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mp2

we use clang tidy for formatting

main.cpp -> drives logic, entrypoint

gamestate.cpp -> keeps track of move history and board state

matrix.cpp -> matrix helper class


logic
  track.cpp -> send data to cloud
  baseline.cpp -> simple minimax baseline

next steps:

  • implement batch normalization/kernel regularization
  • implement residual layer
  • optimize speed

for optimizations: https://stackoverflow.com/questions/14492436/g-optimization-beyond-o3-ofast

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