Necrobot: Ludum Dare 29 entry.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
assets
bin
screenshots
src
tools
Makefile
README.txt
TODO Post-Compo.txt
beneath.as3proj
build.bat
build.sh

README.txt

=======================================================================================
How to start:

Install:
  Java JRE (32-bit): http://www.oracle.com/technetwork/java/javase/downloads/index.html
  Flex SDK 4: https://www.adobe.com/devnet/flex/flex-sdk-download.html
  FlashDevelop: http://www.flashdevelop.org/
=======================================================================================

TODO:
---------------------------------------------------------------------------------------
! Switch from mapdata.png to mapdata.csv !!IMPORTANT!!

  Need to tweak digging:
   - Change surrounding tiles to what they need to be after digging (after higher priority stuff)
   - Digging should slow movement

  Need to tweak physics: (While Euske is at work)
   - gravity
   - speed / maximum speed
   - jump height
   - enemy speed / enemy gravity

  For enemy/obstacle type:
   - moving/jumping (affected by grativty) 	[TOO COMPLEX]
   - floating/flying (not affected by gravity)
   - triggered (bomb, trap, icicle, etc.) 	[NO TIME TO IMPLEMENT]
   - collectible (coins, items, FOODS, etc.)
   We need:
     - Tile (16x16, if the object is static.)		// Does this mean lava should be
     - Sprite (16x16, if the object is animated.)	// moved to its own spritesheet?

  For each tile/animated object:
   Need a predictable way to locate the area in the sprite/tile sheet.
   Maybe reserve some space for additons?
   (e.g. 1st row is for enemy, 2nd row is for particle, etc.)

  What kind of powerups?	[!DEFINITELY NO TIME TO IMPLEMENT POWERUPS!]
	- See further into solid tiles
	- See all hazard tiles that are behind fog of war
	- Faster run, higher jump, faster dig.

  Cooler way of uncovering a map?

  Need to implement:	[NO TIME]
    Falling Rocks

=======================================================================================
To Hawk (How to compile the thing):
  1. Install Java.
  2. Download Flex SDK 4.6 and unpack on your home directory. (your_home/flex_sdk_4.6)
  3. Run build.sh
  4. bin/beneath.swf should be playable.