Quake 2 GPL Source Release
C Assembly Objective-C C++
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Latest commit 98d3cc7 Jan 26, 2013 @fabiensanglard Merge pull request #1 from Rooke/patch-1
Update readme.txt
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baseq2 The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
client The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
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game - Removed all assembly in software renderer: Those were breaking the Jul 26, 2012
irix The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
lib/libfreespace Added libfreespace build files Jul 30, 2012
linux The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
null The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
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ref_gl Converted project to Visual Studio 2010 Jul 24, 2012
ref_soft Created libfreespace files. Jul 30, 2012
rhapsody The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
server The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
solaris The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
unix The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
win32 Added libfreespace build files Jul 30, 2012
.gitignore - Build is working under 2010. Jul 24, 2012
3.15_Changes.txt The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
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joystick.txt The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
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quake2.opt The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
quake2.plg The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
quake2.sln - Removed all assembly in software renderer: Those were breaking the Jul 26, 2012
quake2.vcxproj Added libfreespace build files Jul 30, 2012
readme.txt Update readme.txt Jan 25, 2013
readme_code_release.txt Added libfreespace build files Jul 30, 2012

readme.txt

This is Quake2 with support for libfreespace motion sensor.
It has been tested with a FSRK-USB-2.

As soon as the Oculus Rift will be released I will start working on pre-warping the output.


The solution is now a Visual Studio 2010 project.