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I made you a small sample scene
As long as you do not touch anything it should work as intended. on click the character is walking to its destination. but, if you touch the "UD_demo_character" in the hierarchy, it resets some values automaticaly to the first aviable in the dropdown. You can however, reset the needed values and never touch it again, but this is quite annoying if you got a biger amount of characters reseting each time you touch them.
"Get Component Property" resets "Property", for example if i run and end the App or ad another GameFlow component.
unity 2019.1.2f1
GameFlow v1.2.5
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