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Feature Request: Enhanced Idle Disconnects #701
Idle Disconnects currently appear to disconnect all connected characters over time x (specified in settings file)
We should expand this functionality to include the following:
referenced this issue
Aug 2, 2017
The fix needs to go into the core maintenance task of Evennia, which is responsible for the timeout. It's not difficult (implementation has just been put back for more pressing matters a few times), but it requires some design desicions. The most likely implementation would be to have the task check a lock on the object to determine if it should time out or not.