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codec.go
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codec.go
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package rps
import (
"github.com/cosmos/cosmos-sdk/codec"
"github.com/cosmos/cosmos-sdk/codec/legacy"
types "github.com/cosmos/cosmos-sdk/codec/types"
sdk "github.com/cosmos/cosmos-sdk/types"
"github.com/cosmos/cosmos-sdk/types/msgservice"
)
// RegisterLegacyAminoCodec registers the necessary interfaces and concrete types
// on the provided LegacyAmino codec. These types are used for Amino JSON serialization.
func RegisterLegacyAminoCodec(cdc *codec.LegacyAmino) {
legacy.RegisterAminoMsg(cdc, &MsgUpdateParams{}, "rps/MsgUpdateParams")
legacy.RegisterAminoMsg(cdc, &MsgNewGame{}, "rps/MsgNewGame")
legacy.RegisterAminoMsg(cdc, &MsgCommitMove{}, "rps/MsgCommitMove")
legacy.RegisterAminoMsg(cdc, &MsgRevealMove{}, "rps/MsgRevealMove")
}
// RegisterInterfaces registers the interfaces types with the interface registry.
func RegisterInterfaces(registry types.InterfaceRegistry) {
registry.RegisterImplementations((*sdk.Msg)(nil),
&MsgUpdateParams{},
&MsgNewGame{},
&MsgCommitMove{},
&MsgRevealMove{},
)
msgservice.RegisterMsgServiceDesc(registry, &_Msg_serviceDesc)
}