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code_doc Added crows, fixed typo, made friendly animals attack zombies Mar 6, 2013
data Remove nudist profession - was mostly an example of negative point value Apr 4, 2013
tests Added minimal test running make target. Mar 1, 2013
.gitignore Revert "Fix for windows adjustable view size" Feb 24, 2013
COMPILING Moved some build info into COMPILING Jan 20, 2013
CataclysmWin.cbp Add professions to character creation, affecting starter gear Apr 3, 2013
DEVELOPER_FAQ.txt Destroy trailing whitespace. Feb 22, 2013
LICENSE Added license. Mar 28, 2013
Makefile Add etags and ctags targets to phony list. Apr 2, 2013
Makefile.Windows Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
README Many minor changes. Oct 12, 2010
README.md Some typo fixes, pointed out by James Benson Feb 15, 2013
action.cpp Added ability to craft as long as possible Mar 28, 2013
action.h Added ability to craft as long as possible Mar 28, 2013
addiction.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
artifact.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
artifact.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
artifactdata.h Destroy trailing whitespace. Feb 22, 2013
basecamp.cpp allowed npcs to wait at basecamp Feb 27, 2013
basecamp.h allowed npcs to wait at basecamp Feb 27, 2013
bionics.cpp Mass-remove trailing whitespace. Mar 31, 2013
bionics.h Mass-remove trailing whitespace. Mar 31, 2013
bodypart.cpp Massively reduce the chance of eye, mouth, and head shots. Thanks to … Feb 17, 2013
bodypart.h Moved bodytemp code to player.cpp and uncommented update_bodytemp Mar 14, 2013
calendar.cpp Const some calendar accessors. Mar 26, 2013
calendar.h Const some calendar accessors. Mar 26, 2013
cataclysm-launcher Add launcher for Linux/OS X users to double click Feb 6, 2013
catacurse.cpp Cleanup DOS-style newlines. Mar 31, 2013
catacurse.h Center main menu and character creation with bigger viewport. Mar 11, 2013
color.cpp Software. New missions. Hospitals. Bugfixes. Dec 15, 2011
color.h Cleaned up redundant #defines. Feb 23, 2013
computer.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
computer.h Added COMPACT_EMERG_MESS to computer_action list Mar 6, 2013
construction.cpp Re-fix nail drop rate from deconstruction Mar 31, 2013
construction.h Fix construction recipe macros so they don't scribble all over the cr… Mar 31, 2013
crafting.cpp Actually changed all references of Silencer to Suppressor Apr 2, 2013
crafting.h Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
cursesdef.h Cleaned up redundant #defines. Feb 23, 2013
debug.cpp Untest Feb 7, 2013
debug.h Destroy trailing whitespace. Feb 22, 2013
defense.cpp Replace hard-coded ascii calculations with an explicit string of char… Apr 1, 2013
dialogue.h allowed npcs to wait at basecamp Feb 27, 2013
disease.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
disease.h Temperature mod in working state. Needs balance Feb 11, 2013
enums.h Added cake, some new weapons, replaced Heartless with cannibal, new Mar 13, 2013
event.cpp Disable eyebot/copbot event from triggering in classic zombie mode. Mar 21, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp Correct handling of flamable liquids. Mar 30, 2013
game.cpp Added new IF_NO_UNLOAD flag, used to prevent a weapon from being unlo… Apr 2, 2013
game.h Removed old data/nonpc.txt and no_npc.txt files. Added npc.txt you ca… Apr 1, 2013
gamemode.cpp Defense mode. Keybindings. Apr 23, 2012
gamemode.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
graffiti.cpp That was levels of wrong beyond the ability of ethics to account for. Mar 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp TERMX/Y, VIEWX/Y are now global. More centering. Mar 20, 2013
icon.rc Moved drugs that were in misc to chem section Feb 6, 2013
iexamine.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
iexamine.h Mass-remove trailing whitespace. Mar 31, 2013
input.cpp added a search function to crafting Mar 25, 2013
input.h added a search function to crafting Mar 25, 2013
inventory.cpp And a few more symbols for labelling inventoy items. Apr 1, 2013
inventory.h Replace hard-coded ascii calculations with an explicit string of char… Apr 1, 2013
inventory_ui.cpp Replace hard-coded ascii calculations with an explicit string of char… Apr 1, 2013
item.cpp Stop the inventory being confused by non-alpha invlets Apr 2, 2013
item.h Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
itype.h Added M72-LAW. Placed it in the Soldier & Helicopter Mapextras, and t… Apr 2, 2013
itypedef.cpp Change code references for silencer to suppressor to match ingame name. Apr 2, 2013
iuse.cpp Added M72-LAW. Placed it in the Soldier & Helicopter Mapextras, and t… Apr 2, 2013
iuse.h Added M72-LAW. Placed it in the Soldier & Helicopter Mapextras, and t… Apr 2, 2013
keypress.cpp Drain input buffer of repeated keypresses to prevent overshoot. Mar 27, 2013
keypress.h Rain effect based on Tase's code. Mar 21, 2013
lightmap.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
lightmap.h Pull last of lightmap class into map class. Mar 26, 2013
line.cpp make vehicle control regaining make more sense Mar 4, 2013
line.h more of a collision resolution system. Feb 19, 2013
main.cpp TERMX/Y, VIEWX/Y are now global. More centering. Mar 20, 2013
main_menu.cpp Main menu preset character up/down movement fix. Mar 21, 2013
map.cpp Some const and interface cleanup in map. Apr 2, 2013
map.h Some const and interface cleanup in map. Apr 2, 2013
mapbuffer.cpp allowed npcs to wait at basecamp Feb 27, 2013
mapbuffer.h Reset the mapbuffer on new world. Feb 24, 2013
mapdata.cpp New debug logger with ability to set log level and filter sources. Oct 3, 2012
mapdata.h Exclude non-classic map extras from selection when in classic zombie … Apr 2, 2013
mapgen.cpp Fix style of random_map_extra(). Apr 2, 2013
mapitems.h Child zombies now drop a variety of child-appropriate items. Mar 10, 2013
mapitemsdef.cpp Actually changed all references of Silencer to Suppressor Apr 2, 2013
melee.cpp Add far-sighted as a trait, take penalties with no reading glasses Apr 1, 2013
mission.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
mission.h Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
mission_end.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mission_fail.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mission_place.cpp More missions, fleshed out mission system Dec 12, 2011
mission_start.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
missiondef.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
monattack.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
monattack.h Remove Shia Mar 10, 2013
mondeath.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
mondeath.h Added smoker zombie, and fixed several field-related bugs. Mar 9, 2013
mongroup.h Refactor MonsterGroupManager::GetMonsterFromGroup() to allways accept… Mar 21, 2013
mongroupdef.cpp Dynamic spawn fix Mar 28, 2013
monitemsdef.cpp Added Eben to possible names, removed drops from zombie dogs Mar 28, 2013
monmove.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
monster.cpp Mass-remove trailing whitespace. Mar 31, 2013
monster.h Destroy trailing whitespace. Feb 22, 2013
morale.h Extended item flags to individual items, which allows for hot food. Mar 29, 2013
moraledata.h Extended item flags to individual items, which allows for hot food. Mar 29, 2013
mtype.h Fixed linux compatibility Mar 23, 2013
mtypedef.cpp Added Eben to possible names, removed drops from zombie dogs Mar 28, 2013
mutation.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
mutation.h Destroy trailing whitespace. Feb 22, 2013
mutation_data.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
name.cpp refactor Jan 14, 2013
name.h Got errors:"‘uint32_t’ has not been declared", etc Jan 16, 2013
newcharacter.cpp Add Chain Smoker profession, and let professions give addictions Apr 4, 2013
npc.cpp Added fix for npc spawning on top of other npc. It now searches in a … Apr 1, 2013
npc.h Added fix for npc spawning on top of other npc. It now searches in a … Apr 1, 2013
npcmove.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
npctalk.cpp Added missing a few npctalk switch cases. Apr 1, 2013
omdata.h Add classic flag to overmap specials. Mar 21, 2013
options.cpp Allow rain animation to be disabled with an option. Apr 2, 2013
options.h Allow rain animation to be disabled with an option. Apr 2, 2013
output.cpp Mass-remove trailing whitespace. Mar 31, 2013
output.h Fixed linux compatibility Mar 23, 2013
overmap.cpp Spelling correction (supplimental to supplemental) in overmapp.cc Mar 31, 2013
overmap.h resurrect overmap::find_all() for use by roadmap. Mar 30, 2013
picojson.h Destroy trailing whitespace. Feb 22, 2013
player.cpp Make removing professions emit a warning, not crash Apr 3, 2013
player.h Add professions to character creation, affecting starter gear Apr 3, 2013
pldata.h Make Far-Sighted also apply a penalty to electronics/tailoring crafting Apr 1, 2013
posix_time.cpp Complete computer rewrite. Several other changes. Jul 22, 2011
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
profession.cpp Make new files conform to indentation standard Apr 3, 2013
profession.h Make new files conform to indentation standard Apr 3, 2013
ranged.cpp My LAW goes FWOOSH! Added changes to changelog. Apr 2, 2013
resource.rc Destroy trailing whitespace. Feb 22, 2013
rng.cpp Fixed djb2_hash with proper code. Mar 1, 2013
rng.h Making vehicles a bit more common. Feb 11, 2013
settlement.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp Remove some commented out code. Mar 30, 2013
setvector.h Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
skill.cpp Switch uint32_t and int32_t to int to match rest of code and un-break… Feb 5, 2013
skill.h Make SkillLevel class act like a raw level by default. Mar 10, 2013
texthash.cpp Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
texthash.h Complete computer rewrite. Several other changes. Jul 22, 2011
tileray.cpp Fixed linux compatibility Mar 23, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
trap.h Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
trapdef.cpp Actually fixed the rollmat crash this time. Ctrl-Z is a fickle friend. Apr 1, 2013
trapfunc.cpp Fix rollmat crash, blade trap blade drops, added Brazier to benign li… Apr 1, 2013
tutorial.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
tutorial.h Fixed the window size options to more accurately represent the actual… Feb 24, 2013
veh_interact.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
veh_interact.h Added vehicle renaming Oct 28, 2012
veh_type.h Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
veh_typedef.cpp Car isle and floor trunks Mar 26, 2013
vehicle.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013
vehicle.h Water tanks for vehicles, tank drain utility function Mar 27, 2013
weather.cpp Removes glare from sunlight while indoors Apr 1, 2013
weather.h Bodytemp is now updated every tick instead of every 10 ticks Feb 27, 2013
weather_data.h indoor lighting during lighter daylight improved Jul 14, 2012
wish.cpp Changed itypes to use a map instead of a hash, as well as some requir… Mar 30, 2013