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For one collision resolution cycle, it is possible for an actor to have a double collision event thrown. This is especially problematic when actors are being killed or modified and expect one collision event per resolution.
The text was updated successfully, but these errors were encountered:
For one collision resolution cycle, it is possible for an actor to have a double collision event thrown. This is especially problematic when actors are being killed or modified and expect one collision event per resolution.
The text was updated successfully, but these errors were encountered: