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code_doc Fixed incorrect armour documentation May 26, 2013
data SDL-based ASCII/pseudo-curses version by utunnels (forum user) May 31, 2013
gfx Tiles in SDL, courtesy of utunnels Jun 1, 2013
msvc100 Fix MSVC compile, and re-enable optimization on itypedef.cpp May 27, 2013
tests Update unit test to use overmapbuffer. May 17, 2013
.gitignore Merge PR CleverRaven#761 - add slings and slingshots May 2, 2013
.travis.yml Added notification for freenode channel May 5, 2013
CODE_STYLE Add padding argument to coding style specification. May 16, 2013
COMPILING Moved some build info into COMPILING Jan 20, 2013
CONTRIBUTING.md Merge separating out contribution and regular readme content. May 7, 2013
CataclysmWin.cbp Merge a batch of simple bugfixes and refactors. May 27, 2013
DEVELOPER_FAQ.txt Fixed incorrect armour documentation May 26, 2013
LICENSE Added license. Mar 28, 2013
Makefile Make the SDL version compatible with Linux, etc. Jun 1, 2013
Makefile.Windows mingw compile fix Apr 30, 2013
README Corrected readme email Apr 4, 2013
README.md Clarified that issues on Github are preferred to emails May 7, 2013
SIGNOFF Signed the License signoff. May 11, 2013
TESTING Added short note describing test suite build instructions. Apr 27, 2013
action.cpp Added a new function and UI to re-layer clothing May 19, 2013
action.h Added a new function and UI to re-layer clothing May 19, 2013
addiction.cpp Addictions can be configured in professions.json Apr 14, 2013
addiction.h Addictions can be configured in professions.json Apr 14, 2013
artifact.cpp Fully separate armour geometry from materials May 19, 2013
artifact.h Add super clairvoyance artifact power for debugging. May 4, 2013
artifactdata.h Fully separate armour geometry from materials May 19, 2013
basecamp.cpp allowed npcs to wait at basecamp Feb 27, 2013
basecamp.h allowed npcs to wait at basecamp Feb 27, 2013
bionics.cpp Typo fix May 26, 2013
bionics.h Prevent random bionic generation from creating null or faulty bionics Apr 28, 2013
bodypart.cpp Massively reduce the chance of eye, mouth, and head shots. Thanks to … Feb 17, 2013
bodypart.h Moved bodytemp code to player.cpp and uncommented update_bodytemp Mar 14, 2013
building_generation.cpp Rename mapgen_helper to building_generation May 26, 2013
building_generation.h Rename mapgen_helper to building_generation May 26, 2013
calendar.cpp Fix another batch of shadowed variables May 8, 2013
calendar.h Move STARTING_MINUTES to mongroupdef.cpp since it's the only place it… May 16, 2013
cataclysm-launcher Add launcher for Linux/OS X users to double click Feb 6, 2013
catacurse.h Make the SDL version compatible with Linux, etc. Jun 1, 2013
catajson.cpp Add a catajson method to extract a list of strings as a set for use a… May 16, 2013
catajson.h Add a catajson method to extract a list of strings as a set for use a… May 16, 2013
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h Cleaned up redundant #defines. Feb 23, 2013
computer.cpp Added Computer Functions for Data Lab May 26, 2013
computer.h Added Computer Commands for New Lab Rooms May 26, 2013
construction.cpp Made a couple crafting-related methods take player*, for NPC future-p… May 26, 2013
construction.h Temporary fix for excess construction recipe components causing crash… Apr 23, 2013
crafting.cpp Recipe name collision message gives better info May 26, 2013
crafting.h Rename color field to available. May 10, 2013
cursesdef.h Make the SDL version compatible with Linux, etc. Jun 1, 2013
debug.cpp Untest Feb 7, 2013
debug.h Destroy trailing whitespace. Feb 22, 2013
defense.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
dialogue.h allowed npcs to wait at basecamp Feb 27, 2013
disease.cpp Merge more temperature system adjustments. May 27, 2013
disease.h fixed permissions from executable to read/write on disease.h Apr 26, 2013
enums.h Added chitin as a material May 17, 2013
event.cpp Merge remote-tracking branch 'upstream/master' Apr 22, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp Fix another batch of shadowed variables May 8, 2013
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Make the SDL version compatible with Linux, etc. Jun 1, 2013
game.cpp Tiles in SDL, courtesy of utunnels Jun 1, 2013
game.h Tiles in SDL, courtesy of utunnels Jun 1, 2013
gamemode.cpp * Fixed options text lengths, added defaults Apr 29, 2013
gamemode.h Revert "Changed RNG to use STD's <random>, with std::default_random_e… Apr 13, 2013
gfxwindow.cpp Make the tiles compatible with Linux, as well Jun 1, 2013
graffiti.cpp That was levels of wrong beyond the ability of ethics to account for. Mar 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp Update the help text about XP and learning May 24, 2013
helper.cpp fix bug, inverted the numbering Apr 9, 2013
helper.h fix bug, inverted the numbering Apr 9, 2013
icon.rc Moved drugs that were in misc to chem section Feb 6, 2013
iexamine.cpp Get acid water from funnels during acid rain. May 26, 2013
iexamine.h Get acid water from funnels during acid rain. May 26, 2013
input.cpp added a search function to crafting Mar 25, 2013
input.h added a search function to crafting Mar 25, 2013
inventory.cpp fix crash May 28, 2013
inventory.h Remove obsolete sklevel member from player class May 22, 2013
inventory_ui.cpp Corrected typo: '\n' exits, '\t' selects May 21, 2013
item.cpp Merge cleanup of unload code. May 27, 2013
item.h Merge a batch of simple bugfixes and refactors. May 27, 2013
item_factory.cpp Added comment to list item flags (current and future planned ones) May 26, 2013
item_factory.h Convert item::item_flags to item::item_tags. May 16, 2013
item_group.cpp * Fixed cavern canned food generation. Apr 28, 2013
item_group.h Periodic wipe of trailing whitespace. Apr 16, 2013
itype.h Merge PR CleverRaven#1163 - improved armor damage descriptions May 25, 2013
itypedef.cpp Convert item::item_flags to item::item_tags. May 16, 2013
iuse.cpp Badly damaged clothing yields less raw materials when cut. Reinforced… May 28, 2013
iuse.h Added gasoline lanterns. May 21, 2013
keypress.cpp Make the SDL version compatible with Linux, etc. Jun 1, 2013
keypress.h Rain effect based on Tase's code. Mar 21, 2013
lightmap.cpp Convert item::item_flags to item::item_tags. May 16, 2013
lightmap.h Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
line.cpp * Fixed options text lengths, added defaults Apr 29, 2013
line.h more of a collision resolution system. Feb 19, 2013
main.cpp Tiles in SDL, courtesy of utunnels Jun 1, 2013
main_menu.cpp Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
map.cpp Get acid water from funnels during acid rain. May 26, 2013
map.h Get acid water from funnels during acid rain. May 26, 2013
mapbuffer.cpp Fix some incorrect types Apr 21, 2013
mapbuffer.h Reset the mapbuffer on new world. Feb 24, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Added Broken Generator May 26, 2013
mapgen.cpp Add zombie spawns to mansions May 29, 2013
mapgenformat.cpp Minor cleanup to determine_terrain_with_simple_method -some other com… Apr 21, 2013
mapgenformat.h Another batch of un-shadowing variables May 9, 2013
mapitems.h Added more furnishings and items to mansion rooms May 29, 2013
mapitemsdef.cpp Added more furnishings and items to mansion rooms May 29, 2013
material.cpp Add strings describing how different matrials take damage to material… May 24, 2013
material.h Add strings describing how different matrials take damage to material… May 24, 2013
melee.cpp Add bifocal glasses May 21, 2013
mission.cpp Added the Two Black Box Missions May 26, 2013
mission.h Adding the Two Black Box Missions May 26, 2013
mission_end.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_fail.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_place.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
mission_start.cpp Added Starting Script for Black Box Transcript Mission May 26, 2013
missiondef.cpp Added FOLLOWUP for stringing mission together and strung 'patriot' to… May 26, 2013
monattack.cpp Remove an unused variable. May 27, 2013
monattack.h Added 'parrot' attack that will allow Mi Go to 'call out' May 26, 2013
mondeath.cpp Fix some revification bugs May 15, 2013
mondeath.h Expanded spawn items function and intial test of zombie clothing drops May 12, 2013
mongroup.h Scale monster spawns based on monster group entry multiplier property. May 8, 2013
mongroupdef.cpp Added Jabberwock monster May 20, 2013
monitemsdef.cpp Rearranged zombie item drops to account for generated clothing May 12, 2013
monmove.cpp Cleanup style in the dodge system rewrite. May 11, 2013
monster.cpp Save state of zombie death drops May 15, 2013
monster.h Fix some revification bugs May 15, 2013
morale.h Display player feat morale boosts Apr 9, 2013
moraledata.h Revert "Change specific book name to generic 'difficult book', should… May 1, 2013
mtype.h Moved Jabberwock entry May 24, 2013
mtypedef.cpp Added 'parrot' attack that will allow Mi Go to 'call out' May 26, 2013
mutation.cpp Improved Robust Genetics. Apr 26, 2013
mutation.h Destroy trailing whitespace. Feb 22, 2013
mutation_data.cpp Move the "good" appearance mutations to the "good" column May 18, 2013
name.cpp Add city names to names module. Apr 25, 2013
name.h Add city names to names module. Apr 25, 2013
newcharacter.cpp fix for int display in chargen May 27, 2013
npc.cpp Merge a batch of simple bugfixes and refactors. May 27, 2013
npc.h Fix NPC trading crash Apr 25, 2013
npcmove.cpp Merge a batch of simple bugfixes and refactors. May 27, 2013
npctalk.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
omdata.h thingy May 27, 2013
options.cpp Added missing break to season length option May 15, 2013
options.h Make season length default to 14 days. Closes CleverRaven#671 May 4, 2013
output.cpp string input popup: Prevent junk (^, etc) from being added if backspa… May 23, 2013
output.h Item menu in inventory allows up/down/enter selection as well. compar… May 18, 2013
overmap.cpp Stop generating extra lab levels after the finale May 29, 2013
overmap.h Make '<' and '>' show different z-levels on the overmap screen May 23, 2013
overmapbuffer.cpp Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
overmapbuffer.h Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
picojson.h Merge remote-tracking branch 'dda/pr/904' into dda-master May 9, 2013
player.cpp Merge PR CleverRaven#1216 - fix body temp equalization May 30, 2013
player.h Merge a batch of simple bugfixes and refactors. May 27, 2013
pldata.h Merge skill gain/morale refactor. May 24, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
profession.cpp Profession code uses catajson instead of picojson now Apr 14, 2013
profession.h Addictions can be configured in professions.json Apr 14, 2013
ranged.cpp Merge PR CleverRaven#1202 - fix firing into smoke May 25, 2013
resource.rc Destroy trailing whitespace. Feb 22, 2013
rng.cpp Merge PR CleverRaven#787: text snippets! Fliers! May 3, 2013
rng.h Merge PR CleverRaven#787: text snippets! Fliers! May 3, 2013
sdlcurse.cpp Merge branch 'more-sdl-tiles' into new-tiles Jun 1, 2013
settlement.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp Fixing things so code compiles on MS Visual Studio 2010, which showed… May 8, 2013
setvector.h Fixing things so code compiles on MS Visual Studio 2010, which showed… May 8, 2013
skill.cpp Resolves an issue where saving would oblitterate skill practice May 25, 2013
skill.h Resolves an issue where saving would oblitterate skill practice May 25, 2013
text_snippets.cpp Fix off-by-one range error. May 2, 2013
text_snippets.h Add snippets data file and initialize snippets library. May 3, 2013
tileray.cpp Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
trap.h Added a placeable funnel item to collect water when it is raining. Apr 24, 2013
trapdef.cpp Added a placeable funnel item to collect water when it is raining. Apr 24, 2013
trapfunc.cpp Monster-triggered crossbow traps only drop 1 bolt May 26, 2013
tutorial.cpp Fully separate armour geometry from materials May 19, 2013
tutorial.h Clean up working of tutorial message. Apr 23, 2013
veh_interact.cpp Made a couple crafting-related methods take player*, for NPC future-p… May 26, 2013
veh_interact.h Add fuel siphoning to the game. May 15, 2013
veh_type.h Added electric cars to town spawns May 27, 2013
veh_typedef.cpp A plethora of small bugfixes. May 27, 2013
vehicle.cpp Make the SDL version compatible with Linux, etc. Jun 1, 2013
vehicle.h Add default arguments to add_vehicle(). May 12, 2013
version.cpp .6 now May 27, 2013
wdirent.h Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit Apr 23, 2013
weather.cpp Integrate overmapbuffer as the cache of overmaps. May 13, 2013
weather.h Add weather forecasting function and hook up to radios. Apr 25, 2013
weather_data.cpp * Fixed options text lengths, added defaults Apr 29, 2013
wincurse.cpp Make the SDL version compatible with Linux, etc. Jun 1, 2013
wish.cpp Use standard item spawning method in game::wish May 26, 2013