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Quake 2 GPL Source Release
branch: master

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baseq2
client
ctf
game
irix
lib/libfreespace
linux
null
qcommon
ref_gl
ref_soft
rhapsody
server
solaris
unix
win32
.gitignore
3.15_Changes.txt
3.16_Changes.txt
3.17_Changes.txt
3.18_changes.txt
changes.txt
gnu.txt
joystick.txt
makefile
makezip
makezip.bat
quake2.001
quake2.bce
quake2.bcp
quake2.dsp
quake2.dsw
quake2.mak
quake2.opt
quake2.plg
quake2.sln
quake2.vcxproj
readme.txt
readme_code_release.txt

readme.txt

This is Quake2 with support for libfreespace motion sensor.
It has been tested with a FSRK-USB-2.

As soon as the Oculus Rift will be released I will start working on pre-warping the output.


The solution is now a Visual Studio 2010 project.
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