From 56d7a3bcfe8df07c4edea20c51211e5dc772025f Mon Sep 17 00:00:00 2001 From: Ethan Moffat Date: Wed, 3 May 2023 10:39:54 -0700 Subject: [PATCH] Shorten map transition time. Reduces length of perf hit for large maps. --- EndlessClient/Rendering/Map/MapRenderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/EndlessClient/Rendering/Map/MapRenderer.cs b/EndlessClient/Rendering/Map/MapRenderer.cs index dca6083f..917cccf3 100644 --- a/EndlessClient/Rendering/Map/MapRenderer.cs +++ b/EndlessClient/Rendering/Map/MapRenderer.cs @@ -18,7 +18,7 @@ namespace EndlessClient.Rendering.Map { public class MapRenderer : DrawableGameComponent, IMapRenderer { - private const double TRANSITION_TIME_MS = 125.0; + private const double TRANSITION_TIME_MS = 60.0; private readonly object _rt_locker_ = new object();