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correction to the previous fix of NERVE.WAD crashing after MAP06
During demo recording/playback or network games these two packs (i.e. pack_nerve and pack_master) behave like any other ordinary PWAD. In the previous fix there was simply no intermission screen after MAP06 if a demo was recorded with NERVE.WAD, but this is not what would happen with Vanilla Doom here (if it wouldn't crash before, granted).
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