@@ -102,13 +102,13 @@ var ARGUMENT_NAMES_RE = /([^\s,]+)/g;
102102 *
103103 * inline(inlineMe, ['hi', 'bye']); // "hi = bye + bye;"
104104 *
105- * @param {function } func Any simple function who's arguments can be replaced via a regex.
105+ * @param {string } fnStr Source of any simple function who's arguments can be
106+ * replaced via a regex.
106107 * @param {array<string> } replaceWithArgs Corresponding names of variables
107108 * within an environment, to replace `func` args with.
108109 * @return {string } Resulting function body string.
109110 */
110- var inline = function ( func , replaceWithArgs ) {
111- var fnStr = func . toString ( ) ;
111+ var inline = function ( fnStr , replaceWithArgs ) {
112112 var parameterNames = fnStr . slice ( fnStr . indexOf ( '(' ) + 1 , fnStr . indexOf ( ')' ) )
113113 . match ( ARGUMENT_NAMES_RE ) ||
114114 [ ] ;
@@ -126,11 +126,10 @@ var inline = function(func, replaceWithArgs) {
126126} ;
127127
128128/**
129- * Simply a convenient way to inline functions using the function's toString
130- * method.
129+ * Simply a convenient way to inline functions using the inline function.
131130 */
132131var MatrixOps = {
133- unroll : function ( matVar , m0 , m1 , m2 , m3 , m4 , m5 , m6 , m7 , m8 , m9 , m10 , m11 , m12 , m13 , m14 , m15 ) {
132+ unroll : ` function(matVar, m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15) {
134133 m0 = matVar[0];
135134 m1 = matVar[1];
136135 m2 = matVar[2];
@@ -147,29 +146,29 @@ var MatrixOps = {
147146 m13 = matVar[13];
148147 m14 = matVar[14];
149148 m15 = matVar[15];
150- } ,
149+ }` ,
151150
152- matrixDiffers : function ( retVar , matVar , m0 , m1 , m2 , m3 , m4 , m5 , m6 , m7 , m8 , m9 , m10 , m11 , m12 , m13 , m14 , m15 ) {
151+ matrixDiffers : ` function(retVar, matVar, m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15) {
153152 retVar = retVar ||
154- m0 !== matVar [ 0 ] ||
155- m1 !== matVar [ 1 ] ||
156- m2 !== matVar [ 2 ] ||
157- m3 !== matVar [ 3 ] ||
158- m4 !== matVar [ 4 ] ||
159- m5 !== matVar [ 5 ] ||
160- m6 !== matVar [ 6 ] ||
161- m7 !== matVar [ 7 ] ||
162- m8 !== matVar [ 8 ] ||
163- m9 !== matVar [ 9 ] ||
164- m10 !== matVar [ 10 ] ||
165- m11 !== matVar [ 11 ] ||
166- m12 !== matVar [ 12 ] ||
167- m13 !== matVar [ 13 ] ||
168- m14 !== matVar [ 14 ] ||
169- m15 !== matVar [ 15 ] ;
170- } ,
171-
172- transformScale : function ( matVar , opVar ) {
153+ m0 !== matVar[0] ||
154+ m1 !== matVar[1] ||
155+ m2 !== matVar[2] ||
156+ m3 !== matVar[3] ||
157+ m4 !== matVar[4] ||
158+ m5 !== matVar[5] ||
159+ m6 !== matVar[6] ||
160+ m7 !== matVar[7] ||
161+ m8 !== matVar[8] ||
162+ m9 !== matVar[9] ||
163+ m10 !== matVar[10] ||
164+ m11 !== matVar[11] ||
165+ m12 !== matVar[12] ||
166+ m13 !== matVar[13] ||
167+ m14 !== matVar[14] ||
168+ m15 !== matVar[15];
169+ }` ,
170+
171+ transformScale : ` function(matVar, opVar) {
173172 // Scaling matVar by opVar
174173 var x = opVar[0];
175174 var y = opVar[1];
@@ -190,13 +189,13 @@ var MatrixOps = {
190189 matVar[13] = matVar[13];
191190 matVar[14] = matVar[14];
192191 matVar[15] = matVar[15];
193- } ,
192+ }` ,
194193
195194 /**
196195 * All of these matrix transforms are not general purpose utilities, and are
197196 * only suitable for being inlined for the use of building up interpolators.
198197 */
199- transformTranslate : function ( matVar , opVar ) {
198+ transformTranslate : ` function(matVar, opVar) {
200199 // Translating matVar by opVar
201200 var x = opVar[0];
202201 var y = opVar[1];
@@ -205,13 +204,13 @@ var MatrixOps = {
205204 matVar[13] = matVar[1] * x + matVar[5] * y + matVar[9] * z + matVar[13];
206205 matVar[14] = matVar[2] * x + matVar[6] * y + matVar[10] * z + matVar[14];
207206 matVar[15] = matVar[3] * x + matVar[7] * y + matVar[11] * z + matVar[15];
208- } ,
207+ }` ,
209208
210209 /**
211210 * @param {array } matVar Both the input, and the output matrix.
212211 * @param {quaternion specification } q Four element array describing rotation.
213212 */
214- transformRotateRadians : function ( matVar , q ) {
213+ transformRotateRadians : ` function(matVar, q) {
215214 // Rotating matVar by q
216215 var xQuat = q[0], yQuat = q[1], zQuat = q[2], wQuat = q[3];
217216 var x2Quat = xQuat + xQuat;
@@ -226,7 +225,7 @@ var MatrixOps = {
226225 var wxQuat = wQuat * x2Quat;
227226 var wyQuat = wQuat * y2Quat;
228227 var wzQuat = wQuat * z2Quat;
229- // Step 1: Inlines the construction of a quaternion matrix (` quatMat` )
228+ // Step 1: Inlines the construction of a quaternion matrix (' quatMat' )
230229 var quatMat0 = 1 - (yyQuat + zzQuat);
231230 var quatMat1 = xyQuat + wzQuat;
232231 var quatMat2 = xzQuat - wyQuat;
@@ -267,13 +266,13 @@ var MatrixOps = {
267266 matVar[9] = b0 * a01 + b1 * a11 + b2 * a21;
268267 matVar[10] = b0 * a02 + b1 * a12 + b2 * a22;
269268 matVar[11] = b0 * a03 + b1 * a13 + b2 * a23;
270- }
269+ }`
271270} ;
272271
273272// Optimized version of general operation applications that can be used when
274273// the target matrix is known to be the identity matrix.
275274var MatrixOpsInitial = {
276- transformScale : function ( matVar , opVar ) {
275+ transformScale : ` function(matVar, opVar) {
277276 // Scaling matVar known to be identity by opVar
278277 matVar[0] = opVar[0];
279278 matVar[1] = 0;
@@ -291,10 +290,10 @@ var MatrixOpsInitial = {
291290 matVar[13] = 0;
292291 matVar[14] = 0;
293292 matVar[15] = 1;
294- } ,
293+ }` ,
295294
296- transformTranslate : function ( matVar , opVar ) {
297- // Translating matVar known to be identity by opVar' ;
295+ transformTranslate : ` function(matVar, opVar) {
296+ // Translating matVar known to be identity by opVar;
298297 matVar[0] = 1;
299298 matVar[1] = 0;
300299 matVar[2] = 0;
@@ -311,14 +310,14 @@ var MatrixOpsInitial = {
311310 matVar[13] = opVar[1];
312311 matVar[14] = opVar[2];
313312 matVar[15] = 1;
314- } ,
313+ }` ,
315314
316315 /**
317316 * @param {array } matVar Both the input, and the output matrix - assumed to be
318317 * identity.
319318 * @param {quaternion specification } q Four element array describing rotation.
320319 */
321- transformRotateRadians : function ( matVar , q ) {
320+ transformRotateRadians : ` function(matVar, q) {
322321
323322 // Rotating matVar which is known to be identity by q
324323 var xQuat = q[0], yQuat = q[1], zQuat = q[2], wQuat = q[3];
@@ -334,7 +333,7 @@ var MatrixOpsInitial = {
334333 var wxQuat = wQuat * x2Quat;
335334 var wyQuat = wQuat * y2Quat;
336335 var wzQuat = wQuat * z2Quat;
337- // Step 1: Inlines the construction of a quaternion matrix (` quatMat` )
336+ // Step 1: Inlines the construction of a quaternion matrix (' quatMat' )
338337 var quatMat0 = 1 - (yyQuat + zzQuat);
339338 var quatMat1 = xyQuat + wzQuat;
340339 var quatMat2 = xzQuat - wyQuat;
@@ -366,7 +365,7 @@ var MatrixOpsInitial = {
366365 matVar[13] = 0;
367366 matVar[14] = 0;
368367 matVar[15] = 1;
369- }
368+ }`
370369} ;
371370
372371
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