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Showtime mediaplayer ==================== (c) 2006 - 2010 Andreas Öman, et al. Settings are stored in ~/.hts/showtime For more information and latest versions, please visit: http://www.lonelycoder.com/hts/ How to build for Linux ====================== First you need to configure: $ ./configure If any dependencies are missing the configure script will complain. You then have the option to disable that particular module/subsystem. $ make Build the binary, after build the binary resides in 'build.linux/'. Thus, to start it, just type: $ build.linux/showtime If you need/want to build with a recent version of FFmpeg without installing it on your system: Create an ffmpeg directory somewhere, perhaps in your home dir: $ mkdir ffmpeg $ svn co svn://svn.ffmpeg.org/ffmpeg/trunk src $ cd src Configure FFmpeg to install itself one directory up. Note that this will build static libraries so you don't need to mess around with LD_LIBRARY_PATH when running the binary. IF you enable shared libraries, remember to set that up as well. $ ./configure --prefix=$(cd .. && pwd) Build and install it in the ffmpeg directory you created in step #1 $ make && make install Now go back and reconfigure Showtime with PKG_CONFIG_PATH set to the directories where the .pc files resides from the FFmpeg install: $ cd showtime $ PKG_CONFIG_PATH=/the/path/to/ffmpeg/lib/pkgconfig ./configure $ make How to build for Mac OS X ========================= Install Xcode (http://developer.apple.com/Tools/) which includes Xcode IDE, gcc toolchain and much more. iPhone SDK also includes Xcode and toolchain. Install MacPorts (http://www.macports.org) Install pkg-config using MacPorts $ sudo port install pkgconfig Now there are two possible ways to get a build environment, the MacPorts way or the custome build scripts way. If you dont plan to build for different architectures or SDKs as you are current running, or dont plan to compile with fancy extensions, i would recommend the MacPorts way. If you choose the custome script way, please continue to read osx/README MacPorts way: Install freetype using MacPorts: $ sudo /opt/local/bin/port install freetype ffmpeg Now run configure $ ./configure Or if you build for release $ ./configure --release If configured successfully run: $ make Run showtime binary from build directory $ build.osx/Showtime.app/Contents/MacOS/showtime Run showtime application from build directory $ open build.osx/Showtime.app Optionally you can build Showtime.dmg disk image. Note that you should configure with --release to embed theme files or else the binary will include paths to your local build tree. $ make Showtime.dmg For more information read osx/README TODO: universal binary, cant be done i one step as ffmpeg does not build when using multiple arch arguments to gcc How to build for Nintendo Wii ============================= For a Wii build you need: - devkitPro: devkitPPC r21 libogc 1.8.3 libfat-ogc 1.0.5 - freetype cross-compiled for PPC. For your convenience there is a script that will download/build all you need. To run it just type: $ support/wiisetup Do this directly from the showtime root directory. This will download, unpack, build and install all that's needed into a wiisupport/ directory. By default configure.wii will look into these directories for devkitPro and freetype, so all you have to do now is: $ ./configure.wii $ make If you have devkitpro and/or freetype someplace else, you can set the path to them in configure.wii (see ./configure.wii --help for details) Note: libogc defaults to maximum of 16 threads. This is on the edge for showtime. Therefore, the wiisetup script will install a new version of lwp_config.h (see support/lwp_config.h) before compiling libogc. If you intend to use a stock libogc you need to be aware of this fact. Wiiload ======= If you have wiiload (http://wiibrew.org/wiki/Wiiload) installed and homebrew channel is running on your wii, you can just type: $ make run To start showtime on your wii. Homebrew package ================ The makefile system can build a homebrew package. To do this, type: $ make homebrew The output will reside in "build.wii/bundle/". Both an app directory and a zip file is generated.