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  • responsive final stats
  • improved tunnel tokens positions, artwork addon can defines tunnel shape and position
  • fix bazaar - all tiles in auction are now random and chosen independently ( saved games with bazaar from previous version are not compatilble !!! )
  • fix field score in final game statistics
  • fix tile distribution dialog for connected clients when "hide remaining tiles cheat sheet" is enabled
  • fix: Count of Carcassonne expansion can be added only once to game
  • fix no feedback from "Load Setup From File" button (now switch to Tiles tab same as load on favorite setup)
  • fix: Watchtowers meeple bonus is not count from special meeples
  • fix: in some cases prisoners can have wrong color in sidebar
  • classic artwork, several glitches and wrong shapes corrected
  • artworks - shape definition allows extended shape transformations and deriving shapes from others
  • use webkit native websockets instead of ws library
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  • "play online" - public play server - players can be behing NAT, keeps persistent games even if no player is online...
  • saving game setup redesigned - added favorite setups section
  • add basic final game statistics (to be improved in next versions)
  • timer - make countdown more smooth and accurate
  • make action panel more repsponsive - show smaller icons when window is small and too much actions are displayed
  • fix: portal is now enabled by default for princess & dragon expansion
  • engine fix: castle phase - do not offer castle actions improperly
  • engine fix: coat of arms + siege and cathedral scoring
  • engine fix: do not score disabled features from addons when addon is not active
  • improved error dialog, doesn't block app window
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  • game can be played with multiple meeples of same type
  • fan expansions from addons can provide description and links (eg. point to rules, boardgamegeek.com page etc.)
  • fix: deployment on labyrinth for advanced variant - deployment wasn't allowed in all valid cases)
  • fix: C1 wagon move was broken for several tiles
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  • hot fix for broken Ferries and Flying Machine (embarrassing bug, unfortunately not covered by automated tests)
  • prev 5.7.2: The Watchtowers expansion, addons support (The City Gates, The Wells) ....
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  • The Watchtowers expansion
  • addons support - expansions / artworks are possible
  • The City Gates and The Wells as referential addons (thx to Fancarpedia)
  • new points breakdown ui
  • show download progress when downloading classic artwork, show warning when it fails
  • tiles dialog show also count of tiles hidden under hills
  • tiles dialog add option to show available remaining tiles only
  • fix: zoom with keyboard
  • fix: tiles dialog crash for loaded games
  • breaking changes: addons brings internal changes which implies backward saved games incompatibility
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5.6.1

  • adjusted transparency for active player colored background
  • farm scoring breakdown enhancements (missing pig bonus for castle items and adjacent City of Carcassonne)
  • fix: undo button confirms actions instead doing undo
  • fix: scoring breakdown height on small screens

5.6.0

  • small screens layout enhancements (mainly player list)
  • game setup overview (and dialog during game) shows changed rules
  • tiles dialog shows always total count. (only remaining count can be hidden by game option)
  • added undo button to action confirmation
  • added option for player list rotation (active player can be on top)
  • game setup can be saved
  • active player is indicated by colored background
  • both active player indicators (triangle, background) can be disabled in settings
  • fix: auction bid must be higher then prev one
  • ui fix: display missing gained points in history if first player auctioned tile
  • ui fix: rule checkbox color for dark theme
  • ui fix: awarded trade resources are displayed next each other in player list
  • ui fix: fairy barely not visible under mage/witch when placed on same place
  • Electron upgraded to version 12
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  • small screens layout enhancements (mainly player list)
  • game setup overview (and dialog during game) shows changed rules
  • tiles dialog shows always total count. (only remaining count can be hidden by game option)
  • added undo button to action confirmation
  • added option for player list rotation (active player can be on top)
  • game setup can be saved
  • active player is indicated by colored background
  • both active player indicators (triangle, background) can be disabled in settings
  • fix: auction bid must be higher then prev one
  • ui fix: display missing gained points in history if first player auctioned tile
  • ui fix: rule checkbox color for dark theme
  • ui fix: awarded trade resources are displayed next each other in player list
  • ui fix: fairy barely not visible under mage/witch when placed on same place
  • Electron upgraded to version 12
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  • fix: everyone can buy each other imprisoned follower
  • fix: move from the City of C. ignores follower type selected by a player
  • fix: wagon shouldn't be allowed to move on Monastery with follower already placed as abbot
  • fix: wagon moved on Monastery should be allowed to select deployment as monk or as abbot
  • fix: don't allow phantom and magic portal placement on alredy occupied labyrinth
  • fix: wagon should be able to move to an unoccupied labyrinth road branch
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  • rules: player can pay ransom only if has at least 3 points
  • fix: remaining tiles count - subtract also removed tiles (removed because no placement was available when drawn)
  • ui enhancement: wagon hit was added, pointing to source feature when use can move wagon