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Wz3 license

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commit 649ea98a1a32a96303e53597c0af60c7af87faa7 1 parent 4d47373
@rygorous rygorous authored
Showing with 621 additions and 87 deletions.
  1. +23 −0 werkkzeug3/LICENSE.txt
  2. +2 −0  werkkzeug3/_ascbase.cpp
  3. +3 −1 werkkzeug3/_ascbase.hpp
  4. +2 −0  werkkzeug3/_diskitem.cpp
  5. +3 −1 werkkzeug3/_diskitem.hpp
  6. +2 −0  werkkzeug3/_gui.cpp
  7. +2 −0  werkkzeug3/_gui.hpp
  8. +2 −0  werkkzeug3/_intmath.cpp
  9. +2 −0  werkkzeug3/_intmath.hpp
  10. +2 −0  werkkzeug3/_lekktor.cpp
  11. +3 −1 werkkzeug3/_lekktor.hpp
  12. +2 −0  werkkzeug3/_loader.cpp
  13. +2 −0  werkkzeug3/_loader.hpp
  14. +2 −0  werkkzeug3/_mp3.cpp
  15. +2 −0  werkkzeug3/_mp3.hpp
  16. +2 −0  werkkzeug3/_ogg.cpp
  17. +2 −0  werkkzeug3/_ogg.hpp
  18. +2 −0  werkkzeug3/_start.cpp
  19. +2 −0  werkkzeug3/_start.hpp
  20. +2 −0  werkkzeug3/_startdx.hpp
  21. +2 −0  werkkzeug3/_types.cpp
  22. +2 −0  werkkzeug3/_types.hpp
  23. +3 −1 werkkzeug3/_types_unused.cpp
  24. +3 −1 werkkzeug3/_types_unused.hpp
  25. +2 −0  werkkzeug3/_util.cpp
  26. +2 −0  werkkzeug3/_util.hpp
  27. +2 −0  werkkzeug3/_viruz2.cpp
  28. +2 −0  werkkzeug3/_viruz2.hpp
  29. +3 −1 werkkzeug3/_viruz2a.asm
  30. +2 −0  werkkzeug3/_wavefront.cpp
  31. +3 −1 werkkzeug3/_wavefront.hpp
  32. +2 −0  werkkzeug3/_xsi.cpp
  33. +2 −0  werkkzeug3/_xsi.hpp
  34. +2 −0  werkkzeug3/appbrowser.cpp
  35. +2 −0  werkkzeug3/appbrowser.hpp
  36. +2 −0  werkkzeug3/appcube.cpp
  37. +2 −0  werkkzeug3/appcube.hpp
  38. +2 −0  werkkzeug3/appfractal.cpp
  39. +2 −0  werkkzeug3/appfractal.hpp
  40. +2 −0  werkkzeug3/appprefs.cpp
  41. +2 −0  werkkzeug3/appprefs.hpp
  42. +2 −0  werkkzeug3/apptext.cpp
  43. +2 −0  werkkzeug3/apptext.hpp
  44. +2 −0  werkkzeug3/base/_bsplines.cpp
  45. +3 −1 werkkzeug3/base/_bsplines.hpp
  46. +2 −0  werkkzeug3/base/_rygdxt.cpp
  47. +3 −1 werkkzeug3/base/_rygdxt.hpp
  48. +2 −0  werkkzeug3/base/base_config.hpp
  49. +3 −1 werkkzeug3/base/base_data.asm
  50. +2 −0  werkkzeug3/base/base_oplist.cpp
  51. +2 −0  werkkzeug3/base_console/_startconsole.cpp
  52. +3 −1 werkkzeug3/base_console/_startconsole.hpp
  53. +2 −9 werkkzeug3/cubehorde_shader.asc
  54. +3 −1 werkkzeug3/data.asm
  55. +2 −0  werkkzeug3/debuginfo.cpp
  56. +3 −1 werkkzeug3/debuginfo.hpp
  57. +3 −1 werkkzeug3/depack2.asm
  58. +2 −0  werkkzeug3/depacker.asm
  59. +3 −1 werkkzeug3/depacker.cpp
  60. +3 −1 werkkzeug3/depacker.hpp
  61. +3 −1 werkkzeug3/dis.cpp
  62. +3 −1 werkkzeug3/dis.hpp
  63. +2 −0  werkkzeug3/engine.cpp
  64. +3 −1 werkkzeug3/engine.hpp
  65. +2 −0  werkkzeug3/example_cube/main.cpp
  66. +2 −0  werkkzeug3/exepacker.cpp
  67. +2 −0  werkkzeug3/exepacker.hpp
  68. +3 −1 werkkzeug3/fried/bitbuffer.hpp
  69. +3 −1 werkkzeug3/fried/decode.cpp
  70. +3 −1 werkkzeug3/fried/encode.cpp
  71. +3 −1 werkkzeug3/fried/entropy.cpp
  72. +3 −1 werkkzeug3/fried/fried.hpp
  73. +3 −1 werkkzeug3/fried/fried_internal.hpp
  74. +3 −1 werkkzeug3/fried/pixel.cpp
  75. +2 −0  werkkzeug3/fried/quantize.cpp
  76. +2 −0  werkkzeug3/fried/transforms.cpp
  77. +2 −0  werkkzeug3/genbitmap.cpp
  78. +3 −1 werkkzeug3/genbitmap.hpp
  79. +2 −0  werkkzeug3/genblobspline.cpp
  80. +2 −0  werkkzeug3/genblobspline.hpp
  81. +2 −0  werkkzeug3/geneffect.cpp
  82. +2 −0  werkkzeug3/geneffect.hpp
  83. +2 −0  werkkzeug3/geneffectdebris.cpp
  84. +2 −0  werkkzeug3/geneffectdebris.hpp
  85. +3 −1 werkkzeug3/geneffectex.cpp
  86. +2 −0  werkkzeug3/geneffectex.hpp
  87. +2 −0  werkkzeug3/geneffectipp.cpp
  88. +3 −1 werkkzeug3/geneffectipp.hpp
  89. +2 −0  werkkzeug3/gengeloet.cpp
  90. +3 −1 werkkzeug3/gengeloet.hpp
  91. +2 −0  werkkzeug3/genmaterial.cpp
  92. +2 −0  werkkzeug3/genmaterial.hpp
  93. +2 −0  werkkzeug3/genmesh.cpp
  94. +2 −0  werkkzeug3/genmesh.hpp
  95. +2 −0  werkkzeug3/genminmesh.cpp
  96. +2 −0  werkkzeug3/genminmesh.hpp
  97. +2 −0  werkkzeug3/genoverlay.cpp
  98. +2 −0  werkkzeug3/genoverlay.hpp
  99. +2 −0  werkkzeug3/genscene.cpp
  100. +2 −0  werkkzeug3/genscene.hpp
  101. +3 −1 werkkzeug3/genvector.cpp
  102. +3 −1 werkkzeug3/genvector.hpp
  103. +2 −0  werkkzeug3/kdoc.cpp
  104. +2 −0  werkkzeug3/kdoc.hpp
  105. +2 −0  werkkzeug3/kkriegergame.cpp
  106. +2 −0  werkkzeug3/kkriegergame.hpp
  107. +2 −0  werkkzeug3/main.cpp
  108. +3 −1 werkkzeug3/main.hpp
  109. +3 −1 werkkzeug3/maindope.cpp
  110. +3 −1 werkkzeug3/mainplayer.cpp
  111. +2 −0  werkkzeug3/mapfile.cpp
  112. +3 −1 werkkzeug3/mapfile.hpp
  113. +2 −0  werkkzeug3/materials/material11.cpp
  114. +3 −1 werkkzeug3/materials/material11.hpp
  115. +2 −0  werkkzeug3/materials/material11.psh
  116. +2 −0  werkkzeug3/materials/material11.vsh
  117. +3 −1 werkkzeug3/materials/material11ps.hpp
  118. +3 −1 werkkzeug3/materials/material11vs.hpp
  119. +3 −1 werkkzeug3/materials/material20.cpp
  120. +3 −1 werkkzeug3/materials/material20.hpp
  121. +3 −1 werkkzeug3/materials/material20_envi.psh
  122. +2 −0  werkkzeug3/materials/material20_envi.vsh
  123. +2 −0  werkkzeug3/materials/material20_fat.psh
  124. +2 −0  werkkzeug3/materials/material20_fat.vsh
  125. +2 −0  werkkzeug3/materials/material20_light.psh
  126. +2 −0  werkkzeug3/materials/material20_light.vsh
  127. +2 −0  werkkzeug3/materials/material20_tex.psh
  128. +2 −0  werkkzeug3/materials/material20_tex.vsh
  129. +2 −0  werkkzeug3/materials/material20_vcolor.psh
  130. +2 −0  werkkzeug3/materials/material20_vcolor.vsh
  131. +2 −0  werkkzeug3/materials/material20_zfill.psh
  132. +2 −0  werkkzeug3/materials/material20_zfill.vsh
  133. +2 −0  werkkzeug3/materials/materialdirect.cpp
  134. +3 −1 werkkzeug3/materials/materialdirect.hpp
  135. +2 −0  werkkzeug3/materials/rtmanager.cpp
  136. +3 −1 werkkzeug3/materials/rtmanager.hpp
  137. +2 −0  werkkzeug3/meshcoder_unused.cpp
  138. +2 −0  werkkzeug3/novaplayer.cpp
  139. +2 −0  werkkzeug3/novaplayer.hpp
  140. +2 −0  werkkzeug3/packer.cpp
  141. +3 −1 werkkzeug3/packer.hpp
  142. +2 −0  werkkzeug3/pdbfile.cpp
  143. +3 −1 werkkzeug3/pdbfile.hpp
  144. +2 −0  werkkzeug3/player_demo/demo_config.hpp
  145. +3 −1 werkkzeug3/player_demo/demo_data.asm
  146. +2 −0  werkkzeug3/player_demo/demo_oplist.cpp
  147. +3 −1 werkkzeug3/player_demo/minicrt.cpp
  148. +2 −0  werkkzeug3/player_demo/resource.h
  149. +2 −0  werkkzeug3/player_intro/intro_config.hpp
  150. +2 −0  werkkzeug3/player_intro/intro_data.asm
  151. +3 −1 werkkzeug3/player_intro/intro_main.cpp
  152. +2 −0  werkkzeug3/player_intro/intro_oplist.cpp
  153. +3 −1 werkkzeug3/player_intro/introdata.asm
  154. +3 −1 werkkzeug3/player_intro/minirtl.asm
  155. +2 −0  werkkzeug3/player_kkrieger/kkrieger_config.hpp
  156. +2 −0  werkkzeug3/player_kkrieger/kkrieger_data.asm
  157. +3 −1 werkkzeug3/player_kkrieger/kkrieger_main.cpp
  158. +2 −0  werkkzeug3/player_kkrieger/kkrieger_oplist.cpp
  159. +2 −0  werkkzeug3/player_mobile/data.cpp
  160. +2 −0  werkkzeug3/player_mobile/depacker_simple.cpp
  161. +2 −0  werkkzeug3/player_mobile/engine_soft.cpp
  162. +2 −0  werkkzeug3/player_mobile/engine_soft.hpp
  163. +2 −0  werkkzeug3/player_mobile/main.cpp
  164. +2 −0  werkkzeug3/player_mobile/main.hpp
  165. +2 −0  werkkzeug3/player_mobile/pa.cpp
  166. +2 −0  werkkzeug3/player_mobile/pa.hpp
  167. +2 −0  werkkzeug3/player_mobile/player_mobile_config.hpp
  168. +2 −0  werkkzeug3/player_mobile/start_mobile.cpp
  169. +2 −0  werkkzeug3/player_mobile/start_mobile.hpp
  170. +3 −1 werkkzeug3/pngloader/loadpng.cpp
  171. +3 −1 werkkzeug3/pngloader/loadpng.hpp
  172. +2 −0  werkkzeug3/resource.h
  173. +3 −1 werkkzeug3/ronan.cpp
  174. +3 −1 werkkzeug3/ronan.h
  175. +2 −0  werkkzeug3/script.cpp
  176. +2 −0  werkkzeug3/script.hpp
  177. +2 −0  werkkzeug3/shadercodegen.cpp
  178. +3 −1 werkkzeug3/shadercodegen.hpp
  179. +2 −0  werkkzeug3/shadercompile.cpp
  180. +3 −1 werkkzeug3/shadercompile.hpp
  181. +3 −1 werkkzeug3/shadercompile/main.cpp
  182. +3 −1 werkkzeug3/texlibtest/main.cpp
  183. +2 −0  werkkzeug3/w3texlib/_config.hpp
  184. +2 −0  werkkzeug3/w3texlib/_rygdxt.cpp
  185. +3 −1 werkkzeug3/w3texlib/_rygdxt.hpp
  186. +2 −0  werkkzeug3/w3texlib/_start.cpp
  187. +2 −0  werkkzeug3/w3texlib/_start.hpp
  188. +2 −0  werkkzeug3/w3texlib/_types.cpp
  189. +2 −0  werkkzeug3/w3texlib/_types.hpp
  190. +2 −0  werkkzeug3/w3texlib/genbitmap.cpp
  191. +3 −1 werkkzeug3/w3texlib/genbitmap.hpp
  192. +3 −1 werkkzeug3/w3texlib/genvector.cpp
  193. +3 −1 werkkzeug3/w3texlib/genvector.hpp
  194. +3 −1 werkkzeug3/w3texlib/w3texlib.cpp
  195. +3 −1 werkkzeug3/w3texlib/w3texlib.hpp
  196. +2 −0  werkkzeug3/w3texlib/w3texmain.cpp
  197. +3 −1 werkkzeug3/w3texlib/w3texmain.hpp
  198. +2 −0  werkkzeug3/werkkzeug.cpp
  199. +3 −1 werkkzeug3/werkkzeug.hpp
  200. +2 −0  werkkzeug3/werkkzeug3/effect_colorcorrect.psh
  201. +2 −0  werkkzeug3/werkkzeug3/effect_colorcorrect.vsh
  202. +2 −0  werkkzeug3/werkkzeug3/effect_glare.psh
  203. +3 −1 werkkzeug3/werkkzeug3/effect_glare.vsh
  204. +2 −0  werkkzeug3/werkkzeug3/effect_glare2.psh
  205. +2 −0  werkkzeug3/werkkzeug3/effect_glare2.vsh
  206. +2 −0  werkkzeug3/werkkzeug3/effect_glare3.psh
  207. +2 −0  werkkzeug3/werkkzeug3/effect_glare3.vsh
  208. +3 −1 werkkzeug3/werkkzeug3/effect_jpeg.psh
  209. +3 −1 werkkzeug3/werkkzeug3/effect_jpeg.vsh
  210. +2 −0  werkkzeug3/werkkzeug3/geneffectcubes.cpp
  211. +2 −0  werkkzeug3/werkkzeug3/geneffectcubes.hpp
  212. +2 −0  werkkzeug3/werkkzeug3/wz3_data.asm
  213. +2 −0  werkkzeug3/werkkzeug3/wz3_main.cpp
  214. +2 −0  werkkzeug3/werkops.cpp
  215. +3 −1 werkkzeug3/wincalc.cpp
  216. +2 −0  werkkzeug3/wincalc.hpp
  217. +3 −1 werkkzeug3/winnova.cpp
  218. +2 −0  werkkzeug3/winnova.hpp
  219. +3 −1 werkkzeug3/winnovaview.cpp
  220. +2 −0  werkkzeug3/winnovaview.hpp
  221. +2 −0  werkkzeug3/winpage.cpp
  222. +2 −0  werkkzeug3/winpage.hpp
  223. +2 −0  werkkzeug3/winpara.cpp
  224. +3 −1 werkkzeug3/winpara.hpp
  225. +2 −0  werkkzeug3/winspline.cpp
  226. +2 −0  werkkzeug3/winspline.hpp
  227. +2 −0  werkkzeug3/wintimeline.cpp
  228. +2 −0  werkkzeug3/wintimeline.hpp
  229. +2 −0  werkkzeug3/wintool.cpp
  230. +2 −0  werkkzeug3/wintool.hpp
  231. +2 −0  werkkzeug3/winview.cpp
  232. +2 −0  werkkzeug3/winview.hpp
  233. +2 −0  werkkzeug3/wz_mobile/GuiOpPage.hpp
  234. +2 −0  werkkzeug3/wz_mobile/GuiSingleList.hpp
  235. +2 −0  werkkzeug3/wz_mobile/_types2.cpp
  236. +2 −0  werkkzeug3/wz_mobile/_types2.hpp
  237. +2 −0  werkkzeug3/wz_mobile/config.hpp
  238. +2 −0  werkkzeug3/wz_mobile/doc.cpp
  239. +2 −0  werkkzeug3/wz_mobile/doc.hpp
  240. +2 −0  werkkzeug3/wz_mobile/doc2.hpp
  241. +2 −0  werkkzeug3/wz_mobile/docpara.cpp
  242. +2 −0  werkkzeug3/wz_mobile/gen_bitmap.cpp
  243. +3 −1 werkkzeug3/wz_mobile/gen_bitmap.hpp
  244. +2 −0  werkkzeug3/wz_mobile/gen_bitmap_class.cpp
  245. +2 −0  werkkzeug3/wz_mobile/gen_bitmap_class.hpp
  246. +2 −0  werkkzeug3/wz_mobile/gen_mesh.cpp
  247. +2 −0  werkkzeug3/wz_mobile/gen_mesh.hpp
  248. +2 −0  werkkzeug3/wz_mobile/gen_mobmesh.cpp
  249. +2 −0  werkkzeug3/wz_mobile/gen_mobmesh.hpp
  250. +2 −0  werkkzeug3/wz_mobile/main_mobile.cpp
  251. +2 −0  werkkzeug3/wz_mobile/main_mobile.hpp
  252. +2 −0  werkkzeug3/wz_mobile/win_page.cpp
  253. +2 −0  werkkzeug3/wz_mobile/win_page.hpp
  254. +3 −1 werkkzeug3/wz_mobile/win_pagelist.cpp
  255. +2 −0  werkkzeug3/wz_mobile/win_pagelist.hpp
  256. +2 −0  werkkzeug3/wz_mobile/win_para.cpp
  257. +2 −0  werkkzeug3/wz_mobile/win_para.hpp
  258. +2 −0  werkkzeug3/wz_mobile/win_view.cpp
  259. +2 −0  werkkzeug3/wz_mobile/win_view.hpp
  260. +2 −0  werkkzeug3/wz_mobile/win_viewmesh.cpp
  261. +3 −1 werkkzeug3/wz_mobile/win_viewmesh.hpp
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23 werkkzeug3/LICENSE.txt
@@ -0,0 +1,23 @@
+Copyright (c) 2002-2012, Dierk Ohlerich, Fabian Giesen, Thomas Mahlke,
+Christoph Muetze, Tammo Hinrichs, Bastian Zuehlke.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2  werkkzeug3/_ascbase.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_ascbase.hpp"
#include "_startdx.hpp"
View
4 werkkzeug3/_ascbase.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#pragma once
#ifndef __ASCBASE_HPP__
@@ -292,4 +294,4 @@ enum sMaterialBlend
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/_diskitem.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_start.hpp"
#include "_diskitem.hpp"
#if sLINK_GUI
View
4 werkkzeug3/_diskitem.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __DISKITEM_HPP__
#define __DISKITEM_HPP__
#if sLINK_DISKITEM
@@ -212,4 +214,4 @@ class sDIApp : public sDiskItem
/****************************************************************************/
#endif
-#endif
+#endif
View
2  werkkzeug3/_gui.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_gui.hpp"
#include "material11.hpp"
View
2  werkkzeug3/_gui.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GUI_HPP__
#define __GUI_HPP__
View
2  werkkzeug3/_intmath.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_intmath.hpp"
/****************************************************************************/
View
2  werkkzeug3/_intmath.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#pragma once
#include "_types.hpp"
View
2  werkkzeug3/_lekktor.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_lekktor.hpp"
#if sUSE_LEKKTOR
#include <windows.h>
View
4 werkkzeug3/_lekktor.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __LEKTOR_HPP__
#include "_types.hpp"
@@ -18,4 +20,4 @@ void sLekktorExit();
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/_loader.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include <_loader.hpp>
#if sLINK_LOADER
View
2  werkkzeug3/_loader.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef ___LOADER_HPP__
#define ___LOADER_HPP__
View
2  werkkzeug3/_mp3.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_mp3.hpp"
#if sLINK_MP3
View
2  werkkzeug3/_mp3.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef ___MP3_HPP__
#define ___MP3_HPP__
View
2  werkkzeug3/_ogg.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_ogg.hpp"
#if sLINK_OGG
View
2  werkkzeug3/_ogg.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef ___OGG_HPP__
#define ___OGG_HPP__
View
2  werkkzeug3/_start.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_start.hpp"
#include "_startdx.hpp"
View
2  werkkzeug3/_start.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __START_HPP__
#define __START_HPP__
View
2  werkkzeug3/_startdx.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __STARTDX_HPP__
#define __STARTDX_HPP__
View
2  werkkzeug3/_types.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#if !sMOBILE
#include "_start.hpp"
View
2  werkkzeug3/_types.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#pragma once
#ifndef __TYPES_HPP__
View
4 werkkzeug3/_types_unused.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_types_unused.hpp"
@@ -468,4 +470,4 @@ sBool sRectPacker::PackRect(sRect &r)
sF32 sRectPacker::GetRelativeAreaUsed()
{
return 1.0f * AreaUsed / (Size.XSize() * Size.YSize());
-}
+}
View
4 werkkzeug3/_types_unused.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __TYPES_UNUSED_HPP__
#define __TYPES_UNUSED_HPP__
@@ -169,4 +171,4 @@ class sRectPacker
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/_util.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_util.hpp"
#include "_start.hpp"
#include "_startdx.hpp"
View
2  werkkzeug3/_util.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __UTIL_HPP__
#define __UTIL_HPP__
View
2  werkkzeug3/_viruz2.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_viruz2.hpp"
#pragma lekktor(off)
View
2  werkkzeug3/_viruz2.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef ___VIRUZ2_HPP__
#define ___VIRUZ2_HPP__
View
4 werkkzeug3/_viruz2a.asm
@@ -1,3 +1,5 @@
+; This file is distributed under a BSD license. See LICENSE.txt for details.
+
;#####################################################################################
;
;
@@ -5875,4 +5877,4 @@ _synthGetSpeechMem@4:
global _ficken@0
_ficken@0:
lea eax,[SRfcobasefrq]
- ret
+ ret
View
2  werkkzeug3/_wavefront.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include <algorithm>
#include "_wavefront.hpp"
View
4 werkkzeug3/_wavefront.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __WAVEFRONT_HPP__
#define __WAVEFRONT_HPP__
@@ -120,4 +122,4 @@ class OBJFileReader : public WavefrontFileReader
//-----------------------------------------------------------------------------
-#endif
+#endif
View
2  werkkzeug3/_xsi.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_xsi.hpp"
#include "_util.hpp"
View
2  werkkzeug3/_xsi.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef ___XSI_HPP__
#define ___XSI_HPP__
View
2  werkkzeug3/appbrowser.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "appbrowser.hpp"
/****************************************************************************/
View
2  werkkzeug3/appbrowser.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __APP_BROWSER_HPP__
#define __APP_BROWSER_HPP__
View
2  werkkzeug3/appcube.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "appcube.hpp"
#include "_startdx.hpp"
View
2  werkkzeug3/appcube.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __APP_CUBE_HPP__
#define __APP_CUBE_HPP__
View
2  werkkzeug3/appfractal.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "appfractal.hpp"
#include "material11.hpp"
View
2  werkkzeug3/appfractal.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __APP_FRACTAL_HPP__
#define __APP_FRACTAL_HPP__
View
2  werkkzeug3/appprefs.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "appprefs.hpp"
/****************************************************************************/
View
2  werkkzeug3/appprefs.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __APP_PREFS_HPP__
#define __APP_PREFS_HPP__
View
2  werkkzeug3/apptext.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "apptext.hpp"
/****************************************************************************/
View
2  werkkzeug3/apptext.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __APP_TEXT_HPP__
#define __APP_TEXT_HPP__
View
2  werkkzeug3/base/_bsplines.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_bsplines.hpp"
#include <malloc.h>
View
4 werkkzeug3/base/_bsplines.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __BSPLINES_HPP__
#define __BSPLINES_HPP__
@@ -51,4 +53,4 @@ class sBSpline
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/base/_rygdxt.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_rygdxt.hpp"
View
4 werkkzeug3/base/_rygdxt.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __RYGDXT_HPP__
#define __RYGDXT_HPP__
@@ -16,4 +18,4 @@ void sCompressDXTBlock(sU8 *dest,const sU32 *src,sBool alpha,sInt quality);
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/base/base_config.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
/****************************************************************************/
View
4 werkkzeug3/base/base_data.asm
@@ -1,3 +1,5 @@
+; This file is distributed under a BSD license. See LICENSE.txt for details.
+
; data files
bits 32
@@ -24,4 +26,4 @@ _depacker2Size dd $-_depacker2
_Skin05 incbin "../skin06.tga"
align 4
_SplashTGA incbin "../splash.tga"
-
+
View
2  werkkzeug3/base/base_oplist.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "kdoc.hpp"
#include "genbitmap.hpp"
#include "genmaterial.hpp"
View
2  werkkzeug3/base_console/_startconsole.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_startconsole.hpp"
#define WIN32_LEAN_AND_MEAN
View
4 werkkzeug3/base_console/_startconsole.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __STARTCONSOLE_HPP__
#define __STARTCONSOLE_HPP__
@@ -44,4 +46,4 @@ struct sSystem_
extern sSystem_ *sSystem;
-#endif
+#endif
View
11 werkkzeug3/cubehorde_shader.asc
@@ -1,11 +1,4 @@
-/*+**************************************************************************/
-/*** ***/
-/*** Copyright (C) by Dierk Ohlerich ***/
-/*** all rights reserverd ***/
-/*** ***/
-/*** To license this software, please contact the copyright holder. ***/
-/*** ***/
-/**************************************************************************+*/
+// This file is distributed under a BSD license. See LICENSE.txt for details.
asc
{
@@ -626,4 +619,4 @@ shader BlurShader : sASCMaterial
}
}
}
-};
+};
View
4 werkkzeug3/data.asm
@@ -1,3 +1,5 @@
+; This file is distributed under a BSD license. See LICENSE.txt for details.
+
; data files
bits 32
@@ -57,4 +59,4 @@ _depackerSize dd $-_depacker
_depacker2 incbin sOUTDIR/depack2.bin"
_depacker2Size dd $-_depacker2
- %endif
+ %endif
View
2  werkkzeug3/debuginfo.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "mapfile.hpp"
#include <algorithm>
View
4 werkkzeug3/debuginfo.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __DEBUGINFO_HPP__
#define __DEBUGINFO_HPP__
@@ -109,4 +111,4 @@ class ReorderBuffer
/****************************************************************************/
-#endif
+#endif
View
4 werkkzeug3/depack2.asm
@@ -1,3 +1,5 @@
+; This file is distributed under a BSD license. See LICENSE.txt for details.
+
; dispack decoder
; ryg/farbrausch 2003
@@ -353,4 +355,4 @@ Tables:
db "DEPACKTABLE"
times (256-($-Tables)) db 0
; the third table is implemented as code
-
+
View
2  werkkzeug3/depacker.asm
@@ -1,3 +1,5 @@
+; This file is distributed under a BSD license. See LICENSE.txt for details.
+
; kkrunchy depacker
bits 32
View
4 werkkzeug3/depacker.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "depacker.hpp"
@@ -160,4 +162,4 @@ sU32 CCADepacker(sU8 *dst,const sU8 *src,TokenizeCallback cb,void *cbuser)
return 0;
}
-/****************************************************************************/
+/****************************************************************************/
View
4 werkkzeug3/depacker.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __DEPACKER_HPP_
#define __DEPACKER_HPP_
@@ -11,4 +13,4 @@ extern "C" sU32 __stdcall CCADepackerA(sU8 *dst,const sU8 *src);
/****************************************************************************/
-#endif
+#endif
View
4 werkkzeug3/dis.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "dis.hpp"
#include "mapfile.hpp"
@@ -832,4 +834,4 @@ void DisUnFilter(sU8 *packed,sU8 *dest,sU32 oldAddr,sU32 newAddr,ReorderBuffer &
memory += dest - start;
}
-}
+}
View
4 werkkzeug3/dis.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __DIS_HPP__
#define __DIS_HPP__
@@ -83,4 +85,4 @@ void DisUnFilter(sU8 *packed,sU8 *dest,sU32 oldAddr,sU32 newAddr,class ReorderBu
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/engine.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "engine.hpp"
#include "genmesh.hpp"
#include "genminmesh.hpp"
View
4 werkkzeug3/engine.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __ENGINE_HPP__
#define __ENGINE_HPP__
@@ -340,4 +342,4 @@ extern Engine_ *Engine;
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/example_cube/main.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_util.hpp"
#include "_gui.hpp"
View
2  werkkzeug3/exepacker.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "exepacker.hpp"
#include "packer.hpp"
View
2  werkkzeug3/exepacker.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __EXEPACKER_HPP_
#define __EXEPACKER_HPP_
View
4 werkkzeug3/fried/bitbuffer.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// lowlevel bitstream functions.
// quite fast.
@@ -138,4 +140,4 @@ namespace FRIED
};
}
-#endif
+#endif
View
4 werkkzeug3/fried/decode.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// decoding functions.
@@ -534,4 +536,4 @@ sBool LoadFRIED(const sU8 *data,sInt size,sInt &xout,sInt &yout,sU8 *&dataout)
delete[] ctx.CK;
return dataout != 0;
-}
+}
View
4 werkkzeug3/fried/encode.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// encoding functions.
@@ -451,4 +453,4 @@ sU8 *SaveFRIED(const sU8 *image,sInt xsize,sInt ysize,sInt flags,sInt quality,sI
// return the packed data
return ctx.Bits;
-}
+}
View
4 werkkzeug3/fried/entropy.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// entropy coding routines.
// need cleanup
@@ -378,4 +380,4 @@ namespace FRIED
return coder.BytesRead();
}
-}
+}
View
4 werkkzeug3/fried/fried.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __FRIED_HPP__
#define __FRIED_HPP__
@@ -13,4 +15,4 @@
sBool LoadFRIED(const sU8 *data,sInt size,sInt &xout,sInt &yout,sU8 *&dataout);
sU8 *SaveFRIED(const sU8 *image,sInt xsize,sInt ysize,sInt flags,sInt quality,sInt &outsize);
-#endif
+#endif
View
4 werkkzeug3/fried/fried_internal.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// internal interface (everything that shouldn't be visible to the public)
@@ -104,4 +106,4 @@ namespace FRIED
void color_x_convert_inv(sInt cols,sInt colsPad,const sS16 *src,sU8 *dst);
}
-#endif
+#endif
View
4 werkkzeug3/fried/pixel.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// pixel processing innerloops.
// (color conversion and such)
@@ -178,4 +180,4 @@ namespace FRIED
*dst++ = 255;
}
}
-}
+}
View
2  werkkzeug3/fried/quantize.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// quantization functions.
View
2  werkkzeug3/fried/transforms.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// FRIED
// transform innerloops
View
2  werkkzeug3/genbitmap.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "genbitmap.hpp"
#include "fried/fried.hpp"
#include "mmintrin.h"
View
4 werkkzeug3/genbitmap.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENBITMAP__
#define __GENBITMAP__
@@ -109,4 +111,4 @@ extern sInt GenBitmapDefaultFormat;
/****************************************************************************/
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/genblobspline.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "genblobspline.hpp"
#include "werkkzeug.hpp"
#include "genoverlay.hpp"
View
2  werkkzeug3/genblobspline.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#pragma once
#include "_types.hpp"
#include "kdoc.hpp"
View
2  werkkzeug3/geneffect.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "geneffect.hpp"
#include "genmaterial.hpp"
#include "genbitmap.hpp"
View
2  werkkzeug3/geneffect.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENEFFECT_HPP__
#define __GENEFFECT_HPP__
View
2  werkkzeug3/geneffectdebris.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "geneffectdebris.hpp"
#include "genminmesh.hpp"
View
2  werkkzeug3/geneffectdebris.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENEFFECTDEBRIS_HPP__
#define __GENEFFECTDEBRIS_HPP__
View
4 werkkzeug3/geneffectex.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "geneffect.hpp"
#include "genmaterial.hpp"
#include "genbitmap.hpp"
@@ -2109,4 +2111,4 @@ void __stdcall Exec_Effect_ImageJukebox(KOp *op,KEnvironment *kenv,sInt pass,sIn
sSystem->GeoDraw(geo);
sSystem->GeoRem(geo);
-}
+}
View
2  werkkzeug3/geneffectex.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENEFFECTEX_HPP__
#define __GENEFFECTEX_HPP__
View
2  werkkzeug3/geneffectipp.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "engine.hpp"
#include "geneffectipp.hpp"
View
4 werkkzeug3/geneffectipp.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENEFFECTIPP_HPP__
#define __GENEFFECTIPP_HPP__
@@ -20,4 +22,4 @@ void __stdcall Exec_Effect_ColorCorrection(KOp *op,KEnvironment *kenv,sInt pass,
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/gengeloet.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "kdoc.hpp"
#include "genbitmap.hpp"
View
4 werkkzeug3/gengeloet.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENGELOET__
#define __GENGELOET__
@@ -19,4 +21,4 @@ void __stdcall Exec_Effect_GeloetMesh(KOp *op,KEnvironment *kenv,sF32 animate,sI
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/genmaterial.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "genmaterial.hpp"
#include "genmesh.hpp"
#include "genoverlay.hpp"
View
2  werkkzeug3/genmaterial.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENMATERIAL__
#define __GENMATERIAL__
View
2  werkkzeug3/genmesh.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "genmesh.hpp"
#include "genmaterial.hpp"
#include "genbitmap.hpp"
View
2  werkkzeug3/genmesh.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENMESH2_HPP__
#define __GENMESH2_HPP__
View
2  werkkzeug3/genminmesh.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "genminmesh.hpp"
#include "genmaterial.hpp"
#include "genbitmap.hpp"
View
2  werkkzeug3/genminmesh.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#pragma once
#include "kdoc.hpp"
#include "engine.hpp"
View
2  werkkzeug3/genoverlay.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "genoverlay.hpp"
#include "genmesh.hpp"
#include "genbitmap.hpp"
View
2  werkkzeug3/genoverlay.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENOVERLAY_HPP__
#define __GENOVERLAY_HPP__
View
2  werkkzeug3/genscene.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_start.hpp"
#include "genscene.hpp"
#include "genmesh.hpp"
View
2  werkkzeug3/genscene.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENSCENE__
#define __GENSCENE__
View
4 werkkzeug3/genvector.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "genvector.hpp"
#include "genbitmap.hpp"
#include "_start.hpp"
@@ -658,4 +660,4 @@ GenBitmap * __stdcall Bitmap_VectorPath(KOp *op,GenBitmap *bm,sU32 color,sInt fl
raster.renderPath(path, color, flags & 1);
return bm;
-}
+}
View
4 werkkzeug3/genvector.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __GENVECTOR_HPP__
#define __GENVECTOR_HPP__
@@ -12,4 +14,4 @@ GenBitmap * __stdcall Bitmap_VectorPath(KOp *op,GenBitmap *bm,sU32 color,sInt fl
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/kdoc.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "kdoc.hpp"
#include "genbitmap.hpp"
View
2  werkkzeug3/kdoc.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __KDOC_HPP__
#define __KDOC_HPP__
View
2  werkkzeug3/kkriegergame.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "kkriegergame.hpp"
#include "genmesh.hpp"
#include "engine.hpp"
View
2  werkkzeug3/kkriegergame.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __KKRIEGERGAME_HPP__
#define __KKRIEGERGAME_HPP__
View
2  werkkzeug3/main.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_start.hpp"
#include "_startdx.hpp"
View
4 werkkzeug3/main.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __MAIN_HPP__
#define __MAIN_HPP__
@@ -8,4 +10,4 @@
/****************************************************************************/
-#endif
+#endif
View
4 werkkzeug3/maindope.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_start.hpp"
#include "_gui.hpp"
@@ -722,4 +724,4 @@ sBool sAppHandler(sInt code,sU32 value)
}
return sTRUE;
-}
+}
View
4 werkkzeug3/mainplayer.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_start.hpp"
#include "_viruz2.hpp"
@@ -583,4 +585,4 @@ sBool sAppHandler(sInt code,sDInt value)
}
return sTRUE;
-}
+}
View
2  werkkzeug3/mapfile.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "mapfile.hpp"
#include "debuginfo.hpp"
View
4 werkkzeug3/mapfile.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __MAPFILE_HPP_
#define __MAPFILE_HPP_
@@ -21,4 +23,4 @@ class MAPFileReader : public DebugInfoReader
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/materials/material11.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_startdx.hpp"
#include "material11.hpp"
View
4 werkkzeug3/materials/material11.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __MATERIAL11_HPP__
#define __MATERIAL11_HPP__
@@ -230,4 +232,4 @@ class sMaterial11 : public sMaterial // order+size must match material operator
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/materials/material11.psh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
ps.1.1
// constants / flag data layout
View
2  werkkzeug3/materials/material11.vsh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
vs.1.1
// constants / flag data layout
View
4 werkkzeug3/materials/material11ps.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// this file is automatically generated from 'material11.psh', do not edit!
static sU32 g_material11_psh[] = {
@@ -49,4 +51,4 @@ static sU32 g_material11_psh[] = {
0x0200e005,0x800f0006,0x1e1c0000,0x0200e005,0x800f0007,0x1e1d0000,0x43000005,
0x80080000,0x80e40006,0x80e40007,0x0000e001,0x0200e005,0x800f0008,0x1e1c0000,
0x42000001,0x80080000,0x80e40008,0x0000e003,0x0000e003,0x0000ffff,
-};
+};
View
4 werkkzeug3/materials/material11vs.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// this file is automatically generated from 'material11.vsh', do not edit!
static sU32 g_material11_vsh[] = {
@@ -87,4 +89,4 @@ static sU32 g_material11_vsh[] = {
0xe0040000,0x80e4000c,0x80e40005,0x0100e006,0x00000103,0x0100e007,0x00001101,
0x0000e003,0x04000004,0xe0070000,0x80e40000,0xa0ff0005,0xa0e40005,0x0100e006,
0x00000104,0x0000e003,0x0000e003,0x0000ffff,
-};
+};
View
4 werkkzeug3/materials/material20.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_startdx.hpp"
#include "material20.hpp"
@@ -728,4 +730,4 @@ void sMaterial20VColor::Set(const sMaterialEnv &env)
/****************************************************************************/
-#endif
+#endif
View
4 werkkzeug3/materials/material20.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __MATERIAL20_HPP__
#define __MATERIAL20_HPP__
@@ -124,4 +126,4 @@ class sMaterial20VColor : public sMaterial20Base
/****************************************************************************/
-#endif
+#endif
View
4 werkkzeug3/materials/material20_envi.psh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
ps.2.0
// material 2.0: envi pass (pixel shader)
@@ -96,4 +98,4 @@ if Flags[7]
mul color.rgb,color,normalMap.a
endif
-mov oC0,color
+mov oC0,color
View
2  werkkzeug3/materials/material20_envi.vsh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
vs.2.0
// material 2.0: envi pass (vertex shader)
View
2  werkkzeug3/materials/material20_fat.psh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
ps.2.0
// material 2.0: fat shader (pixel shader)
View
2  werkkzeug3/materials/material20_fat.vsh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
vs.2.0
// material 2.0: fat shader (vertex shader)
View
2  werkkzeug3/materials/material20_light.psh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
ps.2.0
// material 2.0: light pass (pixel shader)
View
2  werkkzeug3/materials/material20_light.vsh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
vs.2.0
// material 2.0: light pass (vertex shader)
View
2  werkkzeug3/materials/material20_tex.psh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
ps.2.0
// material 2.0: texture pass (pixel shader)
View
2  werkkzeug3/materials/material20_tex.vsh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
vs.2.0
// material 2.0: texture pass (vertex shader)
View
2  werkkzeug3/materials/material20_vcolor.psh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
ps.2.0
// material 2.0: vertex color pass (pixel shader)
View
2  werkkzeug3/materials/material20_vcolor.vsh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
vs.2.0
// material 2.0: vertex color pass (vertex shader)
View
2  werkkzeug3/materials/material20_zfill.psh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
ps.2.0
// material 2.0: zfill pass (pixel shader)
View
2  werkkzeug3/materials/material20_zfill.vsh
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
vs.2.0
// material 2.0: zfill pass (vertex shader)
View
2  werkkzeug3/materials/materialdirect.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "materialdirect.hpp"
#include "shadercodegen.hpp"
View
4 werkkzeug3/materials/materialdirect.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __MATERIALDIRECT_HPP__
#define __MATERIALDIRECT_HPP__
@@ -25,4 +27,4 @@ class sMaterialDirect : public sMaterial
void Set(const sMaterialEnv &env);
};
-#endif
+#endif
View
2  werkkzeug3/materials/rtmanager.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_start.hpp"
#include "rtmanager.hpp"
View
4 werkkzeug3/materials/rtmanager.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __RTMANAGER_HPP__
#define __RTMANAGER_HPP__
@@ -48,4 +50,4 @@ extern RenderTargetManager_ *RenderTargetManager;
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/meshcoder_unused.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
/****************************************************************************/
/****************************************************************************/
View
2  werkkzeug3/novaplayer.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#if !sPLAYER
View
2  werkkzeug3/novaplayer.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#pragma once
#include "kdoc.hpp"
#include "script.hpp"
View
2  werkkzeug3/packer.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "packer.hpp"
#include "depacker.hpp"
View
4 werkkzeug3/packer.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __PACKER_HPP_
#define __PACKER_HPP_
@@ -322,4 +324,4 @@ class APackPackerBackEnd: public PackerBackEnd
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/pdbfile.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "debuginfo.hpp"
#include "pdbfile.hpp"
View
4 werkkzeug3/pdbfile.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#ifndef __PDBFILE_HPP_
#define __PDBFILE_HPP_
@@ -27,4 +29,4 @@ class PDBFileReader : public DebugInfoReader
/****************************************************************************/
-#endif
+#endif
View
2  werkkzeug3/player_demo/demo_config.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
/****************************************************************************/
View
4 werkkzeug3/player_demo/demo_data.asm
@@ -1,3 +1,5 @@
+; This file is distributed under a BSD license. See LICENSE.txt for details.
+
; data files
bits 32
@@ -11,4 +13,4 @@
_DebugData: ;incbin "../data/debris/debris.kx"
_LoaderTune: ;incbin "../data/debris/debrisfx_beta_edited.v2m"
_LoaderTuneSize dd $-_LoaderTune
-
+
View
2  werkkzeug3/player_demo/demo_oplist.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "kdoc.hpp"
#include "genbitmap.hpp"
#include "genmaterial.hpp"
View
4 werkkzeug3/player_demo/minicrt.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
// mini c-runtime library
#include "_types.hpp"
@@ -220,4 +222,4 @@ extern "C"
}
}
-#endif
+#endif
View
2  werkkzeug3/player_demo/resource.h
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by demo_resource.rc
View
2  werkkzeug3/player_intro/intro_config.hpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
/****************************************************************************/
View
2  werkkzeug3/player_intro/intro_data.asm
@@ -1,3 +1,5 @@
+; This file is distributed under a BSD license. See LICENSE.txt for details.
+
data files
bits 32
View
4 werkkzeug3/player_intro/intro_main.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "_types.hpp"
#include "_start.hpp"
#include "_viruz2.hpp"
@@ -340,4 +342,4 @@ sBool sAppHandler(sInt code,sDInt value)
}
return sTRUE;
-}
+}
View
2  werkkzeug3/player_intro/intro_oplist.cpp
@@ -1,3 +1,5 @@
+// This file is distributed under a BSD license. See LICENSE.txt for details.
+
#include "kdoc.hpp"
#include "genbitmap.hpp"