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    Child - Object oriented simple interface to fork()

    Fork is too low level, and difficult to manage. Often people forget to
    exit at the end, reap their children, and check exit status. The problem
    is the low level functions provided to do these things. Throw in pipes
    for IPC and you just have a pile of things nobody wants to think about.

    Child is an Object Oriented interface to fork. It provides a clean way
    to start a child process, and manage it afterwords. It provides methods
    for running, waiting, killing, checking, and even communicating with a
    child process.

        use Child;

        my $child = Child->new(sub {
            my ( $parent ) = @_;
            # exit() is called for you at the end.
        my $proc = $child->start

        # Kill the child if it is not done
        $proc->complete || $proc->kill(9);

        $proc->wait; #blocking

        # Build with IPC
        my $child2 = Child->new(sub {
            my $self = shift;
            my $reply = $self->read(1);
        }, pipe => 1 );
        my $proc2 = $child2->start;

        # Read (blocking)
        my $message1 = $proc2->read();
        my $message2 = $proc2->read();


    Child can export the child() shortcut function when requested. This
    function creates and starts the child process in one action.

        use Child qw/child/;

        my $proc = child {
            my $parent = shift;

    You can also request IPC:

        use Child qw/child/;

        my $child = child {
            my $parent = shift;
        } pipe => 1;

    First you define a child, you do this by constructing a Child object.
    Defining a child does not start a new process, it is just the way to
    define what the new process will look like. Once you have defined the
    child you can start the process by calling $child->start(). One child
    object can start as many processes as you like.

    When you start a child an Child::Link::Proc object is returned. This
    object provides multiple useful methods for interacting with your
    process. Within the process itself an Child::Link::Parent is created and
    passed as the only parameter to the function used to define the child.
    The parent object is how the child interacts with its parent.

    @procs = Child->all_procs()
        Get a list of all the processes that have been started. This list is
        cleared in processes when they are started; that is a child will not
        list its siblings.

    @pids = Child->all_proc_pids()
        Get a list of all the pids of processes that have been started.

        Call wait() on all processes.

    $proc = child( sub { ... } )
    $proc = child { ... }
    $proc = child( sub { ... }, $plugin, @data )
    $proc = child { ... } $plugin => @data
        Create and start a process in one action.

    $child = Child->new( sub { ... } )
    $child = Child->new( sub { ... }, $plugin, @plugin_data )
        Create a new Child object. Does not start the child.

    $proc = $child->start()
        Start the child process.

    Most of this was part of Parrallel::Runner intended for use in the
    Fennec project. Fennec is being broken into multiple parts, this is one
    such part.

    This module is part of the Fennec project. See Fennec for more details.
    Fennec is a project to develop an extendable and powerful testing
    framework. Together the tools that make up the Fennec framework provide
    a potent testing environment.

    The tools provided by Fennec are also useful on their own. Sometimes a
    tool created for Fennec is useful outside the greator framework. Such
    tools are turned into their own projects. This is one such project.

    Fennec - The core framework
      The primary Fennec project that ties them all together.

    Chad Granum

    Copyright (C) 2010 Chad Granum

    Child is free software; Standard perl licence.

    Child is distributed in the hope that it will be useful, but WITHOUT ANY
    WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE. See the license for more details.

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