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ThumbHash.swift
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649 lines (622 loc) · 19.1 KB
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import Foundation
// NOTE: Swift has an exponential-time type checker and compiling very simple
// expressions can easily take many seconds, especially when expressions involve
// numeric type constructors.
//
// This file deliberately breaks compound expressions up into separate variables
// to improve compile time even though this comes at the expense of readability.
// This is a known workaround for this deficiency in the Swift compiler.
//
// The following command is helpful when debugging Swift compile time issues:
//
// swiftc ThumbHash.swift -Xfrontend -debug-time-function-bodies
//
// These optimizations brought the compile time for this file from around 2.5
// seconds to around 250ms (10x faster).
// NOTE: Swift's debug-build performance of for-in loops over numeric ranges is
// really awful. Debug builds compile a very generic indexing iterator thing
// that makes many nested calls for every iteration, which makes debug-build
// performance crawl.
//
// This file deliberately avoids for-in loops that loop for more than a few
// times to improve debug-build run time even though this comes at the expense
// of readability. Similarly unsafe pointers are used instead of array getters
// to avoid unnecessary bounds checks, which have extra overhead in debug builds.
//
// These optimizations brought the run time to encode and decode 10 ThumbHashes
// in debug mode from 700ms to 70ms (10x faster).
func rgbaToThumbHash(w: Int, h: Int, rgba: Data) -> Data {
// Encoding an image larger than 100x100 is slow with no benefit
assert(w <= 100 && h <= 100)
assert(rgba.count == w * h * 4)
// Determine the average color
var avg_r: Float32 = 0
var avg_g: Float32 = 0
var avg_b: Float32 = 0
var avg_a: Float32 = 0
rgba.withUnsafeBytes { rgba in
var rgba = rgba.baseAddress!.bindMemory(to: UInt8.self, capacity: rgba.count)
let n = w * h
var i = 0
while i < n {
let alpha = Float32(rgba[3]) / 255
avg_r += alpha / 255 * Float32(rgba[0])
avg_g += alpha / 255 * Float32(rgba[1])
avg_b += alpha / 255 * Float32(rgba[2])
avg_a += alpha
rgba = rgba.advanced(by: 4)
i += 1
}
}
if avg_a > 0 {
avg_r /= avg_a
avg_g /= avg_a
avg_b /= avg_a
}
let hasAlpha = avg_a < Float32(w * h)
let l_limit = hasAlpha ? 5 : 7 // Use fewer luminance bits if there's alpha
let imax_wh = max(w, h)
let iwl_limit = l_limit * w
let ihl_limit = l_limit * h
let fmax_wh = Float32(imax_wh)
let fwl_limit = Float32(iwl_limit)
let fhl_limit = Float32(ihl_limit)
let flx = round(fwl_limit / fmax_wh)
let fly = round(fhl_limit / fmax_wh)
var lx = Int(flx)
var ly = Int(fly)
lx = max(1, lx)
ly = max(1, ly)
var lpqa = [Float32](repeating: 0, count: w * h * 4)
// Convert the image from RGBA to LPQA (composite atop the average color)
rgba.withUnsafeBytes { rgba in
lpqa.withUnsafeMutableBytes { lpqa in
var rgba = rgba.baseAddress!.bindMemory(to: UInt8.self, capacity: rgba.count)
var lpqa = lpqa.baseAddress!.bindMemory(to: Float32.self, capacity: lpqa.count)
let n = w * h
var i = 0
while i < n {
let alpha = Float32(rgba[3]) / 255
let r = avg_r * (1 - alpha) + alpha / 255 * Float32(rgba[0])
let g = avg_g * (1 - alpha) + alpha / 255 * Float32(rgba[1])
let b = avg_b * (1 - alpha) + alpha / 255 * Float32(rgba[2])
lpqa[0] = (r + g + b) / 3
lpqa[1] = (r + g) / 2 - b
lpqa[2] = r - g
lpqa[3] = alpha
rgba = rgba.advanced(by: 4)
lpqa = lpqa.advanced(by: 4)
i += 1
}
}
}
// Encode using the DCT into DC (constant) and normalized AC (varying) terms
let encodeChannel = { (channel: UnsafePointer<Float32>, nx: Int, ny: Int) -> (Float32, [Float32], Float32) in
var dc: Float32 = 0
var ac: [Float32] = []
var scale: Float32 = 0
var fx = [Float32](repeating: 0, count: w)
fx.withUnsafeMutableBytes { fx in
let fx = fx.baseAddress!.bindMemory(to: Float32.self, capacity: fx.count)
var cy = 0
while cy < ny {
var cx = 0
while cx * ny < nx * (ny - cy) {
var ptr = channel
var f: Float32 = 0
var x = 0
while x < w {
let fw = Float32(w)
let fxx = Float32(x)
let fcx = Float32(cx)
fx[x] = cos(Float32.pi / fw * fcx * (fxx + 0.5))
x += 1
}
var y = 0
while y < h {
let fh = Float32(h)
let fyy = Float32(y)
let fcy = Float32(cy)
let fy = cos(Float32.pi / fh * fcy * (fyy + 0.5))
var x = 0
while x < w {
f += ptr.pointee * fx[x] * fy
x += 1
ptr = ptr.advanced(by: 4)
}
y += 1
}
f /= Float32(w * h)
if cx > 0 || cy > 0 {
ac.append(f)
scale = max(scale, abs(f))
} else {
dc = f
}
cx += 1
}
cy += 1
}
}
if scale > 0 {
let n = ac.count
var i = 0
while i < n {
ac[i] = 0.5 + 0.5 / scale * ac[i]
i += 1
}
}
return (dc, ac, scale)
}
let (
(l_dc, l_ac, l_scale),
(p_dc, p_ac, p_scale),
(q_dc, q_ac, q_scale),
(a_dc, a_ac, a_scale)
) = lpqa.withUnsafeBytes { lpqa in
let lpqa = lpqa.baseAddress!.bindMemory(to: Float32.self, capacity: lpqa.count)
return (
encodeChannel(lpqa, max(3, lx), max(3, ly)),
encodeChannel(lpqa.advanced(by: 1), 3, 3),
encodeChannel(lpqa.advanced(by: 2), 3, 3),
hasAlpha ? encodeChannel(lpqa.advanced(by: 3), 5, 5) : (1, [], 1)
)
}
// Write the constants
let isLandscape = w > h
let fl_dc = round(63.0 * l_dc)
let fp_dc = round(31.5 + 31.5 * p_dc)
let fq_dc = round(31.5 + 31.5 * q_dc)
let fl_scale = round(31.0 * l_scale)
let il_dc = UInt32(fl_dc)
let ip_dc = UInt32(fp_dc)
let iq_dc = UInt32(fq_dc)
let il_scale = UInt32(fl_scale)
let ihasAlpha = UInt32(hasAlpha ? 1 : 0)
let header24 = il_dc | (ip_dc << 6) | (iq_dc << 12) | (il_scale << 18) | (ihasAlpha << 23)
let fp_scale = round(63.0 * p_scale)
let fq_scale = round(63.0 * q_scale)
let ilxy = UInt16(isLandscape ? ly : lx)
let ip_scale = UInt16(fp_scale)
let iq_scale = UInt16(fq_scale)
let iisLandscape = UInt16(isLandscape ? 1 : 0)
let header16 = ilxy | (ip_scale << 3) | (iq_scale << 9) | (iisLandscape << 15)
var hash = Data(capacity: 25)
hash.append(UInt8(header24 & 255))
hash.append(UInt8((header24 >> 8) & 255))
hash.append(UInt8(header24 >> 16))
hash.append(UInt8(header16 & 255))
hash.append(UInt8(header16 >> 8))
var isOdd = false
if hasAlpha {
let fa_dc = round(15.0 * a_dc)
let fa_scale = round(15.0 * a_scale)
let ia_dc = UInt8(fa_dc)
let ia_scale = UInt8(fa_scale)
hash.append(ia_dc | (ia_scale << 4))
}
// Write the varying factors
for ac in [l_ac, p_ac, q_ac] {
for f in ac {
let f15 = round(15.0 * f)
let i15 = UInt8(f15)
if isOdd {
hash[hash.count - 1] |= i15 << 4
} else {
hash.append(i15)
}
isOdd = !isOdd
}
}
if hasAlpha {
for f in a_ac {
let f15 = round(15.0 * f)
let i15 = UInt8(f15)
if isOdd {
hash[hash.count - 1] |= i15 << 4
} else {
hash.append(i15)
}
isOdd = !isOdd
}
}
return hash
}
func thumbHashToRGBA(hash: Data) -> (Int, Int, Data) {
// Read the constants
let h0 = UInt32(hash[0])
let h1 = UInt32(hash[1])
let h2 = UInt32(hash[2])
let h3 = UInt16(hash[3])
let h4 = UInt16(hash[4])
let header24 = h0 | (h1 << 8) | (h2 << 16)
let header16 = h3 | (h4 << 8)
let il_dc = header24 & 63
let ip_dc = (header24 >> 6) & 63
let iq_dc = (header24 >> 12) & 63
var l_dc = Float32(il_dc)
var p_dc = Float32(ip_dc)
var q_dc = Float32(iq_dc)
l_dc = l_dc / 63
p_dc = p_dc / 31.5 - 1
q_dc = q_dc / 31.5 - 1
let il_scale = (header24 >> 18) & 31
var l_scale = Float32(il_scale)
l_scale = l_scale / 31
let hasAlpha = (header24 >> 23) != 0
let ip_scale = (header16 >> 3) & 63
let iq_scale = (header16 >> 9) & 63
var p_scale = Float32(ip_scale)
var q_scale = Float32(iq_scale)
p_scale = p_scale / 63
q_scale = q_scale / 63
let isLandscape = (header16 >> 15) != 0
let lx16 = max(3, isLandscape ? hasAlpha ? 5 : 7 : header16 & 7)
let ly16 = max(3, isLandscape ? header16 & 7 : hasAlpha ? 5 : 7)
let lx = Int(lx16)
let ly = Int(ly16)
var a_dc = Float32(1)
var a_scale = Float32(1)
if hasAlpha {
let ia_dc = hash[5] & 15
let ia_scale = hash[5] >> 4
a_dc = Float32(ia_dc)
a_scale = Float32(ia_scale)
a_dc /= 15
a_scale /= 15
}
// Read the varying factors (boost saturation by 1.25x to compensate for quantization)
let ac_start = hasAlpha ? 6 : 5
var ac_index = 0
let decodeChannel = { (nx: Int, ny: Int, scale: Float32) -> [Float32] in
var ac: [Float32] = []
for cy in 0 ..< ny {
var cx = cy > 0 ? 0 : 1
while cx * ny < nx * (ny - cy) {
let iac = (hash[ac_start + (ac_index >> 1)] >> ((ac_index & 1) << 2)) & 15;
var fac = Float32(iac)
fac = (fac / 7.5 - 1) * scale
ac.append(fac)
ac_index += 1
cx += 1
}
}
return ac
}
let l_ac = decodeChannel(lx, ly, l_scale)
let p_ac = decodeChannel(3, 3, p_scale * 1.25)
let q_ac = decodeChannel(3, 3, q_scale * 1.25)
let a_ac = hasAlpha ? decodeChannel(5, 5, a_scale) : []
// Decode using the DCT into RGB
let ratio = thumbHashToApproximateAspectRatio(hash: hash)
let fw = round(ratio > 1 ? 32 : 32 * ratio)
let fh = round(ratio > 1 ? 32 / ratio : 32)
let w = Int(fw)
let h = Int(fh)
var rgba = Data(count: w * h * 4)
let cx_stop = max(lx, hasAlpha ? 5 : 3)
let cy_stop = max(ly, hasAlpha ? 5 : 3)
var fx = [Float32](repeating: 0, count: cx_stop)
var fy = [Float32](repeating: 0, count: cy_stop)
fx.withUnsafeMutableBytes { fx in
let fx = fx.baseAddress!.bindMemory(to: Float32.self, capacity: fx.count)
fy.withUnsafeMutableBytes { fy in
let fy = fy.baseAddress!.bindMemory(to: Float32.self, capacity: fy.count)
rgba.withUnsafeMutableBytes { rgba in
var rgba = rgba.baseAddress!.bindMemory(to: UInt8.self, capacity: rgba.count)
var y = 0
while y < h {
var x = 0
while x < w {
var l = l_dc
var p = p_dc
var q = q_dc
var a = a_dc
// Precompute the coefficients
var cx = 0
while cx < cx_stop {
let fw = Float32(w)
let fxx = Float32(x)
let fcx = Float32(cx)
fx[cx] = cos(Float32.pi / fw * (fxx + 0.5) * fcx)
cx += 1
}
var cy = 0
while cy < cy_stop {
let fh = Float32(h)
let fyy = Float32(y)
let fcy = Float32(cy)
fy[cy] = cos(Float32.pi / fh * (fyy + 0.5) * fcy)
cy += 1
}
// Decode L
var j = 0
cy = 0
while cy < ly {
var cx = cy > 0 ? 0 : 1
let fy2 = fy[cy] * 2
while cx * ly < lx * (ly - cy) {
l += l_ac[j] * fx[cx] * fy2
j += 1
cx += 1
}
cy += 1
}
// Decode P and Q
j = 0
cy = 0
while cy < 3 {
var cx = cy > 0 ? 0 : 1
let fy2 = fy[cy] * 2
while cx < 3 - cy {
let f = fx[cx] * fy2
p += p_ac[j] * f
q += q_ac[j] * f
j += 1
cx += 1
}
cy += 1
}
// Decode A
if hasAlpha {
j = 0
cy = 0
while cy < 5 {
var cx = cy > 0 ? 0 : 1
let fy2 = fy[cy] * 2
while cx < 5 - cy {
a += a_ac[j] * fx[cx] * fy2
j += 1
cx += 1
}
cy += 1
}
}
// Convert to RGB
var b = l - 2 / 3 * p
var r = (3 * l - b + q) / 2
var g = r - q
r = max(0, 255 * min(1, r))
g = max(0, 255 * min(1, g))
b = max(0, 255 * min(1, b))
a = max(0, 255 * min(1, a))
rgba[0] = UInt8(r)
rgba[1] = UInt8(g)
rgba[2] = UInt8(b)
rgba[3] = UInt8(a)
rgba = rgba.advanced(by: 4)
x += 1
}
y += 1
}
}
}
}
return (w, h, rgba)
}
func thumbHashToAverageRGBA(hash: Data) -> (Float32, Float32, Float32, Float32) {
let h0 = UInt32(hash[0])
let h1 = UInt32(hash[1])
let h2 = UInt32(hash[2])
let header = h0 | (h1 << 8) | (h2 << 16)
let il = header & 63
let ip = (header >> 6) & 63
let iq = (header >> 12) & 63
var l = Float32(il)
var p = Float32(ip)
var q = Float32(iq)
l = l / 63
p = p / 31.5 - 1
q = q / 31.5 - 1
let hasAlpha = (header >> 23) != 0
var a = Float32(1)
if hasAlpha {
let ia = hash[5] & 15
a = Float32(ia)
a = a / 15
}
let b = l - 2 / 3 * p
let r = (3 * l - b + q) / 2
let g = r - q
return (
max(0, min(1, r)),
max(0, min(1, g)),
max(0, min(1, b)),
a
)
}
func thumbHashToApproximateAspectRatio(hash: Data) -> Float32 {
let header = hash[3]
let hasAlpha = (hash[2] & 0x80) != 0
let isLandscape = (hash[4] & 0x80) != 0
let lx = isLandscape ? hasAlpha ? 5 : 7 : header & 7
let ly = isLandscape ? header & 7 : hasAlpha ? 5 : 7
return Float32(lx) / Float32(ly)
}
#if os(macOS)
import Cocoa
func imageToThumbHash(image: NSImage) -> Data {
let size = image.size
let fw = round(100 * size.width / max(size.width, size.height))
let fh = round(100 * size.height / max(size.width, size.height))
let w = Int(fw)
let h = Int(fh)
var rgba = Data(count: w * h * 4)
rgba.withUnsafeMutableBytes { rgba in
var rect = NSRect(x: 0, y: 0, width: w, height: h)
if
let cgImage = image.cgImage(forProposedRect: &rect, context: nil, hints: nil),
let space = (image.representations[0] as? NSBitmapImageRep)?.colorSpace.cgColorSpace,
let context = CGContext(
data: rgba.baseAddress,
width: w,
height: h,
bitsPerComponent: 8,
bytesPerRow: w * 4,
space: space,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
)
{
context.draw(cgImage, in: rect)
// Convert from premultiplied alpha to unpremultiplied alpha
var rgba = rgba.baseAddress!.bindMemory(to: UInt8.self, capacity: rgba.count)
let n = w * h
var i = 0
while i < n {
let a = UInt16(rgba[3])
if a > 0 && a < 255 {
var r = UInt16(rgba[0])
var g = UInt16(rgba[1])
var b = UInt16(rgba[2])
r = min(255, r * 255 / a)
g = min(255, g * 255 / a)
b = min(255, b * 255 / a)
rgba[0] = UInt8(r)
rgba[1] = UInt8(g)
rgba[2] = UInt8(b)
}
rgba = rgba.advanced(by: 4)
i += 1
}
}
}
return rgbaToThumbHash(w: w, h: h, rgba: rgba)
}
func thumbHashToImage(hash: Data) -> NSImage {
let (w, h, rgba) = thumbHashToRGBA(hash: hash)
let bitmap = NSBitmapImageRep(
bitmapDataPlanes: nil,
pixelsWide: w,
pixelsHigh: h,
bitsPerSample: 8,
samplesPerPixel: 4,
hasAlpha: true,
isPlanar: false,
colorSpaceName: .deviceRGB,
bytesPerRow: w * 4,
bitsPerPixel: 32
)!
rgba.withUnsafeBytes { rgba in
// Convert from unpremultiplied alpha to premultiplied alpha
var rgba = rgba.baseAddress!.bindMemory(to: UInt8.self, capacity: rgba.count)
var to = bitmap.bitmapData!
let n = w * h
var i = 0
while i < n {
let a = rgba[3]
if a == 255 {
to[0] = rgba[0]
to[1] = rgba[1]
to[2] = rgba[2]
} else {
var r = UInt16(rgba[0])
var g = UInt16(rgba[1])
var b = UInt16(rgba[2])
let a = UInt16(a)
r = min(255, r * a / 255)
g = min(255, g * a / 255)
b = min(255, b * a / 255)
to[0] = UInt8(r)
to[1] = UInt8(g)
to[2] = UInt8(b)
}
to[3] = a
rgba = rgba.advanced(by: 4)
to = to.advanced(by: 4)
i += 1
}
}
let image = NSImage(size: NSSize(width: w, height: h))
image.addRepresentation(bitmap)
return image
}
#endif
#if os(iOS)
import UIKit
func imageToThumbHash(image: UIImage) -> Data {
let size = image.size
let w = Int(round(100 * size.width / max(size.width, size.height)))
let h = Int(round(100 * size.height / max(size.width, size.height)))
var rgba = Data(count: w * h * 4)
rgba.withUnsafeMutableBytes { rgba in
if
let space = image.cgImage?.colorSpace,
let context = CGContext(
data: rgba.baseAddress,
width: w,
height: h,
bitsPerComponent: 8,
bytesPerRow: w * 4,
space: space,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
)
{
// EXIF orientation only works if you draw the UIImage, not the CGImage
context.concatenate(CGAffineTransform(1, 0, 0, -1, 0, CGFloat(h)))
UIGraphicsPushContext(context)
image.draw(in: CGRect(x: 0, y: 0, width: w, height: h))
UIGraphicsPopContext()
// Convert from premultiplied alpha to unpremultiplied alpha
var rgba = rgba.baseAddress!.bindMemory(to: UInt8.self, capacity: rgba.count)
let n = w * h
var i = 0
while i < n {
let a = UInt16(rgba[3])
if a > 0 && a < 255 {
var r = UInt16(rgba[0])
var g = UInt16(rgba[1])
var b = UInt16(rgba[2])
r = min(255, r * 255 / a)
g = min(255, g * 255 / a)
b = min(255, b * 255 / a)
rgba[0] = UInt8(r)
rgba[1] = UInt8(g)
rgba[2] = UInt8(b)
}
rgba = rgba.advanced(by: 4)
i += 1
}
}
}
return rgbaToThumbHash(w: w, h: h, rgba: rgba)
}
func thumbHashToImage(hash: Data) -> UIImage {
var (w, h, rgba) = thumbHashToRGBA(hash: hash)
rgba.withUnsafeMutableBytes { rgba in
// Convert from unpremultiplied alpha to premultiplied alpha
var rgba = rgba.baseAddress!.bindMemory(to: UInt8.self, capacity: rgba.count)
let n = w * h
var i = 0
while i < n {
let a = UInt16(rgba[3])
if a < 255 {
var r = UInt16(rgba[0])
var g = UInt16(rgba[1])
var b = UInt16(rgba[2])
r = min(255, r * a / 255)
g = min(255, g * a / 255)
b = min(255, b * a / 255)
rgba[0] = UInt8(r)
rgba[1] = UInt8(g)
rgba[2] = UInt8(b)
}
rgba = rgba.advanced(by: 4)
i += 1
}
}
let image = CGImage(
width: w,
height: h,
bitsPerComponent: 8,
bitsPerPixel: 32,
bytesPerRow: w * 4,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGBitmapInfo(rawValue: CGBitmapInfo.byteOrder32Big.rawValue | CGImageAlphaInfo.premultipliedLast.rawValue),
provider: CGDataProvider(data: rgba as CFData)!,
decode: nil,
shouldInterpolate: true,
intent: .perceptual
)
return UIImage(cgImage: image!)
}
#endif