diff --git a/EndlessClient/Rendering/Effects/EffectSpriteManager.cs b/EndlessClient/Rendering/Effects/EffectSpriteManager.cs index f0c8f5264..cd598ed8d 100644 --- a/EndlessClient/Rendering/Effects/EffectSpriteManager.cs +++ b/EndlessClient/Rendering/Effects/EffectSpriteManager.cs @@ -69,6 +69,7 @@ private IList ResolvePotionEffect(HardCodedPotionEffect effec var retList = _potionEffects[effect]; foreach (var item in retList) item.Restart(); + return new List(retList); } // potion graphics that aren't in the hard-coded list here use the same formula as spell graphics