From 10918680eb34dd4bc4fee0846c4b2f49186c9eec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?H=C3=A9ctor=20Ramos?= Date: Thu, 23 Mar 2017 11:05:26 -0700 Subject: [PATCH] Fix grammar in the "Running on a device" docs Summary: The wording had some grammar issues. The instructions were also not as precise as they could be. Verified on Xcode 8.2.1. Closes https://github.com/facebook/react-native/pull/13093 Differential Revision: D4763071 Pulled By: hramos fbshipit-source-id: fe9da098f0e457efba4712db704692f6f4857624 --- docs/RunningOnDevice.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/RunningOnDevice.md b/docs/RunningOnDevice.md index 56d17de1cc5d1e..b4ea4365213cde 100644 --- a/docs/RunningOnDevice.md +++ b/docs/RunningOnDevice.md @@ -56,11 +56,11 @@ Installing an app on an iOS device requires a Mac, an Apple ID, and a USB cable. -Connect your device to your Mac via USB, then open Xcode. Navigate into `ios` folder of your project and open the file ending .xcodeproj inside it. In the project navigator, choose your device from the Product > Destination toolbar menu. Xcode will then register your device for development. +Connect your device to your Mac using a USB cable. Navigate to the `ios` folder in your project, then open the `.xcodeproj` file within it using Xcode. Open the "Product" menu from the menubar, then go to "Destination". Look for and select your device from the list. Xcode will then register your device for development. -> If you run into any issues, please take a look at Apple's [Launching Your App on a Device docs](https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html#//apple_ref/doc/uid/TP40012582-CH27-SW4). +If everything is set up correctly, your device will be listed as the build target in the Xcode toolbar. You can now press the **Build and run** button or select "Run" from the "Product" menu. Your app will launch on your device shortly. -Finally, select your phone as the build target and press **Build and run**. +> If you run into any issues, please take a look at Apple's [Launching Your App on a Device](https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html#//apple_ref/doc/uid/TP40012582-CH27-SW4) docs.