diff --git a/src/engine/Actor.ts b/src/engine/Actor.ts index e85f916ce..184e9300b 100644 --- a/src/engine/Actor.ts +++ b/src/engine/Actor.ts @@ -49,7 +49,7 @@ module ex { * An [[Actor|actor]] has a basic lifecycle that dictacts how it is initialized, updated, and drawn. Once an actor is part of a * [[Scene|scene]], it will follow this lifecycle. * - * ![Actor Lifecycle](/assets/images/docs/ActorLifeCycle.png) + * ![Actor Lifecycle](/assets/images/docs/ActorLifecycle.png) * * ## Extending actors * diff --git a/src/engine/Engine.ts b/src/engine/Engine.ts index 32de3131c..3ec2740e4 100644 --- a/src/engine/Engine.ts +++ b/src/engine/Engine.ts @@ -177,7 +177,7 @@ module ex { * scene. Only one [[Scene]] can be active at once, the engine does not update/draw any other * scene, which means any actors will not be updated/drawn if they are part of a deactivated scene. * - * ![Engine Lifecycle](/assets/images/docs/EngineLifeCycle.png) + * ![Engine Lifecycle](/assets/images/docs/EngineLifecycle.png) * * **Scene Graph** * diff --git a/src/engine/Scene.ts b/src/engine/Scene.ts index 1b64f1688..1fae00323 100644 --- a/src/engine/Scene.ts +++ b/src/engine/Scene.ts @@ -68,7 +68,7 @@ module ex { * A [[Scene|scene]] has a basic lifecycle that dictacts how it is initialized, updated, and drawn. Once a [[Scene|scene]] is added to * the [[Engine|engine]] it will follow this lifecycle. * - * ![Scene Lifecycle](/assets/images/docs/SceneLifeCycle.png) + * ![Scene Lifecycle](/assets/images/docs/SceneLifecycle.png) * * ## Extending scenes *