Quake 2 GPL Source Release
Switch branches/tags
Nothing to show
Clone or download
Pull request Compare This branch is 9 commits ahead of id-Software:master.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
baseq2
client
ctf
game - Removed all assembly in software renderer: Those were breaking the Jul 26, 2012
irix
lib/libfreespace
linux
null The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
qcommon
ref_gl
ref_soft
rhapsody The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
server
solaris
unix
win32
.gitignore
3.15_Changes.txt The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
3.16_Changes.txt The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
3.17_Changes.txt
3.18_changes.txt The original Quake 2 sources as originally released under the GPL lic… Jan 31, 2012
changes.txt
gnu.txt
joystick.txt
makefile
makezip
makezip.bat
quake2.001
quake2.bce
quake2.bcp
quake2.dsp
quake2.dsw
quake2.mak
quake2.opt
quake2.plg
quake2.sln
quake2.vcxproj Added libfreespace build files Jul 30, 2012
readme.txt
readme_code_release.txt

readme.txt

This is Quake2 with support for libfreespace motion sensor.
It has been tested with a FSRK-USB-2.

As soon as the Oculus Rift will be released I will start working on pre-warping the output.


The solution is now a Visual Studio 2010 project.