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More beta 1.1 documentation updates.
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sepp256 committed May 29, 2010
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86 changes: 61 additions & 25 deletions README
@@ -1,5 +1,5 @@
README : Wii64 / Cube64
Beta 1
README : Wii64 / Cube64
Beta 1.1

LICENSE:
This software is licensed under the GNU General Public License v2
Expand All @@ -12,10 +12,10 @@ LICENSE:

QUICK USAGE:
* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
* To install: Extract the contents of wii64-beta1.zip to the root of your SD card
* To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card
* For SD/USB: Put ROMs in the directory named /wii64/roms,
All save types will automatically be placed in /wii64/saves
* For DVD: ROMs may be anywhere on the disc
* For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
* Load the executable from the HBC or in the loader of your choice
Once loaded, select 'Load ROM' and choose the source and select the ROM to load
(Note: to go up a directory select '..', B will exit the file browser)
Expand All @@ -25,21 +25,15 @@ QUICK USAGE:
(Note: this must be done to save your game; it will not be done automatically)

Controls:
* Gamecube controllers are mapped 1:1 with N64 buttons
* Classic controllers are mapped the same as on VC titles but Z is mapped to both
ZL and ZR for ease of use
* X+Y are used to exit to the menu on both classic controller and Gamecube controller
* Wiimote+Nunchuck mappings are:
* Left-stick: Nunchuk-stick
* A: A
* B: + or -
* Z: Nunchuk Z
* L: Nunchuk C
* R: B
* Start: Home
* C-stick: D-pad
* D-pad: 2 + D-pad
* Return to menu: 1 + 2
* Controls are now fully configurable so any button on your controller can be mapped
* The controller configuration screen presents each N64 button and allows you to toggle through sources
* There are 4 configuration slots for each type of controller
* To load a different, previously saved configuration, select the slot, and click 'Load'
* After configuring the controls as desired, select the slot, and click 'Save'
* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
* Clicking 'Next Pad' will cycle through the N64 controllers assigned
* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
* The 'Menu Combo' configuration allows you to select a button combination to return to the menu

Settings:
* General
Expand All @@ -50,21 +44,23 @@ Settings:
* Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
* Video
* Show FPS: Display the framerate in the top-left corner of the screen
* Screen Mode: Select the aspect ratio to display in (doesn't affect
the aspect ratio games are rendered in)
* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
* CPU Framebuffer: Enable for games which only draw directly to the
framebuffer (this will only need to be set for some homebrew demos)
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
* FB Textures: Enable framebuffer textures (necessary for some games to
render everything correctly (e.g. Zelda Subscreen), but can impact performance, unstable on GC)
render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
* Input
* Configure Input: Select controllers to use in game
* Configure Paks: Select which controller paks to use in which controllers
* Configure Buttons: Enter the controller configuration screen described above
* Save Button Configs: Save all of the controller configuration slots to SD or USB
* Auto Load Slot: Select which slot to automatically be loaded for each type of controller
* Audio
* Disable Audio: Select to mute the sound
* Saves
* Auto Save Native Saves: When enabled, the emulator will automatically load
saves from the selected device and save when returning to the menu or
saves from the selected device on ROM load and save when returning to the menu or
turning off the console
* Copy Saves: Not yet implemented
* Delete Saves: Not yet implemented
Expand All @@ -75,16 +71,56 @@ COMPATIBILITY LIST:

CREDITS:
* Core Coder: tehpola
* Graphics Coder: sepp256
* Graphics & Menu Coder: sepp256
* General Coder: emu_kidid
* Original mupen64: Hactarux
* Artwork: drmr
* Wii64 Demo ROM: marshallh
* Compiled using devKitPro r18 and libOGC
* Compiled using devKitPro r19 and libOGC
( http://sourceforge.net/projects/devkitpro )
* Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc

CHANGE LOG:
Beta 1.1:
* Dynarec improvements
+ Function linking
+ Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
* Execution from ROM
* Branch comparisons compare 64-bits when necessary
* glN64_GX improvements
+ Pillar-boxing 'Force 16:9' mode
* Fixed projection matrix for Rects
* Fixed viewport and scissoring edge cases
* Fixed matrix transforms for several microcodes
* Improved EFB handling wrt VI timing
* Added upper limit to texture meta data
* Improved FPS display and loading icon stability
* Menu improvements
+ Reconfigurable button mapping
+ Save/Load button mapping from file
+ ROMs displayed in alphabetical order
+ Navigate filebrowser pages with R/L and +/- buttons
+ Navigate settings tabs with R/L and +/- buttons
+ Invalid ROM type detection
+ Error message if /wii64/roms doesn't exist
* Autosave is now the default setting
* Changed C-Stick deadzone
* Compiled with devkitPPC r19 / libOGC 1.8.1
* Fixed resetting flashrom on ROM reset
Wii:
* Compiled with new libDI / DVDx V2
* DVD reads are now done with direct PowerPC access
* Controller improvements
+ Rumble for Wiimote-based input
+ Wiimote-only controls
+ IR/Accelerometer analog input
* Fixed ROM cache bug for ROMs > ROM cache size
GC:
* Settings.cfg saving fixed
* Moved TLB & blocks array to ARAM
* Increased recompiler code cache size
- ARAM ROM cache
+ 2Mb MEM1 ROM cache
Beta 1:
+ Dynamic Recompiler
+ Expansion Pak Support (Wii only)
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2 changes: 1 addition & 1 deletion release/apps/wii64/meta.xml
Expand Up @@ -9,7 +9,7 @@

Wii64 Team is:
Core Coder - tehpola
Graphics & Menu Coding - sepp256
Graphics & Menu Coding - sepp256
General Coding - emu_kidid

The Wii64Team proudly presents Wii64 Beta 1.1 'Honey'
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