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#ifndef __IEDITORSYMBOLS_H__
#define __IEDITORSYMBOLS_H__
#include "SymbolRef.h"
#include "EditorChangeState.h"
#include <vector>
class IEditorSymbols : public IGetChangeState {
public:
virtual int GetSymbols(std::vector<SymbolRef>& symbols) const = 0;
virtual wxString GetSymbolString(const SymbolRef& sr) const = 0;
virtual void GotoSymbolPos(unsigned int pos) = 0;
};
#endif // __IEDITORSYMBOLS_H__