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Putting Atom in the browser
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The goal of this project is to produce a version of Atom that runs in Chrome from Atom's source that is as faithful to the desktop version as possible.


There are already many offerings that provide a browser-based IDE: do we really need another one? There are two questions here:

  1. Why would someone want a browser-based IDE instead of a desktop one?
  2. Assuming we're convinced we want an IDE in the browser, why should we prefer Atom over exisitng offerings?

Many of the advantages of a web-based IDE aren't specific to IDEs, but to webapps, in general:

  • Zero setup / barrier to entry.
  • Everything is stored to the cloud, so we can access it from anywhere, it is automatically backed up, etc.
  • It is inherently cross-platform.
  • It is generally fair to assume the user is online while using the app.
  • Unlike native apps, users do not need to "download" the entire webapp before using it. Webapps lend themselves to incremental updates by judicious use of the browser cache.
  • Webapps can be used effectively from machines with limited resources because most of the "heavy lifting" is done on the server.
  • Keeping the bulk of information on the server in a datacenter as opposed to spreading it across a multitude of clients in the wild generally makes it easier to secure.
  • Inherent support for deep-linking into the application.
  • Simplified release process: all users are always on the same version, which is the latest and greatest.

Admittedly, there is no reason why a desktop IDE cannot exhibit these properties, thereby providing the same advantages of web-based IDEs, but it is generally a bit more work.

In terms of Why Atom?, here are a few reasons:

  • Extensibility. Atom has built up a rich developer ecosystem around it with thousands of packages.
  • Many of us are already using it! If you are a power user of Atom, but you want the option of using it as a webapp for the reasons listed above, wouldn't it be nice to use the same tool on the web as on the desktop rather than learning yet another editor? Don't you want to take all of your keyboard shortcuts, themes, and other customizations with you?
  • Designed with fewer constraints. When you design something as a webapp, it's natural for the limitations of the browser to constrain your thinking. Fortunately, Atom does not suffer from that. For example, Atom implements certain libraries in C instead of JavaScript where it makes sense, which is not something your average web developer would consider doing. Being desktop-first is also reflected in the Atom community in that they have provided many packages to support the development of mobile/desktop software, which is unlikely to be a priority for those supporting a web-only IDE.

Nuclide's support for remote development is a compelling example of combining the best features of desktop and web-based IDEs. All services in Nuclide are written using the Nuclide service framework, which ensures that features that are designed for local development will automatically work the same way when used as part of remote development in Nuclide. For example, consider the Flow language service in Nuclide, which provides autocomplete, click-to-symbol, diagnostics, and other language features when editing Flow-typed JavaScript code. The service can assume that it is running local to the JavaScript code it is servicing while Nuclide takes care of proxying the requests and responses to the user's local instance of Nuclide. (Effectively, local development is just a special case where Nuclide and the service are running on the same machine.) In this way, from a single codebase, Nuclide can simultaneously support offline, local development on a beefy laptop in addition to the "thin client" model that users expect from a webapp when editing remote files.

Given Nuclide's ability to straddle the line between desktop and web, why would we go back to the browser? Again, the list of advantages of webapps over native apps is substantial, and even if we could theoretically achieve 100% parity from a technical perspective, changing user expectations around webapps vs. native apps remains a challenge. For this reason, it seems worth providing Atom as both a desktop app and a webapp to broaden its appeal.


This project aims to run Atom in the browser. Because Atom is [mostly] built using web technologies, much of its code can be run in the browser verbatim. However, there is a number of "freedoms" that Atom-on-the-desktop enjoys that Atom-in-the-browser does not:

  • Synchronous access to the filesystem via the fs module.
  • All resources are available locally and are assumed to be cheap to access.
  • Natively implemented dependencies.
  • Unrestricted access to the internet.
  • Access to native APIs.

Fortunately, there are workarounds to all of these issues with some clever engineering.

Synchronous Access to the Filesystem

Initial experiments have shown BrowserFS to be a powerful shim for fs in the browser.

Cheap Access to Resources

A key challenge of this project is that of packaging. Initially, we have been using browserify to build the prototype, but it produces a webapp that has to download 30MB of JavaScript before it runs any code, so clearly we need a more sophisticated solution.

Natively Implemented Dependencies

The plan is to use Emscripten, but this has not been put to the test yet.

Unrestricted Access to the Internet

On the desktop, you can perform any sort of I/O you like and can access the Internet however you want. By comparison, in the browser, all you have are XMLHttpRequest and WebSocket. In general, and you are subject to the same-origin policy, though maybe if you're lucky you can use CORS.

When designing a webapp, one could provide true "unrestricted" access to the Internet via an open redirect on your server, but that is not a good choice from a security perspective. Realistically, your IDE should not need "unrestricted" access, but a deliberate server API that proxies requests, as necessary.

Access to Native APIs

Because Atom runs in Electron, it is able to do things like configure the window's native menu bar and context menu items. Admittedly, these have to be faked in the browser by rebuilding the native UI using DOM elements.

Building the Webapp

First, you must create a config.local.json file in the root of your project with some configuration information. Specifically, it needs the location of a source checkout of Atom that has been built at the revision specified in the config.json file.

  "ATOM_SRC": "/home/mbolin/code/atom"

You can build the local demo by running (this takes 10s on my Linux box):

$ npm run build

(Unfortunately, the build script currently leaves a local change to src/compile-cache.js in ATOM_SRC. This is lame -- I will fix the build process!)

Assuming the build script succeeds, open out/testpage.html in Google Chrome and you should see Atom running in the browser. If you open the Chrome Dev Tools, you will see that the global atom has been installed and you can play with it just like you can in the Dev Tools in Atom itself. For example, try running the following in Chrome Dev Tools:

atom.config.set('core.themes', ['atom-light-ui', 'atom-light-syntax']);
atom.config.set('core.themes', ['atom-dark-ui', 'atom-dark-syntax']);
atom.notifications.addInfo('Wow, this really works!');

The list of Atom packages that is currently included by the demo is conservative because the JavaScript is already so large. The list is specified in scripts/build.js, so feel free to play with it and add more packages by default.

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