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/*+**************************************************************************/
/*** ***/
/*** This file is distributed under a BSD license. ***/
/*** See LICENSE.txt for details. ***/
/*** ***/
/**************************************************************************+*/
header
{
#include "wz4lib/poc_ops.hpp"
#include "wz4frlib/wz4_bsp.hpp"
#include "wz4frlib/wz4_mesh.hpp"
#include "wz4frlib/wz4_mesh_ops.hpp"
}
/****************************************************************************/
type Wz4BSP
{
color = 0xff7070f0;
name = "Wz4 BSP";
//flags = render2d;
gui = base3d;
header
{
sImage *img;
}
extern void Show(wObject *obj,wPaintInfo &pi)
{
if(obj && obj->IsType(Wz4BSPType))
{
static const sInt downsample = 1;
sInt tgtSizeX = sMin(pi.Client.SizeX()/downsample,512);
sInt tgtSizeY = sMin(pi.Client.SizeY()/downsample,384);
if(tgtSizeX != img->SizeX || tgtSizeY != img->SizeY)
{
delete img;
img = new sImage(tgtSizeX,tgtSizeY);
}
Wz4BSP *bsp = (Wz4BSP *) obj;
img->Fill(pi.BackColor);
sU32 *ptr = img->Data;
sRay ray;
sVector30 normal, dir;
dir = pi.View->Camera.k;
for(sInt y=0;y<img->SizeY;y++)
{
for(sInt x=0;x<img->SizeX;x++)
{
pi.View->MakeRay(2.0f*x/img->SizeX-1.0f,1.0f-2.0f*y/img->SizeY,ray);
/*ray.Start.Init(0.0f,0.0f,-5.0f);
ray.Dir.Init(4.0f/3.0f*(2.0f*x/img->SizeX-1.0f),1.0f-2.0f*y/img->SizeY,1.0f);
ray.Dir.Unit();*/
sF32 t;
if(bsp->TraceRay(ray,0.0f,1e+20f,t,normal))
{
//sVector31 hit = ray.Start + t * ray.Dir;
//hit = sVector31(hit * 1.5f);
//sInt colR = sClamp<sInt>(hit.x * 127.5f + 127.5f,0,255);
//sInt colG = sClamp<sInt>(hit.y * 127.5f + 127.5f,0,255);
//sInt colB = sClamp<sInt>(hit.z * 127.5f + 127.5f,0,255);
//*ptr = (colR<<16) + (colG<<8) + (colB<<0) + 0xff000000;
sInt col = sClamp<sInt>(sInt(-(normal^dir)*255),0,255);
*ptr = col*0x010101 | 0xff000000;
}
ptr++;
}
}
sRect srcRect(0,0,img->SizeX,img->SizeY);
sStretch2D(img->Data,img->SizeX,srcRect,pi.Client);
}
}
extern void Init()
{
img = new sImage(1,1);
}
extern void Exit()
{
sDelete(img);
}
}
/****************************************************************************/
operator Wz4BSP Polyhedron()
{
parameter
{
int Faces(4..256 step 0.125) = 4;
int nIter(1..200 step 0.125) = 32;
float Power(0..10 step 0.001) = 0.5;
flags Flags("-|dualize");
int RandomSeed(0..255 step 0.125) = 0;
}
code
{
out->MakePolyhedron(para->Faces,para->nIter,para->Power,para->Flags&1,para->RandomSeed);
}
}
operator Wz4BSP FromMesh(Wz4Mesh)
{
parameter
{
flags "Plane thickness (epsilon)" PlaneThickness("Molecular|Tiny|Small|Normal|Large|Huge|San Andreas Gap|Ridiculous")=3;
}
code
{
static const sF32 thick[9] =
{
1e-10f,
3e-7f,
1e-6f,
2e-5f,
1e-4f,
1e-2f,
2.0f,
100.0f,
};
Wz4BSPError err = out->FromMesh(in0,thick[sClamp<sInt>(para->PlaneThickness,0,6)]);
if(err != WZ4BSP_OK)
{
cmd->SetError(Wz4BSPGetErrorString(err));
return 0;
}
}
}
operator Wz4BSP SliceAndDice(Wz4BSP)
{
parameter
{
float MinSize(0..256 step 0.001) = 0;
float MaxSize(0.01..256 step 0.001) = 0.1;
float RandomPlanesAtMin(0..1 step 0.001) = 0.1;
int RandomSeed(0..255 step 0.125) = 1;
int MaxSplits(1..1000000 step 1) = 10000;
}
code
{
out->CopyFrom(in0);
out->MakeRandomSplits(para->RandomPlanesAtMin,sMin(para->MinSize,para->MaxSize),
para->MaxSize,para->RandomSeed,para->MaxSplits);
}
}
operator Wz4Mesh BSPToMesh(Wz4BSP)
{
parameter
{
float Explode(0..16 step 0.001) = 0;
}
code
{
Wz4BSPError err = in0->GeneratePolyhedrons(out,para->Explode);
out->DontClearVertices = 1;
if(err != WZ4BSP_OK)
{
cmd->SetError(Wz4BSPGetErrorString(err));
return 0;
}
}
}
/****************************************************************************/