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fdar0536/VapourSynth-Contra-Sharpen-mod
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Original Post https://www.nmm-hd.org/newbbs/viewtopic.php?t=1809 Usage: ################################## import vapoursynth as vs import CSMOD as cs core = vs.get_core() src = core.lsmas.LWLibavSource('xxx.mp4') cs = cs.CSMOD(src) cs.set_output() ################################## Params refers here https://www.nmm-hd.org/newbbs/viewtopic.php?f=7&t=781 Changelog: 1. change "ss_hq[bool]" to int(0~2). #0 using non-ringing Spline64Resize when (ss_w*ss_h < 3.0625) otherwise using nnedi3 with pscrn=2. #1 using nnedi3 in super sampling, but "pscrn" always sets to "1" (much slower but better quality) #2 using nnedi3 in super sampling, but "pscrn" always sets to "2" (faster, in other words, depth will be dithered to 8bit when necessary) 2. add "showmask[bool]" to output internal mask. 3. add greyscale support. 4. remove "ssoutc[bool]", output chroma will always be fixed when "ssout=True" 5. internal greyscale process when "chroma=False" (10% Faster). 6. custom "kernel", "filter_ss", "filter_nr" are available but a little different. See Py files for details. 7. remove "deband" preset and related params. You can use custom "filter_nr" instead. 8. change "secure[bool]" to float, controls Threshold to avoid banding & oil painting (or face wax) effect of sharpening, set 0 to disable it.
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