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AssetSourceResolver.js
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AssetSourceResolver.js
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/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow strict-local
* @format
*/
'use strict';
export type ResolvedAssetSource = {|
+__packager_asset: boolean,
+width: ?number,
+height: ?number,
+uri: string,
+scale: number,
|};
import type {
AssetDestPathResolver,
PackagerAsset,
} from '@react-native/assets-registry/registry';
const PixelRatio = require('../Utilities/PixelRatio').default;
const Platform = require('../Utilities/Platform');
const {pickScale} = require('./AssetUtils');
const {
getAndroidResourceFolderName,
getAndroidResourceIdentifier,
getBasePath,
} = require('@react-native/assets-registry/path-support');
const invariant = require('invariant');
/**
* Returns a path like 'assets/AwesomeModule/icon@2x.png'
*/
function getScaledAssetPath(asset: PackagerAsset): string {
const scale = pickScale(asset.scales, PixelRatio.get());
const scaleSuffix = scale === 1 ? '' : '@' + scale + 'x';
const assetDir = getBasePath(asset);
return assetDir + '/' + asset.name + scaleSuffix + '.' + asset.type;
}
/**
* Returns a path like 'drawable-mdpi/icon.png'
*/
function getAssetPathInDrawableFolder(asset: PackagerAsset): string {
const scale = pickScale(asset.scales, PixelRatio.get());
const drawableFolder = getAndroidResourceFolderName(asset, scale);
const fileName = getAndroidResourceIdentifier(asset);
return drawableFolder + '/' + fileName + '.' + asset.type;
}
/**
* Returns true if the asset can be loaded over the network.
*/
function assetSupportsNetworkLoads(asset: PackagerAsset): boolean {
return !(asset.type === 'xml' && Platform.OS === 'android');
}
class AssetSourceResolver {
serverUrl: ?string;
// where the jsbundle is being run from
jsbundleUrl: ?string;
// the asset to resolve
asset: PackagerAsset;
constructor(serverUrl: ?string, jsbundleUrl: ?string, asset: PackagerAsset) {
this.serverUrl = serverUrl;
this.jsbundleUrl = jsbundleUrl;
this.asset = asset;
}
isLoadedFromServer(): boolean {
return (
this.serverUrl != null &&
this.serverUrl !== '' &&
assetSupportsNetworkLoads(this.asset)
);
}
isLoadedFromFileSystem(): boolean {
return this.jsbundleUrl != null && this.jsbundleUrl?.startsWith('file://');
}
defaultAsset(): ResolvedAssetSource {
if (this.isLoadedFromServer()) {
return this.assetServerURL();
}
if (this.asset.resolver != null) {
return this.getAssetUsingResolver(this.asset.resolver);
}
if (Platform.OS === 'android') {
return this.isLoadedFromFileSystem()
? this.drawableFolderInBundle()
: this.resourceIdentifierWithoutScale();
} else {
return this.scaledAssetURLNearBundle();
}
}
getAssetUsingResolver(resolver: AssetDestPathResolver): ResolvedAssetSource {
switch (resolver) {
case 'android':
return this.isLoadedFromFileSystem()
? this.drawableFolderInBundle()
: this.resourceIdentifierWithoutScale();
case 'generic':
return this.scaledAssetURLNearBundle();
default:
throw new Error(
"Don't know how to get asset via provided resolver: " +
resolver +
'\nAsset: ' +
JSON.stringify(this.asset, null, '\t') +
'\nPossible resolvers are:' +
JSON.stringify(['android', 'generic'], null, '\t'),
);
}
}
/**
* Returns an absolute URL which can be used to fetch the asset
* from the devserver
*/
assetServerURL(): ResolvedAssetSource {
invariant(this.serverUrl != null, 'need server to load from');
return this.fromSource(
this.serverUrl +
getScaledAssetPath(this.asset) +
'?platform=' +
Platform.OS +
'&hash=' +
this.asset.hash,
);
}
/**
* Resolves to just the scaled asset filename
* E.g. 'assets/AwesomeModule/icon@2x.png'
*/
scaledAssetPath(): ResolvedAssetSource {
return this.fromSource(getScaledAssetPath(this.asset));
}
/**
* Resolves to where the bundle is running from, with a scaled asset filename
* E.g. 'file:///sdcard/bundle/assets/AwesomeModule/icon@2x.png'
*/
scaledAssetURLNearBundle(): ResolvedAssetSource {
const path = this.jsbundleUrl ?? 'file://';
return this.fromSource(
// Assets can have relative paths outside of the project root.
// When bundling them we replace `../` with `_` to make sure they
// don't end up outside of the expected assets directory.
path + getScaledAssetPath(this.asset).replace(/\.\.\//g, '_'),
);
}
/**
* The default location of assets bundled with the app, located by
* resource identifier
* The Android resource system picks the correct scale.
* E.g. 'assets_awesomemodule_icon'
*/
resourceIdentifierWithoutScale(): ResolvedAssetSource {
invariant(
Platform.OS === 'android',
'resource identifiers work on Android',
);
return this.fromSource(getAndroidResourceIdentifier(this.asset));
}
/**
* If the jsbundle is running from a sideload location, this resolves assets
* relative to its location
* E.g. 'file:///sdcard/AwesomeModule/drawable-mdpi/icon.png'
*/
drawableFolderInBundle(): ResolvedAssetSource {
const path = this.jsbundleUrl ?? 'file://';
return this.fromSource(path + getAssetPathInDrawableFolder(this.asset));
}
fromSource(source: string): ResolvedAssetSource {
return {
__packager_asset: true,
width: this.asset.width,
height: this.asset.height,
uri: source,
scale: pickScale(this.asset.scales, PixelRatio.get()),
};
}
static pickScale: (scales: Array<number>, deviceScale?: number) => number =
pickScale;
}
module.exports = AssetSourceResolver;