Permalink
Fetching contributors…
Cannot retrieve contributors at this time
1655 lines (1155 sloc) 45.7 KB
// Amx_ultra configuration
// Join Leave Messages
//
//Mensagem quando entra
amx_join_leave 0
// Mensagem quando sai
amx_leavemessage_enable 1
// The actual messages
// %name% = Users Name, %rankpos% = Users Current Rank, \n = New line
amx_enter_message "%name% has joined!\nCurrent Ranking is %rankpos%"
amx_leave_message "%name% has joined!\nCurrent Ranking is %rankpos%"
// GHW connect
//String that is displayed when a player connects
//String Replace Characters:
//%name - replaced with (dis)connecting players name
//%country - replaced with (dis)connecting players country
//%steamid - replaced with (dis)connecting players steamid
//%ip - replaced with (dis)connecting players ip
cm_connect_string "[AMXX] %name has connected ( %country )."
//String that is displayed when a player disconnects.
cm_disconnect_string "[AMXX] %name has disconnected ( %country )."
//Flags for Customizing (Add the numbers up)
//1 - SHOW_COLOR (green)
//2 - SHOW_CONNECT
//4 - SHOW_DISCONNECT
//8 - PLAY_SOUND_CONNECT
//16 - PLAY_SOUND_DISCONNECT
//Default: 31 (All)
cm_flags 11
// Sound file that is played on connect
cm_connect_sound "buttons/bell1.wav"
// Sound file that is played on disconnect
cm_disconnect_sound "fvox/blip.wav"
//| 1/0 | Turns plugin on/off
amx_autounstuck 1
//| 1/0 | Turns unstuck effects on/off
amx_autounstuckeffects 1
//| default 6 | Accuracy of unstuck detecting, higher is more accurate and
//takes more time, value 10 takes 1 second. value 1 takes 0.1 second, do NOT
//set this to 0, if you dont know what to do with it, leave it on 6
amx_autounstuckwait 6
// how many times players can reset their score
resetscore_max 1000
// how many minutes must pass before players can reset theirs score again
resetscore_interval 1
// -2 don't set, -1 set at mp_startmoney value, another number will set to that value (e.g 0)
resetscore_money "-2"
// Killer's view
//
// Delay before which player won't be able to swicth spec view/target with mouse buttons (default 2.0)
// < value >
kv_buttonsdelay 2
// Player switch on killer with. (default : 0)
// 0 - 1st person view
// 1 - 3rd view Locked cam
// 2 - 3rd view FreeChase Cam
kv_3rdview 0
// Color and Alpha of fade effect, where RRR is red, GGG is grenn, BBB is blue, and AAA is alpha
// Any of those 4 value has to be represented with 3 characters, so if you want red = 0, you have to put 000
// Set fade "0" to disable the fade feature.
// < RRRGGGBBBAAA >
kv_fade 000000000000
//When fireworks_enable is 1, all players may fire rockets. The amount of rockets they can make is defined by their admin level.
//If they have admin level G or are an admin, they can fire based on the cvar: "fireworks_amaxcount"
//If they do not, they can fire based on the cvar : "fireworks_maxcount"
//They can also not fire shooters.
//Turning either CVAR to 0 renders those type of users with no fireworks.
//when fireworks_enable is 0, anyone with the fireworks password, defined by the cvar: "fireworks", can fire fireworks.
//To input the password, if you are a client wanting to use fireworks, the command is :"fireworks_password <password"
//That way, when fireworks_enable is 0, only the people who know the password can use fireworks.
//NOTE: When fireworks_enable is 1, the password will not help anyone.
//FIREWORKS ADMIN SYSTEM:
//Enabled/disables fireworks hierarchy. Look below for details
//
// (1|0)
fireworks_enable 1
// Max amount of flares
fireworks_flare_count 30
// Max normal client fireworks
fireworks_maxcount 4
// Max admin fireworks
fireworks_amaxcount 16
// If 0, totally random fireworks. If 1, standard color fireworks
fireworks_colortype 0
// Multiplier for effects. Setting to high value may cause lag with some effects
fireworks_multiplier 2
// Changes the variation on the path of the rocket.
fireworks_xvelocity 100
fireworks_yvelocity 100
// The fireworks password
fireworks tsx
// to Set special players' speed.
//amx_speed <#userid,nick,authorid,@ALL,@TEAM> [ON/OFF] [Integer: percent of normal speed]
//With this plugin , the admin can set Players's running speed.
// 0, turn off speed changing.
// <1 or 0>
amx_allowspeed 1
// 1, all players at the same running speed, except special players
// <1 or 0>
amx_speedall 1
//all players's running speed value, except special players
// <Integer: percent of normal speed>
amx_speedallvalue 175
//This plugin will allow you to jump in the air a defined number of times.
//
// (default 1) - Set the amount of times you can jump ( this does not include the normal jump )
amx_maxjumps 5
// (default 0; 1|0) - Set whether or not only admins can use MultiJump.
amx_mjadminonly 0
//Max viewable distance
sv_zmax 12288
// Displays help/info message when a player enters the server
amx_allow_zz_info 1
// This plugin simply allows you to control whether or not there is damage from falling to the ground.
mp_falldamage 0
// AMX Super Configuration
//
// File location: addons/amxmodx/configs/amx_super.cfg
//
// Settings are loaded on every mapchange
// from this cfg file
// Version 4.1
//
//
//Anti-AFK (amx_super)
amx_max_afktime 30
amx_afkcheck_allow 1
allow_public_spec 0
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// AMX Super Cvars [Values: 0 = Disabled | 1 = Enabled] (Defaults)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// General Cvars
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Enable/Disable dead players chatting with opposing teammates when alltalk is off.
amx_deadchat 0
// Enable/Disable the HUD revive message when somebody is revived.
amx_revivemsg 1
// Enable/Disable the loading songs when joining the server.
amx_loadsong 1
// Enable/Disable Admins listen plugin. Lets admin see All chat
amx_adminlisten 1
// Enable/Disable flash sound when using amx_flash
amx_flashsound 1
// Enable/Disable the bullet bamage HUD above your crosshairs when you hit your opponents. (HP Damage)
bullet_damage 1
// Enable/Disable people to catch other people on fire with amx_fire
allow_catchfire 1
// Enable/Disable the ability to say /admin(s) and show the admins online
amx_admin_check 1
//0: disables the plugin
//1: enables the plugin
//
//amx_parachute @all
//
sv_parachute "1"
//cost of the parachute
parachute_cost "1000"
//0: admins with level A wont get a free parachute
//1: admins with level A get a free parachute
admin_parachute "0"
//the amount you get back of the parachute in %(75/100*1000) = 750
parachute_payback "75"
//0: no free parachute, deactive the line "amx_parachute @all" too.
//1: free parachute for everyone, active the line "amx_parachute @all" too.
para_free "1"
// Pausa o plugin de pranchas, que é despausado pelo plugin de surf.
amxx pause cssurfboards
//Commands
//amx_votemod: Admin only command to launch MOD & MAP voting
//say /votemod: Player command to launch MOD & MAP voting
//say_team /votemod: Player command to launch MOD & MAP voting
//say nextmod: Check which MOD will be running in next map
//So, with this you have:
//- Plugin-sets/Mods to play
//- Per-Mod mapcycle file
//- Per-Mod cvars file
// Minimum time to play before players can make MOD voting.
amx_mintime 10
// enable (1) or disable (0) end map multi-mod voting.
amx_multimod_endmapvote 0
// enable (1) or disable (0) multi-mod voting (say votemod).
amx_multimod_voteallowed 1
//Chat Logger v2.1a log chat messages of:
//say, say_team, amx_say, amx_chat, amx_psay, amx_csay, amx_tsay
//say @(@@|@@@)
//say_team @
//to the amxxdir\logs\filename.htm
//0 : filename is ChatLog, means log all messages to a single htm file.
//1 : filename is XXXX.XX.XX, Xs stand for the date, means everyday it creates a new htm file.
//
//0 | 1 default is 1
cl_logmode 1
//When a player is hit he slows down a bit because of a pain shock.
//Sometimes its very annoying, especially when playing dynamic style
//mod, e.g. CSDM. This plugin can turn off original players slowdown
//on bullet hit.
//
//<0|1> (default=1)
amx_painshockfree 1
//Cvar sites (plus the file amxmodx \ config \ amxx.cfg):
//
//(default 1) - on / off rain
enable_rain 1
//(default 1) - 1 = always foggy | 2 = Fog occurs every 5 minutes you about 3 minutes
enable_fog 1
// Plugin Armas - GHW_Weap_Pickup
//
//max number of primary weapons a player can hold
max_primary "8"
//max number of secondary weapons a player can hold
max_secondary "12"
//Players Drop Money 1.7
//This is my second submission here. This plugin adds more realism to Counter-Strike.
//When a player dies it drops the money instead of just adding money to the killer.
//Every player can collect the money. Sorry for the model. Im not a good modeler/skinner.
//So if you can make/find a better Skin - go ahead. I searched, but i didnt find a plugin
//like this. I hope noone did make this before.
//<1/0> (on/off) (default: 1)
amx_dropmoney 1
//<1/2/3/4/5> (Player drops the amount of money youve set in amx_dropamount,
//Player drops half of his money, player drops random money, chooses a random money
//amount from 3 numbers, chooses a random number between 2 numbers) (default: 2)
amx_dropmethod 2
//<0-16000> (How much money players will drop - ONLY if youre using 1.
//Dropping method!) (default: 300)
amx_dropamount 300
//<"1 2 3"> (Money amounts who are chosen random on player death, only if you use
//dropmethod 4!) (example - "200 900 1200") (default: "300 500 700")
amx_droprandom "300 500 700"
//<"1 2">(2 Numbers, the amount of moneydropped from player will be chosen
//between these 2 numbers, ONLY if drop method is 5) (default: "300 7500")
amx_droprandomnums "300 7500"
//<1/0> (on/off) (When you collect money - screen fades green for 1 second)(default: 1)
amx_moneyfade 1
//<1/0> (on/off) (Can player drop money while having knife in his hands)
amx_playerdrop 1
//<0-16000> (How much player will drop, if amx_playerdrop is On) (default: 1000)
amx_playerdropamount 1000
//<1/0> (on/off) (When you pick up a money pile,youll hear a sound) (default: 1)
amx_moneysound 0
//<number>(Only if using dropmethod 2, itll dividevictims money with this number) (default: 2)
amx_moneydivide 2
//<number>(With how much force youll drop moneywhen pressing G button, only if playerdrop is 1) (default: 10)
amx_dropforce 10
//This plugin will change maps to one of five defined in cvars if there are zero players
//connected after a defined amount of time. The map will also change if the only clients
//in the game have been playing for a certain number of hours, which is set in a cvar,
//or if your server has only bots in it. You can turn on smart map which will keep a
//record of rounds played per map and players per round on that map and then when
//the time comes to change maps it will choose from the top five players/round maps.
//Change these to the maps you want the plugin to pick from.
//
// (default "de_dust" )
amx_n map1 de_dust
// (default "de_aztec" )
amx_n map2 de_aztec
// (default "de_inferno" )
amx_n map3 de_inferno
// (default "de_dust2" )
amx_n map4 de_dust2
// (default "de_cbble" )
amx_n map5 de_cbble
//(in seconds): How long before the plugin changes the map. (default "600" )
amx_staytime 1200
//(in hours): How many hours a player can be connected to the server before being considered idle.
//
// (default "5" )
amx_idletime 1200
//(default 1) : If you turn this on the plugin will create a list of maps with rounds
//played and people connected during those rounds. Then when it chooses the maps
//to go to it picks the top five players/round maps and goes to one of those instead of
//following the nmap cvars.
//
// (default "1" )
amx_smartmap 1
//This plugin is a copy of original C4 system from Counter-Strike.
//With this plugin you can plant a C4 anywhere on the map without triggering the round end.
//Fake C4 have custom damage,range,cost and explode time.
//buyc4 - Buy a fake C4.
//○Cvars
//
//- How much a fake C4 costs
c4_cost 5000
//- Explode time
c4_timer 35
//- Damage
c4_damage 400
//- Radius
c4_radius 1000
//All players will recive a fake C4 when respawn.
c4_give 0
//Glow Damage v0.1.0
//1= Random Colors
//2= Colors in function by user team : Terro Team and CT Team and if Damage > 15 have some colors,
//else if damage > 40 have another colors, etc
glowdamage_type 1
//This AFK Kicker should work with any Half-Life mod.
//
//This sets the time a player must be AFK (while alive) before he is kicked.
mp_afktime 45
//This is number of players required on the server before people will be kicked for being AFK.
mp_afkminplayers 1
//Bad Camper 1.4.239
//Lists the punishments in the console and indicates which of them are active.
//badcamper list
//Specifies how a player is to be punished when they camp too long. A value of 0
//will disable this plugin.
//The flags are additive.
// 1: Slap
// 2: Health Reduction
// 4: Sound (set sound via badcamper_sound)
// 8: Blind
// 16: Money Reduction (requires CSTRIKE module)
// 32: Snark Attack (requires Monster Mod with Snarks enabled)
//The default is 12 (snore and blind).
badcamper_punish 12
//Specifies the sound to use as a punishment when the badcamper_punish flag includes
//the "sound" punishment.
// 1: Snore
// 2: Heartbeat
// The default is 1 (snore).
badcamper_sound 1
//Specifies the percentage of money taken away when a players meter reaches 100%
//when using the "money reduction" punishment. The default is 10 percent.
badcamper_money 10
//Specifies the number of seconds a player can camp in one spot before their camping
//meter will reach 100%. The default is 35 seconds.
badcamper_limit 50
//Specifies the percentage at which the meter is displayed to the player. Valid values range
//from 0 (never show) to 100. The default is 1 percent.
badcamper_display 80
//Specifies whether to allow spectators to see other players meters.
//The default is 1, to allow it.
badcamper_show_spec 1
//Specifies whether only the team with the current primary objective should be checked
//for camping or if both teams should. 0: only check the team with the current primary objective
//1: always check both teams.
// The default is 1.
//The current primary objective is defined as follows:
//if the map is not a "de" map, the CTs have the primary objective
//if the map is a "de" map and the bomb hasnt been planted, the Ts have the primary objective
//if the map is a "de" map and the bomb has been planted, the CTs have the primary objective
badcamper_check_all 1
//Specifies the access level flags needed for a player to have immunity.
//Immunity is achieved by standing completely still and not looking around for
//approximately 6 seconds. The camp meter will still increase until it reaches 65%
//or more at which time itll stop until they move or look around again. If the meter
//is already at 80% or higher, the meter wont stop. Set this CVAR to blank to disallow immunity.
//For available flags, http:
//wiki.amxmodx.org/index.php/Ad...#Access_Levels
//The default is blank (no immunity).
//A common value, when admin immunity is desired, is to use the "a" flag (ADMIN_IMMUNITY).
badcamper_immunity_flags ""
//Specifies how many seconds after the freeze time ends each round that the meter will start.
//The default is 4 seconds.
//Note that camping is checked every 2 seconds so any value you put in here will effectively
//be rounded up as such.
badcamper_start 16
//Specifies if the attackers or defenders meter gets reset when the player is injured by another.
//0: No meters are reset.
//1: The attackers meter is reset.
//2: The defenders meter is reset.
//3: Both meters are reset.
//The default is 3.
badcamper_damage_reset 3
//Specifies how many seconds after a player either gives or receives damage that the meter will restart.
//The default is 4 seconds. Note that camping is checked every 2 seconds so any value you
//put in here will effectively be rounded up as such.
badcamper_damage_restart 6
//Specifies how many points of health to remove from the player every 2 seconds once
//their meter reaches 100% if using the health reduction punishment. If the health reduction
//punishment is not being used, this CVAR has no effect. The default is 10 health points.
badcamper_health 10
//Specifies when a team that is being checked for camping is allowed to camp.
//A value of 0 doesnt allow a team to camp. The default is 0.
//The value can either be expressed as a straight count or as a percentage.
//If the value is being expressed as a percentage, "%" has to follow the value.
//Examples below. If the value is a count, players can camp when the number
//of living players on their team falls to this value or lower. If the value is a
//percentage, players can camp when the percentage of living players on their
//team is at this value or lower when compared to the living players on the other team.
//Examples: badcamper_allow 2
//Pretty straight-forward. Once there are 2 or fewer
//players left alive on your team, you can camp.
//badcamper_allow 40%
//More powerful and complex. Once your team comprises
//of living players that is 40% or less than the number of living players on the other
//team, you can camp. For instance (assume your team is listed first) the following
//match-ups would allow your team to camp: 1v4, 2v5, 3v8, 4v12, 5v13, 6v15.
badcamper_allow 0
//Specifies the minimum number of players that have to be connected to the server
//before players are allowed to camp. The default is 0 players.
//This CVAR affects both badcamper_check_all and badcamper_allow functionality.
badcamper_min_players 0
//Specifies how to announce to the opposite team that a player is camping.
//0: Make no announcement.
//1: Announce via chat.
//2: Announce via HUD.
//3: Announce via chat and HUD.
//The default is 3 (chat and HUD).
//
//<announcementType>
badcamper_announce 3
//I know there are other plugins like this, but mine should work with all mods
//and its a bit more advanced.
//Commands:
//*ls_refresh - Refreshes weapons and rgb (ADMIN_KICK)
//*ls_getteam - Gets your current teams id (ADMIN_KICK)
//*ls_getwpn - Gets your current weapons id (ADMIN_KICK)
//
//- Toggle plugin
ls_enabled 1
//- If 0 its a dot, if 1 - a line
ls_line 1
//- If 1 only you can see your laser
ls_pvis 0
//- Weapon IDs that doesnt have a laser. After
//changing this you must enter ls_refresh in console! (I attached a list of
//CS weapon IDs)
//1 P228
//3 Scout
//4 HE granade
//5 XM1014
//6 C4
//7 Mac 10
//8 Aug
//9 Smoke nade
//10 Dual Elites
//11 Fiveseven
//12 UMP 45
//13 SG 550
//14 Gali
//15 Famas
//16 USP
//17 Glock 18
//18 AWP
//19 MP5
//20 M249
//21 M3
//22 M4A1
//23 TMP
//24 G3SG1
//25 Flashbang
//26 Deagle
//27 SG 552
//28 AK-47
//29 Knife
//30 P90
ls_wpns "0;4;6;9;25;29;" .
//Color of laser (red green blue) If you want different
//team colors see example below. After changing this you must enter ls_refresh in console!
ls_rgb "255 0 0;"
ls_refresh
//This plugin will kick/ban/redirect noobs, or increase noobs hp and ap
//(controlled by cvar amx_punishnoob).
//
//------- max number of "deaths - frags" of player to get kicked/banned/redirected or to increase hp and ap. (default 15)
amx_antinoob 5
//----- 0 - disabled. 1 - kick. 2 - ban. 3 - redirect. 4 - Increase their hp and ap (default 1)
amx_punishnoob 4
//---- 1 - ban by steamid. 2 - ban by IP (default 1)
amx_noobbantype 2
//---- how many minutes noob will be banned if cvar amx_punishnoob is set to 2 (default 5)
amx_noobbantime 5
//- where noob will be redirected if cvar amx_punishnoop is set to 3 (default 127.0.0.1:27015)
amx_noobredirectip 127.0.0.1:27015
//--------- How much hp an ap noob will recieve if amx_punishnoob is set to 4 (default 200)
amx_noobhp 350
//AMX Paint Ball
//
//- 0: disables the plugin - 1: enables the plugin
paintball 1
//1: completely random colors
//2: by team functions :
// players from CT Team will have blue colors
// players from T Team will have red colors
//
// - 0: use defined colors
paintball_randomcolor 0
//how many balls (entities) on the map can be created by the plugin
//decrease the value if your server crashes
paintball_maxballs 100
// lifetime in seconds of the colored entities
paintball_lifetime 100
// parachute.amxx
//
// "30"
parachute_fallspeed 30
//Team Objectives. Slay losing team when:
//CT defuse the bomb (de_ map)
//CT save the target (de_ map)
//T destroy the target (de_ map)
//CT rescue hostage (cs_ map)
//T prevent from hostage rescue (cs_ map)
//0 : plugin is not active. mp_slaylosers 1 : slay with no effects.
//2 : slay with random effects (as default previous plugin).
mp_slaylosers 1
// RainySnowy 2.0y
//
//< 0 | 1 | 2 | 3 > - ( 0 = OFF | 1 = RAIN | 2 = SNOW | 3 = RANDOM )
weather_type 1
//< 0 - 100 > - ( 0 = OFF | 1-100 = INTENSITY ) - Only works when its raining.
weather_storm 100
//Flashbang Dynamic Light 0.20
//
//(default 1) - whether or not plugin is enabled
fbl_enabled 1
//(default 50) - radius of the dynamic light effect
fbl_radius 100
//(default 255 255 255) - color of the light, in format "R G B"
fbl_color 255 255 255
//(default 0) - if enabled, removes the regular flashbang blinding effect
fbl_noblind 0
//(default 0.0) - gives every player a flashbang every this many seconds, 0.0 disables
fbl_refresh 0.0
//Enable/Disable the plugin
//
//< 0 | 1 >
c4_sprite_timer 1
//Size of sprites (dft 0.6)
//< value >
c4_sprite_scale 1
//c4timer2 - Makes use of the round timer after the bomb is planted by showing
//the time remaining till explosion.
//amx_showc4timer 1, keeps the round timer from terrorists?
//
//<0|1|3> - Off | Ts only | CTs only | ALL (Default: 3)
amx_showc4timer 3
//<0|1> - Sprite flashing (Default: 0)
amx_showc4flash 1
//<0|1> - Choose from 2 sprites (Default: 1)
amx_showc4sprite 1
//<0|1> - Shows a hud message about the timer (Default: 0)
amx_showc4msg 1
// lool ... DanRaZor
//
//Displays just a small message presenting plugin
//say /hd
//Displays your rank at headshots ( and number of headshots )
//say /hs
//Displays rankings at Headshot for the current map
//say /hsAll
//How to configure this plugin :
// In a file that you execute at every round ( like server.cfg or other )
// put these lines : ( Example is my personal config )
// amx_hs_event "abf"
// amx_hs_set_lang "fr"
// amx_hs_set_chat "A" "* %killer% a mis un headshot a %victim% ( Arme : %weapon% , Distance : %distance% m )"
// amx_hs_set_chat "K" ""
// amx_hs_set_chat "V" ""
// amx_hs_set_hud "A" ""
// amx_hs_set_hud "K" ""
// amx_hs_set_hud "V" "Headshot par %killer%\nArme : %weapon%"
// amx_hs_set_wav "A" "misc/headshot"
// amx_hs_set_wav "K" "barney/ba_gotone"
// amx_hs_set_wav "V" "misc/ow"
// You can specify the values as you like
// or do these commands when playing.
// Dont forget to enable/disable FUN mode with
// amx_hs_set_fun "ON" or "OFF"
// So easy. Enjoy
//*****************************************************************************************/
//
//access to ADMIN_CVAR needed ...
//
//flags
//"a" - text FX
//"b" - sound FX
//"c" - display number of headshots ( for killer only , and current map )
//"d" - display percentage of frags by headshot ( for killer only , and current map )
//"e" - display headshot ranking ( for killer only , and current map )
//"f" - enables steam MOTD for result of saying /hsAll
amx_hs_event "abf"
//possibilities : eng (English), fr (French), esp (Spanish), port (Portugues), ger (German)
//tip : the texts specified for hud and chat are not modified ( You will have to do it yourself .. )
//<language>
amx_hs_set_lang eng
//adds or modify the wav for ONE specified type of user
//Do not put the extension of the file ( no .wav at end ... )
//use : amx_hs_set_wav "A" "misc/headshot"
// users possibilities :
// "A" : for ALL
// "V" : for victim
// "K" : for killer
//<users> <wavPathFile>
//amx_hs_set_wav
//adds or modify the hud text for ONE specified type of user
//use : amx_hs_set_hud "V" "Headshot by %killer%"
//users possibilities :
// "A" : for ALL
// "V" : for victim
// "K" : for killer
//%killer%, %victim%, %distance%, %distFeet% and %weapon% will be replaced by the good values
//<users> <text>
//amx_hs_set_hud
//adds or modify the chat text for ONE specified type of user
//use : amx_hs_set_chat "A" "%killer% made headshot on %victim% at %distance%"
//users possibilities :
// "A" : for ALL
// "V" : for victim
// "K" : for killer
//%killer%, %victim%, %distance%, %distFeet% and %weapon% will be replaced by the good values
//<users> <text>
//amx_hs_set_chat
//Stores the configuration at specified place
//only under your mod directory, do not use ../
//and specify a name with .cfg as extension
//use : amx_hs_save_config "config/hsd.cfg"
//<config file path>
//amx_hs_save_config
//enables or disables FUN Mode ...
//use : amx_hs_set_fun "ON" or amx_hs_set_fun "OFF"
//<ON/OFF>
amx_hs_set_fun ON
//Real Nade Drops Description Plugin allow to players drop grenades while alive and
//leave grenades on death.
//
//[0|1] (default: 1) - disallows/allows to alive players drop nades
rnd_alive 1
//[0|1] (default: 1) - disables/enables drop player nades on death
rnd_death 1
//[0|1] (default: 1) - disables/enables alive drops mode during buytime
rnd_buy 1
// Spawn Protection
//
// Cvar (Command Variable) for the plugin 1=on 0=off
sv_sp 1
// Cvar for controlling the message time (1-10 seconds), default 5
sv_sptime 3
// Cvar for controlling the message 1=on 0=off
sv_spmessage 1
// Cvar for controlling the glow shell thickness 0-100, default 25
sv_spshellthick 25
// Cvar for controlling if glow is enabled or disabled, 0 disables glow
sv_spglow 1
// Player wanted plugin
//
//This is the start money that is set on the wanted player
wanted_start "1000"
//This is the money that will increase the wanted money for every
wanted_extra "500"
//Mensagem Welcome
amx_welcome_hudmsg "%name% Welcome to %hostname%"
// AMX Configuration File
//=====================================================================================
//=====================================================================================
//AutoR, AUTO RESTART ROUND
//Automatic Round Restarting, <0|1>1: Automatic Round Restarting is enabled, 0: Automatic Round Restarting is disabled
autorr_enable 1
// Esta é a opção para trocar todos os jogadores automaticamente ao time oposto quando um círculo automático reinicia acontece
autorr_autoswitchall 1
//Esta é a opção para matar todos os jogadores antes dos transferir ao time oposto quando um manual ou Interruptor de Auto " que Tudo " acontecem
autorr_switchallkill 0
//Esta é a opção para enviar todos os jogadores automaticamente a espectador e expor o escolha cardápio de time quando um círculo automático reinicia acontece
autorr_specnchoose 0
//Say Last Round
//0: Nenhuma mensagem que sempre informa os jogadores será exibida que este é o último redondo antes do círculo automático reinicie acontecerá.
//1: Quando autorr_round está sendo usado, uma mensagem de hud vermelha que diz " que Este é o último redondo "! será exibido no começo do último círculo.
//Se autorr_time está sendo usado, que mesma mensagem será exibida assim que o autorr_time fosse alcançado
//(até mesmo se meio-redondo porque no próximo círculo reinicia um círculo automático aconteceria - fazendo que o círculo final)
autorr_saylastround 1
autorr_timewaitround 1
//Auto Round devem ser fixados autorr_time a 0 para usar este CVAR.
//Este é o número de círculos que podem ser jogados antes de um círculo automático reinicie acontecerá
autorr_round 0
//Auto time---- devem ser fixados autorr_round a 0 para usar este CVAR.
//autorr_time <#de minutos> (nota que este deve ser um número inteiro; i. e. não 30.5 minutos mas bastante 30 ou 31) Auto Reinicia Tempo (em minutos)
//Este é o número de minutos que podem ser jogados antes de um círculo automático reinicie acontecerá
autorr_time 0
//Live mod Auto " Ao vivo Em Três "
//0: Quando um círculo automático reinicia acontece, serão mudados sv_restart a 1 só uma vez para reiniciar o jogo normalmente a círculo 1
//1: Quando um círculo automático reinicia acontece, o servidor executará " Ao vivo Em Três " reiniciar o jogo a círculo 1 da mesma maneira usou em a maioria das partidas de CAL e scrims
autorr_lo3 0
//Live config autorr_lo3cfgfile <0|1>
//Use lo3.cfg File
//0: When lo3 restart occurs, the built in "Live On Three" script will run
//1: When lo3 restart occurs, your custom lo3.cfg file will run
autorr_lo3cfgfile 0
//Auto Hud message
//0: Nenhuma Mensagem de Hud será exibida
//1: Uma Mensagem de Hud constante será exibida esquerda de minutes/rounds de exibição
autorr_hudmessage 0
//Predator Mod
//
//Velocidade
pred_speed 400
//Vida
pred_health 400
//Colete
pred_armor 400
// ?????? Padrao- 20
pred_alpha 20
// ????? Padrao- 0
pred_override 0
//Ceu Padrao- nome
pred_skyname none
//Funcionar Automaticamente Padrao- 1
pred_autorun 1
// Isto é se o mod deveriam ser habilitados ou deveriam ser incapacitados
// a partir de 4.1, o mod voltou para o estilo de em
// só trabalhando se em um mapa de rebentação. Isto faz isto seguro para
// some usurf_on <valor> para um arquivo de config agora.
// Opções: 0 - fora, 1 - Em
usurf_on 1
// Isto é se ou não os usuários serão respawned. É um realmente bom
// idéia para deixar isto em, eu não sei se trabalha até mesmo sem isto
// Opções: 0 - fora, 1 - Em
usurf_respawn 0
// Isto é se ou não o surf.cfg arquivam dentro seu. /configs / dir deveriam ser
// executou quando um mapa de rebentação está carregado, ou não
// Opções: 0 - fora, 1 - Em
usurf_autocvars 1
// Isto é se ou não ajuda deveria ser permitida.
// Quando alguém digitar /surfhelp, isto lhes contará informação aproximadamente
// surfando, se é em.
// Opções: 0 - fora, 1 - Em
usurf_help 1
// Este é com que freqüência a mensagem de ajuda (" diga /surfhelp para ajuda ") deva
// seja exibido em segundos
usurf_help_interval 600.0
// Isto é se deveriam ser permitidas armas ou não, como também como permitiu
// eles deveriam ser.
// Opções: 0 - fora, 1 - Permitiu quando deixa ova de marisco
// 2 - gota forçada de todas as armas, 3 - Tira todas as armas
usurf_noguns 0
// Isto é se ou não remover a capacidade do " botão de ESTRONDO "
// de pessoas mortais.
// Opções: 0 - fora, 1 - Em
usurf_remove_button 0
// Isto é se ou não derrubou deveriam ser removidas armas
// Opções: 0 - fora, 1 - Em
usurf_remove_dropped 1
// Se surf_noguns for 1, isto determina como longe da ova de marisco
// um usuário deve ser antes permitido usar armas novamente.
// Opções: qualquer número inteiro, 0 incapacitar
usurf_spawn_dist 1
// Isto é se ou não deveriam ser habilitados semiclip. Semiclip é
// tipo de como noclip, exclua você não pode voar. Basicamente, você atravessa
// outros jogadores.
// Opções: 0 - fora, 1 - Em
usurf_semiclip 1
// Isto é para o sistema de posto de fiscalização. Isto lhe permite mover
// atrás para o lugar você morreu, enquanto mantendo o mesmo
// velocidade (velocidade) e direção que você salvou isto a.
// Opções: 0 - fora, 1 - Em
usurf_checkpoint 1
// Isto é quanto tempo você tem que esperar entre economizar / indo
// entre postos de fiscalização.
// Opções: 0-infinito
usurf_checkpoint_delay 20
// Time empilhando. Isto lhe permite mover todos os jogadores a um time.
// Opções: 0 (nenhum empilhando), 1 (os terroristas), 2 (os contador-terroristas)
usurf_teamstack 0
// Bunnyhopping. Isto remove a demora depois de saltar.
// Opções: 0 - fora, 1 - Em
usurf_bunnyhop 0
// Autojump de Bunnyhopping. Isto o permite automaticamente para
// continue bunnyhopping.
// Opções: 0 - fora, 1 - Em
usurf_bunnyhop_autojump 0
// Cronômetro. Isto permite para os jogadores dizer /timer e adquirir um cardápio de cronômetro.
// Opções: 0 - fora, 1 - Em
usurf_timer 1
// x HUD posicionam do cronômetro.
// Opções: -1.0 (esquerda distante) - 1.0 (direito distante)
usurf_timer_x 0.8
// y HUD posicionam do cronômetro.
// Opções: -1.0 (topo) - 1.0 (fundo)
usurf_timer_y -0.8
// Vermelhidão de exibição de HUD para cronômetro.
// Opções: 0 (nenhum vermelho) - 255 (cheio vermelho)
usurf_timer_r 0
// Verdor de exibição de HUD para cronômetro.
// Opções: 0 (nenhum verde) - 255 (verde cheio)
usurf_timer_g 200
// Blueness de exibição de HUD para cronômetro.
// Opções: 0 (nenhum azul) - 255 (cheio azul)
usurf_timer_b 0
// Godmode. Usuários ainda podem morrer caindo em materiais, mas golpes de faca,
// golpes de arma, ou qualquer outro golpe será bloqueado.
usurf_godmode 0
//Country KICK
//To the Plugin:
//Kicks player from defined countrys on 2 ways.
//Open your server.cfg or admin.cfg and a a new line:
//amx_ckick "flag"
// a - only player from defined countries are allowed to play
//(amx_ckick_allow)
// b - everyone can play exept the defined players (amx_ckick_deny)
// amx_ckick_allow "land" "land 2"
// the form for "land" and "land 2" are with 2 letters like de = germany:
//example:
// amx_ckick_allow "se" "dk" "us" "uk"
// amx_ckick_deny "land" "land 2"
// the form for "land" and "land 2" are with 2 letters like de = germany:
//example:
// amx_ckick_deny "de" "be" "no"
amx_ckick b
//Deagle Powers
//1/0 - enable/disable plugin (default 1)
deagle_power 1
//1/0 - enable/disabled shake on hs (default 1)
deagle_power_shake1
//1/0 - enable/disabled thunder icon (default 1)
deagle_power_icon 1
//1/0 - enable/disable screenflash victim if hitplace was head (default 1)
deagle_power_screenflash 1
//1/0 - enable/disable headshot effects: thunder,explode,blood (default 1)
deagle_power_explode 1
//1/0 - enable/disable map lightning change (default 1)
deagle_power_light 1
//1/0 - duration in seconds for dark lightning
deagle_power_lightduration 1
//- number of kills with headshots a player must make to change the lights (default 3)
deagle_power_hs 3
//1/0 - enable/disable changing model
deagle_power_model 1
// Wall Jump
//- How much strength it pushes you upwards.
walljump_str "300.0"
//- How many wall jumps you can do without touching ground.
walljump_num "820"
//- Choose which team can use the walljump. 0 = both
walljump_team "0"
// Minimum delay in seconds between two voting sessions
amx_vote_delay 10
//Jedi grab
sv_grab_force 10
sv_grab_glow 1
sv_grab_red 0
sv_grab_green 255
sv_grab_blue 128
sv_grab_transp 32
sv_grab_beam 0
sv_throw_force 1500
sv_pushpull_speed 35
sv_speedkill 2500
// Amx Gore Ultimate CFG Para EXplodir Tudo
//a - Headshot blood
//b - Extra blood effects
//c - Bleeding on low health
//d - Gib explosion (Explosives and damage over "amx_gore_exphp")
//e - Extra Gory Mode
//f - Extra Headshot Gore Only (same as with flag "e")
//g - Hostage Gore (CS/CZ Only)
//Default is: amx_gore "abcd"
//New CVAR: amx_gore_exphp (default 160)
//The amount of health that must be lost upon death for the player to "explode"
//Add the cvars to your amxx.cfg to change it and have it load every map
//*NOTE*: the decal indexes are pulled form the servers decals.wad If you
//do not have the orginal decals.wad (for your mod) on the server the
//decals may not appear as blood, but arrows, numbers, text, etc.
//
// Default is: amx_gore "abcd"
amx_gore abcdefghijklmnopqrstu
// (default 160)
amx_gore_exphp 160
//Amx drop money
//
//[1/0] Ativa e desativa o plugin.
amx_dropmoney 1
//[1/0] Fade verde quando você pega a grana.
amx_moneyfade 1
//[1/0] Som quando pega a grana.
amx_moneysound 1
//quanto o player irá perder 0-1600
amx_playerdropamount 300
//HLMP
setinfo hlmp_asm 0
amx_execall "setinfo" "hlmp_asm" "0"
// Amx Head Shot deluxe
amx_hs_txt "<CHAT><ALL>* %killer% made headshot on %victim% at %distance% m ( %distFeet% ft ) with %weapon%</CHAT><HUD><VICTIM>Headshot by %killer%</HUD>"
amx_hs_save_config "cfgPathFile"
amx_hs_set_wav "users" "wavPathFile" ( users = A,V,K )
amx_hs_set_chat "users" "text" ( users = A,V,K,VK or KV )
amx_hs_set_hud "users" "text" ( users = A,V,K,VK or KV )
amx_hs_event "abcde"
amx_hs_wav "<ALL>misc/headshot</ALL><KILLER>barney/ba_gotone</KILLER><VICTIM>misc/ow</VICTIM>"
// AMX GLOW Damage
// 1 - brilho laranja, 2 - brilho azul, Padrao = 1
amx_glowdamage_mode 2
//FlashBangDligh
fbl_enabled 1
fbl_radius 50
fbl_color "255 255 255"
//Weapown icon(Nunca altere este cvar, aqui ou no jogo)
amx_weapon_location 1
//Weather Rain
enable_rain 1
enable_fog 1
//Surf Board
//Admin Commands:
//Type in console amx_createnpc to create the surfboard NPC.
//+ To add custom models place them in the models/player folder.
//+ The custom model must be stored in a folder with the same name as the model.
//+ Example custom model structure: models/player/customguy/customguy.mdl
//+ Default model is vip.
// "model-name"
sb_npc_model "vip"
//Psychosounds
pd_sound_file "addons/amxmodx/sounds.txt"
pd_sound_join
pd_sound_leave "misc/comeagain.wav"
pd_sound_warn 20
pd_sound_max 25
pd_sound_mode "ab"
pd_perfect_sound "misc/perfect"
//Mr-head_shot SS
amx_hsreapeatspeed 0.25
//Laser MIRA
ls_enabled 1
ls_line 1
ls_pvis 0
ls_wpns "0;4;6;9;25;29;"
ls_rgb "255 0 0;"
//Enemy Radar
//plugin enable / disable (default: 1 [enabled])
amx_erenabled 1
//to how many seconds, enemys last known position will be visible on the radar (0 is off) (default: 4 [seconds])
amx_ertime 4
//if set to 1, attackers position will be visible on radar even without eye contact (default: 0 [off])
amx_ershowattacker 0
//on / off auto radio commands (default: 1 [on])
amx_erradiocmds 0
//to how many seconds show message to passerbies about recent enemy in sector (0 is off) (default: 10 [seconds])
amx_ershowmsg 10
//Comple objective MSG
mp_notifyobjectivetime 1
//Spec List
//
//<0|1> Disable/Enable plugin
amx_speclist 1
//<0|1> If 1, admins with immunity flag("a") will not show up on the spec list
amx_speclist_immunity 1
//Surf Olympics=================================================================
// Enables Surf EndZone Creation Tool, surf_endzone is a command for ingame use only.
// surf_endzone 1
// - Enables Map Record Catagory Deletion menu.
surf_delete 1
// < 0 | 1 >- Enables/Disables plugin 99%.
surf_on 1
//CHAT COMMANDS:
// /spec - Makes you a spectator.
// /respawn - Respawns you.
// /top3 - Opens Map Top Records list.
// /help - Opens help menu.
//
//- Changes flying speed of surf_endzone tool
surf_flyspeed 150
//< 0 | 1 | 2 > - Forces players to be in a certain team.
surf_teamstack 0
//< 0 | 1 >- Enables/Disables godmode on players.
surf_semiclip 1
//< 0 | 1 > - Enables/Disables semi-clip on players.
surf_godmode 0
//Anti-camping meditor
anticamping 3
anticamping_camptime 20
anticamping_healthpunis 10
anticamping_meter 1
//Amx retry
//- time in seconds to determine if retry was used ( default: 60 )
amx_retrytime 60
//- set to 1 if you want to kick retry users ( default: 0 )
amx_retrykick 0
//- set to 0 if you want to disable public announces about use of retry ( default: 0 )
amx_retryshow 0
//- show usage in playerchat ( default: 1 )
amx_retrychat 1
//- message which is displayed after reconnect to user ( default: "No retry allowed here, %s" ) *
amx_retrymsg "No retry allowed here, %s"
//- reason when kicked ( default: "DO NOT USE RETRY COMMAND" )
amx_retrykickmsg "DO NOT USE RETRY COMMAND"
// - message in playerchat ( default: "%s was kicked: reconnect in %t seconds" ) *
amx_retrychatmsg "%s was kicked: reconnect in %t seconds"
//Adv tracers
amx_tracers 1
amx_tracers_ln 30
//Folow Wanted - 0: Disables the plugin - 1: Enables the plugin
ftw_active 1
// The footsteps are covered with blood only if health goes below this value
//If you cannot get it to work, open the SMA and follow these instructions and recompile it:
//PHP Code:
//If one line doesnt work, comment it and uncomment the other line
//new decals[2] = {105,106}
//new decals[2] = {107,108}
ftw_health 20
//BOMB SIDE
bomb_site_radar 1
bomb_site_radar_fqc 5
//sv_grentrail 0 = No Grentrail - 1 = All Green Trails - 2 = Random Colors
// 3 = Team Specific
sv_grentrail 3
//Open Jail
open_jail_on 1
//Bonny HOP
bh_enabled 1
bh_autojump 1
bh_showusage 1
//moforates
//
//admin commands
//perform a full rates check on all players, displays players with low rates
//mofo_rates
//displays a list of all players and their rates
//mofo_list
//
//- checks a players rates when they join the server
//also monitors the player, should the player change
//rates then it will validate them
//note: admins are not checked
//
// 1 = enabled, 0 = disabled
mofo_auto_check 1
//defines whether invalid rates are fixed
// 1 = enabled, 0 = disabled
mofo_auto_fix 1
//minimum allowable rate
mofo_min_rate 18000
//minimum allowable updaterate
mofo_min_updaterate 80
//minimum allowable cmdrate
mofo_min_cmdrate 80
// dont tell people about low rates or changed rates
// 1 = enabled, 0 = disabled
mofo_silent 1
//Spec KICK
antispec 1
antispec_kicktime 180
//No team Flash
no_team_flash 1
//C4 Silly
amx_sc_rannumber 1
amx_sc_removeres 1
amx_sc_wallplant 1
//Amx Back Weapows
amx_backweapons 1
//Fake C4
amx_fakec4radius 175
amx_fakec4maxdmg 75
//Anti-Canper
sv_roxxor 1
//Admin check
amx_admin_check 1
//Pint ball
paintball_randomcolor 0
paintball_maxballs 200
paintball_lifetime 10
//Sever RULES
//Mostrar ryles para admins
rules_admin_only 1
//Exibir ao entrar no server
rules_join 1
//Tempo para exibir as regras ao entrar no server
rules_join_timeout 5
//Tempo de exibicao das regras
rules_hudmessage_time 15
//Intervalo do tempo de exibicao das regras
rules_interval 600
//Adv_slow
//Ever want those awesome HLTV effects in realtime? Ever want them in your server?
//Whether it be LAN or dedicated this plugin will create that for your server.
//a: c4 explosion in slow motion
//b: last kill in slow motion
//c: grenade kill in slow motion
//d: knife kill in slow motion
//e: hs kill in slow motion
//f: special effect (progressive slowdown)
adv_slowmo abcdef
//Diablo Mod
//Amount of experience without bonus you get upon kill
diablo_xpbonus 25
//Save/Load items when map changes
diablo_saveitems 1
//Amount of durability an item looses when you are damaged
diablo_durability 10
//Reconpesas 1=on 0 =off
amx_hsreward 1
amx_knifereward 1
//Ultimate sounds Female
streak_mode ab
kniff_mode ab
hs_mode ab
//Dropar granadas 1=on 0=off
mp_nadedrops 1
mp_nadedropsounds 1
//Amx Country
//(0 = Exibir para todo mundo, 1 = Exibir para admins)
amx_country_showall 0
//Modo de exibição a mensagem (PADRAO 2)
amx_country_method 2
//Last man bets
//Ativar menus 0=off 1=on
lastmanbets_overridemenus 1
lastman_mode abc
//Aposta minima Padrao 100
lastmanbets_defaultbet 1000
//Tempo de Aposta Padrao 20
lastmanbets_bettime 20
//Bullet Damege 0=off 1=on
bullet_damage 1
//Quake sounds CFG, quakesounds.amxx
// Ativar desativar Quake Sounds
qs_enabled 1
// Ativar desativa streak mode.
qs_streak 1
// 1 - Mostrar para o matador, 2 - Mostra para todo mundo, 0 - Desativar
qs_headshot 2
// 1 - Mostrar para o matador, 2 - Mostra para todo mundo, 0 - Desativar
qs_humiliatingdefeat 2
// 1 - Exibir quando o jogo comecar, 2 -Todos os rounds, 0 - desativar
qs_firstblood 2
// O número mínimo de matanças para poder ser o melhor jogador do round (def: 4). 0 - desativado
qs_hattrick 4
// Número mínimo de jogadores em servidor, para anunciar vitória sem defeito (def: 6). 0 - desativado
qs_flawlessvictory 4
// Fixe se carregar arquivos quando modo específico for inválido ou não. Eu sugiro deixar este em 1
qs_download 1
// Ultimate Sounds, Nao modifique!!!!!!
ut_killstreak_advanced 3
// (default 1) -> enable/disable headshot events
ut_killstreak_hs 1
// (default 1) -> enable/disable knife kill events
ut_killstreak_knife 1
// (default 1) -> enable/disable first blood events
ut_firstblood 0
// (default 1) -> enable/disable Grenade kill events
ut_nade_events 1
// (default 1) -> enble/disable Suicide Events
ut_suicide_events 0
// (default 1) -> enable/disable Double Kill Events
ut_doublekill_events 1
// (default 1) -> enable/disable Round Counter Sounds
ut_roundcout_sounds 1
// Amx Team flash Punish
//Quando irá tomar tapa (nunca 0/quando te deixar completamente cego 1/toda vez que te cegar 2). Padrão 2.
tfp_slap 2
//Depois de um tempo de palhaçada ele não poderá mais comprar flash. (Padrão 10)
tfp_max_count 100
//Quanto de life o cara irá perder no tapa. (Padrão 10)
tfp_slap_amount 0
// Amx Plant bonus, Defaut ( 150)
amx_plant_bonus 500
// Bomb Transfer
// Maximum allowed AFK time for the bomb carrier from Spawn Only
afk_bombtransfer_spawn 7
// Maximum allowed AFK time for the bomb carrier from any AFK any time
afk_bombtransfer_time 15
// Execute multi-mod_core.sma and multi-mod_menus.sma configurations files.
exec addons/amxmodx/configs/multimod/multimod.cfg
exec addons/amxmodx/configs/amx_ultra/custommenuitems.cfg
//
//
//