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JSExecutor.h
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <string>
#include <cxxreact/NativeModule.h>
#include <folly/dynamic.h>
#ifndef RN_EXPORT
#define RN_EXPORT __attribute__((visibility("default")))
#endif
namespace facebook {
namespace react {
class JSBigString;
class JSExecutor;
class JSModulesUnbundle;
class MessageQueueThread;
class ModuleRegistry;
class RAMBundleRegistry;
// This interface describes the delegate interface required by
// Executor implementations to call from JS into native code.
class ExecutorDelegate {
public:
virtual ~ExecutorDelegate() {}
virtual std::shared_ptr<ModuleRegistry> getModuleRegistry() = 0;
virtual void callNativeModules(
JSExecutor &executor,
folly::dynamic &&calls,
bool isEndOfBatch) = 0;
virtual MethodCallResult callSerializableNativeHook(
JSExecutor &executor,
unsigned int moduleId,
unsigned int methodId,
folly::dynamic &&args) = 0;
};
using NativeExtensionsProvider =
std::function<folly::dynamic(const std::string &)>;
class JSExecutorFactory {
public:
virtual std::unique_ptr<JSExecutor> createJSExecutor(
std::shared_ptr<ExecutorDelegate> delegate,
std::shared_ptr<MessageQueueThread> jsQueue) = 0;
virtual ~JSExecutorFactory() {}
};
class RN_EXPORT JSExecutor {
public:
/**
* Prepares the JS runtime for React Native by installing global variables.
* Called once before any JS is evaluated.
*/
virtual void initializeRuntime() = 0;
/**
* Execute an application script bundle in the JS context.
*/
virtual void loadBundle(
std::unique_ptr<const JSBigString> script,
std::string sourceURL) = 0;
/**
* Add an application "RAM" bundle registry
*/
virtual void setBundleRegistry(
std::unique_ptr<RAMBundleRegistry> bundleRegistry) = 0;
/**
* Register a file path for an additional "RAM" bundle
*/
virtual void registerBundle(
uint32_t bundleId,
const std::string &bundlePath) = 0;
/**
* Executes BatchedBridge.callFunctionReturnFlushedQueue with the module ID,
* method ID and optional additional arguments in JS. The executor is
* responsible for using Bridge->callNativeModules to invoke any necessary
* native modules methods.
*/
virtual void callFunction(
const std::string &moduleId,
const std::string &methodId,
const folly::dynamic &arguments) = 0;
/**
* Executes BatchedBridge.invokeCallbackAndReturnFlushedQueue with the cbID,
* and optional additional arguments in JS and returns the next queue. The
* executor is responsible for using Bridge->callNativeModules to invoke any
* necessary native modules methods.
*/
virtual void invokeCallback(
const double callbackId,
const folly::dynamic &arguments) = 0;
virtual void setGlobalVariable(
std::string propName,
std::unique_ptr<const JSBigString> jsonValue) = 0;
virtual void *getJavaScriptContext() {
return nullptr;
}
/**
* Returns whether or not the underlying executor supports debugging via the
* Chrome remote debugging protocol.
*/
virtual bool isInspectable() {
return false;
}
/**
* The description is displayed in the dev menu, if there is one in
* this build. There is a default, but if this method returns a
* non-empty string, it will be used instead.
*/
virtual std::string getDescription() = 0;
virtual void handleMemoryPressure([[maybe_unused]] int pressureLevel) {}
virtual void destroy() {}
virtual ~JSExecutor() {}
virtual void flush() {}
static std::string getSyntheticBundlePath(
uint32_t bundleId,
const std::string &bundlePath);
static double performanceNow();
};
} // namespace react
} // namespace facebook