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The channel file for Facebook which addresses some issues with cross domain communication in certain browsers.
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README.md

Facebook Channel File

Channel file for Facebook to address issues with cross domain communication in certain browsers.

Overview

Install-Package Facebook.channel
<div id="fb-root"></div>
<script>
  window.fbAsyncInit = function() {
    FB.init({
      appId      : 'YOUR_APP_ID', // App ID
      channelUrl : '//WWW.YOUR_DOMAIN.COM/fbchannel.ashx', // Channel File
      status     : true, // check login status
      cookie     : true, // enable cookies to allow the server to access the session
      xfbml      : true  // parse XFBML
    });

    // Additional initialization code here
  };

  // Load the SDK Asynchronously
  (function(d){
     var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
     if (d.getElementById(id)) {return;}
     js = d.createElement('script'); js.id = id; js.async = true;
     js.src = "//connect.facebook.net/en_US/all.js";
     ref.parentNode.insertBefore(js, ref);
   }(document));
</script>

Source: http://developers.facebook.com/docs/reference/javascript/

The channel file addresses some issues with cross domain communication in certain browsers. The contents of the channel.html file can be just a single line:

 <script src="//connect.facebook.net/en_US/all.js"></script>

It is important for the channel file to be cached for as long as possible. When serving this file, you must send valid Expires headers with a long expiration period. This will ensure the channel file is cached by the browser which is important for a smooth user experience. Without proper caching, cross domain communication will become very slow and users will suffer a severely degraded experience. A simple way to do this in PHP is:

 <?php
 $cache_expire = 60*60*24*365;
 header("Pragma: public");
 header("Cache-Control: max-age=".$cache_expire);
 header('Expires: ' . gmdate('D, d M Y H:i:s', time()+$cache_expire) . ' GMT');
 ?>
 <script src="//connect.facebook.net/en_US/all.js"></script>
public class FacebookChannelHandler : IHttpHandler
{
    public void ProcessRequest(HttpContext context)
    {
        HttpResponse response = context.Response;
        response.ClearHeaders();

        const int cacheExpires = 60 * 60 * 24 * 365;
        response.AppendHeader("Pragma", "public");
        response.AppendHeader("Cache-Control", "maxage=" + cacheExpires);
        response.AppendHeader("Expires", DateTime.Now.ToUniversalTime().AddSeconds(cacheExpires).ToString("r"));
        context.Response.ContentType = "text/html";
        context.Response.Write("<script src=\"//connect.facebook.net/en_US/all.js\"></script>");
    }

    public bool IsReusable { get { return false; } }
}

The channelUrl parameter is optional, but recommended. Providing a channel file can help address three specific known issues. First, pages that include code to communicate across frames may cause Social Plugins to show up as blank without a channelUrl. Second, if no channelUrl is provided and a page includes auto-playing audio or video, the user may hear two streams of audio because the page has been loaded a second time in the background for cross domain communication. Third, a channel file will prevent inclusion of extra hits in your server-side logs. If you do not specify a channelUrl, you can remove page views containing fb_xd_bust or fb_xd_fragment parameters from your logs to ensure proper counts.

The channelUrl must be a fully qualified URL matching the page on which you include the SDK. In other words, the channel file domain must include www if your site is served using www, and if you modify document.domain on your page you must make the same document.domain change in the channel.html file as well. The protocols must also match. If your page is served over https, your channelUrl must also be https. Remember to use the matching protocol for the script src as well. The sample code above uses protocol-relative URLs which should handle most https cases properly.

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