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Failed to load latest commit information. |
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code_doc
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Fixed incorrect armour documentation
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May 26, 2013
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data
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SDL-based ASCII/pseudo-curses version by utunnels (forum user)
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May 31, 2013
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gfx
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Tiles in SDL, courtesy of utunnels
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Jun 1, 2013
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msvc100
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Fix MSVC compile, and re-enable optimization on itypedef.cpp
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May 27, 2013
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tests
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Update unit test to use overmapbuffer.
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May 17, 2013
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.gitignore
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Merge PR CleverRaven#761 - add slings and slingshots
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May 2, 2013
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.travis.yml
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Added notification for freenode channel
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May 5, 2013
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CODE_STYLE
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Add padding argument to coding style specification.
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May 16, 2013
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COMPILING
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Moved some build info into COMPILING
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Jan 20, 2013
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CONTRIBUTING.md
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Merge separating out contribution and regular readme content.
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May 7, 2013
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CataclysmWin.cbp
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Merge a batch of simple bugfixes and refactors.
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May 27, 2013
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DEVELOPER_FAQ.txt
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Fixed incorrect armour documentation
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May 26, 2013
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LICENSE
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Added license.
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Mar 28, 2013
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Makefile
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Make the SDL version compatible with Linux, etc.
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Jun 1, 2013
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Makefile.Windows
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mingw compile fix
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Apr 30, 2013
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README
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Corrected readme email
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Apr 4, 2013
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README.md
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Clarified that issues on Github are preferred to emails
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May 7, 2013
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SIGNOFF
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Signed the License signoff.
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May 11, 2013
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TESTING
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Added short note describing test suite build instructions.
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Apr 27, 2013
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action.cpp
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Added a new function and UI to re-layer clothing
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May 19, 2013
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action.h
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Added a new function and UI to re-layer clothing
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May 19, 2013
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addiction.cpp
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Addictions can be configured in professions.json
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Apr 14, 2013
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addiction.h
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Addictions can be configured in professions.json
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Apr 14, 2013
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artifact.cpp
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Fully separate armour geometry from materials
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May 19, 2013
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artifact.h
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Add super clairvoyance artifact power for debugging.
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May 4, 2013
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artifactdata.h
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Fully separate armour geometry from materials
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May 19, 2013
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basecamp.cpp
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allowed npcs to wait at basecamp
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Feb 27, 2013
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basecamp.h
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allowed npcs to wait at basecamp
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Feb 27, 2013
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bionics.cpp
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Typo fix
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May 26, 2013
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bionics.h
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Prevent random bionic generation from creating null or faulty bionics
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Apr 28, 2013
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bodypart.cpp
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Massively reduce the chance of eye, mouth, and head shots. Thanks to …
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Feb 17, 2013
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bodypart.h
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Moved bodytemp code to player.cpp and uncommented update_bodytemp
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Mar 14, 2013
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building_generation.cpp
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Rename mapgen_helper to building_generation
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May 26, 2013
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building_generation.h
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Rename mapgen_helper to building_generation
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May 26, 2013
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calendar.cpp
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Fix another batch of shadowed variables
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May 8, 2013
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calendar.h
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Move STARTING_MINUTES to mongroupdef.cpp since it's the only place it…
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May 16, 2013
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cataclysm-launcher
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Add launcher for Linux/OS X users to double click
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Feb 6, 2013
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catacurse.h
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Make the SDL version compatible with Linux, etc.
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Jun 1, 2013
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catajson.cpp
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Add a catajson method to extract a list of strings as a set for use a…
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May 16, 2013
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catajson.h
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Add a catajson method to extract a list of strings as a set for use a…
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May 16, 2013
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color.cpp
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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color.h
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Cleaned up redundant #defines.
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Feb 23, 2013
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computer.cpp
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Added Computer Functions for Data Lab
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May 26, 2013
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computer.h
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Added Computer Commands for New Lab Rooms
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May 26, 2013
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construction.cpp
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Made a couple crafting-related methods take player*, for NPC future-p…
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May 26, 2013
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construction.h
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Temporary fix for excess construction recipe components causing crash…
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Apr 23, 2013
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crafting.cpp
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Recipe name collision message gives better info
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May 26, 2013
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crafting.h
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Rename color field to available.
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May 10, 2013
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cursesdef.h
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Make the SDL version compatible with Linux, etc.
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Jun 1, 2013
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debug.cpp
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Untest
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Feb 7, 2013
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debug.h
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Destroy trailing whitespace.
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Feb 22, 2013
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defense.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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dialogue.h
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allowed npcs to wait at basecamp
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Feb 27, 2013
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disease.cpp
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Merge more temperature system adjustments.
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May 27, 2013
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disease.h
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fixed permissions from executable to read/write on disease.h
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Apr 26, 2013
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enums.h
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Added chitin as a material
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May 17, 2013
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event.cpp
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Merge remote-tracking branch 'upstream/master'
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Apr 22, 2013
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event.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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facdata.h
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Correct missing comma in facdata.h which caused incorrect faction names
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Oct 20, 2012
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faction.cpp
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Fix another batch of shadowed variables
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May 8, 2013
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faction.h
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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field.cpp
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Make the SDL version compatible with Linux, etc.
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Jun 1, 2013
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game.cpp
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Tiles in SDL, courtesy of utunnels
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Jun 1, 2013
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game.h
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Tiles in SDL, courtesy of utunnels
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Jun 1, 2013
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gamemode.cpp
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* Fixed options text lengths, added defaults
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Apr 29, 2013
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gamemode.h
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Revert "Changed RNG to use STD's <random>, with std::default_random_e…
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Apr 13, 2013
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gfxwindow.cpp
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Make the tiles compatible with Linux, as well
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Jun 1, 2013
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graffiti.cpp
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That was levels of wrong beyond the ability of ethics to account for.
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Mar 3, 2013
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graffiti.h
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Add newline at end of file. Reported by aapo.
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Mar 10, 2013
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help.cpp
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Update the help text about XP and learning
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May 24, 2013
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helper.cpp
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fix bug, inverted the numbering
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Apr 9, 2013
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helper.h
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fix bug, inverted the numbering
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Apr 9, 2013
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icon.rc
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Moved drugs that were in misc to chem section
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Feb 6, 2013
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iexamine.cpp
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Get acid water from funnels during acid rain.
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May 26, 2013
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iexamine.h
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Get acid water from funnels during acid rain.
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May 26, 2013
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input.cpp
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added a search function to crafting
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Mar 25, 2013
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input.h
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added a search function to crafting
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Mar 25, 2013
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inventory.cpp
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fix crash
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May 28, 2013
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inventory.h
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Remove obsolete sklevel member from player class
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May 22, 2013
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inventory_ui.cpp
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Corrected typo: '\n' exits, '\t' selects
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May 21, 2013
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item.cpp
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Merge cleanup of unload code.
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May 27, 2013
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item.h
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Merge a batch of simple bugfixes and refactors.
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May 27, 2013
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item_factory.cpp
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Added comment to list item flags (current and future planned ones)
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May 26, 2013
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item_factory.h
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Convert item::item_flags to item::item_tags.
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May 16, 2013
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item_group.cpp
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* Fixed cavern canned food generation.
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Apr 28, 2013
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item_group.h
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Periodic wipe of trailing whitespace.
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Apr 16, 2013
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itype.h
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Merge PR CleverRaven#1163 - improved armor damage descriptions
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May 25, 2013
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itypedef.cpp
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Convert item::item_flags to item::item_tags.
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May 16, 2013
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iuse.cpp
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Badly damaged clothing yields less raw materials when cut. Reinforced…
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May 28, 2013
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iuse.h
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Added gasoline lanterns.
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May 21, 2013
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keypress.cpp
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Make the SDL version compatible with Linux, etc.
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Jun 1, 2013
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keypress.h
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Rain effect based on Tase's code.
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Mar 21, 2013
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lightmap.cpp
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Convert item::item_flags to item::item_tags.
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May 16, 2013
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lightmap.h
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Fix some warnings that turned up when attempting to compile with MSVC
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Apr 23, 2013
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line.cpp
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* Fixed options text lengths, added defaults
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Apr 29, 2013
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line.h
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more of a collision resolution system.
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Feb 19, 2013
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main.cpp
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Tiles in SDL, courtesy of utunnels
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Jun 1, 2013
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main_menu.cpp
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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map.cpp
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Get acid water from funnels during acid rain.
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May 26, 2013
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map.h
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Get acid water from funnels during acid rain.
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May 26, 2013
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mapbuffer.cpp
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Fix some incorrect types
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Apr 21, 2013
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mapbuffer.h
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Reset the mapbuffer on new world.
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Feb 24, 2013
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mapdata.cpp
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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mapdata.h
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Added Broken Generator
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May 26, 2013
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mapgen.cpp
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Add zombie spawns to mansions
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May 29, 2013
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mapgenformat.cpp
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Minor cleanup to determine_terrain_with_simple_method -some other com…
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Apr 21, 2013
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mapgenformat.h
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Another batch of un-shadowing variables
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May 9, 2013
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mapitems.h
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Added more furnishings and items to mansion rooms
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May 29, 2013
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mapitemsdef.cpp
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Added more furnishings and items to mansion rooms
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May 29, 2013
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material.cpp
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Add strings describing how different matrials take damage to material…
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May 24, 2013
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material.h
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Add strings describing how different matrials take damage to material…
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May 24, 2013
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melee.cpp
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Add bifocal glasses
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May 21, 2013
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mission.cpp
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Added the Two Black Box Missions
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May 26, 2013
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mission.h
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Adding the Two Black Box Missions
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May 26, 2013
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mission_end.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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mission_fail.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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mission_place.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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mission_start.cpp
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Added Starting Script for Black Box Transcript Mission
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May 26, 2013
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missiondef.cpp
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Added FOLLOWUP for stringing mission together and strung 'patriot' to…
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May 26, 2013
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monattack.cpp
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Remove an unused variable.
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May 27, 2013
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monattack.h
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Added 'parrot' attack that will allow Mi Go to 'call out'
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May 26, 2013
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mondeath.cpp
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Fix some revification bugs
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May 15, 2013
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mondeath.h
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Expanded spawn items function and intial test of zombie clothing drops
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May 12, 2013
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mongroup.h
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Scale monster spawns based on monster group entry multiplier property.
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May 8, 2013
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mongroupdef.cpp
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Added Jabberwock monster
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May 20, 2013
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monitemsdef.cpp
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Rearranged zombie item drops to account for generated clothing
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May 12, 2013
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monmove.cpp
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Cleanup style in the dodge system rewrite.
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May 11, 2013
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monster.cpp
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Save state of zombie death drops
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May 15, 2013
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monster.h
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Fix some revification bugs
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May 15, 2013
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morale.h
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Display player feat morale boosts
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Apr 9, 2013
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moraledata.h
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Revert "Change specific book name to generic 'difficult book', should…
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May 1, 2013
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mtype.h
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Moved Jabberwock entry
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May 24, 2013
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mtypedef.cpp
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Added 'parrot' attack that will allow Mi Go to 'call out'
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May 26, 2013
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mutation.cpp
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Improved Robust Genetics.
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Apr 26, 2013
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mutation.h
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Destroy trailing whitespace.
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Feb 22, 2013
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mutation_data.cpp
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Move the "good" appearance mutations to the "good" column
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May 18, 2013
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name.cpp
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Add city names to names module.
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Apr 25, 2013
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name.h
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Add city names to names module.
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Apr 25, 2013
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newcharacter.cpp
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fix for int display in chargen
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May 27, 2013
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npc.cpp
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Merge a batch of simple bugfixes and refactors.
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May 27, 2013
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npc.h
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Fix NPC trading crash
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Apr 25, 2013
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npcmove.cpp
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Merge a batch of simple bugfixes and refactors.
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May 27, 2013
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npctalk.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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omdata.h
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thingy
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May 27, 2013
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options.cpp
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Added missing break to season length option
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May 15, 2013
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options.h
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Make season length default to 14 days. Closes CleverRaven#671
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May 4, 2013
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output.cpp
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string input popup: Prevent junk (^, etc) from being added if backspa…
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May 23, 2013
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output.h
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Item menu in inventory allows up/down/enter selection as well. compar…
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May 18, 2013
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overmap.cpp
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Stop generating extra lab levels after the finale
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May 29, 2013
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overmap.h
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Make '<' and '>' show different z-levels on the overmap screen
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May 23, 2013
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overmapbuffer.cpp
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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overmapbuffer.h
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Add a clear method to overmapbuffer and call it when resetting the wo…
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May 13, 2013
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picojson.h
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Merge remote-tracking branch 'dda/pr/904' into dda-master
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May 9, 2013
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player.cpp
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Merge PR CleverRaven#1216 - fix body temp equalization
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May 30, 2013
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player.h
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Merge a batch of simple bugfixes and refactors.
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May 27, 2013
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pldata.h
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Merge skill gain/morale refactor.
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May 24, 2013
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posix_time.cpp
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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posix_time.h
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vehicles moving faster are now animated faster.
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Feb 4, 2013
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profession.cpp
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Profession code uses catajson instead of picojson now
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Apr 14, 2013
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profession.h
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Addictions can be configured in professions.json
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Apr 14, 2013
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ranged.cpp
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Merge PR CleverRaven#1202 - fix firing into smoke
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May 25, 2013
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resource.rc
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Destroy trailing whitespace.
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Feb 22, 2013
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rng.cpp
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Merge PR CleverRaven#787: text snippets! Fliers!
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May 3, 2013
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rng.h
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Merge PR CleverRaven#787: text snippets! Fliers!
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May 3, 2013
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sdlcurse.cpp
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Merge branch 'more-sdl-tiles' into new-tiles
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Jun 1, 2013
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settlement.cpp
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Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX…
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Mar 3, 2013
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settlement.h
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Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX…
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Mar 3, 2013
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setvector.cpp
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Fixing things so code compiles on MS Visual Studio 2010, which showed…
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May 8, 2013
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setvector.h
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Fixing things so code compiles on MS Visual Studio 2010, which showed…
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May 8, 2013
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skill.cpp
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Resolves an issue where saving would oblitterate skill practice
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May 25, 2013
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skill.h
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Resolves an issue where saving would oblitterate skill practice
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May 25, 2013
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text_snippets.cpp
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Fix off-by-one range error.
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May 2, 2013
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text_snippets.h
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Add snippets data file and initialize snippets library.
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May 3, 2013
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tileray.cpp
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Fix some warnings that turned up when attempting to compile with MSVC
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Apr 23, 2013
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tileray.h
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Fixed linux compatibility
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Mar 23, 2013
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trap.h
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Added a placeable funnel item to collect water when it is raining.
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Apr 24, 2013
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trapdef.cpp
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Added a placeable funnel item to collect water when it is raining.
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Apr 24, 2013
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trapfunc.cpp
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Monster-triggered crossbow traps only drop 1 bolt
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May 26, 2013
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tutorial.cpp
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Fully separate armour geometry from materials
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May 19, 2013
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tutorial.h
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Clean up working of tutorial message.
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Apr 23, 2013
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veh_interact.cpp
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Made a couple crafting-related methods take player*, for NPC future-p…
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May 26, 2013
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veh_interact.h
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Add fuel siphoning to the game.
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May 15, 2013
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veh_type.h
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Added electric cars to town spawns
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May 27, 2013
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veh_typedef.cpp
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A plethora of small bugfixes.
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May 27, 2013
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vehicle.cpp
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Make the SDL version compatible with Linux, etc.
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Jun 1, 2013
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vehicle.h
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Add default arguments to add_vehicle().
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May 12, 2013
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version.cpp
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.6 now
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May 27, 2013
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wdirent.h
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Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit
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Apr 23, 2013
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weather.cpp
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Integrate overmapbuffer as the cache of overmaps.
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May 13, 2013
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weather.h
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Add weather forecasting function and hook up to radios.
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Apr 25, 2013
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weather_data.cpp
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* Fixed options text lengths, added defaults
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Apr 29, 2013
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wincurse.cpp
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Make the SDL version compatible with Linux, etc.
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Jun 1, 2013
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wish.cpp
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Use standard item spawning method in game::wish
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May 26, 2013
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