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R2: set detailtextures of by default

detail textures looks awful in r2
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thunderpwn committed Sep 29, 2019
1 parent b7b349c commit fe1bb7e1222365fbc902a553e29e811eeb636d2e
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/renderer2/tr_init.c
@@ -1441,7 +1441,7 @@ void R_Register(void)
r_showParallelShadowSplits = ri.Cvar_Get("r_showParallelShadowSplits", "0", CVAR_CHEAT | CVAR_LATCH);
r_showDecalProjectors = ri.Cvar_Get("r_showDecalProjectors", "0", CVAR_CHEAT);

r_detailTextures = ri.Cvar_Get("r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_detailTextures = ri.Cvar_Get("r_detailtextures", "0", CVAR_ARCHIVE | CVAR_LATCH);

// FOR sdl_glimp.c
r_extMultitexture = ri.Cvar_Get("r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH | CVAR_UNSAFE);

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