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game: removed required tapout after self kill in warmup

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rmarquis committed Sep 9, 2019
1 parent 5f3c160 commit 24a81f7d5650770e0f886a93885b361c8c6ebb50
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/game/g_combat.c
@@ -672,7 +672,7 @@ void player_die(gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
#endif
limbo(self, qfalse); // but no corpse
}
else if ((meansOfDeath == MOD_SUICIDE && g_gamestate.integer == GS_PLAYING))
else if (meansOfDeath == MOD_SUICIDE)
{
#ifdef FEATURE_SERVERMDX
self->client->deathAnim = qtrue; // add animation time

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