From 57e1ca735b27c625c57507039beb564e01d8d140 Mon Sep 17 00:00:00 2001 From: Ethan Moffat Date: Tue, 9 May 2023 11:40:04 -0700 Subject: [PATCH] Fix death animation happening too quickly Bug was introduced in commit 2ceeff52 --- EndlessClient/Rendering/Character/CharacterRendererUpdater.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/EndlessClient/Rendering/Character/CharacterRendererUpdater.cs b/EndlessClient/Rendering/Character/CharacterRendererUpdater.cs index e70539e4..46703a6c 100644 --- a/EndlessClient/Rendering/Character/CharacterRendererUpdater.cs +++ b/EndlessClient/Rendering/Character/CharacterRendererUpdater.cs @@ -155,7 +155,7 @@ private void UpdateDeadCharacters() none: () => _characterStateCache.AddDeathStartTime(character.ID), some: actionTime => { - if ((_fixedTimeStepRepository.TickCount - actionTime.ActionTick) >= 1) // prior value was 2ms; ticks are 12ms + if ((_fixedTimeStepRepository.TickCount - actionTime.ActionTick) >= 200) // 200 ticks * 10ms = 2 seconds { _characterStateCache.RemoveDeathStartTime(character.ID); _characterStateCache.RemoveCharacterState(character.ID);