This repository has been archived by the owner. It is now read-only.
Clone or download
eugene
Latest commit 37820f7 Jun 2, 2016
Permalink
Failed to load latest commit information.
data Android update Jun 2, 2016
CastleEngineManifest.xml Android update Jun 2, 2016
FireMadness.pas Android update Jun 2, 2016
FireMadnessIcon.png Android overhaul Jun 1, 2016
FireMadness_Android.lpr Android overhaul Jun 1, 2016
FireMadness_desktop.lpi Android update Jun 2, 2016
FireMadness_desktop.lpr Android overhaul Jun 1, 2016
FireMadness_desktop.lps Android update Jun 2, 2016
LICENSE Added files via upload Apr 12, 2016
Makefile Android overhaul Jun 1, 2016
OpenAL32.dll Music, sound and explosions Apr 13, 2016
botsdata.pas Android overhaul Jun 1, 2016
castletexturefont_linbiolinumrbg_16.pas Android overhaul Jun 1, 2016
castletexturefont_linbiolinumrbg_22.pas Android overhaul Jun 1, 2016
castletexturefont_linbiolinumrbg_30.pas Android overhaul Jun 1, 2016
castletexturefont_linbiolinumrbg_38.pas Android overhaul Jun 1, 2016
castletexturefont_linbiolinumrbg_48.pas Android overhaul Jun 1, 2016
castletexturefont_linbiolinumrg_16.pas Android overhaul Jun 1, 2016
freetype-6.dll Title screen Apr 30, 2016
game_controls.pas Android overhaul Jun 1, 2016
general_var.pas Android update Jun 2, 2016
gl_button.pas Android overhaul Jun 1, 2016
libpng14-14.dll Added files via upload Apr 12, 2016
map_manager.pas Android update Jun 2, 2016
myfont.pas Android overhaul Jun 1, 2016
ogg.dll Music, sound and explosions Apr 13, 2016
purge.sh Android update Jun 2, 2016
readme.txt Soften hitbox May 13, 2016
readme_compile.txt Added files via upload Apr 12, 2016
sound_music.pas Android update Jun 2, 2016
translation.pas Android overhaul Jun 1, 2016
vorbis.dll Music, sound and explosions Apr 13, 2016
vorbisfile.dll Music, sound and explosions Apr 13, 2016
wrap_oal.dll Music, sound and explosions Apr 13, 2016
zlib1.dll Added files via upload Apr 12, 2016

readme.txt

FireMadness is a top-down bullet hell shooter inspired by CrossFire game (1981 by Jay Sullivan) written in Castle Game Engine (Lazarus / Free Pascal)

The goal of the game is to eliminate all enemy bots. Use arrow keys to move and WASD to fire at 4 directions (hold down the button for rapid fire). Player has 200 HP until death... and that's not much...
You can move only vertical or horizontal direction at the same time, and movement automatically stops at crossroads (you can invert the movement direction).
Enemies come in groups of 3+ starting from lazy easy form, after destroyed they transform in more healthy and powerful medium form and finally into tough, quick and rapid-firing hard form.  Occasionaly hard form after being destroyed transforms into boss form (the name says it all).

No installation is required, just extract all files to one folder and play.
You may need to set "executable" bit in Linux.

Linux version requires 32bit GTK+2
(Debian/Ubuntu package reference):
libopenal1
libpng
zlib1g
libvorbis
libfreetype6
libgtkglext1

Цель игры - уничтожить всех вражеских ботов. Используйте стрелки, чтобы перемещаться и  WASD чтобы стрелять в 4х направлениях (удерживайте кнопку для стрельбы очередями). У игрока 300 единиц здоровья... и это совсем не много...
В каждый момент времени можно перемещаться только в вертикальном или горизонтальном направлении, движение автоматически прекращается на перекрёстках. Движение можно инвертировать.
Враги выходят в группах по 3 и более ботов, начиная из слабо подвижной лёгкой формы, которая после уничтожения превращается в более крепкую и сильную среднюю форму и в конце концов - в бронированную, мобильную и скорострельную тяжёлую форму. Изредка после уничтожения тяжёлой формы она может превратиться в босса (название говорит за себя :)).