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cache.c document all engine headers, do some cleaning up Sep 11, 2018
cache.h document all engine headers, do some cleaning up Sep 11, 2018
camera.c add ability to render scene from multiple camera views Sep 9, 2018
camera.h remove non-functional light culling Sep 12, 2018
collision.c specify framebuffer size and position Aug 11, 2018
collision.h document all engine headers, do some cleaning up Sep 11, 2018
dbgui.c light culling/render fix Nov 8, 2017
dbgui.h light culling/render fix Nov 8, 2017
defaults.c add ability to toggle ssao Jul 11, 2018
defaults.h document all engine headers, do some cleaning up Sep 11, 2018
dirlight.c automagically cache shader uniform locations Jul 7, 2018
dirlight.h document all engine headers, do some cleaning up Sep 11, 2018
engine.c fix scene scaling with window resize Sep 12, 2018
engine.h fix scene scaling with window resize Sep 12, 2018
entity.c implement user callbacks, engine now handles main loop and timekeeping Jul 1, 2018
entity.h document all engine headers, do some cleaning up Sep 11, 2018
exe_conf.h implement sound via openalsoft, better input handling Aug 5, 2018
exe_io.h add model data caching Aug 13, 2018
exe_list.h functioning octree & collision? Aug 10, 2017
framebuffer.c fix highdpi frmaebuffer scaling Aug 16, 2018
framebuffer.h document all engine headers, do some cleaning up Sep 11, 2018
gbuffer.c fix scene scaling with window resize Sep 12, 2018
gbuffer.h remove non-functional light culling Sep 12, 2018
glimgui.c add model data caching Aug 13, 2018
glimgui.h add model data caching Aug 13, 2018
input.c add model data caching Aug 13, 2018
input.h document all engine headers, do some cleaning up Sep 11, 2018
iqm.c document all engine headers, do some cleaning up Sep 11, 2018
iqm.h document all engine headers, do some cleaning up Sep 11, 2018
mathlib.h early ssao implementation (without bluring) Jun 24, 2018
mesh.c instanced rendering Aug 20, 2018
mesh.h document all engine headers, do some cleaning up Sep 11, 2018
model.c document all engine headers, do some cleaning up Sep 11, 2018
model.h document all engine headers, do some cleaning up Sep 11, 2018
octree.c im an idiot Dec 10, 2017
octree.h document all engine headers, do some cleaning up Sep 11, 2018
pointlight.c add optional forward renderer Sep 13, 2018
pointlight.h add optional forward renderer Sep 13, 2018
reflectionprobe.c automagically cache shader uniform locations Jul 7, 2018
reflectionprobe.h document all engine headers, do some cleaning up Sep 11, 2018
scene.c add optional forward renderer Sep 13, 2018
scene.h add optional forward renderer Sep 13, 2018
shader.c add model data caching Aug 13, 2018
shader.h document all engine headers, do some cleaning up Sep 11, 2018
skybox.c automagically cache shader uniform locations Jul 7, 2018
skybox.h document all engine headers, do some cleaning up Sep 11, 2018
sound.c implement sound via openalsoft, better input handling Aug 5, 2018
sound.h document all engine headers, do some cleaning up Sep 11, 2018
spotlight.c automagically cache shader uniform locations Jul 7, 2018
spotlight.h document all engine headers, do some cleaning up Sep 11, 2018
ssao.c ssao optional per scene Aug 13, 2018
ssao.h document all engine headers, do some cleaning up Sep 11, 2018
stb_image.h implement physfs Jul 8, 2018
stb_vorbis.c implement sound via openalsoft, better input handling Aug 5, 2018
texture.c implement physfs Jul 8, 2018
texture.h document all engine headers, do some cleaning up Sep 11, 2018
vertices.h add prefix ex_ to engine code Nov 6, 2017
window.c fix scene scaling with window resize Sep 12, 2018
window.h document all engine headers, do some cleaning up Sep 11, 2018