From 6d7e3778ddfa0ea4656c6de0b94c0e66cb307ec4 Mon Sep 17 00:00:00 2001 From: Ethan Moffat Date: Sat, 13 May 2023 14:32:59 -0700 Subject: [PATCH] Fix stat display bug where evade and armor were swapped --- EndlessClient/HUD/Panels/StatsPanel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessClient/HUD/Panels/StatsPanel.cs b/EndlessClient/HUD/Panels/StatsPanel.cs index 8cfd6a53..9333f906 100644 --- a/EndlessClient/HUD/Panels/StatsPanel.cs +++ b/EndlessClient/HUD/Panels/StatsPanel.cs @@ -172,8 +172,8 @@ protected override void OnUpdateControl(GameTime gameTime) _characterStats[TP].Text = $"{_lastCharacterStats[CharacterStat.TP]}"; _characterStats[DAM].Text = $"{_lastCharacterStats[CharacterStat.MinDam]} - {_lastCharacterStats[CharacterStat.MaxDam]}"; _characterStats[ACC].Text = $"{_lastCharacterStats[CharacterStat.Accuracy]}"; - _characterStats[ARM].Text = $"{_lastCharacterStats[CharacterStat.Evade]}"; - _characterStats[EVA].Text = $"{_lastCharacterStats[CharacterStat.Armor]}"; + _characterStats[EVA].Text = $"{_lastCharacterStats[CharacterStat.Evade]}"; + _characterStats[ARM].Text = $"{_lastCharacterStats[CharacterStat.Armor]}"; _otherInfo[WEIGHT].Text = $"{_lastCharacterStats[CharacterStat.Weight]} / {_lastCharacterStats[CharacterStat.MaxWeight]}"; _otherInfo[STATPTS].Text = $"{_lastCharacterStats[CharacterStat.StatPoints]}";