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Feature: Resovle Customs Offices location_id #685

GoldenGnu opened this issue Dec 18, 2017 · 2 comments

Feature: Resovle Customs Offices location_id #685

GoldenGnu opened this issue Dec 18, 2017 · 2 comments


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Feature request

A way to resolve location_id of Customs Offices (from the character asset endpoint /characters/{character_id}/assets/).

Preferably, using the existing /universe/structures/{structure_id}/ , as that would avoid having to try each location_id in two endpoints (There is no way to identify if the location_id is a citadel or customs office.)




Same as is already used

Use case

It's always nice to know where your assets are located.
ATM, there is no way to resolve Customs Offices locations, so, you can only try to guess where the assets are located.

Example returns

Use the existing return from /universe/structures/{structure_id}/

Previous XML or CREST route


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warlof commented Jul 30, 2018

Adding some extra location_type like "citadels" or "office" could be usefull aswell 😥

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There are cases where the only way to find stuff is to brute force check every customs office in every system you have ever had PI in. This would solve that instantly

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