• Weapon File
  • Weapon file scope structure
  • client scope
  • standModel
  • droppedAnglesHack
  • pickupModel
  • pickupSound
  • weaponConfig
  • handsModel
  • flashDlightColor
  • flashSound
  • flashEchoSound
  • lastShotSound
  • readySound
  • firingSound
  • overheatSound
  • RealoadSound
  • reloadFastSound
  • spinupSound
  • spindownSound
  • switchSound
  • noAmmoSound
  • weaponIcon
  • weaponIconScale
  • weaponSelectedIcon
  • weaponSimpleIcon
  • weaponSimpleIconScale
  • weaponCardIcon
  • weaponCardScale
  • weaponCardPointS
  • weaponCardPointT
  • missileModel
  • missileSound
  • missileFallSound
  • missileBounceSound
  • missileTrailFunc
  • missileDlight
  • missileDlightColor
  • ejectBrassFunc
  • ejectBrassOffset
  • fireRecoil
  • adjustLean
  • modModel
  • impactSoundRange
  • impactSoundRange
  • impactFunction
  • impactSoundVolume
  • impactMarkRadius
  • impactSound scope
  • impactSound
  • impactMark scope
  • impactMark
  • firstPerson scope
  • model
  • flashmodel
  • skin
  • axisskin
  • alliesskin
  • weaponLink scope
  • part
  • part scope
  • tag
  • model
  • skin
  • axisskin
  • alliesskin
  • thirdPerson scope
  • model
  • flashmodel
  • skin
  • axisskin
  • alliesskin
  • weaponLink scope
  • part
  • part scope
  • tag
  • model
  • skin
  • axisskin
  • alliesskin