This is a code sample for the book "Computer Graphics Principles and Practice" 3d edition
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FragmentShader.glsl
README.md
VertexShader.glsl
main.c

README.md

CG_Shadowmaps

This is a code sample for the book "Computer Graphics Principles and Practice" 3d edition

Compile on MacOS X with :

gcc -framework GLUT -framework OpenGL -framework Cocoa -o shadowmap main.c

Run:

./shadowmap