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cache.c fix model copy Oct 31, 2018
cache.h document all engine headers, do some cleaning up Sep 11, 2018
camera.c add ability to render scene from multiple camera views Sep 9, 2018
camera.h remove non-functional light culling Sep 12, 2018
collision.c how do you like them apples Nov 16, 2018
collision.h how do you like them apples Nov 16, 2018
dbgui.c light culling/render fix Nov 8, 2017
dbgui.h light culling/render fix Nov 8, 2017
defaults.c add ability to toggle ssao Jul 11, 2018
defaults.h document all engine headers, do some cleaning up Sep 11, 2018
dirlight.c combine shaders & pre-process them Oct 31, 2018
dirlight.h document all engine headers, do some cleaning up Sep 11, 2018
engine.c fix scene scaling with window resize Sep 12, 2018
engine.h fix scene scaling with window resize Sep 12, 2018
entity.c itsnotdone.jpg Dec 5, 2018
entity.h clean up grounding checks & slope sliding Nov 14, 2018
exe_conf.h implement sound via openalsoft, better input handling Aug 5, 2018
exe_io.h itsnotdone.jpg Dec 5, 2018
exe_list.h functioning octree & collision? Aug 10, 2017
framebuffer.c combine shaders & pre-process them Oct 31, 2018
framebuffer.h document all engine headers, do some cleaning up Sep 11, 2018
gbuffer.c combine shaders & pre-process them Oct 31, 2018
gbuffer.h remove non-functional light culling Sep 12, 2018
glimgui.c combine shaders & pre-process them Oct 31, 2018
glimgui.h add model data caching Aug 13, 2018
input.c add model data caching Aug 13, 2018
input.h document all engine headers, do some cleaning up Sep 11, 2018
iqm.c use flat array in place of linked-list for model meshes Oct 31, 2018
iqm.h document all engine headers, do some cleaning up Sep 11, 2018
mathlib.h early ssao implementation (without bluring) Jun 24, 2018
mesh.c fix texture on mesh copy Oct 31, 2018
mesh.h fix model copy once and for all Oct 31, 2018
model.c some collision stuff Nov 15, 2018
model.h use flat array in place of linked-list for model meshes Oct 31, 2018
octree.c im an idiot Dec 10, 2017
octree.h document all engine headers, do some cleaning up Sep 11, 2018
pointlight.c combine shaders & pre-process them Oct 31, 2018
pointlight.h add optional forward renderer Sep 13, 2018
reflectionprobe.c combine shaders & pre-process them Oct 31, 2018
reflectionprobe.h document all engine headers, do some cleaning up Sep 11, 2018
scene.c clean up grounding checks & slope sliding Nov 14, 2018
scene.h itsnotdone.jpg Dec 5, 2018
shader.c some collision stuff Nov 15, 2018
shader.h combine shaders & pre-process them Oct 31, 2018
skybox.c combine shaders & pre-process them Oct 31, 2018
skybox.h document all engine headers, do some cleaning up Sep 11, 2018
sound.c implement sound via openalsoft, better input handling Aug 5, 2018
sound.h document all engine headers, do some cleaning up Sep 11, 2018
spotlight.c automagically cache shader uniform locations Jul 7, 2018
spotlight.h document all engine headers, do some cleaning up Sep 11, 2018
ssao.c combine shaders & pre-process them Oct 31, 2018
ssao.h document all engine headers, do some cleaning up Sep 11, 2018
stb_image.h implement physfs Jul 8, 2018
stb_image_write.h itsnotdone.jpg Dec 5, 2018
stb_truetype.h itsnotdone.jpg Dec 5, 2018
stb_vorbis.c implement sound via openalsoft, better input handling Aug 5, 2018
text.c msdf bitmap generation, code is there but needs fixing Dec 9, 2018
text.h itsnotdone.jpg Dec 5, 2018
texture.c implement physfs Jul 8, 2018
texture.h document all engine headers, do some cleaning up Sep 11, 2018
vertices.h add prefix ex_ to engine code Nov 6, 2017
window.c fix scene scaling with window resize Sep 12, 2018
window.h document all engine headers, do some cleaning up Sep 11, 2018