v0.12 testnet any time now
Quick bump to
v0.12 before any testnets are released containing a few clarifying comments (#1859, #1864, #1867) and a breaking change to the way genesis time is calculated (#1866). Also fixes a couple of invalid, unbound SSZ lists in the p2p spec (#1837).
Warning: This is ever so slightly breaking wrt
v0.12.0 but we kept the same semi-major version because no public nets are yet released.
v0.12.1 is mandatory for
PR showing full diff can be found here: #1868
- Modify genesis time to be more tunable (#1866)
- Fix invalid unbound SSZ list types (#1837)
- [non-substantive] Clarify genesis finalized checkpoint root (#1867)
Phase 1 spec (warning: not stable)
Continued work on refining Phase 1 specs
Warning The Custody Game challenge-response is currently missing, but will be reintroduced soon when the core Phase 1 shard chain design stabilizes. Client teams looking to prototype Phase 1 should first focus on shard data mechanics, while stubbing out custody game logic.
Light client spec (warning: not stable)
Light client sync spec is under redesign in the context of the phase 1 redesign. The current light client spec can be used for general educational purposes to understand the approach we are considering, but will see heavy redesign after phase 1 stabilizes.
Testing, Repo, etc