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Experimental modification of Mupen64GC.
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GX_gfx Added headers to GX_gfx source files. Nov 8, 2009
debugger Initial Import Sep 1, 2007
doc Initial Import Sep 1, 2007
fileBrowser No commit message Feb 4, 2015
gc_audio No commit message Feb 4, 2015
gc_input No commit message Oct 4, 2017
gc_memory No commit message Oct 9, 2017
glN64_GX No commit message Oct 6, 2017
gui Quick fix for games that start with audio. May 28, 2010
libgui No commit message Oct 4, 2017
main No commit message Oct 6, 2017
menu No commit message Oct 4, 2017
mupen64_soft_gfx Added headers to mupen64_soft_gfx source files. Nov 8, 2009
ogc_patches No commit message Feb 4, 2015
r4300 No commit message Oct 9, 2017
release More beta 1.1 documentation updates. May 29, 2010
rsp_hle-ppc Added tehpola's latest changes to gc_audio/main.c with some commented… Oct 27, 2008
rsp_hle No commit message Oct 6, 2017
LICENCE.TXT Initial Import Sep 1, 2007
Makefile.GLN64_dev Ported better audio / latest dynarec fixes to googlecode private svn.… Oct 15, 2009
Makefile.GLN64_dev_wii Ported tehpola's gc_input code to googlecode/. Nov 5, 2009
Makefile.GX_gfx Embedded Fonts no longer required for Qoob users Oct 7, 2008
Makefile.GX_gfx_wii Embedded Fonts no longer required for Qoob users Oct 7, 2008
Makefile.menu2_gc No commit message Sep 25, 2017
Makefile.menu2_wii No commit message Sep 25, 2017
Makefile.sft_gfx Embedded Fonts no longer required for Qoob users Oct 7, 2008
Makefile.sft_gfx_wii Added hardware scaling of framebuffer to the soft_gfx plugin. Jan 1, 2009
README More beta 1.1 documentation updates. May 29, 2010
config.h Initial Import Sep 1, 2007
logo.xpm Initial Import Sep 1, 2007
mupen64.ini Initial Import Sep 1, 2007


README : Wii64 / Cube64
Beta 1.1

    This software is licensed under the GNU General Public License v2
      which is available at:
    This requires any released modifications to be licensed similarly,
      and to have the source available.
    Wii64/Cube64 and their respective logos are trademarks of Team Wii64
      and should not be used in unofficial builds.

 * ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
 * To install: Extract the contents of to the root of your SD card
 * For SD/USB: Put ROMs in the directory named /wii64/roms,
    All save types will automatically be placed in /wii64/saves
 * For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
 * Load the executable from the HBC or in the loader of your choice
    Once loaded, select 'Load ROM' and choose the source and select the ROM to load
      (Note: to go up a directory select '..', B will exit the file browser)
 * Select 'Play Game' to play
   The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
   1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
     (Note: this must be done to save your game; it will not be done automatically)

 * Controls are now fully configurable so any button on your controller can be mapped
 * The controller configuration screen presents each N64 button and allows you to toggle through sources
 * There are 4 configuration slots for each type of controller
   * To load a different, previously saved configuration, select the slot, and click 'Load'
   * After configuring the controls as desired, select the slot, and click 'Save'
   * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
 * Clicking 'Next Pad' will cycle through the N64 controllers assigned
 * There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
 * The 'Menu Combo' configuration allows you to select a button combination to return to the menu

 * General
   * Native Saves Device: Choose where to load and save native game saves
   * Save States Device: Choose where to load and save save states
   * Select CPU Core: Choose whether to play games with pure interpreter
     (better compatibility) or dynarec (better speed)
   * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
 * Video
   * Show FPS: Display the framerate in the top-left corner of the screen
   * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
   * CPU Framebuffer: Enable for games which only draw directly to the
     framebuffer (this will only need to be set for some homebrew demos)
   * 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
   * FB Textures: Enable framebuffer textures (necessary for some games to
     render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
 * Input
   * Configure Input: Select controllers to use in game
   * Configure Paks: Select which controller paks to use in which controllers
   * Configure Buttons: Enter the controller configuration screen described above
   * Save Button Configs: Save all of the controller configuration slots to SD or USB
   * Auto Load Slot: Select which slot to automatically be loaded for each type of controller
 * Audio
   * Disable Audio: Select to mute the sound
 * Saves
   * Auto Save Native Saves: When enabled, the emulator will automatically load
     saves from the selected device on ROM load and save when returning to the menu or
     turning off the console
   * Copy Saves: Not yet implemented
   * Delete Saves: Not yet implemented

 Please visit to see what runs
 Report any issues to

 * Core Coder: tehpola
 * Graphics & Menu Coder: sepp256
 * General Coder: emu_kidid
 * Original mupen64: Hactarux
 * Artwork: drmr
 * Wii64 Demo ROM: marshallh
 * Compiled using devKitPro r19 and libOGC
     ( )
 * Visit us on and

Beta 1.1:
   * Dynarec improvements
     + Function linking
     + Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
     * Execution from ROM
     * Branch comparisons compare 64-bits when necessary
   * glN64_GX improvements
     + Pillar-boxing 'Force 16:9' mode
     * Fixed projection matrix for Rects
     * Fixed viewport and scissoring edge cases
     * Fixed matrix transforms for several microcodes
     * Improved EFB handling wrt VI timing
     * Added upper limit to texture meta data
     * Improved FPS display and loading icon stability
   * Menu improvements
     + Reconfigurable button mapping
       + Save/Load button mapping from file
     + ROMs displayed in alphabetical order
     + Navigate filebrowser pages with R/L and +/- buttons
     + Navigate settings tabs with R/L and +/- buttons
     + Invalid ROM type detection
     + Error message if /wii64/roms doesn't exist
     * Autosave is now the default setting
   * Changed C-Stick deadzone
   * Compiled with devkitPPC r19 / libOGC 1.8.1
   * Fixed resetting flashrom on ROM reset
   * Compiled with new libDI / DVDx V2
   * DVD reads are now done with direct PowerPC access
   * Controller improvements
     + Rumble for Wiimote-based input
     + Wiimote-only controls
     + IR/Accelerometer analog input
   * Fixed ROM cache bug for ROMs > ROM cache size
   * Settings.cfg saving fixed
   * Moved TLB & blocks array to ARAM
   * Increased recompiler code cache size
   - ARAM ROM cache
   + 2Mb MEM1 ROM cache
Beta 1:
   + Dynamic Recompiler
   + Expansion Pak Support (Wii only)
   + New menu system
      + Classic Controller support
      + Wiimote & nunchuck support
      + Settings saving
      + Auto load/save option for saves
   + rsp_hle RSP Plugin Port
   - rsp_hle-ppc RSP Plugin
   + glN64 features & bugfixes
      + 2xSaI
      + glN64 frame buffer textures (e.g. Zelda sub screen)
      + glN64 CPU Frame buffer (for homebrew demos)
   + libDI Wii DVD ROM loading support
   + Full TLB on Wii
   * Many many bug fixes
   * MEM2 ROM Cache for Wii improved (512MBiT ROM support)
   * Memory LUTs compacted
   + glN64 Port
   + MEM2 ROM Cache for Wii (fits 32MB ROMs)
   + Save/Load on Wii Filesystem
   + Progressive video support
   + Embedded font support for Qoob users
   * Threaded audio
   * Various GX_gfx fixes
   * Reworked input plugin
     + Modular controller input
   + Developer Features submenu
     * Toggle FPS/Debug display
   * Replaced GUI
     + Menu system
     + Menu file browser
   * Replaced file handling system
     + Modular file read/writes
   * Gameplay resumable after exiting to menu
   + Game reset option
   * Multiple ROMs may be loaded without crashing/freezing
   + Fancy splash screen and credits
   * Fixed software graphics support
   + Working audio (choppy)
   + Partial support for little-endian ROMs
   + Rumble pak support
   + DVD loading
   + GX graphics
   - Software graphics
   * Any size ROM support from SD card
   * Pure Interpreter support only for now
   * Software GFX
   * Controller/Mempak support
   * Saving to SD card
   * Text UI
   * 4 MB RAM support (no expansion pack)
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