A full example game created in Evennia (under development, anyone can help!)
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README.md

Ainneve, an example game for Evennia

master develop
Master build Status Develop build Status

Welcome! The Evennia community has created Ainneve for you to use as a base to learn from and build off of. Ainneve currently is an early work in progress.

The main configuration file is found in server/conf/settings.py (but you don't need to change it to get started). If you just created this directory, cd to this directory then initialize a new database using

evennia migrate

To start the server, cd to this directory and run

evennia -i start

This will start the server so that it logs output to the console. Make sure to create a superuser when asked. By default you can now connect to your new game using a MUD client on localhost:4000. You can also log into the web client by pointing a browser to http://localhost:8000.

Getting started

We recommended you look up Evennia's extensive documentation found here: https://github.com/evennia/evennia/wiki.

Plenty of beginner's tutorials can be found here: http://github.com/evennia/evennia/wiki/Tutorials.

To learn about Ainneve's game systems and world setting, check out our wiki.

Contributing

If you're looking for what tasks we need help with, look at our current open issues.

To let us know you're interested in helping out visit the Evennia developer IRC and the Ainneve category of the mailing list.

Please submit pull requests as feature branches rather than from your master -- see https://github.com/evennia/evennia/wiki/Version-Control#making-a-work-branch.

License

Ainneve uses the BSD license, the same as Evennia.

Our game rules use Open Adventure, copyright 2014 Kyle Mecklem and released under the Creative Commons Attribution CC-by-SA license.