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I am working on a project which uses ArcGIS Runtime SDK for Qt creator.
I want to draw custom objects like smoke on top of the earth environment provided by ESRI ArcGIS.
I tried to search through the documentation, but could not dig out a proper help.
Can someone please help me understand, whether it is possible to write our own OpenGL Shader?
The text was updated successfully, but these errors were encountered:
You wouldn't get any cool smoke effects, but you could simply draw polygon graphics in a GraphicsOverlay that represent the boundaries of the affected areas. We have a lot of styling options in the API like fill patterns, colors, etc, but nothing for cool animations like smoke...
Thanks Lucas!
Sorry, but this is quite an urgent requirement.
I tried to put a query on "Geonet" portal, but did not receive any response yet.
Could you please provide more details about an option where you suggested to draw polygon graphics in a GraphicsOverlay?
Ex. How do we handle pixel colors?
Could you please provide the exact API name(or reference) for the same?
Can you share some examples available, if there are any?
I am working on a project which uses ArcGIS Runtime SDK for Qt creator.
I want to draw custom objects like smoke on top of the earth environment provided by ESRI ArcGIS.
I tried to search through the documentation, but could not dig out a proper help.
Can someone please help me understand, whether it is possible to write our own OpenGL Shader?
The text was updated successfully, but these errors were encountered: