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minor fixes to work with api changes
fixing space game to work multiplayer again
fixes for IE
Results are now persisted and can be viewed
Merge branch 'fpsFix' into webGl
Fixed fps calculation
Fps was off by 11%. Fixed now.
Initial checkin of the webgl benchmark
fixed chess pieces
Changed the batch sprites option to specify the batch size; changed t…
…he default batch size to 3000; added various batch sizes to the test suite.
Fix for sprite textures being in a different random order each draw c…
…all; now they state manage correctly.
Disabling background sprites in the webgl demo to more accurately com…
…pare performance to Google's reference app.
Switched to using requestAnimationFrame when available (and added an …
…option to turn it off).
Added a bunch of performance debugging options.
Added batching of sprites into fewer draw calls.
comms removed, memory test done
added treasure and one more ninja
iframe sizing mistake, url bar hiding on ios only for now
Merge branch 'master' of github.com:facebook/jsgamebench
more memory testing
fixed pvn replay
switched ontouchstart to onclick
moved gameui paralell to gamebody
temporariliy turned off URL bard hiding code since its getting confus…
…ed on android
got rid of one resize
made static version of perf
cleaned up file structure for simple exporting of test apps
fixed pvn to use min.include
tested canvas pixel write trick