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A quick and ugly implementation of Conway's Game of Life for the iPhone.
Objective-C C
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README.markdown
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README.markdown

Game of Life for the iPhone

New to objective-c and the iPhone SDK, I thought I'd use Conway's Game of Life to learn some aspects of the language and the SDK. Conway's Game of Life is a cellular automaton that requires almost no user input, so it's a good thing to start with.

And now a message from our sponsors...

Got your attention there...

Since I'm new to objective-c, I tried to use some concepts in places where they're not really needed. This is mostly a learning experience. Some classes are unnecessary and some design decisions were purely for fun. For example, I'm using a one dimensional NSMutableArray for the grid of cells, so I'm forced to create an abstract matrix for the grid: from a (x,y) coordinate I can calculate an index, but the calculation is not so straightforward when you go the other way round.

I'm no mathematician, so I couldn't come up with any elegant way for calculating the Moore Neighbourhood of a cell (index) in a one-dimensional array projected on a 2-dimensional plane. Most algorithms take for granted the existence of 2-coordinate point in a matrix. So, getting the neighbours for the cell n in a 1-dimensional array given the grid properties r=5;c=5... The following is a 5x5 grid in a 1D array: [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24] Given cell n=8, it's Moore neighbourhood is easier calculated as a function of 2D array than of a 1D array. The NW neighbour could be n-c-1=2, but when n=10 (there is no NW neighbour), the same equation would give us an index that's not a neighbour. Anyway, picking out edge cases (numbers in first / last rows, or first / last columns) seemed a bit hacky and inelegant. That was the fun in using a 1D array for the grid.

History

  • First step was getting the model up and running (more or less) without the engine (no tick functionality).
  • Implemented some methods for the GameOfLife class that I thought would come in handy, but that are not being used anywhere later on... good for learning though.
  • Tried to use Objective-C @property / @synthesize to get the hang of it, I'm still not sure if I should.
  • User Interface: wasn't so easy to manually draw rectangles. I would have thought that drawing a grid was simple... I'll try UITableView in the future, I'm using UIView with subviews for now.
  • Future:
    • Check the TODO

License

This Software is licensed under the GPL-v3. We're all trying to learn here, so it's best we share :-)

See the LICENSE file for the full text of the license.

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