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This will be Crispy Doom 5.6.4

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fabiangreffrath committed Jan 13, 2020
1 parent 5185318 commit c369d872d527f03c17cd54af03813db6096c7e0b
Showing with 5 additions and 6 deletions.
  1. +1 −1 CMakeLists.txt
  2. +3 −4 README.md
  3. +1 −1 configure.ac
@@ -1,7 +1,7 @@
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")

cmake_minimum_required(VERSION 3.7.2)
project("Crispy Doom" VERSION 5.6.3 LANGUAGES C)
project("Crispy Doom" VERSION 5.6.4 LANGUAGES C)

# Autotools variables
set(top_srcdir ${CMAKE_CURRENT_SOURCE_DIR})
@@ -111,7 +111,7 @@ Many additional less user-visible features have been implemented, e.g. fixed eng
## Download

Binaries for Windows XP / Vista / 7 / 8.1 / 10 (32-bit binaries compatible with both x86 and x64 editions) are available here:
https://github.com/fabiangreffrath/crispy-doom/releases/download/crispy-doom-5.6.3/crispy-doom-5.6.3-win32.zip
https://github.com/fabiangreffrath/crispy-doom/releases/download/crispy-doom-5.6.4/crispy-doom-5.6.4-win32.zip

Daily builds of Crispy Doom can be found here:
http://latest.chocolate-doom.org/
@@ -153,15 +153,14 @@ After successful compilation the resulting binaries can be found in the `src/` d

### Crispy Doom 5.6.4

Crispy Doom 5.6.4 has been released on January XX, 2020. This release addresses the community feedback received after 5.6.3.
Crispy Doom 5.6.4 has been released on January 14, 2020. This release addresses the community feedback received after 5.6.3.

**Features**

* Toggling full screen using Enter on num. keyboard is now possible (inherited from Chocolate Doom).
* `IDCLEV` is now allowed during demo playback and warps to the requested map (starting a new demo).
* If a new game is started (current level is reloaded/next level is loaded on pressing the respective key) during demo recording, a new demo is started. Thanks to Looper from Doomworld forums for the feature request.
* 'Intermediate Crispy HUD' without the status bar but with the face and its background in place has been introduced.
* DOOM.WAD v0.99-v1.2 are now supported along with v1.2 demos, merged from Chocolate Doom, contributed by SmileTheory.

**Improvements**

@@ -187,7 +186,7 @@ Crispy Doom 5.6.4 has been released on January XX, 2020. This release addresses

**Bug Fixes**

* Missing prototype for `calloc` in `r_data.c` causing memory corruption on 64bit in Windows/MSVC builds has been fixed, thanks to zx64 for spotting this.
* Missing prototype for `calloc()` in `r_data.c` causing memory corruption on 64bit in Windows/MSVC builds has been fixed, thanks to zx64 for spotting this.
* Crash when the flag for the berserk pack sprite patch memory zone is changed has been fixed, thanks to IsBebs for the bug report and Zodomaniac, JNechaevsky and turol for helping with the analysis.
* Zombie player crash on SELFDEAD has been fixed, thanks to tpoppins for the report and turol for the analysis.
* `"doomstat.h"` is now included instead of `<doomstat.h>` in `doom/r_swirl.c`, fixing compilation with MSVC2017, and packed attribute for structs when compiling with MSVC has been fixed. Thanks to drfrag666 for reporting and confirming the fix.
@@ -1,4 +1,4 @@
AC_INIT(Crispy Doom, 5.6.3,
AC_INIT(Crispy Doom, 5.6.4,
fabian@greffrath.com, crispy-doom)

PACKAGE_SHORTNAME=${PACKAGE_NAME% Doom}

1 comment on commit c369d87

@fabiangreffrath

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fabiangreffrath commented on c369d87 Jan 14, 2020

Thanks again @Zodomaniac for preparing the Changelog!

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