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Fall Damage

Public source code contributions from Fall Damage


  1. Build Unreal Engine & games with Jenkins on GKE/GCE

    HCL 16 3

  2. UE4-GHA-BuildSystem Public archive

    Build UE4 games with GitHub + GitHub Actions + Google Cloud

    HCL 9 3

  3. Network objects and object hierarchies by reference or by value with Unity+Photon


  4. Logic for asynchronous loading/unloading of groups of Unity scenes

    C# 2

  5. Structured log file format for UberLogger

    C# 2

  6. Centralized logging for Unity game clients; browse and search in Google Stackdriver Logging

    C# 3 1



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