From 9227149e48a32456073b47fba169f79e09bce091 Mon Sep 17 00:00:00 2001 From: Frank Gennari Date: Sun, 12 Aug 2018 17:40:29 -0700 Subject: [PATCH] Adding missing glm files to dependencies/glm --- dependencies/gli/external/glm/CMakeLists.txt | 77 + dependencies/gli/external/glm/common.hpp | 534 ++++ .../gli/external/glm/detail/_features.hpp | 397 +++ .../gli/external/glm/detail/_fixes.hpp | 30 + .../gli/external/glm/detail/_noise.hpp | 87 + .../gli/external/glm/detail/_swizzle.hpp | 796 +++++ .../gli/external/glm/detail/_swizzle_func.hpp | 685 ++++ .../gli/external/glm/detail/_vectorize.hpp | 131 + .../glm/detail/compute_vector_relational.hpp | 28 + .../gli/external/glm/detail/dummy.cpp | 186 ++ .../gli/external/glm/detail/func_common.hpp | 427 +++ .../gli/external/glm/detail/func_common.inl | 826 +++++ .../external/glm/detail/func_common_simd.inl | 231 ++ .../external/glm/detail/func_exponential.hpp | 103 + .../external/glm/detail/func_exponential.inl | 146 + .../glm/detail/func_exponential_simd.inl | 35 + .../external/glm/detail/func_geometric.hpp | 113 + .../external/glm/detail/func_geometric.inl | 247 ++ .../glm/detail/func_geometric_simd.inl | 99 + .../gli/external/glm/detail/func_integer.hpp | 203 ++ .../gli/external/glm/detail/func_integer.inl | 378 +++ .../external/glm/detail/func_integer_simd.inl | 68 + .../gli/external/glm/detail/func_matrix.hpp | 147 + .../gli/external/glm/detail/func_matrix.inl | 401 +++ .../external/glm/detail/func_matrix_simd.inl | 95 + .../gli/external/glm/detail/func_packing.hpp | 168 + .../gli/external/glm/detail/func_packing.inl | 190 ++ .../external/glm/detail/func_packing_simd.inl | 9 + .../glm/detail/func_trigonometric.hpp | 176 ++ .../glm/detail/func_trigonometric.inl | 200 ++ .../glm/detail/func_trigonometric_simd.inl | 0 .../glm/detail/func_vector_relational.hpp | 111 + .../glm/detail/func_vector_relational.inl | 105 + .../detail/func_vector_relational_simd.inl | 9 + dependencies/gli/external/glm/detail/glm.cpp | 259 ++ .../gli/external/glm/detail/precision.hpp | 66 + .../gli/external/glm/detail/qualifier.hpp | 67 + .../gli/external/glm/detail/setup.hpp | 787 +++++ .../gli/external/glm/detail/type_float.hpp | 67 + .../gli/external/glm/detail/type_gentype.hpp | 195 ++ .../gli/external/glm/detail/type_gentype.inl | 341 ++ .../gli/external/glm/detail/type_half.hpp | 19 + .../gli/external/glm/detail/type_half.inl | 244 ++ .../gli/external/glm/detail/type_int.hpp | 306 ++ .../gli/external/glm/detail/type_mat.hpp | 766 +++++ .../gli/external/glm/detail/type_mat.inl | 3 + .../gli/external/glm/detail/type_mat2x2.hpp | 182 ++ .../gli/external/glm/detail/type_mat2x2.inl | 475 +++ .../gli/external/glm/detail/type_mat2x3.hpp | 164 + .../gli/external/glm/detail/type_mat2x3.inl | 449 +++ .../gli/external/glm/detail/type_mat2x4.hpp | 166 + .../gli/external/glm/detail/type_mat2x4.inl | 458 +++ .../gli/external/glm/detail/type_mat3x2.hpp | 172 + .../gli/external/glm/detail/type_mat3x2.inl | 482 +++ .../gli/external/glm/detail/type_mat3x3.hpp | 189 ++ .../gli/external/glm/detail/type_mat3x3.inl | 551 ++++ .../gli/external/glm/detail/type_mat3x4.hpp | 171 + .../gli/external/glm/detail/type_mat3x4.inl | 522 ++++ .../gli/external/glm/detail/type_mat4x2.hpp | 176 ++ .../gli/external/glm/detail/type_mat4x2.inl | 527 ++++ .../gli/external/glm/detail/type_mat4x3.hpp | 176 ++ .../gli/external/glm/detail/type_mat4x3.inl | 551 ++++ .../gli/external/glm/detail/type_mat4x4.hpp | 194 ++ .../gli/external/glm/detail/type_mat4x4.inl | 657 ++++ .../external/glm/detail/type_mat4x4_simd.inl | 7 + .../gli/external/glm/detail/type_vec.hpp | 562 ++++ .../gli/external/glm/detail/type_vec.inl | 2 + .../gli/external/glm/detail/type_vec1.hpp | 0 .../gli/external/glm/detail/type_vec1.inl | 551 ++++ .../gli/external/glm/detail/type_vec2.hpp | 387 +++ .../gli/external/glm/detail/type_vec2.inl | 876 ++++++ .../gli/external/glm/detail/type_vec3.hpp | 408 +++ .../gli/external/glm/detail/type_vec3.inl | 992 ++++++ .../gli/external/glm/detail/type_vec4.hpp | 453 +++ .../gli/external/glm/detail/type_vec4.inl | 966 ++++++ .../external/glm/detail/type_vec4_simd.inl | 458 +++ dependencies/gli/external/glm/exponential.hpp | 108 + dependencies/gli/external/glm/ext.hpp | 101 + dependencies/gli/external/glm/ext/vec1.hpp | 398 +++ dependencies/gli/external/glm/ext/vec1.inl | 0 .../external/glm/ext/vector_relational.hpp | 93 + .../external/glm/ext/vector_relational.inl | 46 + dependencies/gli/external/glm/fwd.hpp | 2572 +++++++++++++++ dependencies/gli/external/glm/geometric.hpp | 116 + dependencies/gli/external/glm/glm.hpp | 117 + .../gli/external/glm/gtc/bitfield.hpp | 228 ++ .../gli/external/glm/gtc/bitfield.inl | 515 +++ .../gli/external/glm/gtc/color_space.hpp | 56 + .../gli/external/glm/gtc/color_space.inl | 85 + .../gli/external/glm/gtc/constants.hpp | 175 ++ .../gli/external/glm/gtc/constants.inl | 181 ++ dependencies/gli/external/glm/gtc/epsilon.hpp | 60 + dependencies/gli/external/glm/gtc/epsilon.inl | 83 + .../gli/external/glm/gtc/functions.hpp | 52 + .../gli/external/glm/gtc/functions.inl | 31 + dependencies/gli/external/glm/gtc/integer.hpp | 74 + dependencies/gli/external/glm/gtc/integer.inl | 69 + .../gli/external/glm/gtc/matrix_access.hpp | 60 + .../gli/external/glm/gtc/matrix_access.inl | 63 + .../gli/external/glm/gtc/matrix_integer.hpp | 487 +++ .../gli/external/glm/gtc/matrix_inverse.hpp | 50 + .../gli/external/glm/gtc/matrix_inverse.inl | 120 + .../gli/external/glm/gtc/matrix_transform.hpp | 436 +++ .../gli/external/glm/gtc/matrix_transform.inl | 575 ++++ dependencies/gli/external/glm/gtc/noise.hpp | 61 + dependencies/gli/external/glm/gtc/noise.inl | 808 +++++ dependencies/gli/external/glm/gtc/packing.hpp | 728 +++++ dependencies/gli/external/glm/gtc/packing.inl | 938 ++++++ .../gli/external/glm/gtc/quaternion.hpp | 434 +++ .../gli/external/glm/gtc/quaternion.inl | 804 +++++ .../gli/external/glm/gtc/quaternion_simd.inl | 198 ++ dependencies/gli/external/glm/gtc/random.hpp | 81 + dependencies/gli/external/glm/gtc/random.inl | 353 +++ .../gli/external/glm/gtc/reciprocal.hpp | 135 + .../gli/external/glm/gtc/reciprocal.inl | 192 ++ dependencies/gli/external/glm/gtc/round.hpp | 202 ++ dependencies/gli/external/glm/gtc/round.inl | 344 ++ .../gli/external/glm/gtc/type_aligned.hpp | 602 ++++ .../gli/external/glm/gtc/type_precision.hpp | 859 +++++ .../gli/external/glm/gtc/type_precision.inl | 7 + .../gli/external/glm/gtc/type_ptr.hpp | 150 + .../gli/external/glm/gtc/type_ptr.inl | 375 +++ dependencies/gli/external/glm/gtc/ulp.hpp | 65 + dependencies/gli/external/glm/gtc/ulp.inl | 339 ++ dependencies/gli/external/glm/gtc/vec1.hpp | 89 + dependencies/gli/external/glm/gtc/vec1.inl | 2 + .../external/glm/gtx/associated_min_max.hpp | 207 ++ .../external/glm/gtx/associated_min_max.inl | 355 +++ dependencies/gli/external/glm/gtx/bit.hpp | 98 + dependencies/gli/external/glm/gtx/bit.inl | 93 + .../gli/external/glm/gtx/closest_point.hpp | 49 + .../gli/external/glm/gtx/closest_point.inl | 46 + .../gli/external/glm/gtx/color_encoding.hpp | 50 + .../gli/external/glm/gtx/color_encoding.inl | 46 + .../gli/external/glm/gtx/color_space.hpp | 72 + .../gli/external/glm/gtx/color_space.inl | 142 + .../external/glm/gtx/color_space_YCoCg.hpp | 60 + .../external/glm/gtx/color_space_YCoCg.inl | 108 + dependencies/gli/external/glm/gtx/common.hpp | 56 + dependencies/gli/external/glm/gtx/common.inl | 114 + .../gli/external/glm/gtx/compatibility.hpp | 133 + .../gli/external/glm/gtx/compatibility.inl | 65 + .../gli/external/glm/gtx/component_wise.hpp | 69 + .../gli/external/glm/gtx/component_wise.inl | 128 + .../gli/external/glm/gtx/dual_quaternion.hpp | 274 ++ .../gli/external/glm/gtx/dual_quaternion.inl | 351 +++ .../gli/external/glm/gtx/euler_angles.hpp | 146 + .../gli/external/glm/gtx/euler_angles.inl | 312 ++ dependencies/gli/external/glm/gtx/extend.hpp | 42 + dependencies/gli/external/glm/gtx/extend.inl | 49 + .../gli/external/glm/gtx/extended_min_max.hpp | 226 ++ .../gli/external/glm/gtx/extended_min_max.inl | 219 ++ .../gli/external/glm/gtx/exterior_product.hpp | 41 + .../gli/external/glm/gtx/exterior_product.inl | 27 + .../gli/external/glm/gtx/fast_exponential.hpp | 95 + .../gli/external/glm/gtx/fast_exponential.inl | 137 + .../gli/external/glm/gtx/fast_square_root.hpp | 92 + .../gli/external/glm/gtx/fast_square_root.inl | 81 + .../external/glm/gtx/fast_trigonometry.hpp | 79 + .../external/glm/gtx/fast_trigonometry.inl | 143 + .../gli/external/glm/gtx/float_notmalize.inl | 14 + .../gli/external/glm/gtx/functions.hpp | 52 + .../gli/external/glm/gtx/functions.inl | 31 + .../gli/external/glm/gtx/gradient_paint.hpp | 53 + .../gli/external/glm/gtx/gradient_paint.inl | 37 + .../glm/gtx/handed_coordinate_space.hpp | 50 + .../glm/gtx/handed_coordinate_space.inl | 27 + dependencies/gli/external/glm/gtx/hash.hpp | 138 + dependencies/gli/external/glm/gtx/hash.inl | 185 ++ dependencies/gli/external/glm/gtx/integer.hpp | 76 + dependencies/gli/external/glm/gtx/integer.inl | 186 ++ .../gli/external/glm/gtx/intersect.hpp | 92 + .../gli/external/glm/gtx/intersect.inl | 225 ++ dependencies/gli/external/glm/gtx/io.hpp | 201 ++ dependencies/gli/external/glm/gtx/io.inl | 441 +++ .../gli/external/glm/gtx/log_base.hpp | 48 + .../gli/external/glm/gtx/log_base.inl | 18 + .../external/glm/gtx/matrix_cross_product.hpp | 47 + .../external/glm/gtx/matrix_cross_product.inl | 38 + .../gli/external/glm/gtx/matrix_decompose.hpp | 46 + .../gli/external/glm/gtx/matrix_decompose.inl | 187 ++ .../external/glm/gtx/matrix_factorisation.hpp | 69 + .../external/glm/gtx/matrix_factorisation.inl | 85 + .../external/glm/gtx/matrix_interpolation.hpp | 65 + .../external/glm/gtx/matrix_interpolation.inl | 130 + .../external/glm/gtx/matrix_major_storage.hpp | 119 + .../external/glm/gtx/matrix_major_storage.inl | 167 + .../gli/external/glm/gtx/matrix_operation.hpp | 88 + .../gli/external/glm/gtx/matrix_operation.inl | 118 + .../gli/external/glm/gtx/matrix_query.hpp | 77 + .../gli/external/glm/gtx/matrix_query.inl | 114 + .../external/glm/gtx/matrix_transform_2d.hpp | 81 + .../external/glm/gtx/matrix_transform_2d.inl | 69 + .../gli/external/glm/gtx/mixed_product.hpp | 41 + .../gli/external/glm/gtx/mixed_product.inl | 16 + dependencies/gli/external/glm/gtx/norm.hpp | 76 + dependencies/gli/external/glm/gtx/norm.inl | 84 + dependencies/gli/external/glm/gtx/normal.hpp | 41 + dependencies/gli/external/glm/gtx/normal.inl | 16 + .../gli/external/glm/gtx/normalize_dot.hpp | 49 + .../gli/external/glm/gtx/normalize_dot.inl | 17 + .../gli/external/glm/gtx/number_precision.hpp | 61 + .../gli/external/glm/gtx/number_precision.inl | 7 + .../gli/external/glm/gtx/optimum_pow.hpp | 54 + .../gli/external/glm/gtx/optimum_pow.inl | 23 + .../gli/external/glm/gtx/orthonormalize.hpp | 49 + .../gli/external/glm/gtx/orthonormalize.inl | 30 + .../gli/external/glm/gtx/perpendicular.hpp | 41 + .../gli/external/glm/gtx/perpendicular.inl | 11 + .../external/glm/gtx/polar_coordinates.hpp | 48 + .../external/glm/gtx/polar_coordinates.inl | 37 + .../gli/external/glm/gtx/projection.hpp | 40 + .../gli/external/glm/gtx/projection.inl | 11 + .../gli/external/glm/gtx/quaternion.hpp | 222 ++ .../gli/external/glm/gtx/quaternion.inl | 252 ++ dependencies/gli/external/glm/gtx/range.hpp | 98 + .../gli/external/glm/gtx/raw_data.hpp | 51 + .../gli/external/glm/gtx/raw_data.inl | 2 + .../glm/gtx/rotate_normalized_axis.hpp | 68 + .../glm/gtx/rotate_normalized_axis.inl | 59 + .../gli/external/glm/gtx/rotate_vector.hpp | 121 + .../gli/external/glm/gtx/rotate_vector.inl | 188 ++ .../glm/gtx/scalar_multiplication.hpp | 75 + .../external/glm/gtx/scalar_relational.hpp | 36 + .../external/glm/gtx/scalar_relational.inl | 89 + dependencies/gli/external/glm/gtx/spline.hpp | 65 + dependencies/gli/external/glm/gtx/spline.inl | 61 + .../gli/external/glm/gtx/std_based_type.hpp | 68 + .../gli/external/glm/gtx/std_based_type.inl | 7 + .../gli/external/glm/gtx/string_cast.hpp | 52 + .../gli/external/glm/gtx/string_cast.inl | 492 +++ .../gli/external/glm/gtx/transform.hpp | 60 + .../gli/external/glm/gtx/transform.inl | 24 + .../gli/external/glm/gtx/transform2.hpp | 89 + .../gli/external/glm/gtx/transform2.inl | 126 + .../gli/external/glm/gtx/type_aligned.hpp | 970 ++++++ .../gli/external/glm/gtx/type_aligned.inl | 7 + .../gli/external/glm/gtx/type_trait.hpp | 220 ++ .../gli/external/glm/gtx/type_trait.inl | 0 .../gli/external/glm/gtx/vec_swizzle.hpp | 2778 +++++++++++++++++ .../gli/external/glm/gtx/vector_angle.hpp | 57 + .../gli/external/glm/gtx/vector_angle.inl | 45 + .../gli/external/glm/gtx/vector_query.hpp | 66 + .../gli/external/glm/gtx/vector_query.inl | 155 + dependencies/gli/external/glm/gtx/wrap.hpp | 55 + dependencies/gli/external/glm/gtx/wrap.inl | 58 + dependencies/gli/external/glm/integer.hpp | 211 ++ dependencies/gli/external/glm/mat2x2.hpp | 54 + dependencies/gli/external/glm/mat2x3.hpp | 34 + dependencies/gli/external/glm/mat2x4.hpp | 33 + dependencies/gli/external/glm/mat3x2.hpp | 33 + dependencies/gli/external/glm/mat3x3.hpp | 54 + dependencies/gli/external/glm/mat3x4.hpp | 33 + dependencies/gli/external/glm/mat4x2.hpp | 33 + dependencies/gli/external/glm/mat4x3.hpp | 33 + dependencies/gli/external/glm/mat4x4.hpp | 54 + dependencies/gli/external/glm/matrix.hpp | 164 + dependencies/gli/external/glm/packing.hpp | 170 + dependencies/gli/external/glm/simd/common.h | 240 ++ .../gli/external/glm/simd/exponential.h | 20 + .../gli/external/glm/simd/geometric.h | 124 + dependencies/gli/external/glm/simd/integer.h | 115 + dependencies/gli/external/glm/simd/matrix.h | 1028 ++++++ dependencies/gli/external/glm/simd/packing.h | 8 + dependencies/gli/external/glm/simd/platform.h | 389 +++ .../gli/external/glm/simd/trigonometric.h | 9 + .../gli/external/glm/simd/vector_relational.h | 8 + .../gli/external/glm/trigonometric.hpp | 208 ++ dependencies/gli/external/glm/vec2.hpp | 8 + dependencies/gli/external/glm/vec3.hpp | 8 + dependencies/gli/external/glm/vec4.hpp | 8 + .../gli/external/glm/vector_relational.hpp | 119 + dependencies/glm/.appveyor.yml | 37 + dependencies/glm/.gitignore | 57 + dependencies/glm/.travis.yml | 107 + dependencies/glm/cmake/glm.pc.in | 7 + .../glm/cmake/glmBuildConfig.cmake.in | 6 + dependencies/glm/cmake/glmConfig.cmake.in | 9 + dependencies/glm/cmake_uninstall.cmake.in | 26 + dependencies/glm/glm/bvec2.hpp | 24 + dependencies/glm/glm/bvec2_precision.hpp | 31 + dependencies/glm/glm/bvec3.hpp | 24 + dependencies/glm/glm/bvec3_precision.hpp | 35 + dependencies/glm/glm/bvec4.hpp | 24 + dependencies/glm/glm/bvec4_precision.hpp | 31 + .../glm/glm/detail/compute_common.hpp | 50 + .../glm/detail/compute_vector_relational.hpp | 30 + .../glm/glm/detail/func_common_simd.inl | 231 ++ .../glm/glm/detail/func_exponential_simd.inl | 37 + .../glm/glm/detail/func_geometric_simd.inl | 99 + .../glm/glm/detail/func_integer_simd.inl | 68 + .../glm/glm/detail/func_matrix_simd.inl | 95 + .../glm/glm/detail/func_packing_simd.inl | 9 + .../glm/detail/func_trigonometric_simd.inl | 0 .../detail/func_vector_relational_simd.inl | 9 + dependencies/glm/glm/detail/qualifier.hpp | 196 ++ .../glm/glm/detail/type_mat4x4_simd.inl | 7 + .../glm/glm/detail/type_vec4_simd.inl | 465 +++ dependencies/glm/glm/dvec2.hpp | 24 + dependencies/glm/glm/dvec2_precision.hpp | 31 + dependencies/glm/glm/dvec3.hpp | 24 + dependencies/glm/glm/dvec3_precision.hpp | 35 + dependencies/glm/glm/dvec4.hpp | 24 + dependencies/glm/glm/dvec4_precision.hpp | 35 + dependencies/glm/glm/ext/bvec1.hpp | 38 + dependencies/glm/glm/ext/bvec1_precision.hpp | 42 + dependencies/glm/glm/ext/dvec1.hpp | 38 + dependencies/glm/glm/ext/dvec1_precision.hpp | 42 + dependencies/glm/glm/ext/fvec1.hpp | 38 + dependencies/glm/glm/ext/fvec1_precision.hpp | 42 + dependencies/glm/glm/ext/ivec1.hpp | 39 + dependencies/glm/glm/ext/ivec1_precision.hpp | 42 + .../glm/glm/ext/matrix_relational.hpp | 103 + .../glm/glm/ext/matrix_relational.inl | 88 + .../glm/glm/ext/scalar_relational.hpp | 46 + .../glm/glm/ext/scalar_relational.inl | 20 + dependencies/glm/glm/ext/uvec1.hpp | 39 + dependencies/glm/glm/ext/uvec1_precision.hpp | 42 + dependencies/glm/glm/ext/vec1.hpp | 21 + .../glm/glm/ext/vector_relational.hpp | 93 + .../glm/glm/ext/vector_relational.inl | 88 + dependencies/glm/glm/fvec2.hpp | 24 + dependencies/glm/glm/fvec2_precision.hpp | 31 + dependencies/glm/glm/fvec3.hpp | 24 + dependencies/glm/glm/fvec3_precision.hpp | 32 + dependencies/glm/glm/fvec4.hpp | 24 + dependencies/glm/glm/fvec4_precision.hpp | 31 + dependencies/glm/glm/gtc/bitfield.hpp | 265 ++ dependencies/glm/glm/gtc/bitfield.inl | 627 ++++ dependencies/glm/glm/gtc/color_space.hpp | 56 + dependencies/glm/glm/gtc/color_space.inl | 85 + dependencies/glm/glm/gtc/integer.hpp | 65 + dependencies/glm/glm/gtc/integer.inl | 69 + dependencies/glm/glm/gtc/quaternion_simd.inl | 198 ++ dependencies/glm/glm/gtc/round.hpp | 202 ++ dependencies/glm/glm/gtc/round.inl | 344 ++ dependencies/glm/glm/gtc/type_aligned.hpp | 1315 ++++++++ dependencies/glm/glm/gtc/vec1.hpp | 21 + dependencies/glm/glm/gtx/color_encoding.hpp | 50 + dependencies/glm/glm/gtx/color_encoding.inl | 46 + dependencies/glm/glm/gtx/common.hpp | 76 + dependencies/glm/glm/gtx/common.inl | 126 + dependencies/glm/glm/gtx/easing.hpp | 221 ++ dependencies/glm/glm/gtx/easing.inl | 437 +++ dependencies/glm/glm/gtx/extended_min_max.hpp | 226 ++ dependencies/glm/glm/gtx/extended_min_max.inl | 219 ++ dependencies/glm/glm/gtx/exterior_product.hpp | 41 + dependencies/glm/glm/gtx/exterior_product.inl | 27 + dependencies/glm/glm/gtx/float_notmalize.inl | 14 + dependencies/glm/glm/gtx/functions.hpp | 52 + 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dependencies/glm/glm/simd/vector_relational.h create mode 100755 dependencies/glm/glm/uvec2.hpp create mode 100755 dependencies/glm/glm/uvec2_precision.hpp create mode 100755 dependencies/glm/glm/uvec3.hpp create mode 100755 dependencies/glm/glm/uvec3_precision.hpp create mode 100755 dependencies/glm/glm/uvec4.hpp create mode 100755 dependencies/glm/glm/uvec4_precision.hpp create mode 100755 dependencies/glm/manual.md create mode 100755 dependencies/glm/readme.md diff --git a/dependencies/gli/external/glm/CMakeLists.txt b/dependencies/gli/external/glm/CMakeLists.txt new file mode 100755 index 000000000..df9c9ee5a --- /dev/null +++ b/dependencies/gli/external/glm/CMakeLists.txt @@ -0,0 +1,77 @@ +file(GLOB ROOT_SOURCE *.cpp) +file(GLOB ROOT_INLINE *.inl) +file(GLOB ROOT_HEADER *.hpp) +file(GLOB ROOT_TEXT ../*.txt) +file(GLOB ROOT_MD ../*.md) +file(GLOB ROOT_NAT ../util/glm.natvis) + +file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp) +file(GLOB_RECURSE CORE_INLINE ./detail/*.inl) +file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp) + +file(GLOB_RECURSE EXT_SOURCE ./ext/*.cpp) +file(GLOB_RECURSE EXT_INLINE ./ext/*.inl) +file(GLOB_RECURSE EXT_HEADER ./ext/*.hpp) + +file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp) +file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl) +file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp) + +file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp) +file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl) +file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp) + +file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp) +file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl) +file(GLOB_RECURSE SIMD_HEADER ./simd/*.h) + +source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD}) +source_group("Core Files" FILES ${CORE_SOURCE}) +source_group("Core Files" FILES ${CORE_INLINE}) +source_group("Core Files" FILES ${CORE_HEADER}) +source_group("EXT Files" FILES ${EXT_SOURCE}) +source_group("EXT Files" FILES ${EXT_INLINE}) +source_group("EXT Files" FILES ${EXT_HEADER}) +source_group("GTC Files" FILES ${GTC_SOURCE}) +source_group("GTC Files" FILES ${GTC_INLINE}) +source_group("GTC Files" FILES ${GTC_HEADER}) +source_group("GTX Files" FILES ${GTX_SOURCE}) +source_group("GTX Files" FILES ${GTX_INLINE}) +source_group("GTX Files" FILES ${GTX_HEADER}) +source_group("SIMD Files" FILES ${SIMD_SOURCE}) +source_group("SIMD Files" FILES ${SIMD_INLINE}) +source_group("SIMD Files" FILES ${SIMD_HEADER}) + +include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..) + +if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE) + if(GLM_STATIC_LIBRARY_ENABLE) + add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT} + ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} + ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} + ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER} + ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} + ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} + ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER}) + endif(GLM_STATIC_LIBRARY_ENABLE) + + if(GLM_DYNAMIC_LIBRARY_ENABLE) + add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT} + ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} + ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} + ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER} + ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} + ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} + ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER}) + endif(GLM_DYNAMIC_LIBRARY_ENABLE) + +else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE) + add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT} + ${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER} + ${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER} + ${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER} + ${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER} + ${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER} + ${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER}) + +endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE) diff --git a/dependencies/gli/external/glm/common.hpp b/dependencies/gli/external/glm/common.hpp new file mode 100755 index 000000000..fa5a50883 --- /dev/null +++ b/dependencies/gli/external/glm/common.hpp @@ -0,0 +1,534 @@ +/// @ref core +/// @file glm/common.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.3 Common Functions +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "detail/setup.hpp" +#include "detail/qualifier.hpp" +#include "detail/type_int.hpp" +#include "detail/_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL abs man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// @see qualifier + template + GLM_FUNC_DECL genType abs(genType x); + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL abs man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec abs(vec const& x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL sign man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec sign(vec const& x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL floor man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec floor(vec const& x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL trunc man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec trunc(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL round man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec round(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL roundEven man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// @see New round to even technique + template + GLM_FUNC_DECL vec roundEven(vec const& x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL ceil man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec ceil(vec const& x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fract man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fract(genType x); + + /// Return x - floor(x). + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL fract man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec fract(vec const& x); + + template + GLM_FUNC_DECL genType mod(genType x, genType y); + + template + GLM_FUNC_DECL vec mod(vec const& x, T y); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec mod(vec const& x, vec const& y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL modf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType modf(genType x, genType& i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType min(genType x, genType y); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec min(vec const& x, T y); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec min(vec const& x, vec const& y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType max(genType x, genType y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec max(vec const& x, T y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec max(vec const& x, vec const& y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec clamp(vec const& x, T minVal, T maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec clamp(vec const& x, vec const& minVal, vec const& maxVal); + + /// If genTypeU is a floating scalar or vector: + /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of + /// x and y using the floating-point value a. + /// The value for a is not restricted to the range [0, 1]. + /// + /// If genTypeU is a boolean scalar or vector: + /// Selects which vector each returned component comes + /// from. For a component of 'a' that is false, the + /// corresponding component of 'x' is returned. For a + /// component of 'a' that is true, the corresponding + /// component of 'y' is returned. Components of 'x' and 'y' that + /// are not selected are allowed to be invalid floating point + /// values and will have no effect on the results. Thus, this + /// provides different functionality than + /// genType mix(genType x, genType y, genType(a)) + /// where a is a Boolean vector. + /// + /// @see GLSL mix man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Returns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template + GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); + + template + GLM_FUNC_DECL vec mix(vec const& x, vec const& y, vec const& a); + + template + GLM_FUNC_DECL vec mix(vec const& x, vec const& y, U a); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType step(genType edge, genType x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec step(T edge, vec const& x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec step(vec const& edge, vec const& x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); + /// return t * t * (3 - 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL smoothstep man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); + + template + GLM_FUNC_DECL vec smoothstep(T edge0, T edge1, vec const& x); + + template + GLM_FUNC_DECL vec smoothstep(vec const& edge0, vec const& edge1, vec const& x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec isnan(vec const& x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL isinf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec isinf(vec const& x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floating-point + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL int floatBitsToInt(float const& v); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec floatBitsToInt(vec const& v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL uint floatBitsToUint(float const& v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec floatBitsToUint(vec const& v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float intBitsToFloat(int const& v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec intBitsToFloat(vec const& v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float uintBitsToFloat(uint const& v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL vec uintBitsToFloat(vec const& v); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fma man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL frexp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ldexp man page; + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp); + + /// @} +}//namespace glm + +#include "detail/func_common.inl" + diff --git a/dependencies/gli/external/glm/detail/_features.hpp b/dependencies/gli/external/glm/detail/_features.hpp new file mode 100755 index 000000000..96deb47e3 --- /dev/null +++ b/dependencies/gli/external/glm/detail/_features.hpp @@ -0,0 +1,397 @@ +/// @ref core +/// @file glm/detail/_features.hpp + +#pragma once + +// #define GLM_CXX98_EXCEPTIONS +// #define GLM_CXX98_RTTI + +// #define GLM_CXX11_RVALUE_REFERENCES +// Rvalue references - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html + +// GLM_CXX11_TRAILING_RETURN +// Rvalue references for *this - GCC not supported +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Initialization of class objects by rvalues - GCC any +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html + +// GLM_CXX11_NONSTATIC_MEMBER_INIT +// Non-static data member initializers - GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm + +// #define GLM_CXX11_VARIADIC_TEMPLATE +// Variadic templates - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf + +// +// Extending variadic template template parameters - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf + +// #define GLM_CXX11_GENERALIZED_INITIALIZERS +// Initializer lists - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm + +// #define GLM_CXX11_STATIC_ASSERT +// Static assertions - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html + +// #define GLM_CXX11_AUTO_TYPE +// auto-typed variables - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Multi-declarator auto - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf + +// #define GLM_CXX11_AUTO_TYPE +// Removal of auto as a storage-class specifier - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm + +// #define GLM_CXX11_AUTO_TYPE +// New function declarator syntax - GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm + +// #define GLM_CXX11_LAMBDAS +// New wording for C++0x lambdas - GCC 4.5 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf + +// #define GLM_CXX11_DECLTYPE +// Declared type of an expression - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf + +// +// Right angle brackets - GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html + +// +// Default template arguments for function templates DR226 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226 + +// +// Solving the SFINAE problem for expressions DR339 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html + +// #define GLM_CXX11_ALIAS_TEMPLATE +// Template aliases N2258 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf + +// +// Extern templates N1987 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm + +// #define GLM_CXX11_NULLPTR +// Null pointer constant N2431 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf + +// #define GLM_CXX11_STRONG_ENUMS +// Strongly-typed enums N2347 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf + +// +// Forward declarations for enums N2764 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf + +// +// Generalized attributes N2761 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf + +// +// Generalized constant expressions N2235 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf + +// +// Alignment support N2341 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf + +// #define GLM_CXX11_DELEGATING_CONSTRUCTORS +// Delegating constructors N1986 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf + +// +// Inheriting constructors N2540 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm + +// #define GLM_CXX11_EXPLICIT_CONVERSIONS +// Explicit conversion operators N2437 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf + +// +// New character types N2249 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html + +// +// Unicode string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Raw string literals N2442 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm + +// +// Universal character name literals N2170 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html + +// #define GLM_CXX11_USER_LITERALS +// User-defined literals N2765 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf + +// +// Standard Layout Types N2342 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm + +// #define GLM_CXX11_DEFAULTED_FUNCTIONS +// #define GLM_CXX11_DELETED_FUNCTIONS +// Defaulted and deleted functions N2346 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm + +// +// Extended friend declarations N1791 GCC 4.7 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf + +// +// Extending sizeof N2253 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html + +// #define GLM_CXX11_INLINE_NAMESPACES +// Inline namespaces N2535 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm + +// #define GLM_CXX11_UNRESTRICTED_UNIONS +// Unrestricted unions N2544 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf + +// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +// Local and unnamed types as template arguments N2657 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm + +// #define GLM_CXX11_RANGE_FOR +// Range-based for N2930 GCC 4.6 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html + +// #define GLM_CXX11_OVERRIDE_CONTROL +// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7 +// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm + +// +// Minimal support for garbage collection and reachability-based leak detection N2670 No +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm + +// #define GLM_CXX11_NOEXCEPT +// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only) +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html + +// +// Defining move special member functions N3053 GCC 4.6 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html + +// +// Sequence points N2239 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Atomic operations N2427 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html + +// +// Strong Compare and Exchange N2748 GCC 4.5 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html + +// +// Bidirectional Fences N2752 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm + +// +// Memory model N2429 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm + +// +// Data-dependency ordering: atomics and memory model N2664 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm + +// +// Propagating exceptions N2179 GCC 4.4 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html + +// +// Abandoning a process and at_quick_exit N2440 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm + +// +// Allow atomics use in signal handlers N2547 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm + +// +// Thread-local storage N2659 GCC 4.8 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm + +// +// Dynamic initialization and destruction with concurrency N2660 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm + +// +// __func__ predefined identifier N2340 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm + +// +// C99 preprocessor N1653 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm + +// +// long long N1811 GCC 4.3 +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf + +// +// Extended integral types N1988 Yes +// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf + +#if(GLM_COMPILER & GLM_COMPILER_GCC) + +# define GLM_CXX11_STATIC_ASSERT + +#elif(GLM_COMPILER & GLM_COMPILER_CLANG) +# if(__has_feature(cxx_exceptions)) +# define GLM_CXX98_EXCEPTIONS +# endif + +# if(__has_feature(cxx_rtti)) +# define GLM_CXX98_RTTI +# endif + +# if(__has_feature(cxx_access_control_sfinae)) +# define GLM_CXX11_ACCESS_CONTROL_SFINAE +# endif + +# if(__has_feature(cxx_alias_templates)) +# define GLM_CXX11_ALIAS_TEMPLATE +# endif + +# if(__has_feature(cxx_alignas)) +# define GLM_CXX11_ALIGNAS +# endif + +# if(__has_feature(cxx_attributes)) +# define GLM_CXX11_ATTRIBUTES +# endif + +# if(__has_feature(cxx_constexpr)) +# define GLM_CXX11_CONSTEXPR +# endif + +# if(__has_feature(cxx_decltype)) +# define GLM_CXX11_DECLTYPE +# endif + +# if(__has_feature(cxx_default_function_template_args)) +# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_defaulted_functions)) +# define GLM_CXX11_DEFAULTED_FUNCTIONS +# endif + +# if(__has_feature(cxx_delegating_constructors)) +# define GLM_CXX11_DELEGATING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_deleted_functions)) +# define GLM_CXX11_DELETED_FUNCTIONS +# endif + +# if(__has_feature(cxx_explicit_conversions)) +# define GLM_CXX11_EXPLICIT_CONVERSIONS +# endif + +# if(__has_feature(cxx_generalized_initializers)) +# define GLM_CXX11_GENERALIZED_INITIALIZERS +# endif + +# if(__has_feature(cxx_implicit_moves)) +# define GLM_CXX11_IMPLICIT_MOVES +# endif + +# if(__has_feature(cxx_inheriting_constructors)) +# define GLM_CXX11_INHERITING_CONSTRUCTORS +# endif + +# if(__has_feature(cxx_inline_namespaces)) +# define GLM_CXX11_INLINE_NAMESPACES +# endif + +# if(__has_feature(cxx_lambdas)) +# define GLM_CXX11_LAMBDAS +# endif + +# if(__has_feature(cxx_local_type_template_args)) +# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS +# endif + +# if(__has_feature(cxx_noexcept)) +# define GLM_CXX11_NOEXCEPT +# endif + +# if(__has_feature(cxx_nonstatic_member_init)) +# define GLM_CXX11_NONSTATIC_MEMBER_INIT +# endif + +# if(__has_feature(cxx_nullptr)) +# define GLM_CXX11_NULLPTR +# endif + +# if(__has_feature(cxx_override_control)) +# define GLM_CXX11_OVERRIDE_CONTROL +# endif + +# if(__has_feature(cxx_reference_qualified_functions)) +# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS +# endif + +# if(__has_feature(cxx_range_for)) +# define GLM_CXX11_RANGE_FOR +# endif + +# if(__has_feature(cxx_raw_string_literals)) +# define GLM_CXX11_RAW_STRING_LITERALS +# endif + +# if(__has_feature(cxx_rvalue_references)) +# define GLM_CXX11_RVALUE_REFERENCES +# endif + +# if(__has_feature(cxx_static_assert)) +# define GLM_CXX11_STATIC_ASSERT +# endif + +# if(__has_feature(cxx_auto_type)) +# define GLM_CXX11_AUTO_TYPE +# endif + +# if(__has_feature(cxx_strong_enums)) +# define GLM_CXX11_STRONG_ENUMS +# endif + +# if(__has_feature(cxx_trailing_return)) +# define GLM_CXX11_TRAILING_RETURN +# endif + +# if(__has_feature(cxx_unicode_literals)) +# define GLM_CXX11_UNICODE_LITERALS +# endif + +# if(__has_feature(cxx_unrestricted_unions)) +# define GLM_CXX11_UNRESTRICTED_UNIONS +# endif + +# if(__has_feature(cxx_user_literals)) +# define GLM_CXX11_USER_LITERALS +# endif + +# if(__has_feature(cxx_variadic_templates)) +# define GLM_CXX11_VARIADIC_TEMPLATES +# endif + +#endif//(GLM_COMPILER & GLM_COMPILER_CLANG) diff --git a/dependencies/gli/external/glm/detail/_fixes.hpp b/dependencies/gli/external/glm/detail/_fixes.hpp new file mode 100755 index 000000000..c957562b4 --- /dev/null +++ b/dependencies/gli/external/glm/detail/_fixes.hpp @@ -0,0 +1,30 @@ +/// @ref core +/// @file glm/detail/_fixes.hpp + +#include + +//! Workaround for compatibility with other libraries +#ifdef max +#undef max +#endif + +//! Workaround for compatibility with other libraries +#ifdef min +#undef min +#endif + +//! Workaround for Android +#ifdef isnan +#undef isnan +#endif + +//! Workaround for Android +#ifdef isinf +#undef isinf +#endif + +//! Workaround for Chrone Native Client +#ifdef log2 +#undef log2 +#endif + diff --git a/dependencies/gli/external/glm/detail/_noise.hpp b/dependencies/gli/external/glm/detail/_noise.hpp new file mode 100755 index 000000000..43ac488a9 --- /dev/null +++ b/dependencies/gli/external/glm/detail/_noise.hpp @@ -0,0 +1,87 @@ +/// @ref core +/// @file glm/detail/_noise.hpp + +#pragma once + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../common.hpp" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER T mod289(T const& x) + { + return x - floor(x * (static_cast(1.0) / static_cast(289.0))) * static_cast(289.0); + } + + template + GLM_FUNC_QUALIFIER T permute(T const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x) + { + return mod289(((x * static_cast(34)) + static_cast(1)) * x); + } + + template + GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r) + { + return T(1.79284291400159) - T(0.85373472095314) * r; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t) + { + return (t * t * t) * (t * (t * T(6) - T(15)) + T(10)); + } +}//namespace detail +}//namespace glm + diff --git a/dependencies/gli/external/glm/detail/_swizzle.hpp b/dependencies/gli/external/glm/detail/_swizzle.hpp new file mode 100755 index 000000000..6e5018865 --- /dev/null +++ b/dependencies/gli/external/glm/detail/_swizzle.hpp @@ -0,0 +1,796 @@ +/// @ref core +/// @file glm/detail/_swizzle.hpp + +#pragma once + +namespace glm{ +namespace detail +{ + // Internal class for implementing swizzle operators + template + struct _swizzle_base0 + { + protected: + GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast(_buffer))[i]; } + GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast(_buffer))[i]; } + + // Use an opaque buffer to *ensure* the compiler doesn't call a constructor. + // The size 1 buffer is assumed to aligned to the actual members so that the + // elem() + char _buffer[1]; + }; + + template + struct _swizzle_base1 : public _swizzle_base0 + { + }; + + template + struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); } + }; + + template + struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); } + }; + + template + struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } + }; + + // Internal class for implementing swizzle operators + /* + Template parameters: + + T = type of scalar values (e.g. float, double) + N = number of components in the vector (e.g. 3) + E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec + + DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles + containing duplicate elements so that they cannot be used as r-values). + */ + template + struct _swizzle_base2 : public _swizzle_base1::value> + { + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t) + { + for (int i = 0; i < N; ++i) + (*this)[i] = t; + return *this; + } + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; } + }; + _apply_op(that, op()); + return *this; + } + + GLM_FUNC_QUALIFIER void operator -= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator += (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator *= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER void operator /= (vec const& that) + { + struct op { + GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; } + }; + _apply_op(that, op()); + } + + GLM_FUNC_QUALIFIER T& operator[](size_t i) + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + GLM_FUNC_QUALIFIER T operator[](size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + + protected: + template + GLM_FUNC_QUALIFIER void _apply_op(vec const& that, U op) + { + // Make a copy of the data in this == &that. + // The copier should optimize out the copy in cases where the function is + // properly inlined and the copy is not necessary. + T t[N]; + for (int i = 0; i < N; ++i) + t[i] = that[i]; + for (int i = 0; i < N; ++i) + op( (*this)[i], t[i] ); + } + }; + + // Specialization for swizzles containing duplicate elements. These cannot be modified. + template + struct _swizzle_base2 : public _swizzle_base1::value> + { + struct Stub {}; + + GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; } + + GLM_FUNC_QUALIFIER T operator[] (size_t i) const + { + const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + }; + + template + struct _swizzle : public _swizzle_base2 + { + typedef _swizzle_base2 base_type; + + using base_type::operator=; + + GLM_FUNC_QUALIFIER operator vec () const { return (*this)(); } + }; + +// +// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros +// +#define GLM_SWIZZLE_TEMPLATE1 template +#define GLM_SWIZZLE_TEMPLATE2 template +#define GLM_SWIZZLE_TYPE1 _swizzle +#define GLM_SWIZZLE_TYPE2 _swizzle + +// +// Wrapper for a binary operator (e.g. u.yy + v.zy) +// +#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \ + { \ + return a() OPERAND b(); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec& b) \ + { \ + return a() OPERAND b; \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const vec& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz) +// +#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \ + { \ + return a() OPERAND b; \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER vec operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Macro for wrapping a function taking one argument (e.g. abs()) +// +#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \ + { \ + return FUNCTION(a()); \ + } + +// +// Macro for wrapping a function taking two vector arguments (e.g. dot()). +// +#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \ + GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \ + { \ + return FUNCTION(a(), b); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a, b()); \ + } + +// +// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()). +// +#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \ + GLM_SWIZZLE_TEMPLATE2 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\ + { \ + return FUNCTION(a(), b, c); \ + } \ + GLM_SWIZZLE_TEMPLATE1 \ + GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a, b(), c); \ + } + +}//namespace detail +}//namespace glm + +namespace glm +{ + namespace detail + { + GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-) + GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*) + GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/) + } + + // + // Swizzles are distinct types from the unswizzled type. The below macros will + // provide template specializations for the swizzle types for the given functions + // so that the compiler does not have any ambiguity to choosing how to handle + // the function. + // + // The alternative is to use the operator()() when calling the function in order + // to explicitly convert the swizzled type to the unswizzled type. + // + + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all); + //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any); + + //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot); + //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross); + //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); + //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix); +} + +#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \ + struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; }; + +#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \ + struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; + +#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \ + struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; + +#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \ + struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; + +#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \ + struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; + +#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \ + struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; + +#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \ + struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \ + struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \ + struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \ + struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \ + struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \ + struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \ + struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; }; + +#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \ + struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; }; + +#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \ + struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \ + struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; }; diff --git a/dependencies/gli/external/glm/detail/_swizzle_func.hpp b/dependencies/gli/external/glm/detail/_swizzle_func.hpp new file mode 100755 index 000000000..d21833712 --- /dev/null +++ b/dependencies/gli/external/glm/detail/_swizzle_func.hpp @@ -0,0 +1,685 @@ +/// @ref core +/// @file glm/detail/_swizzle_func.hpp + +#pragma once + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \ + vec<2, T, Q> A ## B() CONST \ + { \ + return vec<2, T, Q>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \ + vec<3, T, Q> A ## B ## C() CONST \ + { \ + return vec<3, T, Q>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \ + vec<4, T, Q> A ## B ## C ## D() CONST \ + { \ + return vec<4, T, Q>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \ + template \ + vec vec::A ## B() CONST \ + { \ + return vec<2, T, Q>(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \ + template \ + vec<3, T, Q> vec::A ## B ## C() CONST \ + { \ + return vec<3, T, Q>(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \ + template \ + vec<4, T, Q> vec::A ## B ## C ## D() CONST \ + { \ + return vec<4, T, Q>(this->A, this->B, this->C, this->D); \ + } + +#define GLM_MUTABLE + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B) + +#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q) + diff --git a/dependencies/gli/external/glm/detail/_vectorize.hpp b/dependencies/gli/external/glm/detail/_vectorize.hpp new file mode 100755 index 000000000..2e577a80e --- /dev/null +++ b/dependencies/gli/external/glm/detail/_vectorize.hpp @@ -0,0 +1,131 @@ +/// @ref core +/// @file glm/detail/_vectorize.hpp + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" + +namespace glm{ +namespace detail +{ + template + struct functor1{}; + + template + struct functor1<1, R, T, Q> + { + GLM_FUNC_QUALIFIER static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v) + { + return vec<1, R, Q>(Func(v.x)); + } + }; + + template + struct functor1<2, R, T, Q> + { + GLM_FUNC_QUALIFIER static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v) + { + return vec<2, R, Q>(Func(v.x), Func(v.y)); + } + }; + + template + struct functor1<3, R, T, Q> + { + GLM_FUNC_QUALIFIER static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v) + { + return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z)); + } + }; + + template + struct functor1<4, R, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v) + { + return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w)); + } + }; + + template + struct functor2{}; + + template + struct functor2<1, T, Q> + { + GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b) + { + return vec<1, T, Q>(Func(a.x, b.x)); + } + }; + + template + struct functor2<2, T, Q> + { + GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b) + { + return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y)); + } + }; + + template + struct functor2<3, T, Q> + { + GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z)); + } + }; + + template + struct functor2<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w)); + } + }; + + template + struct functor2_vec_sca{}; + + template + struct functor2_vec_sca<1, T, Q> + { + GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b) + { + return vec<1, T, Q>(Func(a.x, b)); + } + }; + + template + struct functor2_vec_sca<2, T, Q> + { + GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b) + { + return vec<2, T, Q>(Func(a.x, b), Func(a.y, b)); + } + }; + + template + struct functor2_vec_sca<3, T, Q> + { + GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b) + { + return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b)); + } + }; + + template + struct functor2_vec_sca<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b) + { + return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b)); + } + }; +}//namespace detail +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/compute_vector_relational.hpp b/dependencies/gli/external/glm/detail/compute_vector_relational.hpp new file mode 100755 index 000000000..e5610ef10 --- /dev/null +++ b/dependencies/gli/external/glm/detail/compute_vector_relational.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include "setup.hpp" +#include +#include + +namespace glm{ +namespace detail +{ + template ::is_iec559> + struct compute_equal + { + GLM_FUNC_QUALIFIER static bool call(T a, T b) + { + return a == b; + } + }; + + template + struct compute_equal + { + GLM_FUNC_QUALIFIER static bool call(T a, T b) + { + return std::memcmp(&a, &b, sizeof(T)) == 0; + } + }; +}//namespace detail +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/dummy.cpp b/dependencies/gli/external/glm/detail/dummy.cpp new file mode 100755 index 000000000..6ab8f0367 --- /dev/null +++ b/dependencies/gli/external/glm/detail/dummy.cpp @@ -0,0 +1,186 @@ +/// @ref core +/// @file glm/core/dummy.cpp +/// +/// GLM is a header only library. There is nothing to compile. +/// dummy.cpp exist only a wordaround for CMake file. + +/* +#define GLM_MESSAGES +#include +#include +#include + +struct material +{ + glm::vec4 emission; // Ecm + glm::vec4 ambient; // Acm + glm::vec4 diffuse; // Dcm + glm::vec4 specular; // Scm + float shininess; // Srm +}; + +struct light +{ + glm::vec4 ambient; // Acli + glm::vec4 diffuse; // Dcli + glm::vec4 specular; // Scli + glm::vec4 position; // Ppli + glm::vec4 halfVector; // Derived: Hi + glm::vec3 spotDirection; // Sdli + float spotExponent; // Srli + float spotCutoff; // Crli + // (range: [0.0,90.0], 180.0) + float spotCosCutoff; // Derived: cos(Crli) + // (range: [1.0,0.0],-1.0) + float constantAttenuation; // K0 + float linearAttenuation; // K1 + float quadraticAttenuation;// K2 +}; + + +// Sample 1 +#include // glm::vec3 +#include // glm::cross, glm::normalize + +glm::vec3 computeNormal +( + glm::vec3 const& a, + glm::vec3 const& b, + glm::vec3 const& c +) +{ + return glm::normalize(glm::cross(c - a, b - a)); +} + +typedef unsigned int GLuint; +#define GL_FALSE 0 +void glUniformMatrix4fv(GLuint, int, int, float*){} + +// Sample 2 +#include // glm::vec3 +#include // glm::vec4, glm::ivec4 +#include // glm::mat4 +#include // glm::translate, glm::rotate, glm::scale, glm::perspective +#include // glm::value_ptr +void func(GLuint LocationMVP, float Translate, glm::vec2 const& Rotate) +{ + glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); + glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); + glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); + glm::mat4 MVP = Projection * View * Model; + glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP)); +} + +// Sample 3 +#include // glm::vec2 +#include // glm::packUnorm2x16 +#include // glm::uint +#include // glm::i8vec2, glm::i32vec2 +std::size_t const VertexCount = 4; +// Float quad geometry +std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); +glm::vec2 const PositionDataF32[VertexCount] = +{ + glm::vec2(-1.0f,-1.0f), + glm::vec2( 1.0f,-1.0f), + glm::vec2( 1.0f, 1.0f), + glm::vec2(-1.0f, 1.0f) + }; +// Half-float quad geometry +std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint); +glm::uint const PositionDataF16[VertexCount] = +{ + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))), + glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f))) +}; +// 8 bits signed integer quad geometry +std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2); +glm::i8vec2 const PositionDataI8[VertexCount] = +{ + glm::i8vec2(-1,-1), + glm::i8vec2( 1,-1), + glm::i8vec2( 1, 1), + glm::i8vec2(-1, 1) +}; +// 32 bits signed integer quad geometry +std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2); +glm::i32vec2 const PositionDataI32[VertexCount] = +{ + glm::i32vec2 (-1,-1), + glm::i32vec2 ( 1,-1), + glm::i32vec2 ( 1, 1), + glm::i32vec2 (-1, 1) +}; + +struct intersection +{ + glm::vec4 position; + glm::vec3 normal; +}; +*/ + + +/* +// Sample 4 +#include // glm::vec3 +#include // glm::normalize, glm::dot, glm::reflect +#include // glm::pow +#include // glm::vecRand3 +glm::vec3 lighting +( + intersection const& Intersection, + material const& Material, + light const& Light, + glm::vec3 const& View +) +{ + glm::vec3 Color(0.0f); + glm::vec3 LightVertor(glm::normalize( + Light.position - Intersection.position + + glm::vecRand3(0.0f, Light.inaccuracy)); + + if(!shadow(Intersection.position, Light.position, LightVertor)) + { + float Diffuse = glm::dot(Intersection.normal, LightVector); + if(Diffuse <= 0.0f) + return Color; + if(Material.isDiffuse()) + Color += Light.color() * Material.diffuse * Diffuse; + if(Material.isSpecular()) + { + glm::vec3 Reflect(glm::reflect( + glm::normalize(-LightVector), + glm::normalize(Intersection.normal))); + float Dot = glm::dot(Reflect, View); + float Base = Dot > 0.0f ? Dot : 0.0f; + float Specular = glm::pow(Base, Material.exponent); + Color += Material.specular * Specular; + } + } + return Color; +} +*/ + +int main() +{ +/* + glm::vec1 o(1); + glm::vec2 a(1); + glm::vec3 b(1); + glm::vec4 c(1); + + glm::quat q; + glm::dualquat p; + + glm::mat4 m(1); + + float a0 = normalizeDotA(a, a); + float b0 = normalizeDotB(b, b); + float c0 = normalizeDotC(c, c); +*/ + return 0; +} diff --git a/dependencies/gli/external/glm/detail/func_common.hpp b/dependencies/gli/external/glm/detail/func_common.hpp new file mode 100755 index 000000000..97326ca20 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_common.hpp @@ -0,0 +1,427 @@ +/// @ref core +/// @file glm/detail/func_common.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.3 Common Functions +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "type_int.hpp" +#include "_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL abs man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType abs(genType x); + + template class vecType> + GLM_FUNC_DECL vecType abs(vecType const & x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam genType Floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL sign man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType sign(vecType const & x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL floor man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType floor(vecType const & x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL trunc man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType trunc(vecType const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL round man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType round(vecType const & x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL roundEven man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// @see New round to even technique + template class vecType> + GLM_FUNC_DECL vecType roundEven(vecType const & x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ceil man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType ceil(vecType const & x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fract man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fract(genType x); + + template class vecType> + GLM_FUNC_DECL vecType fract(vecType const & x); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType mod(genType x, genType y); + + template class vecType> + GLM_FUNC_DECL vecType mod(vecType const & x, T y); + + template class vecType> + GLM_FUNC_DECL vecType mod(vecType const & x, vecType const & y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL modf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType modf(genType x, genType & i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType min(genType x, genType y); + + template class vecType> + GLM_FUNC_DECL vecType min(vecType const & x, T y); + + template class vecType> + GLM_FUNC_DECL vecType min(vecType const & x, vecType const & y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType max(genType x, genType y); + + template class vecType> + GLM_FUNC_DECL vecType max(vecType const & x, T y); + + template class vecType> + GLM_FUNC_DECL vecType max(vecType const & x, vecType const & y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); + + template class vecType> + GLM_FUNC_DECL vecType clamp(vecType const & x, T minVal, T maxVal); + + template class vecType> + GLM_FUNC_DECL vecType clamp(vecType const & x, vecType const & minVal, vecType const & maxVal); + + /// If genTypeU is a floating scalar or vector: + /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of + /// x and y using the floating-point value a. + /// The value for a is not restricted to the range [0, 1]. + /// + /// If genTypeU is a boolean scalar or vector: + /// Selects which vector each returned component comes + /// from. For a component of that is false, the + /// corresponding component of x is returned. For a + /// component of a that is true, the corresponding + /// component of y is returned. Components of x and y that + /// are not selected are allowed to be invalid floating point + /// values and will have no effect on the results. Thus, this + /// provides different functionality than + /// genType mix(genType x, genType y, genType(a)) + /// where a is a Boolean vector. + /// + /// @see GLSL mix man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template class vecType> + GLM_FUNC_DECL vecType mix(vecType const & x, vecType const & y, vecType const & a); + + template class vecType> + GLM_FUNC_DECL vecType mix(vecType const & x, vecType const & y, U a); + + template + GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType step(genType edge, genType x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, typename T, precision P> + GLM_FUNC_DECL vecType step(T edge, vecType const & x); + + /// Returns 0.0 if x < edge, otherwise it returns 1.0. + /// + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, typename T, precision P> + GLM_FUNC_DECL vecType step(vecType const & edge, vecType const & x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); + /// return t * t * (3 - 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL smoothstep man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); + + template class vecType> + GLM_FUNC_DECL vecType smoothstep(T edge0, T edge1, vecType const & x); + + template class vecType> + GLM_FUNC_DECL vecType smoothstep(vecType const & edge0, vecType const & edge1, vecType const & x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType isnan(vecType const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isinf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType> + GLM_FUNC_DECL vecType isinf(vecType const & x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floating-point + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL int floatBitsToInt(float const & v); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType floatBitsToInt(vecType const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL uint floatBitsToUint(float const & v); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType floatBitsToUint(vecType const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float intBitsToFloat(int const & v); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType intBitsToFloat(vecType const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + GLM_FUNC_DECL float uintBitsToFloat(uint const & v); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template class vecType, length_t L, precision P> + GLM_FUNC_DECL vecType uintBitsToFloat(vecType const & v); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fma man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL frexp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ldexp man page; + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp); + + /// @} +}//namespace glm + +#include "func_common.inl" + diff --git a/dependencies/gli/external/glm/detail/func_common.inl b/dependencies/gli/external/glm/detail/func_common.inl new file mode 100755 index 000000000..23f441936 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_common.inl @@ -0,0 +1,826 @@ +/// @ref core +/// @file glm/detail/func_common.inl + +#include "../vector_relational.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "_vectorize.hpp" +#include + +namespace glm +{ + // min + template + GLM_FUNC_QUALIFIER genType min(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs"); + return (y < x) ? y : x; + } + + // max + template + GLM_FUNC_QUALIFIER genType max(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs"); + + return (x < y) ? y : x; + } + + // abs + template<> + GLM_FUNC_QUALIFIER int32 abs(int32 x) + { + int32 const y = x >> 31; + return (x ^ y) - y; + } + + // round +# if GLM_HAS_CXX11_STL + using ::std::round; +# else + template + GLM_FUNC_QUALIFIER genType round(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'round' only accept floating-point inputs"); + + return x < static_cast(0) ? static_cast(int(x - static_cast(0.5))) : static_cast(int(x + static_cast(0.5))); + } +# endif + + // trunc +# if GLM_HAS_CXX11_STL + using ::std::trunc; +# else + template + GLM_FUNC_QUALIFIER genType trunc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'trunc' only accept floating-point inputs"); + + return x < static_cast(0) ? -std::floor(-x) : std::floor(x); + } +# endif + +}//namespace glm + +namespace glm{ +namespace detail +{ + template + struct compute_abs + {}; + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || std::numeric_limits::is_signed || GLM_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + + return x >= genFIType(0) ? x : -x; + // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; + } + }; + + #if GLM_COMPILER & GLM_COMPILER_CUDA + template<> + struct compute_abs + { + GLM_FUNC_QUALIFIER static float call(float x) + { + return fabsf(x); + } + }; + #endif + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + (!std::numeric_limits::is_signed && std::numeric_limits::is_integer) || GLM_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + return x; + } + }; + + template + struct compute_abs_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(abs, x); + } + }; + + template + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, vec const& a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vec(vec(x) + a * vec(y - x)); + } + }; + + template + struct compute_mix_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, vec const& a) + { + vec Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = a[i] ? y[i] : x[i]; + return Result; + } + }; + + template + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, U const& a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return vec(vec(x) + a * vec(y - x)); + } + }; + + template + struct compute_mix_scalar + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y, bool const& a) + { + return a ? y : x; + } + }; + + template + struct compute_mix + { + GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, U const& a) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a"); + + return static_cast(static_cast(x) + a * static_cast(y - x)); + } + }; + + template + struct compute_mix + { + GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, bool const& a) + { + return a ? y : x; + } + }; + + template + struct compute_sign + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return vec(glm::lessThan(vec(0), x)) - vec(glm::lessThan(x, vec(0))); + } + }; + +# if GLM_ARCH == GLM_ARCH_X86 + template + struct compute_sign + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + T const Shift(static_cast(sizeof(T) * 8 - 1)); + vec const y(vec::type, P>(-x) >> typename make_unsigned::type(Shift)); + + return (x >> Shift) | y; + } + }; +# endif + + template + struct compute_floor + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(std::floor, x); + } + }; + + template + struct compute_ceil + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(std::ceil, x); + } + }; + + template + struct compute_fract + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return x - floor(x); + } + }; + + template + struct compute_trunc + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(trunc, x); + } + }; + + template + struct compute_round + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(round, x); + } + }; + + template + struct compute_mod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'mod' only accept floating-point inputs. Include for integer inputs."); + return a - b * floor(a / b); + } + }; + + template + struct compute_min_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y) + { + return detail::functor2::call(min, x, y); + } + }; + + template + struct compute_max_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& y) + { + return detail::functor2::call(max, x, y); + } + }; + + template + struct compute_clamp_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, vec const& minVal, vec const& maxVal) + { + return min(max(x, minVal), maxVal); + } + }; + + template + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& edge, vec const& x) + { + return mix(vec(1), vec(0), glm::lessThan(x, edge)); + } + }; + + template + struct compute_smoothstep_vector + { + GLM_FUNC_QUALIFIER static vec call(vec const& edge0, vec const& edge1, vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs"); + vec const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast(0), static_cast(1))); + return tmp * tmp * (static_cast(3) - static_cast(2) * tmp); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genFIType abs(genFIType x) + { + return detail::compute_abs::is_signed>::call(x); + } + + template + GLM_FUNC_QUALIFIER vec abs(vec const& x) + { + return detail::compute_abs_vector::value>::call(x); + } + + // sign + // fast and works for any type + template + GLM_FUNC_QUALIFIER genFIType sign(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign<1, genFIType, defaultp, std::numeric_limits::is_iec559, highp>::call(vec<1, genFIType>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec sign(vec const& x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || (std::numeric_limits::is_signed && std::numeric_limits::is_integer), + "'sign' only accept signed inputs"); + + return detail::compute_sign::is_iec559, detail::is_aligned::value>::call(x); + } + + // floor + using ::std::floor; + template + GLM_FUNC_QUALIFIER vec floor(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'floor' only accept floating-point inputs."); + return detail::compute_floor::value>::call(x); + } + + template + GLM_FUNC_QUALIFIER vec trunc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'trunc' only accept floating-point inputs"); + return detail::compute_trunc::value>::call(x); + } + + template + GLM_FUNC_QUALIFIER vec round(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'round' only accept floating-point inputs"); + return detail::compute_round::value>::call(x); + } + +/* + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); + + return genType(int(x + genType(int(x) % 2))); + } +*/ + + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); + + int Integer = static_cast(x); + genType IntegerPart = static_cast(Integer); + genType FractionalPart = fract(x); + + if(FractionalPart > static_cast(0.5) || FractionalPart < static_cast(0.5)) + { + return round(x); + } + else if((Integer % 2) == 0) + { + return IntegerPart; + } + else if(x <= static_cast(0)) // Work around... + { + return IntegerPart - static_cast(1); + } + else + { + return IntegerPart + static_cast(1); + } + //else // Bug on MinGW 4.5.2 + //{ + // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0)); + //} + } + + template + GLM_FUNC_QUALIFIER vec roundEven(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'roundEven' only accept floating-point inputs"); + return detail::functor1::call(roundEven, x); + } + + // ceil + using ::std::ceil; + template + GLM_FUNC_QUALIFIER vec ceil(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'ceil' only accept floating-point inputs"); + return detail::compute_ceil::value>::call(x); + } + + // fract + template + GLM_FUNC_QUALIFIER genType fract(genType x) + { + return fract(vec<1, genType>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec fract(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fract' only accept floating-point inputs"); + return detail::compute_fract::value>::call(x); + } + + // mod + template + GLM_FUNC_QUALIFIER genType mod(genType x, genType y) + { +# if GLM_COMPILER & GLM_COMPILER_CUDA + // Another Cuda compiler bug https://github.com/g-truc/glm/issues/530 + vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y)); + return Result.x; +# else + return mod(vec<1, genType, defaultp>(x), y).x; +# endif + } + + template + GLM_FUNC_QUALIFIER vec mod(vec const& x, T y) + { + return detail::compute_mod::value>::call(x, vec(y)); + } + + template + GLM_FUNC_QUALIFIER vec mod(vec const& x, vec const& y) + { + return detail::compute_mod::value>::call(x, y); + } + + // modf + template + GLM_FUNC_QUALIFIER genType modf(genType x, genType & i) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'modf' only accept floating-point inputs"); + return std::modf(x, &i); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> modf(vec<1, T, Q> const& x, vec<1, T, Q> & i) + { + return vec<1, T, Q>( + modf(x.x, i.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> modf(vec<2, T, Q> const& x, vec<2, T, Q> & i) + { + return vec<2, T, Q>( + modf(x.x, i.x), + modf(x.y, i.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> modf(vec<3, T, Q> const& x, vec<3, T, Q> & i) + { + return vec<3, T, Q>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> modf(vec<4, T, Q> const& x, vec<4, T, Q> & i) + { + return vec<4, T, Q>( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z), + modf(x.w, i.w)); + } + + //// Only valid if (INT_MIN <= x-y <= INT_MAX) + //// min(x,y) + //r = y + ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + //// max(x,y) + //r = x - ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + + // min + template + GLM_FUNC_QUALIFIER vec min(vec const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs"); + return detail::compute_min_vector::value>::call(a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec min(vec const& a, vec const& b) + { + return detail::compute_min_vector::value>::call(a, b); + } + + // max + template + GLM_FUNC_QUALIFIER vec max(vec const& a, T b) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs"); + return detail::compute_max_vector::value>::call(a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec max(vec const& a, vec const& b) + { + return detail::compute_max_vector::value>::call(a, b); + } + + // clamp + template + GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return min(max(x, minVal), maxVal); + } + + template + GLM_FUNC_QUALIFIER vec clamp(vec const& x, T minVal, T maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector::value>::call(x, vec(minVal), vec(maxVal)); + } + + template + GLM_FUNC_QUALIFIER vec clamp(vec const& x, vec const& minVal, vec const& maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs"); + return detail::compute_clamp_vector::value>::call(x, minVal, maxVal); + } + + template + GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a) + { + return detail::compute_mix::call(x, y, a); + } + + template + GLM_FUNC_QUALIFIER vec mix(vec const& x, vec const& y, U a) + { + return detail::compute_mix_scalar::value>::call(x, y, a); + } + + template + GLM_FUNC_QUALIFIER vec mix(vec const& x, vec const& y, vec const& a) + { + return detail::compute_mix_vector::value>::call(x, y, a); + } + + // step + template + GLM_FUNC_QUALIFIER genType step(genType edge, genType x) + { + return mix(static_cast(1), static_cast(0), glm::lessThan(x, edge)); + } + + template + GLM_FUNC_QUALIFIER vec step(T edge, vec const& x) + { + return detail::compute_step_vector::value>::call(vec(edge), x); + } + + template + GLM_FUNC_QUALIFIER vec step(vec const& edge, vec const& x) + { + return detail::compute_step_vector::value>::call(edge, x); + } + + // smoothstep + template + GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs"); + + genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1))); + return tmp * tmp * (genType(3) - genType(2) * tmp); + } + + template + GLM_FUNC_QUALIFIER vec smoothstep(T edge0, T edge1, vec const& x) + { + return detail::compute_smoothstep_vector::value>::call(vec(edge0), vec(edge1), x); + } + + template + GLM_FUNC_QUALIFIER vec smoothstep(vec const& edge0, vec const& edge1, vec const& x) + { + return detail::compute_smoothstep_vector::value>::call(edge0, edge1, x); + } + +# if GLM_HAS_CXX11_STL + using std::isnan; +# else + template + GLM_FUNC_QUALIFIER bool isnan(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isnan(x); +# elif GLM_COMPILER & GLM_COMPILER_VC + return _isnan(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS + return _isnan(x) != 0; +# else + return ::isnan(x) != 0; +# endif +# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L + return _isnan(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_CUDA + return isnan(x) != 0; +# else + return std::isnan(x); +# endif + } +# endif + + template + GLM_FUNC_QUALIFIER vec isnan(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); + + vec Result; + for (length_t l = 0; l < v.length(); ++l) + Result[l] = glm::isnan(v[l]); + return Result; + } + +# if GLM_HAS_CXX11_STL + using std::isinf; +# else + template + GLM_FUNC_QUALIFIER bool isinf(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::isinf(x); +# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC) +# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) + return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; +# else + return ::isinf(x); +# endif +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L) + return _isinf(x) != 0; +# else + return std::isinf(x); +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA + // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab + return isinf(double(x)) != 0; +# else + return std::isinf(x); +# endif + } +# endif + + template + GLM_FUNC_QUALIFIER vec isinf(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); + + vec Result; + for (length_t l = 0; l < v.length(); ++l) + Result[l] = glm::isinf(v[l]); + return Result; + } + + GLM_FUNC_QUALIFIER int floatBitsToInt(float const& v) + { + union + { + float in; + int out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec floatBitsToInt(vec const& v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + GLM_FUNC_QUALIFIER uint floatBitsToUint(float const& v) + { + union + { + float in; + uint out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec floatBitsToUint(vec const& v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v) + { + union + { + int in; + float out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec intBitsToFloat(vec const& v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const& v) + { + union + { + uint in; + float out; + } u; + + u.in = v; + + return u.out; + } + + template + GLM_FUNC_QUALIFIER vec uintBitsToFloat(vec const& v) + { + return reinterpret_cast&>(const_cast&>(v)); + } + + template + GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c) + { + return a * b + c; + } + + template + GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + return std::frexp(x, &exp); + } + + template + GLM_FUNC_QUALIFIER vec frexp(vec const& v, vec& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs"); + + vec Result; + for (length_t l = 0; l < v.length(); ++l) + Result[l] = std::frexp(v[l], &exp[l]); + return Result; + } + + template + GLM_FUNC_QUALIFIER genType ldexp(genType const& x, int const& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + return std::ldexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER vec ldexp(vec const& v, vec const& exp) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs"); + + vec Result; + for (length_t l = 0; l < v.length(); ++l) + Result[l] = std::ldexp(v[l], exp[l]); + return Result; + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_common_simd.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/func_common_simd.inl b/dependencies/gli/external/glm/detail/func_common_simd.inl new file mode 100755 index 000000000..a3482ff4c --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_common_simd.inl @@ -0,0 +1,231 @@ +/// @ref core +/// @file glm/detail/func_common_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "../simd/common.h" + +#include + +namespace glm{ +namespace detail +{ + template + struct compute_abs_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_abs(v.data); + return result; + } + }; + + template + struct compute_abs_vector<4, int, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) + { + vec<4, int, Q> result; + result.data = glm_ivec4_abs(v.data); + return result; + } + }; + + template + struct compute_floor<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_floor(v.data); + return result; + } + }; + + template + struct compute_ceil<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_ceil(v.data); + return result; + } + }; + + template + struct compute_fract<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_fract(v.data); + return result; + } + }; + + template + struct compute_round<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_round(v.data); + return result; + } + }; + + template + struct compute_mod<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) + { + vec<4, float, Q> result; + result.data = glm_vec4_mod(x.data, y.data); + return result; + } + }; + + template + struct compute_min_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + vec<4, float, Q> result; + result.data = _mm_min_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, int32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + vec<4, int32, Q> result; + result.data = _mm_min_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, uint32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2) + { + vec<4, uint32, Q> result; + result.data = _mm_min_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + vec<4, float, Q> result; + result.data = _mm_max_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, int32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + vec<4, int32, Q> result; + result.data = _mm_max_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, uint32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2) + { + vec<4, uint32, Q> result; + result.data = _mm_max_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal) + { + vec<4, float, Q> result; + result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, int32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& x, vec<4, int32, Q> const& minVal, vec<4, int32, Q> const& maxVal) + { + vec<4, int32, Q> result; + result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, uint32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& x, vec<4, uint32, Q> const& minVal, vec<4, uint32, Q> const& maxVal) + { + vec<4, uint32, Q> result; + result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_mix_vector<4, float, bool, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a) + { + __m128i const Load = _mm_set_epi32(-static_cast(a.w), -static_cast(a.z), -static_cast(a.y), -static_cast(a.x)); + __m128 const Mask = _mm_castsi128_ps(Load); + + vec<4, float, Q> Result; +# if 0 && GLM_ARCH & GLM_ARCH_AVX + Result.data = _mm_blendv_ps(x.data, y.data, Mask); +# else + Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data)); +# endif + return Result; + } + }; +/* FIXME + template + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x) + { + vec<4, float, Q> Result; + result.data = glm_vec4_step(edge.data, x.data); + return result; + } + }; +*/ + template + struct compute_smoothstep_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/detail/func_exponential.hpp b/dependencies/gli/external/glm/detail/func_exponential.hpp new file mode 100755 index 000000000..89ba5806c --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_exponential.hpp @@ -0,0 +1,103 @@ +/// @ref core +/// @file glm/detail/func_exponential.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "type_vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns 'base' raised to the power 'exponent'. + /// + /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. + /// @param exponent Floating point value representing the 'exponent'. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL pow man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent); + + /// Returns the natural exponentiation of x, i.e., e^x. + /// + /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL exp man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType exp(vecType const & v); + + /// Returns the natural logarithm of v, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if v <= 0. + /// + /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL log man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType log(vecType const & v); + + /// Returns 2 raised to the v power. + /// + /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL exp2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType exp2(vecType const & v); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL log2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType log2(vecType const & v); + + /// Returns the positive square root of v. + /// + /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + //template + //GLM_FUNC_DECL genType sqrt(genType const & x); + template class vecType> + GLM_FUNC_DECL vecType sqrt(vecType const & v); + + /// Returns the reciprocal of the positive square root of v. + /// + /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL inversesqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template class vecType> + GLM_FUNC_DECL vecType inversesqrt(vecType const & v); + + /// @} +}//namespace glm + +#include "func_exponential.inl" diff --git a/dependencies/gli/external/glm/detail/func_exponential.inl b/dependencies/gli/external/glm/detail/func_exponential.inl new file mode 100755 index 000000000..2151d8b6c --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_exponential.inl @@ -0,0 +1,146 @@ +/// @ref core +/// @file glm/detail/func_exponential.inl + +#include "../vector_relational.hpp" +#include "_vectorize.hpp" +#include +#include +#include + +namespace glm{ +namespace detail +{ +# if GLM_HAS_CXX11_STL + using std::log2; +# else + template + genType log2(genType Value) + { + return std::log(Value) * static_cast(1.4426950408889634073599246810019); + } +# endif + + template + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return detail::functor1::call(log2, v); + } + }; + + template + struct compute_sqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(std::sqrt, x); + } + }; + + template + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return static_cast(1) / sqrt(x); + } + }; + + template + struct compute_inversesqrt + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + vec tmp(x); + vec xhalf(tmp * 0.5f); + vec* p = reinterpret_cast*>(const_cast*>(&x)); + vec i = vec(0x5f375a86) - (*p >> vec(1)); + vec* ptmp = reinterpret_cast*>(&i); + tmp = *ptmp; + tmp = tmp * (1.5f - xhalf * tmp * tmp); + return tmp; + } + }; +}//namespace detail + + // pow + using std::pow; + template + GLM_FUNC_QUALIFIER vec pow(vec const& base, vec const& exponent) + { + return detail::functor2::call(pow, base, exponent); + } + + // exp + using std::exp; + template + GLM_FUNC_QUALIFIER vec exp(vec const& x) + { + return detail::functor1::call(exp, x); + } + + // log + using std::log; + template + GLM_FUNC_QUALIFIER vec log(vec const& x) + { + return detail::functor1::call(log, x); + } + + //exp2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType exp2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'exp2' only accept floating-point inputs"); + + return std::exp(static_cast(0.69314718055994530941723212145818) * x); + } + + template + GLM_FUNC_QUALIFIER vec exp2(vec const& x) + { + return detail::functor1::call(exp2, x); + } + + // log2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType log2(genType x) + { + return log2(vec<1, genType>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec log2(vec const& x) + { + return detail::compute_log2::is_iec559, detail::is_aligned::value>::call(x); + } + + // sqrt + using std::sqrt; + template + GLM_FUNC_QUALIFIER vec sqrt(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sqrt' only accept floating-point inputs"); + return detail::compute_sqrt::value>::call(x); + } + + // inversesqrt + template + GLM_FUNC_QUALIFIER genType inversesqrt(genType x) + { + return static_cast(1) / sqrt(x); + } + + template + GLM_FUNC_QUALIFIER vec inversesqrt(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'inversesqrt' only accept floating-point inputs"); + return detail::compute_inversesqrt::value>::call(x); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_exponential_simd.inl" +#endif + diff --git a/dependencies/gli/external/glm/detail/func_exponential_simd.inl b/dependencies/gli/external/glm/detail/func_exponential_simd.inl new file mode 100755 index 000000000..4b2ef4555 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_exponential_simd.inl @@ -0,0 +1,35 @@ +/// @ref core +/// @file glm/detail/func_exponential_simd.inl + +#include "../simd/exponential.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_sqrt<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> Result; + Result.data = _mm_sqrt_ps(v.data); + return Result; + } + }; + + template<> + struct compute_sqrt<4, float, aligned_lowp, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v) + { + vec<4, float, aligned_lowp> Result; + Result.data = glm_vec4_sqrt_lowp(v.data); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/detail/func_geometric.hpp b/dependencies/gli/external/glm/detail/func_geometric.hpp new file mode 100755 index 000000000..d5a737b55 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_geometric.hpp @@ -0,0 +1,113 @@ +/// @ref core +/// @file glm/detail/func_geometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions +/// +/// @defgroup core_func_geometric Geometric functions +/// @ingroup core +/// +/// These operate on vectors as vectors, not component-wise. + +#pragma once + +#include "type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_func_geometric + /// @{ + + /// Returns the length of x, i.e., sqrt(x * x). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL length man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL T length( + vecType const& x); + + /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL distance man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL T distance( + vecType const& p0, + vecType const& p1); + + /// Returns the dot product of x and y, i.e., result = x * y. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL dot man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL T dot( + vec const & x, + vec const & y); + + /// Returns the cross product of x and y. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL cross man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec<3, T, P> cross( + vec<3, T, P> const & x, + vec<3, T, P> const & y); + + /// Returns a vector in the same direction as x but with length of 1. + /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. + /// + /// @see GLSL normalize man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL vecType normalize( + vecType const& x); + + /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL faceforward man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL vecType faceforward( + vecType const& N, + vecType const& I, + vecType const& Nref); + + /// For the incident vector I and surface orientation N, + /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL reflect man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL genType reflect( + genType const & I, + genType const & N); + + /// For the incident vector I and surface normal N, + /// and the ratio of indices of refraction eta, + /// return the refraction vector. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL refract man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template class vecType> + GLM_FUNC_DECL vecType refract( + vecType const& I, + vecType const& N, + T eta); + + /// @} +}//namespace glm + +#include "func_geometric.inl" diff --git a/dependencies/gli/external/glm/detail/func_geometric.inl b/dependencies/gli/external/glm/detail/func_geometric.inl new file mode 100755 index 000000000..67255d450 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_geometric.inl @@ -0,0 +1,247 @@ +/// @ref core +/// @file glm/detail/func_geometric.inl + +#include "../exponential.hpp" +#include "../common.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_float.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_length + { + GLM_FUNC_QUALIFIER static T call(vec const& v) + { + return sqrt(dot(v, v)); + } + }; + + template + struct compute_distance + { + GLM_FUNC_QUALIFIER static T call(vec const& p0, vec const& p1) + { + return length(p1 - p0); + } + }; + + template + struct compute_dot{}; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b) + { + return a.x * b.x; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b) + { + vec<2, T, Q> tmp(a * b); + return tmp.x + tmp.y; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + vec<3, T, Q> tmp(a * b); + return tmp.x + tmp.y + tmp.z; + } + }; + + template + struct compute_dot, T, Aligned> + { + GLM_FUNC_QUALIFIER static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> tmp(a * b); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template + struct compute_cross + { + GLM_FUNC_QUALIFIER static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); + + return vec<3, T, Q>( + x.y * y.z - y.y * x.z, + x.z * y.x - y.z * x.x, + x.x * y.y - y.x * x.y); + } + }; + + template + struct compute_normalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return v * inversesqrt(dot(v, v)); + } + }; + + template + struct compute_faceforward + { + GLM_FUNC_QUALIFIER static vec call(vec const& N, vec const& I, vec const& Nref) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return dot(Nref, I) < static_cast(0) ? N : -N; + } + }; + + template + struct compute_reflect + { + GLM_FUNC_QUALIFIER static vec call(vec const& I, vec const& N) + { + return I - N * dot(N, I) * static_cast(2); + } + }; + + template + struct compute_refract + { + GLM_FUNC_QUALIFIER static vec call(vec const& I, vec const& N, T eta) + { + T const dotValue(dot(N, I)); + T const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast(k >= static_cast(0)); + } + }; +}//namespace detail + + // length + template + GLM_FUNC_QUALIFIER genType length(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); + + return abs(x); + } + + template + GLM_FUNC_QUALIFIER T length(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length' accepts only floating-point inputs"); + + return detail::compute_length::value>::call(v); + } + + // distance + template + GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance' accepts only floating-point inputs"); + + return length(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER T distance(vec const& p0, vec const& p1) + { + return detail::compute_distance::value>::call(p0, p1); + } + + // dot + template + GLM_FUNC_QUALIFIER T dot(T x, T y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return x * y; + } + + template + GLM_FUNC_QUALIFIER T dot(vec const& x, vec const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); + } + + // cross + template + GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y) + { + return detail::compute_cross::value>::call(x, y); + } + + // normalize + template + GLM_FUNC_QUALIFIER genType normalize(genType const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return x < genType(0) ? genType(-1) : genType(1); + } + + template + GLM_FUNC_QUALIFIER vec normalize(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'normalize' accepts only floating-point inputs"); + + return detail::compute_normalize::value>::call(x); + } + + // faceforward + template + GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref) + { + return dot(Nref, I) < static_cast(0) ? N : -N; + } + + template + GLM_FUNC_QUALIFIER vec faceforward(vec const& N, vec const& I, vec const& Nref) + { + return detail::compute_faceforward::value>::call(N, I, Nref); + } + + // reflect + template + GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N) + { + return I - N * dot(N, I) * genType(2); + } + + template + GLM_FUNC_QUALIFIER vec reflect(vec const& I, vec const& N) + { + return detail::compute_reflect::value>::call(I, N); + } + + // refract + template + GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); + genType const dotValue(dot(N, I)); + genType const k(static_cast(1) - eta * eta * (static_cast(1) - dotValue * dotValue)); + return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast(k >= static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER vec refract(vec const& I, vec const& N, T eta) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'refract' accepts only floating-point inputs"); + return detail::compute_refract::value>::call(I, N, eta); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_geometric_simd.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/func_geometric_simd.inl b/dependencies/gli/external/glm/detail/func_geometric_simd.inl new file mode 100755 index 000000000..e6c8d85f2 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_geometric_simd.inl @@ -0,0 +1,99 @@ +/// @ref core +/// @file glm/detail/func_geometric_simd.inl + +#include "../simd/geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_length<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v) + { + return _mm_cvtss_f32(glm_vec4_length(v.data)); + } + }; + + template + struct compute_distance<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1) + { + return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data)); + } + }; + + template + struct compute_dot, float, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template + struct compute_cross + { + GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b) + { + __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x); + __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x); + __m128 const xpd0 = glm_vec4_cross(set0, set1); + + vec<4, float, Q> Result; + Result.data = xpd0; + return vec<3, float, Q>(Result); + } + }; + + template + struct compute_normalize<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_normalize(v.data); + return Result; + } + }; + + template + struct compute_faceforward<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data); + return Result; + } + }; + + template + struct compute_reflect<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_reflect(I.data, N.data); + return Result; + } + }; + + template + struct compute_refract<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta)); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/detail/func_integer.hpp b/dependencies/gli/external/glm/detail/func_integer.hpp new file mode 100755 index 000000000..375d60149 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_integer.hpp @@ -0,0 +1,203 @@ +/// @ref core +/// @file glm/detail/func_integer.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.8 Integer Functions +/// +/// @defgroup core_func_integer Integer functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/// The notation [a, b] means the set of bits from bit-number a through bit-number +/// b, inclusive. The lowest-order bit is bit 0. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" +#include "func_common.hpp" +#include "func_vector_relational.hpp" + +namespace glm +{ + /// @addtogroup core_func_integer + /// @{ + + /// Adds 32-bit unsigned integer x and y, returning the sum + /// modulo pow(2, 32). The value carry is set to 0 if the sum was + /// less than pow(2, 32), or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL uaddCarry man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType uaddCarry( + vecType const & x, + vecType const & y, + vecType & carry); + + /// Subtracts the 32-bit unsigned integer y from x, returning + /// the difference if non-negative, or pow(2, 32) plus the difference + /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL usubBorrow man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType usubBorrow( + vecType const & x, + vecType const & y, + vecType & borrow); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL umulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL void umulExtended( + vecType const & x, + vecType const & y, + vecType & msb, + vecType & lsb); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see GLSL imulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL void imulExtended( + vecType const & x, + vecType const & y, + vecType & msb, + vecType & lsb); + + /// Extracts bits [offset, offset + bits - 1] from value, + /// returning them in the least significant bits of the result. + /// For unsigned data types, the most significant bits of the + /// result will be set to zero. For signed data types, the + /// most significant bits will be set to the value of bit offset + base - 1. + /// + /// If bits is zero, the result will be zero. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used + /// to store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldExtract man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitfieldExtract( + vecType const& Value, + int Offset, + int Bits); + + /// Returns the insertion the bits least-significant bits of insert into base. + /// + /// The result will have bits [offset, offset + bits - 1] taken + /// from bits [0, bits - 1] of insert, and all other bits taken + /// directly from the corresponding bits of base. If bits is + /// zero, the result will simply be base. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used to + /// store the operand. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldInsert man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitfieldInsert( + vecType const& Base, + vecType const& Insert, + int Offset, + int Bits); + + /// Returns the reversal of the bits of value. + /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + /// where bits is the total number of bits used to represent value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldReverse man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitfieldReverse(vecType const & v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int bitCount(genType v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType bitCount(vecType const & v); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findLSB(genIUType x); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType findLSB(vecType const & v); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findMSB(genIUType x); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template class vecType> + GLM_FUNC_DECL vecType findMSB(vecType const & v); + + /// @} +}//namespace glm + +#include "func_integer.inl" diff --git a/dependencies/gli/external/glm/detail/func_integer.inl b/dependencies/gli/external/glm/detail/func_integer.inl new file mode 100755 index 000000000..8f9ed43d5 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_integer.inl @@ -0,0 +1,378 @@ +/// @ref core +/// @file glm/detail/func_integer.inl + +#include "../ext/vec1.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_int.hpp" +#include "_vectorize.hpp" +#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +# include +# pragma intrinsic(_BitScanReverse) +#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC) +#include + +#if !GLM_HAS_EXTENDED_INTEGER_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic ignored "-Wlong-long" +# endif +# if (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic ignored "-Wc++11-long-long" +# endif +#endif + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER T mask(T Bits) + { + return Bits >= static_cast(sizeof(T) * 8) ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + + template + struct compute_bitfieldReverseStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T, T) + { + return v; + } + }; + + template + struct compute_bitfieldReverseStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T Mask, T Shift) + { + return (v & Mask) << Shift | (v & (~Mask)) >> Shift; + } + }; + + template + struct compute_bitfieldBitCountStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T, T) + { + return v; + } + }; + + template + struct compute_bitfieldBitCountStep + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T Mask, T Shift) + { + return (v & Mask) + ((v >> Shift) & Mask); + } + }; + + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + if(Value == 0) + return -1; + + return glm::bitCount(~Value & (Value - static_cast(1))); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template + struct compute_findLSB + { + GLM_FUNC_QUALIFIER static int call(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS + + template + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, T Shift) + { + return x | (x >> Shift); + } + }; + + template + struct compute_findMSB_step_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x, T) + { + return x; + } + }; + + template + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + vec x(v); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 1)); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 2)); + x = compute_findMSB_step_vec= 8>::call(x, static_cast( 4)); + x = compute_findMSB_step_vec= 16>::call(x, static_cast( 8)); + x = compute_findMSB_step_vec= 32>::call(x, static_cast(16)); + x = compute_findMSB_step_vec= 64>::call(x, static_cast(32)); + return vec(sizeof(T) * 8 - 1) - glm::bitCount(~x); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(compute_findMSB_32, x); + } + }; + +# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32)) + template + GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value) + { + unsigned long Result(0); + unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast(&Value)); + return IsNotNull ? int(Result) : -1; + } + + template + struct compute_findMSB_vec + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + return detail::functor1::call(compute_findMSB_64, x); + } + }; +# endif +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + + // uaddCarry + GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry) + { + uint64 const Value64(static_cast(x) + static_cast(y)); + uint64 const Max32((static_cast(1) << static_cast(32)) - static_cast(1)); + Carry = Value64 > Max32 ? 1u : 0u; + return static_cast(Value64 % (Max32 + static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER vec uaddCarry(vec const& x, vec const& y, vec& Carry) + { + vec Value64(vec(x) + vec(y)); + vec Max32((static_cast(1) << static_cast(32)) - static_cast(1)); + Carry = mix(vec(0), vec(1), greaterThan(Value64, Max32)); + return vec(Value64 % (Max32 + static_cast(1))); + } + + // usubBorrow + GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + Borrow = x >= y ? static_cast(0) : static_cast(1); + if(y >= x) + return y - x; + else + return static_cast((static_cast(1) << static_cast(32)) + (static_cast(y) - static_cast(x))); + } + + template + GLM_FUNC_QUALIFIER vec usubBorrow(vec const& x, vec const& y, vec& Borrow) + { + Borrow = mix(vec(1), vec(0), greaterThanEqual(x, y)); + vec const YgeX(y - x); + vec const XgeY(vec((static_cast(1) << static_cast(32)) + (vec(y) - vec(x)))); + return mix(XgeY, YgeX, greaterThanEqual(y, x)); + } + + // umulExtended + GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + uint64 Value64 = static_cast(x) * static_cast(y); + msb = static_cast(Value64 >> static_cast(32)); + lsb = static_cast(Value64); + } + + template + GLM_FUNC_QUALIFIER void umulExtended(vec const& x, vec const& y, vec& msb, vec& lsb) + { + GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch"); + + vec Value64(vec(x) * vec(y)); + msb = vec(Value64 >> static_cast(32)); + lsb = vec(Value64); + } + + // imulExtended + GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + int64 Value64 = static_cast(x) * static_cast(y); + msb = static_cast(Value64 >> static_cast(32)); + lsb = static_cast(Value64); + } + + template + GLM_FUNC_QUALIFIER void imulExtended(vec const& x, vec const& y, vec& msb, vec& lsb) + { + GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch"); + + vec Value64(vec(x) * vec(y)); + lsb = vec(Value64 & static_cast(0xFFFFFFFF)); + msb = vec((Value64 >> static_cast(32)) & static_cast(0xFFFFFFFF)); + } + + // bitfieldExtract + template + GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits) + { + return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x; + } + + template + GLM_FUNC_QUALIFIER vec bitfieldExtract(vec const& Value, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldExtract' only accept integer inputs"); + + return (Value >> static_cast(Offset)) & static_cast(detail::mask(Bits)); + } + + // bitfieldInsert + template + GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits) + { + return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x; + } + + template + GLM_FUNC_QUALIFIER vec bitfieldInsert(vec const& Base, vec const& Insert, int Offset, int Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldInsert' only accept integer values"); + + T const Mask = static_cast(detail::mask(Bits) << Offset); + return (Base & ~Mask) | (Insert & Mask); + } + + // bitfieldReverse + template + GLM_FUNC_QUALIFIER genType bitfieldReverse(genType x) + { + return bitfieldReverse(glm::vec<1, genType, glm::defaultp>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec bitfieldReverse(vec const& v) + { + vec x(v); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 2>::call(x, static_cast(0x5555555555555555ull), static_cast( 1)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 4>::call(x, static_cast(0x3333333333333333ull), static_cast( 2)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 8>::call(x, static_cast(0x0F0F0F0F0F0F0F0Full), static_cast( 4)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 16>::call(x, static_cast(0x00FF00FF00FF00FFull), static_cast( 8)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 32>::call(x, static_cast(0x0000FFFF0000FFFFull), static_cast(16)); + x = detail::compute_bitfieldReverseStep::value, sizeof(T) * 8>= 64>::call(x, static_cast(0x00000000FFFFFFFFull), static_cast(32)); + return x; + } + + // bitCount + template + GLM_FUNC_QUALIFIER int bitCount(genType x) + { + return bitCount(glm::vec<1, genType, glm::defaultp>(x)).x; + } + + template + GLM_FUNC_QUALIFIER vec bitCount(vec const& v) + { +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4310) //cast truncates constant value +# endif + + vec::type, Q> x(*reinterpret_cast::type, Q> const *>(&v)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned::type(0x5555555555555555ull), typename detail::make_unsigned::type( 1)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned::type(0x3333333333333333ull), typename detail::make_unsigned::type( 2)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned::type( 4)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned::type( 8)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned::type(16)); + x = detail::compute_bitfieldBitCountStep::type, Q, detail::is_aligned::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned::type(0x00000000FFFFFFFFull), typename detail::make_unsigned::type(32)); + return vec(x); + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif + } + + // findLSB + template + GLM_FUNC_QUALIFIER int findLSB(genIUType Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); + + return detail::compute_findLSB::call(Value); + } + + template + GLM_FUNC_QUALIFIER vec findLSB(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); + + return detail::functor1::call(findLSB, x); + } + + // findMSB + template + GLM_FUNC_QUALIFIER int findMSB(genIUType v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + + return findMSB(vec<1, genIUType>(v)).x; + } + + template + GLM_FUNC_QUALIFIER vec findMSB(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + + return detail::compute_findMSB_vec::call(v); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_integer_simd.inl" +#endif + diff --git a/dependencies/gli/external/glm/detail/func_integer_simd.inl b/dependencies/gli/external/glm/detail/func_integer_simd.inl new file mode 100755 index 000000000..b1024f72d --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_integer_simd.inl @@ -0,0 +1,68 @@ +/// @ref core +/// @file glm/detail/func_integer_simd.inl + +#include "../simd/integer.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_bitfieldReverseStep<4, uint32, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); + __m128i const and1 = _mm_and_si128(set0, set1); + __m128i const sft1 = _mm_slli_epi32(and1, Shift); + + __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1)); + __m128i const and2 = _mm_and_si128(set0, set2); + __m128i const sft2 = _mm_srai_epi32(and2, Shift); + + __m128i const or0 = _mm_or_si128(sft1, sft2); + + return or0; + } + }; + + template + struct compute_bitfieldBitCountStep<4, uint32, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); + __m128i const and0 = _mm_and_si128(set0, set1); + __m128i const sft0 = _mm_slli_epi32(set0, Shift); + __m128i const and1 = _mm_and_si128(sft0, set1); + __m128i const add0 = _mm_add_epi32(and0, and1); + + return add0; + } + }; +}//namespace detail + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER int bitCount(uint32 x) + { + return _mm_popcnt_u32(x); + } + +# if(GLM_MODEL == GLM_MODEL_64) + template<> + GLM_FUNC_QUALIFIER int bitCount(uint64 x) + { + return static_cast(_mm_popcnt_u64(x)); + } +# endif//GLM_MODEL +# endif//GLM_ARCH + +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/detail/func_matrix.hpp b/dependencies/gli/external/glm/detail/func_matrix.hpp new file mode 100755 index 000000000..ac8f350c3 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_matrix.hpp @@ -0,0 +1,147 @@ +/// @ref core +/// @file glm/detail/func_matrix.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// For each of the following built-in matrix functions, there is both a +/// single-precision floating point version, where all arguments and return values +/// are single precision, and a double-precision floating version, where all +/// arguments and return values are double precision. Only the single-precision +/// floating point version is shown. + +#pragma once + +// Dependencies +#include "../detail/precision.hpp" +#include "../detail/setup.hpp" +#include "../detail/type_mat.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +namespace glm{ +namespace detail +{ + template + struct outerProduct_trait<2, 2, T, P, vec, vec> + { + typedef mat<2, 2, T, P> type; + }; + + template + struct outerProduct_trait<2, 3, T, P, vec, vec> + { + typedef mat<3, 2, T, P> type; + }; + + template + struct outerProduct_trait<2, 4, T, P, vec, vec> + { + typedef mat<4, 2, T, P> type; + }; + + template + struct outerProduct_trait<3, 2, T, P, vec, vec> + { + typedef mat<2, 3, T, P> type; + }; + + template + struct outerProduct_trait<3, 3, T, P, vec, vec> + { + typedef mat<3, 3, T, P> type; + }; + + template + struct outerProduct_trait<3, 4, T, P, vec, vec> + { + typedef mat<4, 3, T, P> type; + }; + + template + struct outerProduct_trait<4, 2, T, P, vec, vec> + { + typedef mat<2, 4, T, P> type; + }; + + template + struct outerProduct_trait<4, 3, T, P, vec, vec> + { + typedef mat<3, 4, T, P> type; + }; + + template + struct outerProduct_trait<4, 4, T, P, vec, vec> + { + typedef mat<4, 4, T, P> type; + }; + +}//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL matrixCompMult man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class matType> + GLM_FUNC_DECL matType matrixCompMult(matType const & x, matType const & y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL outerProduct man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class vecTypeA, template class vecTypeB> + GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r); + + /// Returns the transposed matrix of x + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL transpose man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class matType> + GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x); + + /// Return the determinant of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class matType> + GLM_FUNC_DECL T determinant(matType const & m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL inverse man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template class matType> + GLM_FUNC_DECL matType inverse(matType const & m); + + /// @} +}//namespace glm + +#include "func_matrix.inl" diff --git a/dependencies/gli/external/glm/detail/func_matrix.inl b/dependencies/gli/external/glm/detail/func_matrix.inl new file mode 100755 index 000000000..d823d76bf --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_matrix.inl @@ -0,0 +1,401 @@ +/// @ref core +/// @file glm/detail/func_matrix.inl + +#include "../geometric.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_matrixCompMult + { + GLM_FUNC_QUALIFIER static mat call(mat const& x, mat const& y) + { + mat Result; + for(length_t i = 0; i < Result.length(); ++i) + Result[i] = x[i] * y[i]; + return Result; + } + }; + + template + struct compute_transpose{}; + + template + struct compute_transpose<2, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m) + { + mat<2, 2, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + return Result; + } + }; + + template + struct compute_transpose<2, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m) + { + mat<3,2, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + return Result; + } + }; + + template + struct compute_transpose<2, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m) + { + mat<4, 2, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + return Result; + } + }; + + template + struct compute_transpose<3, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m) + { + mat<2, 3, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + return Result; + } + }; + + template + struct compute_transpose<3, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m) + { + mat<3, 3, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + return Result; + } + }; + + template + struct compute_transpose<3, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m) + { + mat<4, 3, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + return Result; + } + }; + + template + struct compute_transpose<4, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m) + { + mat<2, 4, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + return Result; + } + }; + + template + struct compute_transpose<4, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m) + { + mat<3, 4, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + return Result; + } + }; + + template + struct compute_transpose<4, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m) + { + mat<4, 4, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + Result[3][3] = m[3][3]; + return Result; + } + }; + + template + struct compute_determinant{}; + + template + struct compute_determinant<2, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m) + { + return m[0][0] * m[1][1] - m[1][0] * m[0][1]; + } + }; + + template + struct compute_determinant<3, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m) + { + return + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + } + }; + + template + struct compute_determinant<4, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + vec<4, T, Q> DetCof( + + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + return + m[0][0] * DetCof[0] + m[0][1] * DetCof[1] + + m[0][2] * DetCof[2] + m[0][3] * DetCof[3]; + } + }; + + template + struct compute_inverse{}; + + template + struct compute_inverse<2, 2, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m) + { + T OneOverDeterminant = static_cast(1) / ( + + m[0][0] * m[1][1] + - m[1][0] * m[0][1]); + + mat<2, 2, T, Q> Inverse( + + m[1][1] * OneOverDeterminant, + - m[0][1] * OneOverDeterminant, + - m[1][0] * OneOverDeterminant, + + m[0][0] * OneOverDeterminant); + + return Inverse; + } + }; + + template + struct compute_inverse<3, 3, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m) + { + T OneOverDeterminant = static_cast(1) / ( + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2])); + + mat<3, 3, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant; + Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant; + Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant; + Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant; + Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant; + Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant; + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant; + + return Inverse; + } + }; + + template + struct compute_inverse<4, 4, T, Q, Aligned> + { + GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m) + { + T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03); + vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07); + vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11); + vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15); + vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19); + vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23); + + vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); + vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); + vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); + vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); + + vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); + vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); + vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); + vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); + + vec<4, T, Q> SignA(+1, -1, +1, -1); + vec<4, T, Q> SignB(-1, +1, -1, +1); + mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB); + + vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); + + vec<4, T, Q> Dot0(m[0] * Row0); + T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w); + + T OneOverDeterminant = static_cast(1) / Dot1; + + return Inverse * OneOverDeterminant; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER mat matrixCompMult(mat const& x, mat const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs"); + return detail::compute_matrixCompMult::value>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs"); + + typename detail::outerProduct_trait::type m; + for(length_t i = 0; i < m.length(); ++i) + m[i] = c * r[i]; + return m; + } + + template + GLM_FUNC_QUALIFIER typename mat::transpose_type transpose(mat const& m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs"); + return detail::compute_transpose::value>::call(m); + } + + template + GLM_FUNC_QUALIFIER T determinant(mat const& m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs"); + return detail::compute_determinant::value>::call(m); + } + + template + GLM_FUNC_QUALIFIER mat inverse(mat const& m) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs"); + return detail::compute_inverse::value>::call(m); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_matrix_simd.inl" +#endif + diff --git a/dependencies/gli/external/glm/detail/func_matrix_simd.inl b/dependencies/gli/external/glm/detail/func_matrix_simd.inl new file mode 100755 index 000000000..b96c02824 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_matrix_simd.inl @@ -0,0 +1,95 @@ +/// @ref core +/// @file glm/detail/func_matrix_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "type_mat4x4.hpp" +#include "../geometric.hpp" +#include "../simd/matrix.h" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_matrixCompMult<4, 4, float, Q, true> + { + GLM_STATIC_ASSERT(detail::is_aligned::value, "Specialization requires aligned"); + + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y) + { + mat<4, 4, float, Q> Result; + glm_mat4_matrixCompMult( + *static_cast(&x[0].data), + *static_cast(&y[0].data), + *static_cast(&Result[0].data)); + return Result; + } + }; + + template + struct compute_transpose<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) + { + mat<4, 4, float, Q> Result; + glm_mat4_transpose( + *static_cast(&m[0].data), + *static_cast(&Result[0].data)); + return Result; + } + }; + + template + struct compute_determinant<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m) + { + return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data))); + } + }; + + template + struct compute_inverse<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) + { + mat<4, 4, float, Q> Result; + glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data)); + return Result; + } + }; +}//namespace detail + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_lowp> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_mediump> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_highp> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } +}//namespace glm + +#endif diff --git a/dependencies/gli/external/glm/detail/func_packing.hpp b/dependencies/gli/external/glm/detail/func_packing.hpp new file mode 100755 index 000000000..47e074b41 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_packing.hpp @@ -0,0 +1,168 @@ +/// @ref core +/// @file glm/detail/func_packing.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions +/// @see gtc_packing +/// +/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions +/// @ingroup core +/// +/// These functions do not operate component-wise, rather as described in each case. + +#pragma once + +#include "type_vec2.hpp" +#include "type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_func_packing + /// @{ + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm2x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p); + + /// Returns a double-precision value obtained by packing the components of v into a 64-bit value. + /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + /// Otherwise, the bit- level representation of v is preserved. + /// The first vector component specifies the 32 least significant bits; + /// the second component specifies the 32 most significant bits. + /// + /// @see GLSL packDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL double packDouble2x32(uvec2 const & v); + + /// Returns a two-component unsigned integer vector representation of v. + /// The bit-level representation of v is preserved. + /// The first component of the vector contains the 32 least significant bits of the double; + /// the second component consists the 32 most significant bits. + /// + /// @see GLSL unpackDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uvec2 unpackDouble2x32(double v); + + /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these two 16- bit integers into a 32-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the second component specifies the 16 most-significant bits. + /// + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packHalf2x16(vec2 const & v); + + /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the second component is obtained from the 16 most-significant bits of v. + /// + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackHalf2x16(uint v); + + /// @} +}//namespace glm + +#include "func_packing.inl" diff --git a/dependencies/gli/external/glm/detail/func_packing.inl b/dependencies/gli/external/glm/detail/func_packing.inl new file mode 100755 index 000000000..ae97adb12 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_packing.inl @@ -0,0 +1,190 @@ +/// @ref core +/// @file glm/detail/func_packing.inl + +#include "../common.hpp" +#include "type_half.hpp" +#include "../fwd.hpp" + +namespace glm +{ + GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v) + { + union + { + u16 in[2]; + uint out; + } u; + + u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) + { + union + { + uint in; + u16 out[2]; + } u; + + u.in = p; + + return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f; + } + + GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v) + { + union + { + i16 in[2]; + uint out; + } u; + + i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) + { + union + { + uint in; + i16 out[2]; + } u; + + u.in = p; + + return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v) + { + union + { + u8 in[4]; + uint out; + } u; + + u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) + { + union + { + uint in; + u8 out[4]; + } u; + + u.in = p; + + return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f; + } + + GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v) + { + union + { + i8 in[4]; + uint out; + } u; + + i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + + u.in[0] = result[0]; + u.in[1] = result[1]; + u.in[2] = result[2]; + u.in[3] = result[3]; + + return u.out; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) + { + union + { + uint in; + i8 out[4]; + } u; + + u.in = p; + + return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v) + { + union + { + uint in[2]; + double out; + } u; + + u.in[0] = v[0]; + u.in[1] = v[1]; + + return u.out; + } + + GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) + { + union + { + double in; + uint out[2]; + } u; + + u.in = v; + + return uvec2(u.out[0], u.out[1]); + } + + GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v) + { + union + { + i16 in[2]; + uint out; + } u; + + u.in[0] = detail::toFloat16(v.x); + u.in[1] = detail::toFloat16(v.y); + + return u.out; + } + + GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) + { + union + { + uint in; + i16 out[2]; + } u; + + u.in = v; + + return vec2( + detail::toFloat32(u.out[0]), + detail::toFloat32(u.out[1])); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_packing_simd.inl" +#endif + diff --git a/dependencies/gli/external/glm/detail/func_packing_simd.inl b/dependencies/gli/external/glm/detail/func_packing_simd.inl new file mode 100755 index 000000000..1d4a5225d --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_packing_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_packing_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/func_trigonometric.hpp b/dependencies/gli/external/glm/detail/func_trigonometric.hpp new file mode 100755 index 000000000..f17ba6d11 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_trigonometric.hpp @@ -0,0 +1,176 @@ +/// @ref core +/// @file glm/detail/func_trigonometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "setup.hpp" +#include "precision.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL radians man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType radians(vecType const & degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL degrees man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL GLM_CONSTEXPR vecType degrees(vecType const & radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType sin(vecType const & angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType cos(vecType const & angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType tan(vecType const & angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType asin(vecType const & x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType acos(vecType const & x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atan(vecType const & y, vecType const & x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atan(vecType const & y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType sinh(vecType const & angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType cosh(vecType const & angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType tanh(vecType const & angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType asinh(vecType const & x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType acosh(vecType const & x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template class vecType> + GLM_FUNC_DECL vecType atanh(vecType const & x); + + /// @} +}//namespace glm + +#include "func_trigonometric.inl" diff --git a/dependencies/gli/external/glm/detail/func_trigonometric.inl b/dependencies/gli/external/glm/detail/func_trigonometric.inl new file mode 100755 index 000000000..005997401 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_trigonometric.inl @@ -0,0 +1,200 @@ +/// @ref core +/// @file glm/detail/func_trigonometric.inl + +#include "_vectorize.hpp" +#include +#include + +namespace glm +{ + // radians + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'radians' only accept floating-point input"); + + return degrees * static_cast(0.01745329251994329576923690768489); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec radians(vec const& v) + { + return detail::functor1::call(radians, v); + } + + // degrees + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'degrees' only accept floating-point input"); + + return radians * static_cast(57.295779513082320876798154814105); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec degrees(vec const& v) + { + return detail::functor1::call(degrees, v); + } + + // sin + using ::std::sin; + + template + GLM_FUNC_QUALIFIER vec sin(vec const& v) + { + return detail::functor1::call(sin, v); + } + + // cos + using std::cos; + + template + GLM_FUNC_QUALIFIER vec cos(vec const& v) + { + return detail::functor1::call(cos, v); + } + + // tan + using std::tan; + + template + GLM_FUNC_QUALIFIER vec tan(vec const& v) + { + return detail::functor1::call(tan, v); + } + + // asin + using std::asin; + + template + GLM_FUNC_QUALIFIER vec asin(vec const& v) + { + return detail::functor1::call(asin, v); + } + + // acos + using std::acos; + + template + GLM_FUNC_QUALIFIER vec acos(vec const& v) + { + return detail::functor1::call(acos, v); + } + + // atan + template + GLM_FUNC_QUALIFIER genType atan(genType y, genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'atan' only accept floating-point input"); + + return ::std::atan2(y, x); + } + + template + GLM_FUNC_QUALIFIER vec atan(vec const& a, vec const& b) + { + return detail::functor2::call(::std::atan2, a, b); + } + + using std::atan; + + template + GLM_FUNC_QUALIFIER vec atan(vec const& v) + { + return detail::functor1::call(atan, v); + } + + // sinh + using std::sinh; + + template + GLM_FUNC_QUALIFIER vec sinh(vec const& v) + { + return detail::functor1::call(sinh, v); + } + + // cosh + using std::cosh; + + template + GLM_FUNC_QUALIFIER vec cosh(vec const& v) + { + return detail::functor1::call(cosh, v); + } + + // tanh + using std::tanh; + + template + GLM_FUNC_QUALIFIER vec tanh(vec const& v) + { + return detail::functor1::call(tanh, v); + } + + // asinh +# if GLM_HAS_CXX11_STL + using std::asinh; +# else + template + GLM_FUNC_QUALIFIER genType asinh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asinh' only accept floating-point input"); + + return (x < static_cast(0) ? static_cast(-1) : (x > static_cast(0) ? static_cast(1) : static_cast(0))) * log(std::abs(x) + sqrt(static_cast(1) + x * x)); + } +# endif + + template + GLM_FUNC_QUALIFIER vec asinh(vec const& v) + { + return detail::functor1::call(asinh, v); + } + + // acosh +# if GLM_HAS_CXX11_STL + using std::acosh; +# else + template + GLM_FUNC_QUALIFIER genType acosh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acosh' only accept floating-point input"); + + if(x < static_cast(1)) + return static_cast(0); + return log(x + sqrt(x * x - static_cast(1))); + } +# endif + + template + GLM_FUNC_QUALIFIER vec acosh(vec const& v) + { + return detail::functor1::call(acosh, v); + } + + // atanh +# if GLM_HAS_CXX11_STL + using std::atanh; +# else + template + GLM_FUNC_QUALIFIER genType atanh(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'atanh' only accept floating-point input"); + + if(std::abs(x) >= static_cast(1)) + return 0; + return static_cast(0.5) * log((static_cast(1) + x) / (static_cast(1) - x)); + } +# endif + + template + GLM_FUNC_QUALIFIER vec atanh(vec const& v) + { + return detail::functor1::call(atanh, v); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_trigonometric_simd.inl" +#endif + diff --git a/dependencies/gli/external/glm/detail/func_trigonometric_simd.inl b/dependencies/gli/external/glm/detail/func_trigonometric_simd.inl new file mode 100755 index 000000000..e69de29bb diff --git a/dependencies/gli/external/glm/detail/func_vector_relational.hpp b/dependencies/gli/external/glm/detail/func_vector_relational.hpp new file mode 100755 index 000000000..f981bd7fa --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_vector_relational.hpp @@ -0,0 +1,111 @@ +/// @ref core +/// @file glm/detail/func_vector_relational.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions +/// +/// @defgroup core_func_vector_relational Vector Relational Functions +/// @ingroup core +/// +/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to +/// operate on scalars and produce scalar Boolean results. For vector results, +/// use the following built-in functions. +/// +/// In all cases, the sizes of all the input and return vectors for any particular +/// call must match. + +#pragma once + +#include "precision.hpp" +#include "setup.hpp" + +namespace glm +{ + /// @addtogroup core_func_vector_relational + /// @{ + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL lessThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL lessThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL greaterThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL greaterThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see GLSL equal man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see GLSL notEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y); + + /// Returns true if any component of x is true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see GLSL any man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL bool any(vecType const & v); + + /// Returns true if all components of x are true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see GLSL all man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL bool all(vecType const & v); + + /// Returns the component-wise logical complement of x. + /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see GLSL not man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template class vecType> + GLM_FUNC_DECL vecType not_(vecType const & v); + + /// @} +}//namespace glm + +#include "func_vector_relational.inl" diff --git a/dependencies/gli/external/glm/detail/func_vector_relational.inl b/dependencies/gli/external/glm/detail/func_vector_relational.inl new file mode 100755 index 000000000..b081a90d3 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_vector_relational.inl @@ -0,0 +1,105 @@ +/// @ref core +/// @file glm/detail/func_vector_relational.inl + +#include "compute_vector_relational.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec lessThan(vec const& x, vec const& y) + { + assert(x.length() == y.length()); + + vec Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec lessThanEqual(vec const& x, vec const& y) + { + assert(x.length() == y.length()); + + vec Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec greaterThan(vec const& x, vec const& y) + { + assert(x.length() == y.length()); + + vec Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec greaterThanEqual(vec const& x, vec const& y) + { + assert(x.length() == y.length()); + + vec Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec equal(vec const& x, vec const& y) + { + assert(x.length() == y.length()); + + vec Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = detail::compute_equal::call(x[i], y[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec notEqual(vec const& x, vec const& y) + { + assert(x.length() == y.length()); + + vec Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = !detail::compute_equal::call(x[i], y[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER bool any(vec const& v) + { + bool Result = false; + for(length_t i = 0; i < v.length(); ++i) + Result = Result || v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER bool all(vec const& v) + { + bool Result = true; + for(length_t i = 0; i < v.length(); ++i) + Result = Result && v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec not_(vec const& v) + { + vec Result; + for(length_t i = 0; i < v.length(); ++i) + Result[i] = !v[i]; + return Result; + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS +# include "func_vector_relational_simd.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/func_vector_relational_simd.inl b/dependencies/gli/external/glm/detail/func_vector_relational_simd.inl new file mode 100755 index 000000000..faab59b82 --- /dev/null +++ b/dependencies/gli/external/glm/detail/func_vector_relational_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_vector_relational_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/glm.cpp b/dependencies/gli/external/glm/detail/glm.cpp new file mode 100755 index 000000000..f4224ac0a --- /dev/null +++ b/dependencies/gli/external/glm/detail/glm.cpp @@ -0,0 +1,259 @@ +/// @ref core +/// @file glm/glm.cpp + +#define GLM_ENABLE_EXPERIMENTAL +#include +#include +#include +#include + +namespace glm +{ +// tvec1 type explicit instantiation +template struct vec<1, uint8, lowp>; +template struct vec<1, uint16, lowp>; +template struct vec<1, uint32, lowp>; +template struct vec<1, uint64, lowp>; +template struct vec<1, int8, lowp>; +template struct vec<1, int16, lowp>; +template struct vec<1, int32, lowp>; +template struct vec<1, int64, lowp>; +template struct vec<1, float32, lowp>; +template struct vec<1, float64, lowp>; + +template struct vec<1, uint8, mediump>; +template struct vec<1, uint16, mediump>; +template struct vec<1, uint32, mediump>; +template struct vec<1, uint64, mediump>; +template struct vec<1, int8, mediump>; +template struct vec<1, int16, mediump>; +template struct vec<1, int32, mediump>; +template struct vec<1, int64, mediump>; +template struct vec<1, float32, mediump>; +template struct vec<1, float64, mediump>; + +template struct vec<1, uint8, highp>; +template struct vec<1, uint16, highp>; +template struct vec<1, uint32, highp>; +template struct vec<1, uint64, highp>; +template struct vec<1, int8, highp>; +template struct vec<1, int16, highp>; +template struct vec<1, int32, highp>; +template struct vec<1, int64, highp>; +template struct vec<1, float32, highp>; +template struct vec<1, float64, highp>; + +// tvec2 type explicit instantiation +template struct vec<2, uint8, lowp>; +template struct vec<2, uint16, lowp>; +template struct vec<2, uint32, lowp>; +template struct vec<2, uint64, lowp>; +template struct vec<2, int8, lowp>; +template struct vec<2, int16, lowp>; +template struct vec<2, int32, lowp>; +template struct vec<2, int64, lowp>; +template struct vec<2, float32, lowp>; +template struct vec<2, float64, lowp>; + +template struct vec<2, uint8, mediump>; +template struct vec<2, uint16, mediump>; +template struct vec<2, uint32, mediump>; +template struct vec<2, uint64, mediump>; +template struct vec<2, int8, mediump>; +template struct vec<2, int16, mediump>; +template struct vec<2, int32, mediump>; +template struct vec<2, int64, mediump>; +template struct vec<2, float32, mediump>; +template struct vec<2, float64, mediump>; + +template struct vec<2, uint8, highp>; +template struct vec<2, uint16, highp>; +template struct vec<2, uint32, highp>; +template struct vec<2, uint64, highp>; +template struct vec<2, int8, highp>; +template struct vec<2, int16, highp>; +template struct vec<2, int32, highp>; +template struct vec<2, int64, highp>; +template struct vec<2, float32, highp>; +template struct vec<2, float64, highp>; + +// tvec3 type explicit instantiation +template struct vec<3, uint8, lowp>; +template struct vec<3, uint16, lowp>; +template struct vec<3, uint32, lowp>; +template struct vec<3, uint64, lowp>; +template struct vec<3, int8, lowp>; +template struct vec<3, int16, lowp>; +template struct vec<3, int32, lowp>; +template struct vec<3, int64, lowp>; +template struct vec<3, float32, lowp>; +template struct vec<3, float64, lowp>; + +template struct vec<3, uint8, mediump>; +template struct vec<3, uint16, mediump>; +template struct vec<3, uint32, mediump>; +template struct vec<3, uint64, mediump>; +template struct vec<3, int8, mediump>; +template struct vec<3, int16, mediump>; +template struct vec<3, int32, mediump>; +template struct vec<3, int64, mediump>; +template struct vec<3, float32, mediump>; +template struct vec<3, float64, mediump>; + +template struct vec<3, uint8, highp>; +template struct vec<3, uint16, highp>; +template struct vec<3, uint32, highp>; +template struct vec<3, uint64, highp>; +template struct vec<3, int8, highp>; +template struct vec<3, int16, highp>; +template struct vec<3, int32, highp>; +template struct vec<3, int64, highp>; +template struct vec<3, float32, highp>; +template struct vec<3, float64, highp>; + +// tvec4 type explicit instantiation +template struct vec<4, uint8, lowp>; +template struct vec<4, uint16, lowp>; +template struct vec<4, uint32, lowp>; +template struct vec<4, uint64, lowp>; +template struct vec<4, int8, lowp>; +template struct vec<4, int16, lowp>; +template struct vec<4, int32, lowp>; +template struct vec<4, int64, lowp>; +template struct vec<4, float32, lowp>; +template struct vec<4, float64, lowp>; + +template struct vec<4, uint8, mediump>; +template struct vec<4, uint16, mediump>; +template struct vec<4, uint32, mediump>; +template struct vec<4, uint64, mediump>; +template struct vec<4, int8, mediump>; +template struct vec<4, int16, mediump>; +template struct vec<4, int32, mediump>; +template struct vec<4, int64, mediump>; +template struct vec<4, float32, mediump>; +template struct vec<4, float64, mediump>; + +template struct vec<4, uint8, highp>; +template struct vec<4, uint16, highp>; +template struct vec<4, uint32, highp>; +template struct vec<4, uint64, highp>; +template struct vec<4, int8, highp>; +template struct vec<4, int16, highp>; +template struct vec<4, int32, highp>; +template struct vec<4, int64, highp>; +template struct vec<4, float32, highp>; +template struct vec<4, float64, highp>; + +// tmat2x2 type explicit instantiation +template struct mat<2, 2, float32, lowp>; +template struct mat<2, 2, float64, lowp>; + +template struct mat<2, 2, float32, mediump>; +template struct mat<2, 2, float64, mediump>; + +template struct mat<2, 2, float32, highp>; +template struct mat<2, 2, float64, highp>; + +// tmat2x3 type explicit instantiation +template struct mat<2, 3, float32, lowp>; +template struct mat<2, 3, float64, lowp>; + +template struct mat<2, 3, float32, mediump>; +template struct mat<2, 3, float64, mediump>; + +template struct mat<2, 3, float32, highp>; +template struct mat<2, 3, float64, highp>; + +// tmat2x4 type explicit instantiation +template struct mat<2, 4, float32, lowp>; +template struct mat<2, 4, float64, lowp>; + +template struct mat<2, 4, float32, mediump>; +template struct mat<2, 4, float64, mediump>; + +template struct mat<2, 4, float32, highp>; +template struct mat<2, 4, float64, highp>; + +// tmat3x2 type explicit instantiation +template struct mat<3, 2, float32, lowp>; +template struct mat<3, 2, float64, lowp>; + +template struct mat<3, 2, float32, mediump>; +template struct mat<3, 2, float64, mediump>; + +template struct mat<3, 2, float32, highp>; +template struct mat<3, 2, float64, highp>; + +// tmat3x3 type explicit instantiation +template struct mat<3, 3, float32, lowp>; +template struct mat<3, 3, float64, lowp>; + +template struct mat<3, 3, float32, mediump>; +template struct mat<3, 3, float64, mediump>; + +template struct mat<3, 3, float32, highp>; +template struct mat<3, 3, float64, highp>; + +// tmat3x4 type explicit instantiation +template struct mat<3, 4, float32, lowp>; +template struct mat<3, 4, float64, lowp>; + +template struct mat<3, 4, float32, mediump>; +template struct mat<3, 4, float64, mediump>; + +template struct mat<3, 4, float32, highp>; +template struct mat<3, 4, float64, highp>; + +// tmat4x2 type explicit instantiation +template struct mat<4, 2, float32, lowp>; +template struct mat<4, 2, float64, lowp>; + +template struct mat<4, 2, float32, mediump>; +template struct mat<4, 2, float64, mediump>; + +template struct mat<4, 2, float32, highp>; +template struct mat<4, 2, float64, highp>; + +// tmat4x3 type explicit instantiation +template struct mat<4, 3, float32, lowp>; +template struct mat<4, 3, float64, lowp>; + +template struct mat<4, 3, float32, mediump>; +template struct mat<4, 3, float64, mediump>; + +template struct mat<4, 3, float32, highp>; +template struct mat<4, 3, float64, highp>; + +// tmat4x4 type explicit instantiation +template struct mat<4, 4, float32, lowp>; +template struct mat<4, 4, float64, lowp>; + +template struct mat<4, 4, float32, mediump>; +template struct mat<4, 4, float64, mediump>; + +template struct mat<4, 4, float32, highp>; +template struct mat<4, 4, float64, highp>; + +// tquat type explicit instantiation +template struct tquat; +template struct tquat; + +template struct tquat; +template struct tquat; + +template struct tquat; +template struct tquat; + +//tdualquat type explicit instantiation +template struct tdualquat; +template struct tdualquat; + +template struct tdualquat; +template struct tdualquat; + +template struct tdualquat; +template struct tdualquat; + +}//namespace glm + diff --git a/dependencies/gli/external/glm/detail/precision.hpp b/dependencies/gli/external/glm/detail/precision.hpp new file mode 100755 index 000000000..86774b26b --- /dev/null +++ b/dependencies/gli/external/glm/detail/precision.hpp @@ -0,0 +1,66 @@ +/// @ref core +/// @file glm/detail/precision.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm +{ + enum precision + { + packed_highp, + packed_mediump, + packed_lowp, + +# if GLM_HAS_ALIGNED_TYPE + aligned_highp, + aligned_mediump, + aligned_lowp, + aligned = aligned_highp, +# endif + + highp = packed_highp, + mediump = packed_mediump, + lowp = packed_lowp, + packed = packed_highp, + +# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED) + defaultp = aligned_highp +# else + defaultp = highp +# endif + }; + + template struct vec; + template struct mat; + +namespace detail +{ + template + struct is_aligned + { + static const bool value = false; + }; + +# if GLM_HAS_ALIGNED_TYPE + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; +# endif +}//namespace detail +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/qualifier.hpp b/dependencies/gli/external/glm/detail/qualifier.hpp new file mode 100755 index 000000000..09d8716bd --- /dev/null +++ b/dependencies/gli/external/glm/detail/qualifier.hpp @@ -0,0 +1,67 @@ +/// @ref core +/// @file glm/detail/qualifier.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm +{ + /// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp) + enum qualifier + { + packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs + packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance + packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance + +# if GLM_HAS_ALIGNED_TYPE + aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs + aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance + aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance + aligned = aligned_highp, ///< By default aligned qualifier is also high precision +# endif + + highp = packed_highp, ///< By default highp qualifier is also packed + mediump = packed_mediump, ///< By default mediump qualifier is also packed + lowp = packed_lowp, ///< By default lowp qualifier is also packed + packed = packed_highp, ///< By default packed qualifier is also high precision + +# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED) + defaultp = aligned_highp +# else + defaultp = highp +# endif + }; + + template struct vec; + template struct mat; + +namespace detail +{ + template + struct is_aligned + { + static const bool value = false; + }; + +# if GLM_HAS_ALIGNED_TYPE + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; +# endif +}//namespace detail +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/setup.hpp b/dependencies/gli/external/glm/detail/setup.hpp new file mode 100755 index 000000000..1e8236b18 --- /dev/null +++ b/dependencies/gli/external/glm/detail/setup.hpp @@ -0,0 +1,787 @@ +/// @ref core +/// @file glm/detail/setup.hpp + +#ifndef GLM_SETUP_INCLUDED + +#define GLM_VERSION_MAJOR 0 +#define GLM_VERSION_MINOR 9 +#define GLM_VERSION_PATCH 9 +#define GLM_VERSION_REVISION 0 +#define GLM_VERSION 990 + +#define GLM_SETUP_INCLUDED GLM_VERSION + +#if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE) +# error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time" +#endif + +#include +#include + +/////////////////////////////////////////////////////////////////////////////////// +// Messages + +#define GLM_MESSAGES_ENABLED 1 +#define GLM_MESSAGES_DISABLE 0 + +#if defined(GLM_FORCE_MESSAGES) +# define GLM_MESSAGES GLM_MESSAGES_ENABLED +#else +# define GLM_MESSAGES GLM_MESSAGES_DISABLE +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Detect the platform + +#include "../simd/platform.h" + +/////////////////////////////////////////////////////////////////////////////////// +// Version + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED) +# define GLM_MESSAGE_VERSION_DISPLAYED +# pragma message ("GLM: version 0.9.9.0") +#endif//GLM_MESSAGES + +// Report compiler detection +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED) +# define GLM_MESSAGE_COMPILER_DISPLAYED +# if GLM_COMPILER & GLM_COMPILER_CUDA +# pragma message("GLM: CUDA compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Visual C++ compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# pragma message("GLM: Clang compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Intel Compiler detected") +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma message("GLM: GCC compiler detected") +# else +# pragma message("GLM: Compiler not detected") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Build model + +#if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__) +# define GLM_MODEL GLM_MODEL_64 +#elif defined(__i386__) || defined(__ppc__) +# define GLM_MODEL GLM_MODEL_32 +#else +# define GLM_MODEL GLM_MODEL_32 +#endif// + +#if !defined(GLM_MODEL) && GLM_COMPILER != 0 +# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message." +#endif//GLM_MODEL + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED) +# define GLM_MESSAGE_MODEL_DISPLAYED +# if(GLM_MODEL == GLM_MODEL_64) +# pragma message("GLM: 64 bits model") +# elif(GLM_MODEL == GLM_MODEL_32) +# pragma message("GLM: 32 bits model") +# endif//GLM_MODEL +#endif//GLM_MESSAGES + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED) +# define GLM_MESSAGE_ARCH_DISPLAYED +# if(GLM_ARCH == GLM_ARCH_PURE) +# pragma message("GLM: Platform independent code") +# elif(GLM_ARCH == GLM_ARCH_AVX2) +# pragma message("GLM: AVX2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_AVX) +# pragma message("GLM: AVX instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE42) +# pragma message("GLM: SSE4.2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE41) +# pragma message("GLM: SSE4.1 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSSE3) +# pragma message("GLM: SSSE3 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE3) +# pragma message("GLM: SSE3 instruction set") +# elif(GLM_ARCH == GLM_ARCH_SSE2) +# pragma message("GLM: SSE2 instruction set") +# elif(GLM_ARCH == GLM_ARCH_X86) +# pragma message("GLM: x86 instruction set") +# elif(GLM_ARCH == GLM_ARCH_NEON) +# pragma message("GLM: NEON instruction set") +# elif(GLM_ARCH == GLM_ARCH_ARM) +# pragma message("GLM: ARM instruction set") +# elif(GLM_ARCH == GLM_ARCH_MIPS) +# pragma message("GLM: MIPS instruction set") +# elif(GLM_ARCH == GLM_ARCH_PPC) +# pragma message("GLM: PowerPC architechture") +# endif//GLM_ARCH +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// C++ Version + +// User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14 + +#define GLM_LANG_CXX98_FLAG (1 << 1) +#define GLM_LANG_CXX03_FLAG (1 << 2) +#define GLM_LANG_CXX0X_FLAG (1 << 3) +#define GLM_LANG_CXX11_FLAG (1 << 4) +#define GLM_LANG_CXX1Y_FLAG (1 << 5) +#define GLM_LANG_CXX14_FLAG (1 << 6) +#define GLM_LANG_CXX1Z_FLAG (1 << 7) +#define GLM_LANG_CXXMS_FLAG (1 << 8) +#define GLM_LANG_CXXGNU_FLAG (1 << 9) + +#define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG +#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG) +#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG) +#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG) +#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG) +#define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG) +#define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG) +#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG +#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG + +#if defined(GLM_FORCE_CXX14) +# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34)) +# pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14") +# endif +# define GLM_LANG GLM_LANG_CXX14 +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX11) +# if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33)) +# pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11") +# elif GLM_COMPILER & GLM_COMPILER_VC +# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11") +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11") +# endif +# define GLM_LANG GLM_LANG_CXX11 +# define GLM_LANG_STL11_FORCED +#elif defined(GLM_FORCE_CXX03) +# define GLM_LANG GLM_LANG_CXX03 +#elif defined(GLM_FORCE_CXX98) +# define GLM_LANG GLM_LANG_CXX98 +#else +# if GLM_COMPILER & GLM_COMPILER_CLANG +# if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14 +# define GLM_LANG GLM_LANG_CXX14 +# elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y +# define GLM_LANG GLM_LANG_CXX1Y +# elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX11 +# elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11 +# define GLM_LANG GLM_LANG_CXX0X +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX +# endif +# elif GLM_COMPILER & GLM_COMPILER_GCC +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif defined(__GXX_EXPERIMENTAL_CXX0X__) +# define GLM_LANG GLM_LANG_CXX0X +# else +# define GLM_LANG GLM_LANG_CXX98 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# ifdef _MSC_EXTENSIONS +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG) +# else +# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG) +# endif +# else +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# else +# define GLM_LANG GLM_LANG_CXX0X +# endif +# endif +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# ifdef _MSC_EXTENSIONS +# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG +# else +# define GLM_MSC_EXT 0 +# endif +# if __cplusplus >= 201402L +# define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT) +# elif __cplusplus >= 201103L +# define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT) +# elif __INTEL_CXX11_MODE__ +# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT) +# elif __cplusplus >= 199711L +# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT) +# else +# define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT) +# endif +# elif GLM_COMPILER & GLM_COMPILER_CUDA +# ifdef _MSC_EXTENSIONS +# define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG +# else +# define GLM_MSC_EXT 0 +# endif +# if GLM_COMPILER >= GLM_COMPILER_CUDA75 +# define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT) +# else +# define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT) +# endif +# else // Unknown compiler +# if __cplusplus >= 201402L +# define GLM_LANG GLM_LANG_CXX14 +# elif __cplusplus >= 201103L +# define GLM_LANG GLM_LANG_CXX11 +# elif __cplusplus >= 199711L +# define GLM_LANG GLM_LANG_CXX98 +# else +# define GLM_LANG GLM_LANG_CXX // Good luck with that! +# endif +# ifndef GLM_FORCE_PURE +# define GLM_FORCE_PURE +# endif +# endif +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED) +# define GLM_MESSAGE_LANG_DISPLAYED + +# if GLM_LANG & GLM_LANG_CXX1Z_FLAG +# pragma message("GLM: C++1z") +# elif GLM_LANG & GLM_LANG_CXX14_FLAG +# pragma message("GLM: C++14") +# elif GLM_LANG & GLM_LANG_CXX1Y_FLAG +# pragma message("GLM: C++1y") +# elif GLM_LANG & GLM_LANG_CXX11_FLAG +# pragma message("GLM: C++11") +# elif GLM_LANG & GLM_LANG_CXX0X_FLAG +# pragma message("GLM: C++0x") +# elif GLM_LANG & GLM_LANG_CXX03_FLAG +# pragma message("GLM: C++03") +# elif GLM_LANG & GLM_LANG_CXX98_FLAG +# pragma message("GLM: C++98") +# else +# pragma message("GLM: C++ language undetected") +# endif//GLM_LANG + +# if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG) +# pragma message("GLM: Language extensions enabled") +# endif//GLM_LANG +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Has of C++ features + +// http://clang.llvm.org/cxx_status.html +// http://gcc.gnu.org/projects/cxx0x.html +// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx + +// Android has multiple STLs but C++11 STL detection doesn't always work #284 #564 +#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED) +# define GLM_HAS_CXX11_STL 0 +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED) +# define GLM_HAS_CXX11_STL 1 +# else +# define GLM_HAS_CXX11_STL 0 +# endif +#else +# define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)))) +#endif + +// N1720 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_STATIC_ASSERT 1 +#else +# define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC)))) +#endif + +// N1988 +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXTENDED_INTEGER_TYPE 1 +#else +# define GLM_HAS_EXTENDED_INTEGER_TYPE (\ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG))) +#endif + +// N2235 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr) +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_CONSTEXPR 1 +# define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR +#else +# define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash +# define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14))) +#endif + +// N2672 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_INITIALIZER_LISTS 1 +#else +# define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)))) +#endif + +// N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions) +#elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG) +# define GLM_HAS_UNRESTRICTED_UNIONS 1 +#else +# define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46))) +#endif + +// N2346 +#if defined(GLM_FORCE_UNRESTRICTED_GENTYPE) +# define GLM_HAS_DEFAULTED_FUNCTIONS 0 +#elif GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_DEFAULTED_FUNCTIONS 1 +#else +# define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + (GLM_COMPILER & GLM_COMPILER_CUDA))) +#endif + +// N2118 +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RVALUE_REFERENCES 1 +#else +# define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)))) +#endif + +// N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +#else +# define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)))) +#endif + +// N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_TEMPLATE_ALIASES 1 +#else +# define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)))) +#endif + +// N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_RANGE_FOR 1 +#else +# define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)))) +#endif + +// N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf +#if GLM_COMPILER & GLM_COMPILER_CLANG +# define GLM_HAS_ALIGNOF __has_feature(c_alignof) +#elif GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ALIGNOF 1 +#else +# define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \ + ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70)))) +#endif + +#define GLM_HAS_ONLY_XYZW ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER < GLM_COMPILER_GCC46)) +#if GLM_HAS_ONLY_XYZW +# pragma message("GLM: GCC older than 4.6 has a bug presenting the use of rgba and stpq components") +#endif + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_ASSIGNABLE 1 +#else +# define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \ + ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49)))) +#endif + +// +#define GLM_HAS_TRIVIAL_QUERIES 0 + +// +#if GLM_LANG & GLM_LANG_CXX11_FLAG +# define GLM_HAS_MAKE_SIGNED 1 +#else +# define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \ + ((GLM_COMPILER & GLM_COMPILER_CUDA)))) +#endif + +#if GLM_ARCH == GLM_ARCH_PURE +# define GLM_HAS_BITSCAN_WINDOWS 0 +#else +# define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\ + ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \ + ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT)))) +#endif + +// OpenMP +#ifdef _OPENMP +# if GLM_COMPILER & GLM_COMPILER_GCC +# if GLM_COMPILER >= GLM_COMPILER_GCC61 +# define GLM_HAS_OPENMP 45 +# elif GLM_COMPILER >= GLM_COMPILER_GCC49 +# define GLM_HAS_OPENMP 40 +# elif GLM_COMPILER >= GLM_COMPILER_GCC47 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_CLANG +# if GLM_COMPILER >= GLM_COMPILER_CLANG38 +# define GLM_HAS_OPENMP 31 +# else +# define GLM_HAS_OPENMP 0 +# endif +# elif GLM_COMPILER & GLM_COMPILER_VC +# define GLM_HAS_OPENMP 20 +# elif GLM_COMPILER & GLM_COMPILER_INTEL +# if GLM_COMPILER >= GLM_COMPILER_INTEL16 +# define GLM_HAS_OPENMP 40 +# else +# define GLM_HAS_OPENMP 0 +# endif +# else +# define GLM_HAS_OPENMP 0 +# endif +#else +# define GLM_HAS_OPENMP 0 +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Static assert + +#if GLM_HAS_STATIC_ASSERT +# define GLM_STATIC_ASSERT(x, message) static_assert(x, message) +#elif GLM_COMPILER & GLM_COMPILER_VC +# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1] +#else +# define GLM_STATIC_ASSERT(x, message) +# define GLM_STATIC_ASSERT_NULL +#endif//GLM_LANG + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_CUDA_FUNC_DEF __device__ __host__ +# define GLM_CUDA_FUNC_DECL __device__ __host__ +#else +# define GLM_CUDA_FUNC_DEF +# define GLM_CUDA_FUNC_DECL +#endif + +#if GLM_COMPILER & GLM_COMPILER_GCC +# define GLM_VAR_USED __attribute__ ((unused)) +#else +# define GLM_VAR_USED +#endif + +#if defined(GLM_FORCE_INLINE) +# if GLM_COMPILER & GLM_COMPILER_VC +# define GLM_INLINE __forceinline +# define GLM_NEVER_INLINE __declspec((noinline)) +# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG) +# define GLM_INLINE inline __attribute__((__always_inline__)) +# define GLM_NEVER_INLINE __attribute__((__noinline__)) +# elif GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_INLINE __forceinline__ +# define GLM_NEVER_INLINE __noinline__ +# else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +# endif//GLM_COMPILER +#else +# define GLM_INLINE inline +# define GLM_NEVER_INLINE +#endif//defined(GLM_FORCE_INLINE) + +#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL +#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE + +/////////////////////////////////////////////////////////////////////////////////// +// Swizzle operators + +// User defines: GLM_FORCE_SWIZZLE + +#define GLM_SWIZZLE_ENABLED 1 +#define GLM_SWIZZLE_DISABLE 0 + +#if defined(GLM_FORCE_SWIZZLE) +# define GLM_SWIZZLE GLM_SWIZZLE_ENABLED +#else +# define GLM_SWIZZLE GLM_SWIZZLE_DISABLE +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED) +# define GLM_MESSAGE_SWIZZLE_DISPLAYED +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# pragma message("GLM: Swizzling operators enabled") +# else +# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Allows using not basic types as genType + +// #define GLM_FORCE_UNRESTRICTED_GENTYPE + +#ifdef GLM_FORCE_UNRESTRICTED_GENTYPE +# define GLM_UNRESTRICTED_GENTYPE 1 +#else +# define GLM_UNRESTRICTED_GENTYPE 0 +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED) +# define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED +# ifdef GLM_FORCE_UNRESTRICTED_GENTYPE +# pragma message("GLM: Use unrestricted genType") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Clip control + +#define GLM_DEPTH_ZERO_TO_ONE 0x00000001 +#define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002 + +#ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE +# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE +#else +# define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED) +# define GLM_MESSAGE_DEPTH_DISPLAYED +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE +# pragma message("GLM: Depth clip space: Zero to one") +# else +# pragma message("GLM: Depth clip space: negative one to one") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM +// to use left handed coordinate system by default. + +#define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan +#define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM + +#ifdef GLM_FORCE_LEFT_HANDED +# define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED +#else +# define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED) +# define GLM_MESSAGE_HANDED_DISPLAYED +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED +# pragma message("GLM: Coordinate system: left handed") +# else +# pragma message("GLM: Coordinate system: right handed") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Qualifiers + +#if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# define GLM_DEPRECATED __declspec(deprecated) +# define GLM_ALIGN(x) __declspec(align(x)) +# define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x)) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name +# define GLM_RESTRICT_FUNC __declspec(restrict) +# define GLM_RESTRICT __restrict +# if GLM_COMPILER >= GLM_COMPILER_VC12 +# define GLM_VECTOR_CALL __vectorcall +# else +# define GLM_VECTOR_CALL +# endif +#elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL) +# define GLM_DEPRECATED __attribute__((__deprecated__)) +# define GLM_ALIGN(x) __attribute__((aligned(x))) +# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x))) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment))) +# define GLM_RESTRICT_FUNC __restrict__ +# define GLM_RESTRICT __restrict__ +# if GLM_COMPILER & GLM_COMPILER_CLANG +# if GLM_COMPILER >= GLM_COMPILER_CLANG37 +# define GLM_VECTOR_CALL __vectorcall +# else +# define GLM_VECTOR_CALL +# endif +# else +# define GLM_VECTOR_CALL +# endif +#elif GLM_COMPILER & GLM_COMPILER_CUDA +# define GLM_DEPRECATED +# define GLM_ALIGN(x) __align__(x) +# define GLM_ALIGNED_STRUCT(x) struct __align__(x) +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x) +# define GLM_RESTRICT_FUNC __restrict__ +# define GLM_RESTRICT __restrict__ +# define GLM_VECTOR_CALL +#else +# define GLM_DEPRECATED +# define GLM_ALIGN +# define GLM_ALIGNED_STRUCT(x) struct +# define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name +# define GLM_RESTRICT_FUNC +# define GLM_RESTRICT +# define GLM_VECTOR_CALL +#endif//GLM_COMPILER + +#if GLM_HAS_DEFAULTED_FUNCTIONS +# define GLM_DEFAULT = default +#else +# define GLM_DEFAULT +#endif + +#if GLM_HAS_CONSTEXPR || GLM_HAS_CONSTEXPR_PARTIAL +# define GLM_CONSTEXPR constexpr +# if ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC14)) // Visual C++ has a bug #594 https://github.com/g-truc/glm/issues/594 +# define GLM_CONSTEXPR_CTOR +# else +# define GLM_CONSTEXPR_CTOR constexpr +# endif +#else +# define GLM_CONSTEXPR +# define GLM_CONSTEXPR_CTOR +#endif + +#if GLM_HAS_CONSTEXPR +# define GLM_RELAXED_CONSTEXPR constexpr +#else +# define GLM_RELAXED_CONSTEXPR const +#endif + +#if GLM_ARCH == GLM_ARCH_PURE +# define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR +#else +# define GLM_CONSTEXPR_SIMD +#endif + +#ifdef GLM_FORCE_EXPLICIT_CTOR +# define GLM_EXPLICIT explicit +#else +# define GLM_EXPLICIT +#endif + +/////////////////////////////////////////////////////////////////////////////////// + +#define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS + +/////////////////////////////////////////////////////////////////////////////////// +// Length type: all length functions returns a length_t type. +// When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise +// length_t is a typedef of int like GLSL defines it. + +// User define: GLM_FORCE_SIZE_T_LENGTH + +namespace glm +{ + using std::size_t; +# if defined(GLM_FORCE_SIZE_T_LENGTH) + typedef size_t length_t; +# else + typedef int length_t; +# endif +}//namespace glm + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH) +# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH +# if defined GLM_FORCE_SIZE_T_LENGTH +# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t") +# else +# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// countof + +#if GLM_HAS_CONSTEXPR_PARTIAL + namespace glm + { + template + constexpr std::size_t countof(T const (&)[N]) + { + return N; + } + }//namespace glm +# define GLM_COUNTOF(arr) glm::countof(arr) +#elif defined(_MSC_VER) +# define GLM_COUNTOF(arr) _countof(arr) +#else +# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0]) +#endif + +/////////////////////////////////////////////////////////////////////////////////// +// Check inclusions of different versions of GLM + +#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION)) +# error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error." +#elif GLM_SETUP_INCLUDED == GLM_VERSION + +#endif//GLM_SETUP_INCLUDED diff --git a/dependencies/gli/external/glm/detail/type_float.hpp b/dependencies/gli/external/glm/detail/type_float.hpp new file mode 100755 index 000000000..cf4e60a86 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_float.hpp @@ -0,0 +1,67 @@ +/// @ref core +/// @file glm/detail/type_float.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef float float32; + typedef double float64; +}//namespace detail + + typedef float lowp_float_t; + typedef float mediump_float_t; + typedef double highp_float_t; + + /// @addtogroup core_precision + /// @{ + + /// Low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.4 Floats + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef lowp_float_t lowp_float; + + /// Medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.4 Floats + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mediump_float_t mediump_float; + + /// High qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.4 Floats + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef highp_float_t highp_float; + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_float float_t; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_float float_t; +#else +# error "GLM error: multiple default precision requested for floating-point types" +#endif + + typedef float float32; + typedef double float64; + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + + /// @} + +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_gentype.hpp b/dependencies/gli/external/glm/detail/type_gentype.hpp new file mode 100755 index 000000000..a0730aad8 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_gentype.hpp @@ -0,0 +1,195 @@ +/// @ref core +/// @file glm/detail/type_gentype.hpp + +#pragma once + +namespace glm +{ + enum profile + { + nice, + fast, + simd + }; + + typedef std::size_t sizeType; + +namespace detail +{ + template + < + typename VALTYPE, + template class TYPE + > + struct genType + { + public: + enum ctor{null}; + + typedef VALTYPE value_type; + typedef VALTYPE & value_reference; + typedef VALTYPE * value_pointer; + typedef VALTYPE const * value_const_pointer; + typedef TYPE bool_type; + + typedef sizeType size_type; + static bool is_vector(); + static bool is_matrix(); + + typedef TYPE type; + typedef TYPE * pointer; + typedef TYPE const * const_pointer; + typedef TYPE const * const const_pointer_const; + typedef TYPE * const pointer_const; + typedef TYPE & reference; + typedef TYPE const& const_reference; + typedef TYPE const& param_type; + + ////////////////////////////////////// + // Address (Implementation details) + + value_const_pointer value_address() const{return value_pointer(this);} + value_pointer value_address(){return value_pointer(this);} + + //protected: + // enum kind + // { + // GEN_TYPE, + // VEC_TYPE, + // MAT_TYPE + // }; + + // typedef typename TYPE::kind kind; + }; + + template + < + typename VALTYPE, + template class TYPE + > + bool genType::is_vector() + { + return true; + } +/* + template + class base + { + public: + ////////////////////////////////////// + // Traits + + typedef sizeType size_type; + typedef valTypeT value_type; + + typedef base class_type; + + typedef base bool_type; + typedef base col_type; + typedef base row_type; + typedef base transpose_type; + + static size_type col_size(); + static size_type row_size(); + static size_type value_size(); + static bool is_scalar(); + static bool is_vector(); + static bool is_matrix(); + + private: + // Data + col_type value[colT]; + + public: + ////////////////////////////////////// + // Constructors + base(); + base(class_type const& m); + + explicit base(T const& x); + explicit base(value_type const * const x); + explicit base(col_type const * const x); + + ////////////////////////////////////// + // Conversions + template + explicit base(base const& m); + + ////////////////////////////////////// + // Accesses + col_type& operator[](size_type i); + col_type const& operator[](size_type i) const; + + ////////////////////////////////////// + // Unary updatable operators + class_type& operator= (class_type const& x); + class_type& operator+= (T const& x); + class_type& operator+= (class_type const& x); + class_type& operator-= (T const& x); + class_type& operator-= (class_type const& x); + class_type& operator*= (T const& x); + class_type& operator*= (class_type const& x); + class_type& operator/= (T const& x); + class_type& operator/= (class_type const& x); + class_type& operator++ (); + class_type& operator-- (); + }; +*/ + + //template + //struct traits + //{ + // static const bool is_signed = false; + // static const bool is_float = false; + // static const bool is_vector = false; + // static const bool is_matrix = false; + // static const bool is_genType = false; + // static const bool is_genIType = false; + // static const bool is_genUType = false; + //}; + + //template<> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template<> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template<> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template + //struct desc + //{ + // typedef genType type; + // typedef genType * pointer; + // typedef genType const* const_pointer; + // typedef genType const *const const_pointer_const; + // typedef genType *const pointer_const; + // typedef genType & reference; + // typedef genType const& const_reference; + // typedef genType const& param_type; + + // typedef typename genType::value_type value_type; + // typedef typename genType::size_type size_type; + // static const typename size_type value_size; + //}; + + //template + //const typename desc::size_type desc::value_size = genType::value_size(); + +}//namespace detail +}//namespace glm + +//#include "type_gentype.inl" diff --git a/dependencies/gli/external/glm/detail/type_gentype.inl b/dependencies/gli/external/glm/detail/type_gentype.inl new file mode 100755 index 000000000..8b76249fe --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_gentype.inl @@ -0,0 +1,341 @@ +/// @ref core +/// @file glm/detail/type_gentype.inl + +namespace glm{ +namespace detail{ + +///////////////////////////////// +// Static functions + +template +typename base::size_type base::col_size() +{ + return cT; +} + +template +typename base::size_type base::row_size() +{ + return rT; +} + +template +typename base::size_type base::value_size() +{ + return rT * cT; +} + +template +bool base::is_scalar() +{ + return rT == 1 && cT == 1; +} + +template +bool base::is_vector() +{ + return rT == 1; +} + +template +bool base::is_matrix() +{ + return rT != 1; +} + +///////////////////////////////// +// Constructor + +template +base::base() +{ + memset(&this->value, 0, cT * rT * sizeof(vT)); +} + +template +base::base +( + typename base::class_type const& m +) +{ + for + ( + typename genType::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i] = m[i]; + } +} + +template +base::base +( + typename base::T const& x +) +{ + if(rT == 1) // vector + { + for + ( + typename base::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i][rT] = x; + } + } + else // matrix + { + memset(&this->value, 0, cT * rT * sizeof(vT)); + + typename base::size_type stop = cT < rT ? cT : rT; + + for + ( + typename base::size_type i = typename base::size_type(0); + i < stop; + ++i + ) + { + this->value[i][i] = x; + } + } +} + +template +base::base +( + typename base::value_type const * const x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); +} + +template +base::base +( + typename base::col_type const * const x +) +{ + for + ( + typename base::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i] = x[i]; + } +} + +template +template +base::base +( + base const& m +) +{ + for + ( + typename base::size_type i = typename base::size_type(0); + i < base::col_size(); + ++i + ) + { + this->value[i] = base(m[i]); + } +} + +////////////////////////////////////// +// Accesses + +template +typename base::col_type& base::operator[] +( + typename base::size_type i +) +{ + return this->value[i]; +} + +template +typename base::col_type const& base::operator[] +( + typename base::size_type i +) const +{ + return this->value[i]; +} + +////////////////////////////////////// +// Unary updatable operators + +template +typename base::class_type& base::operator= +( + typename base::class_type const& x +) +{ + memcpy(&this->value, &x.value, cT * rT * sizeof(vT)); + return *this; +} + +template +typename base::class_type& base::operator+= +( + typename base::T const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x; + + return *this; +} + +template +typename base::class_type& base::operator+= +( + typename base::class_type const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] += x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator-= +( + typename base::T const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x; + + return *this; +} + +template +typename base::class_type& base::operator-= +( + typename base::class_type const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] -= x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator*= +( + typename base::T const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x; + + return *this; +} + +template +typename base::class_type& base::operator*= +( + typename base::class_type const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] *= x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator/= +( + typename base::T const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x; + + return *this; +} + +template +typename base::class_type& base::operator/= +( + typename base::class_type const& x +) +{ + typename base::size_type stop_col = x.col_size(); + typename base::size_type stop_row = x.row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + this->value[j][i] /= x[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator++ () +{ + typename base::size_type stop_col = col_size(); + typename base::size_type stop_row = row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + ++this->value[j][i]; + + return *this; +} + +template +typename base::class_type& base::operator-- () +{ + typename base::size_type stop_col = col_size(); + typename base::size_type stop_row = row_size(); + + for(typename base::size_type j = 0; j < stop_col; ++j) + for(typename base::size_type i = 0; i < stop_row; ++i) + --this->value[j][i]; + + return *this; +} + +} //namespace detail +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_half.hpp b/dependencies/gli/external/glm/detail/type_half.hpp new file mode 100755 index 000000000..57f7dec6d --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_half.hpp @@ -0,0 +1,19 @@ +/// @ref core +/// @file glm/detail/type_half.hpp + +#pragma once + +#include "setup.hpp" + +namespace glm{ +namespace detail +{ + typedef short hdata; + + GLM_FUNC_DECL float toFloat32(hdata value); + GLM_FUNC_DECL hdata toFloat16(float const& value); + +}//namespace detail +}//namespace glm + +#include "type_half.inl" diff --git a/dependencies/gli/external/glm/detail/type_half.inl b/dependencies/gli/external/glm/detail/type_half.inl new file mode 100755 index 000000000..fa049f7e5 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_half.inl @@ -0,0 +1,244 @@ +/// @ref core +/// @file glm/detail/type_half.inl + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float overflow() + { + volatile float f = 1e10; + + for(int i = 0; i < 10; ++i) + f *= f; // this will overflow before the for loop terminates + return f; + } + + union uif32 + { + GLM_FUNC_QUALIFIER uif32() : + i(0) + {} + + GLM_FUNC_QUALIFIER uif32(float f_) : + f(f_) + {} + + GLM_FUNC_QUALIFIER uif32(uint32 i_) : + i(i_) + {} + + float f; + uint32 i; + }; + + GLM_FUNC_QUALIFIER float toFloat32(hdata value) + { + int s = (value >> 15) & 0x00000001; + int e = (value >> 10) & 0x0000001f; + int m = value & 0x000003ff; + + if(e == 0) + { + if(m == 0) + { + // + // Plus or minus zero + // + + detail::uif32 result; + result.i = static_cast(s << 31); + return result.f; + } + else + { + // + // Denormalized number -- renormalize it + // + + while(!(m & 0x00000400)) + { + m <<= 1; + e -= 1; + } + + e += 1; + m &= ~0x00000400; + } + } + else if(e == 31) + { + if(m == 0) + { + // + // Positive or negative infinity + // + + uif32 result; + result.i = static_cast((s << 31) | 0x7f800000); + return result.f; + } + else + { + // + // Nan -- preserve sign and significand bits + // + + uif32 result; + result.i = static_cast((s << 31) | 0x7f800000 | (m << 13)); + return result.f; + } + } + + // + // Normalized number + // + + e = e + (127 - 15); + m = m << 13; + + // + // Assemble s, e and m. + // + + uif32 Result; + Result.i = static_cast((s << 31) | (e << 23) | m); + return Result.f; + } + + GLM_FUNC_QUALIFIER hdata toFloat16(float const& f) + { + uif32 Entry; + Entry.f = f; + int i = static_cast(Entry.i); + + // + // Our floating point number, f, is represented by the bit + // pattern in integer i. Disassemble that bit pattern into + // the sign, s, the exponent, e, and the significand, m. + // Shift s into the position where it will go in in the + // resulting half number. + // Adjust e, accounting for the different exponent bias + // of float and half (127 versus 15). + // + + int s = (i >> 16) & 0x00008000; + int e = ((i >> 23) & 0x000000ff) - (127 - 15); + int m = i & 0x007fffff; + + // + // Now reassemble s, e and m into a half: + // + + if(e <= 0) + { + if(e < -10) + { + // + // E is less than -10. The absolute value of f is + // less than half_MIN (f may be a small normalized + // float, a denormalized float or a zero). + // + // We convert f to a half zero. + // + + return hdata(s); + } + + // + // E is between -10 and 0. F is a normalized float, + // whose magnitude is less than __half_NRM_MIN. + // + // We convert f to a denormalized half. + // + + m = (m | 0x00800000) >> (1 - e); + + // + // Round to nearest, round "0.5" up. + // + // Rounding may cause the significand to overflow and make + // our number normalized. Because of the way a half's bits + // are laid out, we don't have to treat this case separately; + // the code below will handle it correctly. + // + + if(m & 0x00001000) + m += 0x00002000; + + // + // Assemble the half from s, e (zero) and m. + // + + return hdata(s | (m >> 13)); + } + else if(e == 0xff - (127 - 15)) + { + if(m == 0) + { + // + // F is an infinity; convert f to a half + // infinity with the same sign as f. + // + + return hdata(s | 0x7c00); + } + else + { + // + // F is a NAN; we produce a half NAN that preserves + // the sign bit and the 10 leftmost bits of the + // significand of f, with one exception: If the 10 + // leftmost bits are all zero, the NAN would turn + // into an infinity, so we have to set at least one + // bit in the significand. + // + + m >>= 13; + + return hdata(s | 0x7c00 | m | (m == 0)); + } + } + else + { + // + // E is greater than zero. F is a normalized float. + // We try to convert f to a normalized half. + // + + // + // Round to nearest, round "0.5" up + // + + if(m & 0x00001000) + { + m += 0x00002000; + + if(m & 0x00800000) + { + m = 0; // overflow in significand, + e += 1; // adjust exponent + } + } + + // + // Handle exponent overflow + // + + if (e > 30) + { + overflow(); // Cause a hardware floating point overflow; + + return hdata(s | 0x7c00); + // if this returns, the half becomes an + } // infinity with the same sign as f. + + // + // Assemble the half from s, e and m. + // + + return hdata(s | (e << 10) | (m >> 13)); + } + } + +}//namespace detail +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_int.hpp b/dependencies/gli/external/glm/detail/type_int.hpp new file mode 100755 index 000000000..9e1471d5e --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_int.hpp @@ -0,0 +1,306 @@ +/// @ref core +/// @file glm/detail/type_int.hpp + +#pragma once + +#include "setup.hpp" +#if GLM_HAS_MAKE_SIGNED +# include +#endif + +#if GLM_HAS_EXTENDED_INTEGER_TYPE +# include +#endif + +namespace glm{ +namespace detail +{ +# if GLM_HAS_EXTENDED_INTEGER_TYPE + typedef std::int8_t int8; + typedef std::int16_t int16; + typedef std::int32_t int32; + typedef std::int64_t int64; + + typedef std::uint8_t uint8; + typedef std::uint16_t uint16; + typedef std::uint32_t uint32; + typedef std::uint64_t uint64; +# else +# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available + typedef int64_t sint64; + typedef uint64_t uint64; + +# elif GLM_COMPILER & GLM_COMPILER_VC + typedef signed __int64 sint64; + typedef unsigned __int64 uint64; + +# elif GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic ignored "-Wlong-long" + __extension__ typedef signed long long sint64; + __extension__ typedef unsigned long long uint64; + +# elif (GLM_COMPILER & GLM_COMPILER_CLANG) +# pragma clang diagnostic ignored "-Wc++11-long-long" + typedef signed long long sint64; + typedef unsigned long long uint64; + +# else//unknown compiler + typedef signed long long sint64; + typedef unsigned long long uint64; +# endif//GLM_COMPILER + + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; + typedef sint64 int64; + + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef uint64 uint64; +#endif// + + typedef signed int lowp_int_t; + typedef signed int mediump_int_t; + typedef signed int highp_int_t; + + typedef unsigned int lowp_uint_t; + typedef unsigned int mediump_uint_t; + typedef unsigned int highp_uint_t; + +# if GLM_HAS_MAKE_SIGNED + using std::make_signed; + using std::make_unsigned; + +# else//GLM_HAS_MAKE_SIGNED + template + struct make_signed + {}; + + template<> + struct make_signed + { + typedef char type; + }; + + template<> + struct make_signed + { + typedef short type; + }; + + template<> + struct make_signed + { + typedef int type; + }; + + template<> + struct make_signed + { + typedef long type; + }; + + template<> + struct make_signed + { + typedef char type; + }; + + template<> + struct make_signed + { + typedef short type; + }; + + template<> + struct make_signed + { + typedef int type; + }; + + template<> + struct make_signed + { + typedef long type; + }; + + template + struct make_unsigned + {}; + + template<> + struct make_unsigned + { + typedef unsigned char type; + }; + + template<> + struct make_unsigned + { + typedef unsigned short type; + }; + + template<> + struct make_unsigned + { + typedef unsigned int type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long type; + }; + + template<> + struct make_unsigned + { + typedef unsigned char type; + }; + + template<> + struct make_unsigned + { + typedef unsigned short type; + }; + + template<> + struct make_unsigned + { + typedef unsigned int type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long type; + }; + + template<> + struct make_signed + { + typedef long long type; + }; + + template<> + struct make_signed + { + typedef long long type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long long type; + }; + + template<> + struct make_unsigned + { + typedef unsigned long long type; + }; +# endif//GLM_HAS_MAKE_SIGNED +}//namespace detail + + typedef detail::int8 int8; + typedef detail::int16 int16; + typedef detail::int32 int32; + typedef detail::int64 int64; + + typedef detail::uint8 uint8; + typedef detail::uint16 uint16; + typedef detail::uint32 uint32; + typedef detail::uint64 uint64; + + /// @addtogroup core_precision + /// @{ + + /// Low qualifier signed integer. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::lowp_int_t lowp_int; + + /// Medium qualifier signed integer. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::mediump_int_t mediump_int; + + /// High qualifier signed integer. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::highp_int_t highp_int; + + /// Low qualifier unsigned integer. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::lowp_uint_t lowp_uint; + + /// Medium qualifier unsigned integer. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::mediump_uint_t mediump_uint; + + /// High qualifier unsigned integer. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef detail::highp_uint_t highp_uint; + +#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef highp_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT)) + typedef mediump_int int_t; +#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_int int_t; +#else +# error "GLM error: multiple default precision requested for signed integer types" +#endif + +#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef highp_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT)) + typedef mediump_uint uint_t; +#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uint uint_t; +#else +# error "GLM error: multiple default precision requested for unsigned integer types" +#endif + + /// Unsigned integer type. + /// + /// @see GLSL 4.20.8 specification, section 4.1.3 Integers + typedef unsigned int uint; + + /// @} + +//////////////////// +// check type sizes +#ifndef GLM_STATIC_ASSERT_NULL + GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform"); + + GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform"); + GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform"); +#endif//GLM_STATIC_ASSERT_NULL + +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat.hpp b/dependencies/gli/external/glm/detail/type_mat.hpp new file mode 100755 index 000000000..53479eeb7 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat.hpp @@ -0,0 +1,766 @@ +/// @ref core +/// @file glm/detail/type_mat.hpp + +#pragma once + +#include "qualifier.hpp" + +namespace glm{ +namespace detail +{ + template + struct outerProduct_trait{}; +}//namespace detail + +#if GLM_HAS_TEMPLATE_ALIASES + template using tmat2x2 = mat<2, 2, T, Q>; + template using tmat2x3 = mat<2, 3, T, Q>; + template using tmat2x4 = mat<2, 4, T, Q>; + template using tmat3x2 = mat<3, 2, T, Q>; + template using tmat3x3 = mat<3, 3, T, Q>; + template using tmat3x4 = mat<3, 4, T, Q>; + template using tmat4x2 = mat<4, 2, T, Q>; + template using tmat4x3 = mat<4, 3, T, Q>; + template using tmat4x4 = mat<4, 4, T, Q>; +#endif//GLM_HAS_TEMPLATE_ALIASES + + template + GLM_FUNC_DECL mat inverse(mat const& m); + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, highp> highp_mat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, highp> highp_mat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, highp> highp_mat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, highp> highp_mat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, highp> highp_mat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, highp> highp_mat4x3; + + /// @} + + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4x4; + + /// @} + + /// @addtogroup core_types + /// @{ + + ////////////////////////// + // Float definition + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_mat2x2 mat2x2; + typedef lowp_mat2x3 mat2x3; + typedef lowp_mat2x4 mat2x4; + typedef lowp_mat3x2 mat3x2; + typedef lowp_mat3x3 mat3x3; + typedef lowp_mat3x4 mat3x4; + typedef lowp_mat4x2 mat4x2; + typedef lowp_mat4x3 mat4x3; + typedef lowp_mat4x4 mat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_mat2x2 mat2x2; + typedef mediump_mat2x3 mat2x3; + typedef mediump_mat2x4 mat2x4; + typedef mediump_mat3x2 mat3x2; + typedef mediump_mat3x3 mat3x3; + typedef mediump_mat3x4 mat3x4; + typedef mediump_mat4x2 mat4x2; + typedef mediump_mat4x3 mat4x3; + typedef mediump_mat4x4 mat4x4; +#else + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat2x2 mat2x2; + + //! 2 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat2x3 mat2x3; + + //! 2 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat2x4 mat2x4; + + //! 3 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat3x2 mat3x2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat3x3 mat3x3; + + //! 3 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat3x4 mat3x4; + + //! 4 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat4x2 mat4x2; + + //! 4 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat4x3 mat4x3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_mat4x4 mat4x4; + +#endif//GLM_PRECISION + + //! 2 columns of 2 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat2x2 mat2; + + //! 3 columns of 3 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat3x3 mat3; + + //! 4 columns of 4 components matrix of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef mat4x4 mat4; + + ////////////////////////// + // Double definition + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, lowp> lowp_dmat2; + + /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, mediump> mediump_dmat2; + + /// 2 columns of 2 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, highp> highp_dmat2; + + /// 2 columns of 2 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, lowp> lowp_dmat2x2; + + /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, mediump> mediump_dmat2x2; + + /// 2 columns of 2 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, double, highp> highp_dmat2x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, lowp> lowp_dmat2x3; + + /// 2 columns of 3 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, mediump> mediump_dmat2x3; + + /// 2 columns of 3 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, double, highp> highp_dmat2x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, lowp> lowp_dmat2x4; + + /// 2 columns of 4 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, mediump> mediump_dmat2x4; + + /// 2 columns of 4 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, double, highp> highp_dmat2x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, lowp> lowp_dmat3x2; + + /// 3 columns of 2 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, mediump> mediump_dmat3x2; + + /// 3 columns of 2 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, double, highp> highp_dmat3x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_dmat3; + + /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, mediump> mediump_dmat3; + + /// 3 columns of 3 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, highp> highp_dmat3; + + /// 3 columns of 3 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, lowp> lowp_dmat3x3; + + /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, mediump> mediump_dmat3x3; + + /// 3 columns of 3 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, double, highp> highp_dmat3x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, lowp> lowp_dmat3x4; + + /// 3 columns of 4 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, mediump> mediump_dmat3x4; + + /// 3 columns of 4 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, double, highp> highp_dmat3x4; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, lowp> lowp_dmat4x2; + + /// 4 columns of 2 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, mediump> mediump_dmat4x2; + + /// 4 columns of 2 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, double, highp> highp_dmat4x2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, lowp> lowp_dmat4x3; + + /// 4 columns of 3 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, mediump> mediump_dmat4x3; + + /// 4 columns of 3 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, double, highp> highp_dmat4x3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, lowp> lowp_dmat4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, mediump> mediump_dmat4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, highp> highp_dmat4; + + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, lowp> lowp_dmat4x4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, mediump> mediump_dmat4x4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, double, highp> highp_dmat4x4; + + /// @} + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dmat2x2 dmat2x2; + typedef lowp_dmat2x3 dmat2x3; + typedef lowp_dmat2x4 dmat2x4; + typedef lowp_dmat3x2 dmat3x2; + typedef lowp_dmat3x3 dmat3x3; + typedef lowp_dmat3x4 dmat3x4; + typedef lowp_dmat4x2 dmat4x2; + typedef lowp_dmat4x3 dmat4x3; + typedef lowp_dmat4x4 dmat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dmat2x2 dmat2x2; + typedef mediump_dmat2x3 dmat2x3; + typedef mediump_dmat2x4 dmat2x4; + typedef mediump_dmat3x2 dmat3x2; + typedef mediump_dmat3x3 dmat3x3; + typedef mediump_dmat3x4 dmat3x4; + typedef mediump_dmat4x2 dmat4x2; + typedef mediump_dmat4x3 dmat4x3; + typedef mediump_dmat4x4 dmat4x4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + + //! 2 * 2 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x2 dmat2; + + //! 3 * 3 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x3 dmat3; + + //! 4 * 4 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x4 dmat4; + + //! 2 * 2 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x2 dmat2x2; + + //! 2 * 3 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x3 dmat2x3; + + //! 2 * 4 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat2x4 dmat2x4; + + //! 3 * 2 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x2 dmat3x2; + + /// 3 * 3 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x3 dmat3x3; + + /// 3 * 4 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat3x4 dmat3x4; + + /// 4 * 2 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x2 dmat4x2; + + /// 4 * 3 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x3 dmat4x3; + + /// 4 * 4 matrix of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + typedef highp_dmat4x4 dmat4x4; + +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat.inl b/dependencies/gli/external/glm/detail/type_mat.inl new file mode 100755 index 000000000..571499541 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat.inl @@ -0,0 +1,3 @@ +/// @ref core +/// @file glm/detail/type_mat.inl + diff --git a/dependencies/gli/external/glm/detail/type_mat2x2.hpp b/dependencies/gli/external/glm/detail/type_mat2x2.hpp new file mode 100755 index 000000000..1d64c0593 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat2x2.hpp @@ -0,0 +1,182 @@ +/// @ref core +/// @file glm/detail/type_mat2x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 2, T, Q> + { + typedef vec<2, T, Q> col_type; + typedef vec<2, T, Q> row_type; + typedef mat<2, 2, T, Q> type; + typedef mat<2, 2, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<2, 2, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<2, 2, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T const& x1, T const& y1, + T const& x2, T const& y2); + GLM_FUNC_DECL mat( + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template + GLM_FUNC_DECL mat( + U const& x1, V const& y1, + M const& x2, N const& y2); + + template + GLM_FUNC_DECL mat( + vec<2, U, Q> const& v1, + vec<2, V, Q> const& v2); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, T, Q> const& v) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s); + template + GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ (); + GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- (); + GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int); + GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2); +} //namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x2.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat2x2.inl b/dependencies/gli/external/glm/detail/type_mat2x2.inl new file mode 100755 index 000000000..011344bf0 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat2x2.inl @@ -0,0 +1,475 @@ +/// @ref core +/// @file glm/detail/type_mat2x2.inl + +#include "../matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat + ( + T const& x0, T const& y0, + T const& x1, T const& y1 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat + ( + X1 const& x1, Y1 const& y1, + X2 const& x2, Y2 const& y2 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1)); + this->value[1] = col_type(static_cast(x2), value_type(y2)); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- mat2x2 matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar) + { + this->value[0] += scalar; + this->value[1] += scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar) + { + this->value[0] -= scalar; + this->value[1] -= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar) + { + this->value[0] *= scalar; + this->value[1] *= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar) + { + this->value[0] /= scalar; + this->value[1] /= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int) + { + mat<2, 2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int) + { + mat<2, 2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 2, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + scalar - m[0], + scalar - m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 2, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator* + ( + mat<2, 2, T, Q> const& m, + typename mat<2, 2, T, Q>::row_type const& v + ) + { + return vec<2, T, Q>( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator* + ( + typename mat<2, 2, T, Q>::col_type const& v, + mat<2, 2, T, Q> const& m + ) + { + return vec<2, T, Q>( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar) + { + return mat<2, 2, T, Q>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + scalar / m[0], + scalar / m[1]); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + mat<2, 2, T, Q> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat2x3.hpp b/dependencies/gli/external/glm/detail/type_mat2x3.hpp new file mode 100755 index 000000000..8f3e4feb0 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat2x3.hpp @@ -0,0 +1,164 @@ +/// @ref core +/// @file glm/detail/type_mat2x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 3, T, Q> + { + typedef vec<3, T, Q> col_type; + typedef vec<2, T, Q> row_type; + typedef mat<2, 3, T, Q> type; + typedef mat<3, 2, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<2, 3, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<2, 3, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, + T x1, T y1, T z1); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1); + + // -- Conversions -- + + template + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2); + + template + GLM_FUNC_DECL mat( + vec<3, U, Q> const& v1, + vec<3, V, Q> const& v2); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ (); + GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- (); + GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int); + GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x3.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat2x3.inl b/dependencies/gli/external/glm/detail/type_mat2x3.inl new file mode 100755 index 000000000..9944654c1 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat2x3.inl @@ -0,0 +1,449 @@ +/// @ref core +/// @file glm/detail/type_mat2x3.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0, 0); + this->value[1] = col_type(0, scalar, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat + ( + T x0, T y0, T z0, + T x1, T y1, T z1 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2> + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2)); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int) + { + mat<2, 3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int) + { + mat<2, 3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m) + { + return mat<2, 3, T, Q>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m) + { + return mat<2, 3, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type operator* + ( + mat<2, 3, T, Q> const& m, + typename mat<2, 3, T, Q>::row_type const& v) + { + return typename mat<2, 3, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::row_type operator* + ( + typename mat<2, 3, T, Q>::col_type const& v, + mat<2, 3, T, Q> const& m) + { + return typename mat<2, 3, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + + mat<3, 3, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar) + { + return mat<2, 3, T, Q>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m) + { + return mat<2, 3, T, Q>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat2x4.hpp b/dependencies/gli/external/glm/detail/type_mat2x4.hpp new file mode 100755 index 000000000..00e8d9b8c --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat2x4.hpp @@ -0,0 +1,166 @@ +/// @ref core +/// @file glm/detail/type_mat2x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<2, 4, T, Q> + { + typedef vec<4, T, Q> col_type; + typedef vec<2, T, Q> row_type; + typedef mat<2, 4, T, Q> type; + typedef mat<4, 2, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[2]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<2, 4, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<2, 4, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2); + + template + GLM_FUNC_DECL mat( + vec<4, U, Q> const& v1, + vec<4, V, Q> const& v2); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ (); + GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- (); + GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int); + GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat2x4.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat2x4.inl b/dependencies/gli/external/glm/detail/type_mat2x4.inl new file mode 100755 index 000000000..62fc5b1ab --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat2x4.inl @@ -0,0 +1,458 @@ +/// @ref core +/// @file glm/detail/type_mat2x4.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(T scalar) + { + value_type const Zero(0); + this->value[0] = col_type(scalar, Zero, Zero, Zero); + this->value[1] = col_type(Zero, scalar, Zero, Zero); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1) + { + this->value[0] = v0; + this->value[1] = v1; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2> + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat + ( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2), value_type(w2)); + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int) + { + mat<2, 4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int) + { + mat<2, 4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m) + { + return mat<2, 4, T, Q>( + -m[0], + -m[1]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] + scalar, + m[1] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] - scalar, + m[1] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m) + { + return mat<2, 4, T, Q>( + m[0] * scalar, + m[1] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v) + { + return typename mat<2, 4, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y, + m[0][1] * v.x + m[1][1] * v.y, + m[0][2] * v.x + m[1][2] * v.y, + m[0][3] * v.x + m[1][3] * v.y); + } + + template + GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m) + { + return typename mat<2, 4, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + T SrcA00 = m1[0][0]; + T SrcA01 = m1[0][1]; + T SrcA02 = m1[0][2]; + T SrcA03 = m1[0][3]; + T SrcA10 = m1[1][0]; + T SrcA11 = m1[1][1]; + T SrcA12 = m1[1][2]; + T SrcA13 = m1[1][3]; + + T SrcB00 = m2[0][0]; + T SrcB01 = m2[0][1]; + T SrcB10 = m2[1][0]; + T SrcB11 = m2[1][1]; + T SrcB20 = m2[2][0]; + T SrcB21 = m2[2][1]; + T SrcB30 = m2[3][0]; + T SrcB31 = m2[3][1]; + + mat<4, 4, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar) + { + return mat<2, 4, T, Q>( + m[0] / scalar, + m[1] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m) + { + return mat<2, 4, T, Q>( + scalar / m[0], + scalar / m[1]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat3x2.hpp b/dependencies/gli/external/glm/detail/type_mat3x2.hpp new file mode 100755 index 000000000..3fe00fdab --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat3x2.hpp @@ -0,0 +1,172 @@ +/// @ref core +/// @file glm/detail/type_mat3x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 2, T, Q> + { + typedef vec<2, T, Q> col_type; + typedef vec<3, T, Q> row_type; + typedef mat<3, 2, T, Q> type; + typedef mat<2, 3, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<3, 2, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<3, 2, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, + T x1, T y1, + T x2, T y2); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3); + + template + GLM_FUNC_DECL mat( + vec<2, V1, Q> const& v1, + vec<2, V2, Q> const& v2, + vec<2, V3, Q> const& v3); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ (); + GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- (); + GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int); + GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2); + +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x2.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat3x2.inl b/dependencies/gli/external/glm/detail/type_mat3x2.inl new file mode 100755 index 000000000..5a64edbb0 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat3x2.inl @@ -0,0 +1,482 @@ +/// @ref core +/// @file glm/detail/type_mat3x2.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + this->value[2] = col_type(0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat + ( + T x0, T y0, + T x1, T y1, + T x2, T y2 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat + ( + col_type const& v0, + col_type const& v1, + col_type const& v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3> + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat + ( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1)); + this->value[1] = col_type(static_cast(x2), value_type(y2)); + this->value[2] = col_type(static_cast(x3), value_type(y3)); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat + ( + vec<2, V1, Q> const& v1, + vec<2, V2, Q> const& v2, + vec<2, V3, Q> const& v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(T(0)); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int) + { + mat<3, 2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int) + { + mat<3, 2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m) + { + return mat<3, 2, T, Q>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m) + { + return mat<3, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v) + { + return typename mat<3, 2, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m) + { + return typename mat<3, 2, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + + mat<2, 2, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar) + { + return mat<3, 2, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m) + { + return mat<3, 2, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat3x3.hpp b/dependencies/gli/external/glm/detail/type_mat3x3.hpp new file mode 100755 index 000000000..9d4c5ded2 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat3x3.hpp @@ -0,0 +1,189 @@ +/// @ref core +/// @file glm/detail/type_mat3x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 3, T, Q> + { + typedef vec<3, T, Q> col_type; + typedef vec<3, T, Q> row_type; + typedef mat<3, 3, T, Q> type; + typedef mat<3, 3, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<3, 3, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<3, 3, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3); + + template + GLM_FUNC_DECL mat( + vec<3, V1, Q> const& v1, + vec<3, V2, Q> const& v2, + vec<3, V3, Q> const& v3); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s); + template + GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<3, 3, T, Q> & operator++(); + GLM_FUNC_DECL mat<3, 3, T, Q> & operator--(); + GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int); + GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x3.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat3x3.inl b/dependencies/gli/external/glm/detail/type_mat3x3.inl new file mode 100755 index 000000000..8be4cf4ae --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat3x3.inl @@ -0,0 +1,551 @@ +/// @ref core +/// @file glm/detail/type_mat3x3.inl + +#include "../matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0, 0); + this->value[1] = col_type(0, scalar, 0); + this->value[2] = col_type(0, 0, scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat + ( + T x0, T y0, T z0, + T x1, T y1, T z1, + T x2, T y2, T z2 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat + ( + col_type const& v0, + col_type const& v1, + col_type const& v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat + ( + X1 x1, Y1 y1, Z1 z1, + X2 x2, Y2 y2, Z2 z2, + X3 x3, Y3 y3, Z3 z3 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3)); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat + ( + vec<3, V1, Q> const& v1, + vec<3, V2, Q> const& v2, + vec<3, V3, Q> const& v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int) + { + mat<3, 3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int) + { + mat<3, 3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 3, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + scalar - m[0], + scalar - m[1], + scalar - m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 3, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) + { + return typename mat<3, 3, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) + { + return typename mat<3, 3, T, Q>::row_type( + m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z, + m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z, + m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + + mat<3, 3, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar) + { + return mat<3, 3, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m) + { + return mat<3, 3, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + mat<3, 3, T, Q> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat3x4.hpp b/dependencies/gli/external/glm/detail/type_mat3x4.hpp new file mode 100755 index 000000000..cfebd8679 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat3x4.hpp @@ -0,0 +1,171 @@ +/// @ref core +/// @file glm/detail/type_mat3x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<3, 4, T, Q> + { + typedef vec<4, T, Q> col_type; + typedef vec<3, T, Q> row_type; + typedef mat<3, 4, T, Q> type; + typedef mat<4, 3, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[3]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<3, 4, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<3, 4, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2, + X3 x3, Y3 y3, Z3 z3, W3 w3); + + template + GLM_FUNC_DECL mat( + vec<4, V1, Q> const& v1, + vec<4, V2, Q> const& v2, + vec<4, V3, Q> const& v3); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<3, 4, T, Q> & operator++(); + GLM_FUNC_DECL mat<3, 4, T, Q> & operator--(); + GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int); + GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat3x4.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat3x4.inl b/dependencies/gli/external/glm/detail/type_mat3x4.inl new file mode 100755 index 000000000..28d3198fd --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat3x4.inl @@ -0,0 +1,522 @@ +/// @ref core +/// @file glm/detail/type_mat3x4.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0, 0, 0); + this->value[1] = col_type(0, scalar, 0, 0); + this->value[2] = col_type(0, 0, scalar, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat + ( + T x0, T y0, T z0, T w0, + T x1, T y1, T z1, T w1, + T x2, T y2, T z2, T w2 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat + ( + col_type const& v0, + col_type const& v1, + col_type const& v2 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3> + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat + ( + X1 x1, Y1 y1, Z1 z1, W1 w1, + X2 x2, Y2 y2, Z2 z2, W2 w2, + X3 x3, Y3 y3, Z3 z3, W3 w3 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3), value_type(w3)); + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat + ( + vec<4, V1, Q> const& v1, + vec<4, V2, Q> const& v2, + vec<4, V3, Q> const& v3 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int) + { + mat<3, 4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int) + { + mat<3, 4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m) + { + return mat<3, 4, T, Q>( + -m[0], + -m[1], + -m[2]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m) + { + return mat<3, 4, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type operator* + ( + mat<3, 4, T, Q> const& m, + typename mat<3, 4, T, Q>::row_type const& v + ) + { + return typename mat<3, 4, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z, + m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z); + } + + template + GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::row_type operator* + ( + typename mat<3, 4, T, Q>::col_type const& v, + mat<3, 4, T, Q> const& m + ) + { + return typename mat<3, 4, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + const T SrcA00 = m1[0][0]; + const T SrcA01 = m1[0][1]; + const T SrcA02 = m1[0][2]; + const T SrcA03 = m1[0][3]; + const T SrcA10 = m1[1][0]; + const T SrcA11 = m1[1][1]; + const T SrcA12 = m1[1][2]; + const T SrcA13 = m1[1][3]; + const T SrcA20 = m1[2][0]; + const T SrcA21 = m1[2][1]; + const T SrcA22 = m1[2][2]; + const T SrcA23 = m1[2][3]; + + const T SrcB00 = m2[0][0]; + const T SrcB01 = m2[0][1]; + const T SrcB02 = m2[0][2]; + const T SrcB10 = m2[1][0]; + const T SrcB11 = m2[1][1]; + const T SrcB12 = m2[1][2]; + const T SrcB20 = m2[2][0]; + const T SrcB21 = m2[2][1]; + const T SrcB22 = m2[2][2]; + const T SrcB30 = m2[3][0]; + const T SrcB31 = m2[3][1]; + const T SrcB32 = m2[3][2]; + + mat<4, 4, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02; + Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12; + Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22; + Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22; + Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32; + Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32; + Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32; + Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar) + { + return mat<3, 4, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m) + { + return mat<3, 4, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat4x2.hpp b/dependencies/gli/external/glm/detail/type_mat4x2.hpp new file mode 100755 index 000000000..0c9b37258 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat4x2.hpp @@ -0,0 +1,176 @@ +/// @ref core +/// @file glm/detail/type_mat4x2.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec2.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 2, T, Q> + { + typedef vec<2, T, Q> col_type; + typedef vec<4, T, Q> row_type; + typedef mat<4, 2, T, Q> type; + typedef mat<2, 4, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<4, 2, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<4, 2, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T scalar); + GLM_FUNC_DECL mat( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_DECL mat( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3, + X4 x4, Y4 y4); + + template + GLM_FUNC_DECL mat( + vec<2, V1, Q> const& v1, + vec<2, V2, Q> const& v2, + vec<2, V3, Q> const& v3, + vec<2, V4, Q> const& v4); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ (); + GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- (); + GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int); + GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar); + + template + GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x2.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat4x2.inl b/dependencies/gli/external/glm/detail/type_mat4x2.inl new file mode 100755 index 000000000..cc496232b --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat4x2.inl @@ -0,0 +1,527 @@ +/// @ref core +/// @file glm/detail/type_mat4x2.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(T scalar) + { + this->value[0] = col_type(scalar, 0); + this->value[1] = col_type(0, scalar); + this->value[2] = col_type(0, 0); + this->value[3] = col_type(0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat + ( + T x0, T y0, + T x1, T y1, + T x2, T y2, + T x3, T y3 + ) + { + this->value[0] = col_type(x0, y0); + this->value[1] = col_type(x1, y1); + this->value[2] = col_type(x2, y2); + this->value[3] = col_type(x3, y3); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat + ( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, + typename X2, typename Y2, + typename X3, typename Y3, + typename X4, typename Y4> + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat + ( + X1 x1, Y1 y1, + X2 x2, Y2 y2, + X3 x3, Y3 y3, + X4 x4, Y4 y4 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1)); + this->value[1] = col_type(static_cast(x2), value_type(y2)); + this->value[2] = col_type(static_cast(x3), value_type(y3)); + this->value[3] = col_type(static_cast(x4), value_type(y4)); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat + ( + vec<2, V1, Q> const& v1, + vec<2, V2, Q> const& v2, + vec<2, V3, Q> const& v3, + vec<2, V4, Q> const& v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Conversion -- + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int) + { + mat<4, 2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int) + { + mat<4, 2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m) + { + return mat<4, 2, T, Q>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] + scalar, + m[1] + scalar, + m[2] + scalar, + m[3] + scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] - scalar, + m[1] - scalar, + m[2] - scalar, + m[3] - scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m) + { + return mat<4, 2, T, Q>( + m[0] * scalar, + m[1] * scalar, + m[2] * scalar, + m[3] * scalar); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v) + { + return typename mat<4, 2, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m) + { + return typename mat<4, 2, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1], + v.x * m[1][0] + v.y * m[1][1], + v.x * m[2][0] + v.y * m[2][1], + v.x * m[3][0] + v.y * m[3][1]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + + mat<2, 2, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 2, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar) + { + return mat<4, 2, T, Q>( + m[0] / scalar, + m[1] / scalar, + m[2] / scalar, + m[3] / scalar); + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m) + { + return mat<4, 2, T, Q>( + scalar / m[0], + scalar / m[1], + scalar / m[2], + scalar / m[3]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat4x3.hpp b/dependencies/gli/external/glm/detail/type_mat4x3.hpp new file mode 100755 index 000000000..09228b719 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat4x3.hpp @@ -0,0 +1,176 @@ +/// @ref core +/// @file glm/detail/type_mat4x3.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec3.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 3, T, Q> + { + typedef vec<3, T, Q> col_type; + typedef vec<4, T, Q> row_type; + typedef mat<4, 3, T, Q> type; + typedef mat<3, 4, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; } + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<4, 3, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<4, 3, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T const& x); + GLM_FUNC_DECL mat( + T const& x0, T const& y0, T const& z0, + T const& x1, T const& y1, T const& z1, + T const& x2, T const& y2, T const& z2, + T const& x3, T const& y3, T const& z3); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_DECL mat( + X1 const& x1, Y1 const& y1, Z1 const& z1, + X2 const& x2, Y2 const& y2, Z2 const& z2, + X3 const& x3, Y3 const& y3, Z3 const& z3, + X4 const& x4, Y4 const& y4, Z4 const& z4); + + template + GLM_FUNC_DECL mat( + vec<3, V1, Q> const& v1, + vec<3, V2, Q> const& v2, + vec<3, V3, Q> const& v3, + vec<3, V4, Q> const& v4); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<4, 3, T, Q>& operator++(); + GLM_FUNC_DECL mat<4, 3, T, Q>& operator--(); + GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int); + GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x3.inl" +#endif //GLM_EXTERNAL_TEMPLATE diff --git a/dependencies/gli/external/glm/detail/type_mat4x3.inl b/dependencies/gli/external/glm/detail/type_mat4x3.inl new file mode 100755 index 000000000..4fe9a45d8 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat4x3.inl @@ -0,0 +1,551 @@ +/// @ref core +/// @file glm/detail/type_mat4x3.inl + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m) + { + this->value[0] = m.value[0]; + this->value[1] = m.value[1]; + this->value[2] = m.value[2]; + this->value[3] = m.value[3]; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(T const& s) + { + this->value[0] = col_type(s, 0, 0); + this->value[1] = col_type(0, s, 0); + this->value[2] = col_type(0, 0, s); + this->value[3] = col_type(0, 0, 0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat + ( + T const& x0, T const& y0, T const& z0, + T const& x1, T const& y1, T const& z1, + T const& x2, T const& y2, T const& z2, + T const& x3, T const& y3, T const& z3 + ) + { + this->value[0] = col_type(x0, y0, z0); + this->value[1] = col_type(x1, y1, z1); + this->value[2] = col_type(x2, y2, z2); + this->value[3] = col_type(x3, y3, z3); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat + ( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + // -- Conversion constructors -- + + template + template< + typename X1, typename Y1, typename Z1, + typename X2, typename Y2, typename Z2, + typename X3, typename Y3, typename Z3, + typename X4, typename Y4, typename Z4> + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat + ( + X1 const& x1, Y1 const& y1, Z1 const& z1, + X2 const& x2, Y2 const& y2, Z2 const& z2, + X3 const& x3, Y3 const& y3, Z3 const& z3, + X4 const& x4, Y4 const& y4, Z4 const& z4 + ) + { + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3)); + this->value[3] = col_type(static_cast(x4), value_type(y4), value_type(z4)); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat + ( + vec<3, V1, Q> const& v1, + vec<3, V2, Q> const& v2, + vec<3, V3, Q> const& v3, + vec<3, V4, Q> const& v4 + ) + { + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Matrix conversions -- + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(0, 0, 1); + this->value[3] = col_type(0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 1); + this->value[3] = col_type(m[3], 0); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(0); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary updatable operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int) + { + mat<4, 3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int) + { + mat<4, 3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m) + { + return mat<4, 3, T, Q>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s) + { + return mat<4, 3, T, Q>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s) + { + return mat<4, 3, T, Q>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s) + { + return mat<4, 3, T, Q>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m) + { + return mat<4, 3, T, Q>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type operator* + ( + mat<4, 3, T, Q> const& m, + typename mat<4, 3, T, Q>::row_type const& v) + { + return typename mat<4, 3, T, Q>::col_type( + m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, + m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, + m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::row_type operator* + ( + typename mat<4, 3, T, Q>::col_type const& v, + mat<4, 3, T, Q> const& m) + { + return typename mat<4, 3, T, Q>::row_type( + v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], + v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2], + v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2], + v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + T const SrcA00 = m1[0][0]; + T const SrcA01 = m1[0][1]; + T const SrcA02 = m1[0][2]; + T const SrcA10 = m1[1][0]; + T const SrcA11 = m1[1][1]; + T const SrcA12 = m1[1][2]; + T const SrcA20 = m1[2][0]; + T const SrcA21 = m1[2][1]; + T const SrcA22 = m1[2][2]; + T const SrcA30 = m1[3][0]; + T const SrcA31 = m1[3][1]; + T const SrcA32 = m1[3][2]; + + T const SrcB00 = m2[0][0]; + T const SrcB01 = m2[0][1]; + T const SrcB02 = m2[0][2]; + T const SrcB03 = m2[0][3]; + T const SrcB10 = m2[1][0]; + T const SrcB11 = m2[1][1]; + T const SrcB12 = m2[1][2]; + T const SrcB13 = m2[1][3]; + T const SrcB20 = m2[2][0]; + T const SrcB21 = m2[2][1]; + T const SrcB22 = m2[2][2]; + T const SrcB23 = m2[2][3]; + + mat<3, 3, T, Q> Result; + Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; + Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; + Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03; + Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; + Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; + Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13; + Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23; + Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23; + Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 3, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], + m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3], + m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s) + { + return mat<4, 3, T, Q>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m) + { + return mat<4, 3, T, Q>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/detail/type_mat4x4.hpp b/dependencies/gli/external/glm/detail/type_mat4x4.hpp new file mode 100755 index 000000000..92051725c --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat4x4.hpp @@ -0,0 +1,194 @@ +/// @ref core +/// @file glm/detail/type_mat4x4.hpp + +#pragma once + +#include "../fwd.hpp" +#include "type_vec4.hpp" +#include "type_mat.hpp" +#include +#include + +namespace glm +{ + template + struct mat<4, 4, T, Q> + { + typedef vec<4, T, Q> col_type; + typedef vec<4, T, Q> row_type; + typedef mat<4, 4, T, Q> type; + typedef mat<4, 4, T, Q> transpose_type; + typedef T value_type; + + private: + col_type value[4]; + + public: + // -- Accesses -- + + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} + + GLM_FUNC_DECL col_type & operator[](length_type i); + GLM_FUNC_DECL col_type const& operator[](length_type i) const; + + // -- Constructors -- + + GLM_FUNC_DECL mat() GLM_DEFAULT; + GLM_FUNC_DECL mat(mat<4, 4, T, Q> const& m) GLM_DEFAULT; + template + GLM_FUNC_DECL mat(mat<4, 4, T, P> const& m); + + GLM_FUNC_DECL explicit mat(T const& x); + GLM_FUNC_DECL mat( + T const& x0, T const& y0, T const& z0, T const& w0, + T const& x1, T const& y1, T const& z1, T const& w1, + T const& x2, T const& y2, T const& z2, T const& w2, + T const& x3, T const& y3, T const& z3, T const& w3); + GLM_FUNC_DECL mat( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3); + + // -- Conversions -- + + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_DECL mat( + X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1, + X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2, + X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3, + X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4); + + template + GLM_FUNC_DECL mat( + vec<4, V1, Q> const& v1, + vec<4, V2, Q> const& v2, + vec<4, V3, Q> const& v3, + vec<4, V4, Q> const& v4); + + // -- Matrix conversions -- + + template + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 4, U, P> const& m); + + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 3, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<2, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 2, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<3, 4, T, Q> const& x); + GLM_FUNC_DECL GLM_EXPLICIT mat(mat<4, 3, T, Q> const& x); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, T, Q> const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s); + template + GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL mat<4, 4, T, Q> & operator++(); + GLM_FUNC_DECL mat<4, 4, T, Q> & operator--(); + GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int); + GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m); + + // -- Binary operators -- + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v); + + template + GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m); + + template + GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); + + template + GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_mat4x4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/dependencies/gli/external/glm/detail/type_mat4x4.inl b/dependencies/gli/external/glm/detail/type_mat4x4.inl new file mode 100755 index 000000000..c8dbc17cf --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat4x4.inl @@ -0,0 +1,657 @@ +/// @ref core +/// @file glm/detail/type_mat4x4.inl + +#include "../matrix.hpp" + +namespace glm +{ + // -- Constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<4, 4, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(T const& s) + { + this->value[0] = col_type(s, 0, 0, 0); + this->value[1] = col_type(0, s, 0, 0); + this->value[2] = col_type(0, 0, s, 0); + this->value[3] = col_type(0, 0, 0, s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat + ( + T const& x0, T const& y0, T const& z0, T const& w0, + T const& x1, T const& y1, T const& z1, T const& w1, + T const& x2, T const& y2, T const& z2, T const& w2, + T const& x3, T const& y3, T const& z3, T const& w3 + ) + { + this->value[0] = col_type(x0, y0, z0, w0); + this->value[1] = col_type(x1, y1, z1, w1); + this->value[2] = col_type(x2, y2, z2, w2); + this->value[3] = col_type(x3, y3, z3, w3); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat + ( + col_type const& v0, + col_type const& v1, + col_type const& v2, + col_type const& v3 + ) + { + this->value[0] = v0; + this->value[1] = v1; + this->value[2] = v2; + this->value[3] = v3; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m) + { + this->value[0] = col_type(m[0]); + this->value[1] = col_type(m[1]); + this->value[2] = col_type(m[2]); + this->value[3] = col_type(m[3]); + } + + // -- Conversions -- + + template + template< + typename X1, typename Y1, typename Z1, typename W1, + typename X2, typename Y2, typename Z2, typename W2, + typename X3, typename Y3, typename Z3, typename W3, + typename X4, typename Y4, typename Z4, typename W4> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat + ( + X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1, + X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2, + X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3, + X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid."); + + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid."); + + this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1), value_type(w1)); + this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2), value_type(w2)); + this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3), value_type(w3)); + this->value[3] = col_type(static_cast(x4), value_type(y4), value_type(z4), value_type(w4)); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat + ( + vec<4, V1, Q> const& v1, + vec<4, V2, Q> const& v2, + vec<4, V3, Q> const& v3, + vec<4, V4, Q> const& v4 + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid."); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559 || std::numeric_limits::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid."); + + this->value[0] = col_type(v1); + this->value[1] = col_type(v2); + this->value[2] = col_type(v3); + this->value[3] = col_type(v4); + } + + // -- Matrix conversions -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(m[2], 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0, 0); + this->value[1] = col_type(m[1], 0, 0); + this->value[2] = col_type(0, 0, 1, 0); + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m) + { + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = col_type(0, 0, 0, 1); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m) + { + this->value[0] = col_type(m[0], 0); + this->value[1] = col_type(m[1], 0); + this->value[2] = col_type(m[2], 0); + this->value[3] = col_type(m[3], 1); + } + + // -- Accesses -- + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) + { + assert(i < this->length()); + return this->value[i]; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const + { + assert(i < this->length()); + return this->value[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, T, Q> const& m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m) + { + //memcpy could be faster + //memcpy(&this->value, &m.value, 16 * sizeof(valType)); + this->value[0] = m[0]; + this->value[1] = m[1]; + this->value[2] = m[2]; + this->value[3] = m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s) + { + this->value[0] += s; + this->value[1] += s; + this->value[2] += s; + this->value[3] += s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m) + { + this->value[0] += m[0]; + this->value[1] += m[1]; + this->value[2] += m[2]; + this->value[3] += m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s) + { + this->value[0] -= s; + this->value[1] -= s; + this->value[2] -= s; + this->value[3] -= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m) + { + this->value[0] -= m[0]; + this->value[1] -= m[1]; + this->value[2] -= m[2]; + this->value[3] -= m[3]; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s) + { + this->value[0] *= s; + this->value[1] *= s; + this->value[2] *= s; + this->value[3] *= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m) + { + return (*this = *this * m); + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s) + { + this->value[0] /= s; + this->value[1] /= s; + this->value[2] /= s; + this->value[3] /= s; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m) + { + return *this *= inverse(m); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++() + { + ++this->value[0]; + ++this->value[1]; + ++this->value[2]; + ++this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--() + { + --this->value[0]; + --this->value[1]; + --this->value[2]; + --this->value[3]; + return *this; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int) + { + mat<4, 4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int) + { + mat<4, 4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m) + { + return m; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + -m[0], + -m[1], + -m[2], + -m[3]); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s) + { + return mat<4, 4, T, Q>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + m[0] + s, + m[1] + s, + m[2] + s, + m[3] + s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 4, T, Q>( + m1[0] + m2[0], + m1[1] + m2[1], + m1[2] + m2[2], + m1[3] + m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s) + { + return mat<4, 4, T, Q>( + m[0] - s, + m[1] - s, + m[2] - s, + m[3] - s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + s - m[0], + s - m[1], + s - m[2], + s - m[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return mat<4, 4, T, Q>( + m1[0] - m2[0], + m1[1] - m2[1], + m1[2] - m2[2], + m1[3] - m2[3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const & s) + { + return mat<4, 4, T, Q>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + m[0] * s, + m[1] * s, + m[2] * s, + m[3] * s); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator* + ( + mat<4, 4, T, Q> const& m, + typename mat<4, 4, T, Q>::row_type const& v + ) + { +/* + __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0].data, v0); + __m128 m1 = _mm_mul_ps(m[1].data, v1); + __m128 a0 = _mm_add_ps(m0, m1); + + __m128 m2 = _mm_mul_ps(m[2].data, v2); + __m128 m3 = _mm_mul_ps(m[3].data, v3); + __m128 a1 = _mm_add_ps(m2, m3); + + __m128 a2 = _mm_add_ps(a0, a1); + + return typename mat<4, 4, T, Q>::col_type(a2); +*/ + + typename mat<4, 4, T, Q>::col_type const Mov0(v[0]); + typename mat<4, 4, T, Q>::col_type const Mov1(v[1]); + typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0; + typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1; + typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1; + typename mat<4, 4, T, Q>::col_type const Mov2(v[2]); + typename mat<4, 4, T, Q>::col_type const Mov3(v[3]); + typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2; + typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3; + typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3; + typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1; + return Add2; + +/* + return typename mat<4, 4, T, Q>::col_type( + m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3], + m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3], + m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3], + m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]); +*/ + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator* + ( + typename mat<4, 4, T, Q>::col_type const& v, + mat<4, 4, T, Q> const& m + ) + { + return typename mat<4, 4, T, Q>::row_type( + m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3], + m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3], + m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3], + m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2) + { + return mat<2, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2) + { + return mat<3, 4, T, Q>( + m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], + m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], + m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], + m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3], + m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], + m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], + m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], + m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3], + m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], + m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], + m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], + m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0]; + typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1]; + typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2]; + typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3]; + + typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0]; + typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1]; + typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2]; + typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3]; + + mat<4, 4, T, Q> Result; + Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3]; + Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3]; + Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3]; + Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s) + { + return mat<4, 4, T, Q>( + m[0] / s, + m[1] / s, + m[2] / s, + m[3] / s); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + s / m[0], + s / m[1], + s / m[2], + s / m[3]); + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v) + { + return inverse(m) * v; + } + + template + GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m) + { + return v * inverse(m); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + mat<4, 4, T, Q> m1_copy(m1); + return m1_copy /= m2; + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2) + { + return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE +# include "type_mat4x4_simd.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_mat4x4_simd.inl b/dependencies/gli/external/glm/detail/type_mat4x4_simd.inl new file mode 100755 index 000000000..09d0b1f15 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_mat4x4_simd.inl @@ -0,0 +1,7 @@ +/// @ref core +/// @file glm/detail/type_mat4x4_sse2.inl + +namespace glm +{ + +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_vec.hpp b/dependencies/gli/external/glm/detail/type_vec.hpp new file mode 100755 index 000000000..7ed69c61e --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec.hpp @@ -0,0 +1,562 @@ +/// @ref core +/// @file glm/detail/type_vec.hpp + +#pragma once + +#include "qualifier.hpp" +#include "type_int.hpp" +#include "compute_vector_relational.hpp" + +namespace glm{ +namespace detail +{ + template + struct storage + { + typedef struct type { + uint8 data[size]; + } type; + }; + + #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \ + template \ + struct storage { \ + GLM_ALIGNED_STRUCT(x) type { \ + uint8 data[x]; \ + }; \ + }; + + GLM_ALIGNED_STORAGE_TYPE_STRUCT(1) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(2) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(4) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(8) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(16) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(32) + GLM_ALIGNED_STORAGE_TYPE_STRUCT(64) + +# if GLM_ARCH & GLM_ARCH_SSE2_BIT + template<> + struct storage + { + typedef glm_vec4 type; + }; + + template<> + struct storage + { + typedef glm_ivec4 type; + }; + + template<> + struct storage + { + typedef glm_uvec4 type; + }; +/* +# else + typedef union __declspec(align(16)) glm_128 + { + unsigned __int8 data[16]; + } glm_128; + + template<> + struct storage + { + typedef glm_128 type; + }; + + template<> + struct storage + { + typedef glm_128 type; + }; + + template<> + struct storage + { + typedef glm_128 type; + }; +*/ +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX_BIT) + template<> + struct storage + { + typedef glm_dvec4 type; + }; +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) + template<> + struct storage + { + typedef glm_i64vec4 type; + }; + + template<> + struct storage + { + typedef glm_u64vec4 type; + }; +# endif +}//namespace detail + +#if GLM_HAS_TEMPLATE_ALIASES + template using tvec2 = vec<2, T, Q>; + template using tvec3 = vec<3, T, Q>; + template using tvec4 = vec<4, T, Q>; +#endif//GLM_HAS_TEMPLATE_ALIASES + + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high single-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, highp> highp_vec2; + + /// 2 components vector of medium single-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, mediump> mediump_vec2; + + /// 2 components vector of low single-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, lowp> lowp_vec2; + + /// 2 components vector of high double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, highp> highp_dvec2; + + /// 2 components vector of medium double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, mediump> mediump_dvec2; + + /// 2 components vector of low double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, lowp> lowp_dvec2; + + /// 2 components vector of high qualifier signed integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, highp> highp_ivec2; + + /// 2 components vector of medium qualifier signed integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, mediump> mediump_ivec2; + + /// 2 components vector of low qualifier signed integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, lowp> lowp_ivec2; + + /// 2 components vector of high qualifier unsigned integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, highp> highp_uvec2; + + /// 2 components vector of medium qualifier unsigned integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, mediump> mediump_uvec2; + + /// 2 components vector of low qualifier unsigned integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, lowp> lowp_uvec2; + + /// 2 components vector of high qualifier bool numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, highp> highp_bvec2; + + /// 2 components vector of medium qualifier bool numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, mediump> mediump_bvec2; + + /// 2 components vector of low qualifier bool numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, lowp> lowp_bvec2; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high single-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, highp> highp_vec3; + + /// 3 components vector of medium single-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, mediump> mediump_vec3; + + /// 3 components vector of low single-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, lowp> lowp_vec3; + + /// 3 components vector of high double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, highp> highp_dvec3; + + /// 3 components vector of medium double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, mediump> mediump_dvec3; + + /// 3 components vector of low double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, lowp> lowp_dvec3; + + /// 3 components vector of high qualifier signed integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, highp> highp_ivec3; + + /// 3 components vector of medium qualifier signed integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, mediump> mediump_ivec3; + + /// 3 components vector of low qualifier signed integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, lowp> lowp_ivec3; + + /// 3 components vector of high qualifier unsigned integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, highp> highp_uvec3; + + /// 3 components vector of medium qualifier unsigned integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, mediump> mediump_uvec3; + + /// 3 components vector of low qualifier unsigned integer numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, lowp> lowp_uvec3; + + /// 3 components vector of high qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, highp> highp_bvec3; + + /// 3 components vector of medium qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, mediump> mediump_bvec3; + + /// 3 components vector of low qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, lowp> lowp_bvec3; + + /// @} + + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, highp> highp_vec4; + + /// 4 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, mediump> mediump_vec4; + + /// 4 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, lowp> lowp_vec4; + + /// 4 components vector of high double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, highp> highp_dvec4; + + /// 4 components vector of medium double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, mediump> mediump_dvec4; + + /// 4 components vector of low double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, lowp> lowp_dvec4; + + /// 4 components vector of high qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, highp> highp_ivec4; + + /// 4 components vector of medium qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, mediump> mediump_ivec4; + + /// 4 components vector of low qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, lowp> lowp_ivec4; + + /// 4 components vector of high qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, highp> highp_uvec4; + + /// 4 components vector of medium qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, mediump> mediump_uvec4; + + /// 4 components vector of low qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, lowp> lowp_uvec4; + + /// 4 components vector of high qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, highp> highp_bvec4; + + /// 4 components vector of medium qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, mediump> mediump_bvec4; + + /// 4 components vector of low qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, lowp> lowp_bvec4; + + /// @} + + /// @addtogroup core_types + /// @{ + + // -- Default float definition -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec2 vec2; + typedef lowp_vec3 vec3; + typedef lowp_vec4 vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec2 vec2; + typedef mediump_vec3 vec3; + typedef mediump_vec4 vec4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 2 components vector of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_vec2 vec2; + + //! 3 components vector of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_vec3 vec3; + + //! 4 components vector of floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_vec4 vec4; +#endif//GLM_PRECISION + + // -- Default double definition -- + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dvec2 dvec2; + typedef lowp_dvec3 dvec3; + typedef lowp_dvec4 dvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dvec2 dvec2; + typedef mediump_dvec3 dvec3; + typedef mediump_dvec4 dvec4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 2 components vector of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_dvec2 dvec2; + + //! 3 components vector of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_dvec3 dvec3; + + //! 4 components vector of double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_dvec4 dvec4; +#endif//GLM_PRECISION + + // -- Signed integer definition -- + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec2 ivec2; + typedef lowp_ivec3 ivec3; + typedef lowp_ivec4 ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec2 ivec2; + typedef mediump_ivec3 ivec3; + typedef mediump_ivec4 ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 2 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_ivec2 ivec2; + + /// 3 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_ivec3 ivec3; + + /// 4 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_ivec4 ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec2 uvec2; + typedef lowp_uvec3 uvec3; + typedef lowp_uvec4 uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec2 uvec2; + typedef mediump_uvec3 uvec3; + typedef mediump_uvec4 uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 2 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_uvec2 uvec2; + + /// 3 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_uvec3 uvec3; + + /// 4 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_uvec4 uvec4; +#endif//GLM_PRECISION + + // -- Boolean definition -- + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef lowp_bvec2 bvec2; + typedef lowp_bvec3 bvec3; + typedef lowp_bvec4 bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef mediump_bvec2 bvec2; + typedef mediump_bvec3 bvec3; + typedef mediump_bvec4 bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 2 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_bvec2 bvec2; + + /// 3 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_bvec3 bvec3; + + /// 4 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef highp_bvec4 bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_vec.inl b/dependencies/gli/external/glm/detail/type_vec.inl new file mode 100755 index 000000000..2238a1bc6 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec.inl @@ -0,0 +1,2 @@ +/// @ref core +/// @file glm/detail/type_vec.inl diff --git a/dependencies/gli/external/glm/detail/type_vec1.hpp b/dependencies/gli/external/glm/detail/type_vec1.hpp new file mode 100755 index 000000000..e69de29bb diff --git a/dependencies/gli/external/glm/detail/type_vec1.inl b/dependencies/gli/external/glm/detail/type_vec1.inl new file mode 100755 index 000000000..e59606f1b --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec1.inl @@ -0,0 +1,551 @@ +/// @ref core +/// @file glm/detail/type_vec1.inl + +namespace glm +{ + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec() + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, T, Q> const& v) + : x(v.x) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, T, P> const& v) + : x(v.x) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(T scalar) + : x(scalar) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<1, U, P> const& v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<2, U, P> const& v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<3, U, P> const& v) + : x(static_cast(v.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<1, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const& vec<1, T, Q>::operator[](typename vec<1, T, Q>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, T, Q> const& v) + { + this->x = v.x; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v) + { + this->x = static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar) + { + this->x += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v) + { + this->x += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v) + { + this->x -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v) + { + this->x *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar) + { + this->x /= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v) + { + this->x /= static_cast(v.x); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator++() + { + ++this->x; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator--() + { + --this->x; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator++(int) + { + vec<1, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator--(int) + { + vec<1, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar) + { + this->x %= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v) + { + this->x %= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar) + { + this->x &= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v) + { + this->x &= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar) + { + this->x |= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v) + { + this->x |= U(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar) + { + this->x ^= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v) + { + this->x ^= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar) + { + this->x <<= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + this->x <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + this->x >>= static_cast(v.x); + return *this; + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + -v.x); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x + scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar + v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x + v2.x); + } + + //operator- + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x - scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar - v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x - v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x * scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar * v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x * v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x / scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar / v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x / v2.x); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x % scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar % v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x % v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x & scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar & v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x & v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x | scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar | v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x | v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x ^ scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar ^ v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x ^ v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + static_cast(v.x << scalar)); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar << v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x << v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar) + { + return vec<1, T, Q>( + v.x >> scalar); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + scalar >> v.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<1, T, Q>( + v1.x >> v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, T, Q> operator~(vec<1, T, Q> const& v) + { + return vec<1, T, Q>( + ~v.x); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return detail::compute_equal::call(v1.x, v2.x); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return !(v1 == v2); + } + + template + GLM_FUNC_QUALIFIER vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2) + { + return vec<1, bool, Q>(v1.x && v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2) + { + return vec<1, bool, Q>(v1.x || v2.x); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_vec2.hpp b/dependencies/gli/external/glm/detail/type_vec2.hpp new file mode 100755 index 000000000..78e70019b --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec2.hpp @@ -0,0 +1,387 @@ +/// @ref core +/// @file glm/detail/type_vec2.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include + +namespace glm +{ + template + struct vec<2, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec type; + typedef vec<2, bool, Q> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct{ T x, y; }; + struct{ T r, g; }; + struct{ T s, t; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y) + GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g) + GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t) + GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y) + GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g) + GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t) + GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y) + GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g) + GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t) +# endif//GLM_SWIZZLE + + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union {T x, r, s;}; + union {T y, g, t;}; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) +# endif//GLM_SWIZZLE +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} + + GLM_FUNC_DECL T& operator[](length_type i); + GLM_FUNC_DECL T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y); + + // -- Conversion constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y); + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that) + { + *this = that(); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec& operator=(vec const& v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec& operator=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator+=(U scalar); + template + GLM_FUNC_DECL vec& operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator+=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator-=(U scalar); + template + GLM_FUNC_DECL vec& operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator-=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator*=(U scalar); + template + GLM_FUNC_DECL vec& operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator*=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator/=(U scalar); + template + GLM_FUNC_DECL vec& operator/=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec& operator/=(vec<2, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec & operator++(); + GLM_FUNC_DECL vec & operator--(); + GLM_FUNC_DECL vec operator++(int); + GLM_FUNC_DECL vec operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec & operator%=(U scalar); + template + GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator%=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator&=(U scalar); + template + GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator&=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator|=(U scalar); + template + GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator|=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator^=(U scalar); + template + GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator^=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator<<=(U scalar); + template + GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator<<=(vec<2, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator>>=(U scalar); + template + GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator>>=(vec<2, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v); + + template + GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, T, Q> operator~(vec<2, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); + + template + GLM_FUNC_DECL vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec2.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/dependencies/gli/external/glm/detail/type_vec2.inl b/dependencies/gli/external/glm/detail/type_vec2.inl new file mode 100755 index 000000000..d82d22eaf --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec2.inl @@ -0,0 +1,876 @@ +/// @ref core +/// @file glm/core/type_tvec2.inl + +namespace glm +{ + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec() + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, Q> const& v) + : x(v.x), y(v.y) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, T, P> const& v) + : x(v.x), y(v.y) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T scalar) + : x(scalar), y(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T _x, T _y) + : x(_x), y(_y) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(A _x, B _y) + : x(static_cast(_x)) + , y(static_cast(_y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<1, A, Q> const& _x, vec<1, B, Q> const& _y) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<2, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<3, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const& vec<2, T, Q>::operator[](typename vec<2, T, Q>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, T, Q> const& v) + { + this->x = v.x; + this->y = v.y; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator=(vec<2, U, Q> const& v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(U scalar) + { + this->x += static_cast(scalar); + this->y += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<1, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator+=(vec<2, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + this->y -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<1, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator-=(vec<2, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + this->y *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<1, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator*=(vec<2, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(U scalar) + { + this->x /= static_cast(scalar); + this->y /= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<1, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator/=(vec<2, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.y); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator++() + { + ++this->x; + ++this->y; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator--() + { + --this->x; + --this->y; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator++(int) + { + vec<2, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator--(int) + { + vec<2, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(U scalar) + { + this->x %= static_cast(scalar); + this->y %= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<1, U, Q> const& v) + { + this->x %= static_cast(v.x); + this->y %= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator%=(vec<2, U, Q> const& v) + { + this->x %= static_cast(v.x); + this->y %= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(U scalar) + { + this->x &= static_cast(scalar); + this->y &= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<1, U, Q> const& v) + { + this->x &= static_cast(v.x); + this->y &= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator&=(vec<2, U, Q> const& v) + { + this->x &= static_cast(v.x); + this->y &= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(U scalar) + { + this->x |= static_cast(scalar); + this->y |= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<1, U, Q> const& v) + { + this->x |= static_cast(v.x); + this->y |= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator|=(vec<2, U, Q> const& v) + { + this->x |= static_cast(v.x); + this->y |= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(U scalar) + { + this->x ^= static_cast(scalar); + this->y ^= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<1, U, Q> const& v) + { + this->x ^= static_cast(v.x); + this->y ^= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator^=(vec<2, U, Q> const& v) + { + this->x ^= static_cast(v.x); + this->y ^= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(U scalar) + { + this->x <<= static_cast(scalar); + this->y <<= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator<<=(vec<2, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.y); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + this->y >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<2, T, Q> & vec<2, T, Q>::operator>>=(vec<2, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.y); + return *this; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + -v.x, + -v.y); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x + scalar, + v.y + scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x + v2.x, + v1.y + v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar + v.x, + scalar + v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x + v2.x, + v1.x + v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x + v2.x, + v1.y + v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x - scalar, + v.y - scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x - v2.x, + v1.y - v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar - v.x, + scalar - v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x - v2.x, + v1.x - v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x - v2.x, + v1.y - v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x * scalar, + v.y * scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x * v2.x, + v1.y * v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar * v.x, + scalar * v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x * v2.x, + v1.x * v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x * v2.x, + v1.y * v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x / scalar, + v.y / scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x / v2.x, + v1.y / v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar / v.x, + scalar / v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x / v2.x, + v1.x / v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x / v2.x, + v1.y / v2.y); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x % scalar, + v.y % scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x % v2.x, + v1.y % v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar % v.x, + scalar % v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x % v2.x, + v1.x % v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x % v2.x, + v1.y % v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x & scalar, + v.y & scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x & v2.x, + v1.y & v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar & v.x, + scalar & v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x & v2.x, + v1.x & v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x & v2.x, + v1.y & v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x | scalar, + v.y | scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x | v2.x, + v1.y | v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar | v.x, + scalar | v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x | v2.x, + v1.x | v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x | v2.x, + v1.y | v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x ^ scalar, + v.y ^ scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x ^ v2.x, + v1.y ^ v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar ^ v.x, + scalar ^ v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x ^ v2.x, + v1.x ^ v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x ^ v2.x, + v1.y ^ v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x << scalar, + v.y << scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x << v2.x, + v1.y << v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar << v.x, + scalar << v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x << v2.x, + v1.x << v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x << v2.x, + v1.y << v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar) + { + return vec<2, T, Q>( + v.x >> scalar, + v.y >> scalar); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x >> v2.x, + v1.y >> v2.x); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + scalar >> v.x, + scalar >> v.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x >> v2.x, + v1.x >> v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return vec<2, T, Q>( + v1.x >> v2.x, + v1.y >> v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> operator~(vec<2, T, Q> const& v) + { + return vec<2, T, Q>( + ~v.x, + ~v.y); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return + detail::compute_equal::call(v1.x, v2.x) && + detail::compute_equal::call(v1.y, v2.y); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2) + { + return !(v1 == v2); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) + { + return vec<2, bool, Q>(v1.x && v2.x, v1.y && v2.y); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2) + { + return vec<2, bool, Q>(v1.x || v2.x, v1.y || v2.y); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_vec3.hpp b/dependencies/gli/external/glm/detail/type_vec3.hpp new file mode 100755 index 000000000..3669ccde3 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec3.hpp @@ -0,0 +1,408 @@ +/// @ref core +/// @file glm/detail/type_vec3.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +#include + +namespace glm +{ + template + struct vec<3, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec type; + typedef vec<3, bool, Q> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y, z; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct{ T x, y, z; }; + struct{ T r, g, b; }; + struct{ T s, t, p; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z) + GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b) + GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p) + GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z) + GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b) + GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p) + GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z) + GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b) + GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p) +# endif//GLM_SWIZZLE + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) +# endif//GLM_SWIZZLE +# endif//GLM_LANG + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T a, T b, T c); + + // -- Conversion scalar constructors -- + + /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z); + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template + GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that) + { + *this = that(); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar) + { + *this = vec(v(), scalar); + } + + template + GLM_FUNC_DECL vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) + { + *this = vec(scalar, v()); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec & operator=(vec const& v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec & operator=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator+=(U scalar); + template + GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator+=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator-=(U scalar); + template + GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator-=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator*=(U scalar); + template + GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator*=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator/=(U scalar); + template + GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator/=(vec<3, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec & operator++(); + GLM_FUNC_DECL vec & operator--(); + GLM_FUNC_DECL vec operator++(int); + GLM_FUNC_DECL vec operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec & operator%=(U scalar); + template + GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator%=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator&=(U scalar); + template + GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator&=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator|=(U scalar); + template + GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator|=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator^=(U scalar); + template + GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator^=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator<<=(U scalar); + template + GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator<<=(vec<3, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator>>=(U scalar); + template + GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator>>=(vec<3, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator%(T const& scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, T, Q> operator~(vec<3, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2); + + template + GLM_FUNC_DECL vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec3.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/dependencies/gli/external/glm/detail/type_vec3.inl b/dependencies/gli/external/glm/detail/type_vec3.inl new file mode 100755 index 000000000..75488c4e3 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec3.inl @@ -0,0 +1,992 @@ +/// @ref core +/// @file glm/detail/type_tvec3.inl + +namespace glm +{ + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec() + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, Q> const& v) + : x(v.x), y(v.y), z(v.z) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, P> const& v) + : x(v.x), y(v.y), z(v.z) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T scalar) + : x(scalar), y(scalar), z(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T _x, T _y, T _z) + : x(_x), y(_y), z(_z) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz) + : x(static_cast(_x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz) + : x(static_cast(_x.x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + , z(static_cast(v.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + , z(static_cast(v.z)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + this->z = static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar) + { + this->x += static_cast(scalar); + this->y += static_cast(scalar); + this->z += static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.x); + this->z += static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v) + { + this->x += static_cast(v.x); + this->y += static_cast(v.y); + this->z += static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar) + { + this->x -= static_cast(scalar); + this->y -= static_cast(scalar); + this->z -= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.x); + this->z -= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v) + { + this->x -= static_cast(v.x); + this->y -= static_cast(v.y); + this->z -= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar) + { + this->x *= static_cast(scalar); + this->y *= static_cast(scalar); + this->z *= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.x); + this->z *= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v) + { + this->x *= static_cast(v.x); + this->y *= static_cast(v.y); + this->z *= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(U v) + { + this->x /= static_cast(v); + this->y /= static_cast(v); + this->z /= static_cast(v); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.x); + this->z /= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v) + { + this->x /= static_cast(v.x); + this->y /= static_cast(v.y); + this->z /= static_cast(v.z); + return *this; + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator--() + { + --this->x; + --this->y; + --this->z; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int) + { + vec<3, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int) + { + vec<3, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar) + { + this->x %= scalar; + this->y %= scalar; + this->z %= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v) + { + this->x %= v.x; + this->y %= v.x; + this->z %= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v) + { + this->x %= v.x; + this->y %= v.y; + this->z %= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar) + { + this->x &= scalar; + this->y &= scalar; + this->z &= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v) + { + this->x &= v.x; + this->y &= v.x; + this->z &= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v) + { + this->x &= v.x; + this->y &= v.y; + this->z &= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar) + { + this->x |= scalar; + this->y |= scalar; + this->z |= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v) + { + this->x |= v.x; + this->y |= v.x; + this->z |= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v) + { + this->x |= v.x; + this->y |= v.y; + this->z |= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar) + { + this->x ^= scalar; + this->y ^= scalar; + this->z ^= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v) + { + this->x ^= v.x; + this->y ^= v.x; + this->z ^= v.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v) + { + this->x ^= v.x; + this->y ^= v.y; + this->z ^= v.z; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar) + { + this->x <<= scalar; + this->y <<= scalar; + this->z <<= scalar; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.x); + this->z <<= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v) + { + this->x <<= static_cast(v.x); + this->y <<= static_cast(v.y); + this->z <<= static_cast(v.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar) + { + this->x >>= static_cast(scalar); + this->y >>= static_cast(scalar); + this->z >>= static_cast(scalar); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.x); + this->z >>= static_cast(v.x); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v) + { + this->x >>= static_cast(v.x); + this->y >>= static_cast(v.y); + this->z >>= static_cast(v.z); + return *this; + } + + // -- Unary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + -v.x, + -v.y, + -v.z); + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x + scalar, + v.y + scalar, + v.z + scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x + scalar.x, + v.y + scalar.x, + v.z + scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar + v.x, + scalar + v.y, + scalar + v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x + v.x, + scalar.x + v.y, + scalar.x + v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x - scalar, + v.y - scalar, + v.z - scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x - scalar.x, + v.y - scalar.x, + v.z - scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar - v.x, + scalar - v.y, + scalar - v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x - v.x, + scalar.x - v.y, + scalar.x - v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x * scalar, + v.y * scalar, + v.z * scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x * scalar.x, + v.y * scalar.x, + v.z * scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar * v.x, + scalar * v.y, + scalar * v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x * v.x, + scalar.x * v.y, + scalar.x * v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x * v2.x, + v1.y * v2.y, + v1.z * v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x / scalar, + v.y / scalar, + v.z / scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x / scalar.x, + v.y / scalar.x, + v.z / scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar / v.x, + scalar / v.y, + scalar / v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x / v.x, + scalar.x / v.y, + scalar.x / v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x / v2.x, + v1.y / v2.y, + v1.z / v2.z); + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x % scalar, + v.y % scalar, + v.z % scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x % scalar.x, + v.y % scalar.x, + v.z % scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar % v.x, + scalar % v.y, + scalar % v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x % v.x, + scalar.x % v.y, + scalar.x % v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x % v2.x, + v1.y % v2.y, + v1.z % v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x & scalar, + v.y & scalar, + v.z & scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x & scalar.x, + v.y & scalar.x, + v.z & scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar & v.x, + scalar & v.y, + scalar & v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x & v.x, + scalar.x & v.y, + scalar.x & v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x & v2.x, + v1.y & v2.y, + v1.z & v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x | scalar, + v.y | scalar, + v.z | scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x | scalar.x, + v.y | scalar.x, + v.z | scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar | v.x, + scalar | v.y, + scalar | v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x | v.x, + scalar.x | v.y, + scalar.x | v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x | v2.x, + v1.y | v2.y, + v1.z | v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x ^ scalar, + v.y ^ scalar, + v.z ^ scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x ^ scalar.x, + v.y ^ scalar.x, + v.z ^ scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar ^ v.x, + scalar ^ v.y, + scalar ^ v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x ^ v.x, + scalar.x ^ v.y, + scalar.x ^ v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x ^ v2.x, + v1.y ^ v2.y, + v1.z ^ v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x << scalar, + v.y << scalar, + v.z << scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x << scalar.x, + v.y << scalar.x, + v.z << scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar << v.x, + scalar << v.y, + scalar << v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x << v.x, + scalar.x << v.y, + scalar.x << v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x << v2.x, + v1.y << v2.y, + v1.z << v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar) + { + return vec<3, T, Q>( + v.x >> scalar, + v.y >> scalar, + v.z >> scalar); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<3, T, Q>( + v.x >> scalar.x, + v.y >> scalar.x, + v.z >> scalar.x); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar >> v.x, + scalar >> v.y, + scalar >> v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + scalar.x >> v.x, + scalar.x >> v.y, + scalar.x >> v.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return vec<3, T, Q>( + v1.x >> v2.x, + v1.y >> v2.y, + v1.z >> v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v) + { + return vec<3, T, Q>( + ~v.x, + ~v.y, + ~v.z); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return + detail::compute_equal::call(v1.x, v2.x) && + detail::compute_equal::call(v1.y, v2.y) && + detail::compute_equal::call(v1.z, v2.z); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) + { + return !(v1 == v2); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) + { + return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) + { + return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/detail/type_vec4.hpp b/dependencies/gli/external/glm/detail/type_vec4.hpp new file mode 100755 index 000000000..3e338bc4c --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec4.hpp @@ -0,0 +1,453 @@ +/// @ref core +/// @file glm/detail/type_vec4.hpp + +#pragma once + +#include "type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "_swizzle.hpp" +# else +# include "_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include + +namespace glm +{ + template + struct vec<4, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec<4, T, Q> type; + typedef vec<4, bool, Q> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x, y, z, w; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct { T x, y, z, w;}; + struct { T r, g, b, a; }; + struct { T s, t, p, q; }; + + typename detail::storage::value>::type data; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w) + GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a) + GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q) + GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w) + GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a) + GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q) + GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w) + GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a) + GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q) +# endif//GLM_SWIZZLE + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union { T x, r, s; }; + union { T y, g, t; }; + union { T z, b, p; }; + union { T w, a, q; }; + +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) +# endif//GLM_SWIZZLE +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec() GLM_DEFAULT; + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, Q> const& v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(vec<4, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit vec(T scalar); + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(T x, T y, T z, T w); + + // -- Conversion scalar constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_SIMD vec(X _x, Y _y, Z _z, W _w); + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, B _z, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<2, B, P> const& _yz, C _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, B _y, vec<2, C, P> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, B _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A _x, vec<3, B, P> const& _yzw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v); + + // -- Swizzle constructors -- +# if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + template + GLM_FUNC_DECL vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that) + { + *this = that(); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u) + { + *this = vec<4, T, Q>(v(), u()); + } + + template + GLM_FUNC_DECL vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v) + { + *this = vec<4, T, Q>(x, y, v()); + } + + template + GLM_FUNC_DECL vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w) + { + *this = vec<4, T, Q>(x, v(), w); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w) + { + *this = vec<4, T, Q>(v(), z, w); + } + + template + GLM_FUNC_DECL vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w) + { + *this = vec<4, T, Q>(v(), w); + } + + template + GLM_FUNC_DECL vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v) + { + *this = vec<4, T, Q>(x, v()); + } +# endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec<4, T, Q>& operator=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator+=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator+=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator-=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator-=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator*=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator*=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator/=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q>& operator/=(vec<4, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec<4, T, Q> & operator++(); + GLM_FUNC_DECL vec<4, T, Q> & operator--(); + GLM_FUNC_DECL vec<4, T, Q> operator++(int); + GLM_FUNC_DECL vec<4, T, Q> operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec<4, T, Q> & operator%=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator%=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator&=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator&=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator|=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator|=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator^=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator^=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator<<=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator>>=(U scalar); + template + GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar); + + template + GLM_FUNC_DECL vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, T, Q> operator~(vec<4, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); + + template + GLM_FUNC_DECL vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2); +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "type_vec4.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/dependencies/gli/external/glm/detail/type_vec4.inl b/dependencies/gli/external/glm/detail/type_vec4.inl new file mode 100755 index 000000000..2bad9aeeb --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec4.inl @@ -0,0 +1,966 @@ +/// @ref core +/// @file glm/detail/type_tvec4.inl + +namespace glm{ +namespace detail +{ + template + struct is_int + { + enum test {value = 0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template<> + struct is_int + { + enum test {value = ~0}; + }; + + template + struct compute_vec4_add + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); + } + }; + + template + struct compute_vec4_sub + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); + } + }; + + template + struct compute_vec4_mul + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); + } + }; + + template + struct compute_vec4_div + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); + } + }; + + template + struct compute_vec4_mod + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x % b.x, a.y % b.y, a.z % b.z, a.w % b.w); + } + }; + + template + struct compute_vec4_and + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x & b.x, a.y & b.y, a.z & b.z, a.w & b.w); + } + }; + + template + struct compute_vec4_or + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x | b.x, a.y | b.y, a.z | b.z, a.w | b.w); + } + }; + + template + struct compute_vec4_xor + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x ^ b.x, a.y ^ b.y, a.z ^ b.z, a.w ^ b.w); + } + }; + + template + struct compute_vec4_shift_left + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x << b.x, a.y << b.y, a.z << b.z, a.w << b.w); + } + }; + + template + struct compute_vec4_shift_right + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + return vec<4, T, Q>(a.x >> b.x, a.y >> b.y, a.z >> b.z, a.w >> b.w); + } + }; + + template + struct compute_vec4_equal + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return + detail::compute_equal::call(v1.x, v2.x) && + detail::compute_equal::call(v1.y, v2.y) && + detail::compute_equal::call(v1.z, v2.z) && + detail::compute_equal::call(v1.w, v2.w); + } + }; + + template + struct compute_vec4_nequal + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return !compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); + } + }; + + template + struct compute_vec4_bitwise_not + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + return vec<4, T, Q>(~v.x, ~v.y, ~v.z, ~v.w); + } + }; +}//namespace detail + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec() + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, Q> const& v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(vec<4, T, P> const& v) + : x(v.x), y(v.y), z(v.z), w(v.w) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T scalar) + : x(scalar), y(scalar), z(scalar), w(scalar) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(T _x, T _y, T _z, T _w) + : x(_x), y(_y), z(_z), w(_w) + {} + + // -- Conversion scalar constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, T, Q>::vec(X _x, Y _y, Z _z, W _w) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + // -- Conversion vector constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, B _z, C _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_z.x)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<2, B, P> const& _yz, C _w) + : x(static_cast(_x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w) + : x(static_cast(_x.x)) + , y(static_cast(_yz.x)) + , z(static_cast(_yz.y)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, B _y, vec<2, C, P> const& _zw) + : x(static_cast(_x)) + , y(static_cast(_y)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw) + : x(static_cast(_x.x)) + , y(static_cast(_y.x)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, B _w) + : x(static_cast(_xyz.x)) + , y(static_cast(_xyz.y)) + , z(static_cast(_xyz.z)) + , w(static_cast(_w)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w) + : x(static_cast(_xyz.x)) + , y(static_cast(_xyz.y)) + , z(static_cast(_xyz.z)) + , w(static_cast(_w.x)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(A _x, vec<3, B, P> const& _yzw) + : x(static_cast(_x)) + , y(static_cast(_yzw.x)) + , z(static_cast(_yzw.y)) + , w(static_cast(_yzw.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw) + : x(static_cast(_x.x)) + , y(static_cast(_yzw.x)) + , z(static_cast(_yzw.y)) + , w(static_cast(_yzw.z)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw) + : x(static_cast(_xy.x)) + , y(static_cast(_xy.y)) + , z(static_cast(_zw.x)) + , w(static_cast(_zw.y)) + {} + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<4, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast(v.x)) + , y(static_cast(v.y)) + , z(static_cast(v.z)) + , w(static_cast(v.w)) + {} + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const& vec<4, T, Q>::operator[](typename vec<4, T, Q>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, T, Q> const& v) + { + this->x = v.x; + this->y = v.y; + this->z = v.z; + this->w = v.w; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q>& vec<4, T, Q>::operator=(vec<4, U, Q> const& v) + { + this->x = static_cast(v.x); + this->y = static_cast(v.y); + this->z = static_cast(v.z); + this->w = static_cast(v.w); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(U scalar) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator+=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_add::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(U scalar) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator-=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_sub::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(U scalar) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator*=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_mul::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(U scalar) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v.x))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator/=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_div::value>::call(*this, vec<4, T, Q>(v))); + } + + // -- Increment and decrement operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator++() + { + ++this->x; + ++this->y; + ++this->z; + ++this->w; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator--() + { + --this->x; + --this->y; + --this->z; + --this->w; + return *this; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator++(int) + { + vec<4, T, Q> Result(*this); + ++*this; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> vec<4, T, Q>::operator--(int) + { + vec<4, T, Q> Result(*this); + --*this; + return Result; + } + + // -- Unary bit operators -- + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(U scalar) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator%=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_mod::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(U scalar) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator&=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_and::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(U scalar) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator|=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_or::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(U scalar) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator^=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_xor::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(U scalar) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator<<=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_left::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(U scalar) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(scalar))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<1, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + template + template + GLM_FUNC_QUALIFIER vec<4, T, Q> & vec<4, T, Q>::operator>>=(vec<4, U, Q> const& v) + { + return (*this = detail::compute_vec4_shift_right::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<4, T, Q>(v))); + } + + // -- Unary constant operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v) + { + return v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v) + { + return vec<4, T, Q>(0) -= v; + } + + // -- Binary arithmetic operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) += scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) += v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(v) += scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v2) += v1; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) += v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) -= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) -= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) -= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) -= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) -= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) *= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) *= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(v) *= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v2) *= v1; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) *= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) /= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) /= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) /= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) /= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) /= v2; + } + + // -- Binary bit operators -- + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) %= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) %= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) %= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar.x) %= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) %= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) &= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar) + { + return vec<4, T, Q>(v) &= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) &= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) &= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) &= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) |= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) |= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) |= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) |= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) |= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) ^= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) ^= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) ^= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) ^= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) ^= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) <<= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) <<= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) <<= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) <<= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) <<= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar) + { + return vec<4, T, Q>(v) >>= scalar; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2) + { + return vec<4, T, Q>(v1) >>= v2.x; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(scalar) >>= v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1.x) >>= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return vec<4, T, Q>(v1) >>= v2; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator~(vec<4, T, Q> const& v) + { + return detail::compute_vec4_bitwise_not::value, sizeof(T) * 8, detail::is_aligned::value>::call(v); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return detail::compute_vec4_equal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2) + { + return detail::compute_vec4_nequal::value, sizeof(T) * 8, detail::is_aligned::value>::call(v1, v2); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) + { + return vec<4, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z, v1.w && v2.w); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2) + { + return vec<4, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z, v1.w || v2.w); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE +# include "type_vec4_simd.inl" +#endif diff --git a/dependencies/gli/external/glm/detail/type_vec4_simd.inl b/dependencies/gli/external/glm/detail/type_vec4_simd.inl new file mode 100755 index 000000000..c31551f06 --- /dev/null +++ b/dependencies/gli/external/glm/detail/type_vec4_simd.inl @@ -0,0 +1,458 @@ +/// @ref core +/// @file glm/detail/type_tvec4_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + template + struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const + { + __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer); + + vec<4, float, Q> Result; +# if GLM_ARCH & GLM_ARCH_AVX_BIT + Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0)); +# else + Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0)); +# endif + return Result; + } + }; + + template + struct _swizzle_base1<4, int32, Q, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, int32, Q> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, int32, Q> Result; + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; + + template + struct _swizzle_base1<4, uint32, Q, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, uint32, Q> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, uint32, Q> Result; + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; +# endif// GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + + template + struct compute_vec4_add + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_add_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_add + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_sub + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_sub_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_sub + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_mul + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_mul_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_mul + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_mul_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_div + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_div_ps(a.data, b.data); + return Result; + } + }; + + # if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_div + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_div_pd(a.data, b.data); + return Result; + } + }; +# endif + + template<> + struct compute_vec4_div + { + static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b) + { + vec<4, float, aligned_lowp> Result; + Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data)); + return Result; + } + }; + + template + struct compute_vec4_and + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_and_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_and + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_and_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_or + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_or_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_or + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_or_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_xor + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_xor_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_xor + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_xor_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_left + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_sll_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_left + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_sll_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_right + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_srl_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_right + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_srl_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_bitwise_not + { + static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + vec<4, T, Q> Result; + Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_bitwise_not + { + static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + vec<4, T, Q> Result; + Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; +# endif + + template + struct compute_vec4_equal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_equal + { + static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0; + } + }; +}//namespace detail + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_lowp>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_mediump>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, double, aligned_highp>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 _s) : + data(_mm_set1_epi32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 _s) : + data(_mm_set1_epi32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 _s) : + data(_mm_set1_epi32(_s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_lowp>::vec(int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_mediump>::vec(int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int64, aligned_highp>::vec(int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, int32, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_castsi128_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/exponential.hpp b/dependencies/gli/external/glm/exponential.hpp new file mode 100755 index 000000000..0e1e918fe --- /dev/null +++ b/dependencies/gli/external/glm/exponential.hpp @@ -0,0 +1,108 @@ +/// @ref core +/// @file glm/exponential.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "detail/type_vec1.hpp" +#include "detail/type_vec2.hpp" +#include "detail/type_vec3.hpp" +#include "detail/type_vec4.hpp" +#include + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns 'base' raised to the power 'exponent'. + /// + /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @param exponent Floating point value representing the 'exponent'. + /// + /// @see GLSL pow man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec pow(vec const& base, vec const& exponent); + + /// Returns the natural exponentiation of x, i.e., e^x. + /// + /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL exp man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec exp(vec const& v); + + /// Returns the natural logarithm of v, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if v <= 0. + /// + /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL log man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec log(vec const& v); + + /// Returns 2 raised to the v power. + /// + /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL exp2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec exp2(vec const& v); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL log2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec log2(vec const& v); + + /// Returns the positive square root of v. + /// + /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL sqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec sqrt(vec const& v); + + /// Returns the reciprocal of the positive square root of v. + /// + /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL inversesqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + GLM_FUNC_DECL vec inversesqrt(vec const& v); + + /// @} +}//namespace glm + +#include "detail/func_exponential.inl" diff --git a/dependencies/gli/external/glm/ext.hpp b/dependencies/gli/external/glm/ext.hpp new file mode 100755 index 000000000..d085bfd57 --- /dev/null +++ b/dependencies/gli/external/glm/ext.hpp @@ -0,0 +1,101 @@ +/// @file glm/ext.hpp +/// +/// @ref core (Dependence) + +#include "detail/setup.hpp" + +#pragma once + +#include "glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED) +# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED +# pragma message("GLM: All extensions included (not recommanded)") +#endif//GLM_MESSAGES + +#include "./ext/vector_relational.hpp" + +#include "./gtc/bitfield.hpp" +#include "./gtc/color_space.hpp" +#include "./gtc/constants.hpp" +#include "./gtc/epsilon.hpp" +#include "./gtc/integer.hpp" +#include "./gtc/matrix_access.hpp" +#include "./gtc/matrix_integer.hpp" +#include "./gtc/matrix_inverse.hpp" +#include "./gtc/matrix_transform.hpp" +#include "./gtc/noise.hpp" +#include "./gtc/packing.hpp" +#include "./gtc/quaternion.hpp" +#include "./gtc/random.hpp" +#include "./gtc/reciprocal.hpp" +#include "./gtc/round.hpp" +//#include "./gtc/type_aligned.hpp" +#include "./gtc/type_precision.hpp" +#include "./gtc/type_ptr.hpp" +#include "./gtc/ulp.hpp" +#include "./gtc/vec1.hpp" +#if GLM_HAS_ALIGNED_TYPE +# include "./gtc/type_aligned.hpp" +#endif + +#ifdef GLM_ENABLE_EXPERIMENTAL +#include "./gtx/associated_min_max.hpp" +#include "./gtx/bit.hpp" +#include "./gtx/closest_point.hpp" +#include "./gtx/color_encoding.hpp" +#include "./gtx/color_space.hpp" +#include "./gtx/color_space_YCoCg.hpp" +#include "./gtx/compatibility.hpp" +#include "./gtx/component_wise.hpp" +#include "./gtx/dual_quaternion.hpp" +#include "./gtx/euler_angles.hpp" +#include "./gtx/extend.hpp" +#include "./gtx/extended_min_max.hpp" +#include "./gtx/fast_exponential.hpp" +#include "./gtx/fast_square_root.hpp" +#include "./gtx/fast_trigonometry.hpp" +#include "./gtx/functions.hpp" +#include "./gtx/gradient_paint.hpp" +#include "./gtx/handed_coordinate_space.hpp" +#include "./gtx/integer.hpp" +#include "./gtx/intersect.hpp" +#include "./gtx/log_base.hpp" +#include "./gtx/matrix_cross_product.hpp" +#include "./gtx/matrix_interpolation.hpp" +#include "./gtx/matrix_major_storage.hpp" +#include "./gtx/matrix_operation.hpp" +#include "./gtx/matrix_query.hpp" +#include "./gtx/mixed_product.hpp" +#include "./gtx/norm.hpp" +#include "./gtx/normal.hpp" +#include "./gtx/normalize_dot.hpp" +#include "./gtx/number_precision.hpp" +#include "./gtx/optimum_pow.hpp" +#include "./gtx/orthonormalize.hpp" +#include "./gtx/perpendicular.hpp" +#include "./gtx/polar_coordinates.hpp" +#include "./gtx/projection.hpp" +#include "./gtx/quaternion.hpp" +#include "./gtx/raw_data.hpp" +#include "./gtx/rotate_vector.hpp" +#include "./gtx/spline.hpp" +#include "./gtx/std_based_type.hpp" +#if !(GLM_COMPILER & GLM_COMPILER_CUDA) +# include "./gtx/string_cast.hpp" +#endif +#include "./gtx/transform.hpp" +#include "./gtx/transform2.hpp" +#include "./gtx/vec_swizzle.hpp" +#include "./gtx/vector_angle.hpp" +#include "./gtx/vector_query.hpp" +#include "./gtx/wrap.hpp" + +#if GLM_HAS_TEMPLATE_ALIASES +# include "./gtx/scalar_multiplication.hpp" +#endif + +#if GLM_HAS_RANGE_FOR +# include "./gtx/range.hpp" +#endif +#endif//GLM_ENABLE_EXPERIMENTAL diff --git a/dependencies/gli/external/glm/ext/vec1.hpp b/dependencies/gli/external/glm/ext/vec1.hpp new file mode 100755 index 000000000..f3bb1e345 --- /dev/null +++ b/dependencies/gli/external/glm/ext/vec1.hpp @@ -0,0 +1,398 @@ +/// @ref ext_vec1 +/// @file glm/ext/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vec1 GLM_EXT_vec1 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Add vec1, ivec1, uvec1 and bvec1 types. + +#pragma once + +#include "../fwd.hpp" +#include "../detail/type_vec.hpp" +#if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED +# if GLM_HAS_UNRESTRICTED_UNIONS +# include "../detail/_swizzle.hpp" +# else +# include "../detail/_swizzle_func.hpp" +# endif +#endif //GLM_SWIZZLE +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vec1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vec1 + /// @{ + + template + struct vec<1, T, Q> + { + // -- Implementation detail -- + + typedef T value_type; + typedef vec type; + typedef vec<1, bool, Q> bool_type; + + // -- Data -- + +# if GLM_HAS_ONLY_XYZW + T x; + +# elif GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + T x; + T r; + T s; +/* +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, x) + _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, r) + _GLM_SWIZZLE1_2_MEMBERS(T, Q, tvec2, s) + _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, x) + _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, r) + _GLM_SWIZZLE1_3_MEMBERS(T, Q, tvec3, s) + _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, x) + _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, r) + _GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, s) +# endif//GLM_SWIZZLE*/ + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + union {T x, r, s;}; +/* +# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED + GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4) +# endif//GLM_SWIZZLE*/ +# endif + + // -- Component accesses -- + + /// Return the count of components of the vector + typedef length_t length_type; + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT; + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, T, P> const& v); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar); + + // -- Conversion vector constructors -- + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v); + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v); + + /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) + template + GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<1, U, P> const& v); + + // -- Swizzle constructors -- +/* +# if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)) + template + GLM_FUNC_DECL tvec(detail::_swizzle<1, T, Q, tvec1, E0, -1,-2,-3> const& that) + { + *this = that(); + } +# endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)) +*/ + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL vec & operator=(vec const& v) GLM_DEFAULT; + + template + GLM_FUNC_DECL vec & operator=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator+=(U scalar); + template + GLM_FUNC_DECL vec & operator+=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator-=(U scalar); + template + GLM_FUNC_DECL vec & operator-=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator*=(U scalar); + template + GLM_FUNC_DECL vec & operator*=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator/=(U scalar); + template + GLM_FUNC_DECL vec & operator/=(vec<1, U, Q> const& v); + + // -- Increment and decrement operators -- + + GLM_FUNC_DECL vec & operator++(); + GLM_FUNC_DECL vec & operator--(); + GLM_FUNC_DECL vec operator++(int); + GLM_FUNC_DECL vec operator--(int); + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL vec & operator%=(U scalar); + template + GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator&=(U scalar); + template + GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator|=(U scalar); + template + GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator^=(U scalar); + template + GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator<<=(U scalar); + template + GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v); + template + GLM_FUNC_DECL vec & operator>>=(U scalar); + template + GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v); + }; + + // -- Unary operators -- + + template + GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v); + + // -- Binary operators -- + + template + GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar); + + template + GLM_FUNC_DECL vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v); + + template + GLM_FUNC_DECL vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, T, Q> operator~(vec<1, T, Q> const& v); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2); + + template + GLM_FUNC_DECL vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2); + + /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see ext_vec1 + typedef vec<1, float, highp> highp_vec1; + + /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see ext_vec1 + typedef vec<1, float, mediump> mediump_vec1; + + /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see ext_vec1 + typedef vec<1, float, lowp> lowp_vec1; + + /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see ext_vec1 + typedef vec<1, double, highp> highp_dvec1; + + /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see ext_vec1 + typedef vec<1, double, mediump> mediump_dvec1; + + /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see ext_vec1 + typedef vec<1, double, lowp> lowp_dvec1; + + /// 1 component vector of signed integer numbers. + /// + /// @see ext_vec1 + typedef vec<1, int, highp> highp_ivec1; + + /// 1 component vector of signed integer numbers. + /// + /// @see ext_vec1 + typedef vec<1, int, mediump> mediump_ivec1; + + /// 1 component vector of signed integer numbers. + /// + /// @see ext_vec1 + typedef vec<1, int, lowp> lowp_ivec1; + + /// 1 component vector of unsigned integer numbers. + /// + /// @see ext_vec1 + typedef vec<1, uint, highp> highp_uvec1; + + /// 1 component vector of unsigned integer numbers. + /// + /// @see ext_vec1 + typedef vec<1, uint, mediump> mediump_uvec1; + + /// 1 component vector of unsigned integer numbers. + /// + /// @see ext_vec1 + typedef vec<1, uint, lowp> lowp_uvec1; + + /// 1 component vector of bool values. + /// + /// @see ext_vec1 + typedef vec<1, bool, highp> highp_bvec1; + + /// 1 component vector of bool values. + /// + /// @see ext_vec1 + typedef vec<1, bool, mediump> mediump_bvec1; + + /// 1 component vector of bool values. + /// + /// @see ext_vec1 + typedef vec<1, bool, lowp> lowp_bvec1; + +#if GLM_HAS_TEMPLATE_ALIASES + template using tvec1 = vec<1, T, Q>; +#endif//GLM_HAS_TEMPLATE_ALIASES + + /// @} +}//namespace glm + +#ifndef GLM_EXTERNAL_TEMPLATE +#include "../detail/type_vec1.inl" +#endif//GLM_EXTERNAL_TEMPLATE diff --git a/dependencies/gli/external/glm/ext/vec1.inl b/dependencies/gli/external/glm/ext/vec1.inl new file mode 100755 index 000000000..e69de29bb diff --git a/dependencies/gli/external/glm/ext/vector_relational.hpp b/dependencies/gli/external/glm/ext/vector_relational.hpp new file mode 100755 index 000000000..a6920eaf1 --- /dev/null +++ b/dependencies/gli/external/glm/ext/vector_relational.hpp @@ -0,0 +1,93 @@ +/// @ref ext_vector_relational +/// @file glm/ext/vector_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vector_relational GLM_EXT_vector_relational +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Comparison functions for a user defined epsilon values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_relational + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec equal(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec equal(vec const& x, vec const& y, vec const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL bool equal(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec notEqual(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec notEqual(vec const& x, vec const& y, vec const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL bool notEqual(genType const& x, genType const& y, genType const& epsilon); + + /// @} +}//namespace glm + +#include "vector_relational.inl" diff --git a/dependencies/gli/external/glm/ext/vector_relational.inl b/dependencies/gli/external/glm/ext/vector_relational.inl new file mode 100755 index 000000000..8532a022b --- /dev/null +++ b/dependencies/gli/external/glm/ext/vector_relational.inl @@ -0,0 +1,46 @@ +/// @ref ext_vector_relational +/// @file glm/ext/vector_relational.inl + +// Dependency: +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../detail/type_vec.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool equal(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) < epsilon; + } + + template + GLM_FUNC_QUALIFIER vec equal(vec const& x, vec const& y, T const& epsilon) + { + return lessThan(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec equal(vec const& x, vec const& y, vec const& epsilon) + { + return lessThan(abs(x - y), epsilon); + } + + template + GLM_FUNC_QUALIFIER bool notEqual(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) >= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec notEqual(vec const& x, vec const& y, T const& epsilon) + { + return greaterThanEqual(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(vec const& x, vec const& y, vec const& epsilon) + { + return greaterThanEqual(abs(x - y), epsilon); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/fwd.hpp b/dependencies/gli/external/glm/fwd.hpp new file mode 100755 index 000000000..553dfb079 --- /dev/null +++ b/dependencies/gli/external/glm/fwd.hpp @@ -0,0 +1,2572 @@ +/// @ref core +/// @file glm/fwd.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_int.hpp" +#include "detail/type_float.hpp" +#include "detail/type_vec.hpp" +#include "detail/type_mat.hpp" + +////////////////////// +// GLM_GTC_quaternion +namespace glm +{ + template struct tquat; + + /// Quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat lowp_quat; + + /// Quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat mediump_quat; + + /// Quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat highp_quat; + +#if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_quat quat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Quaternion of default single-qualifier floating-point numbers. + typedef highp_quat quat; +#endif + + /// Quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef lowp_quat lowp_fquat; + + /// Quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef mediump_quat mediump_fquat; + + /// Quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef highp_quat highp_fquat; + + /// Quaternion of default single-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef quat fquat; + + + /// Quaternion of low double-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat lowp_dquat; + + /// Quaternion of medium double-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat mediump_dquat; + + /// Quaternion of high double-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef tquat highp_dquat; + +#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dquat dquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Quaternion of default double-qualifier floating-point numbers. + /// + /// @see gtc_quaternion + typedef highp_dquat dquat; +#endif + +}//namespace glm + +////////////////////// +// GLM_GTC_precision +namespace glm +{ + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64; + + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + + + /// Low qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, lowp> lowp_i8vec1; + + /// Low qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, lowp> lowp_i8vec2; + + /// Low qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, lowp> lowp_i8vec3; + + /// Low qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, lowp> lowp_i8vec4; + + + /// Medium qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, mediump> mediump_i8vec1; + + /// Medium qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, mediump> mediump_i8vec2; + + /// Medium qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, mediump> mediump_i8vec3; + + /// Medium qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, mediump> mediump_i8vec4; + + + /// High qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, highp> highp_i8vec1; + + /// High qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, highp> highp_i8vec2; + + /// High qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, highp> highp_i8vec3; + + /// High qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, highp> highp_i8vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i8vec1 i8vec1; + typedef lowp_i8vec2 i8vec2; + typedef lowp_i8vec3 i8vec3; + typedef lowp_i8vec4 i8vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i8vec1 i8vec1; + typedef mediump_i8vec2 i8vec2; + typedef mediump_i8vec3 i8vec3; + typedef mediump_i8vec4 i8vec4; +#else + /// Default qualifier 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i8vec1 i8vec1; + + /// Default qualifier 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i8vec2 i8vec2; + + /// Default qualifier 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i8vec3 i8vec3; + + /// Default qualifier 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i8vec4 i8vec4; +#endif + + + /// Low qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, lowp> lowp_i16vec1; + + /// Low qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, lowp> lowp_i16vec2; + + /// Low qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, lowp> lowp_i16vec3; + + /// Low qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, lowp> lowp_i16vec4; + + + /// Medium qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, mediump> mediump_i16vec1; + + /// Medium qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, mediump> mediump_i16vec2; + + /// Medium qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, mediump> mediump_i16vec3; + + /// Medium qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, mediump> mediump_i16vec4; + + + /// High qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, highp> highp_i16vec1; + + /// High qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, highp> highp_i16vec2; + + /// High qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, highp> highp_i16vec3; + + /// High qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, highp> highp_i16vec4; + + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i16vec1 i16vec1; + typedef lowp_i16vec2 i16vec2; + typedef lowp_i16vec3 i16vec3; + typedef lowp_i16vec4 i16vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i16vec1 i16vec1; + typedef mediump_i16vec2 i16vec2; + typedef mediump_i16vec3 i16vec3; + typedef mediump_i16vec4 i16vec4; +#else + /// Default qualifier 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i16vec1 i16vec1; + + /// Default qualifier 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i16vec2 i16vec2; + + /// Default qualifier 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i16vec3 i16vec3; + + /// Default qualifier 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i16vec4 i16vec4; +#endif + + + /// Low qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, lowp> lowp_i32vec1; + + /// Low qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, lowp> lowp_i32vec2; + + /// Low qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, lowp> lowp_i32vec3; + + /// Low qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, lowp> lowp_i32vec4; + + + /// Medium qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, mediump> mediump_i32vec1; + + /// Medium qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, mediump> mediump_i32vec2; + + /// Medium qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, mediump> mediump_i32vec3; + + /// Medium qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, mediump> mediump_i32vec4; + + + /// High qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, highp> highp_i32vec1; + + /// High qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, highp> highp_i32vec2; + + /// High qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, highp> highp_i32vec3; + + /// High qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, highp> highp_i32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i32vec1 i32vec1; + typedef lowp_i32vec2 i32vec2; + typedef lowp_i32vec3 i32vec3; + typedef lowp_i32vec4 i32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i32vec1 i32vec1; + typedef mediump_i32vec2 i32vec2; + typedef mediump_i32vec3 i32vec3; + typedef mediump_i32vec4 i32vec4; +#else + /// Default qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i32vec1 i32vec1; + + /// Default qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i32vec2 i32vec2; + + /// Default qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i32vec3 i32vec3; + + /// Default qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i32vec4 i32vec4; +#endif + + + /// Low qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, lowp> lowp_i32vec1; + + /// Low qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, lowp> lowp_i32vec2; + + /// Low qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, lowp> lowp_i32vec3; + + /// Low qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, lowp> lowp_i32vec4; + + + /// Medium qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, mediump> mediump_i32vec1; + + /// Medium qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, mediump> mediump_i32vec2; + + /// Medium qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, mediump> mediump_i32vec3; + + /// Medium qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, mediump> mediump_i32vec4; + + + /// High qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, highp> highp_i32vec1; + + /// High qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, highp> highp_i32vec2; + + /// High qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, highp> highp_i32vec3; + + /// High qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, highp> highp_i32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i32vec1 i32vec1; + typedef lowp_i32vec2 i32vec2; + typedef lowp_i32vec3 i32vec3; + typedef lowp_i32vec4 i32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i32vec1 i32vec1; + typedef mediump_i32vec2 i32vec2; + typedef mediump_i32vec3 i32vec3; + typedef mediump_i32vec4 i32vec4; +#else + /// Default qualifier 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i32vec1 i32vec1; + + /// Default qualifier 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i32vec2 i32vec2; + + /// Default qualifier 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i32vec3 i32vec3; + + /// Default qualifier 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i32vec4 i32vec4; +#endif + + + + /// Low qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, lowp> lowp_i64vec1; + + /// Low qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, lowp> lowp_i64vec2; + + /// Low qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, lowp> lowp_i64vec3; + + /// Low qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, lowp> lowp_i64vec4; + + + /// Medium qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, mediump> mediump_i64vec1; + + /// Medium qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, mediump> mediump_i64vec2; + + /// Medium qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, mediump> mediump_i64vec3; + + /// Medium qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, mediump> mediump_i64vec4; + + + /// High qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, highp> highp_i64vec1; + + /// High qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, highp> highp_i64vec2; + + /// High qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, highp> highp_i64vec3; + + /// High qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, highp> highp_i64vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_i64vec1 i64vec1; + typedef lowp_i64vec2 i64vec2; + typedef lowp_i64vec3 i64vec3; + typedef lowp_i64vec4 i64vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_i64vec1 i64vec1; + typedef mediump_i64vec2 i64vec2; + typedef mediump_i64vec3 i64vec3; + typedef mediump_i64vec4 i64vec4; +#else + /// Default qualifier 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef highp_i64vec1 i64vec1; + + /// Default qualifier 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_i64vec2 i64vec2; + + /// Default qualifier 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_i64vec3 i64vec3; + + /// Default qualifier 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_i64vec4 i64vec4; +#endif + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + + + + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + /// Low qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, lowp> lowp_u8vec1; + + /// Low qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, lowp> lowp_u8vec2; + + /// Low qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, lowp> lowp_u8vec3; + + /// Low qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, lowp> lowp_u8vec4; + + + /// Medium qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, mediump> mediump_u8vec1; + + /// Medium qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, mediump> mediump_u8vec2; + + /// Medium qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, mediump> mediump_u8vec3; + + /// Medium qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, mediump> mediump_u8vec4; + + + /// High qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, highp> highp_u8vec1; + + /// High qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, highp> highp_u8vec2; + + /// High qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, highp> highp_u8vec3; + + /// High qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, highp> highp_u8vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u8vec1 u8vec1; + typedef lowp_u8vec2 u8vec2; + typedef lowp_u8vec3 u8vec3; + typedef lowp_u8vec4 u8vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u8vec1 u8vec1; + typedef mediump_u8vec2 u8vec2; + typedef mediump_u8vec3 u8vec3; + typedef mediump_u8vec4 u8vec4; +#else + /// Default qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u8vec1 u8vec1; + + /// Default qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u8vec2 u8vec2; + + /// Default qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u8vec3 u8vec3; + + /// Default qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u8vec4 u8vec4; +#endif + + + /// Low qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, lowp> lowp_u16vec1; + + /// Low qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, lowp> lowp_u16vec2; + + /// Low qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, lowp> lowp_u16vec3; + + /// Low qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, lowp> lowp_u16vec4; + + + /// Medium qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, mediump> mediump_u16vec1; + + /// Medium qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, mediump> mediump_u16vec2; + + /// Medium qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, mediump> mediump_u16vec3; + + /// Medium qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, mediump> mediump_u16vec4; + + + /// High qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, highp> highp_u16vec1; + + /// High qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, highp> highp_u16vec2; + + /// High qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, highp> highp_u16vec3; + + /// High qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, highp> highp_u16vec4; + + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u16vec1 u16vec1; + typedef lowp_u16vec2 u16vec2; + typedef lowp_u16vec3 u16vec3; + typedef lowp_u16vec4 u16vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u16vec1 u16vec1; + typedef mediump_u16vec2 u16vec2; + typedef mediump_u16vec3 u16vec3; + typedef mediump_u16vec4 u16vec4; +#else + /// Default qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u16vec1 u16vec1; + + /// Default qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u16vec2 u16vec2; + + /// Default qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u16vec3 u16vec3; + + /// Default qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u16vec4 u16vec4; +#endif + + + /// Low qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, lowp> lowp_u32vec1; + + /// Low qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, lowp> lowp_u32vec2; + + /// Low qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, lowp> lowp_u32vec3; + + /// Low qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, lowp> lowp_u32vec4; + + + /// Medium qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, mediump> mediump_u32vec1; + + /// Medium qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, mediump> mediump_u32vec2; + + /// Medium qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, mediump> mediump_u32vec3; + + /// Medium qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, mediump> mediump_u32vec4; + + + /// High qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, highp> highp_u32vec1; + + /// High qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, highp> highp_u32vec2; + + /// High qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, highp> highp_u32vec3; + + /// High qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, highp> highp_u32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u32vec1 u32vec1; + typedef lowp_u32vec2 u32vec2; + typedef lowp_u32vec3 u32vec3; + typedef lowp_u32vec4 u32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u32vec1 u32vec1; + typedef mediump_u32vec2 u32vec2; + typedef mediump_u32vec3 u32vec3; + typedef mediump_u32vec4 u32vec4; +#else + /// Default qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u32vec1 u32vec1; + + /// Default qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u32vec2 u32vec2; + + /// Default qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u32vec3 u32vec3; + + /// Default qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u32vec4 u32vec4; +#endif + + + /// Low qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, lowp> lowp_u32vec1; + + /// Low qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, lowp> lowp_u32vec2; + + /// Low qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, lowp> lowp_u32vec3; + + /// Low qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, lowp> lowp_u32vec4; + + + /// Medium qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, mediump> mediump_u32vec1; + + /// Medium qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, mediump> mediump_u32vec2; + + /// Medium qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, mediump> mediump_u32vec3; + + /// Medium qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, mediump> mediump_u32vec4; + + + /// High qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, highp> highp_u32vec1; + + /// High qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, highp> highp_u32vec2; + + /// High qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, highp> highp_u32vec3; + + /// High qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, highp> highp_u32vec4; + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_u32vec1 u32vec1; + typedef lowp_u32vec2 u32vec2; + typedef lowp_u32vec3 u32vec3; + typedef lowp_u32vec4 u32vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_u32vec1 u32vec1; + typedef mediump_u32vec2 u32vec2; + typedef mediump_u32vec3 u32vec3; + typedef mediump_u32vec4 u32vec4; +#else + /// Default qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u32vec1 u32vec1; + + /// Default qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u32vec2 u32vec2; + + /// Default qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u32vec3 u32vec3; + + /// Default qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u32vec4 u32vec4; +#endif + + + + /// Low qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, lowp> lowp_u64vec1; + + /// Low qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, lowp> lowp_u64vec2; + + /// Low qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, lowp> lowp_u64vec3; + + /// Low qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, lowp> lowp_u64vec4; + + + /// Medium qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, mediump> mediump_u64vec1; + + /// Medium qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, mediump> mediump_u64vec2; + + /// Medium qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, mediump> mediump_u64vec3; + + /// Medium qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, mediump> mediump_u64vec4; + + + /// High qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, highp> highp_u64vec1; + + /// High qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, highp> highp_u64vec2; + + /// High qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, highp> highp_u64vec3; + + /// High qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, highp> highp_u64vec4; + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_u64vec1 u64vec1; + typedef lowp_u64vec2 u64vec2; + typedef lowp_u64vec3 u64vec3; + typedef lowp_u64vec4 u64vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_u64vec1 u64vec1; + typedef mediump_u64vec2 u64vec2; + typedef mediump_u64vec3 u64vec3; + typedef mediump_u64vec4 u64vec4; +#else + /// Default qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef highp_u64vec1 u64vec1; + + /// Default qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef highp_u64vec2 u64vec2; + + /// Default qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef highp_u64vec3 u64vec3; + + /// Default qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef highp_u64vec4 u64vec4; +#endif + + + ////////////////////// + // Float vector types + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 lowp_float32_t; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 lowp_float64_t; + + /// Low 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 lowp_f32; + + /// Low 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 lowp_f64; + + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 mediump_float32; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 mediump_float64; + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 mediump_float32_t; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 mediump_float64_t; + + /// Medium 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 mediump_f32; + + /// Medium 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 mediump_f64; + + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 highp_float32; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 highp_float64; + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 highp_float32_t; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 highp_float64_t; + + /// High 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 highp_f32; + + /// High 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 highp_f64; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32 float32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64 float64; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float32_t float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_float64_t float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f32 f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef lowp_f64 f64; + +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float32 f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef mediump_float64 f64; + +#else//(defined(GLM_PRECISION_HIGHP_FLOAT)) + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32 float32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64 float64; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t float32_t; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t float64_t; + + /// Default 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float32_t f32; + + /// Default 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef highp_float64_t f64; +#endif + + + /// Low single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, lowp> lowp_vec1; + + /// Low single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, lowp> lowp_vec2; + + /// Low single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, lowp> lowp_vec3; + + /// Low single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, lowp> lowp_vec4; + + /// Low single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, lowp> lowp_fvec1; + + /// Low single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, lowp> lowp_fvec2; + + /// Low single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, lowp> lowp_fvec3; + + /// Low single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, lowp> lowp_fvec4; + + + /// Medium single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, mediump> mediump_vec1; + + /// Medium Single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, mediump> mediump_vec2; + + /// Medium Single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, mediump> mediump_vec3; + + /// Medium Single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, mediump> mediump_vec4; + + /// Medium single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, mediump> mediump_fvec1; + + /// Medium Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, mediump> mediump_fvec2; + + /// Medium Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, mediump> mediump_fvec3; + + /// Medium Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, mediump> mediump_fvec4; + + + /// High single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, highp> highp_vec1; + + /// High Single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, highp> highp_vec2; + + /// High Single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, highp> highp_vec3; + + /// High Single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, highp> highp_vec4; + + /// High single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, highp> highp_fvec1; + + /// High Single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, float, highp> highp_fvec2; + + /// High Single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, float, highp> highp_fvec3; + + /// High Single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, float, highp> highp_fvec4; + + + /// Low single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, lowp> lowp_f32vec1; + + /// Low single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, lowp> lowp_f32vec2; + + /// Low single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, lowp> lowp_f32vec3; + + /// Low single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, lowp> lowp_f32vec4; + + /// Medium single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, mediump> mediump_f32vec1; + + /// Medium single-qualifier floating-point vector of 2 components. + /// @see core_precision + typedef vec<2, f32, mediump> mediump_f32vec2; + + /// Medium single-qualifier floating-point vector of 3 components. + /// @see core_precision + typedef vec<3, f32, mediump> mediump_f32vec3; + + /// Medium single-qualifier floating-point vector of 4 components. + /// @see core_precision + typedef vec<4, f32, mediump> mediump_f32vec4; + + /// High single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, highp> highp_f32vec1; + + /// High single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, highp> highp_f32vec2; + + /// High single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, highp> highp_f32vec3; + + /// High single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, highp> highp_f32vec4; + + + /// Low double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, lowp> lowp_f64vec1; + + /// Low double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, lowp> lowp_f64vec2; + + /// Low double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, lowp> lowp_f64vec3; + + /// Low double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, lowp> lowp_f64vec4; + + /// Medium double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, mediump> mediump_f64vec1; + + /// Medium double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, mediump> mediump_f64vec2; + + /// Medium double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, mediump> mediump_f64vec3; + + /// Medium double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, mediump> mediump_f64vec4; + + /// High double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, highp> highp_f64vec1; + + /// High double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, highp> highp_f64vec2; + + /// High double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, highp> highp_f64vec3; + + /// High double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, highp> highp_f64vec4; + + + ////////////////////// + // Float matrix types + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f32 lowp_fmat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_fmat2x2; + + /// Low single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_fmat2x3; + + /// Low single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_fmat2x4; + + /// Low single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_fmat3x2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_fmat3x3; + + /// Low single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_fmat3x4; + + /// Low single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_fmat4x2; + + /// Low single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_fmat4x3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_fmat4x4; + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_fmat1x1 lowp_fmat1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_fmat2x2 lowp_fmat2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_fmat3x3 lowp_fmat3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_fmat4x4 lowp_fmat4; + + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f32 mediump_fmat1x1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_fmat2x2; + + /// Medium single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_fmat2x3; + + /// Medium single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_fmat2x4; + + /// Medium single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_fmat3x2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_fmat3x3; + + /// Medium single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_fmat3x4; + + /// Medium single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_fmat4x2; + + /// Medium single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_fmat4x3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_fmat4x4; + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_fmat1x1 mediump_fmat1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_fmat2x2 mediump_fmat2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_fmat3x3 mediump_fmat3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_fmat4x4 mediump_fmat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f32 highp_fmat1x1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_fmat2x2; + + /// High single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_fmat2x3; + + /// High single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_fmat2x4; + + /// High single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_fmat3x2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_fmat3x3; + + /// High single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_fmat3x4; + + /// High single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_fmat4x2; + + /// High single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_fmat4x3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_fmat4x4; + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_fmat1x1 highp_fmat1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_fmat2x2 highp_fmat2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_fmat3x3 highp_fmat3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_fmat4x4 highp_fmat4; + + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 lowp_f32mat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, lowp> lowp_f32mat2x2; + + /// Low single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, lowp> lowp_f32mat2x3; + + /// Low single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, lowp> lowp_f32mat2x4; + + /// Low single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, lowp> lowp_f32mat3x2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, lowp> lowp_f32mat3x3; + + /// Low single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, lowp> lowp_f32mat3x4; + + /// Low single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, lowp> lowp_f32mat4x2; + + /// Low single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, lowp> lowp_f32mat4x3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, lowp> lowp_f32mat4x4; + + /// Low single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 lowp_f32mat1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat2x2 lowp_f32mat2; + + /// Low single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat3x3 lowp_f32mat3; + + /// Low single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f32mat4x4 lowp_f32mat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 mediump_f32mat1x1; + + /// Low single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, mediump> mediump_f32mat2x2; + + /// Medium single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, mediump> mediump_f32mat2x3; + + /// Medium single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, mediump> mediump_f32mat2x4; + + /// Medium single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, mediump> mediump_f32mat3x2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, mediump> mediump_f32mat3x3; + + /// Medium single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, mediump> mediump_f32mat3x4; + + /// Medium single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, mediump> mediump_f32mat4x2; + + /// Medium single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, mediump> mediump_f32mat4x3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, mediump> mediump_f32mat4x4; + + /// Medium single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Medium single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat2x2 mediump_f32mat2; + + /// Medium single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat3x3 mediump_f32mat3; + + /// Medium single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f32mat4x4 mediump_f32mat4; + + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 highp_f32mat1x1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, highp> highp_f32mat2x2; + + /// High single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, highp> highp_f32mat2x3; + + /// High single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, highp> highp_f32mat2x4; + + /// High single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, highp> highp_f32mat3x2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, highp> highp_f32mat3x3; + + /// High single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, highp> highp_f32mat3x4; + + /// High single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, highp> highp_f32mat4x2; + + /// High single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, highp> highp_f32mat4x3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, highp> highp_f32mat4x4; + + /// High single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// High single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 highp_f32mat2; + + /// High single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 highp_f32mat3; + + /// High single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 highp_f32mat4; + + + /// Low double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 lowp_f64mat1x1; + + /// Low double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, lowp> lowp_f64mat2x2; + + /// Low double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, lowp> lowp_f64mat2x3; + + /// Low double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, lowp> lowp_f64mat2x4; + + /// Low double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, lowp> lowp_f64mat3x2; + + /// Low double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, lowp> lowp_f64mat3x3; + + /// Low double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, lowp> lowp_f64mat3x4; + + /// Low double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, lowp> lowp_f64mat4x2; + + /// Low double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, lowp> lowp_f64mat4x3; + + /// Low double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, lowp> lowp_f64mat4x4; + + /// Low double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef lowp_f64mat1x1 lowp_f64mat1; + + /// Low double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat2x2 lowp_f64mat2; + + /// Low double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat3x3 lowp_f64mat3; + + /// Low double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef lowp_f64mat4x4 lowp_f64mat4; + + + /// Medium double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 Highp_f64mat1x1; + + /// Medium double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, mediump> mediump_f64mat2x2; + + /// Medium double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, mediump> mediump_f64mat2x3; + + /// Medium double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, mediump> mediump_f64mat2x4; + + /// Medium double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, mediump> mediump_f64mat3x2; + + /// Medium double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, mediump> mediump_f64mat3x3; + + /// Medium double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, mediump> mediump_f64mat3x4; + + /// Medium double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, mediump> mediump_f64mat4x2; + + /// Medium double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, mediump> mediump_f64mat4x3; + + /// Medium double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, mediump> mediump_f64mat4x4; + + /// Medium double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef mediump_f64mat1x1 mediump_f64mat1; + + /// Medium double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat2x2 mediump_f64mat2; + + /// Medium double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat3x3 mediump_f64mat3; + + /// Medium double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mediump_f64mat4x4 mediump_f64mat4; + + /// High double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 highp_f64mat1x1; + + /// High double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, highp> highp_f64mat2x2; + + /// High double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, highp> highp_f64mat2x3; + + /// High double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, highp> highp_f64mat2x4; + + /// High double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, highp> highp_f64mat3x2; + + /// High double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, highp> highp_f64mat3x3; + + /// High double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, highp> highp_f64mat3x4; + + /// High double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, highp> highp_f64mat4x2; + + /// High double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, highp> highp_f64mat4x3; + + /// High double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, highp> highp_f64mat4x4; + + /// High double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef highp_f64mat1x1 highp_f64mat1; + + /// High double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 highp_f64mat2; + + /// High double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 highp_f64mat3; + + /// High double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 highp_f64mat4; + + ////////////////////////// + // Quaternion types + + /// Low single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat lowp_f32quat; + + /// Low double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat lowp_f64quat; + + /// Medium single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat mediump_f32quat; + + /// Medium double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat mediump_f64quat; + + /// High single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat highp_f32quat; + + /// High double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat highp_f64quat; + + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_f32vec1 fvec1; + typedef lowp_f32vec2 fvec2; + typedef lowp_f32vec3 fvec3; + typedef lowp_f32vec4 fvec4; + typedef lowp_f32mat2 fmat2; + typedef lowp_f32mat3 fmat3; + typedef lowp_f32mat4 fmat4; + typedef lowp_f32mat2x2 fmat2x2; + typedef lowp_f32mat3x2 fmat3x2; + typedef lowp_f32mat4x2 fmat4x2; + typedef lowp_f32mat2x3 fmat2x3; + typedef lowp_f32mat3x3 fmat3x3; + typedef lowp_f32mat4x3 fmat4x3; + typedef lowp_f32mat2x4 fmat2x4; + typedef lowp_f32mat3x4 fmat3x4; + typedef lowp_f32mat4x4 fmat4x4; + typedef lowp_f32quat fquat; + + typedef lowp_f32vec1 f32vec1; + typedef lowp_f32vec2 f32vec2; + typedef lowp_f32vec3 f32vec3; + typedef lowp_f32vec4 f32vec4; + typedef lowp_f32mat2 f32mat2; + typedef lowp_f32mat3 f32mat3; + typedef lowp_f32mat4 f32mat4; + typedef lowp_f32mat2x2 f32mat2x2; + typedef lowp_f32mat3x2 f32mat3x2; + typedef lowp_f32mat4x2 f32mat4x2; + typedef lowp_f32mat2x3 f32mat2x3; + typedef lowp_f32mat3x3 f32mat3x3; + typedef lowp_f32mat4x3 f32mat4x3; + typedef lowp_f32mat2x4 f32mat2x4; + typedef lowp_f32mat3x4 f32mat3x4; + typedef lowp_f32mat4x4 f32mat4x4; + typedef lowp_f32quat f32quat; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_f32vec1 fvec1; + typedef mediump_f32vec2 fvec2; + typedef mediump_f32vec3 fvec3; + typedef mediump_f32vec4 fvec4; + typedef mediump_f32mat2 fmat2; + typedef mediump_f32mat3 fmat3; + typedef mediump_f32mat4 fmat4; + typedef mediump_f32mat2x2 fmat2x2; + typedef mediump_f32mat3x2 fmat3x2; + typedef mediump_f32mat4x2 fmat4x2; + typedef mediump_f32mat2x3 fmat2x3; + typedef mediump_f32mat3x3 fmat3x3; + typedef mediump_f32mat4x3 fmat4x3; + typedef mediump_f32mat2x4 fmat2x4; + typedef mediump_f32mat3x4 fmat3x4; + typedef mediump_f32mat4x4 fmat4x4; + typedef mediump_f32quat fquat; + + typedef mediump_f32vec1 f32vec1; + typedef mediump_f32vec2 f32vec2; + typedef mediump_f32vec3 f32vec3; + typedef mediump_f32vec4 f32vec4; + typedef mediump_f32mat2 f32mat2; + typedef mediump_f32mat3 f32mat3; + typedef mediump_f32mat4 f32mat4; + typedef mediump_f32mat2x2 f32mat2x2; + typedef mediump_f32mat3x2 f32mat3x2; + typedef mediump_f32mat4x2 f32mat4x2; + typedef mediump_f32mat2x3 f32mat2x3; + typedef mediump_f32mat3x3 f32mat3x3; + typedef mediump_f32mat4x3 f32mat4x3; + typedef mediump_f32mat2x4 f32mat2x4; + typedef mediump_f32mat3x4 f32mat3x4; + typedef mediump_f32mat4x4 f32mat4x4; + typedef mediump_f32quat f32quat; +#else//if(defined(GLM_PRECISION_HIGHP_FLOAT)) + /// Default single-qualifier floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f32vec1 fvec1; + + /// Default single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f32vec2 fvec2; + + /// Default single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f32vec3 fvec3; + + /// Default single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f32vec4 fvec4; + + /// Default single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 fmat2x2; + + /// Default single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x3 fmat2x3; + + /// Default single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x4 fmat2x4; + + /// Default single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x2 fmat3x2; + + /// Default single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 fmat3x3; + + /// Default single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x4 fmat3x4; + + /// Default single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x2 fmat4x2; + + /// Default single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x3 fmat4x3; + + /// Default single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 fmat4x4; + + /// Default single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef fmat2x2 fmat2; + + /// Default single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef fmat3x3 fmat3; + + /// Default single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef fmat4x4 fmat4; + + /// Default single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef highp_fquat fquat; + + + + /// Default single-qualifier floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f32vec1 f32vec1; + + /// Default single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f32vec2 f32vec2; + + /// Default single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f32vec3 f32vec3; + + /// Default single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f32vec4 f32vec4; + + /// Default single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x2 f32mat2x2; + + /// Default single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x3 f32mat2x3; + + /// Default single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat2x4 f32mat2x4; + + /// Default single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x2 f32mat3x2; + + /// Default single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x3 f32mat3x3; + + /// Default single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat3x4 f32mat3x4; + + /// Default single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x2 f32mat4x2; + + /// Default single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x3 f32mat4x3; + + /// Default single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f32mat4x4 f32mat4x4; + + /// Default single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef f32mat2x2 f32mat2; + + /// Default single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef f32mat3x3 f32mat3; + + /// Default single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef f32mat4x4 f32mat4; + + /// Default single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef highp_f32quat f32quat; +#endif + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_f64vec1 f64vec1; + typedef lowp_f64vec2 f64vec2; + typedef lowp_f64vec3 f64vec3; + typedef lowp_f64vec4 f64vec4; + typedef lowp_f64mat2 f64mat2; + typedef lowp_f64mat3 f64mat3; + typedef lowp_f64mat4 f64mat4; + typedef lowp_f64mat2x2 f64mat2x2; + typedef lowp_f64mat3x2 f64mat3x2; + typedef lowp_f64mat4x2 f64mat4x2; + typedef lowp_f64mat2x3 f64mat2x3; + typedef lowp_f64mat3x3 f64mat3x3; + typedef lowp_f64mat4x3 f64mat4x3; + typedef lowp_f64mat2x4 f64mat2x4; + typedef lowp_f64mat3x4 f64mat3x4; + typedef lowp_f64mat4x4 f64mat4x4; + typedef lowp_f64quat f64quat; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_f64vec1 f64vec1; + typedef mediump_f64vec2 f64vec2; + typedef mediump_f64vec3 f64vec3; + typedef mediump_f64vec4 f64vec4; + typedef mediump_f64mat2 f64mat2; + typedef mediump_f64mat3 f64mat3; + typedef mediump_f64mat4 f64mat4; + typedef mediump_f64mat2x2 f64mat2x2; + typedef mediump_f64mat3x2 f64mat3x2; + typedef mediump_f64mat4x2 f64mat4x2; + typedef mediump_f64mat2x3 f64mat2x3; + typedef mediump_f64mat3x3 f64mat3x3; + typedef mediump_f64mat4x3 f64mat4x3; + typedef mediump_f64mat2x4 f64mat2x4; + typedef mediump_f64mat3x4 f64mat3x4; + typedef mediump_f64mat4x4 f64mat4x4; + typedef mediump_f64quat f64quat; +#else + /// Default double-qualifier floating-point vector of 1 components. + /// @see gtc_type_precision + typedef highp_f64vec1 f64vec1; + + /// Default double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef highp_f64vec2 f64vec2; + + /// Default double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef highp_f64vec3 f64vec3; + + /// Default double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef highp_f64vec4 f64vec4; + + /// Default double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x2 f64mat2x2; + + /// Default double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x3 f64mat2x3; + + /// Default double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat2x4 f64mat2x4; + + /// Default double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x2 f64mat3x2; + + /// Default double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x3 f64mat3x3; + + /// Default double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat3x4 f64mat3x4; + + /// Default double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x2 f64mat4x2; + + /// Default double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x3 f64mat4x3; + + /// Default double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef highp_f64mat4x4 f64mat4x4; + + /// Default double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef f64mat2x2 f64mat2; + + /// Default double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef f64mat3x3 f64mat3; + + /// Default double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef f64mat4x4 f64mat4; + + /// Default double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef highp_f64quat f64quat; +#endif + +}//namespace glm diff --git a/dependencies/gli/external/glm/geometric.hpp b/dependencies/gli/external/glm/geometric.hpp new file mode 100755 index 000000000..f975a86b3 --- /dev/null +++ b/dependencies/gli/external/glm/geometric.hpp @@ -0,0 +1,116 @@ +/// @ref core +/// @file glm/geometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions +/// +/// @defgroup core_func_geometric Geometric functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// These operate on vectors as vectors, not component-wise. + +#pragma once + +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_func_geometric + /// @{ + + /// Returns the length of x, i.e., sqrt(x * x). + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL length man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL T length(vec const& x); + + /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL distance man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL T distance(vec const& p0, vec const& p1); + + /// Returns the dot product of x and y, i.e., result = x * y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL dot man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL T dot(vec const& x, vec const& y); + + /// Returns the cross product of x and y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL cross man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + /// Returns a vector in the same direction as x but with length of 1. + /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL normalize man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec normalize(vec const& x); + + /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL faceforward man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec faceforward( + vec const& N, + vec const& I, + vec const& Nref); + + /// For the incident vector I and surface orientation N, + /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL reflect man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec reflect( + vec const& I, + vec const& N); + + /// For the incident vector I and surface normal N, + /// and the ratio of indices of refraction eta, + /// return the refraction vector. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Floating-point scalar types. + /// + /// @see GLSL refract man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + GLM_FUNC_DECL vec refract( + vec const& I, + vec const& N, + T eta); + + /// @} +}//namespace glm + +#include "detail/func_geometric.inl" diff --git a/dependencies/gli/external/glm/glm.hpp b/dependencies/gli/external/glm/glm.hpp new file mode 100755 index 000000000..5984e50d4 --- /dev/null +++ b/dependencies/gli/external/glm/glm.hpp @@ -0,0 +1,117 @@ +/// @ref core +/// @file glm/glm.hpp +/// +/// @defgroup core Core features +/// +/// @brief Features that implement in C++ the GLSL specification as closely as possible. +/// +/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and +/// C++ functions that mirror the GLSL functions. It also includes +/// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate +/// functions. The C++ types are all based on a basic set of @ref core_template "template types". +/// +/// The best documentation for GLM Core is the current GLSL specification, +/// version 4.2 +/// (pdf file). +/// +/// GLM core functionalities require to be included to be used. +/// +/// @defgroup core_types Types +/// +/// @brief The standard types defined by the specification. +/// +/// These types are all typedefs of more generalized, template types. To see the definition +/// of these template types, go to @ref core_template. +/// +/// @ingroup core +/// +/// @defgroup core_precision Precision types +/// +/// @brief Non-GLSL types that are used to define qualifier-based types. +/// +/// The GLSL language allows the user to define the qualifier of a particular variable. +/// In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility +/// with OpenGL ES's qualifier qualifiers, where they @em do have an effect. +/// +/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: +/// a number of typedefs of the @ref core_template that use a particular qualifier. +/// +/// None of these types make any guarantees about the actual qualifier used. +/// +/// @ingroup core +/// +/// @defgroup core_template Template types +/// +/// @brief The generic template types used as the basis for the core types. +/// +/// These types are all templates used to define the actual @ref core_types. +/// These templetes are implementation details of GLM types and should not be used explicitly. +/// +/// @ingroup core +/// +/// @defgroup gtc Stable extensions +/// +/// @brief Additional features not specified by GLSL specification. +/// +/// GTC extensions aim to be stable. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions at once by +/// including . Otherwise, each extension needs to be included a specific file. +/// +/// @defgroup gtx Experimental extensions +/// +/// @brief Experimental features not specified by GLSL specification. +/// +/// Experimental extensions are useful functions and types, but the development of +/// their API and functionality is not necessarily stable. They can change +/// substantially between versions. Backwards compatibility is not much of an issue +/// for them. +/// +/// Even if it's highly unrecommended, it's possible to include all the extensions +/// at once by including . Otherwise, each extension needs to be +/// included a specific file. +/// +/// @mainpage OpenGL Mathematics (GLM) +/// - Website: glm.g-truc.net +/// - GLM API documentation +/// - GLM Manual + +#include "detail/_fixes.hpp" + +#include "detail/setup.hpp" + +#pragma once + +#include +#include +#include +#include +#include +#include "fwd.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED) +# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED +# pragma message("GLM: Core library included") +#endif//GLM_MESSAGES + +#include "vec2.hpp" +#include "vec3.hpp" +#include "vec4.hpp" +#include "mat2x2.hpp" +#include "mat2x3.hpp" +#include "mat2x4.hpp" +#include "mat3x2.hpp" +#include "mat3x3.hpp" +#include "mat3x4.hpp" +#include "mat4x2.hpp" +#include "mat4x3.hpp" +#include "mat4x4.hpp" + +#include "trigonometric.hpp" +#include "exponential.hpp" +#include "common.hpp" +#include "packing.hpp" +#include "geometric.hpp" +#include "matrix.hpp" +#include "vector_relational.hpp" +#include "integer.hpp" diff --git a/dependencies/gli/external/glm/gtc/bitfield.hpp b/dependencies/gli/external/glm/gtc/bitfield.hpp new file mode 100755 index 000000000..cfc9667ee --- /dev/null +++ b/dependencies/gli/external/glm/gtc/bitfield.hpp @@ -0,0 +1,228 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.hpp +/// +/// @see core (dependence) +/// @see gtc_bitfield (dependence) +/// +/// @defgroup gtc_bitfield GLM_GTC_bitfield +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#include "../detail/setup.hpp" + +#pragma once + +// Dependencies +#include "../detail/qualifier.hpp" +#include "../detail/type_int.hpp" +#include "../detail/_vectorize.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_bitfield extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_bitfield + /// @{ + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType mask(genIUType Bits); + + /// Build a mask of 'count' bits + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec mask(vec const& v); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateRight(vec const& In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateLeft(vec const& In, int Shift); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount); + + /// Set to 1 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); + + /// @} +} //namespace glm + +#include "bitfield.inl" diff --git a/dependencies/gli/external/glm/gtc/bitfield.inl b/dependencies/gli/external/glm/gtc/bitfield.inl new file mode 100755 index 000000000..66ac4a434 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/bitfield.inl @@ -0,0 +1,515 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.inl + +#include "../simd/integer.h" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w); + + template<> + GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y) + { + glm::uint16 REG1(x); + glm::uint16 REG2(y); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555); + + return REG1 | static_cast(REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x33333333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x33333333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x55555555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x55555555); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x0000FFFF0000FFFFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF00FF00FFull); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333333333333333ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333333333333333ull); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555555555555555ull); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555555555555555ull); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FF); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FF); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FF); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00F); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00F); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00F); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + glm::uint32 REG4(w); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000F000F000F); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000F000F000F); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000F000F000F); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000F000F000F); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x0303030303030303); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x0303030303030303); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x0303030303030303); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x0303030303030303); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x1111111111111111); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x1111111111111111); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x1111111111111111); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x1111111111111111); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + glm::uint64 REG4(w); + + REG1 = ((REG1 << 24) | REG1) & static_cast(0x000000FF000000FFull); + REG2 = ((REG2 << 24) | REG2) & static_cast(0x000000FF000000FFull); + REG3 = ((REG3 << 24) | REG3) & static_cast(0x000000FF000000FFull); + REG4 = ((REG4 << 24) | REG4) & static_cast(0x000000FF000000FFull); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000F000F000Full); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000F000F000Full); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000F000F000Full); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000F000F000Full); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x0303030303030303ull); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x0303030303030303ull); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x0303030303030303ull); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x0303030303030303ull); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x1111111111111111ull); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x1111111111111111ull); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x1111111111111111ull); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x1111111111111111ull); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return Bits >= sizeof(genIUType) * 8 ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + + template + GLM_FUNC_QUALIFIER vec mask(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return detail::functor1::call(mask, v); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateRight(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateLeft(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y; + + union sign16 + { + int16 i; + uint16 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y) + { + union sign32 + { + int32 i; + uint32 u; + } sign_x, sign_y; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z) + { + union sign16 + { + int32 i; + uint32 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/color_space.hpp b/dependencies/gli/external/glm/gtc/color_space.hpp new file mode 100755 index 000000000..56cbc8fc6 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/color_space.hpp @@ -0,0 +1,56 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.hpp +/// +/// @see core (dependence) +/// @see gtc_color_space (dependence) +/// +/// @defgroup gtc_color_space GLM_GTC_color_space +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../exponential.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_color_space + /// @{ + + /// Convert a linear color to sRGB color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear); + + /// Convert a linear color to sRGB color using a custom gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear, T Gamma); + + /// Convert a sRGB color to linear color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB); + + /// Convert a sRGB color to linear color using a custom gamma correction. + // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma); + + /// @} +} //namespace glm + +#include "color_space.inl" diff --git a/dependencies/gli/external/glm/gtc/color_space.inl b/dependencies/gli/external/glm/gtc/color_space.inl new file mode 100755 index 000000000..53241ac09 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/color_space.inl @@ -0,0 +1,85 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.inl + +namespace glm{ +namespace detail +{ + template + struct compute_rgbToSrgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorRGB, T GammaCorrection) + { + vec const ClampedColor(clamp(ColorRGB, static_cast(0), static_cast(1))); + + return mix( + pow(ClampedColor, vec(GammaCorrection)) * static_cast(1.055) - static_cast(0.055), + ClampedColor * static_cast(12.92), + lessThan(ClampedColor, vec(static_cast(0.0031308)))); + } + }; + + template + struct compute_rgbToSrgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection) + { + return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w); + } + }; + + template + struct compute_srgbToRgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorSRGB, T Gamma) + { + return mix( + pow((ColorSRGB + static_cast(0.055)) * static_cast(0.94786729857819905213270142180095), vec(Gamma)), + ColorSRGB * static_cast(0.07739938080495356037151702786378), + lessThanEqual(ColorSRGB, vec(static_cast(0.04045)))); + } + }; + + template + struct compute_srgbToRgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma) + { + return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(0.41666)); + } + + // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html + template<> + GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) + { + vec<3, float, lowp> S1 = sqrt(ColorLinear); + vec<3, float, lowp> S2 = sqrt(S1); + vec<3, float, lowp> S3 = sqrt(S2); + return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; + } + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear, T Gamma) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(1) / Gamma); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB) + { + return detail::compute_srgbToRgb::call(ColorSRGB, static_cast(2.4)); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma) + { + return detail::compute_srgbToRgb::call(ColorSRGB, Gamma); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/constants.hpp b/dependencies/gli/external/glm/gtc/constants.hpp new file mode 100755 index 000000000..482cf8dcf --- /dev/null +++ b/dependencies/gli/external/glm/gtc/constants.hpp @@ -0,0 +1,175 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_constants GLM_GTC_constants +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Provide a list of constants and precomputed useful values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_constants extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_constants + /// @{ + + /// Return the epsilon constant for floating point types. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon(); + + /// Return 0. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType zero(); + + /// Return 1. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one(); + + /// Return the pi constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType pi(); + + /// Return pi * 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi(); + + /// Return square root of pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi(); + + /// Return pi / 2. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi(); + + /// Return pi / 2 * 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi(); + + /// Return pi / 4. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi(); + + /// Return 1 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi(); + + /// Return 1 / (pi * 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi(); + + /// Return 2 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi(); + + /// Return 4 / pi. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi(); + + /// Return 2 / sqrt(pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi(); + + /// Return 1 / sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two(); + + /// Return sqrt(pi / 2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi(); + + /// Return sqrt(2 * pi). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi(); + + /// Return sqrt(ln(4)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four(); + + /// Return e constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType e(); + + /// Return Euler's constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType euler(); + + /// Return sqrt(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_two(); + + /// Return sqrt(3). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_three(); + + /// Return sqrt(5). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType root_five(); + + /// Return ln(2). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two(); + + /// Return ln(10). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten(); + + /// Return ln(ln(2)). + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two(); + + /// Return 1 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType third(); + + /// Return 2 / 3. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds(); + + /// Return the golden ratio constant. + /// @see gtc_constants + template + GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio(); + + /// @} +} //namespace glm + +#include "constants.inl" diff --git a/dependencies/gli/external/glm/gtc/constants.inl b/dependencies/gli/external/glm/gtc/constants.inl new file mode 100755 index 000000000..2ea108559 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/constants.inl @@ -0,0 +1,181 @@ +/// @ref gtc_constants +/// @file glm/gtc/constants.inl + +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon() + { + return std::numeric_limits::epsilon(); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType zero() + { + return genType(0); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one() + { + return genType(1); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi() + { + return genType(3.14159265358979323846264338327950288); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_pi() + { + return genType(6.28318530717958647692528676655900576); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_pi() + { + return genType(1.772453850905516027); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType half_pi() + { + return genType(1.57079632679489661923132169163975144); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi() + { + return genType(4.71238898038468985769396507491925432); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType quarter_pi() + { + return genType(0.785398163397448309615660845819875721); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_pi() + { + return genType(0.318309886183790671537767526745028724); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_two_pi() + { + return genType(0.159154943091895335768883763372514362); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_pi() + { + return genType(0.636619772367581343075535053490057448); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType four_over_pi() + { + return genType(1.273239544735162686151070106980114898); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_over_root_pi() + { + return genType(1.12837916709551257389615890312154517); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType one_over_root_two() + { + return genType(0.707106781186547524400844362104849039); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_half_pi() + { + return genType(1.253314137315500251); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two_pi() + { + return genType(2.506628274631000502); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_ln_four() + { + return genType(1.17741002251547469); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType e() + { + return genType(2.71828182845904523536); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType euler() + { + return genType(0.577215664901532860606); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_two() + { + return genType(1.41421356237309504880168872420969808); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_three() + { + return genType(1.73205080756887729352744634150587236); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType root_five() + { + return genType(2.23606797749978969640917366873127623); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_two() + { + return genType(0.693147180559945309417232121458176568); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ten() + { + return genType(2.30258509299404568401799145468436421); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType ln_ln_two() + { + return genType(-0.3665129205816643); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType third() + { + return genType(0.3333333333333333333333333333333333333333); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType two_thirds() + { + return genType(0.666666666666666666666666666666666666667); + } + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType golden_ratio() + { + return genType(1.61803398874989484820458683436563811); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/gtc/epsilon.hpp b/dependencies/gli/external/glm/gtc/epsilon.hpp new file mode 100755 index 000000000..8e932a441 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/epsilon.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_epsilon GLM_GTC_epsilon +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Comparison functions for a user defined epsilon values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_epsilon extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_epsilon + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL vec epsilonEqual(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon); + + /// @} +}//namespace glm + +#include "epsilon.inl" diff --git a/dependencies/gli/external/glm/gtc/epsilon.inl b/dependencies/gli/external/glm/gtc/epsilon.inl new file mode 100755 index 000000000..2478cabd9 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/epsilon.inl @@ -0,0 +1,83 @@ +/// @ref gtc_epsilon +/// @file glm/gtc/epsilon.inl + +// Dependency: +#include "quaternion.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../detail/type_vec.hpp" + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + float const& x, + float const& y, + float const& epsilon + ) + { + return abs(x - y) < epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonEqual + ( + double const& x, + double const& y, + double const& epsilon + ) + { + return abs(x - y) < epsilon; + } + + template + GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, T const& epsilon) + { + return lessThan(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec epsilonEqual(vec const& x, vec const& y, vec const& epsilon) + { + return lessThan(abs(x - y), vec(epsilon)); + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual(float const& x, float const& y, float const& epsilon) + { + return abs(x - y) >= epsilon; + } + + template<> + GLM_FUNC_QUALIFIER bool epsilonNotEqual(double const& x, double const& y, double const& epsilon) + { + return abs(x - y) >= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon) + { + return greaterThanEqual(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec epsilonNotEqual(vec const& x, vec const& y, vec const& epsilon) + { + return greaterThanEqual(abs(x - y), vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonEqual(tquat const& x, tquat const& y, T const& epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return lessThan(abs(v), vec<4, T, Q>(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> epsilonNotEqual(tquat const& x, tquat const& y, T const& epsilon) + { + vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); + return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/functions.hpp b/dependencies/gli/external/glm/gtc/functions.hpp new file mode 100755 index 000000000..89048cc18 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/functions.hpp @@ -0,0 +1,52 @@ +/// @ref gtc_functions +/// @file glm/gtc/functions.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_functions GLM_GTC_functions +/// @ingroup gtc +/// +/// @brief List of useful common functions. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/precision.hpp" +#include "../detail/type_vec2.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_functions extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_functions + /// @{ + + /// 1D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + T x, + T ExpectedValue, + T StandardDeviation); + + /// 2D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + vec<2, T, P> const& Coord, + vec<2, T, P> const& ExpectedValue, + vec<2, T, P> const& StandardDeviation); + + /// @} +}//namespace glm + +#include "functions.inl" + diff --git a/dependencies/gli/external/glm/gtc/functions.inl b/dependencies/gli/external/glm/gtc/functions.inl new file mode 100755 index 000000000..b332e9ebd --- /dev/null +++ b/dependencies/gli/external/glm/gtc/functions.inl @@ -0,0 +1,31 @@ +/// @ref gtc_functions +/// @file glm/gtc/functions.inl + +#include "../detail/func_exponential.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T gauss + ( + T x, + T ExpectedValue, + T StandardDeviation + ) + { + return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); + } + + template + GLM_FUNC_QUALIFIER T gauss + ( + vec<2, T, P> const& Coord, + vec<2, T, P> const& ExpectedValue, + vec<2, T, P> const& StandardDeviation + ) + { + vec<2, T, P> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); + return exp(-(Squared.x + Squared.y)); + } +}//namespace glm + diff --git a/dependencies/gli/external/glm/gtc/integer.hpp b/dependencies/gli/external/glm/gtc/integer.hpp new file mode 100755 index 000000000..c231d5436 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/integer.hpp @@ -0,0 +1,74 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.hpp +/// +/// @see core (dependence) +/// @see gtc_integer (dependence) +/// +/// @defgroup gtc_integer GLM_GTC_integer +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../common.hpp" +#include "../integer.hpp" +#include "../exponential.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_integer + /// @{ + + /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. + /// @see gtc_integer + template + GLM_FUNC_DECL genIUType log2(genIUType x); + + template + GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); + + template + GLM_FUNC_DECL vec mod(vec const& x, T y); + + template + GLM_FUNC_DECL vec mod(vec const& x, vec const& y); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template + GLM_FUNC_DECL vec iround(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template + GLM_FUNC_DECL vec uround(vec const& x); + + /// @} +} //namespace glm + +#include "integer.inl" diff --git a/dependencies/gli/external/glm/gtc/integer.inl b/dependencies/gli/external/glm/gtc/integer.inl new file mode 100755 index 000000000..9d4b61853 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/integer.inl @@ -0,0 +1,69 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.inl + +namespace glm{ +namespace detail +{ + template + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + //Equivalent to return findMSB(vec); but save one function call in ASM with VC + //return findMSB(vec); + return vec(detail::compute_findMSB_vec::call(v)); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_log2<4, int, Q, false, Aligned> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) + { + vec<4, int, Q> Result; + _BitScanReverse(reinterpret_cast(&Result.x), v.x); + _BitScanReverse(reinterpret_cast(&Result.y), v.y); + _BitScanReverse(reinterpret_cast(&Result.z), v.z); + _BitScanReverse(reinterpret_cast(&Result.w), v.w); + return Result; + } + }; +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + template + GLM_FUNC_QUALIFIER int iround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER vec iround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER uint uround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER vec uround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/matrix_access.hpp b/dependencies/gli/external/glm/gtc/matrix_access.hpp new file mode 100755 index 000000000..3a67cff6b --- /dev/null +++ b/dependencies/gli/external/glm/gtc/matrix_access.hpp @@ -0,0 +1,60 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_access GLM_GTC_matrix_access +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines functions to access rows or columns of a matrix easily. + +#pragma once + +// Dependency: +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_access extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_access + /// @{ + + /// Get a specific row of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::row_type row( + genType const& m, + length_t index); + + /// Set a specific row to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType row( + genType const& m, + length_t index, + typename genType::row_type const& x); + + /// Get a specific column of a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL typename genType::col_type column( + genType const& m, + length_t index); + + /// Set a specific column to a matrix. + /// @see gtc_matrix_access + template + GLM_FUNC_DECL genType column( + genType const& m, + length_t index, + typename genType::col_type const& x); + + /// @} +}//namespace glm + +#include "matrix_access.inl" diff --git a/dependencies/gli/external/glm/gtc/matrix_access.inl b/dependencies/gli/external/glm/gtc/matrix_access.inl new file mode 100755 index 000000000..dd307a010 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/matrix_access.inl @@ -0,0 +1,63 @@ +/// @ref gtc_matrix_access +/// @file glm/gtc/matrix_access.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType row + ( + genType const& m, + length_t index, + typename genType::row_type const& x + ) + { + assert(index >= 0 && index < m[0].length()); + + genType Result = m; + for(length_t i = 0; i < m.length(); ++i) + Result[i][index] = x[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::row_type row + ( + genType const& m, + length_t index + ) + { + assert(index >= 0 && index < m[0].length()); + + typename genType::row_type Result; + for(length_t i = 0; i < m.length(); ++i) + Result[i] = m[i][index]; + return Result; + } + + template + GLM_FUNC_QUALIFIER genType column + ( + genType const& m, + length_t index, + typename genType::col_type const& x + ) + { + assert(index >= 0 && index < m.length()); + + genType Result = m; + Result[index] = x; + return Result; + } + + template + GLM_FUNC_QUALIFIER typename genType::col_type column + ( + genType const& m, + length_t index + ) + { + assert(index >= 0 && index < m.length()); + + return m[index]; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/matrix_integer.hpp b/dependencies/gli/external/glm/gtc/matrix_integer.hpp new file mode 100755 index 000000000..863b7b402 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/matrix_integer.hpp @@ -0,0 +1,487 @@ +/// @ref gtc_matrix_integer +/// @file glm/gtc/matrix_integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines a number of matrices with integer types. + +#pragma once + +// Dependency: +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_integer + /// @{ + + /// High-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2; + + /// High-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3; + + /// High-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4; + + /// High-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, highp> highp_imat2x2; + + /// High-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, highp> highp_imat2x3; + + /// High-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, highp> highp_imat2x4; + + /// High-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, highp> highp_imat3x2; + + /// High-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, highp> highp_imat3x3; + + /// High-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, highp> highp_imat3x4; + + /// High-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, highp> highp_imat4x2; + + /// High-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, highp> highp_imat4x3; + + /// High-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, highp> highp_imat4x4; + + + /// Medium-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2; + + /// Medium-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3; + + /// Medium-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4; + + + /// Medium-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, mediump> mediump_imat2x2; + + /// Medium-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, mediump> mediump_imat2x3; + + /// Medium-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, mediump> mediump_imat2x4; + + /// Medium-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, mediump> mediump_imat3x2; + + /// Medium-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, mediump> mediump_imat3x3; + + /// Medium-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, mediump> mediump_imat3x4; + + /// Medium-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, mediump> mediump_imat4x2; + + /// Medium-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, mediump> mediump_imat4x3; + + /// Medium-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, mediump> mediump_imat4x4; + + + /// Low-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2; + + /// Low-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3; + + /// Low-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4; + + + /// Low-qualifier signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, int, lowp> lowp_imat2x2; + + /// Low-qualifier signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, int, lowp> lowp_imat2x3; + + /// Low-qualifier signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, int, lowp> lowp_imat2x4; + + /// Low-qualifier signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, int, lowp> lowp_imat3x2; + + /// Low-qualifier signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, int, lowp> lowp_imat3x3; + + /// Low-qualifier signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, int, lowp> lowp_imat3x4; + + /// Low-qualifier signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, int, lowp> lowp_imat4x2; + + /// Low-qualifier signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, int, lowp> lowp_imat4x3; + + /// Low-qualifier signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, int, lowp> lowp_imat4x4; + + + /// High-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2; + + /// High-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3; + + /// High-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4; + + /// High-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, highp> highp_umat2x2; + + /// High-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, highp> highp_umat2x3; + + /// High-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, highp> highp_umat2x4; + + /// High-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, highp> highp_umat3x2; + + /// High-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, highp> highp_umat3x3; + + /// High-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, highp> highp_umat3x4; + + /// High-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, highp> highp_umat4x2; + + /// High-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, highp> highp_umat4x3; + + /// High-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, highp> highp_umat4x4; + + + /// Medium-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2; + + /// Medium-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3; + + /// Medium-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4; + + + /// Medium-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, mediump> mediump_umat2x2; + + /// Medium-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, mediump> mediump_umat2x3; + + /// Medium-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, mediump> mediump_umat2x4; + + /// Medium-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, mediump> mediump_umat3x2; + + /// Medium-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, mediump> mediump_umat3x3; + + /// Medium-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, mediump> mediump_umat3x4; + + /// Medium-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, mediump> mediump_umat4x2; + + /// Medium-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, mediump> mediump_umat4x3; + + /// Medium-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, mediump> mediump_umat4x4; + + + /// Low-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2; + + /// Low-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3; + + /// Low-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4; + + + /// Low-qualifier unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 2, uint, lowp> lowp_umat2x2; + + /// Low-qualifier unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 3, uint, lowp> lowp_umat2x3; + + /// Low-qualifier unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mat<2, 4, uint, lowp> lowp_umat2x4; + + /// Low-qualifier unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 2, uint, lowp> lowp_umat3x2; + + /// Low-qualifier unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 3, uint, lowp> lowp_umat3x3; + + /// Low-qualifier unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mat<3, 4, uint, lowp> lowp_umat3x4; + + /// Low-qualifier unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 2, uint, lowp> lowp_umat4x2; + + /// Low-qualifier unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 3, uint, lowp> lowp_umat4x3; + + /// Low-qualifier unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mat<4, 4, uint, lowp> lowp_umat4x4; + +#if(defined(GLM_PRECISION_HIGHP_INT)) + typedef highp_imat2 imat2; + typedef highp_imat3 imat3; + typedef highp_imat4 imat4; + typedef highp_imat2x2 imat2x2; + typedef highp_imat2x3 imat2x3; + typedef highp_imat2x4 imat2x4; + typedef highp_imat3x2 imat3x2; + typedef highp_imat3x3 imat3x3; + typedef highp_imat3x4 imat3x4; + typedef highp_imat4x2 imat4x2; + typedef highp_imat4x3 imat4x3; + typedef highp_imat4x4 imat4x4; +#elif(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_imat2 imat2; + typedef lowp_imat3 imat3; + typedef lowp_imat4 imat4; + typedef lowp_imat2x2 imat2x2; + typedef lowp_imat2x3 imat2x3; + typedef lowp_imat2x4 imat2x4; + typedef lowp_imat3x2 imat3x2; + typedef lowp_imat3x3 imat3x3; + typedef lowp_imat3x4 imat3x4; + typedef lowp_imat4x2 imat4x2; + typedef lowp_imat4x3 imat4x3; + typedef lowp_imat4x4 imat4x4; +#else //if(defined(GLM_PRECISION_MEDIUMP_INT)) + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2 imat2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3 imat3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4 imat4; + + /// Signed integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x2 imat2x2; + + /// Signed integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x3 imat2x3; + + /// Signed integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat2x4 imat2x4; + + /// Signed integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x2 imat3x2; + + /// Signed integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x3 imat3x3; + + /// Signed integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat3x4 imat3x4; + + /// Signed integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x2 imat4x2; + + /// Signed integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x3 imat4x3; + + /// Signed integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_imat4x4 imat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_UINT)) + typedef highp_umat2 umat2; + typedef highp_umat3 umat3; + typedef highp_umat4 umat4; + typedef highp_umat2x2 umat2x2; + typedef highp_umat2x3 umat2x3; + typedef highp_umat2x4 umat2x4; + typedef highp_umat3x2 umat3x2; + typedef highp_umat3x3 umat3x3; + typedef highp_umat3x4 umat3x4; + typedef highp_umat4x2 umat4x2; + typedef highp_umat4x3 umat4x3; + typedef highp_umat4x4 umat4x4; +#elif(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_umat2 umat2; + typedef lowp_umat3 umat3; + typedef lowp_umat4 umat4; + typedef lowp_umat2x2 umat2x2; + typedef lowp_umat2x3 umat2x3; + typedef lowp_umat2x4 umat2x4; + typedef lowp_umat3x2 umat3x2; + typedef lowp_umat3x3 umat3x3; + typedef lowp_umat3x4 umat3x4; + typedef lowp_umat4x2 umat4x2; + typedef lowp_umat4x3 umat4x3; + typedef lowp_umat4x4 umat4x4; +#else //if(defined(GLM_PRECISION_MEDIUMP_UINT)) + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2 umat2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3 umat3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4 umat4; + + /// Unsigned integer 2x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x2 umat2x2; + + /// Unsigned integer 2x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x3 umat2x3; + + /// Unsigned integer 2x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat2x4 umat2x4; + + /// Unsigned integer 3x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x2 umat3x2; + + /// Unsigned integer 3x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x3 umat3x3; + + /// Unsigned integer 3x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat3x4 umat3x4; + + /// Unsigned integer 4x2 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x2 umat4x2; + + /// Unsigned integer 4x3 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x3 umat4x3; + + /// Unsigned integer 4x4 matrix. + /// @see gtc_matrix_integer + typedef mediump_umat4x4 umat4x4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/matrix_inverse.hpp b/dependencies/gli/external/glm/gtc/matrix_inverse.hpp new file mode 100755 index 000000000..0350c1d6c --- /dev/null +++ b/dependencies/gli/external/glm/gtc/matrix_inverse.hpp @@ -0,0 +1,50 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines additional matrix inverting functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../matrix.hpp" +#include "../mat2x2.hpp" +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_inverse extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_inverse + /// @{ + + /// Fast matrix inverse for affine matrix. + /// + /// @param m Input matrix to invert. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType affineInverse(genType const& m); + + /// Compute the inverse transpose of a matrix. + /// + /// @param m Input matrix to invert transpose. + /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate. + /// @see gtc_matrix_inverse + template + GLM_FUNC_DECL genType inverseTranspose(genType const& m); + + /// @} +}//namespace glm + +#include "matrix_inverse.inl" diff --git a/dependencies/gli/external/glm/gtc/matrix_inverse.inl b/dependencies/gli/external/glm/gtc/matrix_inverse.inl new file mode 100755 index 000000000..592e690a0 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/matrix_inverse.inl @@ -0,0 +1,120 @@ +/// @ref gtc_matrix_inverse +/// @file glm/gtc/matrix_inverse.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> affineInverse(mat<3, 3, T, Q> const& m) + { + mat<2, 2, T, Q> const Inv(inverse(mat<2, 2, T, Q>(m))); + + return mat<3, 3, T, Q>( + vec<3, T, Q>(Inv[0], static_cast(0)), + vec<3, T, Q>(Inv[1], static_cast(0)), + vec<3, T, Q>(-Inv * vec<2, T, Q>(m[2]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> affineInverse(mat<4, 4, T, Q> const& m) + { + mat<3, 3, T, Q> const Inv(inverse(mat<3, 3, T, Q>(m))); + + return mat<4, 4, T, Q>( + vec<4, T, Q>(Inv[0], static_cast(0)), + vec<4, T, Q>(Inv[1], static_cast(0)), + vec<4, T, Q>(Inv[2], static_cast(0)), + vec<4, T, Q>(-Inv * vec<3, T, Q>(m[3]), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> inverseTranspose(mat<2, 2, T, Q> const& m) + { + T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; + + mat<2, 2, T, Q> Inverse( + + m[1][1] / Determinant, + - m[0][1] / Determinant, + - m[1][0] / Determinant, + + m[0][0] / Determinant); + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> inverseTranspose(mat<3, 3, T, Q> const& m) + { + T Determinant = + + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) + - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) + + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); + + mat<3, 3, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); + Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); + Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); + Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); + Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); + Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); + Inverse /= Determinant; + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> inverseTranspose(mat<4, 4, T, Q> const& m) + { + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + mat<4, 4, T, Q> Inverse; + Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); + Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); + Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); + Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); + + Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); + Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04); + Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); + Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); + + Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); + Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); + Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12); + Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12); + + Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15); + Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17); + Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18); + Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18); + + T Determinant = + + m[0][0] * Inverse[0][0] + + m[0][1] * Inverse[0][1] + + m[0][2] * Inverse[0][2] + + m[0][3] * Inverse[0][3]; + + Inverse /= Determinant; + + return Inverse; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/matrix_transform.hpp b/dependencies/gli/external/glm/gtc/matrix_transform.hpp new file mode 100755 index 000000000..0d620b941 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/matrix_transform.hpp @@ -0,0 +1,436 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.hpp +/// +/// @see core (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines functions that generate common transformation matrices. +/// +/// The matrices generated by this extension use standard OpenGL fixed-function +/// conventions. For example, the lookAt function generates a transform from world +/// space into the specific eye space that the projective matrix functions +/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility +/// specifications defines the particular layout of this eye space. + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_matrix_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_matrix_transform + /// @{ + + /// Builds a translation 4 * 4 matrix created from a vector of 3 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @code + /// #include + /// #include + /// ... + /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f)); + /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f + /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f + /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f + /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f + /// @endcode + /// @see gtc_matrix_transform + /// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z) + /// @see - translate(vec<3, T, Q> const& v) + /// @see glTranslate man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> translate( + mat<4, 4, T, Q> const& m, + vec<3, T, Q> const& v); + + /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians. + /// @param axis Rotation axis, recommended to be normalized. + /// @tparam T Value type used to build the matrix. Supported: half, float or double. + /// @see gtc_matrix_transform + /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, Q> const& v) + /// @see glRotate man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> rotate( + mat<4, 4, T, Q> const& m, + T angle, + vec<3, T, Q> const& axis); + + /// Builds a scale 4 * 4 matrix created from 3 scalars. + /// + /// @param m Input matrix multiplied by this scale matrix. + /// @param v Ratio of scaling for each axis. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double. + /// @see gtc_matrix_transform + /// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z) + /// @see - scale(vec<3, T, Q> const& v) + /// @see glScale man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> scale( + mat<4, 4, T, Q> const& m, + vec<3, T, Q> const& v); + + /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness. + /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + /// @see glOrtho man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using left-handedness. + /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for an orthographic parallel viewing volume, using right-handedness. + /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top) + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH( + T left, + T right, + T bottom, + T top, + T zNear, + T zFar); + + /// Creates a matrix for projecting two-dimensional coordinates onto the screen. + /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar) + /// @see gluOrtho2D man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho( + T left, + T right, + T bottom, + T top); + + /// Creates a frustum matrix with default handedness. + /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see glFrustum man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a left handed frustum matrix. + /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a right handed frustum matrix. + /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH( + T left, + T right, + T bottom, + T top, + T near, + T far); + + /// Creates a matrix for a symetric perspective-view frustum based on the default handedness. + /// + /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + /// @see gluPerspective man page + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective( + T fovy, + T aspect, + T near, + T far); + + /// Creates a matrix for a right handed, symetric perspective-view frustum. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH( + T fovy, + T aspect, + T near, + T far); + + /// Creates a matrix for a left handed, symetric perspective-view frustum. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH( + T fovy, + T aspect, + T near, + T far); + + /// Builds a perspective projection matrix based on a field of view and the default handedness. + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov( + T fov, + T width, + T height, + T near, + T far); + + /// Builds a right handed perspective projection matrix based on a field of view. + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH( + T fov, + T width, + T height, + T near, + T far); + + /// Builds a left handed perspective projection matrix based on a field of view. + /// + /// @param fov Expressed in radians. + /// @param width Width of the viewport + /// @param height Height of the viewport + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH( + T fov, + T width, + T height, + T near, + T far); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH( + T fovy, T aspect, T near); + + /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near); + + /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. + /// + /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. + /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height). + /// @param near Specifies the distance from the viewer to the near clipping plane (always positive). + /// @param ep Epsilon + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// @see gtc_matrix_transform + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective( + T fovy, T aspect, T near, T ep); + + /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. + /// + /// @param obj Specify the object coordinates. + /// @param model Specifies the current modelview matrix + /// @param proj Specifies the current projection matrix + /// @param viewport Specifies the current viewport + /// @return Return the computed window coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + /// @see gluProject man page + template + GLM_FUNC_DECL vec<3, T, Q> project( + vec<3, T, Q> const& obj, + mat<4, 4, T, Q> const& model, + mat<4, 4, T, Q> const& proj, + vec<4, U, Q> const& viewport); + + /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. + /// + /// @param win Specify the window coordinates to be mapped. + /// @param model Specifies the modelview matrix + /// @param proj Specifies the projection matrix + /// @param viewport Specifies the viewport + /// @return Returns the computed object coordinates. + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + /// @see gluUnProject man page + template + GLM_FUNC_DECL vec<3, T, Q> unProject( + vec<3, T, Q> const& win, + mat<4, 4, T, Q> const& model, + mat<4, 4, T, Q> const& proj, + vec<4, U, Q> const& viewport); + + /// Define a picking region + /// + /// @param center Specify the center of a picking region in window coordinates. + /// @param delta Specify the width and height, respectively, of the picking region in window coordinates. + /// @param viewport Rendering viewport + /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double. + /// @tparam U Currently supported: Floating-point types and integer types. + /// @see gtc_matrix_transform + /// @see gluPickMatrix man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix( + vec<2, T, Q> const& center, + vec<2, T, Q> const& delta, + vec<4, U, Q> const& viewport); + + /// Build a look at view matrix based on the default handedness. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) + /// @see gluLookAt man page + template + GLM_FUNC_DECL mat<4, 4, T, Q> lookAt( + vec<3, T, Q> const& eye, + vec<3, T, Q> const& center, + vec<3, T, Q> const& up); + + /// Build a right handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) + template + GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH( + vec<3, T, Q> const& eye, + vec<3, T, Q> const& center, + vec<3, T, Q> const& up); + + /// Build a left handed look at view matrix. + /// + /// @param eye Position of the camera + /// @param center Position where the camera is looking at + /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1) + /// @see gtc_matrix_transform + /// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) + template + GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH( + vec<3, T, Q> const& eye, + vec<3, T, Q> const& center, + vec<3, T, Q> const& up); + + /// @} +}//namespace glm + +#include "matrix_transform.inl" diff --git a/dependencies/gli/external/glm/gtc/matrix_transform.inl b/dependencies/gli/external/glm/gtc/matrix_transform.inl new file mode 100755 index 000000000..0dda98a22 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/matrix_transform.inl @@ -0,0 +1,575 @@ +/// @ref gtc_matrix_transform +/// @file glm/gtc/matrix_transform.inl + +#include "../geometric.hpp" +#include "../trigonometric.hpp" +#include "../matrix.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) + { + mat<4, 4, T, Q> Result(m); + Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + vec<3, T, Q> axis(normalize(v)); + vec<3, T, Q> temp((T(1) - c) * axis); + + mat<4, 4, T, Q> Rotate; + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + mat<4, 4, T, Q> Result; + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + mat<4, 4, T, Q> Result; + + vec<3, T, Q> axis = normalize(v); + + Result[0][0] = c + (static_cast(1) - c) * axis.x * axis.x; + Result[0][1] = (static_cast(1) - c) * axis.x * axis.y + s * axis.z; + Result[0][2] = (static_cast(1) - c) * axis.x * axis.z - s * axis.y; + Result[0][3] = static_cast(0); + + Result[1][0] = (static_cast(1) - c) * axis.y * axis.x - s * axis.z; + Result[1][1] = c + (static_cast(1) - c) * axis.y * axis.y; + Result[1][2] = (static_cast(1) - c) * axis.y * axis.z + s * axis.x; + Result[1][3] = static_cast(0); + + Result[2][0] = (static_cast(1) - c) * axis.z * axis.x + s * axis.y; + Result[2][1] = (static_cast(1) - c) * axis.z * axis.y - s * axis.x; + Result[2][2] = c + (static_cast(1) - c) * axis.z * axis.z; + Result[2][3] = static_cast(0); + + Result[3] = vec<4, T, Q>(0, 0, 0, 1); + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) + { + mat<4, 4, T, Q> Result; + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2] * v[2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) + { + mat<4, 4, T, Q> Result(T(1)); + Result[0][0] = v.x; + Result[1][1] = v.y; + Result[2][2] = v.z; + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return orthoLH(left, right, bottom, top, zNear, zFar); +# else + return orthoRH(left, right, bottom, top, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoLH + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = static_cast(1) / (zFar - zNear); + Result[3][2] = - zNear / (zFar - zNear); +# else + Result[2][2] = static_cast(2) / (zFar - zNear); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> orthoRH + ( + T left, T right, + T bottom, T top, + T zNear, T zFar + ) + { + mat<4, 4, T, defaultp> Result(1); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = - static_cast(1) / (zFar - zNear); + Result[3][2] = - zNear / (zFar - zNear); +# else + Result[2][2] = - static_cast(2) / (zFar - zNear); + Result[3][2] = - (zFar + zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> ortho + ( + T left, T right, + T bottom, T top + ) + { + mat<4, 4, T, defaultp> Result(static_cast(1)); + Result[0][0] = static_cast(2) / (right - left); + Result[1][1] = static_cast(2) / (top - bottom); + Result[2][2] = - static_cast(1); + Result[3][0] = - (right + left) / (right - left); + Result[3][1] = - (top + bottom) / (top - bottom); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustum + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return frustumLH(left, right, bottom, top, nearVal, farVal); +# else + return frustumRH(left, right, bottom, top, nearVal, farVal); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumLH + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][3] = static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = farVal / (farVal - nearVal); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); +# else + Result[2][2] = (farVal + nearVal) / (farVal - nearVal); + Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> frustumRH + ( + T left, T right, + T bottom, T top, + T nearVal, T farVal + ) + { + mat<4, 4, T, defaultp> Result(0); + Result[0][0] = (static_cast(2) * nearVal) / (right - left); + Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); + Result[2][0] = (right + left) / (right - left); + Result[2][1] = (top + bottom) / (top - bottom); + Result[2][3] = static_cast(-1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = farVal / (nearVal - farVal); + Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); +# else + Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); + Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return perspectiveLH(fovy, aspect, zNear, zFar); +# else + return perspectiveRH(fovy, aspect, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveRH(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][3] = - static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zNear - zFar); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveLH(T fovy, T aspect, T zNear, T zFar) + { + assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); + + T const tanHalfFovy = tan(fovy / static_cast(2)); + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); + Result[1][1] = static_cast(1) / (tanHalfFovy); + Result[2][3] = static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zFar - zNear); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFov(T fov, T width, T height, T zNear, T zFar) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return perspectiveFovLH(fov, width, height, zNear, zFar); +# else + return perspectiveFovRH(fov, width, height, zNear, zFar); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][3] = - static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zNear - zFar); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = - (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar) + { + assert(width > static_cast(0)); + assert(height > static_cast(0)); + assert(fov > static_cast(0)); + + T const rad = fov; + T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); + T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = w; + Result[1][1] = h; + Result[2][3] = static_cast(1); + +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + Result[2][2] = zFar / (zFar - zNear); + Result[3][2] = -(zFar * zNear) / (zFar - zNear); +# else + Result[2][2] = (zFar + zNear) / (zFar - zNear); + Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); +# endif + + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return infinitePerspectiveLH(fovy, aspect, zNear); +# else + return infinitePerspectiveRH(fovy, aspect, zNear); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveRH(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = - static_cast(1); + Result[2][3] = - static_cast(1); + Result[3][2] = - static_cast(2) * zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspectiveLH(T fovy, T aspect, T zNear) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(T(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = static_cast(1); + Result[2][3] = static_cast(1); + Result[3][2] = - static_cast(2) * zNear; + return Result; + } + + // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep) + { + T const range = tan(fovy / static_cast(2)) * zNear; + T const left = -range * aspect; + T const right = range * aspect; + T const bottom = -range; + T const top = range; + + mat<4, 4, T, defaultp> Result(static_cast(0)); + Result[0][0] = (static_cast(2) * zNear) / (right - left); + Result[1][1] = (static_cast(2) * zNear) / (top - bottom); + Result[2][2] = ep - static_cast(1); + Result[2][3] = static_cast(-1); + Result[3][2] = (ep - static_cast(2)) * zNear; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear) + { + return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon()); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> project + ( + vec<3, T, Q> const& obj, + mat<4, 4, T, Q> const& model, + mat<4, 4, T, Q> const& proj, + vec<4, U, Q> const& viewport + ) + { + vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast(1)); + tmp = model * tmp; + tmp = proj * tmp; + + tmp /= tmp.w; +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + tmp.x = tmp.x * static_cast(0.5) + static_cast(0.5); + tmp.y = tmp.y * static_cast(0.5) + static_cast(0.5); +# else + tmp = tmp * static_cast(0.5) + static_cast(0.5); +# endif + tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); + tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); + + return vec<3, T, Q>(tmp); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> unProject + ( + vec<3, T, Q> const& win, + mat<4, 4, T, Q> const& model, + mat<4, 4, T, Q> const& proj, + vec<4, U, Q> const& viewport + ) + { + mat<4, 4, T, Q> Inverse = inverse(proj * model); + + vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1)); + tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); + tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); +# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE + tmp.x = tmp.x * static_cast(2) - static_cast(1); + tmp.y = tmp.y * static_cast(2) - static_cast(1); +# else + tmp = tmp * static_cast(2) - static_cast(1); +# endif + + vec<4, T, Q> obj = Inverse * tmp; + obj /= obj.w; + + return vec<3, T, Q>(obj); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport) + { + assert(delta.x > static_cast(0) && delta.y > static_cast(0)); + mat<4, 4, T, Q> Result(static_cast(1)); + + if(!(delta.x > static_cast(0) && delta.y > static_cast(0))) + return Result; // Error + + vec<3, T, Q> Temp( + (static_cast(viewport[2]) - static_cast(2) * (center.x - static_cast(viewport[0]))) / delta.x, + (static_cast(viewport[3]) - static_cast(2) * (center.y - static_cast(viewport[1]))) / delta.y, + static_cast(0)); + + // Translate and scale the picked region to the entire window + Result = translate(Result, Temp); + return scale(Result, vec<3, T, Q>(static_cast(viewport[2]) / delta.x, static_cast(viewport[3]) / delta.y, static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return lookAtLH(eye, center, up); +# else + return lookAtRH(eye, center, up); +# endif + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH + ( + vec<3, T, Q> const& eye, + vec<3, T, Q> const& center, + vec<3, T, Q> const& up + ) + { + vec<3, T, Q> const f(normalize(center - eye)); + vec<3, T, Q> const s(normalize(cross(f, up))); + vec<3, T, Q> const u(cross(s, f)); + + mat<4, 4, T, Q> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] =-f.x; + Result[1][2] =-f.y; + Result[2][2] =-f.z; + Result[3][0] =-dot(s, eye); + Result[3][1] =-dot(u, eye); + Result[3][2] = dot(f, eye); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH + ( + vec<3, T, Q> const& eye, + vec<3, T, Q> const& center, + vec<3, T, Q> const& up + ) + { + vec<3, T, Q> const f(normalize(center - eye)); + vec<3, T, Q> const s(normalize(cross(up, f))); + vec<3, T, Q> const u(cross(f, s)); + + mat<4, 4, T, Q> Result(1); + Result[0][0] = s.x; + Result[1][0] = s.y; + Result[2][0] = s.z; + Result[0][1] = u.x; + Result[1][1] = u.y; + Result[2][1] = u.z; + Result[0][2] = f.x; + Result[1][2] = f.y; + Result[2][2] = f.z; + Result[3][0] = -dot(s, eye); + Result[3][1] = -dot(u, eye); + Result[3][2] = -dot(f, eye); + return Result; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/noise.hpp b/dependencies/gli/external/glm/gtc/noise.hpp new file mode 100755 index 000000000..b4a33bb60 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/noise.hpp @@ -0,0 +1,61 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_noise GLM_GTC_noise +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines 2D, 3D and 4D procedural noise functions +/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +/// https://github.com/ashima/webgl-noise +/// Following Stefan Gustavson's paper "Simplex noise demystified": +/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_noise.hpp" +#include "../geometric.hpp" +#include "../common.hpp" +#include "../vector_relational.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_noise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_noise + /// @{ + + /// Classic perlin noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T perlin( + vec const& p); + + /// Periodic perlin noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T perlin( + vec const& p, + vec const& rep); + + /// Simplex noise. + /// @see gtc_noise + template + GLM_FUNC_DECL T simplex( + vec const& p); + + /// @} +}//namespace glm + +#include "noise.inl" diff --git a/dependencies/gli/external/glm/gtc/noise.inl b/dependencies/gli/external/glm/gtc/noise.inl new file mode 100755 index 000000000..9b4ed79bf --- /dev/null +++ b/dependencies/gli/external/glm/gtc/noise.inl @@ -0,0 +1,808 @@ +/// @ref gtc_noise +/// @file glm/gtc/noise.inl +/// +// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": +// https://github.com/ashima/webgl-noise +// Following Stefan Gustavson's paper "Simplex noise demystified": +// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf + +namespace glm{ +namespace gtc +{ + template + GLM_FUNC_QUALIFIER vec<4, T, Q> grad4(T const& j, vec<4, T, Q> const& ip) + { + vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1); + T pW = static_cast(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1)); + vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0))); + pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w; + return vec<4, T, Q>(pXYZ, pW); + } +}//namespace gtc + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position) + { + vec<4, T, Q> Pi = glm::floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + vec<4, T, Q> Pf = glm::fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation + vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, Q> gx = static_cast(2) * glm::fract(i / T(41)) - T(1); + vec<4, T, Q> gy = glm::abs(gx) - T(0.5); + vec<4, T, Q> tx = glm::floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, Q> g00(gx.x, gy.x); + vec<2, T, Q> g10(gx.y, gy.y); + vec<2, T, Q> g01(gx.z, gy.z); + vec<2, T, Q> g11(gx.w, gy.w); + + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); + + vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); + vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position) + { + vec<3, T, Q> Pi0 = floor(Position); // Integer part for indexing + vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = detail::mod289(Pi0); + Pi1 = detail::mod289(Pi1); + vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(vec<2, T, Q>(Pi0.y), vec<2, T, Q>(Pi1.y)); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 * T(1.0 / 7.0); + vec<4, T, Q> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 * T(1.0 / 7.0); + vec<4, T, Q> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = detail::fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + /* + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& P) + { + vec<3, T, Q> Pi0 = floor(P); // Integer part for indexing + vec<3, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, T(289)); + Pi1 = mod(Pi1, T(289)); + vec<3, T, Q> Pf0 = fract(P); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = permute(permute(ix) + iy); + vec<4, T, Q> ixy0 = permute(ixy + iz0); + vec<4, T, Q> ixy1 = permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 / T(7); + vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0.0)); + gx0 -= sz0 * (step(0.0, gx0) - T(0.5)); + gy0 -= sz0 * (step(0.0, gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 / T(7); + vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(0.0)); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix( + vec<2, T, Q>(n_z.x, n_z.y), + vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + */ + // Classic Perlin noise + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position) + { + vec<4, T, Q> Pi0 = floor(Position); // Integer part for indexing + vec<4, T, Q> Pi1 = Pi0 + T(1); // Integer part + 1 + Pi0 = mod(Pi0, vec<4, T, Q>(289)); + Pi1 = mod(Pi1, vec<4, T, Q>(289)); + vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + vec<4, T, Q> iw0(Pi0.w); + vec<4, T, Q> iw1(Pi1.w); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, Q> gx00 = ixy00 / T(7); + vec<4, T, Q> gy00 = floor(gx00) / T(7); + vec<4, T, Q> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0.0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, Q> gx01 = ixy01 / T(7); + vec<4, T, Q> gy01 = floor(gx01) / T(7); + vec<4, T, Q> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, Q> gx10 = ixy10 / T(7); + vec<4, T, Q> gy10 = floor(gx10) / T(7); + vec<4, T, Q> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, Q> gx11 = ixy11 / T(7); + vec<4, T, Q> gy11 = floor(gx11) / T(7); + vec<4, T, Q> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(0.0)); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, Q> fade_xyzw = detail::fade(Pf0); + vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<2, T, Q> const& Position, vec<2, T, Q> const& rep) + { + vec<4, T, Q> Pi = floor(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) + vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + vec<4, T, Q> Pf = fract(vec<4, T, Q>(Position.x, Position.y, Position.x, Position.y)) - vec<4, T, Q>(0.0, 0.0, 1.0, 1.0); + Pi = mod(Pi, vec<4, T, Q>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period + Pi = mod(Pi, vec<4, T, Q>(289)); // To avoid truncation effects in permutation + vec<4, T, Q> ix(Pi.x, Pi.z, Pi.x, Pi.z); + vec<4, T, Q> iy(Pi.y, Pi.y, Pi.w, Pi.w); + vec<4, T, Q> fx(Pf.x, Pf.z, Pf.x, Pf.z); + vec<4, T, Q> fy(Pf.y, Pf.y, Pf.w, Pf.w); + + vec<4, T, Q> i = detail::permute(detail::permute(ix) + iy); + + vec<4, T, Q> gx = static_cast(2) * fract(i / T(41)) - T(1); + vec<4, T, Q> gy = abs(gx) - T(0.5); + vec<4, T, Q> tx = floor(gx + T(0.5)); + gx = gx - tx; + + vec<2, T, Q> g00(gx.x, gy.x); + vec<2, T, Q> g10(gx.y, gy.y); + vec<2, T, Q> g01(gx.z, gy.z); + vec<2, T, Q> g11(gx.w, gy.w); + + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); + g00 *= norm.x; + g01 *= norm.y; + g10 *= norm.z; + g11 *= norm.w; + + T n00 = dot(g00, vec<2, T, Q>(fx.x, fy.x)); + T n10 = dot(g10, vec<2, T, Q>(fx.y, fy.y)); + T n01 = dot(g01, vec<2, T, Q>(fx.z, fy.z)); + T n11 = dot(g11, vec<2, T, Q>(fx.w, fy.w)); + + vec<2, T, Q> fade_xy = detail::fade(vec<2, T, Q>(Pf.x, Pf.y)); + vec<2, T, Q> n_x = mix(vec<2, T, Q>(n00, n01), vec<2, T, Q>(n10, n11), fade_xy.x); + T n_xy = mix(n_x.x, n_x.y, fade_xy.y); + return T(2.3) * n_xy; + } + + // Classic Perlin noise, periodic variant + template + GLM_FUNC_QUALIFIER T perlin(vec<3, T, Q> const& Position, vec<3, T, Q> const& rep) + { + vec<3, T, Q> Pi0 = mod(floor(Position), rep); // Integer part, modulo period + vec<3, T, Q> Pi1 = mod(Pi0 + vec<3, T, Q>(T(1)), rep); // Integer part + 1, mod period + Pi0 = mod(Pi0, vec<3, T, Q>(289)); + Pi1 = mod(Pi1, vec<3, T, Q>(289)); + vec<3, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<3, T, Q> Pf1 = Pf0 - vec<3, T, Q>(T(1)); // Fractional part - 1.0 + vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + + vec<4, T, Q> gx0 = ixy0 / T(7); + vec<4, T, Q> gy0 = fract(floor(gx0) / T(7)) - T(0.5); + gx0 = fract(gx0); + vec<4, T, Q> gz0 = vec<4, T, Q>(0.5) - abs(gx0) - abs(gy0); + vec<4, T, Q> sz0 = step(gz0, vec<4, T, Q>(0)); + gx0 -= sz0 * (step(T(0), gx0) - T(0.5)); + gy0 -= sz0 * (step(T(0), gy0) - T(0.5)); + + vec<4, T, Q> gx1 = ixy1 / T(7); + vec<4, T, Q> gy1 = fract(floor(gx1) / T(7)) - T(0.5); + gx1 = fract(gx1); + vec<4, T, Q> gz1 = vec<4, T, Q>(0.5) - abs(gx1) - abs(gy1); + vec<4, T, Q> sz1 = step(gz1, vec<4, T, Q>(T(0))); + gx1 -= sz1 * (step(T(0), gx1) - T(0.5)); + gy1 -= sz1 * (step(T(0), gy1) - T(0.5)); + + vec<3, T, Q> g000 = vec<3, T, Q>(gx0.x, gy0.x, gz0.x); + vec<3, T, Q> g100 = vec<3, T, Q>(gx0.y, gy0.y, gz0.y); + vec<3, T, Q> g010 = vec<3, T, Q>(gx0.z, gy0.z, gz0.z); + vec<3, T, Q> g110 = vec<3, T, Q>(gx0.w, gy0.w, gz0.w); + vec<3, T, Q> g001 = vec<3, T, Q>(gx1.x, gy1.x, gz1.x); + vec<3, T, Q> g101 = vec<3, T, Q>(gx1.y, gy1.y, gz1.y); + vec<3, T, Q> g011 = vec<3, T, Q>(gx1.z, gy1.z, gz1.z); + vec<3, T, Q> g111 = vec<3, T, Q>(gx1.w, gy1.w, gz1.w); + + vec<4, T, Q> norm0 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); + g000 *= norm0.x; + g010 *= norm0.y; + g100 *= norm0.z; + g110 *= norm0.w; + vec<4, T, Q> norm1 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); + g001 *= norm1.x; + g011 *= norm1.y; + g101 *= norm1.z; + g111 *= norm1.w; + + T n000 = dot(g000, Pf0); + T n100 = dot(g100, vec<3, T, Q>(Pf1.x, Pf0.y, Pf0.z)); + T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); + T n110 = dot(g110, vec<3, T, Q>(Pf1.x, Pf1.y, Pf0.z)); + T n001 = dot(g001, vec<3, T, Q>(Pf0.x, Pf0.y, Pf1.z)); + T n101 = dot(g101, vec<3, T, Q>(Pf1.x, Pf0.y, Pf1.z)); + T n011 = dot(g011, vec<3, T, Q>(Pf0.x, Pf1.y, Pf1.z)); + T n111 = dot(g111, Pf1); + + vec<3, T, Q> fade_xyz = detail::fade(Pf0); + vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z); + vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y); + T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); + return T(2.2) * n_xyz; + } + + // Classic Perlin noise, periodic version + template + GLM_FUNC_QUALIFIER T perlin(vec<4, T, Q> const& Position, vec<4, T, Q> const& rep) + { + vec<4, T, Q> Pi0 = mod(floor(Position), rep); // Integer part modulo rep + vec<4, T, Q> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep + vec<4, T, Q> Pf0 = fract(Position); // Fractional part for interpolation + vec<4, T, Q> Pf1 = Pf0 - T(1); // Fractional part - 1.0 + vec<4, T, Q> ix = vec<4, T, Q>(Pi0.x, Pi1.x, Pi0.x, Pi1.x); + vec<4, T, Q> iy = vec<4, T, Q>(Pi0.y, Pi0.y, Pi1.y, Pi1.y); + vec<4, T, Q> iz0(Pi0.z); + vec<4, T, Q> iz1(Pi1.z); + vec<4, T, Q> iw0(Pi0.w); + vec<4, T, Q> iw1(Pi1.w); + + vec<4, T, Q> ixy = detail::permute(detail::permute(ix) + iy); + vec<4, T, Q> ixy0 = detail::permute(ixy + iz0); + vec<4, T, Q> ixy1 = detail::permute(ixy + iz1); + vec<4, T, Q> ixy00 = detail::permute(ixy0 + iw0); + vec<4, T, Q> ixy01 = detail::permute(ixy0 + iw1); + vec<4, T, Q> ixy10 = detail::permute(ixy1 + iw0); + vec<4, T, Q> ixy11 = detail::permute(ixy1 + iw1); + + vec<4, T, Q> gx00 = ixy00 / T(7); + vec<4, T, Q> gy00 = floor(gx00) / T(7); + vec<4, T, Q> gz00 = floor(gy00) / T(6); + gx00 = fract(gx00) - T(0.5); + gy00 = fract(gy00) - T(0.5); + gz00 = fract(gz00) - T(0.5); + vec<4, T, Q> gw00 = vec<4, T, Q>(0.75) - abs(gx00) - abs(gy00) - abs(gz00); + vec<4, T, Q> sw00 = step(gw00, vec<4, T, Q>(0)); + gx00 -= sw00 * (step(T(0), gx00) - T(0.5)); + gy00 -= sw00 * (step(T(0), gy00) - T(0.5)); + + vec<4, T, Q> gx01 = ixy01 / T(7); + vec<4, T, Q> gy01 = floor(gx01) / T(7); + vec<4, T, Q> gz01 = floor(gy01) / T(6); + gx01 = fract(gx01) - T(0.5); + gy01 = fract(gy01) - T(0.5); + gz01 = fract(gz01) - T(0.5); + vec<4, T, Q> gw01 = vec<4, T, Q>(0.75) - abs(gx01) - abs(gy01) - abs(gz01); + vec<4, T, Q> sw01 = step(gw01, vec<4, T, Q>(0.0)); + gx01 -= sw01 * (step(T(0), gx01) - T(0.5)); + gy01 -= sw01 * (step(T(0), gy01) - T(0.5)); + + vec<4, T, Q> gx10 = ixy10 / T(7); + vec<4, T, Q> gy10 = floor(gx10) / T(7); + vec<4, T, Q> gz10 = floor(gy10) / T(6); + gx10 = fract(gx10) - T(0.5); + gy10 = fract(gy10) - T(0.5); + gz10 = fract(gz10) - T(0.5); + vec<4, T, Q> gw10 = vec<4, T, Q>(0.75) - abs(gx10) - abs(gy10) - abs(gz10); + vec<4, T, Q> sw10 = step(gw10, vec<4, T, Q>(0.0)); + gx10 -= sw10 * (step(T(0), gx10) - T(0.5)); + gy10 -= sw10 * (step(T(0), gy10) - T(0.5)); + + vec<4, T, Q> gx11 = ixy11 / T(7); + vec<4, T, Q> gy11 = floor(gx11) / T(7); + vec<4, T, Q> gz11 = floor(gy11) / T(6); + gx11 = fract(gx11) - T(0.5); + gy11 = fract(gy11) - T(0.5); + gz11 = fract(gz11) - T(0.5); + vec<4, T, Q> gw11 = vec<4, T, Q>(0.75) - abs(gx11) - abs(gy11) - abs(gz11); + vec<4, T, Q> sw11 = step(gw11, vec<4, T, Q>(T(0))); + gx11 -= sw11 * (step(T(0), gx11) - T(0.5)); + gy11 -= sw11 * (step(T(0), gy11) - T(0.5)); + + vec<4, T, Q> g0000(gx00.x, gy00.x, gz00.x, gw00.x); + vec<4, T, Q> g1000(gx00.y, gy00.y, gz00.y, gw00.y); + vec<4, T, Q> g0100(gx00.z, gy00.z, gz00.z, gw00.z); + vec<4, T, Q> g1100(gx00.w, gy00.w, gz00.w, gw00.w); + vec<4, T, Q> g0010(gx10.x, gy10.x, gz10.x, gw10.x); + vec<4, T, Q> g1010(gx10.y, gy10.y, gz10.y, gw10.y); + vec<4, T, Q> g0110(gx10.z, gy10.z, gz10.z, gw10.z); + vec<4, T, Q> g1110(gx10.w, gy10.w, gz10.w, gw10.w); + vec<4, T, Q> g0001(gx01.x, gy01.x, gz01.x, gw01.x); + vec<4, T, Q> g1001(gx01.y, gy01.y, gz01.y, gw01.y); + vec<4, T, Q> g0101(gx01.z, gy01.z, gz01.z, gw01.z); + vec<4, T, Q> g1101(gx01.w, gy01.w, gz01.w, gw01.w); + vec<4, T, Q> g0011(gx11.x, gy11.x, gz11.x, gw11.x); + vec<4, T, Q> g1011(gx11.y, gy11.y, gz11.y, gw11.y); + vec<4, T, Q> g0111(gx11.z, gy11.z, gz11.z, gw11.z); + vec<4, T, Q> g1111(gx11.w, gy11.w, gz11.w, gw11.w); + + vec<4, T, Q> norm00 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100))); + g0000 *= norm00.x; + g0100 *= norm00.y; + g1000 *= norm00.z; + g1100 *= norm00.w; + + vec<4, T, Q> norm01 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101))); + g0001 *= norm01.x; + g0101 *= norm01.y; + g1001 *= norm01.z; + g1101 *= norm01.w; + + vec<4, T, Q> norm10 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110))); + g0010 *= norm10.x; + g0110 *= norm10.y; + g1010 *= norm10.z; + g1110 *= norm10.w; + + vec<4, T, Q> norm11 = detail::taylorInvSqrt(vec<4, T, Q>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111))); + g0011 *= norm11.x; + g0111 *= norm11.y; + g1011 *= norm11.z; + g1111 *= norm11.w; + + T n0000 = dot(g0000, Pf0); + T n1000 = dot(g1000, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf0.w)); + T n0100 = dot(g0100, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf0.w)); + T n1100 = dot(g1100, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf0.w)); + T n0010 = dot(g0010, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf0.w)); + T n1010 = dot(g1010, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf0.w)); + T n0110 = dot(g0110, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf0.w)); + T n1110 = dot(g1110, vec<4, T, Q>(Pf1.x, Pf1.y, Pf1.z, Pf0.w)); + T n0001 = dot(g0001, vec<4, T, Q>(Pf0.x, Pf0.y, Pf0.z, Pf1.w)); + T n1001 = dot(g1001, vec<4, T, Q>(Pf1.x, Pf0.y, Pf0.z, Pf1.w)); + T n0101 = dot(g0101, vec<4, T, Q>(Pf0.x, Pf1.y, Pf0.z, Pf1.w)); + T n1101 = dot(g1101, vec<4, T, Q>(Pf1.x, Pf1.y, Pf0.z, Pf1.w)); + T n0011 = dot(g0011, vec<4, T, Q>(Pf0.x, Pf0.y, Pf1.z, Pf1.w)); + T n1011 = dot(g1011, vec<4, T, Q>(Pf1.x, Pf0.y, Pf1.z, Pf1.w)); + T n0111 = dot(g0111, vec<4, T, Q>(Pf0.x, Pf1.y, Pf1.z, Pf1.w)); + T n1111 = dot(g1111, Pf1); + + vec<4, T, Q> fade_xyzw = detail::fade(Pf0); + vec<4, T, Q> n_0w = mix(vec<4, T, Q>(n0000, n1000, n0100, n1100), vec<4, T, Q>(n0001, n1001, n0101, n1101), fade_xyzw.w); + vec<4, T, Q> n_1w = mix(vec<4, T, Q>(n0010, n1010, n0110, n1110), vec<4, T, Q>(n0011, n1011, n0111, n1111), fade_xyzw.w); + vec<4, T, Q> n_zw = mix(n_0w, n_1w, fade_xyzw.z); + vec<2, T, Q> n_yzw = mix(vec<2, T, Q>(n_zw.x, n_zw.y), vec<2, T, Q>(n_zw.z, n_zw.w), fade_xyzw.y); + T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x); + return T(2.2) * n_xyzw; + } + + template + GLM_FUNC_QUALIFIER T simplex(glm::vec<2, T, Q> const& v) + { + vec<4, T, Q> const C = vec<4, T, Q>( + T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 + T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) + T(-0.577350269189626), // -1.0 + 2.0 * C.x + T( 0.024390243902439)); // 1.0 / 41.0 + + // First corner + vec<2, T, Q> i = floor(v + dot(v, vec<2, T, Q>(C[1]))); + vec<2, T, Q> x0 = v - i + dot(i, vec<2, T, Q>(C[0])); + + // Other corners + //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 + //i1.y = 1.0 - i1.x; + vec<2, T, Q> i1 = (x0.x > x0.y) ? vec<2, T, Q>(1, 0) : vec<2, T, Q>(0, 1); + // x0 = x0 - 0.0 + 0.0 * C.xx ; + // x1 = x0 - i1 + 1.0 * C.xx ; + // x2 = x0 - 1.0 + 2.0 * C.xx ; + vec<4, T, Q> x12 = vec<4, T, Q>(x0.x, x0.y, x0.x, x0.y) + vec<4, T, Q>(C.x, C.x, C.z, C.z); + x12 = vec<4, T, Q>(vec<2, T, Q>(x12) - i1, x12.z, x12.w); + + // Permutations + i = mod(i, vec<2, T, Q>(289)); // Avoid truncation effects in permutation + vec<3, T, Q> p = detail::permute( + detail::permute(i.y + vec<3, T, Q>(T(0), i1.y, T(1))) + + i.x + vec<3, T, Q>(T(0), i1.x, T(1))); + + vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>( + dot(x0, x0), + dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)), + dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0)); + m = m * m ; + m = m * m ; + + // Gradients: 41 points uniformly over a line, mapped onto a diamond. + // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) + + vec<3, T, Q> x = static_cast(2) * fract(p * C.w) - T(1); + vec<3, T, Q> h = abs(x) - T(0.5); + vec<3, T, Q> ox = floor(x + T(0.5)); + vec<3, T, Q> a0 = x - ox; + + // Normalise gradients implicitly by scaling m + // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); + m *= static_cast(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); + + // Compute final noise value at P + vec<3, T, Q> g; + g.x = a0.x * x0.x + h.x * x0.y; + //g.yz = a0.yz * x12.xz + h.yz * x12.yw; + g.y = a0.y * x12.x + h.y * x12.y; + g.z = a0.z * x12.z + h.z * x12.w; + return T(130) * dot(m, g); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<3, T, Q> const& v) + { + vec<2, T, Q> const C(1.0 / 6.0, 1.0 / 3.0); + vec<4, T, Q> const D(0.0, 0.5, 1.0, 2.0); + + // First corner + vec<3, T, Q> i(floor(v + dot(v, vec<3, T, Q>(C.y)))); + vec<3, T, Q> x0(v - i + dot(i, vec<3, T, Q>(C.x))); + + // Other corners + vec<3, T, Q> g(step(vec<3, T, Q>(x0.y, x0.z, x0.x), x0)); + vec<3, T, Q> l(T(1) - g); + vec<3, T, Q> i1(min(g, vec<3, T, Q>(l.z, l.x, l.y))); + vec<3, T, Q> i2(max(g, vec<3, T, Q>(l.z, l.x, l.y))); + + // x0 = x0 - 0.0 + 0.0 * C.xxx; + // x1 = x0 - i1 + 1.0 * C.xxx; + // x2 = x0 - i2 + 2.0 * C.xxx; + // x3 = x0 - 1.0 + 3.0 * C.xxx; + vec<3, T, Q> x1(x0 - i1 + C.x); + vec<3, T, Q> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y + vec<3, T, Q> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y + + // Permutations + i = detail::mod289(i); + vec<4, T, Q> p(detail::permute(detail::permute(detail::permute( + i.z + vec<4, T, Q>(T(0), i1.z, i2.z, T(1))) + + i.y + vec<4, T, Q>(T(0), i1.y, i2.y, T(1))) + + i.x + vec<4, T, Q>(T(0), i1.x, i2.x, T(1)))); + + // Gradients: 7x7 points over a square, mapped onto an octahedron. + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) + T n_ = static_cast(0.142857142857); // 1.0/7.0 + vec<3, T, Q> ns(n_ * vec<3, T, Q>(D.w, D.y, D.z) - vec<3, T, Q>(D.x, D.z, D.x)); + + vec<4, T, Q> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) + + vec<4, T, Q> x_(floor(j * ns.z)); + vec<4, T, Q> y_(floor(j - T(7) * x_)); // mod(j,N) + + vec<4, T, Q> x(x_ * ns.x + ns.y); + vec<4, T, Q> y(y_ * ns.x + ns.y); + vec<4, T, Q> h(T(1) - abs(x) - abs(y)); + + vec<4, T, Q> b0(x.x, x.y, y.x, y.y); + vec<4, T, Q> b1(x.z, x.w, y.z, y.w); + + // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; + // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; + vec<4, T, Q> s0(floor(b0) * T(2) + T(1)); + vec<4, T, Q> s1(floor(b1) * T(2) + T(1)); + vec<4, T, Q> sh(-step(h, vec<4, T, Q>(0.0))); + + vec<4, T, Q> a0 = vec<4, T, Q>(b0.x, b0.z, b0.y, b0.w) + vec<4, T, Q>(s0.x, s0.z, s0.y, s0.w) * vec<4, T, Q>(sh.x, sh.x, sh.y, sh.y); + vec<4, T, Q> a1 = vec<4, T, Q>(b1.x, b1.z, b1.y, b1.w) + vec<4, T, Q>(s1.x, s1.z, s1.y, s1.w) * vec<4, T, Q>(sh.z, sh.z, sh.w, sh.w); + + vec<3, T, Q> p0(a0.x, a0.y, h.x); + vec<3, T, Q> p1(a0.z, a0.w, h.y); + vec<3, T, Q> p2(a1.x, a1.y, h.z); + vec<3, T, Q> p3(a1.z, a1.w, h.w); + + // Normalise gradients + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + vec<4, T, Q> m = max(T(0.6) - vec<4, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), vec<4, T, Q>(0)); + m = m * m; + return T(42) * dot(m * m, vec<4, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); + } + + template + GLM_FUNC_QUALIFIER T simplex(vec<4, T, Q> const& v) + { + vec<4, T, Q> const C( + 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // (sqrt(5) - 1)/4 = F4, used once below + T const F4 = static_cast(0.309016994374947451); + + // First corner + vec<4, T, Q> i = floor(v + dot(v, vec4(F4))); + vec<4, T, Q> x0 = v - i + dot(i, vec4(C.x)); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + vec<4, T, Q> i0; + vec<3, T, Q> isX = step(vec<3, T, Q>(x0.y, x0.z, x0.w), vec<3, T, Q>(x0.x)); + vec<3, T, Q> isYZ = step(vec<3, T, Q>(x0.z, x0.w, x0.w), vec<3, T, Q>(x0.y, x0.y, x0.z)); + // i0.x = dot(isX, vec3(1.0)); + //i0.x = isX.x + isX.y + isX.z; + //i0.yzw = static_cast(1) - isX; + i0 = vec<4, T, Q>(isX.x + isX.y + isX.z, T(1) - isX); + // i0.y += dot(isYZ.xy, vec2(1.0)); + i0.y += isYZ.x + isYZ.y; + //i0.zw += 1.0 - vec<2, T, Q>(isYZ.x, isYZ.y); + i0.z += static_cast(1) - isYZ.x; + i0.w += static_cast(1) - isYZ.y; + i0.z += isYZ.z; + i0.w += static_cast(1) - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + vec<4, T, Q> i3 = clamp(i0, T(0), T(1)); + vec<4, T, Q> i2 = clamp(i0 - T(1), T(0), T(1)); + vec<4, T, Q> i1 = clamp(i0 - T(2), T(0), T(1)); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 0.0 * C.xxxx + // x2 = x0 - i2 + 0.0 * C.xxxx + // x3 = x0 - i3 + 0.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + vec<4, T, Q> x1 = x0 - i1 + C.x; + vec<4, T, Q> x2 = x0 - i2 + C.y; + vec<4, T, Q> x3 = x0 - i3 + C.z; + vec<4, T, Q> x4 = x0 + C.w; + + // Permutations + i = mod(i, vec<4, T, Q>(289)); + T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x); + vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute( + i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) + + i.z + vec<4, T, Q>(i1.z, i2.z, i3.z, T(1))) + + i.y + vec<4, T, Q>(i1.y, i2.y, i3.y, T(1))) + + i.x + vec<4, T, Q>(i1.x, i2.x, i3.x, T(1))); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + vec<4, T, Q> ip = vec<4, T, Q>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); + + vec<4, T, Q> p0 = gtc::grad4(j0, ip); + vec<4, T, Q> p1 = gtc::grad4(j1.x, ip); + vec<4, T, Q> p2 = gtc::grad4(j1.y, ip); + vec<4, T, Q> p3 = gtc::grad4(j1.z, ip); + vec<4, T, Q> p4 = gtc::grad4(j1.w, ip); + + // Normalise gradients + vec<4, T, Q> norm = detail::taylorInvSqrt(vec<4, T, Q>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= detail::taylorInvSqrt(dot(p4, p4)); + + // Mix contributions from the five corners + vec<3, T, Q> m0 = max(T(0.6) - vec<3, T, Q>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), vec<3, T, Q>(0)); + vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0)); + m0 = m0 * m0; + m1 = m1 * m1; + return T(49) * + (dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + + dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4)))); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/packing.hpp b/dependencies/gli/external/glm/gtc/packing.hpp new file mode 100755 index 000000000..ebc80b56d --- /dev/null +++ b/dependencies/gli/external/glm/gtc/packing.hpp @@ -0,0 +1,728 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_packing GLM_GTC_packing +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// This extension provides a set of function to convert vertors to packed +/// formats. + +#pragma once + +// Dependency: +#include "type_precision.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_packing extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_packing + /// @{ + + /// First, converts the normalized floating-point value v into a 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) + /// + /// @see gtc_packing + /// @see uint16 packUnorm2x8(vec2 const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packUnorm1x8(float v); + + /// Convert a single 8-bit integer to a normalized floating-point value. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x8(uint16 p) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packUnorm1x8(float const& v) + /// @see uint32 packUnorm4x8(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x8(uint8 v) + /// @see vec4 unpackUnorm4x8(uint32 p) + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into 8-bit integer value. + /// Then, the results are packed into the returned 8-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm2x8(vec2 const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint8 packSnorm1x8(float s); + + /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x8(uint16 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); + + /// First, converts each component of the normalized floating-point value v into 8-bit integer values. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint8 packSnorm1x8(float const& v) + /// @see uint32 packSnorm4x8(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v); + + /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x8(uint8 p) + /// @see vec4 unpackSnorm4x8(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); + + /// First, converts the normalized floating-point value v into a 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packUnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. + /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm1x16: f / 65535.0 + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see vec4 unpackUnorm4x16(uint64 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x16(float const& v) + /// @see uint32 packUnorm2x16(vec2 const& v) + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnormx4x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackUnorm1x16(uint16 p) + /// @see vec2 unpackUnorm2x16(uint32 p) + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); + + /// First, converts the normalized floating-point value v into 16-bit integer value. + /// Then, the results are packed into the returned 16-bit unsigned integer. + /// + /// The conversion to fixed point is done as follows: + /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) + /// + /// @see gtc_packing + /// @see uint32 packSnorm2x16(vec2 const& v) + /// @see uint64 packSnorm4x16(vec4 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packSnorm1x16(float v); + + /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) + /// + /// @see gtc_packing + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see vec4 unpackSnorm4x16(uint64 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); + + /// First, converts each component of the normalized floating-point value v into 16-bit integer values. + /// Then, the results are packed into the returned 64-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see gtc_packing + /// @see uint16 packSnorm1x16(float const& v) + /// @see uint32 packSnorm2x16(vec2 const& v) + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v); + + /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see float unpackSnorm1x16(uint16 p) + /// @see vec2 unpackSnorm2x16(uint32 p) + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a floating-point scalar + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing this 16-bit value into a 16-bit unsigned integer. + /// + /// @see gtc_packing + /// @see uint32 packHalf2x16(vec2 const& v) + /// @see uint64 packHalf4x16(vec4 const& v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint16 packHalf1x16(float v); + + /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, + /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, + /// and converting it to 32-bit floating-point values. + /// + /// @see gtc_packing + /// @see vec2 unpackHalf2x16(uint32 const& v) + /// @see vec4 unpackHalf4x16(uint64 const& v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL float unpackHalf1x16(uint16 v); + + /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these four 16-bit values into a 64-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see uint16 packHalf1x16(float const& v) + /// @see uint32 packHalf2x16(vec2 const& v) + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v); + + /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see float unpackHalf1x16(uint16 const& v) + /// @see vec2 unpackHalf2x16(uint32 const& v) + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector + /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(uvec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackI3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); + GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); + + /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector + /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, + /// and then packing these four values into a 32-bit unsigned integer. + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see uint32 packI3x10_1x2(ivec4 const& v) + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see ivec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v); + + /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); + /// @see uvec4 unpackI3x10_1x2(uint32 const& p); + GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) + /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); + + /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. + /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) + /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) + /// + /// The first vector component specifies the 10 least-significant bits of the result; + /// the forth component specifies the 2 most-significant bits. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p) + /// @see uint32 packUnorm3x10_1x2(vec4 const& v) + /// @see uint32 packU3x10_1x2(uvec4 const& v) + /// @see uint32 packI3x10_1x2(ivec4 const& v) + GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) + /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packSnorm3x10_1x2(vec4 const& v) + /// @see vec4 unpackInorm3x10_1x2(uint32 const& p)) + /// @see uvec4 unpackI3x10_1x2(uint32 const& p) + /// @see uvec4 unpackU3x10_1x2(uint32 const& p) + GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// @see gtc_packing + /// @see vec3 unpackF2x11_1x10(uint32 const& p) + GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see gtc_packing + /// @see uint32 packF2x11_1x10(vec3 const& v) + GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); + + + /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. + /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The first vector component specifies the 11 least-significant bits of the result; + /// the last component specifies the 10 most-significant bits. + /// + /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format + /// + /// @see gtc_packing + /// @see vec3 unpackF3x9_E1x5(uint32 const& p) + GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . + /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data + /// + /// @see gtc_packing + /// @see uint32 packF3x9_E1x5(vec3 const& v) + GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm); + + /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the forth component specifies the 16 most-significant bits. + /// + /// @see gtc_packing + /// @see vec unpackHalf(vec const& p) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec packHalf(vec const& v); + + /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the forth component is obtained from the 16 most-significant bits of v. + /// + /// @see gtc_packing + /// @see vec packHalf(vec const& v) + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + template + GLM_FUNC_DECL vec unpackHalf(vec const& p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec unpackUnorm(vec const& p); + template + GLM_FUNC_DECL vec packUnorm(vec const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see vec packUnorm(vec const& v) + template + GLM_FUNC_DECL vec unpackUnorm(vec const& v); + + /// Convert each component of the normalized floating-point vector into signed integer values. + /// + /// @see gtc_packing + /// @see vec unpackSnorm(vec const& p); + template + GLM_FUNC_DECL vec packSnorm(vec const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see vec packSnorm(vec const& v) + template + GLM_FUNC_DECL vec unpackSnorm(vec const& v); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec2 unpackUnorm2x4(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x4(vec2 const& v) + GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm4x4(uint16 p) + GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm4x4(vec4 const& v) + GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) + GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v) + GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec4 unpackUnorm3x5_1x1(uint16 p) + GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint16 packUnorm3x5_1x1(vec4 const& v) + GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); + + /// Convert each component of the normalized floating-point vector into unsigned integer values. + /// + /// @see gtc_packing + /// @see vec3 unpackUnorm2x3_1x2(uint8 p) + GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v); + + /// Convert a packed integer to a normalized floating-point vector. + /// + /// @see gtc_packing + /// @see uint8 packUnorm2x3_1x2(vec3 const& v) + GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); + + + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i8vec2 unpackInt2x8(int16 p) + GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int16 packInt2x8(i8vec2 const& v) + GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec2 unpackInt2x8(uint16 p) + GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint16 packInt2x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i8vec4 unpackInt4x8(int32 p) + GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int32 packInt2x8(i8vec4 const& v) + GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u8vec4 unpackUint4x8(uint32 p) + GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint32 packUint4x8(u8vec2 const& v) + GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i16vec2 unpackInt2x16(int p) + GLM_FUNC_DECL int packInt2x16(i16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i16vec2 const& v) + GLM_FUNC_DECL i16vec2 unpackInt2x16(int p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i16vec4 unpackInt4x16(int64 p) + GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int64 packInt4x16(i16vec4 const& v) + GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec2 unpackUint2x16(uint p) + GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint packUint2x16(u16vec2 const& v) + GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u16vec4 unpackUint4x16(uint64 p) + GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see uint64 packUint4x16(u16vec4 const& v) + GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see i32vec2 unpackInt2x32(int p) + GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packInt2x16(i32vec2 const& v) + GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p); + + /// Convert each component from an integer vector into a packed unsigned integer. + /// + /// @see gtc_packing + /// @see u32vec2 unpackUint2x32(int p) + GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v); + + /// Convert a packed integer into an integer vector. + /// + /// @see gtc_packing + /// @see int packUint2x16(u32vec2 const& v) + GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p); + + + /// @} +}// namespace glm + +#include "packing.inl" diff --git a/dependencies/gli/external/glm/gtc/packing.inl b/dependencies/gli/external/glm/gtc/packing.inl new file mode 100755 index 000000000..39031b32e --- /dev/null +++ b/dependencies/gli/external/glm/gtc/packing.inl @@ -0,0 +1,938 @@ +/// @ref gtc_packing +/// @file glm/gtc/packing.inl + +#include "../common.hpp" +#include "../vector_relational.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../detail/type_half.hpp" +#include +#include + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((f >> 16) & 0x8000) | // sign + ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential + ((f >> 13) & 0x03ff); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential + ((f >> 17) & 0x003f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x000007c0 => 00000000 00000000 00000111 11000000 + // 0x00007c00 => 00000000 00000000 01111100 00000000 + // 0x000003ff => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x003f) << 17); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential + ((f >> 18) & 0x001f); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p) + { + // 10 bits => EE EEEFFFFF + // 11 bits => EEE EEFFFFFF + // Half bits => SEEEEEFF FFFFFFFF + // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF + + // 0x0000001F => 00000000 00000000 00000000 00011111 + // 0x0000003F => 00000000 00000000 00000000 00111111 + // 0x000003E0 => 00000000 00000000 00000011 11100000 + // 0x000007C0 => 00000000 00000000 00000111 11000000 + // 0x00007C00 => 00000000 00000000 01111100 00000000 + // 0x000003FF => 00000000 00000000 00000011 11111111 + // 0x38000000 => 00111000 00000000 00000000 00000000 + // 0x7f800000 => 01111111 10000000 00000000 00000000 + // 0x00008000 => 00000000 00000000 10000000 00000000 + return + ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential + ((p & 0x001f) << 18); // Mantissa + } + + GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h) + { + return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13); + } + + GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 6u; + + uint Pack = 0u; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed11(Pack); + } + + GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 11) - 1)) + return ~0;//NaN + else if(x == (0x1f << 6)) + return ~0;//Inf + + uint Result = packed11ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + + GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x) + { + if(x == 0.0f) + return 0u; + else if(glm::isnan(x)) + return ~0u; + else if(glm::isinf(x)) + return 0x1Fu << 5u; + + uint Pack = 0; + memcpy(&Pack, &x, sizeof(Pack)); + return float2packed10(Pack); + } + + GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x) + { + if(x == 0) + return 0.0f; + else if(x == ((1 << 10) - 1)) + return ~0;//NaN + else if(x == (0x1f << 5)) + return ~0;//Inf + + uint Result = packed10ToFloat(x); + + float Temp = 0; + memcpy(&Temp, &Result, sizeof(Temp)); + return Temp; + } + +// GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z) +// { +// return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) | ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22); +// } + + union u3u3u2 + { + struct + { + uint x : 3; + uint y : 3; + uint z : 2; + } data; + uint8 pack; + }; + + union u4u4 + { + struct + { + uint x : 4; + uint y : 4; + } data; + uint8 pack; + }; + + union u4u4u4u4 + { + struct + { + uint x : 4; + uint y : 4; + uint z : 4; + uint w : 4; + } data; + uint16 pack; + }; + + union u5u6u5 + { + struct + { + uint x : 5; + uint y : 6; + uint z : 5; + } data; + uint16 pack; + }; + + union u5u5u5u1 + { + struct + { + uint x : 5; + uint y : 5; + uint z : 5; + uint w : 1; + } data; + uint16 pack; + }; + + union u10u10u10u2 + { + struct + { + uint x : 10; + uint y : 10; + uint z : 10; + uint w : 2; + } data; + uint32 pack; + }; + + union i10i10i10i2 + { + struct + { + int x : 10; + int y : 10; + int z : 10; + int w : 2; + } data; + uint32 pack; + }; + + union u9u9u9e5 + { + struct + { + uint x : 9; + uint y : 9; + uint z : 9; + uint w : 5; + } data; + uint32 pack; + }; + + template + struct compute_half + {}; + + template + struct compute_half<1, Q> + { + GLM_FUNC_QUALIFIER static vec<1, uint16, Q> pack(vec<1, float, Q> const& v) + { + int16 const Unpack(detail::toFloat16(v.x)); + u16vec1 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<1, float, Q> unpack(vec<1, uint16, Q> const& v) + { + i16vec1 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<1, float, Q>(detail::toFloat32(v.x)); + } + }; + + template + struct compute_half<2, Q> + { + GLM_FUNC_QUALIFIER static vec<2, uint16, Q> pack(vec<2, float, Q> const& v) + { + vec<2, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y)); + u16vec2 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<2, float, Q> unpack(vec<2, uint16, Q> const& v) + { + i16vec2 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<2, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y)); + } + }; + + template + struct compute_half<3, Q> + { + GLM_FUNC_QUALIFIER static vec<3, uint16, Q> pack(vec<3, float, Q> const& v) + { + vec<3, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z)); + u16vec3 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<3, float, Q> unpack(vec<3, uint16, Q> const& v) + { + i16vec3 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<3, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z)); + } + }; + + template + struct compute_half<4, Q> + { + GLM_FUNC_QUALIFIER static vec<4, uint16, Q> pack(vec<4, float, Q> const& v) + { + vec<4, int16, Q> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w)); + u16vec4 Packed; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER static vec<4, float, Q> unpack(vec<4, uint16, Q> const& v) + { + i16vec4 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec<4, float, Q>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w)); + } + }; +}//namespace detail + + GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v) + { + return static_cast(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p) + { + float const Unpack(p); + return Unpack * static_cast(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v) + { + u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f)); + + uint16 Unpack = 0; + memcpy(&Unpack, &Topack, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p) + { + u8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec2(Unpack) * float(0.0039215686274509803921568627451); // 1 / 255 + } + + GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v) + { + int8 const Topack(static_cast(round(clamp(v ,-1.0f, 1.0f) * 127.0f))); + uint8 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p) + { + int8 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v) + { + i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p) + { + i8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec2(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s) + { + return static_cast(round(clamp(s, 0.0f, 1.0f) * 65535.0f)); + } + + GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p) + { + float const Unpack(p); + return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const& v) + { + u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p) + { + u16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return vec4(Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0 + } + + GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v) + { + int16 const Topack = static_cast(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p) + { + int16 Unpack = 0; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + static_cast(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const& v) + { + i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f)); + uint64 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p) + { + i16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return clamp( + vec4(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, + -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v) + { + int16 const Topack(detail::toFloat16(v)); + uint16 Packed = 0; + memcpy(&Packed, &Topack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v) + { + int16 Unpack = 0; + memcpy(&Unpack, &v, sizeof(Unpack)); + return detail::toFloat32(Unpack); + } + + GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const& v) + { + i16vec4 const Unpack( + detail::toFloat16(v.x), + detail::toFloat16(v.y), + detail::toFloat16(v.z), + detail::toFloat16(v.w)); + uint64 Packed = 0; + memcpy(&Packed, &Unpack, sizeof(Packed)); + return Packed; + } + + GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v) + { + i16vec4 Unpack; + memcpy(&Unpack, &v, sizeof(Unpack)); + return vec4( + detail::toFloat32(Unpack.x), + detail::toFloat32(Unpack.y), + detail::toFloat32(Unpack.z), + detail::toFloat32(Unpack.w)); + } + + GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const& v) + { + detail::i10i10i10i2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + return ivec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const& v) + { + detail::u10u10u10u2 Result; + Result.data.x = v.x; + Result.data.y = v.y; + Result.data.z = v.z; + Result.data.w = v.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v) + { + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return uvec4( + Unpack.data.x, + Unpack.data.y, + Unpack.data.z, + Unpack.data.w); + } + + GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const& v) + { + ivec4 const Pack(round(clamp(v,-1.0f, 1.0f) * vec4(511.f, 511.f, 511.f, 1.f))); + + detail::i10i10i10i2 Result; + Result.data.x = Pack.x; + Result.data.y = Pack.y; + Result.data.z = Pack.z; + Result.data.w = Pack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v) + { + detail::i10i10i10i2 Unpack; + Unpack.pack = v; + + vec4 const Result(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w); + + return clamp(Result * vec4(1.f / 511.f, 1.f / 511.f, 1.f / 511.f, 1.f), -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const& v) + { + uvec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(1023.f, 1023.f, 1023.f, 3.f))); + + detail::u10u10u10u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v) + { + vec4 const ScaleFactors(1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 1023.f, 1.0f / 3.f); + + detail::u10u10u10u2 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactors; + } + + GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const& v) + { + return + ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) << 0) | + ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) | + ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22); + } + + GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v) + { + return vec3( + detail::packed11bitToFloat(v >> 0), + detail::packed11bitToFloat(v >> 11), + detail::packed10bitToFloat(v >> 22)); + } + + GLM_FUNC_QUALIFIER uint32 packF3x9_E1x5(vec3 const& v) + { + float const SharedExpMax = (pow(2.0f, 9.0f - 1.0f) / pow(2.0f, 9.0f)) * pow(2.0f, 31.f - 15.f); + vec3 const Color = clamp(v, 0.0f, SharedExpMax); + float const MaxColor = max(Color.x, max(Color.y, Color.z)); + + float const ExpSharedP = max(-15.f - 1.f, floor(log2(MaxColor))) + 1.0f + 15.f; + float const MaxShared = floor(MaxColor / pow(2.0f, (ExpSharedP - 15.f - 9.f)) + 0.5f); + float const ExpShared = detail::compute_equal::call(MaxShared, pow(2.0f, 9.0f)) ? ExpSharedP + 1.0f : ExpSharedP; + + uvec3 const ColorComp(floor(Color / pow(2.f, (ExpShared - 15.f - 9.f)) + 0.5f)); + + detail::u9u9u9e5 Unpack; + Unpack.data.x = ColorComp.x; + Unpack.data.y = ColorComp.y; + Unpack.data.z = ColorComp.z; + Unpack.data.w = uint(ExpShared); + return Unpack.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackF3x9_E1x5(uint32 v) + { + detail::u9u9u9e5 Unpack; + Unpack.pack = v; + + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * pow(2.0f, Unpack.data.w - 15.f - 9.f); + } + + // Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html + template + GLM_FUNC_QUALIFIER vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb) + { + vec<3, T, Q> const Color(rgb * static_cast(1.0 / 6.0)); + T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast(1e-6))), static_cast(0), static_cast(1)); + Alpha = ceil(Alpha * static_cast(255.0)) / static_cast(255.0); + return vec<4, T, Q>(Color / Alpha, Alpha); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm) + { + return vec<3, T, Q>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast(6); + } + + template + GLM_FUNC_QUALIFIER vec packHalf(vec const& v) + { + return detail::compute_half::pack(v); + } + + template + GLM_FUNC_QUALIFIER vec unpackHalf(vec const& v) + { + return detail::compute_half::unpack(v); + } + + template + GLM_FUNC_QUALIFIER vec packUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v, static_cast(0), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackUnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())); + } + + template + GLM_FUNC_QUALIFIER vec packSnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return vec(round(clamp(v , static_cast(-1), static_cast(1)) * static_cast(std::numeric_limits::max()))); + } + + template + GLM_FUNC_QUALIFIER vec unpackSnorm(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "uintType must be an integer type"); + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "floatType must be a floating point type"); + + return clamp(vec(v) * (static_cast(1) / static_cast(std::numeric_limits::max())), static_cast(-1), static_cast(1)); + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x4(vec2 const& v) + { + u32vec2 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec2 unpackUnorm2x4(uint8 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4 Unpack; + Unpack.pack = v; + return vec2(Unpack.data.x, Unpack.data.y) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm4x4(vec4 const& v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * 15.0f)); + detail::u4u4u4u4 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm4x4(uint16 v) + { + float const ScaleFactor(1.f / 15.f); + detail::u4u4u4u4 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm1x5_1x6_1x5(vec3 const& v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(31.f, 63.f, 31.f))); + detail::u5u6u5 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm1x5_1x6_1x5(uint16 v) + { + vec3 const ScaleFactor(1.f / 31.f, 1.f / 63.f, 1.f / 31.f); + detail::u5u6u5 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint16 packUnorm3x5_1x1(vec4 const& v) + { + u32vec4 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec4(31.f, 31.f, 31.f, 1.f))); + detail::u5u5u5u1 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + Result.data.w = Unpack.w; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec4 unpackUnorm3x5_1x1(uint16 v) + { + vec4 const ScaleFactor(1.f / 31.f, 1.f / 31.f, 1.f / 31.f, 1.f); + detail::u5u5u5u1 Unpack; + Unpack.pack = v; + return vec4(Unpack.data.x, Unpack.data.y, Unpack.data.z, Unpack.data.w) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER uint8 packUnorm2x3_1x2(vec3 const& v) + { + u32vec3 const Unpack(round(clamp(v, 0.0f, 1.0f) * vec3(7.f, 7.f, 3.f))); + detail::u3u3u2 Result; + Result.data.x = Unpack.x; + Result.data.y = Unpack.y; + Result.data.z = Unpack.z; + return Result.pack; + } + + GLM_FUNC_QUALIFIER vec3 unpackUnorm2x3_1x2(uint8 v) + { + vec3 const ScaleFactor(1.f / 7.f, 1.f / 7.f, 1.f / 3.f); + detail::u3u3u2 Unpack; + Unpack.pack = v; + return vec3(Unpack.data.x, Unpack.data.y, Unpack.data.z) * ScaleFactor; + } + + GLM_FUNC_QUALIFIER int16 packInt2x8(i8vec2 const& v) + { + int16 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i8vec2 unpackInt2x8(int16 p) + { + i8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint16 packUint2x8(u8vec2 const& v) + { + uint16 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u8vec2 unpackUint2x8(uint16 p) + { + u8vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int32 packInt4x8(i8vec4 const& v) + { + int32 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i8vec4 unpackInt4x8(int32 p) + { + i8vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint32 packUint4x8(u8vec4 const& v) + { + uint32 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u8vec4 unpackUint4x8(uint32 p) + { + u8vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int packInt2x16(i16vec2 const& v) + { + int Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i16vec2 unpackInt2x16(int p) + { + i16vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int64 packInt4x16(i16vec4 const& v) + { + int64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i16vec4 unpackInt4x16(int64 p) + { + i16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint packUint2x16(u16vec2 const& v) + { + uint Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u16vec2 unpackUint2x16(uint p) + { + u16vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint64 packUint4x16(u16vec4 const& v) + { + uint64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u16vec4 unpackUint4x16(uint64 p) + { + u16vec4 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER int64 packInt2x32(i32vec2 const& v) + { + int64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER i32vec2 unpackInt2x32(int64 p) + { + i32vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } + + GLM_FUNC_QUALIFIER uint64 packUint2x32(u32vec2 const& v) + { + uint64 Pack = 0; + memcpy(&Pack, &v, sizeof(Pack)); + return Pack; + } + + GLM_FUNC_QUALIFIER u32vec2 unpackUint2x32(uint64 p) + { + u32vec2 Unpack; + memcpy(&Unpack, &p, sizeof(Unpack)); + return Unpack; + } +}//namespace glm + diff --git a/dependencies/gli/external/glm/gtc/quaternion.hpp b/dependencies/gli/external/glm/gtc/quaternion.hpp new file mode 100755 index 000000000..b43ec04d5 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/quaternion.hpp @@ -0,0 +1,434 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// +/// @defgroup gtc_quaternion GLM_GTC_quaternion +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines a templated quaternion type and several quaternion operations. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_quaternion + /// @{ + + template + struct tquat + { + // -- Implementation detail -- + + typedef tquat type; + typedef T value_type; + + // -- Data -- + +# if GLM_HAS_ALIGNED_TYPE +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic push +# pragma GCC diagnostic ignored "-Wpedantic" +# endif +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic push +# pragma clang diagnostic ignored "-Wgnu-anonymous-struct" +# pragma clang diagnostic ignored "-Wnested-anon-types" +# endif + + union + { + struct { T x, y, z, w;}; + typename detail::storage::value>::type data; + }; + +# if GLM_COMPILER & GLM_COMPILER_CLANG +# pragma clang diagnostic pop +# endif +# if GLM_COMPILER & GLM_COMPILER_GCC +# pragma GCC diagnostic pop +# endif +# else + T x, y, z, w; +# endif + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a quaternion + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;} + + GLM_FUNC_DECL T & operator[](length_type i); + GLM_FUNC_DECL T const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT; + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat const& q) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat const& q); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T s, vec<3, T, Q> const& v); + GLM_FUNC_DECL GLM_CONSTEXPR tquat(T w, T x, T y, T z); + + // -- Conversion constructors -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat const& q); + + /// Explicit conversion operators +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>(); + GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>(); +# endif + + /// Create a quaternion from two normalized axis + /// + /// @param u A first normalized axis + /// @param v A second normalized axis + /// @see gtc_quaternion + /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors + GLM_FUNC_DECL tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v); + + /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. + GLM_FUNC_DECL GLM_EXPLICIT tquat(vec<3, T, Q> const& eulerAngles); + GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<3, 3, T, Q> const& q); + GLM_FUNC_DECL GLM_EXPLICIT tquat(mat<4, 4, T, Q> const& q); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tquat & operator=(tquat const& q) GLM_DEFAULT; + + template + GLM_FUNC_DECL tquat & operator=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator+=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator-=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator*=(tquat const& q); + template + GLM_FUNC_DECL tquat & operator*=(U s); + template + GLM_FUNC_DECL tquat & operator/=(U s); + }; + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL tquat operator+(tquat const& q); + + template + GLM_FUNC_DECL tquat operator-(tquat const& q); + + // -- Binary operators -- + + template + GLM_FUNC_DECL tquat operator+(tquat const& q, tquat const& p); + + template + GLM_FUNC_DECL tquat operator*(tquat const& q, tquat const& p); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(tquat const& q, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat const& q); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(tquat const& q, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat const& q); + + template + GLM_FUNC_DECL tquat operator*(tquat const& q, T const& s); + + template + GLM_FUNC_DECL tquat operator*(T const& s, tquat const& q); + + template + GLM_FUNC_DECL tquat operator/(tquat const& q, T const& s); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(tquat const& q1, tquat const& q2); + + template + GLM_FUNC_DECL bool operator!=(tquat const& q1, tquat const& q2); + + /// Returns the length of the quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T length(tquat const& q); + + /// Returns the normalized quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat normalize(tquat const& q); + + /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T dot(tquat const& x, tquat const& y); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation is oriented and the rotation is performed at constant speed. + /// For short path spherical linear interpolation, use the slerp function. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Floating-point scalar types. + /// + /// @see - slerp(tquat const& x, tquat const& y, T const& a) + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat mix(tquat const& x, tquat const& y, T a); + + /// Linear interpolation of two quaternions. + /// The interpolation is oriented. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat lerp(tquat const& x, tquat const& y, T a); + + /// Spherical linear interpolation of two quaternions. + /// The interpolation always take the short path and the rotation is performed at constant speed. + /// + /// @param x A quaternion + /// @param y A quaternion + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat slerp(tquat const& x, tquat const& y, T a); + + /// Returns the q conjugate. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat conjugate(tquat const& q); + + /// Returns the q inverse. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat inverse(tquat const& q); + + /// Rotates a quaternion from a vector of 3 components axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians. + /// @param axis Axis of the rotation + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat rotate(tquat const& q, T const& angle, vec<3, T, Q> const& axis); + + /// Returns euler angles, pitch as x, yaw as y, roll as z. + /// The result is expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> eulerAngles(tquat const& x); + + /// Returns roll value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T roll(tquat const& x); + + /// Returns pitch value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T pitch(tquat const& x); + + /// Returns yaw value of euler angles expressed in radians. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T yaw(tquat const& x); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat const& x); + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat const& x); + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat quat_cast(mat<3, 3, T, Q> const& x); + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat quat_cast(mat<4, 4, T, Q> const& x); + + /// Returns the quaternion rotation angle. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL T angle(tquat const& x); + + /// Returns the q rotation axis. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> axis(tquat const& x); + + /// Build a quaternion from an angle and a normalized axis. + /// + /// @param angle Angle expressed in radians. + /// @param axis Axis of the quaternion, must be normalized. + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL tquat angleAxis(T const& angle, vec<3, T, Q> const& axis); + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> lessThan(tquat const& x, tquat const& y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(tquat const& x, tquat const& y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> greaterThan(tquat const& x, tquat const& y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(tquat const& x, tquat const& y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> equal(tquat const& x, tquat const& y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> notEqual(tquat const& x, tquat const& y); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> isnan(tquat const& x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam T Floating-point scalar types. + /// + /// @see gtc_quaternion + template + GLM_FUNC_DECL vec<4, bool, Q> isinf(tquat const& x); + + /// @} +} //namespace glm + +#include "quaternion.inl" diff --git a/dependencies/gli/external/glm/gtc/quaternion.inl b/dependencies/gli/external/glm/gtc/quaternion.inl new file mode 100755 index 000000000..eed933fe0 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/quaternion.inl @@ -0,0 +1,804 @@ +/// @ref gtc_quaternion +/// @file glm/gtc/quaternion.inl + +#include "../trigonometric.hpp" +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "../detail/compute_vector_relational.hpp" +#include "epsilon.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_dot, T, Aligned> + { + static GLM_FUNC_QUALIFIER T call(tquat const& a, tquat const& b) + { + vec<4, T, Q> tmp(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); + return (tmp.x + tmp.y) + (tmp.z + tmp.w); + } + }; + + template + struct compute_quat_add + { + static tquat call(tquat const& q, tquat const& p) + { + return tquat(q.w + p.w, q.x + p.x, q.y + p.y, q.z + p.z); + } + }; + + template + struct compute_quat_sub + { + static tquat call(tquat const& q, tquat const& p) + { + return tquat(q.w - p.w, q.x - p.x, q.y - p.y, q.z - p.z); + } + }; + + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, T s) + { + return tquat(q.w * s, q.x * s, q.y * s, q.z * s); + } + }; + + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, T s) + { + return tquat(q.w / s, q.x / s, q.y / s, q.z / s); + } + }; + + template + struct compute_quat_mul_vec4 + { + static vec<4, T, Q> call(tquat const& q, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); + } + }; +}//namespace detail + + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER T & tquat::operator[](typename tquat::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + template + GLM_FUNC_QUALIFIER T const& tquat::operator[](typename tquat::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&x)[i]; + } + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(tquat const& q) + : x(q.x), y(q.y), z(q.z), w(q.w) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(tquat const& q) + : x(q.x), y(q.y), z(q.z), w(q.w) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(T s, vec<3, T, Q> const& v) + : x(v.x), y(v.y), z(v.z), w(s) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(T _w, T _x, T _y, T _z) + : x(_x), y(_y), z(_z), w(_w) + {} + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tquat::tquat(tquat const& q) + : x(static_cast(q.x)) + , y(static_cast(q.y)) + , z(static_cast(q.z)) + , w(static_cast(q.w)) + {} + + //template + //GLM_FUNC_QUALIFIER tquat::tquat + //( + // valType const& pitch, + // valType const& yaw, + // valType const& roll + //) + //{ + // vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5)); + // vec<3, valType> c = glm::cos(eulerAngle * valType(0.5)); + // vec<3, valType> s = glm::sin(eulerAngle * valType(0.5)); + // + // this->w = c.x * c.y * c.z + s.x * s.y * s.z; + // this->x = s.x * c.y * c.z - c.x * s.y * s.z; + // this->y = c.x * s.y * c.z + s.x * c.y * s.z; + // this->z = c.x * c.y * s.z - s.x * s.y * c.z; + //} + + template + GLM_FUNC_QUALIFIER tquat::tquat(vec<3, T, Q> const& u, vec<3, T, Q> const& v) + { + vec<3, T, Q> const LocalW(cross(u, v)); + T Dot = detail::compute_dot, T, detail::is_aligned::value>::call(u, v); + tquat q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z); + + *this = normalize(q); + } + + template + GLM_FUNC_QUALIFIER tquat::tquat(vec<3, T, Q> const& eulerAngle) + { + vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5)); + vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5)); + + this->w = c.x * c.y * c.z + s.x * s.y * s.z; + this->x = s.x * c.y * c.z - c.x * s.y * s.z; + this->y = c.x * s.y * c.z + s.x * c.y * s.z; + this->z = c.x * c.y * s.z - s.x * s.y * c.z; + } + + template + GLM_FUNC_QUALIFIER tquat::tquat(mat<3, 3, T, Q> const& m) + { + *this = quat_cast(m); + } + + template + GLM_FUNC_QUALIFIER tquat::tquat(mat<4, 4, T, Q> const& m) + { + *this = quat_cast(m); + } + +# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + template + GLM_FUNC_QUALIFIER tquat::operator mat<3, 3, T, Q>() + { + return mat3_cast(*this); + } + + template + GLM_FUNC_QUALIFIER tquat::operator mat<4, 4, T, Q>() + { + return mat4_cast(*this); + } +# endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS + + template + GLM_FUNC_QUALIFIER tquat conjugate(tquat const& q) + { + return tquat(q.w, -q.x, -q.y, -q.z); + } + + template + GLM_FUNC_QUALIFIER tquat inverse(tquat const& q) + { + return conjugate(q) / dot(q, q); + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER tquat & tquat::operator=(tquat const& q) + { + this->w = q.w; + this->x = q.x; + this->y = q.y; + this->z = q.z; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator=(tquat const& q) + { + this->w = static_cast(q.w); + this->x = static_cast(q.x); + this->y = static_cast(q.y); + this->z = static_cast(q.z); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator+=(tquat const& q) + { + return (*this = detail::compute_quat_add::value>::call(*this, tquat(q))); + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator-=(tquat const& q) + { + return (*this = detail::compute_quat_sub::value>::call(*this, tquat(q))); + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator*=(tquat const& r) + { + tquat const p(*this); + tquat const q(r); + + this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z; + this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y; + this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z; + this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator*=(U s) + { + return (*this = detail::compute_quat_mul_scalar::value>::call(*this, static_cast(s))); + } + + template + template + GLM_FUNC_QUALIFIER tquat & tquat::operator/=(U s) + { + return (*this = detail::compute_quat_div_scalar::value>::call(*this, static_cast(s))); + } + + // -- Unary bit operators -- + + template + GLM_FUNC_QUALIFIER tquat operator+(tquat const& q) + { + return q; + } + + template + GLM_FUNC_QUALIFIER tquat operator-(tquat const& q) + { + return tquat(-q.w, -q.x, -q.y, -q.z); + } + + // -- Binary operators -- + + template + GLM_FUNC_QUALIFIER tquat operator+(tquat const& q, tquat const& p) + { + return tquat(q) += p; + } + + template + GLM_FUNC_QUALIFIER tquat operator*(tquat const& q, tquat const& p) + { + return tquat(q) *= p; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tquat const& q, vec<3, T, Q> const& v) + { + vec<3, T, Q> const QuatVector(q.x, q.y, q.z); + vec<3, T, Q> const uv(glm::cross(QuatVector, v)); + vec<3, T, Q> const uuv(glm::cross(QuatVector, uv)); + + return v + ((uv * q.w) + uuv) * static_cast(2); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tquat const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tquat const& q, vec<4, T, Q> const& v) + { + return detail::compute_quat_mul_vec4::value>::call(q, v); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tquat const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER tquat operator*(tquat const& q, T const& s) + { + return tquat( + q.w * s, q.x * s, q.y * s, q.z * s); + } + + template + GLM_FUNC_QUALIFIER tquat operator*(T const& s, tquat const& q) + { + return q * s; + } + + template + GLM_FUNC_QUALIFIER tquat operator/(tquat const& q, T const& s) + { + return tquat( + q.w / s, q.x / s, q.y / s, q.z / s); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(tquat const& q1, tquat const& q2) + { + return all(epsilonEqual(q1, q2, epsilon())); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(tquat const& q1, tquat const& q2) + { + return any(epsilonNotEqual(q1, q2, epsilon())); + } + + // -- Operations -- + + template + GLM_FUNC_QUALIFIER T dot(tquat const& x, tquat const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); + return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER T length(tquat const& q) + { + return glm::sqrt(dot(q, q)); + } + + template + GLM_FUNC_QUALIFIER tquat normalize(tquat const& q) + { + T len = length(q); + if(len <= T(0)) // Problem + return tquat(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); + T oneOverLen = T(1) / len; + return tquat(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); + } + + template + GLM_FUNC_QUALIFIER tquat cross(tquat const& q1, tquat const& q2) + { + return tquat( + q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, + q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, + q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, + q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); + } +/* + // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle)) + template + GLM_FUNC_QUALIFIER tquat mix(tquat const& x, tquat const& y, T const& a) + { + if(a <= T(0)) return x; + if(a >= T(1)) return y; + + float fCos = dot(x, y); + tquat y2(y); //BUG!!! tquat y2; + if(fCos < T(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + float k0, k1; + if(fCos > T(0.9999)) + { + k0 = T(1) - a; + k1 = T(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast(1) / fSin; + k0 = sin((T(1) - a) * fAngle) * fOneOverSin; + k1 = sin((T(0) + a) * fAngle) * fOneOverSin; + } + + return tquat( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template + GLM_FUNC_QUALIFIER tquat mix2 + ( + tquat const& x, + tquat const& y, + T const& a + ) + { + bool flip = false; + if(a <= static_cast(0)) return x; + if(a >= static_cast(1)) return y; + + T cos_t = dot(x, y); + if(cos_t < T(0)) + { + cos_t = -cos_t; + flip = true; + } + + T alpha(0), beta(0); + + if(T(1) - cos_t < 1e-7) + beta = static_cast(1) - alpha; + else + { + T theta = acos(cos_t); + T sin_t = sin(theta); + beta = sin(theta * (T(1) - alpha)) / sin_t; + alpha = sin(alpha * theta) / sin_t; + } + + if(flip) + alpha = -alpha; + + return normalize(beta * x + alpha * y); + } +*/ + + template + GLM_FUNC_QUALIFIER tquat mix(tquat const& x, tquat const& y, T a) + { + T cosTheta = dot(x, y); + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > T(1) - epsilon()) + { + // Linear interpolation + return tquat( + mix(x.w, y.w, a), + mix(x.x, y.x, a), + mix(x.y, y.y, a), + mix(x.z, y.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle); + } + } + + template + GLM_FUNC_QUALIFIER tquat lerp(tquat const& x, tquat const& y, T a) + { + // Lerp is only defined in [0, 1] + assert(a >= static_cast(0)); + assert(a <= static_cast(1)); + + return x * (T(1) - a) + (y * a); + } + + template + GLM_FUNC_QUALIFIER tquat slerp(tquat const& x, tquat const& y, T a) + { + tquat z = y; + + T cosTheta = dot(x, y); + + // If cosTheta < 0, the interpolation will take the long way around the sphere. + // To fix this, one quat must be negated. + if (cosTheta < T(0)) + { + z = -y; + cosTheta = -cosTheta; + } + + // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator + if(cosTheta > T(1) - epsilon()) + { + // Linear interpolation + return tquat( + mix(x.w, z.w, a), + mix(x.x, z.x, a), + mix(x.y, z.y, a), + mix(x.z, z.z, a)); + } + else + { + // Essential Mathematics, page 467 + T angle = acos(cosTheta); + return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle); + } + } + + template + GLM_FUNC_QUALIFIER tquat rotate(tquat const& q, T const& angle, vec<3, T, Q> const& v) + { + vec<3, T, Q> Tmp = v; + + // Axis of rotation must be normalised + T len = glm::length(Tmp); + if(abs(len - T(1)) > T(0.001)) + { + T oneOverLen = static_cast(1) / len; + Tmp.x *= oneOverLen; + Tmp.y *= oneOverLen; + Tmp.z *= oneOverLen; + } + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * tquat(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(tquat const& x) + { + return vec<3, T, Q>(pitch(x), yaw(x), roll(x)); + } + + template + GLM_FUNC_QUALIFIER T roll(tquat const& q) + { + return static_cast(atan(static_cast(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z)); + } + + template + GLM_FUNC_QUALIFIER T pitch(tquat const& q) + { + //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z)); + const T y = static_cast(2) * (q.y * q.z + q.w * q.x); + const T x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z; + + if(detail::compute_equal::call(y, static_cast(0)) && detail::compute_equal::call(x, static_cast(0))) //avoid atan2(0,0) - handle singularity - Matiis + return static_cast(static_cast(2) * atan(q.x,q.w)); + + return static_cast(atan(y,x)); + } + + template + GLM_FUNC_QUALIFIER T yaw(tquat const& q) + { + return asin(clamp(static_cast(-2) * (q.x * q.z - q.w * q.y), static_cast(-1), static_cast(1))); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(tquat const& q) + { + mat<3, 3, T, Q> Result(T(1)); + T qxx(q.x * q.x); + T qyy(q.y * q.y); + T qzz(q.z * q.z); + T qxz(q.x * q.z); + T qxy(q.x * q.y); + T qyz(q.y * q.z); + T qwx(q.w * q.x); + T qwy(q.w * q.y); + T qwz(q.w * q.z); + + Result[0][0] = T(1) - T(2) * (qyy + qzz); + Result[0][1] = T(2) * (qxy + qwz); + Result[0][2] = T(2) * (qxz - qwy); + + Result[1][0] = T(2) * (qxy - qwz); + Result[1][1] = T(1) - T(2) * (qxx + qzz); + Result[1][2] = T(2) * (qyz + qwx); + + Result[2][0] = T(2) * (qxz + qwy); + Result[2][1] = T(2) * (qyz - qwx); + Result[2][2] = T(1) - T(2) * (qxx + qyy); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(tquat const& q) + { + return mat<4, 4, T, Q>(mat3_cast(q)); + } + + template + GLM_FUNC_QUALIFIER tquat quat_cast(mat<3, 3, T, Q> const& m) + { + T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2]; + T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2]; + T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1]; + T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2]; + + int biggestIndex = 0; + T fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if(fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + if(fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + if(fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast(1)) * static_cast(0.5); + T mult = static_cast(0.25) / biggestVal; + + tquat Result; + switch(biggestIndex) + { + case 0: + Result.w = biggestVal; + Result.x = (m[1][2] - m[2][1]) * mult; + Result.y = (m[2][0] - m[0][2]) * mult; + Result.z = (m[0][1] - m[1][0]) * mult; + break; + case 1: + Result.w = (m[1][2] - m[2][1]) * mult; + Result.x = biggestVal; + Result.y = (m[0][1] + m[1][0]) * mult; + Result.z = (m[2][0] + m[0][2]) * mult; + break; + case 2: + Result.w = (m[2][0] - m[0][2]) * mult; + Result.x = (m[0][1] + m[1][0]) * mult; + Result.y = biggestVal; + Result.z = (m[1][2] + m[2][1]) * mult; + break; + case 3: + Result.w = (m[0][1] - m[1][0]) * mult; + Result.x = (m[2][0] + m[0][2]) * mult; + Result.y = (m[1][2] + m[2][1]) * mult; + Result.z = biggestVal; + break; + + default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity. + assert(false); + break; + } + return Result; + } + + template + GLM_FUNC_QUALIFIER tquat quat_cast(mat<4, 4, T, Q> const& m4) + { + return quat_cast(mat<3, 3, T, Q>(m4)); + } + + template + GLM_FUNC_QUALIFIER T angle(tquat const& x) + { + return acos(x.w) * static_cast(2); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> axis(tquat const& x) + { + T tmp1 = static_cast(1) - x.w * x.w; + if(tmp1 <= static_cast(0)) + return vec<3, T, Q>(0, 0, 1); + T tmp2 = static_cast(1) / sqrt(tmp1); + return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2); + } + + template + GLM_FUNC_QUALIFIER tquat angleAxis(T const& angle, vec<3, T, Q> const& v) + { + tquat Result; + + T const a(angle); + T const s = glm::sin(a * static_cast(0.5)); + + Result.w = glm::cos(a * static_cast(0.5)); + Result.x = v.x * s; + Result.y = v.y * s; + Result.z = v.z * s; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(tquat const& x, tquat const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] < y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(tquat const& x, tquat const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] <= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(tquat const& x, tquat const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] > y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(tquat const& x, tquat const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = x[i] >= y[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(tquat const& x, tquat const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = detail::compute_equal::call(x[i], y[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(tquat const& x, tquat const& y) + { + vec<4, bool, Q> Result; + for(length_t i = 0; i < x.length(); ++i) + Result[i] = !detail::compute_equal::call(x[i], y[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(tquat const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isnan' only accept floating-point inputs"); + + return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(tquat const& q) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isinf' only accept floating-point inputs"); + + return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w)); + } +}//namespace glm + +#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_ALIGNED_TYPE +# include "quaternion_simd.inl" +#endif + diff --git a/dependencies/gli/external/glm/gtc/quaternion_simd.inl b/dependencies/gli/external/glm/gtc/quaternion_simd.inl new file mode 100755 index 000000000..ae884b31d --- /dev/null +++ b/dependencies/gli/external/glm/gtc/quaternion_simd.inl @@ -0,0 +1,198 @@ +/// @ref core +/// @file glm/gtc/quaternion_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +/* + template + struct compute_quat_mul + { + static tquat call(tquat const& q1, tquat const& q2) + { + // SSE2 STATS: 11 shuffle, 8 mul, 8 add + // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps + + __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3))); + __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2))); + __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1))); + __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data); + +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff); + __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff); + __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff); + __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff); +# else + __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f)); + __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4)); + __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1)); + + __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f)); + __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5)); + __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1)); + + __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f)); + __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6)); + __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1)); + + __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)); + __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7)); + __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1)); + #endif + + // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than + // the final code below. I'll keep this here for reference - maybe somebody else can do something better... + // + //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0)); + //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0)); + // + //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0)); + + tquat Result; + _mm_store_ss(&Result.x, add4); + _mm_store_ss(&Result.y, add5); + _mm_store_ss(&Result.z, add6); + _mm_store_ss(&Result.w, add7); + return Result; + } + }; +*/ + + template + struct compute_dot, float, true> + { + static GLM_FUNC_QUALIFIER float call(tquat const& x, tquat const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template + struct compute_quat_add + { + static tquat call(tquat const& q, tquat const& p) + { + tquat Result; + Result.data = _mm_add_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_add + { + static tquat call(tquat const& a, tquat const& b) + { + tquat Result; + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_sub + { + static tquat call(tquat const& q, tquat const& p) + { + vec<4, float, Q> Result; + Result.data = _mm_sub_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_sub + { + static tquat call(tquat const& a, tquat const& b) + { + tquat Result; + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, float s) + { + vec<4, float, Q> Result; + Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, double s) + { + tquat Result; + Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, float s) + { + vec<4, float, Q> Result; + Result.data = _mm_div_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, double s) + { + tquat Result; + Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_vec4 + { + static vec<4, float, Q> call(tquat const& q, vec<4, float, Q> const& v) + { + __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2)); + + __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); + __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); + + __m128 const two = _mm_set1_ps(2.0f); + uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); + uuv = _mm_mul_ps(uuv, two); + + vec<4, float, Q> Result; + Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv)); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/dependencies/gli/external/glm/gtc/random.hpp b/dependencies/gli/external/glm/gtc/random.hpp new file mode 100755 index 000000000..fdda83135 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/random.hpp @@ -0,0 +1,81 @@ +/// @ref gtc_random +/// @file glm/gtc/random.hpp +/// +/// @see core (dependence) +/// @see gtx_random (extended) +/// +/// @defgroup gtc_random GLM_GTC_random +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Generate random number from various distribution methods. + +#pragma once + +// Dependency: +#include "../vec2.hpp" +#include "../vec3.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_random extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_random + /// @{ + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam genType Value type. Currently supported: float or double scalars. + /// @see gtc_random + template + GLM_FUNC_DECL genType linearRand(genType Min, genType Max); + + /// Generate random numbers in the interval [Min, Max], according a linear distribution + /// + /// @param Min Minimum value included in the sampling + /// @param Max Maximum value included in the sampling + /// @tparam T Value type. Currently supported: float or double. + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec linearRand(vec const& Min, vec const& Max); + + /// Generate random numbers in the interval [Min, Max], according a gaussian distribution + /// + /// @see gtc_random + template + GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation); + + /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius); + + /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius); + + /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius + /// + /// @see gtc_random + template + GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius); + + /// @} +}//namespace glm + +#include "random.inl" diff --git a/dependencies/gli/external/glm/gtc/random.inl b/dependencies/gli/external/glm/gtc/random.inl new file mode 100755 index 000000000..68f38742c --- /dev/null +++ b/dependencies/gli/external/glm/gtc/random.inl @@ -0,0 +1,353 @@ +/// @ref gtc_random +/// @file glm/gtc/random.inl + +#include "../geometric.hpp" +#include "../exponential.hpp" +#include "../trigonometric.hpp" +#include "../ext/vec1.hpp" +#include +#include +#include +#include + +namespace glm{ +namespace detail +{ + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call(); + }; + + template + struct compute_rand<1, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<1, uint8, P> call() + { + return vec<1, uint8, P>( + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<2, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<2, uint8, P> call() + { + return vec<2, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<3, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<3, uint8, P> call() + { + return vec<3, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand<4, uint8, P> + { + GLM_FUNC_QUALIFIER static vec<4, uint8, P> call() + { + return vec<4, uint8, P>( + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max(), + std::rand() % std::numeric_limits::max()); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(8)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(16)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_rand + { + GLM_FUNC_QUALIFIER static vec call() + { + return + (vec(compute_rand::call()) << static_cast(32)) | + (vec(compute_rand::call()) << static_cast(0)); + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max); + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (vec(compute_rand::call() % vec(Max + static_cast(1) - Min))) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return (compute_rand::call() % (Max + static_cast(1) - Min)) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; + + template + struct compute_linearRand + { + GLM_FUNC_QUALIFIER static vec call(vec const& Min, vec const& Max) + { + return vec(compute_rand::call()) / static_cast(std::numeric_limits::max()) * (Max - Min) + Min; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) + { + return detail::compute_linearRand<1, genType, highp>::call( + vec<1, genType, highp>(Min), + vec<1, genType, highp>(Max)).x; + } + + template + GLM_FUNC_QUALIFIER vec linearRand(vec const& Min, vec const& Max) + { + return detail::compute_linearRand::call(Min, Max); + } + + template + GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) + { + genType w, x1, x2; + + do + { + x1 = linearRand(genType(-1), genType(1)); + x2 = linearRand(genType(-1), genType(1)); + + w = x1 * x1 + x2 * x2; + } while(w > genType(1)); + + return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean; + } + + template + GLM_FUNC_QUALIFIER vec gaussRand(vec const& Mean, vec const& Deviation) + { + return detail::functor2::call(gaussRand, Mean, Deviation); + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius) + { + vec<2, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<2, T, defaultp>(-Radius), + vec<2, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> ballRand(T Radius) + { + vec<3, T, defaultp> Result(T(0)); + T LenRadius(T(0)); + + do + { + Result = linearRand( + vec<3, T, defaultp>(-Radius), + vec<3, T, defaultp>(Radius)); + LenRadius = length(Result); + } + while(LenRadius > Radius); + + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> circularRand(T Radius) + { + T a = linearRand(T(0), static_cast(6.283185307179586476925286766559)); + return vec<2, T, defaultp>(glm::cos(a), glm::sin(a)) * Radius; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> sphericalRand(T Radius) + { + T z = linearRand(T(-1), T(1)); + T a = linearRand(T(0), T(6.283185307179586476925286766559f)); + + T r = sqrt(T(1) - z * z); + + T x = r * std::cos(a); + T y = r * std::sin(a); + + return vec<3, T, defaultp>(x, y, z) * Radius; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/reciprocal.hpp b/dependencies/gli/external/glm/gtc/reciprocal.hpp new file mode 100755 index 000000000..848f5c947 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/reciprocal.hpp @@ -0,0 +1,135 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_reciprocal GLM_GTC_reciprocal +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Define secant, cosecant and cotangent functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_reciprocal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_reciprocal + /// @{ + + /// Secant function. + /// hypotenuse / adjacent or 1 / cos(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType sec(genType angle); + + /// Cosecant function. + /// hypotenuse / opposite or 1 / sin(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType csc(genType angle); + + /// Cotangent function. + /// adjacent / opposite or 1 / tan(x) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType cot(genType angle); + + /// Inverse secant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType asec(genType x); + + /// Inverse cosecant function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acsc(genType x); + + /// Inverse cotangent function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acot(genType x); + + /// Secant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType sech(genType angle); + + /// Cosecant hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType csch(genType angle); + + /// Cotangent hyperbolic function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType coth(genType angle); + + /// Inverse secant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType asech(genType x); + + /// Inverse cosecant hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acsch(genType x); + + /// Inverse cotangent hyperbolic function. + /// + /// @return Return an angle expressed in radians. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtc_reciprocal + template + GLM_FUNC_DECL genType acoth(genType x); + + /// @} +}//namespace glm + +#include "reciprocal.inl" diff --git a/dependencies/gli/external/glm/gtc/reciprocal.inl b/dependencies/gli/external/glm/gtc/reciprocal.inl new file mode 100755 index 000000000..616ec9d1f --- /dev/null +++ b/dependencies/gli/external/glm/gtc/reciprocal.inl @@ -0,0 +1,192 @@ +/// @ref gtc_reciprocal +/// @file glm/gtc/reciprocal.inl + +#include "../trigonometric.hpp" +#include + +namespace glm +{ + // sec + template + GLM_FUNC_QUALIFIER genType sec(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point values"); + return genType(1) / glm::cos(angle); + } + + template + GLM_FUNC_QUALIFIER vec sec(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sec' only accept floating-point inputs"); + return detail::functor1::call(sec, x); + } + + // csc + template + GLM_FUNC_QUALIFIER genType csc(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point values"); + return genType(1) / glm::sin(angle); + } + + template + GLM_FUNC_QUALIFIER vec csc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csc' only accept floating-point inputs"); + return detail::functor1::call(csc, x); + } + + // cot + template + GLM_FUNC_QUALIFIER genType cot(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return glm::tan(pi_over_2 - angle); + } + + template + GLM_FUNC_QUALIFIER vec cot(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cot' only accept floating-point inputs"); + return detail::functor1::call(cot, x); + } + + // asec + template + GLM_FUNC_QUALIFIER genType asec(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point values"); + return acos(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec asec(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asec' only accept floating-point inputs"); + return detail::functor1::call(asec, x); + } + + // acsc + template + GLM_FUNC_QUALIFIER genType acsc(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point values"); + return asin(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec acsc(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsc' only accept floating-point inputs"); + return detail::functor1::call(acsc, x); + } + + // acot + template + GLM_FUNC_QUALIFIER genType acot(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point values"); + + genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0); + return pi_over_2 - atan(x); + } + + template + GLM_FUNC_QUALIFIER vec acot(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acot' only accept floating-point inputs"); + return detail::functor1::call(acot, x); + } + + // sech + template + GLM_FUNC_QUALIFIER genType sech(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point values"); + return genType(1) / glm::cosh(angle); + } + + template + GLM_FUNC_QUALIFIER vec sech(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'sech' only accept floating-point inputs"); + return detail::functor1::call(sech, x); + } + + // csch + template + GLM_FUNC_QUALIFIER genType csch(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point values"); + return genType(1) / glm::sinh(angle); + } + + template + GLM_FUNC_QUALIFIER vec csch(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'csch' only accept floating-point inputs"); + return detail::functor1::call(csch, x); + } + + // coth + template + GLM_FUNC_QUALIFIER genType coth(genType angle) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point values"); + return glm::cosh(angle) / glm::sinh(angle); + } + + template + GLM_FUNC_QUALIFIER vec coth(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'coth' only accept floating-point inputs"); + return detail::functor1::call(coth, x); + } + + // asech + template + GLM_FUNC_QUALIFIER genType asech(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point values"); + return acosh(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec asech(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'asech' only accept floating-point inputs"); + return detail::functor1::call(asech, x); + } + + // acsch + template + GLM_FUNC_QUALIFIER genType acsch(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point values"); + return acsch(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec acsch(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acsch' only accept floating-point inputs"); + return detail::functor1::call(acsch, x); + } + + // acoth + template + GLM_FUNC_QUALIFIER genType acoth(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point values"); + return atanh(genType(1) / x); + } + + template + GLM_FUNC_QUALIFIER vec acoth(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'acoth' only accept floating-point inputs"); + return detail::functor1::call(acoth, x); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/round.hpp b/dependencies/gli/external/glm/gtc/round.hpp new file mode 100755 index 000000000..d8d04c3ef --- /dev/null +++ b/dependencies/gli/external/glm/gtc/round.hpp @@ -0,0 +1,202 @@ +/// @ref gtc_round +/// @file glm/gtc/round.hpp +/// +/// @see core (dependence) +/// @see gtc_round (dependence) +/// +/// @defgroup gtc_round GLM_GTC_round +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Rounding value to specific boundings + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_round + /// @{ + + /// Return true if the value is a power of two number. + /// + /// @see gtc_round + template + GLM_FUNC_DECL bool isPowerOfTwo(genIUType v); + + /// Return true if the value is a power of two number. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec isPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorPowerOfTwo(vec const& v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundPowerOfTwo(vec const& v); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template + GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec isMultiple(vec const& v, T Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec isMultiple(vec const& v, vec const& Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundMultiple(vec const& v, vec const& Multiple); + + /// @} +} //namespace glm + +#include "round.inl" diff --git a/dependencies/gli/external/glm/gtc/round.inl b/dependencies/gli/external/glm/gtc/round.inl new file mode 100755 index 000000000..d4e93929a --- /dev/null +++ b/dependencies/gli/external/glm/gtc/round.inl @@ -0,0 +1,344 @@ +/// @ref gtc_round +/// @file glm/gtc/round.inl + +#include "../integer.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T) + { + return v; + } + }; + + template + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T Shift) + { + return v | (v >> Shift); + } + }; + + template + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vec const Sign(sign(x)); + + vec v(abs(x)); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return (v + static_cast(1)) * Sign; + } + }; + + template + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vec v(x); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return v + static_cast(1); + } + }; + + template + struct compute_ceilMultiple{}; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + return Source + (Multiple - std::fmod(Source, Multiple)); + else + return Source + std::fmod(-Source, Multiple); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + else + return Source + (-Source % Multiple); + } + }; + + template + struct compute_floorMultiple{}; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + return Source - std::fmod(Source, Multiple) - Multiple; + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template + struct compute_roundMultiple{}; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + { + genType Tmp = Source + genType(1); + return Tmp - std::fmod(Tmp, Multiple) - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; +}//namespace detail + + //////////////// + // isPowerOfTwo + + template + GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value) + { + genType const Result = glm::abs(Value); + return !(Result & (Result - 1)); + } + + template + GLM_FUNC_QUALIFIER vec isPowerOfTwo(vec const& Value) + { + vec const Result(abs(Value)); + return equal(Result & (Result - 1), vec(0)); + } + + ////////////////// + // ceilPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value) + { + return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits::is_signed>::call(vec<1, genType, defaultp>(value)).x; + } + + template + GLM_FUNC_QUALIFIER vec ceilPowerOfTwo(vec const& v) + { + return detail::compute_ceilPowerOfTwo::is_signed>::call(v); + } + + /////////////////// + // floorPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value) + { + return isPowerOfTwo(value) ? value : static_cast(1) << findMSB(value); + } + + template + GLM_FUNC_QUALIFIER vec floorPowerOfTwo(vec const& v) + { + return detail::functor1::call(floorPowerOfTwo, v); + } + + /////////////////// + // roundPowerOfTwo + + template + GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value) + { + if(isPowerOfTwo(value)) + return value; + + genIUType const prev = static_cast(1) << findMSB(value); + genIUType const next = prev << static_cast(1); + return (next - value) < (value - prev) ? next : prev; + } + + template + GLM_FUNC_QUALIFIER vec roundPowerOfTwo(vec const& v) + { + return detail::functor1::call(roundPowerOfTwo, v); + } + + //////////////// + // isMultiple + + template + GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple) + { + return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x; + } + + template + GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, T Multiple) + { + return (Value % Multiple) == vec(0); + } + + template + GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, vec const& Multiple) + { + return (Value % Multiple) == vec(0); + } + + ////////////////////// + // ceilMultiple + + template + GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple) + { + return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec ceilMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(ceilMultiple, Source, Multiple); + } + + ////////////////////// + // floorMultiple + + template + GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple) + { + return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec floorMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(floorMultiple, Source, Multiple); + } + + ////////////////////// + // roundMultiple + + template + GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple) + { + return detail::compute_roundMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec roundMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(roundMultiple, Source, Multiple); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/type_aligned.hpp b/dependencies/gli/external/glm/gtc/type_aligned.hpp new file mode 100755 index 000000000..7e51ce196 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/type_aligned.hpp @@ -0,0 +1,602 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_type_aligned GLM_GTC_type_aligned +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Aligned types allowing SIMD optimizations of vectors and matrices types + +#pragma once + +#if !GLM_HAS_ALIGNED_TYPE +# error "GLM: Aligned types are not supported on this platform" +#endif +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_aligned extension included") +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtc_type_aligned + /// @{ + + // -- *vec1 -- + + /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_highp> aligned_highp_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_mediump> aligned_mediump_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_lowp> aligned_lowp_vec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_highp> aligned_highp_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_highp> aligned_highp_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_highp> aligned_highp_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_highp> aligned_highp_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, packed_highp> packed_highp_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, packed_mediump> packed_mediump_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, packed_lowp> packed_lowp_vec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, packed_highp> packed_highp_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, packed_mediump> packed_mediump_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, packed_lowp> packed_lowp_dvec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_highp> packed_highp_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_mediump> packed_mediump_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_lowp> packed_lowp_ivec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_highp> packed_highp_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_mediump> packed_mediump_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_lowp> packed_lowp_uvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_highp> packed_highp_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_mediump> packed_mediump_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_lowp> packed_lowp_bvec1; + + // -- *vec2 -- + + /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_highp> aligned_highp_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_mediump> aligned_mediump_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_lowp> aligned_lowp_vec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_highp> aligned_highp_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_highp> aligned_highp_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_highp> aligned_highp_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_highp> aligned_highp_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, packed_highp> packed_highp_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, packed_mediump> packed_mediump_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, packed_lowp> packed_lowp_vec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, packed_highp> packed_highp_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, packed_mediump> packed_mediump_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, packed_lowp> packed_lowp_dvec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_highp> packed_highp_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_mediump> packed_mediump_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_lowp> packed_lowp_ivec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_highp> packed_highp_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_mediump> packed_mediump_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_lowp> packed_lowp_uvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_highp> packed_highp_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_mediump> packed_mediump_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_lowp> packed_lowp_bvec2; + + // -- *vec3 -- + + /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_highp> aligned_highp_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_mediump> aligned_mediump_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_lowp> aligned_lowp_vec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_highp> aligned_highp_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_highp> aligned_highp_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_highp> aligned_highp_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_highp> aligned_highp_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, packed_highp> packed_highp_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, packed_mediump> packed_mediump_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, packed_lowp> packed_lowp_vec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, packed_highp> packed_highp_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, packed_mediump> packed_mediump_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, packed_lowp> packed_lowp_dvec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_highp> packed_highp_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_mediump> packed_mediump_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_lowp> packed_lowp_ivec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_highp> packed_highp_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_mediump> packed_mediump_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_lowp> packed_lowp_uvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_highp> packed_highp_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_mediump> packed_mediump_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_lowp> packed_lowp_bvec3; + + // -- *vec4 -- + + /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_highp> aligned_highp_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_mediump> aligned_mediump_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_lowp> aligned_lowp_vec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_highp> aligned_highp_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_highp> aligned_highp_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_highp> aligned_highp_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_highp> aligned_highp_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, packed_highp> packed_highp_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, packed_mediump> packed_mediump_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, packed_lowp> packed_lowp_vec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, packed_highp> packed_highp_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, packed_mediump> packed_mediump_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, packed_lowp> packed_lowp_dvec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_highp> packed_highp_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_mediump> packed_mediump_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_lowp> packed_lowp_ivec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_highp> packed_highp_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_mediump> packed_mediump_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_lowp> packed_lowp_uvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_highp> packed_highp_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_mediump> packed_mediump_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_lowp> packed_lowp_bvec4; + + // -- default -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef aligned_lowp_vec1 aligned_vec1; + typedef aligned_lowp_vec2 aligned_vec2; + typedef aligned_lowp_vec3 aligned_vec3; + typedef aligned_lowp_vec4 aligned_vec4; + typedef packed_lowp_vec1 packed_vec1; + typedef packed_lowp_vec2 packed_vec2; + typedef packed_lowp_vec3 packed_vec3; + typedef packed_lowp_vec4 packed_vec4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef aligned_mediump_vec1 aligned_vec1; + typedef aligned_mediump_vec2 aligned_vec2; + typedef aligned_mediump_vec3 aligned_vec3; + typedef aligned_mediump_vec4 aligned_vec4; + typedef packed_mediump_vec1 packed_vec1; + typedef packed_mediump_vec2 packed_vec2; + typedef packed_mediump_vec3 packed_vec3; + typedef packed_mediump_vec4 packed_vec4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 1 component vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec1 aligned_vec1; + + /// 2 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec2 aligned_vec2; + + /// 3 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec3 aligned_vec3; + + /// 4 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec4 aligned_vec4; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec1 packed_vec1; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec2 packed_vec2; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec3 packed_vec3; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec4 packed_vec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef aligned_lowp_dvec1 aligned_dvec1; + typedef aligned_lowp_dvec2 aligned_dvec2; + typedef aligned_lowp_dvec3 aligned_dvec3; + typedef aligned_lowp_dvec4 aligned_dvec4; + typedef packed_lowp_dvec1 packed_dvec1; + typedef packed_lowp_dvec2 packed_dvec2; + typedef packed_lowp_dvec3 packed_dvec3; + typedef packed_lowp_dvec4 packed_dvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef aligned_mediump_dvec1 aligned_dvec1; + typedef aligned_mediump_dvec2 aligned_dvec2; + typedef aligned_mediump_dvec3 aligned_dvec3; + typedef aligned_mediump_dvec4 aligned_dvec4; + typedef packed_mediump_dvec1 packed_dvec1; + typedef packed_mediump_dvec2 packed_dvec2; + typedef packed_mediump_dvec3 packed_dvec3; + typedef packed_mediump_dvec4 packed_dvec4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 1 component vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec1 aligned_dvec1; + + /// 2 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec2 aligned_dvec2; + + /// 3 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec3 aligned_dvec3; + + /// 4 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec4 aligned_dvec4; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec1 packed_dvec1; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec2 packed_dvec2; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec3 packed_dvec3; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec4 packed_dvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef aligned_lowp_ivec1 aligned_ivec1; + typedef aligned_lowp_ivec2 aligned_ivec2; + typedef aligned_lowp_ivec3 aligned_ivec3; + typedef aligned_lowp_ivec4 aligned_ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef aligned_mediump_ivec1 aligned_ivec1; + typedef aligned_mediump_ivec2 aligned_ivec2; + typedef aligned_mediump_ivec3 aligned_ivec3; + typedef aligned_mediump_ivec4 aligned_ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec1 aligned_ivec1; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec2 aligned_ivec2; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec3 aligned_ivec3; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec4 aligned_ivec4; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec1 packed_ivec1; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec2 packed_ivec2; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec3 packed_ivec3; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec4 packed_ivec4; + +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef aligned_lowp_uvec1 aligned_uvec1; + typedef aligned_lowp_uvec2 aligned_uvec2; + typedef aligned_lowp_uvec3 aligned_uvec3; + typedef aligned_lowp_uvec4 aligned_uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef aligned_mediump_uvec1 aligned_uvec1; + typedef aligned_mediump_uvec2 aligned_uvec2; + typedef aligned_mediump_uvec3 aligned_uvec3; + typedef aligned_mediump_uvec4 aligned_uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec1 aligned_uvec1; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec2 aligned_uvec2; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec3 aligned_uvec3; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec4 aligned_uvec4; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec1 packed_uvec1; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec2 packed_uvec2; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec3 packed_uvec3; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec4 packed_uvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef aligned_lowp_bvec1 aligned_bvec1; + typedef aligned_lowp_bvec2 aligned_bvec2; + typedef aligned_lowp_bvec3 aligned_bvec3; + typedef aligned_lowp_bvec4 aligned_bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef aligned_mediump_bvec1 aligned_bvec1; + typedef aligned_mediump_bvec2 aligned_bvec2; + typedef aligned_mediump_bvec3 aligned_bvec3; + typedef aligned_mediump_bvec4 aligned_bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 1 component vector aligned in memory of bool values. + typedef aligned_highp_bvec1 aligned_bvec1; + + /// 2 components vector aligned in memory of bool values. + typedef aligned_highp_bvec2 aligned_bvec2; + + /// 3 components vector aligned in memory of bool values. + typedef aligned_highp_bvec3 aligned_bvec3; + + /// 4 components vector aligned in memory of bool values. + typedef aligned_highp_bvec4 aligned_bvec4; + + /// 1 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec1 packed_bvec1; + + /// 2 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec2 packed_bvec2; + + /// 3 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec3 packed_bvec3; + + /// 4 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec4 packed_bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/type_precision.hpp b/dependencies/gli/external/glm/gtc/type_precision.hpp new file mode 100755 index 000000000..e442dc5a1 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/type_precision.hpp @@ -0,0 +1,859 @@ +/// @ref gtc_type_precision +/// @file glm/gtc/type_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_precision GLM_GTC_type_precision +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Defines specific C++-based qualifier types. +/// +/// @ref core_precision defines types based on GLSL's qualifier qualifiers. This +/// extension defines types based on explicitly-sized C++ data types. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_precision extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtc_type_precision + /// @{ + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_int8_t; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_int16_t; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_int32_t; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_int64_t; + + /// Low qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 lowp_i8; + + /// Low qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 lowp_i16; + + /// Low qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 lowp_i32; + + /// Low qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 lowp_i64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_int8_t; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_int16_t; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_int32_t; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_int64_t; + + /// Medium qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 mediump_i8; + + /// Medium qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 mediump_i16; + + /// Medium qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 mediump_i32; + + /// Medium qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 mediump_i64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_int8_t; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_int32_t; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_int64_t; + + /// High qualifier 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 highp_i8; + + /// High qualifier 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 highp_i16; + + /// High qualifier 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 highp_i32; + + /// High qualifier 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 highp_i64; + + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::int8_t; + using std::int16_t; + using std::int32_t; + using std::int64_t; +#else + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 int8_t; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 int16_t; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 int32_t; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 int64_t; +#endif + + /// 8 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int8 i8; + + /// 16 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int16 i16; + + /// 32 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int32 i32; + + /// 64 bit signed integer type. + /// @see gtc_type_precision + typedef detail::int64 i64; + + + /// 8 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i8, defaultp> i8vec1; + + /// 8 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i8, defaultp> i8vec2; + + /// 8 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i8, defaultp> i8vec3; + + /// 8 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i8, defaultp> i8vec4; + + + /// 16 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i16, defaultp> i16vec1; + + /// 16 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i16, defaultp> i16vec2; + + /// 16 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i16, defaultp> i16vec3; + + /// 16 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i16, defaultp> i16vec4; + + + /// 32 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i32, defaultp> i32vec1; + + /// 32 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i32, defaultp> i32vec2; + + /// 32 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i32, defaultp> i32vec3; + + /// 32 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i32, defaultp> i32vec4; + + + /// 64 bit signed integer scalar type. + /// @see gtc_type_precision + typedef vec<1, i64, defaultp> i64vec1; + + /// 64 bit signed integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, i64, defaultp> i64vec2; + + /// 64 bit signed integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, i64, defaultp> i64vec3; + + /// 64 bit signed integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, i64, defaultp> i64vec4; + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64; + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_uint8_t; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_uint16_t; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_uint32_t; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_uint64_t; + + /// Low qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 lowp_u8; + + /// Low qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 lowp_u16; + + /// Low qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 lowp_u32; + + /// Low qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 lowp_u64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_uint8_t; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_uint16_t; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_uint32_t; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_uint64_t; + + /// Medium qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 mediump_u8; + + /// Medium qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 mediump_u16; + + /// Medium qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 mediump_u32; + + /// Medium qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 mediump_u64; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_uint8_t; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_uint16_t; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_uint32_t; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_uint64_t; + + /// High qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 highp_u8; + + /// High qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 highp_u16; + + /// High qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 highp_u32; + + /// High qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 highp_u64; + + /// Default qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8; + + /// Default qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16; + + /// Default qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32; + + /// Default qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64; + +#if GLM_HAS_EXTENDED_INTEGER_TYPE + using std::uint8_t; + using std::uint16_t; + using std::uint32_t; + using std::uint64_t; +#else + /// Default qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 uint8_t; + + /// Default qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 uint16_t; + + /// Default qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 uint32_t; + + /// Default qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 uint64_t; +#endif + + /// Default qualifier 8 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint8 u8; + + /// Default qualifier 16 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint16 u16; + + /// Default qualifier 32 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint32 u32; + + /// Default qualifier 64 bit unsigned integer type. + /// @see gtc_type_precision + typedef detail::uint64 u64; + + + + /// Default qualifier 8 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u8, defaultp> u8vec1; + + /// Default qualifier 8 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u8, defaultp> u8vec2; + + /// Default qualifier 8 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u8, defaultp> u8vec3; + + /// Default qualifier 8 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u8, defaultp> u8vec4; + + + /// Default qualifier 16 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u16, defaultp> u16vec1; + + /// Default qualifier 16 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u16, defaultp> u16vec2; + + /// Default qualifier 16 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u16, defaultp> u16vec3; + + /// Default qualifier 16 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u16, defaultp> u16vec4; + + + /// Default qualifier 32 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u32, defaultp> u32vec1; + + /// Default qualifier 32 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u32, defaultp> u32vec2; + + /// Default qualifier 32 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u32, defaultp> u32vec3; + + /// Default qualifier 32 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u32, defaultp> u32vec4; + + + /// Default qualifier 64 bit unsigned integer scalar type. + /// @see gtc_type_precision + typedef vec<1, u64, defaultp> u64vec1; + + /// Default qualifier 64 bit unsigned integer vector of 2 components type. + /// @see gtc_type_precision + typedef vec<2, u64, defaultp> u64vec2; + + /// Default qualifier 64 bit unsigned integer vector of 3 components type. + /// @see gtc_type_precision + typedef vec<3, u64, defaultp> u64vec3; + + /// Default qualifier 64 bit unsigned integer vector of 4 components type. + /// @see gtc_type_precision + typedef vec<4, u64, defaultp> u64vec4; + + + ////////////////////// + // Float vector types + + /// 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 float32; + + /// 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 float64; + + + /// 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float32 float32_t; + + /// 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef detail::float64 float64_t; + + + /// 32 bit single-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float32 f32; + + /// 64 bit double-qualifier floating-point scalar. + /// @see gtc_type_precision + typedef float64 f64; + + + /// Single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, float, defaultp> fvec1; + + /// Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, float, defaultp> fvec2; + + /// Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, float, defaultp> fvec3; + + /// Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, float, defaultp> fvec4; + + + /// Single-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f32, defaultp> f32vec1; + + /// Single-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f32, defaultp> f32vec2; + + /// Single-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f32, defaultp> f32vec3; + + /// Single-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f32, defaultp> f32vec4; + + + /// Double-qualifier floating-point vector of 1 component. + /// @see gtc_type_precision + typedef vec<1, f64, defaultp> f64vec1; + + /// Double-qualifier floating-point vector of 2 components. + /// @see gtc_type_precision + typedef vec<2, f64, defaultp> f64vec2; + + /// Double-qualifier floating-point vector of 3 components. + /// @see gtc_type_precision + typedef vec<3, f64, defaultp> f64vec3; + + /// Double-qualifier floating-point vector of 4 components. + /// @see gtc_type_precision + typedef vec<4, f64, defaultp> f64vec4; + + + ////////////////////// + // Float matrix types + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 fmat1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 fmat1x1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> fmat2x2; + + /// Single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> fmat2x3; + + /// Single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> fmat2x4; + + /// Single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> fmat3x2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> fmat3x3; + + /// Single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> fmat3x4; + + /// Single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> fmat4x2; + + /// Single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> fmat4x3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> fmat4x4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f32mat1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4; + + + /// Single-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f32 f32mat1x1; + + /// Single-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f32, defaultp> f32mat2x2; + + /// Single-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f32, defaultp> f32mat2x3; + + /// Single-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f32, defaultp> f32mat2x4; + + /// Single-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f32, defaultp> f32mat3x2; + + /// Single-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f32, defaultp> f32mat3x3; + + /// Single-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f32, defaultp> f32mat3x4; + + /// Single-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f32, defaultp> f32mat4x2; + + /// Single-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f32, defaultp> f32mat4x3; + + /// Single-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f32, defaultp> f32mat4x4; + + + /// Double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef detail::tmat1x1 f64mat1; + + /// Double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2; + + /// Double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3; + + /// Double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4; + + + /// Double-qualifier floating-point 1x1 matrix. + /// @see gtc_type_precision + //typedef f64 f64mat1x1; + + /// Double-qualifier floating-point 2x2 matrix. + /// @see gtc_type_precision + typedef mat<2, 2, f64, defaultp> f64mat2x2; + + /// Double-qualifier floating-point 2x3 matrix. + /// @see gtc_type_precision + typedef mat<2, 3, f64, defaultp> f64mat2x3; + + /// Double-qualifier floating-point 2x4 matrix. + /// @see gtc_type_precision + typedef mat<2, 4, f64, defaultp> f64mat2x4; + + /// Double-qualifier floating-point 3x2 matrix. + /// @see gtc_type_precision + typedef mat<3, 2, f64, defaultp> f64mat3x2; + + /// Double-qualifier floating-point 3x3 matrix. + /// @see gtc_type_precision + typedef mat<3, 3, f64, defaultp> f64mat3x3; + + /// Double-qualifier floating-point 3x4 matrix. + /// @see gtc_type_precision + typedef mat<3, 4, f64, defaultp> f64mat3x4; + + /// Double-qualifier floating-point 4x2 matrix. + /// @see gtc_type_precision + typedef mat<4, 2, f64, defaultp> f64mat4x2; + + /// Double-qualifier floating-point 4x3 matrix. + /// @see gtc_type_precision + typedef mat<4, 3, f64, defaultp> f64mat4x3; + + /// Double-qualifier floating-point 4x4 matrix. + /// @see gtc_type_precision + typedef mat<4, 4, f64, defaultp> f64mat4x4; + + ////////////////////////// + // Quaternion types + + /// Single-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat f32quat; + + /// Double-qualifier floating-point quaternion. + /// @see gtc_type_precision + typedef tquat f64quat; + + /// @} +}//namespace glm + +#include "type_precision.inl" diff --git a/dependencies/gli/external/glm/gtc/type_precision.inl b/dependencies/gli/external/glm/gtc/type_precision.inl new file mode 100755 index 000000000..cbfd4d859 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/type_precision.inl @@ -0,0 +1,7 @@ +/// @ref gtc_swizzle +/// @file glm/gtc/swizzle.inl + +namespace glm +{ + +} diff --git a/dependencies/gli/external/glm/gtc/type_ptr.hpp b/dependencies/gli/external/glm/gtc/type_ptr.hpp new file mode 100755 index 000000000..31baf0a8b --- /dev/null +++ b/dependencies/gli/external/glm/gtc/type_ptr.hpp @@ -0,0 +1,150 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtc_type_ptr GLM_GTC_type_ptr +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Handles the interaction between pointers and vector, matrix types. +/// +/// This extension defines an overloaded function, glm::value_ptr, which +/// takes any of the \ref core_template "core template types". It returns +/// a pointer to the memory layout of the object. Matrix types store their values +/// in column-major order. +/// +/// This is useful for uploading data to matrices or copying data to buffer objects. +/// +/// Example: +/// @code +/// #include +/// #include +/// +/// glm::vec3 aVector(3); +/// glm::mat4 someMatrix(1.0); +/// +/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector)); +/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix)); +/// @endcode +/// +/// need to be included to use the features of this extension. + +#pragma once + +// Dependency: +#include "../gtc/quaternion.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_ptr extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr); + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr); + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr); + + /// Build a quaternion from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_DECL tquat make_quat(T const * const ptr); + + /// @} +}//namespace glm + +#include "type_ptr.inl" diff --git a/dependencies/gli/external/glm/gtc/type_ptr.inl b/dependencies/gli/external/glm/gtc/type_ptr.inl new file mode 100755 index 000000000..5d176692c --- /dev/null +++ b/dependencies/gli/external/glm/gtc/type_ptr.inl @@ -0,0 +1,375 @@ +/// @ref gtc_type_ptr +/// @file glm/gtc/type_ptr.inl + +#include + +namespace glm +{ + /// @addtogroup gtc_type_ptr + /// @{ + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<2, T, Q> const& v) + { + return &(v.x); + } + + //! Return the address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<2, T, Q>& v) + { + return &(v.x); + } + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const * value_ptr(vec<3, T, Q> const& v) + { + return &(v.x); + } + + //! Return the address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<3, T, Q>& v) + { + return &(v.x); + } + + /// Return the constant address to the data of the vector input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(vec<4, T, Q> const& v) + { + return &(v.x); + } + + //! Return the address to the data of the vector input. + //! From GLM_GTC_type_ptr extension. + template + GLM_FUNC_QUALIFIER T* value_ptr(vec<4, T, Q>& v) + { + return &(v.x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 2, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 2, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 3, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 3, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 4, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + //! From GLM_GTC_type_ptr extension. + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 4, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 3, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 3, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 2, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 2, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<2, 4, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<2, 4, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 2, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<4, 2, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<3, 4, T, Q> const& m) + { + return &(m[0].x); + } + + //! Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(mat<3, 4, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const* value_ptr(mat<4, 3, T, Q> const& m) + { + return &(m[0].x); + } + + /// Return the address to the data of the matrix input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T * value_ptr(mat<4, 3, T, Q>& m) + { + return &(m[0].x); + } + + /// Return the constant address to the data of the input parameter. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T const * value_ptr(tquat const& q) + { + return &(q[0]); + } + + /// Return the address to the data of the quaternion input. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER T* value_ptr(tquat& q) + { + return &(q[0]); + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER vec<2, T, defaultp> make_vec2(T const *const ptr) + { + vec<2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<2, T, defaultp>)); + return Result; + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER vec<3, T, defaultp> make_vec3(T const *const ptr) + { + vec<3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<3, T, defaultp>)); + return Result; + } + + /// Build a vector from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER vec<4, T, defaultp> make_vec4(T const *const ptr) + { + vec<4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(vec<4, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2x2(T const *const ptr) + { + mat<2, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 2, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 3, T, defaultp> make_mat2x3(T const *const ptr) + { + mat<2, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 3, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 4, T, defaultp> make_mat2x4(T const *const ptr) + { + mat<2, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<2, 4, T, defaultp>)); + return Result; + } + + /// Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 2, T, defaultp> make_mat3x2(T const *const ptr) + { + mat<3, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 2, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3x3(T const *const ptr) + { + mat<3, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 3, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 4, T, defaultp> make_mat3x4(T const *const ptr) + { + mat<3, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<3, 4, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 2, T, defaultp> make_mat4x2(T const *const ptr) + { + mat<4, 2, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 2, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 3, T, defaultp> make_mat4x3(T const *const ptr) + { + mat<4, 3, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 3, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4x4(T const *const ptr) + { + mat<4, 4, T, defaultp> Result; + memcpy(value_ptr(Result), ptr, sizeof(mat<4, 4, T, defaultp>)); + return Result; + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> make_mat2(T const *const ptr) + { + return make_mat2x2(ptr); + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> make_mat3(T const *const ptr) + { + return make_mat3x3(ptr); + } + + //! Build a matrix from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> make_mat4(T const *const ptr) + { + return make_mat4x4(ptr); + } + + //! Build a quaternion from a pointer. + /// @see gtc_type_ptr + template + GLM_FUNC_QUALIFIER tquat make_quat(T const *const ptr) + { + tquat Result; + memcpy(value_ptr(Result), ptr, sizeof(tquat)); + return Result; + } + + /// @} +}//namespace glm + diff --git a/dependencies/gli/external/glm/gtc/ulp.hpp b/dependencies/gli/external/glm/gtc/ulp.hpp new file mode 100755 index 000000000..648a4ab49 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/ulp.hpp @@ -0,0 +1,65 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_ulp GLM_GTC_ulp +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow the measurement of the accuracy of a function against a reference +/// implementation. This extension works on floating-point data and provide results +/// in ULP. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/type_int.hpp" +#include "../detail/compute_vector_relational.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_ulp extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_ulp + /// @{ + + /// Return the next ULP value(s) after the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType const& x); + + /// Return the previous ULP value(s) before the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType const& x); + + /// Return the value(s) ULP distance after the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType next_float(genType const& x, uint const& Distance); + + /// Return the value(s) ULP distance before the input value(s). + /// @see gtc_ulp + template + GLM_FUNC_DECL genType prev_float(genType const& x, uint const& Distance); + + /// Return the distance in the number of ULP between 2 scalars. + /// @see gtc_ulp + template + GLM_FUNC_DECL uint float_distance(T const& x, T const& y); + + /// Return the distance in the number of ULP between 2 vectors. + /// @see gtc_ulp + template + GLM_FUNC_DECL vec<2, uint, Q> float_distance(vec<2, T, Q> const& x, vec<2, T, Q> const& y); + + /// @} +}// namespace glm + +#include "ulp.inl" diff --git a/dependencies/gli/external/glm/gtc/ulp.inl b/dependencies/gli/external/glm/gtc/ulp.inl new file mode 100755 index 000000000..d514a2c2c --- /dev/null +++ b/dependencies/gli/external/glm/gtc/ulp.inl @@ -0,0 +1,339 @@ +/// @ref gtc_ulp +/// @file glm/gtc/ulp.inl +/// +/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. +/// +/// Developed at SunPro, a Sun Microsystems, Inc. business. +/// Permission to use, copy, modify, and distribute this +/// software is freely granted, provided that this notice +/// is preserved. + +#include "../detail/type_int.hpp" +#include "epsilon.hpp" +#include +#include +#include + +#if(GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(push) +# pragma warning(disable : 4127) +#endif + +typedef union +{ + float value; + /* FIXME: Assumes 32 bit int. */ + unsigned int word; +} ieee_float_shape_type; + +typedef union +{ + double value; + struct + { + glm::detail::int32 lsw; + glm::detail::int32 msw; + } parts; +} ieee_double_shape_type; + +#define GLM_EXTRACT_WORDS(ix0,ix1,d) \ + do { \ + ieee_double_shape_type ew_u; \ + ew_u.value = (d); \ + (ix0) = ew_u.parts.msw; \ + (ix1) = ew_u.parts.lsw; \ + } while (0) + +#define GLM_GET_FLOAT_WORD(i,d) \ + do { \ + ieee_float_shape_type gf_u; \ + gf_u.value = (d); \ + (i) = gf_u.word; \ + } while (0) + +#define GLM_SET_FLOAT_WORD(d,i) \ + do { \ + ieee_float_shape_type sf_u; \ + sf_u.word = (i); \ + (d) = sf_u.value; \ + } while (0) + +#define GLM_INSERT_WORDS(d,ix0,ix1) \ + do { \ + ieee_double_shape_type iw_u; \ + iw_u.parts.msw = (ix0); \ + iw_u.parts.lsw = (ix1); \ + (d) = iw_u.value; \ + } while (0) + +namespace glm{ +namespace detail +{ + GLM_FUNC_QUALIFIER float nextafterf(float x, float y) + { + volatile float t; + glm::detail::int32 hx, hy, ix, iy; + + GLM_GET_FLOAT_WORD(hx, x); + GLM_GET_FLOAT_WORD(hy, y); + ix = hx&0x7fffffff; // |x| + iy = hy&0x7fffffff; // |y| + + if((ix>0x7f800000) || // x is nan + (iy>0x7f800000)) // y is nan + return x+y; + if(compute_equal::call(x, y)) + return y; // x=y, return y + if(ix==0) + { // x == 0 + GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal + t = x*x; + if(detail::compute_equal::call(t, x)) + return t; + else + return x; // raise underflow flag + } + if(hx>=0) + { // x > 0 + if(hx>hy) // x > y, x -= ulp + hx -= 1; + else // x < y, x += ulp + hx += 1; + } + else + { // x < 0 + if(hy>=0||hx>hy) // x < y, x -= ulp + hx -= 1; + else // x > y, x += ulp + hx += 1; + } + hy = hx&0x7f800000; + if(hy>=0x7f800000) + return x+x; // overflow + if(hy<0x00800000) // underflow + { + t = x*x; + if(!detail::compute_equal::call(t, x)) + { // raise underflow flag + GLM_SET_FLOAT_WORD(y,hx); + return y; + } + } + GLM_SET_FLOAT_WORD(x,hx); + return x; + } + + GLM_FUNC_QUALIFIER double nextafter(double x, double y) + { + volatile double t; + glm::detail::int32 hx, hy, ix, iy; + glm::detail::uint32 lx, ly; + + GLM_EXTRACT_WORDS(hx, lx, x); + GLM_EXTRACT_WORDS(hy, ly, y); + ix = hx & 0x7fffffff; // |x| + iy = hy & 0x7fffffff; // |y| + + if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan + ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan + return x+y; + if(detail::compute_equal::call(x, y)) + return y; // x=y, return y + if((ix|lx)==0) + { // x == 0 + GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal + t = x*x; + if(detail::compute_equal::call(t, x)) + return t; + else + return x; // raise underflow flag + } + if(hx>=0) { // x > 0 + if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp + if(lx==0) hx -= 1; + lx -= 1; + } else { // x < y, x += ulp + lx += 1; + if(lx==0) hx += 1; + } + } else { // x < 0 + if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp + if(lx==0) hx -= 1; + lx -= 1; + } else { // x > y, x += ulp + lx += 1; + if(lx==0) hx += 1; + } + } + hy = hx&0x7ff00000; + if(hy>=0x7ff00000) + return x+x; // overflow + if(hy<0x00100000) + { // underflow + t = x*x; + if(!detail::compute_equal::call(t, x)) + { // raise underflow flag + GLM_INSERT_WORDS(y,hx,lx); + return y; + } + } + GLM_INSERT_WORDS(x,hx,lx); + return x; + } +}//namespace detail +}//namespace glm + +#if(GLM_COMPILER & GLM_COMPILER_VC) +# pragma warning(pop) +#endif + +namespace glm +{ + template<> + GLM_FUNC_QUALIFIER float next_float(float const& x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MAX); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MAX); +# else + return nextafterf(x, FLT_MAX); +# endif + } + + template<> + GLM_FUNC_QUALIFIER double next_float(double const& x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::max()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafter(x, std::numeric_limits::max()); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, FLT_MAX); +# else + return nextafter(x, DBL_MAX); +# endif + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x) + { + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i]); + return Result; + } + + GLM_FUNC_QUALIFIER float prev_float(float const& x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return detail::nextafterf(x, FLT_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafterf(x, FLT_MIN); +# else + return nextafterf(x, FLT_MIN); +# endif + } + + GLM_FUNC_QUALIFIER double prev_float(double const& x) + { +# if GLM_HAS_CXX11_STL + return std::nextafter(x, std::numeric_limits::min()); +# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) + return _nextafter(x, DBL_MIN); +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return __builtin_nextafter(x, DBL_MIN); +# else + return nextafter(x, DBL_MIN); +# endif + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x) + { + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T next_float(T const& x, uint const& ulps) + { + T temp = x; + for(uint i = 0; i < ulps; ++i) + temp = next_float(temp); + return temp; + } + + template + GLM_FUNC_QUALIFIER vec next_float(vec const& x, vec const& ulps) + { + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = next_float(x[i], ulps[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T prev_float(T const& x, uint const& ulps) + { + T temp = x; + for(uint i = 0; i < ulps; ++i) + temp = prev_float(temp); + return temp; + } + + template + GLM_FUNC_QUALIFIER vec prev_float(vec const& x, vec const& ulps) + { + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prev_float(x[i], ulps[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER uint float_distance(T const& x, T const& y) + { + uint ulp = 0; + + if(x < y) + { + T temp = x; + while(glm::epsilonNotEqual(temp, y, glm::epsilon()))// && ulp < std::numeric_limits::max()) + { + ++ulp; + temp = next_float(temp); + } + } + else if(y < x) + { + T temp = y; + while(glm::epsilonNotEqual(temp, x, glm::epsilon()))// && ulp < std::numeric_limits::max()) + { + ++ulp; + temp = next_float(temp); + } + } + else // == + { + + } + + return ulp; + } + + template + GLM_FUNC_QUALIFIER vec float_distance(vec const& x, vec const& y) + { + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = float_distance(x[i], y[i]); + return Result; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtc/vec1.hpp b/dependencies/gli/external/glm/gtc/vec1.hpp new file mode 100755 index 000000000..ab355e90e --- /dev/null +++ b/dependencies/gli/external/glm/gtc/vec1.hpp @@ -0,0 +1,89 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_vec1 GLM_GTC_vec1 +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Add vec1, ivec1, uvec1 and bvec1 types. + +#pragma once + +// Dependency: +#include "../ext/vec1.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_vec1 extension included") +#endif + +namespace glm +{ + ////////////////////////// + // vec1 definition + +#if(defined(GLM_PRECISION_HIGHP_BOOL)) + typedef highp_bvec1 bvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef mediump_bvec1 bvec1; +#elif(defined(GLM_PRECISION_LOWP_BOOL)) + typedef lowp_bvec1 bvec1; +#else + /// 1 component vector of boolean. + /// @see gtc_vec1 extension. + typedef highp_bvec1 bvec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_FLOAT)) + typedef highp_vec1 vec1; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef mediump_vec1 vec1; +#elif(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_vec1 vec1; +#else + /// 1 component vector of floating-point numbers. + /// @see gtc_vec1 extension. + typedef highp_vec1 vec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_DOUBLE)) + typedef highp_dvec1 dvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef mediump_dvec1 dvec1; +#elif(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_dvec1 dvec1; +#else + /// 1 component vector of floating-point numbers. + /// @see gtc_vec1 extension. + typedef highp_dvec1 dvec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_INT)) + typedef highp_ivec1 ivec1; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef mediump_ivec1 ivec1; +#elif(defined(GLM_PRECISION_LOWP_INT)) + typedef lowp_ivec1 ivec1; +#else + /// 1 component vector of signed integer numbers. + /// @see gtc_vec1 extension. + typedef highp_ivec1 ivec1; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_HIGHP_UINT)) + typedef highp_uvec1 uvec1; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef mediump_uvec1 uvec1; +#elif(defined(GLM_PRECISION_LOWP_UINT)) + typedef lowp_uvec1 uvec1; +#else + /// 1 component vector of unsigned integer numbers. + /// @see gtc_vec1 extension. + typedef highp_uvec1 uvec1; +#endif//GLM_PRECISION + +}// namespace glm + +#include "vec1.inl" diff --git a/dependencies/gli/external/glm/gtc/vec1.inl b/dependencies/gli/external/glm/gtc/vec1.inl new file mode 100755 index 000000000..5a6627c17 --- /dev/null +++ b/dependencies/gli/external/glm/gtc/vec1.inl @@ -0,0 +1,2 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.inl diff --git a/dependencies/gli/external/glm/gtx/associated_min_max.hpp b/dependencies/gli/external/glm/gtx/associated_min_max.hpp new file mode 100755 index 000000000..0c9935f32 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/associated_min_max.hpp @@ -0,0 +1,207 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Min and max functions that return associated values not the compared onces. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_associated_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_associated_min_max + /// @{ + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec<2, U, Q> associatedMin( + vec const& x, vec const& a, + vec const& y, vec const& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + T x, const vec& a, + T y, const vec& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, U a, + vec const& y, U b); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMin( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec<2, U, Q> associatedMax( + vec const& x, vec const& a, + vec const& y, vec const& b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + T x, vec const& a, + T y, vec const& b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, U a, + vec const& y, U b); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template + GLM_FUNC_DECL vec associatedMax( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d); + + /// @} +} //namespace glm + +#include "associated_min_max.inl" diff --git a/dependencies/gli/external/glm/gtx/associated_min_max.inl b/dependencies/gli/external/glm/gtx/associated_min_max.inl new file mode 100755 index 000000000..d0666cc94 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/associated_min_max.inl @@ -0,0 +1,355 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.inl + +namespace glm{ + +// Min comparison between 2 variables +template +GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b) +{ + return x < y ? a : b; +} + +template +GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMin +( + vec const& x, vec const& a, + vec const& y, vec const& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a[i] : b[i]; + return Result; +} + +template +GLM_FUNC_QUALIFIER vec associatedMin +( + T x, const vec& a, + T y, const vec& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x < y ? a[i] : b[i]; + return Result; +} + +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, U a, + vec const& y, U b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a : b; + return Result; +} + +// Min comparison between 3 variables +template +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x < y ? (x < z ? a : c) : (y < z ? b : c); + return Result; +} + +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]); + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w);; + U Result1 = x < y ? a : b; + U Result2 = z < w ? c : d; + U Result = Test1 < Test2 ? Result1 : Result2; + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]); + U Result1 = x[i] < y[i] ? a[i] : b[i]; + U Result2 = z[i] < w[i] ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMin +( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w); + + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x < y ? a[i] : b[i]; + U Result2 = z < w ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMin +( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]);; + U Result1 = x[i] < y[i] ? a : b; + U Result2 = z[i] < w[i] ? c : d; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b) +{ + return x > y ? a : b; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMax +( + vec const& x, vec const& a, + vec const& y, vec const& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + T x, vec const& a, + T y, vec const& b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, U a, + vec const& y, U b +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a : b; + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x > y ? (x > z ? a : c) : (y > z ? b : c); + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c); + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w);; + U Result1 = x > y ? a : b; + U Result2 = z > w ? c : d; + U Result = Test1 > Test2 ? Result1 : Result2; + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, vec const& a, + vec const& y, vec const& b, + vec const& z, vec const& c, + vec const& w, vec const& d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]); + U Result1 = x[i] > y[i] ? a[i] : b[i]; + U Result2 = z[i] > w[i] ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + T x, vec const& a, + T y, vec const& b, + T z, vec const& c, + T w, vec const& d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w); + + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x > y ? a[i] : b[i]; + U Result2 = z > w ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template +GLM_FUNC_QUALIFIER vec associatedMax +( + vec const& x, U a, + vec const& y, U b, + vec const& z, U c, + vec const& w, U d +) +{ + vec Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]);; + U Result1 = x[i] > y[i] ? a : b; + U Result2 = z[i] > w[i] ? c : d; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/bit.hpp b/dependencies/gli/external/glm/gtx/bit.hpp new file mode 100755 index 000000000..1447fa00c --- /dev/null +++ b/dependencies/gli/external/glm/gtx/bit.hpp @@ -0,0 +1,98 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_bit GLM_GTX_bit +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../gtc/bitfield.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead") +#endif + +namespace glm +{ + /// @addtogroup gtx_bit + /// @{ + + /// @see gtx_bit + template + GLM_FUNC_DECL genIUType highestBitValue(genIUType Value); + + /// @see gtx_bit + template + GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value); + + /// Find the highest bit set to 1 in a integer variable and return its value. + /// + /// @see gtx_bit + template + GLM_FUNC_DECL vec highestBitValue(vec const& value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoAbove(vec const& value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoBelow(vec const& value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template + GLM_DEPRECATED GLM_FUNC_DECL vec powerOfTwoNearest(vec const& value); + + /// @} +} //namespace glm + + +#include "bit.inl" + diff --git a/dependencies/gli/external/glm/gtx/bit.inl b/dependencies/gli/external/glm/gtx/bit.inl new file mode 100755 index 000000000..277aeaa6c --- /dev/null +++ b/dependencies/gli/external/glm/gtx/bit.inl @@ -0,0 +1,93 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.inl + +namespace glm +{ + /////////////////// + // highestBitValue + + template + GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) + { + genIUType tmp = Value; + genIUType result = genIUType(0); + while(tmp) + { + result = (tmp & (~tmp + 1)); // grab lowest bit + tmp &= ~result; // clear lowest bit + } + return result; + } + + template + GLM_FUNC_QUALIFIER vec highestBitValue(vec const& v) + { + return detail::functor1::call(highestBitValue, v); + } + + /////////////////// + // lowestBitValue + + template + GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) + { + return (Value & (~Value + 1)); + } + + template + GLM_FUNC_QUALIFIER vec lowestBitValue(vec const& v) + { + return detail::functor1::call(lowestBitValue, v); + } + + /////////////////// + // powerOfTwoAbove + + template + GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; + } + + template + GLM_FUNC_QUALIFIER vec powerOfTwoAbove(vec const& v) + { + return detail::functor1::call(powerOfTwoAbove, v); + } + + /////////////////// + // powerOfTwoBelow + + template + GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value); + } + + template + GLM_FUNC_QUALIFIER vec powerOfTwoBelow(vec const& v) + { + return detail::functor1::call(powerOfTwoBelow, v); + } + + ///////////////////// + // powerOfTwoNearest + + template + GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) + { + if(isPowerOfTwo(value)) + return value; + + genType const prev = highestBitValue(value); + genType const next = prev << 1; + return (next - value) < (value - prev) ? next : prev; + } + + template + GLM_FUNC_QUALIFIER vec powerOfTwoNearest(vec const& v) + { + return detail::functor1::call(powerOfTwoNearest, v); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/closest_point.hpp b/dependencies/gli/external/glm/gtx/closest_point.hpp new file mode 100755 index 000000000..6859bb964 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/closest_point.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_closest_point GLM_GTX_closest_point +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Find the point on a straight line which is the closet of a point. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_closest_point + /// @{ + + /// Find the point on a straight line which is the closet of a point. + /// @see gtx_closest_point + template + GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine( + vec<3, T, Q> const& point, + vec<3, T, Q> const& a, + vec<3, T, Q> const& b); + + /// 2d lines work as well + template + GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine( + vec<2, T, Q> const& point, + vec<2, T, Q> const& a, + vec<2, T, Q> const& b); + + /// @} +}// namespace glm + +#include "closest_point.inl" diff --git a/dependencies/gli/external/glm/gtx/closest_point.inl b/dependencies/gli/external/glm/gtx/closest_point.inl new file mode 100755 index 000000000..a11d62834 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/closest_point.inl @@ -0,0 +1,46 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine + ( + vec<3, T, Q> const& point, + vec<3, T, Q> const& a, + vec<3, T, Q> const& b + ) + { + T LineLength = distance(a, b); + vec<3, T, Q> Vector = point - a; + vec<3, T, Q> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine + ( + vec<2, T, Q> const& point, + vec<2, T, Q> const& a, + vec<2, T, Q> const& b + ) + { + T LineLength = distance(a, b); + vec<2, T, Q> Vector = point - a; + vec<2, T, Q> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/color_encoding.hpp b/dependencies/gli/external/glm/gtx/color_encoding.hpp new file mode 100755 index 000000000..b57b3beb7 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/color_encoding.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.hpp +/// +/// @see core (dependence) +/// @see gtx_color_encoding (dependence) +/// +/// @defgroup gtx_color_encoding GLM_GTX_color_encoding +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../vec3.hpp" +#include + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_encoding extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_encoding + /// @{ + + /// Convert a linear sRGB color to D65 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a linear sRGB color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a D65 YUV color to linear sRGB. + template + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ); + + /// Convert a D65 YUV color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ); + + /// @} +} //namespace glm + +#include "color_encoding.inl" diff --git a/dependencies/gli/external/glm/gtx/color_encoding.inl b/dependencies/gli/external/glm/gtx/color_encoding.inl new file mode 100755 index 000000000..8dca67b92 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/color_encoding.inl @@ -0,0 +1,46 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f); + vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f); + vec<3, T, Q> const O(0.490f, 0.01f, 0.99f); + + return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast(5.650675255693055f); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f); + vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f); + vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f); + + return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f); + vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f); + vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f); + vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f); + vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/color_space.hpp b/dependencies/gli/external/glm/gtx/color_space.hpp new file mode 100755 index 000000000..d1e655c33 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/color_space.hpp @@ -0,0 +1,72 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space GLM_GTX_color_space +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Related to RGB to HSV conversions and operations. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space + /// @{ + + /// Converts a color from HSV color space to its color in RGB color space. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, Q> rgbColor( + vec<3, T, Q> const& hsvValue); + + /// Converts a color from RGB color space to its color in HSV color space. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, Q> hsvColor( + vec<3, T, Q> const& rgbValue); + + /// Build a saturation matrix. + /// @see gtx_color_space + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation( + T const s); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<3, T, Q> saturation( + T const s, + vec<3, T, Q> const& color); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template + GLM_FUNC_DECL vec<4, T, Q> saturation( + T const s, + vec<4, T, Q> const& color); + + /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. + /// @see gtx_color_space + template + GLM_FUNC_DECL T luminosity( + vec<3, T, Q> const& color); + + /// @} +}//namespace glm + +#include "color_space.inl" diff --git a/dependencies/gli/external/glm/gtx/color_space.inl b/dependencies/gli/external/glm/gtx/color_space.inl new file mode 100755 index 000000000..eb6b1d63b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/color_space.inl @@ -0,0 +1,142 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor) + { + vec<3, T, Q> hsv = hsvColor; + vec<3, T, Q> rgbColor; + + if(hsv.y == static_cast(0)) + // achromatic (grey) + rgbColor = vec<3, T, Q>(hsv.z); + else + { + T sector = floor(hsv.x * (T(1) / T(60))); + T frac = (hsv.x * (T(1) / T(60))) - sector; + // factorial part of h + T o = hsv.z * (T(1) - hsv.y); + T p = hsv.z * (T(1) - hsv.y * frac); + T q = hsv.z * (T(1) - hsv.y * (T(1) - frac)); + + switch(int(sector)) + { + default: + case 0: + rgbColor.r = hsv.z; + rgbColor.g = q; + rgbColor.b = o; + break; + case 1: + rgbColor.r = p; + rgbColor.g = hsv.z; + rgbColor.b = o; + break; + case 2: + rgbColor.r = o; + rgbColor.g = hsv.z; + rgbColor.b = q; + break; + case 3: + rgbColor.r = o; + rgbColor.g = p; + rgbColor.b = hsv.z; + break; + case 4: + rgbColor.r = q; + rgbColor.g = o; + rgbColor.b = hsv.z; + break; + case 5: + rgbColor.r = hsv.z; + rgbColor.g = o; + rgbColor.b = p; + break; + } + } + + return rgbColor; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor) + { + vec<3, T, Q> hsv = rgbColor; + float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); + float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); + float Delta = Max - Min; + + hsv.z = Max; + + if(Max != static_cast(0)) + { + hsv.y = Delta / hsv.z; + T h = static_cast(0); + + if(rgbColor.r == Max) + // between yellow & magenta + h = static_cast(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; + else if(rgbColor.g == Max) + // between cyan & yellow + h = static_cast(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; + else + // between magenta & cyan + h = static_cast(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; + + if(h < T(0)) + hsv.x = h + T(360); + else + hsv.x = h; + } + else + { + // If r = g = b = 0 then s = 0, h is undefined + hsv.y = static_cast(0); + hsv.x = static_cast(0); + } + + return hsv; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s) + { + vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722)); + + vec<3, T, defaultp> const col((T(1) - s) * rgbw); + + mat<4, 4, T, defaultp> result(T(1)); + result[0][0] = col.x + s; + result[0][1] = col.x; + result[0][2] = col.x; + result[1][0] = col.y; + result[1][1] = col.y + s; + result[1][2] = col.y; + result[2][0] = col.z; + result[2][1] = col.z; + result[2][2] = col.z + s; + + return result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color) + { + return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0))); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color) + { + return saturation(s) * color; + } + + template + GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color) + { + const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11); + return dot(color, tmp); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/color_space_YCoCg.hpp b/dependencies/gli/external/glm/gtx/color_space_YCoCg.hpp new file mode 100755 index 000000000..e82cbd8b6 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/color_space_YCoCg.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// RGB to YCoCg conversions and operations + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space_YCoCg + /// @{ + + /// Convert a color from RGB color space to YCoCg color space. + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg( + vec<3, T, Q> const& rgbColor); + + /// Convert a color from YCoCg color space to RGB color space. + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb( + vec<3, T, Q> const& YCoCgColor); + + /// Convert a color from RGB color space to YCoCgR color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR( + vec<3, T, Q> const& rgbColor); + + /// Convert a color from YCoCgR color space to RGB color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template + GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb( + vec<3, T, Q> const& YCoCgColor); + + /// @} +}//namespace glm + +#include "color_space_YCoCg.inl" diff --git a/dependencies/gli/external/glm/gtx/color_space_YCoCg.inl b/dependencies/gli/external/glm/gtx/color_space_YCoCg.inl new file mode 100755 index 000000000..105a57652 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/color_space_YCoCg.inl @@ -0,0 +1,108 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCg + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4); + result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2); + result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4); + return result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCg2rgb + ( + vec<3, T, Q> const& YCoCgColor + ) + { + vec<3, T, Q> result; + result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z; + result.g = YCoCgColor.x + YCoCgColor.z; + result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z; + return result; + } + + template + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.x/*Y */ = rgbColor.g * static_cast(0.5) + (rgbColor.r + rgbColor.b) * static_cast(0.25); + result.y/*Co*/ = rgbColor.r - rgbColor.b; + result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast(0.5); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + vec<3, T, Q> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast(0.5)); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y * static_cast(0.5)); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.y/*Co*/ = rgbColor.r - rgbColor.b; + T tmp = rgbColor.b + (result.y >> 1); + result.z/*Cg*/ = rgbColor.g - tmp; + result.x/*Y */ = tmp + (result.z >> 1); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + vec<3, T, Q> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y >> 1); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + return compute_YCoCgR::is_integer>::rgb2YCoCgR(rgbColor); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + return compute_YCoCgR::is_integer>::YCoCgR2rgb(YCoCgRColor); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/common.hpp b/dependencies/gli/external/glm/gtx/common.hpp new file mode 100755 index 000000000..8081bff72 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/common.hpp @@ -0,0 +1,56 @@ +/// @ref gtx_common +/// @file glm/gtx/common.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_common GLM_GTX_common +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages + +#pragma once + +// Dependencies: +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_common extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_common + /// @{ + + /// Returns true if x is a denormalized number + /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. + /// This format is less precise but can represent values closer to zero. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x); + + /// Similar to 'mod' but with a different rounding and integer support. + /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)' + /// + /// @see GLSL mod vs HLSL fmod + /// @see GLSL mod man page + template + GLM_FUNC_DECL vec fmod(vec const& v); + + /// @} +}//namespace glm + +#include "common.inl" diff --git a/dependencies/gli/external/glm/gtx/common.inl b/dependencies/gli/external/glm/gtx/common.inl new file mode 100755 index 000000000..1531c2beb --- /dev/null +++ b/dependencies/gli/external/glm/gtx/common.inl @@ -0,0 +1,114 @@ +/// @ref gtx_common +/// @file glm/gtx/common.inl + +#include +#include "../gtc/epsilon.hpp" +#include "../gtc/constants.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::fmod, a, b); + } + }; + + template + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + return a % b; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER bool isdenormal(T const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::fpclassify(x) == FP_SUBNORMAL; +# else + return epsilonNotEqual(x, static_cast(0), epsilon()) && std::fabs(x) < std::numeric_limits::min(); +# endif + } + + template + GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal + ( + vec<1, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<1, T, Q>::bool_type( + isdenormal(x.x)); + } + + template + GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal + ( + vec<2, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<2, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y)); + } + + template + GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal + ( + vec<3, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<3, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z)); + } + + template + GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal + ( + vec<4, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<4, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z), + isdenormal(x.w)); + } + + // fmod + template + GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) + { + return fmod(vec<1, genType>(x), y).x; + } + + template + GLM_FUNC_QUALIFIER vec fmod(vec const& x, T y) + { + return detail::compute_fmod::is_iec559>::call(x, vec(y)); + } + + template + GLM_FUNC_QUALIFIER vec fmod(vec const& x, vec const& y) + { + return detail::compute_fmod::is_iec559>::call(x, y); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/compatibility.hpp b/dependencies/gli/external/glm/gtx/compatibility.hpp new file mode 100755 index 000000000..e5b60399e --- /dev/null +++ b/dependencies/gli/external/glm/gtx/compatibility.hpp @@ -0,0 +1,133 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_compatibility GLM_GTX_compatibility +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Provide functions to increase the compatibility with Cg and HLSL languages + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_compatibility extension included") +#endif + +#if GLM_COMPILER & GLM_COMPILER_VC +# include +#elif GLM_COMPILER & GLM_COMPILER_GCC +# include +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# undef isfinite +# endif +#endif//GLM_COMPILER + +namespace glm +{ + /// @addtogroup gtx_compatibility + /// @{ + + template GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + + template GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + + template GLM_FUNC_DECL bool isfinite(genType const& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + + typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension) + + typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1; //!< \brief single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, float, highp> float2; //!< \brief single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, float, highp> float3; //!< \brief single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, float, highp> float4; //!< \brief single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1x1; //!< \brief single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, float, highp> float2x2; //!< \brief single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, float, highp> float2x3; //!< \brief single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, float, highp> float2x4; //!< \brief single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, float, highp> float3x2; //!< \brief single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, float, highp> float3x4; //!< \brief single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, float, highp> float4x2; //!< \brief single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, float, highp> float4x3; //!< \brief single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, float, highp> float4x4; //!< \brief single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1; //!< \brief double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, double, highp> double2; //!< \brief double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, double, highp> double3; //!< \brief double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, double, highp> double4; //!< \brief double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1x1; //!< \brief double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, double, highp> double2x2; //!< \brief double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, double, highp> double2x3; //!< \brief double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, double, highp> double2x4; //!< \brief double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, double, highp> double3x2; //!< \brief double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, double, highp> double3x3; //!< \brief double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, double, highp> double3x4; //!< \brief double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, double, highp> double4x2; //!< \brief double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, double, highp> double4x3; //!< \brief double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, double, highp> double4x4; //!< \brief double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + /// @} +}//namespace glm + +#include "compatibility.inl" diff --git a/dependencies/gli/external/glm/gtx/compatibility.inl b/dependencies/gli/external/glm/gtx/compatibility.inl new file mode 100755 index 000000000..11affa1c1 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/compatibility.inl @@ -0,0 +1,65 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.inl + +#include + +namespace glm +{ + // isfinite + template + GLM_FUNC_QUALIFIER bool isfinite( + genType const& x) + { +# if GLM_HAS_CXX11_STL + return std::isfinite(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_VC + return _finite(x); +# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID + return _isfinite(x) != 0; +# else + if (std::numeric_limits::is_integer || std::denorm_absent == std::numeric_limits::has_denorm) + return std::numeric_limits::min() <= x && std::numeric_limits::max() >= x; + else + return -std::numeric_limits::max() <= x && std::numeric_limits::max() >= x; +# endif + } + + template + GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite( + vec<1, T, Q> const& x) + { + return vec<1, bool, Q>( + isfinite(x.x)); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite( + vec<2, T, Q> const& x) + { + return vec<2, bool, Q>( + isfinite(x.x), + isfinite(x.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite( + vec<3, T, Q> const& x) + { + return vec<3, bool, Q>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite( + vec<4, T, Q> const& x) + { + return vec<4, bool, Q>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z), + isfinite(x.w)); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/component_wise.hpp b/dependencies/gli/external/glm/gtx/component_wise.hpp new file mode 100755 index 000000000..39bab5d5b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/component_wise.hpp @@ -0,0 +1,69 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.hpp +/// @date 2007-05-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// +/// @defgroup gtx_component_wise GLM_GTX_component_wise +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Operations between components of a type + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_component_wise extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_component_wise + /// @{ + + /// Convert an integer vector to a normalized float vector. + /// If the parameter value type is already a floating qualifier type, the value is passed through. + /// @see gtx_component_wise + template + GLM_FUNC_DECL vec compNormalize(vec const& v); + + /// Convert a normalized float vector to an integer vector. + /// If the parameter value type is already a floating qualifier type, the value is passed through. + /// @see gtx_component_wise + template + GLM_FUNC_DECL vec compScale(vec const& v); + + /// Add all vector components together. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v); + + /// Multiply all vector components together. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMul(genType const& v); + + /// Find the minimum value between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMin(genType const& v); + + /// Find the maximum value between single vector components. + /// @see gtx_component_wise + template + GLM_FUNC_DECL typename genType::value_type compMax(genType const& v); + + /// @} +}//namespace glm + +#include "component_wise.inl" diff --git a/dependencies/gli/external/glm/gtx/component_wise.inl b/dependencies/gli/external/glm/gtx/component_wise.inl new file mode 100755 index 000000000..8ca0ca986 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/component_wise.inl @@ -0,0 +1,128 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.inl + +#include + +namespace glm{ +namespace detail +{ + template + struct compute_compNormalize + {}; + + template + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + floatType const Min = static_cast(std::numeric_limits::min()); + floatType const Max = static_cast(std::numeric_limits::max()); + return (vec(v) - Min) / (Max - Min) * static_cast(2) - static_cast(1); + } + }; + + template + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return vec(v) / static_cast(std::numeric_limits::max()); + } + }; + + template + struct compute_compNormalize + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return v; + } + }; + + template + struct compute_compScale + {}; + + template + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + floatType const Max = static_cast(std::numeric_limits::max()) + static_cast(0.5); + vec const Scaled(v * Max); + vec const Result(Scaled - static_cast(0.5)); + return Result; + } + }; + + template + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return vec(vec(v) * static_cast(std::numeric_limits::max())); + } + }; + + template + struct compute_compScale + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + return v; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER vec compNormalize(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compNormalize::is_integer, std::numeric_limits::is_signed>::call(v); + } + + template + GLM_FUNC_QUALIFIER vec compScale(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compScale::is_integer, std::numeric_limits::is_signed>::call(v); + } + + template + GLM_FUNC_QUALIFIER T compAdd(vec const& v) + { + T Result(0); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result += v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER T compMul(vec const& v) + { + T Result(1); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result *= v[i]; + return Result; + } + + template + GLM_FUNC_QUALIFIER T compMin(vec const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = min(Result, v[i]); + return Result; + } + + template + GLM_FUNC_QUALIFIER T compMax(vec const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = max(Result, v[i]); + return Result; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/dual_quaternion.hpp b/dependencies/gli/external/glm/gtx/dual_quaternion.hpp new file mode 100755 index 000000000..c4343e9d6 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/dual_quaternion.hpp @@ -0,0 +1,274 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.hpp +/// @author Maksim Vorobiev (msomeone@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines a templated dual-quaternion type and several dual-quaternion operations. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_dual_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_dual_quaternion + /// @{ + + template + struct tdualquat + { + // -- Implementation detail -- + + typedef T value_type; + typedef glm::tquat part_type; + + // -- Data -- + + glm::tquat real, dual; + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a dual quaternion + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} + + GLM_FUNC_DECL part_type & operator[](length_type i); + GLM_FUNC_DECL part_type const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT; + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const& d) GLM_DEFAULT; + template + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat const& d); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat const& real); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat const& orientation, vec<3, T, Q> const& translation); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat const& real, tquat const& dual); + + // -- Conversion constructors -- + + template + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat const& q); + + GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<2, 4, T, Q> const& holder_mat); + GLM_FUNC_DECL GLM_EXPLICIT tdualquat(mat<3, 4, T, Q> const& aug_mat); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tdualquat & operator=(tdualquat const& m) GLM_DEFAULT; + + template + GLM_FUNC_DECL tdualquat & operator=(tdualquat const& m); + template + GLM_FUNC_DECL tdualquat & operator*=(U s); + template + GLM_FUNC_DECL tdualquat & operator/=(U s); + }; + + // -- Unary bit operators -- + + template + GLM_FUNC_DECL tdualquat operator+(tdualquat const& q); + + template + GLM_FUNC_DECL tdualquat operator-(tdualquat const& q); + + // -- Binary operators -- + + template + GLM_FUNC_DECL tdualquat operator+(tdualquat const& q, tdualquat const& p); + + template + GLM_FUNC_DECL tdualquat operator*(tdualquat const& q, tdualquat const& p); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat const& q, vec<3, T, Q> const& v); + + template + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat const& q); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat const& q, vec<4, T, Q> const& v); + + template + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat const& q); + + template + GLM_FUNC_DECL tdualquat operator*(tdualquat const& q, T const& s); + + template + GLM_FUNC_DECL tdualquat operator*(T const& s, tdualquat const& q); + + template + GLM_FUNC_DECL tdualquat operator/(tdualquat const& q, T const& s); + + // -- Boolean operators -- + + template + GLM_FUNC_DECL bool operator==(tdualquat const& q1, tdualquat const& q2); + + template + GLM_FUNC_DECL bool operator!=(tdualquat const& q1, tdualquat const& q2); + + /// Creates an identity dual quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dual_quat_identity(); + + /// Returns the normalized quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat normalize(tdualquat const& q); + + /// Returns the linear interpolation of two dual quaternion. + /// + /// @see gtc_dual_quaternion + template + GLM_FUNC_DECL tdualquat lerp(tdualquat const& x, tdualquat const& y, T const& a); + + /// Returns the q inverse. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat inverse(tdualquat const& q); + + /// Converts a quaternion to a 2 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat const& x); + + /// Converts a quaternion to a 3 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat const& x); + + /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dualquat_cast(mat<2, 4, T, Q> const& x); + + /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. + /// + /// @see gtx_dual_quaternion + template + GLM_FUNC_DECL tdualquat dualquat_cast(mat<3, 4, T, Q> const& x); + + + /// Dual-quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_dualquat; + + /// Dual-quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_dualquat; + + /// Dual-quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_dualquat; + + + /// Dual-quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_fdualquat; + + /// Dual-quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_fdualquat; + + /// Dual-quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_fdualquat; + + + /// Dual-quaternion of low double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat lowp_ddualquat; + + /// Dual-quaternion of medium double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat mediump_ddualquat; + + /// Dual-quaternion of high double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat highp_ddualquat; + + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Dual-quaternion of floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat dualquat; + + /// Dual-quaternion of single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat fdualquat; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_fdualquat dualquat; + typedef highp_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_fdualquat dualquat; + typedef mediump_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_fdualquat dualquat; + typedef lowp_fdualquat fdualquat; +#else +# error "GLM error: multiple default precision requested for single-precision floating-point types" +#endif + + +#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Dual-quaternion of default double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_ddualquat ddualquat; +#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_ddualquat ddualquat; +#else +# error "GLM error: Multiple default precision requested for double-precision floating-point types" +#endif + + /// @} +} //namespace glm + +#include "dual_quaternion.inl" diff --git a/dependencies/gli/external/glm/gtx/dual_quaternion.inl b/dependencies/gli/external/glm/gtx/dual_quaternion.inl new file mode 100755 index 000000000..78fb4f77b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/dual_quaternion.inl @@ -0,0 +1,351 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.inl + +#include "../geometric.hpp" +#include + +namespace glm +{ + // -- Component accesses -- + + template + GLM_FUNC_QUALIFIER typename tdualquat::part_type & tdualquat::operator[](typename tdualquat::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + template + GLM_FUNC_QUALIFIER typename tdualquat::part_type const& tdualquat::operator[](typename tdualquat::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + // -- Implicit basic constructors -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat() + {} +# endif + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) + : real(d.real) + , dual(d.dual) + {} +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& d) + : real(d.real) + , dual(d.dual) + {} + + // -- Explicit basic constructors -- + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const& r) + : real(r), dual(tquat(0, 0, 0, 0)) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const& q, vec<3, T, Q> const& p) + : real(q), dual( + T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z), + T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y), + T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x), + T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w)) + {} + + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tquat const& r, tquat const& d) + : real(r), dual(d) + {} + + // -- Conversion constructors -- + + template + template + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat::tdualquat(tdualquat const& q) + : real(q.real) + , dual(q.dual) + {} + + template + GLM_FUNC_QUALIFIER tdualquat::tdualquat(mat<2, 4, T, Q> const& m) + { + *this = dualquat_cast(m); + } + + template + GLM_FUNC_QUALIFIER tdualquat::tdualquat(mat<3, 4, T, Q> const& m) + { + *this = dualquat_cast(m); + } + + // -- Unary arithmetic operators -- + +# if !GLM_HAS_DEFAULTED_FUNCTIONS + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator=(tdualquat const& q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator*=(U s) + { + this->real *= static_cast(s); + this->dual *= static_cast(s); + return *this; + } + + template + template + GLM_FUNC_QUALIFIER tdualquat & tdualquat::operator/=(U s) + { + this->real /= static_cast(s); + this->dual /= static_cast(s); + return *this; + } + + // -- Unary bit operators -- + + template + GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q) + { + return q; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator-(tdualquat const& q) + { + return tdualquat(-q.real, -q.dual); + } + + // -- Binary operators -- + + template + GLM_FUNC_QUALIFIER tdualquat operator+(tdualquat const& q, tdualquat const& p) + { + return tdualquat(q.real + p.real,q.dual + p.dual); + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& p, tdualquat const& o) + { + return tdualquat(p.real * o.real,p.real * o.dual + p.dual * o.real); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tdualquat const& q, vec<3, T, Q> const& v) + { + vec<3, T, Q> const real_v3(q.real.x,q.real.y,q.real.z); + vec<3, T, Q> const dual_v3(q.dual.x,q.dual.y,q.dual.z); + return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tdualquat const& q, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat const& q) + { + return glm::inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(tdualquat const& q, T const& s) + { + return tdualquat(q.real * s, q.dual * s); + } + + template + GLM_FUNC_QUALIFIER tdualquat operator*(T const& s, tdualquat const& q) + { + return q * s; + } + + template + GLM_FUNC_QUALIFIER tdualquat operator/(tdualquat const& q, T const& s) + { + return tdualquat(q.real / s, q.dual / s); + } + + // -- Boolean operators -- + + template + GLM_FUNC_QUALIFIER bool operator==(tdualquat const& q1, tdualquat const& q2) + { + return (q1.real == q2.real) && (q1.dual == q2.dual); + } + + template + GLM_FUNC_QUALIFIER bool operator!=(tdualquat const& q1, tdualquat const& q2) + { + return (q1.real != q2.real) || (q1.dual != q2.dual); + } + + // -- Operations -- + + template + GLM_FUNC_QUALIFIER tdualquat dual_quat_identity() + { + return tdualquat( + tquat(static_cast(1), static_cast(0), static_cast(0), static_cast(0)), + tquat(static_cast(0), static_cast(0), static_cast(0), static_cast(0))); + } + + template + GLM_FUNC_QUALIFIER tdualquat normalize(tdualquat const& q) + { + return q / length(q.real); + } + + template + GLM_FUNC_QUALIFIER tdualquat lerp(tdualquat const& x, tdualquat const& y, T const& a) + { + // Dual Quaternion Linear blend aka DLB: + // Lerp is only defined in [0, 1] + assert(a >= static_cast(0)); + assert(a <= static_cast(1)); + T const k = dot(x.real,y.real) < static_cast(0) ? -a : a; + T const one(1); + return tdualquat(x * (one - a) + y * k); + } + + template + GLM_FUNC_QUALIFIER tdualquat inverse(tdualquat const& q) + { + const glm::tquat real = conjugate(q.real); + const glm::tquat dual = conjugate(q.dual); + return tdualquat(real, dual + (real * (-2.0f * dot(real,dual)))); + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat2x4_cast(tdualquat const& x) + { + return mat<2, 4, T, Q>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w ); + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat const& x) + { + tquat r = x.real / length2(x.real); + + tquat const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z); + r *= static_cast(2); + + T const xy = r.x * x.real.y; + T const xz = r.x * x.real.z; + T const yz = r.y * x.real.z; + T const wx = r.w * x.real.x; + T const wy = r.w * x.real.y; + T const wz = r.w * x.real.z; + + vec<4, T, Q> const a( + rr.w + rr.x - rr.y - rr.z, + xy - wz, + xz + wy, + -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y)); + + vec<4, T, Q> const b( + xy + wz, + rr.w + rr.y - rr.x - rr.z, + yz - wx, + -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x)); + + vec<4, T, Q> const c( + xz - wy, + yz + wx, + rr.w + rr.z - rr.x - rr.y, + -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w)); + + return mat<3, 4, T, Q>(a, b, c); + } + + template + GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<2, 4, T, Q> const& x) + { + return tdualquat( + tquat( x[0].w, x[0].x, x[0].y, x[0].z ), + tquat( x[1].w, x[1].x, x[1].y, x[1].z )); + } + + template + GLM_FUNC_QUALIFIER tdualquat dualquat_cast(mat<3, 4, T, Q> const& x) + { + tquat real; + + T const trace = x[0].x + x[1].y + x[2].z; + if(trace > static_cast(0)) + { + T const r = sqrt(T(1) + trace); + T const invr = static_cast(0.5) / r; + real.w = static_cast(0.5) * r; + real.x = (x[2].y - x[1].z) * invr; + real.y = (x[0].z - x[2].x) * invr; + real.z = (x[1].x - x[0].y) * invr; + } + else if(x[0].x > x[1].y && x[0].x > x[2].z) + { + T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z); + T const invr = static_cast(0.5) / r; + real.x = static_cast(0.5)*r; + real.y = (x[1].x + x[0].y) * invr; + real.z = (x[0].z + x[2].x) * invr; + real.w = (x[2].y - x[1].z) * invr; + } + else if(x[1].y > x[2].z) + { + T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z); + T const invr = static_cast(0.5) / r; + real.x = (x[1].x + x[0].y) * invr; + real.y = static_cast(0.5) * r; + real.z = (x[2].y + x[1].z) * invr; + real.w = (x[0].z - x[2].x) * invr; + } + else + { + T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y); + T const invr = static_cast(0.5) / r; + real.x = (x[0].z + x[2].x) * invr; + real.y = (x[2].y + x[1].z) * invr; + real.z = static_cast(0.5) * r; + real.w = (x[1].x - x[0].y) * invr; + } + + tquat dual; + dual.x = static_cast(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y); + dual.y = static_cast(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x); + dual.z = static_cast(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w); + dual.w = -static_cast(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z); + return tdualquat(real, dual); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/euler_angles.hpp b/dependencies/gli/external/glm/gtx/euler_angles.hpp new file mode 100755 index 000000000..e66e9281a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/euler_angles.hpp @@ -0,0 +1,146 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_euler_angles GLM_GTX_euler_angles +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build matrices from Euler angles. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_euler_angles extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_euler_angles + /// @{ + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX( + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY( + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ( + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY( + T const& angleX, + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX( + T const& angleY, + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ( + T const& angleX, + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX( + T const& angle, + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ( + T const& angleY, + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY( + T const& angleZ, + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ( + T const& t1, + T const& t2, + T const& t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ( + T const& yaw, + T const& pitch, + T const& roll); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll( + T const& yaw, + T const& pitch, + T const& roll); + + /// Creates a 2D 2 * 2 rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle); + + /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle); + + /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template + GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles); + + /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template + GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + T & t1, + T & t2, + T & t3); + + /// @} +}//namespace glm + +#include "euler_angles.inl" diff --git a/dependencies/gli/external/glm/gtx/euler_angles.inl b/dependencies/gli/external/glm/gtx/euler_angles.inl new file mode 100755 index 000000000..24efedeb0 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/euler_angles.inl @@ -0,0 +1,312 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.inl + +#include "compatibility.hpp" // glm::atan2 + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX + ( + T const& angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + + return mat<4, 4, T, defaultp>( + T(1), T(0), T(0), T(0), + T(0), cosX, sinX, T(0), + T(0),-sinX, cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY + ( + T const& angleY + ) + { + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, T(0), -sinY, T(0), + T(0), T(1), T(0), T(0), + sinY, T(0), cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ + ( + T const& angleZ + ) + { + T cosZ = glm::cos(angleZ); + T sinZ = glm::sin(angleZ); + + return mat<4, 4, T, defaultp>( + cosZ, sinZ, T(0), T(0), + -sinZ, cosZ, T(0), T(0), + T(0), T(0), T(1), T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY + ( + T const& angleX, + T const& angleY + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, -sinX * -sinY, cosX * -sinY, T(0), + T(0), cosX, sinX, T(0), + sinY, -sinX * cosY, cosX * cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX + ( + T const& angleY, + T const& angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, 0, -sinY, T(0), + sinY * sinX, cosX, cosY * sinX, T(0), + sinY * cosX, -sinX, cosY * cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ + ( + T const& angleX, + T const& angleZ + ) + { + return eulerAngleX(angleX) * eulerAngleZ(angleZ); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX + ( + T const& angleZ, + T const& angleX + ) + { + return eulerAngleZ(angleZ) * eulerAngleX(angleX); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ + ( + T const& angleY, + T const& angleZ + ) + { + return eulerAngleY(angleY) * eulerAngleZ(angleZ); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY + ( + T const& angleZ, + T const& angleY + ) + { + return eulerAngleZ(angleZ) * eulerAngleY(angleY); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ + ( + T const& t1, + T const& t2, + T const& t3 + ) + { + T c1 = glm::cos(-t1); + T c2 = glm::cos(-t2); + T c3 = glm::cos(-t3); + T s1 = glm::sin(-t1); + T s2 = glm::sin(-t2); + T s3 = glm::sin(-t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2 * c3; + Result[0][1] =-c1 * s3 + s1 * s2 * c3; + Result[0][2] = s1 * s3 + c1 * s2 * c3; + Result[0][3] = static_cast(0); + Result[1][0] = c2 * s3; + Result[1][1] = c1 * c3 + s1 * s2 * s3; + Result[1][2] =-s1 * c3 + c1 * s2 * s3; + Result[1][3] = static_cast(0); + Result[2][0] =-s2; + Result[2][1] = s1 * c2; + Result[2][2] = c1 * c2; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ + ( + T const& yaw, + T const& pitch, + T const& roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll + ( + T const& yaw, + T const& pitch, + T const& roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast(0); + Result[3][0] = static_cast(0); + Result[3][1] = static_cast(0); + Result[3][2] = static_cast(0); + Result[3][3] = static_cast(1); + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2 + ( + T const& angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<2, 2, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[1][0] = -s; + Result[1][1] = c; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3 + ( + T const& angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<3, 3, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[0][2] = 0.0f; + Result[1][0] = -s; + Result[1][1] = c; + Result[1][2] = 0.0f; + Result[2][0] = 0.0f; + Result[2][1] = 0.0f; + Result[2][2] = 1.0f; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orientate3 + ( + vec<3, T, Q> const& angles + ) + { + return mat<3, 3, T, Q>(yawPitchRoll(angles.z, angles.x, angles.y)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientate4 + ( + vec<3, T, Q> const& angles + ) + { + return yawPitchRoll(angles.z, angles.x, angles.y); + } + + template + GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + T & t1, + T & t2, + T & t3) + { + float T1 = glm::atan2(M[2][1], M[2][2]); + float C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]); + float T2 = glm::atan2(-M[2][0], C2); + float S1 = glm::sin(T1); + float C1 = glm::cos(T1); + float T3 = glm::atan2(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]); + t1 = -T1; + t2 = -T2; + t3 = -T3; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/extend.hpp b/dependencies/gli/external/glm/gtx/extend.hpp new file mode 100755 index 000000000..eda4e4706 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/extend.hpp @@ -0,0 +1,42 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extend GLM_GTX_extend +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Extend a position from a source to a position at a defined length. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extend extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extend + /// @{ + + /// Extends of Length the Origin position using the (Source - Origin) direction. + /// @see gtx_extend + template + GLM_FUNC_DECL genType extend( + genType const& Origin, + genType const& Source, + typename genType::value_type const Length); + + /// @} +}//namespace glm + +#include "extend.inl" diff --git a/dependencies/gli/external/glm/gtx/extend.inl b/dependencies/gli/external/glm/gtx/extend.inl new file mode 100755 index 000000000..162a3ce33 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/extend.inl @@ -0,0 +1,49 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType extend + ( + genType const& Origin, + genType const& Source, + genType const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> extend + ( + vec<2, T, Q> const& Origin, + vec<2, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> extend + ( + vec<3, T, Q> const& Origin, + vec<3, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> extend + ( + vec<4, T, Q> const& Origin, + vec<4, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/extended_min_max.hpp b/dependencies/gli/external/glm/gtx/extended_min_max.hpp new file mode 100755 index 000000000..3e767b0c9 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/extended_min_max.hpp @@ -0,0 +1,226 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Min and max functions for 3 to 4 parameters. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extented_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extended_min_max + /// @{ + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + typename C::T const& y, + typename C::T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + C const& y, + C const& z); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + C const& y, + C const& z, + C const& w); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + typename C::T const& y, + typename C::T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + C const& y, + C const& z); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + C const& y, + C const& z, + C const& w); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL genType fmin(genType x, genType y); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& x, T y); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& x, vec const& y); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam genType Floating-point; scalar or vector types. + /// + /// @see gtx_extented_min_max + /// @see std::fmax documentation + template + GLM_FUNC_DECL genType fmax(genType x, genType y); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& x, T y); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& x, vec const& y); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL vec fclamp(vec const& x, T minVal, T maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL vec fclamp(vec const& x, vec const& minVal, vec const& maxVal); + + + /// @} +}//namespace glm + +#include "extended_min_max.inl" diff --git a/dependencies/gli/external/glm/gtx/extended_min_max.inl b/dependencies/gli/external/glm/gtx/extended_min_max.inl new file mode 100755 index 000000000..8fc526608 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/extended_min_max.inl @@ -0,0 +1,219 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T min( + T const& x, + T const& y, + T const& z) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + typename C::T const& y, + typename C::T const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + C const& y, + C const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T min + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + C const& y, + C const& z, + C const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template + GLM_FUNC_QUALIFIER T max( + T const& x, + T const& y, + T const& z) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + typename C::T const& y, + typename C::T const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + C const& y, + C const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T max + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + C const& y, + C const& z, + C const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + // fmin +# if GLM_HAS_CXX11_STL + using std::fmin; +# else + template + GLM_FUNC_QUALIFIER genType fmin(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point input"); + + if (isnan(y)) + return x; + if (isnan(y)) + return x; + + return min(x, y); + } +# endif + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, T b) + { + return detail::functor2::call(fmin, a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b) + { + return detail::functor2::call(fmin, a, b); + } + + // fmax +# if GLM_HAS_CXX11_STL + using std::fmax; +# else + template + GLM_FUNC_QUALIFIER genType fmax(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point input"); + + if (isnan(y)) + return x; + if (isnan(y)) + return x; + + return max(x, y); + } +# endif + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, T b) + { + return detail::functor2::call(fmax, a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b) + { + return detail::functor2::call(fmax, a, b); + } + + // fclamp + template + GLM_FUNC_QUALIFIER genType fclamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fclamp' only accept floating-point or integer inputs"); + return fmin(fmax(x, minVal), maxVal); + } + + template + GLM_FUNC_QUALIFIER vec fclamp(vec const& x, T minVal, T maxVal) + { + return fmin(fmax(x, vec(minVal)), vec(maxVal)); + } + + template + GLM_FUNC_QUALIFIER vec fclamp(vec const& x, vec const& minVal, vec const& maxVal) + { + return fmin(fmax(x, minVal), maxVal); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/exterior_product.hpp b/dependencies/gli/external/glm/gtx/exterior_product.hpp new file mode 100755 index 000000000..8376a520b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/exterior_product.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_exterior_product +/// @file glm/gtx/exterior_product.hpp +/// +/// @see core (dependence) +/// @see gtx_exterior_product (dependence) +/// +/// @defgroup gtx_exterior_product GLM_GTX_exterior_product +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_exterior_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_exterior_product + /// @{ + + /// Returns the cross product of x and y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see Exterior product + template + GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u); + + /// @} +} //namespace glm + +#include "exterior_product.inl" diff --git a/dependencies/gli/external/glm/gtx/exterior_product.inl b/dependencies/gli/external/glm/gtx/exterior_product.inl new file mode 100755 index 000000000..b4b36341f --- /dev/null +++ b/dependencies/gli/external/glm/gtx/exterior_product.inl @@ -0,0 +1,27 @@ +/// @ref core +/// @file glm/detail/func_geometric.inl + +#include + +namespace glm { +namespace detail +{ + template + struct compute_cross_vec2 + { + GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); + + return v.x * u.y - u.x * v.y; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + return detail::compute_cross_vec2::value>::call(x, y); + } +}//namespace glm + diff --git a/dependencies/gli/external/glm/gtx/fast_exponential.hpp b/dependencies/gli/external/glm/gtx/fast_exponential.hpp new file mode 100755 index 000000000..2d4918e7c --- /dev/null +++ b/dependencies/gli/external/glm/gtx/fast_exponential.hpp @@ -0,0 +1,95 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.hpp +/// +/// @see core (dependence) +/// @see gtx_half_float (dependence) +/// +/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Fast but less accurate implementations of exponential based functions. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_exponential extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_exponential + /// @{ + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL genType fastPow(genType x, genType y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastPow(vec const& x, vec const& y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastPow(vec const& x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastExp(T x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastExp(vec const& x); + + /// Faster than the common log function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastLog(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastLog(vec const& x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastExp2(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastExp2(vec const& x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL T fastLog2(T x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template + GLM_FUNC_DECL vec fastLog2(vec const& x); + + /// @} +}//namespace glm + +#include "fast_exponential.inl" diff --git a/dependencies/gli/external/glm/gtx/fast_exponential.inl b/dependencies/gli/external/glm/gtx/fast_exponential.inl new file mode 100755 index 000000000..9dfb1091c --- /dev/null +++ b/dependencies/gli/external/glm/gtx/fast_exponential.inl @@ -0,0 +1,137 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.inl + +namespace glm +{ + // fastPow: + template + GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y) + { + return exp(y * log(x)); + } + + template + GLM_FUNC_QUALIFIER vec fastPow(vec const& x, vec const& y) + { + return exp(y * log(x)); + } + + template + GLM_FUNC_QUALIFIER T fastPow(T x, int y) + { + T f = static_cast(1); + for(int i = 0; i < y; ++i) + f *= x; + return f; + } + + template + GLM_FUNC_QUALIFIER vec fastPow(vec const& x, vec const& y) + { + vec Result; + for(length_t i = 0, n = x.length(); i < n; ++i) + Result[i] = fastPow(x[i], y[i]); + return Result; + } + + // fastExp + // Note: This function provides accurate results only for value between -1 and 1, else avoid it. + template + GLM_FUNC_QUALIFIER T fastExp(T x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + T x2 = x * x; + T x3 = x2 * x; + T x4 = x3 * x; + T x5 = x4 * x; + return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333)); + } + /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance + GLM_FUNC_QUALIFIER float fastExp(float x) + { + const float e = 2.718281828f; + const float IntegerPart = floor(x); + const float FloatPart = x - IntegerPart; + float z = 1.f; + + for(int i = 0; i < int(IntegerPart); ++i) + z *= e; + + const float x2 = FloatPart * FloatPart; + const float x3 = x2 * FloatPart; + const float x4 = x3 * FloatPart; + const float x5 = x4 * FloatPart; + return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)); + } + + // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers + GLM_FUNC_QUALIFIER float fastExp(float x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + float x2 = x * x; + float x3 = x2 * x; + float x4 = x3 * x; + float x5 = x4 * x; + float x6 = x5 * x; + float x7 = x6 * x; + float x8 = x7 * x; + return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);; + } + */ + + template + GLM_FUNC_QUALIFIER vec fastExp(vec const& x) + { + return detail::functor1::call(fastExp, x); + } + + // fastLog + template + GLM_FUNC_QUALIFIER genType fastLog(genType x) + { + return std::log(x); + } + + /* Slower than the VC7.1 function... + GLM_FUNC_QUALIFIER float fastLog(float x) + { + float y1 = (x - 1.0f) / (x + 1.0f); + float y2 = y1 * y1; + return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f))); + } + */ + + template + GLM_FUNC_QUALIFIER vec fastLog(vec const& x) + { + return detail::functor1::call(fastLog, x); + } + + //fastExp2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType fastExp2(genType x) + { + return fastExp(0.69314718055994530941723212145818f * x); + } + + template + GLM_FUNC_QUALIFIER vec fastExp2(vec const& x) + { + return detail::functor1::call(fastExp2, x); + } + + // fastLog2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType fastLog2(genType x) + { + return fastLog(x) / 0.69314718055994530941723212145818f; + } + + template + GLM_FUNC_QUALIFIER vec fastLog2(vec const& x) + { + return detail::functor1::call(fastLog2, x); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/fast_square_root.hpp b/dependencies/gli/external/glm/gtx/fast_square_root.hpp new file mode 100755 index 000000000..1e1ec3cf5 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/fast_square_root.hpp @@ -0,0 +1,92 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Fast but less accurate implementations of square root based functions. +/// - Sqrt optimisation based on Newton's method, +/// www.gamedev.net/community/forums/topic.asp?topic id=139956 + +#pragma once + +// Dependency: +#include "../common.hpp" +#include "../exponential.hpp" +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_square_root extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_square_root + /// @{ + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastSqrt(genType x); + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL vec fastSqrt(vec const& x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastInverseSqrt(genType x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL vec fastInverseSqrt(vec const& x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastLength(genType x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL T fastLength(vec const& x); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastDistance(genType x, genType y); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL T fastDistance(vec const& x, vec const& y); + + /// Faster than the common normalize function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template + GLM_FUNC_DECL genType fastNormalize(genType const& x); + + /// @} +}// namespace glm + +#include "fast_square_root.inl" diff --git a/dependencies/gli/external/glm/gtx/fast_square_root.inl b/dependencies/gli/external/glm/gtx/fast_square_root.inl new file mode 100755 index 000000000..e9889878a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/fast_square_root.inl @@ -0,0 +1,81 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.inl + +namespace glm +{ + // fastSqrt + template + GLM_FUNC_QUALIFIER genType fastSqrt(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastSqrt' only accept floating-point input"); + + return genType(1) / fastInverseSqrt(x); + } + + template + GLM_FUNC_QUALIFIER vec fastSqrt(vec const& x) + { + return detail::functor1::call(fastSqrt, x); + } + + // fastInversesqrt + template + GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x) + { +# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6 + vec<1, T, Q> tmp(detail::compute_inversesqrt::value>::call(vec<1, genType, lowp>(x))); + return tmp.x; +# else + return detail::compute_inversesqrt<1, genType, lowp, detail::is_aligned::value>::call(vec<1, genType, lowp>(x)).x; +# endif + } + + template + GLM_FUNC_QUALIFIER vec fastInverseSqrt(vec const& x) + { + return detail::compute_inversesqrt::value>::call(x); + } + + // fastLength + template + GLM_FUNC_QUALIFIER genType fastLength(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastLength' only accept floating-point inputs"); + + return abs(x); + } + + template + GLM_FUNC_QUALIFIER T fastLength(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fastLength' only accept floating-point inputs"); + + return fastSqrt(dot(x, x)); + } + + // fastDistance + template + GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y) + { + return fastLength(y - x); + } + + template + GLM_FUNC_QUALIFIER T fastDistance(vec const& x, vec const& y) + { + return fastLength(y - x); + } + + // fastNormalize + template + GLM_FUNC_QUALIFIER genType fastNormalize(genType x) + { + return x > genType(0) ? genType(1) : -genType(1); + } + + template + GLM_FUNC_QUALIFIER vec fastNormalize(vec const& x) + { + return x * fastInverseSqrt(dot(x, x)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/fast_trigonometry.hpp b/dependencies/gli/external/glm/gtx/fast_trigonometry.hpp new file mode 100755 index 000000000..739065fb9 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/fast_trigonometry.hpp @@ -0,0 +1,79 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Fast but less accurate implementations of trigonometric functions. + +#pragma once + +// Dependency: +#include "../gtc/constants.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_fast_trigonometry extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_trigonometry + /// @{ + + /// Wrap an angle to [0 2pi[ + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T wrapAngle(T angle); + + /// Faster than the common sin function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastSin(T angle); + + /// Faster than the common cos function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastCos(T angle); + + /// Faster than the common tan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastTan(T angle); + + /// Faster than the common asin function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAsin(T angle); + + /// Faster than the common acos function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAcos(T angle); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAtan(T y, T x); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template + GLM_FUNC_DECL T fastAtan(T angle); + + /// @} +}//namespace glm + +#include "fast_trigonometry.inl" diff --git a/dependencies/gli/external/glm/gtx/fast_trigonometry.inl b/dependencies/gli/external/glm/gtx/fast_trigonometry.inl new file mode 100755 index 000000000..847b5fcc1 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/fast_trigonometry.inl @@ -0,0 +1,143 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.inl + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_QUALIFIER vec taylorCos(vec const& x) + { + return static_cast(1) + - (x * x) * (1.f / 2.f) + + ((x * x) * (x * x)) * (1.f / 24.f) + - (((x * x) * (x * x)) * (x * x)) * (1.f / 720.f) + + (((x * x) * (x * x)) * ((x * x) * (x * x))) * (1.f / 40320.f); + } + + template + GLM_FUNC_QUALIFIER T cos_52s(T x) + { + T const xx(x * x); + return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095)))); + } + + template + GLM_FUNC_QUALIFIER vec cos_52s(vec const& x) + { + return detail::functor1::call(cos_52s, x); + } +}//namespace detail + + // wrapAngle + template + GLM_FUNC_QUALIFIER T wrapAngle(T angle) + { + return abs(mod(angle, two_pi())); + } + + template + GLM_FUNC_QUALIFIER vec wrapAngle(vec const& x) + { + return detail::functor1::call(wrapAngle, x); + } + + // cos + template + GLM_FUNC_QUALIFIER T fastCos(T x) + { + T const angle(wrapAngle(x)); + + if(angle < half_pi()) + return detail::cos_52s(angle); + if(angle < pi()) + return -detail::cos_52s(pi() - angle); + if(angle < (T(3) * half_pi())) + return -detail::cos_52s(angle - pi()); + + return detail::cos_52s(two_pi() - angle); + } + + template + GLM_FUNC_QUALIFIER vec fastCos(vec const& x) + { + return detail::functor1::call(fastCos, x); + } + + // sin + template + GLM_FUNC_QUALIFIER T fastSin(T x) + { + return fastCos(half_pi() - x); + } + + template + GLM_FUNC_QUALIFIER vec fastSin(vec const& x) + { + return detail::functor1::call(fastSin, x); + } + + // tan + template + GLM_FUNC_QUALIFIER T fastTan(T x) + { + return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539)); + } + + template + GLM_FUNC_QUALIFIER vec fastTan(vec const& x) + { + return detail::functor1::call(fastTan, x); + } + + // asin + template + GLM_FUNC_QUALIFIER T fastAsin(T x) + { + return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159)); + } + + template + GLM_FUNC_QUALIFIER vec fastAsin(vec const& x) + { + return detail::functor1::call(fastAsin, x); + } + + // acos + template + GLM_FUNC_QUALIFIER T fastAcos(T x) + { + return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2) + } + + template + GLM_FUNC_QUALIFIER vec fastAcos(vec const& x) + { + return detail::functor1::call(fastAcos, x); + } + + // atan + template + GLM_FUNC_QUALIFIER T fastAtan(T y, T x) + { + T sgn = sign(y) * sign(x); + return abs(fastAtan(y / x)) * sgn; + } + + template + GLM_FUNC_QUALIFIER vec fastAtan(vec const& y, vec const& x) + { + return detail::functor2::call(fastAtan, y, x); + } + + template + GLM_FUNC_QUALIFIER T fastAtan(T x) + { + return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909)); + } + + template + GLM_FUNC_QUALIFIER vec fastAtan(vec const& x) + { + return detail::functor1::call(fastAtan, x); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/float_notmalize.inl b/dependencies/gli/external/glm/gtx/float_notmalize.inl new file mode 100755 index 000000000..bceab10e4 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/float_notmalize.inl @@ -0,0 +1,14 @@ +/// @ref gtx_float_normalize +/// @file glm/gtx/float_normalize.inl + +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v) + { + return vec(v) / static_cast(std::numeric_limits::max()); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/functions.hpp b/dependencies/gli/external/glm/gtx/functions.hpp new file mode 100755 index 000000000..afe816e61 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/functions.hpp @@ -0,0 +1,52 @@ +/// @ref gtx_functions +/// @file glm/gtx/functions.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_functions GLM_GTX_functions +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// List of useful common functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/type_vec2.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_functions extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_functions + /// @{ + + /// 1D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + T x, + T ExpectedValue, + T StandardDeviation); + + /// 2D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation); + + /// @} +}//namespace glm + +#include "functions.inl" + diff --git a/dependencies/gli/external/glm/gtx/functions.inl b/dependencies/gli/external/glm/gtx/functions.inl new file mode 100755 index 000000000..ac1e1129b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/functions.inl @@ -0,0 +1,31 @@ +/// @ref gtx_functions +/// @file glm/gtx/functions.inl + +#include "../exponential.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T gauss + ( + T x, + T ExpectedValue, + T StandardDeviation + ) + { + return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); + } + + template + GLM_FUNC_QUALIFIER T gauss + ( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation + ) + { + vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); + return exp(-(Squared.x + Squared.y)); + } +}//namespace glm + diff --git a/dependencies/gli/external/glm/gtx/gradient_paint.hpp b/dependencies/gli/external/glm/gtx/gradient_paint.hpp new file mode 100755 index 000000000..2713cec00 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/gradient_paint.hpp @@ -0,0 +1,53 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.hpp +/// +/// @see core (dependence) +/// @see gtx_optimum_pow (dependence) +/// +/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions that return the color of procedural gradient for specific coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_gradient_paint extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_gradient_paint + /// @{ + + /// Return a color from a radial gradient. + /// @see - gtx_gradient_paint + template + GLM_FUNC_DECL T radialGradient( + vec<2, T, Q> const& Center, + T const& Radius, + vec<2, T, Q> const& Focal, + vec<2, T, Q> const& Position); + + /// Return a color from a linear gradient. + /// @see - gtx_gradient_paint + template + GLM_FUNC_DECL T linearGradient( + vec<2, T, Q> const& Point0, + vec<2, T, Q> const& Point1, + vec<2, T, Q> const& Position); + + /// @} +}// namespace glm + +#include "gradient_paint.inl" diff --git a/dependencies/gli/external/glm/gtx/gradient_paint.inl b/dependencies/gli/external/glm/gtx/gradient_paint.inl new file mode 100755 index 000000000..e2e92b596 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/gradient_paint.inl @@ -0,0 +1,37 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T radialGradient + ( + vec<2, T, Q> const& Center, + T const& Radius, + vec<2, T, Q> const& Focal, + vec<2, T, Q> const& Position + ) + { + vec<2, T, Q> F = Focal - Center; + vec<2, T, Q> D = Position - Focal; + T Radius2 = pow2(Radius); + T Fx2 = pow2(F.x); + T Fy2 = pow2(F.y); + + T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); + T Denominator = Radius2 - (Fx2 + Fy2); + return Numerator / Denominator; + } + + template + GLM_FUNC_QUALIFIER T linearGradient + ( + vec<2, T, Q> const& Point0, + vec<2, T, Q> const& Point1, + vec<2, T, Q> const& Position + ) + { + vec<2, T, Q> Dist = Point1 - Point0; + return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/handed_coordinate_space.hpp b/dependencies/gli/external/glm/gtx/handed_coordinate_space.hpp new file mode 100755 index 000000000..1d0d41044 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/handed_coordinate_space.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// To know if a set of three basis vectors defines a right or left-handed coordinate system. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_handed_coordinate_space + /// @{ + + //! Return if a trihedron right handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template + GLM_FUNC_DECL bool rightHanded( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); + + //! Return if a trihedron left handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template + GLM_FUNC_DECL bool leftHanded( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); + + /// @} +}// namespace glm + +#include "handed_coordinate_space.inl" diff --git a/dependencies/gli/external/glm/gtx/handed_coordinate_space.inl b/dependencies/gli/external/glm/gtx/handed_coordinate_space.inl new file mode 100755 index 000000000..163924552 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/handed_coordinate_space.inl @@ -0,0 +1,27 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool rightHanded + ( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal + ) + { + return dot(cross(normal, tangent), binormal) > T(0); + } + + template + GLM_FUNC_QUALIFIER bool leftHanded + ( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal + ) + { + return dot(cross(normal, tangent), binormal) < T(0); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/hash.hpp b/dependencies/gli/external/glm/gtx/hash.hpp new file mode 100755 index 000000000..cfb79baaa --- /dev/null +++ b/dependencies/gli/external/glm/gtx/hash.hpp @@ -0,0 +1,138 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add std::hash support for glm types + +#pragma once + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#include + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" + +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" + +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if !GLM_HAS_CXX11_STL +# error "GLM_GTX_hash requires C++11 standard library support" +#endif + +namespace std +{ + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const; + }; + + template + struct hash> + { + GLM_FUNC_DECL size_t operator()(glm::tquat const& q) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::tdualquat const& q) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,P> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,P> const& m) const; + }; +} // namespace std + +#include "hash.inl" diff --git a/dependencies/gli/external/glm/gtx/hash.inl b/dependencies/gli/external/glm/gtx/hash.inl new file mode 100755 index 000000000..5370e5d12 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/hash.inl @@ -0,0 +1,185 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.inl +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// @brief Add std::hash support for glm types +/// +/// need to be included to use the features of this extension. + +namespace glm { +namespace detail +{ + GLM_INLINE void hash_combine(size_t &seed, size_t hash) + { + hash += 0x9e3779b9 + (seed << 6) + (seed >> 2); + seed ^= hash; + } +}} + +namespace std +{ + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<1, T, Q> const& v) const + { + hash hasher; + return hasher(v.x); + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<2, T, Q> const& v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<3, T, Q> const& v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<4, T, Q> const& v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + glm::detail::hash_combine(seed, hasher(v.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tquat const& q) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(q.x)); + glm::detail::hash_combine(seed, hasher(q.y)); + glm::detail::hash_combine(seed, hasher(q.z)); + glm::detail::hash_combine(seed, hasher(q.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tdualquat const& q) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(q.real)); + glm::detail::hash_combine(seed, hasher(q.dual)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 2, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 3, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 4, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 2, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 3, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 4, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 2, T,P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 3, T,P> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 4, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } +} diff --git a/dependencies/gli/external/glm/gtx/integer.hpp b/dependencies/gli/external/glm/gtx/integer.hpp new file mode 100755 index 000000000..96637a13a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/integer.hpp @@ -0,0 +1,76 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_integer GLM_GTX_integer +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add support for integer for core functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_integer + /// @{ + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int pow(int x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int sqrt(int x); + + //! Returns the floor log2 of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL unsigned int floor_log2(unsigned int x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int mod(int x, int y); + + //! Return the factorial value of a number (!12 max, integer only) + //! From GLM_GTX_integer extension. + template + GLM_FUNC_DECL genType factorial(genType const& x); + + //! 32bit signed integer. + //! From GLM_GTX_integer extension. + typedef signed int sint; + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint pow(uint x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint sqrt(uint x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint mod(uint x, uint y); + + //! Returns the number of leading zeros. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint nlz(uint x); + + /// @} +}//namespace glm + +#include "integer.inl" diff --git a/dependencies/gli/external/glm/gtx/integer.inl b/dependencies/gli/external/glm/gtx/integer.inl new file mode 100755 index 000000000..5891653b8 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/integer.inl @@ -0,0 +1,186 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.inl + +namespace glm +{ + // pow + GLM_FUNC_QUALIFIER int pow(int x, uint y) + { + if(y == 0) + return x >= 0 ? 1 : -1; + + int result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 + GLM_FUNC_QUALIFIER int sqrt(int x) + { + if(x <= 1) return x; + + int NextTrial = x >> 1; + int CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + +// Henry Gordon Dietz: http://aggregate.org/MAGIC/ +namespace detail +{ + GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) + { + /* 32-bit recursive reduction using SWAR... + but first step is mapping 2-bit values + into sum of 2 1-bit values in sneaky way + */ + x -= ((x >> 1) & 0x55555555); + x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); + x = (((x >> 4) + x) & 0x0f0f0f0f); + x += (x >> 8); + x += (x >> 16); + return(x & 0x0000003f); + } +}//namespace detail + + // Henry Gordon Dietz: http://aggregate.org/MAGIC/ +/* + GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) + { + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + + return _detail::ones32(x) >> 1; + } +*/ + // mod + GLM_FUNC_QUALIFIER int mod(int x, int y) + { + return x - y * (x / y); + } + + // factorial (!12 max, integer only) + template + GLM_FUNC_QUALIFIER genType factorial(genType const& x) + { + genType Temp = x; + genType Result; + for(Result = 1; Temp > 1; --Temp) + Result *= Temp; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> factorial( + vec<2, T, Q> const& x) + { + return vec<2, T, Q>( + factorial(x.x), + factorial(x.y)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> factorial( + vec<3, T, Q> const& x) + { + return vec<3, T, Q>( + factorial(x.x), + factorial(x.y), + factorial(x.z)); + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> factorial( + vec<4, T, Q> const& x) + { + return vec<4, T, Q>( + factorial(x.x), + factorial(x.y), + factorial(x.z), + factorial(x.w)); + } + + GLM_FUNC_QUALIFIER uint pow(uint x, uint y) + { + if (y == 0) + return 1u; + + uint result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + GLM_FUNC_QUALIFIER uint sqrt(uint x) + { + if(x <= 1) return x; + + uint NextTrial = x >> 1; + uint CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + + GLM_FUNC_QUALIFIER uint mod(uint x, uint y) + { + return x - y * (x / y); + } + +#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) + + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + return 31u - findMSB(x); + } + +#else + + // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + int y, m, n; + + y = -int(x >> 16); // If left half of x is 0, + m = (y >> 16) & 16; // set n = 16. If left half + n = 16 - m; // is nonzero, set n = 0 and + x = x >> m; // shift x right 16. + // Now x is of the form 0000xxxx. + y = x - 0x100; // If positions 8-15 are 0, + m = (y >> 16) & 8; // add 8 to n and shift x left 8. + n = n + m; + x = x << m; + + y = x - 0x1000; // If positions 12-15 are 0, + m = (y >> 16) & 4; // add 4 to n and shift x left 4. + n = n + m; + x = x << m; + + y = x - 0x4000; // If positions 14-15 are 0, + m = (y >> 16) & 2; // add 2 to n and shift x left 2. + n = n + m; + x = x << m; + + y = x >> 14; // Set y = 0, 1, 2, or 3. + m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp. + return unsigned(n + 2 - m); + } + +#endif//(GLM_COMPILER) + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/intersect.hpp b/dependencies/gli/external/glm/gtx/intersect.hpp new file mode 100755 index 000000000..851efa23d --- /dev/null +++ b/dependencies/gli/external/glm/gtx/intersect.hpp @@ -0,0 +1,92 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.hpp +/// +/// @see core (dependence) +/// @see gtx_closest_point (dependence) +/// +/// @defgroup gtx_intersect GLM_GTX_intersect +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add intersection functions + +#pragma once + +// Dependency: +#include +#include +#include "../glm.hpp" +#include "../geometric.hpp" +#include "../gtx/closest_point.hpp" +#include "../gtx/vector_query.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_closest_point extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_intersect + /// @{ + + //! Compute the intersection of a ray and a plane. + //! Ray direction and plane normal must be unit length. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRayPlane( + genType const& orig, genType const& dir, + genType const& planeOrig, genType const& planeNormal, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a triangle. + /// Based om Tomas Mller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRayTriangle( + vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, + vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2, + vec<3, T, Q>& baryPosition, T& distance); + + //! Compute the intersection of a line and a triangle. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectLineTriangle( + genType const& orig, genType const& dir, + genType const& vert0, genType const& vert1, genType const& vert2, + genType & position); + + //! Compute the intersection distance of a ray and a sphere. + //! The ray direction vector is unit length. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRaySphere( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a sphere. + //! From GLM_GTX_intersect extension. + template + GLM_FUNC_DECL bool intersectRaySphere( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal); + + //! Compute the intersection of a line and a sphere. + //! From GLM_GTX_intersect extension + template + GLM_FUNC_DECL bool intersectLineSphere( + genType const& point0, genType const& point1, + genType const& sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPosition1, genType & intersectionNormal1, + genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); + + /// @} +}//namespace glm + +#include "intersect.inl" diff --git a/dependencies/gli/external/glm/gtx/intersect.inl b/dependencies/gli/external/glm/gtx/intersect.inl new file mode 100755 index 000000000..15257434f --- /dev/null +++ b/dependencies/gli/external/glm/gtx/intersect.inl @@ -0,0 +1,225 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool intersectRayPlane + ( + genType const& orig, genType const& dir, + genType const& planeOrig, genType const& planeNormal, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type d = glm::dot(dir, planeNormal); + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + + if(d < -Epsilon) + { + intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d; + return true; + } + + return false; + } + + template + GLM_FUNC_QUALIFIER bool intersectRayTriangle + ( + vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, + vec<3, T, Q> const& vert0, vec<3, T, Q> const& vert1, vec<3, T, Q> const& vert2, + vec<2, T, Q>& baryPosition, T& distance + ) + { + // find vectors for two edges sharing vert0 + vec<3, T, Q> const edge1 = vert1 - vert0; + vec<3, T, Q> const edge2 = vert2 - vert0; + + // begin calculating determinant - also used to calculate U parameter + vec<3, T, Q> const p = glm::cross(dir, edge2); + + // if determinant is near zero, ray lies in plane of triangle + T const det = glm::dot(edge1, p); + + vec<3, T, Q> qvec; + + if(det > std::numeric_limits::epsilon()) + { + // calculate distance from vert0 to ray origin + vec<3, T, Q> const tvec = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(tvec, p); + if(baryPosition.x < static_cast(0) || baryPosition.x > det) + return false; + + // prepare to test V parameter + qvec = glm::cross(tvec, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, qvec); + if((baryPosition.y < static_cast(0)) || ((baryPosition.x + baryPosition.y) > det)) + return false; + } + else if(det < -std::numeric_limits::epsilon()) + { + // calculate distance from vert0 to ray origin + vec<3, T, Q> const tvec = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(tvec, p); + if((baryPosition.x > static_cast(0)) || (baryPosition.x < det)) + return false; + + // prepare to test V parameter + qvec = glm::cross(tvec, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, qvec); + if((baryPosition.y > static_cast(0)) || (baryPosition.x + baryPosition.y < det)) + return false; + } + else + return false; // ray is parallel to the plane of the triangle + + T inv_det = static_cast(1) / det; + + // calculate distance, ray intersects triangle + distance = glm::dot(edge2, qvec) * inv_det; + baryPosition *= inv_det; + + return true; + } + +/* + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + if(a < Epsilon && a > -Epsilon) + return false; + + typename genType::value_type f = typename genType::value_type(1.0f) / a; + + genType s = orig - v0; + baryPosition.x = f * glm::dot(s, p); + if(baryPosition.x < typename genType::value_type(0.0f)) + return false; + if(baryPosition.x > typename genType::value_type(1.0f)) + return false; + + genType q = glm::cross(s, e1); + baryPosition.y = f * glm::dot(dir, q); + if(baryPosition.y < typename genType::value_type(0.0f)) + return false; + if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f)) + return false; + + baryPosition.z = f * glm::dot(e2, q); + + return baryPosition.z >= typename genType::value_type(0.0f); + } +*/ + + template + GLM_FUNC_QUALIFIER bool intersectLineTriangle + ( + genType const& orig, genType const& dir, + genType const& vert0, genType const& vert1, genType const& vert2, + genType & position + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + + genType edge1 = vert1 - vert0; + genType edge2 = vert2 - vert0; + + genType pvec = cross(dir, edge2); + + float det = dot(edge1, pvec); + + if (det > -Epsilon && det < Epsilon) + return false; + float inv_det = typename genType::value_type(1) / det; + + genType tvec = orig - vert0; + + position.y = dot(tvec, pvec) * inv_det; + if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) + return false; + + genType qvec = cross(tvec, edge1); + + position.z = dot(dir, qvec) * inv_det; + if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) + return false; + + position.x = dot(edge2, qvec) * inv_det; + + return true; + } + + template + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadiusSquered, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + genType diff = sphereCenter - rayStarting; + typename genType::value_type t0 = dot(diff, rayNormalizedDirection); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadiusSquered ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared ); + intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1; + return intersectionDistance > Epsilon; + } + + template + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal + ) + { + typename genType::value_type distance; + if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) ) + { + intersectionPosition = rayStarting + rayNormalizedDirection * distance; + intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius; + return true; + } + return false; + } + + template + GLM_FUNC_QUALIFIER bool intersectLineSphere + ( + genType const& point0, genType const& point1, + genType const& sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPoint1, genType & intersectionNormal1, + genType & intersectionPoint2, genType & intersectionNormal2 + ) + { + typename genType::value_type Epsilon = std::numeric_limits::epsilon(); + genType dir = normalize(point1 - point0); + genType diff = sphereCenter - point0; + typename genType::value_type t0 = dot(diff, dir); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadius * sphereRadius ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared ); + if( t0 < t1 + Epsilon ) + t1 = -t1; + intersectionPoint1 = point0 + dir * (t0 - t1); + intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius; + intersectionPoint2 = point0 + dir * (t0 + t1); + intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius; + return true; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/io.hpp b/dependencies/gli/external/glm/gtx/io.hpp new file mode 100755 index 000000000..49a1ec116 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/io.hpp @@ -0,0 +1,201 @@ +/// @ref gtx_io +/// @file glm/gtx/io.hpp +/// @author Jan P Springer (regnirpsj@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_matrix_access (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_io GLM_GTX_io +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// std::[w]ostream support for glm types +/// +/// std::[w]ostream support for glm types + qualifier/width/etc. manipulators +/// based on howard hinnant's std::chrono io proposal +/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html] + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_io extension included") +#endif + +#include // std::basic_ostream<> (fwd) +#include // std::locale, std::locale::facet, std::locale::id +#include // std::pair<> + +namespace glm +{ + /// @addtogroup gtx_io + /// @{ + + namespace io + { + enum order_type { column_major, row_major}; + + template + class format_punct : public std::locale::facet + { + typedef CTy char_type; + + public: + + static std::locale::id id; + + bool formatted; + unsigned precision; + unsigned width; + char_type separator; + char_type delim_left; + char_type delim_right; + char_type space; + char_type newline; + order_type order; + + GLM_FUNC_DECL explicit format_punct(size_t a = 0); + GLM_FUNC_DECL explicit format_punct(format_punct const&); + }; + + template > + class basic_state_saver { + + public: + + GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios&); + GLM_FUNC_DECL ~basic_state_saver(); + + private: + + typedef ::std::basic_ios state_type; + typedef typename state_type::char_type char_type; + typedef ::std::ios_base::fmtflags flags_type; + typedef ::std::streamsize streamsize_type; + typedef ::std::locale const locale_type; + + state_type& state_; + flags_type flags_; + streamsize_type precision_; + streamsize_type width_; + char_type fill_; + locale_type locale_; + + GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&); + }; + + typedef basic_state_saver state_saver; + typedef basic_state_saver wstate_saver; + + template > + class basic_format_saver + { + public: + + GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios&); + GLM_FUNC_DECL ~basic_format_saver(); + + private: + + basic_state_saver const bss_; + + GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&); + }; + + typedef basic_format_saver format_saver; + typedef basic_format_saver wformat_saver; + + struct precision + { + unsigned value; + + GLM_FUNC_DECL explicit precision(unsigned); + }; + + struct width + { + unsigned value; + + GLM_FUNC_DECL explicit width(unsigned); + }; + + template + struct delimeter + { + CTy value[3]; + + GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ','); + }; + + struct order + { + order_type value; + + GLM_FUNC_DECL explicit order(order_type); + }; + + // functions, inlined (inline) + + template + FTy const& get_facet(std::basic_ios&); + template + std::basic_ios& formatted(std::basic_ios&); + template + std::basic_ios& unformattet(std::basic_ios&); + + template + std::basic_ostream& operator<<(std::basic_ostream&, precision const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, width const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, delimeter const&); + template + std::basic_ostream& operator<<(std::basic_ostream&, order const&); + }//namespace io + + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, tquat const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<1, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<2, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<3, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, vec<4, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 2, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 3, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<2, 4, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 2, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 3, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<3, 4, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 2, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 3, T, Q> const&); + template + GLM_FUNC_DECL std::basic_ostream& operator<<(std::basic_ostream&, mat<4, 4, T, Q> const&); + + template + GLM_FUNC_DECL std::basic_ostream & operator<<(std::basic_ostream &, + std::pair const, mat<4, 4, T, Q> const> const&); + + /// @} +}//namespace glm + +#include "io.inl" diff --git a/dependencies/gli/external/glm/gtx/io.inl b/dependencies/gli/external/glm/gtx/io.inl new file mode 100755 index 000000000..0450dd4b2 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/io.inl @@ -0,0 +1,441 @@ +/// @ref gtx_io +/// @file glm/gtx/io.inl +/// @author Jan P Springer (regnirpsj@gmail.com) + +#include // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw +#include // std::basic_ostream<> +#include "../gtc/matrix_access.hpp" // glm::col, glm::row +#include "../gtx/type_trait.hpp" // glm::type<> + +namespace glm{ +namespace io +{ + template + GLM_FUNC_QUALIFIER format_punct::format_punct(size_t a) + : std::locale::facet(a) + , formatted(true) + , precision(3) + , width(1 + 4 + 1 + precision) + , separator(',') + , delim_left('[') + , delim_right(']') + , space(' ') + , newline('\n') + , order(column_major) + {} + + template + GLM_FUNC_QUALIFIER format_punct::format_punct(format_punct const& a) + : std::locale::facet(0) + , formatted(a.formatted) + , precision(a.precision) + , width(a.width) + , separator(a.separator) + , delim_left(a.delim_left) + , delim_right(a.delim_right) + , space(a.space) + , newline(a.newline) + , order(a.order) + {} + + template std::locale::id format_punct::id; + + template + GLM_FUNC_QUALIFIER basic_state_saver::basic_state_saver(std::basic_ios& a) + : state_(a) + , flags_(a.flags()) + , precision_(a.precision()) + , width_(a.width()) + , fill_(a.fill()) + , locale_(a.getloc()) + {} + + template + GLM_FUNC_QUALIFIER basic_state_saver::~basic_state_saver() + { + state_.imbue(locale_); + state_.fill(fill_); + state_.width(width_); + state_.precision(precision_); + state_.flags(flags_); + } + + template + GLM_FUNC_QUALIFIER basic_format_saver::basic_format_saver(std::basic_ios& a) + : bss_(a) + { + a.imbue(std::locale(a.getloc(), new format_punct(get_facet >(a)))); + } + + template + GLM_FUNC_QUALIFIER + basic_format_saver::~basic_format_saver() + {} + + GLM_FUNC_QUALIFIER precision::precision(unsigned a) + : value(a) + {} + + GLM_FUNC_QUALIFIER width::width(unsigned a) + : value(a) + {} + + template + GLM_FUNC_QUALIFIER delimeter::delimeter(CTy a, CTy b, CTy c) + : value() + { + value[0] = a; + value[1] = b; + value[2] = c; + } + + GLM_FUNC_QUALIFIER order::order(order_type a) + : value(a) + {} + + template + GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios& ios) + { + if(!std::has_facet(ios.getloc())) + ios.imbue(std::locale(ios.getloc(), new FTy)); + + return std::use_facet(ios.getloc()); + } + + template + GLM_FUNC_QUALIFIER std::basic_ios& formatted(std::basic_ios& ios) + { + const_cast&>(get_facet >(ios)).formatted = true; + return ios; + } + + template + GLM_FUNC_QUALIFIER std::basic_ios& unformatted(std::basic_ios& ios) + { + const_cast&>(get_facet >(ios)).formatted = false; + return ios; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, precision const& a) + { + const_cast&>(get_facet >(os)).precision = a.value; + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, width const& a) + { + const_cast&>(get_facet >(os)).width = a.value; + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, delimeter const& a) + { + format_punct & fmt(const_cast&>(get_facet >(os))); + + fmt.delim_left = a.value[0]; + fmt.delim_right = a.value[1]; + fmt.separator = a.value[2]; + + return os; + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, order const& a) + { + const_cast&>(get_facet >(os)).order = a.value; + return os; + } +} // namespace io + +namespace detail +{ + template + GLM_FUNC_QUALIFIER std::basic_ostream& + print_vector_on(std::basic_ostream& os, V const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const& fmt(io::get_facet >(os)); + + length_t const& components(type::components); + + if(fmt.formatted) + { + io::basic_state_saver const bss(os); + + os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left; + + for(length_t i(0); i < components; ++i) + { + os << std::setw(fmt.width) << a[i]; + if(components-1 != i) + os << fmt.separator; + } + + os << fmt.delim_right; + } + else + { + for(length_t i(0); i < components; ++i) + { + os << a[i]; + + if(components-1 != i) + os << fmt.space; + } + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, tquat const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<1, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<2, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<3, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, vec<4, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + +namespace detail +{ + template class M, length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_on(std::basic_ostream& os, M const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const& fmt(io::get_facet >(os)); + + length_t const& cols(type >::cols); + length_t const& rows(type >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if (0 != i) + os << fmt.space; + + os << row(a, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(a, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + switch (fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < cols; ++i) + { + os << column(a, i); + + if(cols - 1 != i) + os << fmt.space; + } + } + break; + + case io::row_major: + { + for (length_t i(0); i < rows; ++i) + { + os << row(a, i); + + if (rows-1 != i) + os << fmt.space; + } + } + break; + } + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<2, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<(std::basic_ostream& os, mat<3, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<3, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template + GLM_FUNC_QUALIFIER std::basic_ostream & operator<<(std::basic_ostream& os, mat<4, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + +namespace detail +{ + template class M, length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream& print_matrix_pair_on(std::basic_ostream& os, std::pair const, M const> const& a) + { + typename std::basic_ostream::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct const& fmt(io::get_facet >(os)); + M const& ml(a.first); + M const& mr(a.second); + length_t const& cols(type >::cols); + length_t const& rows(type >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if(0 != i) + os << fmt.space; + + os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + os << ml << fmt.space << mr; + } + } + + return os; + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER std::basic_ostream& operator<<( + std::basic_ostream & os, + std::pair const, + mat<4, 4, T, Q> const> const& a) + { + return detail::print_matrix_pair_on(os, a); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/log_base.hpp b/dependencies/gli/external/glm/gtx/log_base.hpp new file mode 100755 index 000000000..e873e3561 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/log_base.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_log_base GLM_GTX_log_base +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Logarithm for any base. base can be a vector or a scalar. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_log_base extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_log_base + /// @{ + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template + GLM_FUNC_DECL genType log( + genType const& x, + genType const& base); + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template + GLM_FUNC_DECL vec sign( + vec const& x, + vec const& base); + + /// @} +}//namespace glm + +#include "log_base.inl" diff --git a/dependencies/gli/external/glm/gtx/log_base.inl b/dependencies/gli/external/glm/gtx/log_base.inl new file mode 100755 index 000000000..8f210eb62 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/log_base.inl @@ -0,0 +1,18 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base) + { + assert(!detail::compute_equal::call(x, static_cast(0))); + return glm::log(x) / glm::log(base); + } + + template + GLM_FUNC_QUALIFIER vec log(vec const& x, vec const& base) + { + return glm::log(x) / glm::log(base); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_cross_product.hpp b/dependencies/gli/external/glm/gtx/matrix_cross_product.hpp new file mode 100755 index 000000000..967743b88 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_cross_product.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build cross product matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_cross_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_cross_product + /// @{ + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3( + vec<3, T, Q> const& x); + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4( + vec<3, T, Q> const& x); + + /// @} +}//namespace glm + +#include "matrix_cross_product.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_cross_product.inl b/dependencies/gli/external/glm/gtx/matrix_cross_product.inl new file mode 100755 index 000000000..d8ec11f98 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_cross_product.inl @@ -0,0 +1,38 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3 + ( + vec<3, T, Q> const& x + ) + { + mat<3, 3, T, Q> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4 + ( + vec<3, T, Q> const& x + ) + { + mat<4, 4, T, Q> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_decompose.hpp b/dependencies/gli/external/glm/gtx/matrix_decompose.hpp new file mode 100755 index 000000000..b7ec0e83d --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Decomposes a model matrix to translations, rotation and scale components + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../geometric.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_decompose extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_decompose + /// @{ + + /// Decomposes a model matrix to translations, rotation and scale components + /// @see gtx_matrix_decompose + template + GLM_FUNC_DECL bool decompose( + mat<4, 4, T, Q> const& modelMatrix, + vec<3, T, Q> & scale, tquat & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); + + /// @} +}//namespace glm + +#include "matrix_decompose.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_decompose.inl b/dependencies/gli/external/glm/gtx/matrix_decompose.inl new file mode 100755 index 000000000..efa22374d --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_decompose.inl @@ -0,0 +1,187 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.inl + +#include "../gtc/constants.hpp" +#include "../gtc/epsilon.hpp" + +namespace glm{ +namespace detail +{ + /// Make a linear combination of two vectors and return the result. + // result = (a * ascl) + (b * bscl) + template + GLM_FUNC_QUALIFIER vec<3, T, Q> combine( + vec<3, T, Q> const& a, + vec<3, T, Q> const& b, + T ascl, T bscl) + { + return (a * ascl) + (b * bscl); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> scale(vec<3, T, Q> const& v, T desiredLength) + { + return v * desiredLength / length(v); + } +}//namespace detail + + // Matrix decompose + // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp + // Decomposes the mode matrix to translations,rotation scale components + + template + GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, Q> const& ModelMatrix, vec<3, T, Q> & Scale, tquat & Orientation, vec<3, T, Q> & Translation, vec<3, T, Q> & Skew, vec<4, T, Q> & Perspective) + { + mat<4, 4, T, Q> LocalMatrix(ModelMatrix); + + // Normalize the matrix. + if(epsilonEqual(LocalMatrix[3][3], static_cast(0), epsilon())) + return false; + + for(length_t i = 0; i < 4; ++i) + for(length_t j = 0; j < 4; ++j) + LocalMatrix[i][j] /= LocalMatrix[3][3]; + + // perspectiveMatrix is used to solve for perspective, but it also provides + // an easy way to test for singularity of the upper 3x3 component. + mat<4, 4, T, Q> PerspectiveMatrix(LocalMatrix); + + for(length_t i = 0; i < 3; i++) + PerspectiveMatrix[i][3] = static_cast(0); + PerspectiveMatrix[3][3] = static_cast(1); + + /// TODO: Fixme! + if(epsilonEqual(determinant(PerspectiveMatrix), static_cast(0), epsilon())) + return false; + + // First, isolate perspective. This is the messiest. + if( + epsilonNotEqual(LocalMatrix[0][3], static_cast(0), epsilon()) || + epsilonNotEqual(LocalMatrix[1][3], static_cast(0), epsilon()) || + epsilonNotEqual(LocalMatrix[2][3], static_cast(0), epsilon())) + { + // rightHandSide is the right hand side of the equation. + vec<4, T, Q> RightHandSide; + RightHandSide[0] = LocalMatrix[0][3]; + RightHandSide[1] = LocalMatrix[1][3]; + RightHandSide[2] = LocalMatrix[2][3]; + RightHandSide[3] = LocalMatrix[3][3]; + + // Solve the equation by inverting PerspectiveMatrix and multiplying + // rightHandSide by the inverse. (This is the easiest way, not + // necessarily the best.) + mat<4, 4, T, Q> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix); + mat<4, 4, T, Q> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix); + + Perspective = TransposedInversePerspectiveMatrix * RightHandSide; + // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); + + // Clear the perspective partition + LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast(0); + LocalMatrix[3][3] = static_cast(1); + } + else + { + // No perspective. + Perspective = vec<4, T, Q>(0, 0, 0, 1); + } + + // Next take care of translation (easy). + Translation = vec<3, T, Q>(LocalMatrix[3]); + LocalMatrix[3] = vec<4, T, Q>(0, 0, 0, LocalMatrix[3].w); + + vec<3, T, Q> Row[3], Pdum3; + + // Now get scale and shear. + for(length_t i = 0; i < 3; ++i) + for(length_t j = 0; j < 3; ++j) + Row[i][j] = LocalMatrix[i][j]; + + // Compute X scale factor and normalize first row. + Scale.x = length(Row[0]);// v3Length(Row[0]); + + Row[0] = detail::scale(Row[0], static_cast(1)); + + // Compute XY shear factor and make 2nd row orthogonal to 1st. + Skew.z = dot(Row[0], Row[1]); + Row[1] = detail::combine(Row[1], Row[0], static_cast(1), -Skew.z); + + // Now, compute Y scale and normalize 2nd row. + Scale.y = length(Row[1]); + Row[1] = detail::scale(Row[1], static_cast(1)); + Skew.z /= Scale.y; + + // Compute XZ and YZ shears, orthogonalize 3rd row. + Skew.y = glm::dot(Row[0], Row[2]); + Row[2] = detail::combine(Row[2], Row[0], static_cast(1), -Skew.y); + Skew.x = glm::dot(Row[1], Row[2]); + Row[2] = detail::combine(Row[2], Row[1], static_cast(1), -Skew.x); + + // Next, get Z scale and normalize 3rd row. + Scale.z = length(Row[2]); + Row[2] = detail::scale(Row[2], static_cast(1)); + Skew.y /= Scale.z; + Skew.x /= Scale.z; + + // At this point, the matrix (in rows[]) is orthonormal. + // Check for a coordinate system flip. If the determinant + // is -1, then negate the matrix and the scaling factors. + Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3); + if(dot(Row[0], Pdum3) < 0) + { + for(length_t i = 0; i < 3; i++) + { + Scale[i] *= static_cast(-1); + Row[i] *= static_cast(-1); + } + } + + // Now, get the rotations out, as described in the gem. + + // FIXME - Add the ability to return either quaternions (which are + // easier to recompose with) or Euler angles (rx, ry, rz), which + // are easier for authors to deal with. The latter will only be useful + // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I + // will leave the Euler angle code here for now. + + // ret.rotateY = asin(-Row[0][2]); + // if (cos(ret.rotateY) != 0) { + // ret.rotateX = atan2(Row[1][2], Row[2][2]); + // ret.rotateZ = atan2(Row[0][1], Row[0][0]); + // } else { + // ret.rotateX = atan2(-Row[2][0], Row[1][1]); + // ret.rotateZ = 0; + // } + + int i, j, k = 0; + float root, trace = Row[0].x + Row[1].y + Row[2].z; + if(trace > static_cast(0)) + { + root = sqrt(trace + static_cast(1.0)); + Orientation.w = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation.x = root * (Row[1].z - Row[2].y); + Orientation.y = root * (Row[2].x - Row[0].z); + Orientation.z = root * (Row[0].y - Row[1].x); + } // End if > 0 + else + { + static int Next[3] = {1, 2, 0}; + i = 0; + if(Row[1].y > Row[0].x) i = 1; + if(Row[2].z > Row[i][i]) i = 2; + j = Next[i]; + k = Next[j]; + + root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast(1.0)); + + Orientation[i] = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation[j] = root * (Row[i][j] + Row[j][i]); + Orientation[k] = root * (Row[i][k] + Row[k][i]); + Orientation.w = root * (Row[j][k] - Row[k][j]); + } // End if <= 0 + + return true; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_factorisation.hpp b/dependencies/gli/external/glm/gtx/matrix_factorisation.hpp new file mode 100755 index 000000000..e30a77460 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_factorisation.hpp @@ -0,0 +1,69 @@ +/// @ref gtx_matrix_factorisation +/// @file glm/gtx/matrix_factorisation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions to factor matrices in various forms + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_factorisation extension included") +#endif + +/* +Suggestions: + - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances. + - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc... +*/ + +namespace glm +{ + /// @addtogroup gtx_matrix_factorisation + /// @{ + + /// Flips the matrix rows up and down. + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL mat flipud(mat const& in); + + /// Flips the matrix columns right and left. + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL mat fliplr(mat const& in); + + /// Performs QR factorisation of a matrix. + /// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. + /// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r); + + /// Performs RQ factorisation of a matrix. + /// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. + /// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. + /// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q); + + /// @} +} + +#include "matrix_factorisation.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_factorisation.inl b/dependencies/gli/external/glm/gtx/matrix_factorisation.inl new file mode 100755 index 000000000..f0d9560c0 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_factorisation.inl @@ -0,0 +1,85 @@ +/// @ref gtx_matrix_factorisation +/// @file glm/gtx/matrix_factorisation.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat flipud(mat const& in) + { + mat tin = transpose(in); + tin = fliplr(tin); + mat out = transpose(tin); + + return out; + } + + template + GLM_FUNC_QUALIFIER mat fliplr(mat const& in) + { + mat out; + for (length_t i = 0; i < C; i++) + { + out[i] = in[(C - i) - 1]; + } + + return out; + } + + template + GLM_FUNC_QUALIFIER void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r) + { + // Uses modified Gram-Schmidt method + // Source: https://en.wikipedia.org/wiki/GramSchmidt_process + // And https://en.wikipedia.org/wiki/QR_decomposition + + //For all the linearly independs columns of the input... + // (there can be no more linearly independents columns than there are rows.) + for (length_t i = 0; i < (C < R ? C : R); i++) + { + //Copy in Q the input's i-th column. + q[i] = in[i]; + + //j = [0,i[ + // Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns. + // Also: Fill the zero elements of R + for (length_t j = 0; j < i; j++) + { + q[i] -= dot(q[i], q[j])*q[j]; + r[j][i] = 0; + } + + //Now, Q i-th column is orthogonal to all the previous columns. Normalize it. + q[i] = normalize(q[i]); + + //j = [i,C[ + //Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input. + for (length_t j = i; j < C; j++) + { + r[j][i] = dot(in[j], q[i]); + } + } + } + + template + GLM_FUNC_QUALIFIER void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q) + { + // From https://en.wikipedia.org/wiki/QR_decomposition: + // The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices. + // QR decomposition is GramSchmidt orthogonalization of columns of A, started from the first column. + // RQ decomposition is GramSchmidt orthogonalization of rows of A, started from the last row. + + mat tin = transpose(in); + tin = fliplr(tin); + + mat tr; + mat<(C < R ? C : R), C, T, Q> tq; + qr_decompose(tin, tq, tr); + + tr = fliplr(tr); + r = transpose(tr); + r = fliplr(r); + + tq = fliplr(tq); + q = transpose(tq); + } +} //namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_interpolation.hpp b/dependencies/gli/external/glm/gtx/matrix_interpolation.hpp new file mode 100755 index 000000000..69473d35f --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_interpolation.hpp @@ -0,0 +1,65 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp +/// @author Ghenadii Ursachi (the.asteroth@gmail.com) +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Allows to directly interpolate two exiciting matrices. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_interpolation + /// @{ + + /// Get the axis and angle of the rotation from a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL void axisAngle( + mat<4, 4, T, Q> const& mat, + vec<3, T, Q> & axis, + T & angle); + + /// Build a matrix from axis and angle. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix( + vec<3, T, Q> const& axis, + T const angle); + + /// Extracts the rotation part of a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation( + mat<4, 4, T, Q> const& mat); + + /// Build a interpolation of 4 * 4 matrixes. + /// From GLM_GTX_matrix_interpolation extension. + /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. + template + GLM_FUNC_DECL mat<4, 4, T, Q> interpolate( + mat<4, 4, T, Q> const& m1, + mat<4, 4, T, Q> const& m2, + T const delta); + + /// @} +}//namespace glm + +#include "matrix_interpolation.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_interpolation.inl b/dependencies/gli/external/glm/gtx/matrix_interpolation.inl new file mode 100755 index 000000000..1f2915a46 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_interpolation.inl @@ -0,0 +1,130 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp + +#include "../gtc/constants.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER void axisAngle(mat<4, 4, T, Q> const& mat, vec<3, T, Q> & axis, T & angle) + { + T epsilon = static_cast(0.01); + T epsilon2 = static_cast(0.1); + + if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon)) + { + if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - static_cast(3.0)) < epsilon2)) + { + angle = static_cast(0.0); + axis.x = static_cast(1.0); + axis.y = static_cast(0.0); + axis.z = static_cast(0.0); + return; + } + angle = static_cast(3.1415926535897932384626433832795); + T xx = (mat[0][0] + static_cast(1.0)) * static_cast(0.5); + T yy = (mat[1][1] + static_cast(1.0)) * static_cast(0.5); + T zz = (mat[2][2] + static_cast(1.0)) * static_cast(0.5); + T xy = (mat[1][0] + mat[0][1]) * static_cast(0.25); + T xz = (mat[2][0] + mat[0][2]) * static_cast(0.25); + T yz = (mat[2][1] + mat[1][2]) * static_cast(0.25); + if((xx > yy) && (xx > zz)) + { + if(xx < epsilon) + { + axis.x = static_cast(0.0); + axis.y = static_cast(0.7071); + axis.z = static_cast(0.7071); + } + else + { + axis.x = sqrt(xx); + axis.y = xy / axis.x; + axis.z = xz / axis.x; + } + } + else if (yy > zz) + { + if(yy < epsilon) + { + axis.x = static_cast(0.7071); + axis.y = static_cast(0.0); + axis.z = static_cast(0.7071); + } + else + { + axis.y = sqrt(yy); + axis.x = xy / axis.y; + axis.z = yz / axis.y; + } + } + else + { + if (zz < epsilon) + { + axis.x = static_cast(0.7071); + axis.y = static_cast(0.7071); + axis.z = static_cast(0.0); + } + else + { + axis.z = sqrt(zz); + axis.x = xz / axis.z; + axis.y = yz / axis.z; + } + } + return; + } + T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1])); + if (glm::abs(s) < T(0.001)) + s = static_cast(1); + T const angleCos = (mat[0][0] + mat[1][1] + mat[2][2] - static_cast(1)) * static_cast(0.5); + if(angleCos - static_cast(1) < epsilon) + angle = pi() * static_cast(0.25); + else + angle = acos(angleCos); + axis.x = (mat[1][2] - mat[2][1]) / s; + axis.y = (mat[2][0] - mat[0][2]) / s; + axis.z = (mat[0][1] - mat[1][0]) / s; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> axisAngleMatrix(vec<3, T, Q> const& axis, T const angle) + { + T c = cos(angle); + T s = sin(angle); + T t = static_cast(1) - c; + vec<3, T, Q> n = normalize(axis); + + return mat<4, 4, T, Q>( + t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, static_cast(0.0), + t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, static_cast(0.0), + t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, static_cast(0.0), + static_cast(0.0), static_cast(0.0), static_cast(0.0), static_cast(1.0)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> extractMatrixRotation(mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + m[0][0], m[0][1], m[0][2], static_cast(0.0), + m[1][0], m[1][1], m[1][2], static_cast(0.0), + m[2][0], m[2][1], m[2][2], static_cast(0.0), + static_cast(0.0), static_cast(0.0), static_cast(0.0), static_cast(1.0)); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> interpolate(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const delta) + { + mat<4, 4, T, Q> m1rot = extractMatrixRotation(m1); + mat<4, 4, T, Q> dltRotation = m2 * transpose(m1rot); + vec<3, T, Q> dltAxis; + T dltAngle; + axisAngle(dltRotation, dltAxis, dltAngle); + mat<4, 4, T, Q> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot; + out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]); + out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]); + out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]); + return out; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_major_storage.hpp b/dependencies/gli/external/glm/gtx/matrix_major_storage.hpp new file mode 100755 index 000000000..7f264a592 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_major_storage.hpp @@ -0,0 +1,119 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build matrices with specific matrix order, row or column + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_major_storage extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_major_storage + /// @{ + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( + mat<2, 2, T, Q> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( + mat<3, 3, T, Q> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( + vec<4, T, Q> const& v1, + vec<4, T, Q> const& v2, + vec<4, T, Q> const& v3, + vec<4, T, Q> const& v4); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( + mat<4, 4, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( + mat<2, 2, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( + mat<3, 3, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( + vec<4, T, Q> const& v1, + vec<4, T, Q> const& v2, + vec<4, T, Q> const& v3, + vec<4, T, Q> const& v4); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( + mat<4, 4, T, Q> const& m); + + /// @} +}//namespace glm + +#include "matrix_major_storage.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_major_storage.inl b/dependencies/gli/external/glm/gtx/matrix_major_storage.inl new file mode 100755 index 000000000..f7325daba --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_major_storage.inl @@ -0,0 +1,167 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2 + ( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2 + ) + { + mat<2, 2, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2( + const mat<2, 2, T, Q>& m) + { + mat<2, 2, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( + const vec<3, T, Q>& v1, + const vec<3, T, Q>& v2, + const vec<3, T, Q>& v3) + { + mat<3, 3, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( + const mat<3, 3, T, Q>& m) + { + mat<3, 3, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( + const vec<4, T, Q>& v1, + const vec<4, T, Q>& v2, + const vec<4, T, Q>& v3, + const vec<4, T, Q>& v4) + { + mat<4, 4, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[3][0] = v1.w; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[3][1] = v2.w; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + Result[3][2] = v3.w; + Result[0][3] = v4.x; + Result[1][3] = v4.y; + Result[2][3] = v4.z; + Result[3][3] = v4.w; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( + const mat<4, 4, T, Q>& m) + { + mat<4, 4, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + Result[3][3] = m[3][3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( + const vec<2, T, Q>& v1, + const vec<2, T, Q>& v2) + { + return mat<2, 2, T, Q>(v1, v2); + } + + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( + const mat<2, 2, T, Q>& m) + { + return mat<2, 2, T, Q>(m); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( + const vec<3, T, Q>& v1, + const vec<3, T, Q>& v2, + const vec<3, T, Q>& v3) + { + return mat<3, 3, T, Q>(v1, v2, v3); + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( + const mat<3, 3, T, Q>& m) + { + return mat<3, 3, T, Q>(m); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( + const vec<4, T, Q>& v1, + const vec<4, T, Q>& v2, + const vec<4, T, Q>& v3, + const vec<4, T, Q>& v4) + { + return mat<4, 4, T, Q>(v1, v2, v3, v4); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( + const mat<4, 4, T, Q>& m) + { + return mat<4, 4, T, Q>(m); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_operation.hpp b/dependencies/gli/external/glm/gtx/matrix_operation.hpp new file mode 100755 index 000000000..bce938bb4 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_operation.hpp @@ -0,0 +1,88 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Build diagonal matrices from vectors. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_operation extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_operation + /// @{ + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4( + vec<4, T, Q> const& v); + + /// @} +}//namespace glm + +#include "matrix_operation.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_operation.inl b/dependencies/gli/external/glm/gtx/matrix_operation.inl new file mode 100755 index 000000000..04b7b8e59 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_operation.inl @@ -0,0 +1,118 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 2, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 3, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 4, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2 + ( + vec<2, T, Q> const& v + ) + { + mat<3, 2, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3 + ( + vec<3, T, Q> const& v + ) + { + mat<3, 3, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4 + ( + vec<3, T, Q> const& v + ) + { + mat<3, 4, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4 + ( + vec<4, T, Q> const& v + ) + { + mat<4, 4, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + Result[3][3] = v[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3 + ( + vec<3, T, Q> const& v + ) + { + mat<4, 3, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2 + ( + vec<2, T, Q> const& v + ) + { + mat<4, 2, T, Q> Result(static_cast(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_query.hpp b/dependencies/gli/external/glm/gtx/matrix_query.hpp new file mode 100755 index 000000000..5df5f52ff --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_query.hpp @@ -0,0 +1,77 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.hpp +/// +/// @see core (dependence) +/// @see gtx_vector_query (dependence) +/// +/// @defgroup gtx_matrix_query GLM_GTX_matrix_query +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Query to evaluate matrix properties + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/vector_query.hpp" +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_query + /// @{ + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a null matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is an identity matrix. + /// From GLM_GTX_matrix_query extension. + template class matType> + GLM_FUNC_DECL bool isIdentity(matType const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template + GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is an orthonormalized matrix. + /// From GLM_GTX_matrix_query extension. + template class matType> + GLM_FUNC_DECL bool isOrthogonal(matType const& m, T const& epsilon); + + /// @} +}//namespace glm + +#include "matrix_query.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_query.inl b/dependencies/gli/external/glm/gtx/matrix_query.inl new file mode 100755 index 000000000..38b520f14 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_query.inl @@ -0,0 +1,114 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template + GLM_FUNC_QUALIFIER bool isIdentity(mat const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m[0].length() ; ++i) + { + for(length_t j = 0; result && j < i ; ++j) + result = abs(m[i][j]) <= epsilon; + if(result) + result = abs(m[i][i] - 1) <= epsilon; + for(length_t j = i + 1; result && j < m.length(); ++j) + result = abs(m[i][j]) <= epsilon; + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<2, 2, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<3, 3, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<4, 4, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template + GLM_FUNC_QUALIFIER bool isOrthogonal(mat const& m, T const& epsilon) + { + bool result = true; + for(length_t i(0); result && i < m.length() - 1; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(m[i], m[j], epsilon); + + if(result) + { + mat tmp = transpose(m); + for(length_t i(0); result && i < m.length() - 1 ; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(tmp[i], tmp[j], epsilon); + } + return result; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/matrix_transform_2d.hpp b/dependencies/gli/external/glm/gtx/matrix_transform_2d.hpp new file mode 100755 index 000000000..239ab9f48 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_transform_2d.hpp @@ -0,0 +1,81 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtx/matrix_transform_2d.hpp +/// @author Miguel Ángel Pérez Martínez +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines functions that generate common 2d transformation matrices. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../vec2.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_transform_2d + /// @{ + + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds a rotation 3 * 3 matrix created from an angle. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param angle Rotation angle expressed in radians. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle); + + /// Builds a scale 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a scale vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param y Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y); + + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param x Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x); + + /// @} +}//namespace glm + +#include "matrix_transform_2d.inl" diff --git a/dependencies/gli/external/glm/gtx/matrix_transform_2d.inl b/dependencies/gli/external/glm/gtx/matrix_transform_2d.inl new file mode 100755 index 000000000..e4036984b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/matrix_transform_2d.inl @@ -0,0 +1,69 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtc/matrix_transform_2d.inl +/// @author Miguel Ángel Pérez Martínez + +#include "../trigonometric.hpp" + +namespace glm +{ + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result(m); + Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; + return Result; + } + + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + mat<3, 3, T, Q> Result; + Result[0] = m[0] * c + m[1] * s; + Result[1] = m[0] * -s + m[1] * c; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result; + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y) + { + mat<3, 3, T, Q> Result(1); + Result[0][1] = y; + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x) + { + mat<3, 3, T, Q> Result(1); + Result[1][0] = x; + return m * Result; + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/mixed_product.hpp b/dependencies/gli/external/glm/gtx/mixed_product.hpp new file mode 100755 index 000000000..58562aab0 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/mixed_product.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Mixed product of 3 vectors. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_mixed_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_mixed_product + /// @{ + + /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) + template + GLM_FUNC_DECL T mixedProduct( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + /// @} +}// namespace glm + +#include "mixed_product.inl" diff --git a/dependencies/gli/external/glm/gtx/mixed_product.inl b/dependencies/gli/external/glm/gtx/mixed_product.inl new file mode 100755 index 000000000..01e94ecb3 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/mixed_product.inl @@ -0,0 +1,16 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T mixedProduct + ( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3 + ) + { + return dot(cross(v1, v2), v3); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/norm.hpp b/dependencies/gli/external/glm/gtx/norm.hpp new file mode 100755 index 000000000..46474e07a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/norm.hpp @@ -0,0 +1,76 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_norm GLM_GTX_norm +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Various ways to compute vector norms. + +#pragma once + +// Dependency: +#include "../geometric.hpp" +#include "../gtx/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_norm extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_norm + /// @{ + + /// Returns the squared length of x. + /// From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T length2(vec const& x); + + /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). + /// From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T distance2(vec const& p0, vec const& p1); + + //! Returns the L1 norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the L1 norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v); + + //! Returns the L2 norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the L2 norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x); + + //! Returns the L norm between x and y. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth); + + //! Returns the L norm of v. + //! From GLM_GTX_norm extension. + template + GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth); + + /// @} +}//namespace glm + +#include "norm.inl" diff --git a/dependencies/gli/external/glm/gtx/norm.inl b/dependencies/gli/external/glm/gtx/norm.inl new file mode 100755 index 000000000..7bd64e870 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/norm.inl @@ -0,0 +1,84 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.inl + +#include "../detail/qualifier.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_length2 + { + GLM_FUNC_QUALIFIER static T call(vec const& v) + { + return dot(v, v); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER genType length2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length2' accepts only floating-point inputs"); + return x * x; + } + + template + GLM_FUNC_QUALIFIER T length2(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'length2' accepts only floating-point inputs"); + return detail::compute_length2::value>::call(v); + } + + template + GLM_FUNC_QUALIFIER T distance2(T p0, T p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER T distance2(vec const& p0, vec const& p1) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z); + } + + template + GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& v) + { + return abs(v.x) + abs(v.y) + abs(v.z); + } + + template + GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b + ) + { + return length(b - a); + } + + template + GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& v) + { + return length(v); + } + + template + GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth) + { + return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth)); + } + + template + GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth) + { + return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth)); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/normal.hpp b/dependencies/gli/external/glm/gtx/normal.hpp new file mode 100755 index 000000000..15cec9c2b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/normal.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_normal GLM_GTX_normal +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Compute the normal of a triangle. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normal extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normal + /// @{ + + /// Computes triangle normal from triangle points. + /// + /// @see gtx_normal + template + GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3); + + /// @} +}//namespace glm + +#include "normal.inl" diff --git a/dependencies/gli/external/glm/gtx/normal.inl b/dependencies/gli/external/glm/gtx/normal.inl new file mode 100755 index 000000000..d930a2533 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/normal.inl @@ -0,0 +1,16 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal + ( + vec<3, T, Q> const& p1, + vec<3, T, Q> const& p2, + vec<3, T, Q> const& p3 + ) + { + return normalize(cross(p1 - p2, p1 - p3)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/normalize_dot.hpp b/dependencies/gli/external/glm/gtx/normalize_dot.hpp new file mode 100755 index 000000000..86048e705 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/normalize_dot.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.hpp +/// +/// @see core (dependence) +/// @see gtx_fast_square_root (dependence) +/// +/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Dot product of vectors that need to be normalize with a single square root. + +#pragma once + +// Dependency: +#include "../gtx/fast_square_root.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_normalize_dot extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_normalize_dot + /// @{ + + /// Normalize parameters and returns the dot product of x and y. + /// It's faster that dot(normalize(x), normalize(y)). + /// + /// @see gtx_normalize_dot extension. + template + GLM_FUNC_DECL T normalizeDot(vec const& x, vec const& y); + + /// Normalize parameters and returns the dot product of x and y. + /// Faster that dot(fastNormalize(x), fastNormalize(y)). + /// + /// @see gtx_normalize_dot extension. + template + GLM_FUNC_DECL T fastNormalizeDot(vec const& x, vec const& y); + + /// @} +}//namespace glm + +#include "normalize_dot.inl" diff --git a/dependencies/gli/external/glm/gtx/normalize_dot.inl b/dependencies/gli/external/glm/gtx/normalize_dot.inl new file mode 100755 index 000000000..8b88860e0 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/normalize_dot.inl @@ -0,0 +1,17 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T normalizeDot(vec const& x, vec const& y) + { + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); + } + + template + GLM_FUNC_QUALIFIER T fastNormalizeDot(vec const& x, vec const& y) + { + return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/number_precision.hpp b/dependencies/gli/external/glm/gtx/number_precision.hpp new file mode 100755 index 000000000..3732a56c6 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/number_precision.hpp @@ -0,0 +1,61 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_type_precision (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_number_precision GLM_GTX_number_precision +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defined size types. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_number_precision extension included") +#endif + +namespace glm{ +namespace gtx +{ + ///////////////////////////// + // Unsigned int vector types + + /// @addtogroup gtx_number_precision + /// @{ + + typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float vector types + + typedef f32 f32vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float matrix types + + typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + + /// @} +}//namespace gtx +}//namespace glm + +#include "number_precision.inl" diff --git a/dependencies/gli/external/glm/gtx/number_precision.inl b/dependencies/gli/external/glm/gtx/number_precision.inl new file mode 100755 index 000000000..b54cf66b3 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/number_precision.inl @@ -0,0 +1,7 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.inl + +namespace glm +{ + +} diff --git a/dependencies/gli/external/glm/gtx/optimum_pow.hpp b/dependencies/gli/external/glm/gtx/optimum_pow.hpp new file mode 100755 index 000000000..eb09f1c37 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/optimum_pow.hpp @@ -0,0 +1,54 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Integer exponentiation of power functions. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_optimum_pow extension included") +#endif + +namespace glm{ +namespace gtx +{ + /// @addtogroup gtx_optimum_pow + /// @{ + + /// Returns x raised to the power of 2. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow2(genType const& x); + + /// Returns x raised to the power of 3. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow3(genType const& x); + + /// Returns x raised to the power of 4. + /// + /// @see gtx_optimum_pow + template + GLM_FUNC_DECL genType pow4(genType const& x); + + /// @} +}//namespace gtx +}//namespace glm + +#include "optimum_pow.inl" diff --git a/dependencies/gli/external/glm/gtx/optimum_pow.inl b/dependencies/gli/external/glm/gtx/optimum_pow.inl new file mode 100755 index 000000000..78b729f7b --- /dev/null +++ b/dependencies/gli/external/glm/gtx/optimum_pow.inl @@ -0,0 +1,23 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType pow2(genType const& x) + { + return x * x; + } + + template + GLM_FUNC_QUALIFIER genType pow3(genType const& x) + { + return x * x * x; + } + + template + GLM_FUNC_QUALIFIER genType pow4(genType const& x) + { + return (x * x) * (x * x); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/orthonormalize.hpp b/dependencies/gli/external/glm/gtx/orthonormalize.hpp new file mode 100755 index 000000000..2a684ee44 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/orthonormalize.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Orthonormalize matrices. + +#pragma once + +// Dependency: +#include "../vec3.hpp" +#include "../mat3x3.hpp" +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_orthonormalize extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_orthonormalize + /// @{ + + /// Returns the orthonormalized matrix of m. + /// + /// @see gtx_orthonormalize + template + GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m); + + /// Orthonormalizes x according y. + /// + /// @see gtx_orthonormalize + template + GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + /// @} +}//namespace glm + +#include "orthonormalize.inl" diff --git a/dependencies/gli/external/glm/gtx/orthonormalize.inl b/dependencies/gli/external/glm/gtx/orthonormalize.inl new file mode 100755 index 000000000..1cc087d6d --- /dev/null +++ b/dependencies/gli/external/glm/gtx/orthonormalize.inl @@ -0,0 +1,30 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m) + { + mat<3, 3, T, Q> r = m; + + r[0] = normalize(r[0]); + + T d0 = dot(r[0], r[1]); + r[1] -= r[0] * d0; + r[1] = normalize(r[1]); + + T d1 = dot(r[1], r[2]); + d0 = dot(r[0], r[2]); + r[2] -= r[0] * d0 + r[1] * d1; + r[2] = normalize(r[2]); + + return r; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y) + { + return normalize(x - y * dot(y, x)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/perpendicular.hpp b/dependencies/gli/external/glm/gtx/perpendicular.hpp new file mode 100755 index 000000000..35601ac72 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/perpendicular.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.hpp +/// +/// @see core (dependence) +/// @see gtx_projection (dependence) +/// +/// @defgroup gtx_perpendicular GLM_GTX_perpendicular +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Perpendicular of a vector from other one + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/projection.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_perpendicular extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_perpendicular + /// @{ + + //! Projects x a perpendicular axis of Normal. + //! From GLM_GTX_perpendicular extension. + template + GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal); + + /// @} +}//namespace glm + +#include "perpendicular.inl" diff --git a/dependencies/gli/external/glm/gtx/perpendicular.inl b/dependencies/gli/external/glm/gtx/perpendicular.inl new file mode 100755 index 000000000..3b99eed87 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/perpendicular.inl @@ -0,0 +1,11 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal) + { + return x - proj(x, Normal); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/polar_coordinates.hpp b/dependencies/gli/external/glm/gtx/polar_coordinates.hpp new file mode 100755 index 000000000..b8421db41 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/polar_coordinates.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Conversion from Euclidean space to polar space and revert. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_polar_coordinates extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_polar_coordinates + /// @{ + + /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. + /// + /// @see gtx_polar_coordinates + template + GLM_FUNC_DECL vec<3, T, Q> polar( + vec<3, T, Q> const& euclidean); + + /// Convert Polar to Euclidean coordinates. + /// + /// @see gtx_polar_coordinates + template + GLM_FUNC_DECL vec<3, T, Q> euclidean( + vec<2, T, Q> const& polar); + + /// @} +}//namespace glm + +#include "polar_coordinates.inl" diff --git a/dependencies/gli/external/glm/gtx/polar_coordinates.inl b/dependencies/gli/external/glm/gtx/polar_coordinates.inl new file mode 100755 index 000000000..cd1f357cc --- /dev/null +++ b/dependencies/gli/external/glm/gtx/polar_coordinates.inl @@ -0,0 +1,37 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> polar + ( + vec<3, T, Q> const& euclidean + ) + { + T const Length(length(euclidean)); + vec<3, T, Q> const tmp(euclidean / Length); + T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); + + return vec<3, T, Q>( + asin(tmp.y), // latitude + atan(tmp.x, tmp.z), // longitude + xz_dist); // xz distance + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean + ( + vec<2, T, Q> const& polar + ) + { + T const latitude(polar.x); + T const longitude(polar.y); + + return vec<3, T, Q>( + cos(latitude) * sin(longitude), + sin(latitude), + cos(latitude) * cos(longitude)); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/projection.hpp b/dependencies/gli/external/glm/gtx/projection.hpp new file mode 100755 index 000000000..9a24abf9a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/projection.hpp @@ -0,0 +1,40 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_projection GLM_GTX_projection +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Projection of a vector to other one + +#pragma once + +// Dependency: +#include "../geometric.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_projection extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_projection + /// @{ + + /// Projects x on Normal. + /// + /// @see gtx_projection + template + GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal); + + /// @} +}//namespace glm + +#include "projection.inl" diff --git a/dependencies/gli/external/glm/gtx/projection.inl b/dependencies/gli/external/glm/gtx/projection.inl new file mode 100755 index 000000000..90950f8bd --- /dev/null +++ b/dependencies/gli/external/glm/gtx/projection.inl @@ -0,0 +1,11 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal) + { + return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/quaternion.hpp b/dependencies/gli/external/glm/gtx/quaternion.hpp new file mode 100755 index 000000000..fba1eb80e --- /dev/null +++ b/dependencies/gli/external/glm/gtx/quaternion.hpp @@ -0,0 +1,222 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_quaternion GLM_GTX_quaternion +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Extented quaternion types and functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/norm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_quaternion extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_quaternion + /// @{ + + /// Create an identity quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat quat_identity(); + + /// Compute a cross product between a quaternion and a vector. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> cross( + tquat const& q, + vec<3, T, Q> const& v); + + //! Compute a cross product between a vector and a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> cross( + vec<3, T, Q> const& v, + tquat const& q); + + //! Compute a point on a path according squad equation. + //! q1 and q2 are control points; s1 and s2 are intermediate control points. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat squad( + tquat const& q1, + tquat const& q2, + tquat const& s1, + tquat const& s2, + T const& h); + + //! Returns an intermediate control point for squad interpolation. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat intermediate( + tquat const& prev, + tquat const& curr, + tquat const& next); + + //! Returns a exp of a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat exp( + tquat const& q); + + //! Returns a log of a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat log( + tquat const& q); + + /// Returns x raised to the y power. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat pow( + tquat const& x, + T const& y); + + //! Returns quarternion square root. + /// + /// @see gtx_quaternion + //template + //tquat sqrt( + // tquat const& q); + + //! Rotates a 3 components vector by a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<3, T, Q> rotate( + tquat const& q, + vec<3, T, Q> const& v); + + /// Rotates a 4 components vector by a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL vec<4, T, Q> rotate( + tquat const& q, + vec<4, T, Q> const& v); + + /// Extract the real component of a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T extractRealComponent( + tquat const& q); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL mat<3, 3, T, Q> toMat3( + tquat const& x){return mat3_cast(x);} + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL mat<4, 4, T, Q> toMat4( + tquat const& x){return mat4_cast(x);} + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat toQuat( + mat<3, 3, T, Q> const& x){return quat_cast(x);} + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat toQuat( + mat<4, 4, T, Q> const& x){return quat_cast(x);} + + /// Quaternion interpolation using the rotation short path. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat shortMix( + tquat const& x, + tquat const& y, + T const& a); + + /// Quaternion normalized linear interpolation. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat fastMix( + tquat const& x, + tquat const& y, + T const& a); + + /// Compute the rotation between two vectors. + /// param orig vector, needs to be normalized + /// param dest vector, needs to be normalized + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL tquat rotation( + vec<3, T, Q> const& orig, + vec<3, T, Q> const& dest); + + /// Build a look at quaternion based on the default handedness. + /// + /// @param direction Desired direction of the camera. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL tquat quatLookAt( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + + /// Build a right-handed look at quaternion. + /// + /// @param direction Desired direction of the camera. + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL tquat quatLookAtRH( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + + /// Build a left-handed look at quaternion. + /// + /// @param direction Desired direction onto which the +z-axis gets mapped + /// @param up Up vector, how the camera is oriented. Typically (0, 1, 0). + template + GLM_FUNC_DECL tquat quatLookAtLH( + vec<3, T, Q> const& direction, + vec<3, T, Q> const& up); + + /// Returns the squared length of x. + /// + /// @see gtx_quaternion + template + GLM_FUNC_DECL T length2(tquat const& q); + + /// @} +}//namespace glm + +#include "quaternion.inl" diff --git a/dependencies/gli/external/glm/gtx/quaternion.inl b/dependencies/gli/external/glm/gtx/quaternion.inl new file mode 100755 index 000000000..6c713fded --- /dev/null +++ b/dependencies/gli/external/glm/gtx/quaternion.inl @@ -0,0 +1,252 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.inl + +#include +#include "../gtc/constants.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER tquat quat_identity() + { + return tquat(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& v, tquat const& q) + { + return inverse(q) * v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> cross(tquat const& q, vec<3, T, Q> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER tquat squad + ( + tquat const& q1, + tquat const& q2, + tquat const& s1, + tquat const& s2, + T const& h) + { + return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast(2) * (static_cast(1) - h) * h); + } + + template + GLM_FUNC_QUALIFIER tquat intermediate + ( + tquat const& prev, + tquat const& curr, + tquat const& next + ) + { + tquat invQuat = inverse(curr); + return exp((log(next + invQuat) + log(prev + invQuat)) / static_cast(-4)) * curr; + } + + template + GLM_FUNC_QUALIFIER tquat exp(tquat const& q) + { + vec<3, T, Q> u(q.x, q.y, q.z); + T const Angle = glm::length(u); + if (Angle < epsilon()) + return tquat(); + + vec<3, T, Q> const v(u / Angle); + return tquat(cos(Angle), sin(Angle) * v); + } + + template + GLM_FUNC_QUALIFIER tquat log(tquat const& q) + { + vec<3, T, Q> u(q.x, q.y, q.z); + T Vec3Len = length(u); + + if (Vec3Len < epsilon()) + { + if(q.w > static_cast(0)) + return tquat(log(q.w), static_cast(0), static_cast(0), static_cast(0)); + else if(q.w < static_cast(0)) + return tquat(log(-q.w), pi(), static_cast(0), static_cast(0)); + else + return tquat(std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity(), std::numeric_limits::infinity()); + } + else + { + T t = atan(Vec3Len, T(q.w)) / Vec3Len; + T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w; + return tquat(static_cast(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z); + } + } + + template + GLM_FUNC_QUALIFIER tquat pow(tquat const& x, T const& y) + { + //Raising to the power of 0 should yield 1 + //Needed to prevent a division by 0 error later on + if(y > -epsilon() && y < epsilon()) + return tquat(1,0,0,0); + + //To deal with non-unit quaternions + T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w); + + //Equivalent to raising a real number to a power + //Needed to prevent a division by 0 error later on + if(abs(x.w / magnitude) > static_cast(1) - epsilon() && abs(x.w / magnitude) < static_cast(1) + epsilon()) + return tquat(pow(x.w, y),0,0,0); + + T Angle = acos(x.w / magnitude); + T NewAngle = Angle * y; + T Div = sin(NewAngle) / sin(Angle); + T Mag = pow(magnitude, y - static_cast(1)); + + return tquat(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotate(tquat const& q, vec<3, T, Q> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotate(tquat const& q, vec<4, T, Q> const& v) + { + return q * v; + } + + template + GLM_FUNC_QUALIFIER T extractRealComponent(tquat const& q) + { + T w = static_cast(1) - q.x * q.x - q.y * q.y - q.z * q.z; + if(w < T(0)) + return T(0); + else + return -sqrt(w); + } + + template + GLM_FUNC_QUALIFIER T length2(tquat const& q) + { + return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + } + + template + GLM_FUNC_QUALIFIER tquat shortMix(tquat const& x, tquat const& y, T const& a) + { + if(a <= static_cast(0)) return x; + if(a >= static_cast(1)) return y; + + T fCos = dot(x, y); + tquat y2(y); //BUG!!! tquat y2; + if(fCos < static_cast(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + T k0, k1; + if(fCos > (static_cast(1) - epsilon())) + { + k0 = static_cast(1) - a; + k1 = static_cast(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast(1) / fSin; + k0 = sin((static_cast(1) - a) * fAngle) * fOneOverSin; + k1 = sin((static_cast(0) + a) * fAngle) * fOneOverSin; + } + + return tquat( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template + GLM_FUNC_QUALIFIER tquat fastMix(tquat const& x, tquat const& y, T const& a) + { + return glm::normalize(x * (static_cast(1) - a) + (y * a)); + } + + template + GLM_FUNC_QUALIFIER tquat rotation(vec<3, T, Q> const& orig, vec<3, T, Q> const& dest) + { + T cosTheta = dot(orig, dest); + vec<3, T, Q> rotationAxis; + + if(cosTheta >= static_cast(1) - epsilon()) + return quat(); + + if(cosTheta < static_cast(-1) + epsilon()) + { + // special case when vectors in opposite directions : + // there is no "ideal" rotation axis + // So guess one; any will do as long as it's perpendicular to start + // This implementation favors a rotation around the Up axis (Y), + // since it's often what you want to do. + rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); + if(length2(rotationAxis) < epsilon()) // bad luck, they were parallel, try again! + rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); + + rotationAxis = normalize(rotationAxis); + return angleAxis(pi(), rotationAxis); + } + + // Implementation from Stan Melax's Game Programming Gems 1 article + rotationAxis = cross(orig, dest); + + T s = sqrt((T(1) + cosTheta) * static_cast(2)); + T invs = static_cast(1) / s; + + return tquat( + s * static_cast(0.5f), + rotationAxis.x * invs, + rotationAxis.y * invs, + rotationAxis.z * invs); + } + + template + GLM_FUNC_QUALIFIER tquat quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { +# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED + return quatLookAtLH(direction, up); +# else + return quatLookAtRH(direction, up); +# endif + } + + template + GLM_FUNC_QUALIFIER tquat quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = -normalize(direction); + Result[0] = normalize(cross(up, Result[2])); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } + + template + GLM_FUNC_QUALIFIER tquat quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up) + { + mat<3, 3, T, Q> Result; + + Result[2] = normalize(direction); + Result[0] = normalize(cross(up, Result[2])); + Result[1] = cross(Result[2], Result[0]); + + return quat_cast(Result); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/range.hpp b/dependencies/gli/external/glm/gtx/range.hpp new file mode 100755 index 000000000..e0ef46afe --- /dev/null +++ b/dependencies/gli/external/glm/gtx/range.hpp @@ -0,0 +1,98 @@ +/// @ref gtx_range +/// @file glm/gtx/range.hpp +/// @author Joshua Moerman +/// +/// @defgroup gtx_range GLM_GTX_range +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines begin and end for vectors and matrices. Useful for range-based for loop. +/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if !GLM_HAS_RANGE_FOR +# error "GLM_GTX_range requires C++11 suppport or 'range for'" +#endif + +#include "../gtc/type_ptr.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtx_range + /// @{ + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4100) // unreferenced formal parameter +# endif + + template + inline length_t components(vec<1, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<2, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<3, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<4, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(genType const& m) + { + return m.length() * m[0].length(); + } + + template + inline typename genType::value_type const * begin(genType const& v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type const * end(genType const& v) + { + return begin(v) + components(v); + } + + template + inline typename genType::value_type * begin(genType& v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type * end(genType& v) + { + return begin(v) + components(v); + } + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif + + /// @} +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/raw_data.hpp b/dependencies/gli/external/glm/gtx/raw_data.hpp new file mode 100755 index 000000000..fb34c8cb1 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/raw_data.hpp @@ -0,0 +1,51 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_raw_data GLM_GTX_raw_data +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Projection of a vector to other one + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/type_int.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_raw_data extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_raw_data + /// @{ + + //! Type for byte numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint8 byte; + + //! Type for word numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint16 word; + + //! Type for dword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint32 dword; + + //! Type for qword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint64 qword; + + /// @} +}// namespace glm + +#include "raw_data.inl" diff --git a/dependencies/gli/external/glm/gtx/raw_data.inl b/dependencies/gli/external/glm/gtx/raw_data.inl new file mode 100755 index 000000000..29af1481e --- /dev/null +++ b/dependencies/gli/external/glm/gtx/raw_data.inl @@ -0,0 +1,2 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.inl diff --git a/dependencies/gli/external/glm/gtx/rotate_normalized_axis.hpp b/dependencies/gli/external/glm/gtx/rotate_normalized_axis.hpp new file mode 100755 index 000000000..eee90d6e0 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/rotate_normalized_axis.hpp @@ -0,0 +1,68 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform +/// @see gtc_quaternion +/// +/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Quaternions and matrices rotations around normalized axis. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtc/quaternion.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_normalized_axis + /// @{ + + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians. + /// @param axis Rotation axis, must be normalized. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// + /// @see gtx_rotate_normalized_axis + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, Q> const& v) + template + GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis( + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& axis); + + /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians. + /// @param axis Normalized axis of the rotation, must be normalized. + /// + /// @see gtx_rotate_normalized_axis + template + GLM_FUNC_DECL tquat rotateNormalizedAxis( + tquat const& q, + T const& angle, + vec<3, T, Q> const& axis); + + /// @} +}//namespace glm + +#include "rotate_normalized_axis.inl" diff --git a/dependencies/gli/external/glm/gtx/rotate_normalized_axis.inl b/dependencies/gli/external/glm/gtx/rotate_normalized_axis.inl new file mode 100755 index 000000000..6a578dff5 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/rotate_normalized_axis.inl @@ -0,0 +1,59 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis + ( + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& v + ) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + vec<3, T, Q> const axis(v); + + vec<3, T, Q> const temp((static_cast(1) - c) * axis); + + mat<4, 4, T, Q> Rotate; + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + mat<4, 4, T, Q> Result; + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template + GLM_FUNC_QUALIFIER tquat rotateNormalizedAxis + ( + tquat const& q, + T const& angle, + vec<3, T, Q> const& v + ) + { + vec<3, T, Q> const Tmp(v); + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * tquat(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/rotate_vector.hpp b/dependencies/gli/external/glm/gtx/rotate_vector.hpp new file mode 100755 index 000000000..c8ace89e7 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/rotate_vector.hpp @@ -0,0 +1,121 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Function to directly rotate a vector + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + /// Returns Spherical interpolation between two vectors + /// + /// @param x A first vector + /// @param y A second vector + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @see gtx_rotate_vector + template + GLM_FUNC_DECL vec<3, T, Q> slerp( + vec<3, T, Q> const& x, + vec<3, T, Q> const& y, + T const& a); + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<2, T, Q> rotate( + vec<2, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotate( + vec<3, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotate( + vec<4, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotateX( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotateY( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<3, T, Q> rotateZ( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotateX( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotateY( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL vec<4, T, Q> rotateZ( + vec<4, T, Q> const& v, + T const& angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> orientation( + vec<3, T, Q> const& Normal, + vec<3, T, Q> const& Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" diff --git a/dependencies/gli/external/glm/gtx/rotate_vector.inl b/dependencies/gli/external/glm/gtx/rotate_vector.inl new file mode 100755 index 000000000..5183d37d4 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/rotate_vector.inl @@ -0,0 +1,188 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> slerp + ( + vec<3, T, Q> const& x, + vec<3, T, Q> const& y, + T const& a + ) + { + // get cosine of angle between vectors (-1 -> 1) + T CosAlpha = dot(x, y); + // get angle (0 -> pi) + T Alpha = acos(CosAlpha); + // get sine of angle between vectors (0 -> 1) + T SinAlpha = sin(Alpha); + // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi + T t1 = sin((static_cast(1) - a) * Alpha) / SinAlpha; + T t2 = sin(a * Alpha) / SinAlpha; + + // interpolate src vectors + return x * t1 + y * t2; + } + + template + GLM_FUNC_QUALIFIER vec<2, T, Q> rotate + ( + vec<2, T, Q> const& v, + T const& angle + ) + { + vec<2, T, Q> Result; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotate + ( + vec<3, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal + ) + { + return mat<3, 3, T, Q>(glm::rotate(angle, normal)) * v; + } + /* + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateGTX( + const vec<3, T, Q>& x, + T angle, + const vec<3, T, Q>& normal) + { + const T Cos = cos(radians(angle)); + const T Sin = sin(radians(angle)); + return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin; + } + */ + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotate + ( + vec<4, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal + ) + { + return rotate(angle, normal) * v; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateX + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result(v); + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateY + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateX + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateY + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientation + ( + vec<3, T, Q> const& Normal, + vec<3, T, Q> const& Up + ) + { + if(all(equal(Normal, Up))) + return mat<4, 4, T, Q>(T(1)); + + vec<3, T, Q> RotationAxis = cross(Up, Normal); + T Angle = acos(dot(Normal, Up)); + + return rotate(Angle, RotationAxis); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/scalar_multiplication.hpp b/dependencies/gli/external/glm/gtx/scalar_multiplication.hpp new file mode 100755 index 000000000..b73edf676 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/scalar_multiplication.hpp @@ -0,0 +1,75 @@ +/// @ref gtx +/// @file glm/gtx/scalar_multiplication.hpp +/// @author Joshua Moerman +/// +/// Include to use the features of this extension. +/// +/// Enables scalar multiplication for all types +/// +/// Since GLSL is very strict about types, the following (often used) combinations do not work: +/// double * vec4 +/// int * vec4 +/// vec4 / int +/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) + +#pragma once + +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) +# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC" +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include + +namespace glm +{ + template + using return_type_scalar_multiplication = typename std::enable_if< + !std::is_same::value // T may not be a float + && std::is_arithmetic::value, Vec // But it may be an int or double (no vec3 or mat3, ...) + >::type; + +#define GLM_IMPLEMENT_SCAL_MULT(Vec) \ + template \ + return_type_scalar_multiplication \ + operator*(T const& s, Vec rh){ \ + return rh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator*(Vec lh, T const& s){ \ + return lh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator/(Vec lh, T const& s){ \ + return lh *= 1.0f / s; \ + } + +GLM_IMPLEMENT_SCAL_MULT(vec2) +GLM_IMPLEMENT_SCAL_MULT(vec3) +GLM_IMPLEMENT_SCAL_MULT(vec4) + +GLM_IMPLEMENT_SCAL_MULT(mat2) +GLM_IMPLEMENT_SCAL_MULT(mat2x3) +GLM_IMPLEMENT_SCAL_MULT(mat2x4) +GLM_IMPLEMENT_SCAL_MULT(mat3x2) +GLM_IMPLEMENT_SCAL_MULT(mat3) +GLM_IMPLEMENT_SCAL_MULT(mat3x4) +GLM_IMPLEMENT_SCAL_MULT(mat4x2) +GLM_IMPLEMENT_SCAL_MULT(mat4x3) +GLM_IMPLEMENT_SCAL_MULT(mat4) + +#undef GLM_IMPLEMENT_SCAL_MULT +} // namespace glm diff --git a/dependencies/gli/external/glm/gtx/scalar_relational.hpp b/dependencies/gli/external/glm/gtx/scalar_relational.hpp new file mode 100755 index 000000000..7fc8c1cca --- /dev/null +++ b/dependencies/gli/external/glm/gtx/scalar_relational.hpp @@ -0,0 +1,36 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Extend a position from a source to a position at a defined length. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extend extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_scalar_relational + /// @{ + + + + /// @} +}//namespace glm + +#include "scalar_relational.inl" diff --git a/dependencies/gli/external/glm/gtx/scalar_relational.inl b/dependencies/gli/external/glm/gtx/scalar_relational.inl new file mode 100755 index 000000000..e089e2a7c --- /dev/null +++ b/dependencies/gli/external/glm/gtx/scalar_relational.inl @@ -0,0 +1,89 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool lessThan + ( + T const& x, + T const& y + ) + { + return x < y; + } + + template + GLM_FUNC_QUALIFIER bool lessThanEqual + ( + T const& x, + T const& y + ) + { + return x <= y; + } + + template + GLM_FUNC_QUALIFIER bool greaterThan + ( + T const& x, + T const& y + ) + { + return x > y; + } + + template + GLM_FUNC_QUALIFIER bool greaterThanEqual + ( + T const& x, + T const& y + ) + { + return x >= y; + } + + template + GLM_FUNC_QUALIFIER bool equal + ( + T const& x, + T const& y + ) + { + return detail::compute_equal::call(x, y); + } + + template + GLM_FUNC_QUALIFIER bool notEqual + ( + T const& x, + T const& y + ) + { + return !detail::compute_equal::call(x, y); + } + + GLM_FUNC_QUALIFIER bool any + ( + bool const& x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool all + ( + bool const& x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool not_ + ( + bool const& x + ) + { + return !x; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/spline.hpp b/dependencies/gli/external/glm/gtx/spline.hpp new file mode 100755 index 000000000..f96d7e077 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/spline.hpp @@ -0,0 +1,65 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_spline GLM_GTX_spline +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Spline functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_spline extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_spline + /// @{ + + /// Return a point from a catmull rom curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType catmullRom( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s); + + /// Return a point from a hermite curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType hermite( + genType const& v1, + genType const& t1, + genType const& v2, + genType const& t2, + typename genType::value_type const& s); + + /// Return a point from a cubic curve. + /// @see gtx_spline extension. + template + GLM_FUNC_DECL genType cubic( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s); + + /// @} +}//namespace glm + +#include "spline.inl" diff --git a/dependencies/gli/external/glm/gtx/spline.inl b/dependencies/gli/external/glm/gtx/spline.inl new file mode 100755 index 000000000..a60a0b77e --- /dev/null +++ b/dependencies/gli/external/glm/gtx/spline.inl @@ -0,0 +1,61 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType catmullRom + ( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s + ) + { + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s; + typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2); + typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2); + + } + + template + GLM_FUNC_QUALIFIER genType hermite + ( + genType const& v1, + genType const& t1, + genType const& v2, + genType const& t2, + typename genType::value_type const& s + ) + { + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1); + typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2; + typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2; + } + + template + GLM_FUNC_QUALIFIER genType cubic + ( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s + ) + { + return ((v1 * s + v2) * s + v3) * s + v4; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/std_based_type.hpp b/dependencies/gli/external/glm/gtx/std_based_type.hpp new file mode 100755 index 000000000..55a2f0742 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/std_based_type.hpp @@ -0,0 +1,68 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_std_based_type GLM_GTX_std_based_type +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Adds vector types based on STL value types. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_std_based_type extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_std_based_type + /// @{ + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4; + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1_t; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2_t; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3_t; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4_t; + + /// @} +}//namespace glm + +#include "std_based_type.inl" diff --git a/dependencies/gli/external/glm/gtx/std_based_type.inl b/dependencies/gli/external/glm/gtx/std_based_type.inl new file mode 100755 index 000000000..ca431a33a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/std_based_type.inl @@ -0,0 +1,7 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.inl + +namespace glm +{ + +} diff --git a/dependencies/gli/external/glm/gtx/string_cast.hpp b/dependencies/gli/external/glm/gtx/string_cast.hpp new file mode 100755 index 000000000..4b4e280fc --- /dev/null +++ b/dependencies/gli/external/glm/gtx/string_cast.hpp @@ -0,0 +1,52 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.hpp +/// +/// @see core (dependence) +/// @see gtx_integer (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_string_cast GLM_GTX_string_cast +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Setup strings for GLM type values +/// +/// This extension is not supported with CUDA + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" +#include +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if(GLM_COMPILER & GLM_COMPILER_CUDA) +# error "GLM_GTX_string_cast is not supported on CUDA compiler" +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_string_cast extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_string_cast + /// @{ + + /// Create a string from a GLM vector or matrix typed variable. + /// @see gtx_string_cast extension. + template + GLM_FUNC_DECL std::string to_string(genType const& x); + + /// @} +}//namespace glm + +#include "string_cast.inl" diff --git a/dependencies/gli/external/glm/gtx/string_cast.inl b/dependencies/gli/external/glm/gtx/string_cast.inl new file mode 100755 index 000000000..b376ce4e1 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/string_cast.inl @@ -0,0 +1,492 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.inl + +#include +#include + +namespace glm{ +namespace detail +{ + template + struct cast + { + typedef T value_type; + }; + + template <> + struct cast + { + typedef double value_type; + }; + + GLM_FUNC_QUALIFIER std::string format(const char* msg, ...) + { + std::size_t const STRING_BUFFER(4096); + char text[STRING_BUFFER]; + va_list list; + + if(msg == 0) + return std::string(); + + va_start(list, msg); +# if(GLM_COMPILER & GLM_COMPILER_VC) + vsprintf_s(text, STRING_BUFFER, msg, list); +# else// + vsprintf(text, msg, list); +# endif// + va_end(list); + + return std::string(text); + } + + static const char* LabelTrue = "true"; + static const char* LabelFalse = "false"; + + template + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%d";} + }; + + template + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%f";} + }; + +# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + template<> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} + }; + + template<> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} + }; +# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + + template + struct prefix{}; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "d";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "b";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u8";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i8";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u16";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i16";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "u64";} + }; + + template<> + struct prefix + { + GLM_FUNC_QUALIFIER static char const * value() {return "i64";} + }; + + template + struct compute_to_string + {}; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, Q> const& x) + { + return detail::format("bvec1(%s)", + x[0] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, Q> const& x) + { + return detail::format("bvec2(%s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, Q> const& x) + { + return detail::format("bvec3(%s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, Q> const& x) + { + return detail::format("bvec4(%s, %s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse, + x[3] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec1(%s)", + PrefixStr, + LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec2(%s, %s)", + PrefixStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0]), + static_cast::value_type>(x[1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec3(%s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0]), + static_cast::value_type>(x[1]), + static_cast::value_type>(x[2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0]), + static_cast::value_type>(x[1]), + static_cast::value_type>(x[2]), + static_cast::value_type>(x[3])); + } + }; + + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), static_cast::value_type>(x[2][3])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 2, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), + static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 3, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), + static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1]), static_cast::value_type>(x[3][2])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 4, T, Q> const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0][0]), static_cast::value_type>(x[0][1]), static_cast::value_type>(x[0][2]), static_cast::value_type>(x[0][3]), + static_cast::value_type>(x[1][0]), static_cast::value_type>(x[1][1]), static_cast::value_type>(x[1][2]), static_cast::value_type>(x[1][3]), + static_cast::value_type>(x[2][0]), static_cast::value_type>(x[2][1]), static_cast::value_type>(x[2][2]), static_cast::value_type>(x[2][3]), + static_cast::value_type>(x[3][0]), static_cast::value_type>(x[3][1]), static_cast::value_type>(x[3][2]), static_cast::value_type>(x[3][3])); + } + }; + + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(tquat const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%squat(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x[0]), + static_cast::value_type>(x[1]), + static_cast::value_type>(x[2]), + static_cast::value_type>(x[3])); + } + }; + + template + struct compute_to_string > + { + GLM_FUNC_QUALIFIER static std::string call(tdualquat const& x) + { + char const * PrefixStr = prefix::value(); + char const * LiteralStr = literal::is_iec559>::value(); + std::string FormatStr(detail::format("%sdualquat((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast::value_type>(x.real[0]), + static_cast::value_type>(x.real[1]), + static_cast::value_type>(x.real[2]), + static_cast::value_type>(x.real[3]), + static_cast::value_type>(x.dual[0]), + static_cast::value_type>(x.dual[1]), + static_cast::value_type>(x.dual[2]), + static_cast::value_type>(x.dual[3])); + } + }; + +}//namespace detail + +template +GLM_FUNC_QUALIFIER std::string to_string(matType const& x) +{ + return detail::compute_to_string::call(x); +} + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/transform.hpp b/dependencies/gli/external/glm/gtx/transform.hpp new file mode 100755 index 000000000..d23b99ce8 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/transform.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtx_transform GLM_GTX_transform +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add transformation matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform + /// @{ + + /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, Q> translate( + vec<3, T, Q> const& v); + + /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, Q> rotate( + T angle, + vec<3, T, Q> const& v); + + /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. + /// @see gtc_matrix_transform + /// @see gtx_transform + template + GLM_FUNC_DECL mat<4, 4, T, Q> scale( + vec<3, T, Q> const& v); + + /// @} +}// namespace glm + +#include "transform.inl" diff --git a/dependencies/gli/external/glm/gtx/transform.inl b/dependencies/gli/external/glm/gtx/transform.inl new file mode 100755 index 000000000..56bfc902a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/transform.inl @@ -0,0 +1,24 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v) + { + return translate(mat<4, 4, T, Q>(static_cast(1)), v); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v) + { + return rotate(mat<4, 4, T, Q>(static_cast(1)), angle, v); + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v) + { + return scale(mat<4, 4, T, Q>(static_cast(1)), v); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/transform2.hpp b/dependencies/gli/external/glm/gtx/transform2.hpp new file mode 100755 index 000000000..85f5bea44 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/transform2.hpp @@ -0,0 +1,89 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_transform2 GLM_GTX_transform2 +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add extra transformation matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_transform2 extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_transform2 + /// @{ + + //! Transforms a matrix with a shearing on X axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x); + + //! Transforms a matrix with a shearing on X axis + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z); + + //! Transforms a matrix with a shearing on Z axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y); + + //template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle) + // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 + // - dot(PointOnPlane, normal) * OnPlaneVector 1 + + // Reflect functions seem to don't work + //template mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //template mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal); + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias); + + /// @} +}// namespace glm + +#include "transform2.inl" diff --git a/dependencies/gli/external/glm/gtx/transform2.inl b/dependencies/gli/external/glm/gtx/transform2.inl new file mode 100755 index 000000000..7125235f8 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/transform2.inl @@ -0,0 +1,126 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s) + { + mat<3, 3, T, Q> r(1); + r[1][0] = s; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s) + { + mat<3, 3, T, Q> r(1); + r[0][1] = s; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[0][1] = s; + r[0][2] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[1][0] = s; + r[1][2] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[2][0] = s; + r[2][1] = t; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal) + { + mat<3, 3, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; + r[0][1] = -static_cast(2) * normal.x * normal.y; + r[1][0] = -static_cast(2) * normal.x * normal.y; + r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal) + { + mat<4, 4, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - static_cast(2) * normal.x * normal.x; + r[0][1] = -static_cast(2) * normal.x * normal.y; + r[0][2] = -static_cast(2) * normal.x * normal.z; + + r[1][0] = -static_cast(2) * normal.x * normal.y; + r[1][1] = static_cast(1) - static_cast(2) * normal.y * normal.y; + r[1][2] = -static_cast(2) * normal.y * normal.z; + + r[2][0] = -static_cast(2) * normal.x * normal.z; + r[2][1] = -static_cast(2) * normal.y * normal.z; + r[2][2] = static_cast(1) - static_cast(2) * normal.z * normal.z; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D( + const mat<3, 3, T, Q>& m, + const vec<3, T, Q>& normal) + { + mat<3, 3, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast(1) - normal.y * normal.y; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D( + const mat<4, 4, T, Q>& m, + const vec<3, T, Q>& normal) + { + mat<4, 4, T, Q> r(static_cast(1)); + r[0][0] = static_cast(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[0][2] = - normal.x * normal.z; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast(1) - normal.y * normal.y; + r[1][2] = - normal.y * normal.z; + r[2][0] = - normal.x * normal.z; + r[2][1] = - normal.y * normal.z; + r[2][2] = static_cast(1) - normal.z * normal.z; + return m * r; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias) + { + mat<4, 4, T, Q> result; + result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast(1)); + result[0][0] = scale; + result[1][1] = scale; + result[2][2] = scale; + return result; + } + + template + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias) + { + return m * scaleBias(scale, bias); + } +}//namespace glm + diff --git a/dependencies/gli/external/glm/gtx/type_aligned.hpp b/dependencies/gli/external/glm/gtx/type_aligned.hpp new file mode 100755 index 000000000..803915bbb --- /dev/null +++ b/dependencies/gli/external/glm/gtx/type_aligned.hpp @@ -0,0 +1,970 @@ +/// @ref gtx_type_aligned +/// @file glm/gtx/type_aligned.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_type_aligned GLM_GTX_type_aligned +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines aligned types. +/// +/// @ref core_precision defines aligned types. + +#pragma once + +// Dependency: +#include "../gtc/type_precision.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_aligned extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtx_type_aligned + /// @{ + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1); + + /// Default qualifier 8 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2); + + /// Default qualifier 8 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4); + + /// Default qualifier 8 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4); + + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2); + + /// Default qualifier 16 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4); + + /// Default qualifier 16 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8); + + /// Default qualifier 16 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16); + + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8); + + /// Default qualifier 64 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16); + + /// Default qualifier 64 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32); + + /// Default qualifier 64 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32); + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1); + + /// Default qualifier 8 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2); + + /// Default qualifier 8 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4); + + /// Default qualifier 8 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4); + + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2); + + /// Default qualifier 16 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4); + + /// Default qualifier 16 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8); + + /// Default qualifier 16 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16); + + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8); + + /// Default qualifier 64 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16); + + /// Default qualifier 64 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32); + + /// Default qualifier 64 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32); + + + ////////////////////// + // Float vector types + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8); + + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8); + + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16); + + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32); + + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32); + + + ////////////////////// + // Float matrix types + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1 mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 fmat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 fmat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f32mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 f32mat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16); + + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f64mat1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32); + + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f64 f64mat1x1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32); + + /// Double-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32); + + /// Double-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32); + + /// Double-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32); + + /// Double-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32); + + /// Double-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32); + + /// Double-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32); + + + ////////////////////////// + // Quaternion types + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16); + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16); + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32); + + /// @} +}//namespace glm + +#include "type_aligned.inl" diff --git a/dependencies/gli/external/glm/gtx/type_aligned.inl b/dependencies/gli/external/glm/gtx/type_aligned.inl new file mode 100755 index 000000000..83202dff4 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/type_aligned.inl @@ -0,0 +1,7 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.inl + +namespace glm +{ + +} diff --git a/dependencies/gli/external/glm/gtx/type_trait.hpp b/dependencies/gli/external/glm/gtx/type_trait.hpp new file mode 100755 index 000000000..08dcc1a73 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/type_trait.hpp @@ -0,0 +1,220 @@ +/// @ref gtx_type_trait +/// @file glm/gtx/type_trait.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_type_trait GLM_GTX_type_trait +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines traits for each type. + +#pragma once + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +// Dependency: +#include "../detail/type_vec2.hpp" +#include "../detail/type_vec3.hpp" +#include "../detail/type_vec4.hpp" +#include "../detail/type_mat2x2.hpp" +#include "../detail/type_mat2x3.hpp" +#include "../detail/type_mat2x4.hpp" +#include "../detail/type_mat3x2.hpp" +#include "../detail/type_mat3x3.hpp" +#include "../detail/type_mat3x4.hpp" +#include "../detail/type_mat4x2.hpp" +#include "../detail/type_mat4x3.hpp" +#include "../detail/type_mat4x4.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_trait extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_type_trait + /// @{ + + template + struct type + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = 0; + static length_t const cols = 0; + static length_t const rows = 0; + }; + + template + struct type > + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + enum + { + components = L + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 2 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 3 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 2, + cols = 2, + rows = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 2 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 3 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 3, + cols = 3, + rows = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 2 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 3 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + enum + { + components = 4, + cols = 4, + rows = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + enum + { + components = 4 + }; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + enum + { + components = 8 + }; + }; + + /// @} +}//namespace glm + +#include "type_trait.inl" diff --git a/dependencies/gli/external/glm/gtx/type_trait.inl b/dependencies/gli/external/glm/gtx/type_trait.inl new file mode 100755 index 000000000..e69de29bb diff --git a/dependencies/gli/external/glm/gtx/vec_swizzle.hpp b/dependencies/gli/external/glm/gtx/vec_swizzle.hpp new file mode 100755 index 000000000..daebac384 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/vec_swizzle.hpp @@ -0,0 +1,2778 @@ +/// @ref gtx_vec_swizzle +/// @file glm/gtx/vec_swizzle.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions to perform swizzle operation. + +#pragma once + +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +namespace glm { + // xx + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + // xy + template + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + // xz + template + GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + template + GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + // xw + template + GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.w); + } + + // yx + template + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + // yy + template + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + // yz + template + GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + template + GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + // yw + template + GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.w); + } + + // zx + template + GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + // zy + template + GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + // zz + template + GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + template + GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + // zw + template + GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.w); + } + + // wx + template + GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.x); + } + + // wy + template + GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.y); + } + + // wz + template + GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.z); + } + + // ww + template + GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.w); + } + + // xxx + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + // xxy + template + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + // xxz + template + GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + // xxw + template + GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.w); + } + + // xyx + template + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + // xyy + template + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + // xyz + template + GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + // xyw + template + GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.w); + } + + // xzx + template + GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + // xzy + template + GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + // xzz + template + GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + // xzw + template + GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.w); + } + + // xwx + template + GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.x); + } + + // xwy + template + GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.y); + } + + // xwz + template + GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.z); + } + + // xww + template + GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.w); + } + + // yxx + template + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + // yxy + template + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + // yxz + template + GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + // yxw + template + GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.w); + } + + // yyx + template + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + // yyy + template + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + // yyz + template + GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + // yyw + template + GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.w); + } + + // yzx + template + GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + // yzy + template + GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + // yzz + template + GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + // yzw + template + GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.w); + } + + // ywx + template + GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.x); + } + + // ywy + template + GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.y); + } + + // ywz + template + GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.z); + } + + // yww + template + GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.w); + } + + // zxx + template + GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + // zxy + template + GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + // zxz + template + GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + // zxw + template + GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.w); + } + + // zyx + template + GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + // zyy + template + GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + // zyz + template + GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + // zyw + template + GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.w); + } + + // zzx + template + GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + // zzy + template + GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + // zzz + template + GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + // zzw + template + GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.w); + } + + // zwx + template + GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.x); + } + + // zwy + template + GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.y); + } + + // zwz + template + GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.z); + } + + // zww + template + GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.w); + } + + // wxx + template + GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.x); + } + + // wxy + template + GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.y); + } + + // wxz + template + GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.z); + } + + // wxw + template + GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.w); + } + + // wyx + template + GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.x); + } + + // wyy + template + GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.y); + } + + // wyz + template + GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.z); + } + + // wyw + template + GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.w); + } + + // wzx + template + GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.x); + } + + // wzy + template + GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.y); + } + + // wzz + template + GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.z); + } + + // wzw + template + GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.w); + } + + // wwx + template + GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.x); + } + + // wwy + template + GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.y); + } + + // wwz + template + GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.z); + } + + // www + template + GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.w); + } + + // xxxx + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + // xxxy + template + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + // xxxz + template + GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + // xxxw + template + GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w); + } + + // xxyx + template + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + // xxyy + template + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + // xxyz + template + GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + // xxyw + template + GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w); + } + + // xxzx + template + GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + // xxzy + template + GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + // xxzz + template + GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + // xxzw + template + GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w); + } + + // xxwx + template + GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x); + } + + // xxwy + template + GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y); + } + + // xxwz + template + GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z); + } + + // xxww + template + GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w); + } + + // xyxx + template + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + // xyxy + template + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + // xyxz + template + GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + // xyxw + template + GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w); + } + + // xyyx + template + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + // xyyy + template + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + // xyyz + template + GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + // xyyw + template + GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w); + } + + // xyzx + template + GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + // xyzy + template + GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + // xyzz + template + GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + // xyzw + template + GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w); + } + + // xywx + template + GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x); + } + + // xywy + template + GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y); + } + + // xywz + template + GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z); + } + + // xyww + template + GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w); + } + + // xzxx + template + GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + // xzxy + template + GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + // xzxz + template + GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + // xzxw + template + GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w); + } + + // xzyx + template + GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + // xzyy + template + GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + // xzyz + template + GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + // xzyw + template + GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w); + } + + // xzzx + template + GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + // xzzy + template + GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + // xzzz + template + GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + // xzzw + template + GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w); + } + + // xzwx + template + GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x); + } + + // xzwy + template + GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y); + } + + // xzwz + template + GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z); + } + + // xzww + template + GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w); + } + + // xwxx + template + GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x); + } + + // xwxy + template + GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y); + } + + // xwxz + template + GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z); + } + + // xwxw + template + GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w); + } + + // xwyx + template + GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x); + } + + // xwyy + template + GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y); + } + + // xwyz + template + GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z); + } + + // xwyw + template + GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w); + } + + // xwzx + template + GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x); + } + + // xwzy + template + GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y); + } + + // xwzz + template + GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z); + } + + // xwzw + template + GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w); + } + + // xwwx + template + GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x); + } + + // xwwy + template + GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y); + } + + // xwwz + template + GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z); + } + + // xwww + template + GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w); + } + + // yxxx + template + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + // yxxy + template + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + // yxxz + template + GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + // yxxw + template + GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w); + } + + // yxyx + template + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + // yxyy + template + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + // yxyz + template + GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + // yxyw + template + GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w); + } + + // yxzx + template + GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + // yxzy + template + GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + // yxzz + template + GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + // yxzw + template + GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w); + } + + // yxwx + template + GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x); + } + + // yxwy + template + GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y); + } + + // yxwz + template + GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z); + } + + // yxww + template + GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w); + } + + // yyxx + template + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + // yyxy + template + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + // yyxz + template + GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + // yyxw + template + GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w); + } + + // yyyx + template + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + // yyyy + template + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + // yyyz + template + GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + // yyyw + template + GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w); + } + + // yyzx + template + GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + // yyzy + template + GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + // yyzz + template + GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + // yyzw + template + GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w); + } + + // yywx + template + GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x); + } + + // yywy + template + GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y); + } + + // yywz + template + GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z); + } + + // yyww + template + GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w); + } + + // yzxx + template + GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + // yzxy + template + GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + // yzxz + template + GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + // yzxw + template + GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w); + } + + // yzyx + template + GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + // yzyy + template + GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + // yzyz + template + GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + // yzyw + template + GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w); + } + + // yzzx + template + GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + // yzzy + template + GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + // yzzz + template + GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + // yzzw + template + GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w); + } + + // yzwx + template + GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x); + } + + // yzwy + template + GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y); + } + + // yzwz + template + GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z); + } + + // yzww + template + GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w); + } + + // ywxx + template + GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x); + } + + // ywxy + template + GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y); + } + + // ywxz + template + GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z); + } + + // ywxw + template + GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w); + } + + // ywyx + template + GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x); + } + + // ywyy + template + GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y); + } + + // ywyz + template + GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z); + } + + // ywyw + template + GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w); + } + + // ywzx + template + GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x); + } + + // ywzy + template + GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y); + } + + // ywzz + template + GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z); + } + + // ywzw + template + GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w); + } + + // ywwx + template + GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x); + } + + // ywwy + template + GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y); + } + + // ywwz + template + GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z); + } + + // ywww + template + GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w); + } + + // zxxx + template + GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + // zxxy + template + GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + // zxxz + template + GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + // zxxw + template + GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w); + } + + // zxyx + template + GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + // zxyy + template + GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + // zxyz + template + GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + // zxyw + template + GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w); + } + + // zxzx + template + GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + // zxzy + template + GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + // zxzz + template + GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + // zxzw + template + GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w); + } + + // zxwx + template + GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x); + } + + // zxwy + template + GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y); + } + + // zxwz + template + GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z); + } + + // zxww + template + GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w); + } + + // zyxx + template + GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + // zyxy + template + GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + // zyxz + template + GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + // zyxw + template + GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w); + } + + // zyyx + template + GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + // zyyy + template + GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + // zyyz + template + GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + // zyyw + template + GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w); + } + + // zyzx + template + GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + // zyzy + template + GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + // zyzz + template + GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + // zyzw + template + GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w); + } + + // zywx + template + GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x); + } + + // zywy + template + GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y); + } + + // zywz + template + GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z); + } + + // zyww + template + GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w); + } + + // zzxx + template + GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + // zzxy + template + GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + // zzxz + template + GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + // zzxw + template + GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w); + } + + // zzyx + template + GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + // zzyy + template + GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + // zzyz + template + GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + // zzyw + template + GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w); + } + + // zzzx + template + GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + // zzzy + template + GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + // zzzz + template + GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + // zzzw + template + GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w); + } + + // zzwx + template + GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x); + } + + // zzwy + template + GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y); + } + + // zzwz + template + GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z); + } + + // zzww + template + GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w); + } + + // zwxx + template + GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x); + } + + // zwxy + template + GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y); + } + + // zwxz + template + GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z); + } + + // zwxw + template + GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w); + } + + // zwyx + template + GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x); + } + + // zwyy + template + GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y); + } + + // zwyz + template + GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z); + } + + // zwyw + template + GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w); + } + + // zwzx + template + GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x); + } + + // zwzy + template + GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y); + } + + // zwzz + template + GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z); + } + + // zwzw + template + GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w); + } + + // zwwx + template + GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x); + } + + // zwwy + template + GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y); + } + + // zwwz + template + GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z); + } + + // zwww + template + GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w); + } + + // wxxx + template + GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x); + } + + // wxxy + template + GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y); + } + + // wxxz + template + GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z); + } + + // wxxw + template + GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w); + } + + // wxyx + template + GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x); + } + + // wxyy + template + GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y); + } + + // wxyz + template + GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z); + } + + // wxyw + template + GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w); + } + + // wxzx + template + GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x); + } + + // wxzy + template + GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y); + } + + // wxzz + template + GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z); + } + + // wxzw + template + GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w); + } + + // wxwx + template + GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x); + } + + // wxwy + template + GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y); + } + + // wxwz + template + GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z); + } + + // wxww + template + GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w); + } + + // wyxx + template + GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x); + } + + // wyxy + template + GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y); + } + + // wyxz + template + GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z); + } + + // wyxw + template + GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w); + } + + // wyyx + template + GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x); + } + + // wyyy + template + GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y); + } + + // wyyz + template + GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z); + } + + // wyyw + template + GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w); + } + + // wyzx + template + GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x); + } + + // wyzy + template + GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y); + } + + // wyzz + template + GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z); + } + + // wyzw + template + GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w); + } + + // wywx + template + GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x); + } + + // wywy + template + GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y); + } + + // wywz + template + GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z); + } + + // wyww + template + GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w); + } + + // wzxx + template + GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x); + } + + // wzxy + template + GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y); + } + + // wzxz + template + GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z); + } + + // wzxw + template + GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w); + } + + // wzyx + template + GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x); + } + + // wzyy + template + GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y); + } + + // wzyz + template + GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z); + } + + // wzyw + template + GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w); + } + + // wzzx + template + GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x); + } + + // wzzy + template + GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y); + } + + // wzzz + template + GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z); + } + + // wzzw + template + GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w); + } + + // wzwx + template + GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x); + } + + // wzwy + template + GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y); + } + + // wzwz + template + GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z); + } + + // wzww + template + GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w); + } + + // wwxx + template + GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x); + } + + // wwxy + template + GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y); + } + + // wwxz + template + GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z); + } + + // wwxw + template + GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w); + } + + // wwyx + template + GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x); + } + + // wwyy + template + GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y); + } + + // wwyz + template + GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z); + } + + // wwyw + template + GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w); + } + + // wwzx + template + GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x); + } + + // wwzy + template + GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y); + } + + // wwzz + template + GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z); + } + + // wwzw + template + GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w); + } + + // wwwx + template + GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x); + } + + // wwwy + template + GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y); + } + + // wwwz + template + GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z); + } + + // wwww + template + GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w); + } + +} diff --git a/dependencies/gli/external/glm/gtx/vector_angle.hpp b/dependencies/gli/external/glm/gtx/vector_angle.hpp new file mode 100755 index 000000000..401a47eb8 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/vector_angle.hpp @@ -0,0 +1,57 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// @see gtx_epsilon (dependence) +/// +/// @defgroup gtx_vector_angle GLM_GTX_vector_angle +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Compute angle between vectors + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtx/quaternion.hpp" +#include "../gtx/rotate_vector.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_angle extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_angle + /// @{ + + //! Returns the absolute angle between two vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T angle(vec const& x, vec const& y); + + //! Returns the oriented angle between two 2d vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y); + + //! Returns the oriented angle between two 3d vectors based from a reference axis. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template + GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref); + + /// @} +}// namespace glm + +#include "vector_angle.inl" diff --git a/dependencies/gli/external/glm/gtx/vector_angle.inl b/dependencies/gli/external/glm/gtx/vector_angle.inl new file mode 100755 index 000000000..b0eac86e7 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/vector_angle.inl @@ -0,0 +1,45 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER genType angle + ( + genType const& x, + genType const& y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), genType(-1), genType(1))); + } + + template + GLM_FUNC_QUALIFIER T angle(vec const& x, vec const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), T(-1), T(1))); + } + + //! \todo epsilon is hard coded to 0.01 + template + GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + + if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) + return Angle; + else + return -Angle; + } + + template + GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); + + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); + } +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/vector_query.hpp b/dependencies/gli/external/glm/gtx/vector_query.hpp new file mode 100755 index 000000000..6560eaa5a --- /dev/null +++ b/dependencies/gli/external/glm/gtx/vector_query.hpp @@ -0,0 +1,66 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vector_query GLM_GTX_vector_query +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Query informations of vector types + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include +#include + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_vector_query extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_query + /// @{ + + //! Check whether two vectors are collinears. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool areCollinear(vec const& v0, vec const& v1, T const& epsilon); + + //! Check whether two vectors are orthogonals. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool areOrthogonal(vec const& v0, vec const& v1, T const& epsilon); + + //! Check whether a vector is normalized. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool isNormalized(vec const& v, T const& epsilon); + + //! Check whether a vector is null. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool isNull(vec const& v, T const& epsilon); + + //! Check whether a each component of a vector is null. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL vec isCompNull(vec const& v, T const& epsilon); + + //! Check whether two vectors are orthonormal. + /// @see gtx_vector_query extensions. + template + GLM_FUNC_DECL bool areOrthonormal(vec const& v0, vec const& v1, T const& epsilon); + + /// @} +}// namespace glm + +#include "vector_query.inl" diff --git a/dependencies/gli/external/glm/gtx/vector_query.inl b/dependencies/gli/external/glm/gtx/vector_query.inl new file mode 100755 index 000000000..0d8cddcf3 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/vector_query.inl @@ -0,0 +1,155 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.inl + +#include + +namespace glm{ +namespace detail +{ + template + struct compute_areCollinear{}; + + template + struct compute_areCollinear<2, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon) + { + return length(cross(vec<3, T, Q>(v0, static_cast(0)), vec<3, T, Q>(v1, static_cast(0)))) < epsilon; + } + }; + + template + struct compute_areCollinear<3, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon) + { + return length(cross(v0, v1)) < epsilon; + } + }; + + template + struct compute_areCollinear<4, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon) + { + return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon; + } + }; + + template + struct compute_isCompNull{}; + + template + struct compute_isCompNull<2, T, Q> + { + GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon) + { + return vec<2, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon)); + } + }; + + template + struct compute_isCompNull<3, T, Q> + { + GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon) + { + return vec<3, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon)); + } + }; + + template + struct compute_isCompNull<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon) + { + return vec<4, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon), + (abs(v.w) < epsilon)); + } + }; + +}//namespace detail + + template + GLM_FUNC_QUALIFIER bool areCollinear(vec const& v0, vec const& v1, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areCollinear' only accept floating-point inputs"); + + return detail::compute_areCollinear::call(v0, v1, epsilon); + } + + template + GLM_FUNC_QUALIFIER bool areOrthogonal(vec const& v0, vec const& v1, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'areOrthogonal' only accept floating-point inputs"); + + return abs(dot(v0, v1)) <= max( + static_cast(1), + length(v0)) * max(static_cast(1), length(v1)) * epsilon; + } + + template + GLM_FUNC_QUALIFIER bool isNormalized(vec const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNormalized' only accept floating-point inputs"); + + return abs(length(v) - static_cast(1)) <= static_cast(2) * epsilon; + } + + template + GLM_FUNC_QUALIFIER bool isNull(vec const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isNull' only accept floating-point inputs"); + + return length(v) <= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec isCompNull(vec const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isCompNull' only accept floating-point inputs"); + + return detail::compute_isCompNull::call(v, epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon) + { + return vec<2, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon) + { + return vec<3, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon); + } + + template + GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon) + { + return vec<4, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon, + abs(v.w) < epsilon); + } + + template + GLM_FUNC_QUALIFIER bool areOrthonormal(vec const& v0, vec const& v1, T const& epsilon) + { + return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon); + } + +}//namespace glm diff --git a/dependencies/gli/external/glm/gtx/wrap.hpp b/dependencies/gli/external/glm/gtx/wrap.hpp new file mode 100755 index 000000000..2c4b55df7 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/wrap.hpp @@ -0,0 +1,55 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_wrap GLM_GTX_wrap +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Wrapping mode of texture coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/vec1.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_wrap extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_wrap + /// @{ + + /// Simulate GL_CLAMP OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType clamp(genType const& Texcoord); + + /// Simulate GL_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType repeat(genType const& Texcoord); + + /// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord); + + /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode + /// @see gtx_wrap extension. + template + GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord); + + /// @} +}// namespace glm + +#include "wrap.inl" diff --git a/dependencies/gli/external/glm/gtx/wrap.inl b/dependencies/gli/external/glm/gtx/wrap.inl new file mode 100755 index 000000000..83e350f19 --- /dev/null +++ b/dependencies/gli/external/glm/gtx/wrap.inl @@ -0,0 +1,58 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec clamp(vec const& Texcoord) + { + return glm::clamp(Texcoord, vec(0), vec(1)); + } + + template + GLM_FUNC_QUALIFIER genType clamp(genType const& Texcoord) + { + return clamp(vec<1, genType, defaultp>(Texcoord)).x; + } + + template + GLM_FUNC_QUALIFIER vec repeat(vec const& Texcoord) + { + return glm::fract(Texcoord); + } + + template + GLM_FUNC_QUALIFIER genType repeat(genType const& Texcoord) + { + return repeat(vec<1, genType, defaultp>(Texcoord)).x; + } + + template + GLM_FUNC_QUALIFIER vec mirrorClamp(vec const& Texcoord) + { + return glm::fract(glm::abs(Texcoord)); + } + + template + GLM_FUNC_QUALIFIER genType mirrorClamp(genType const& Texcoord) + { + return mirrorClamp(vec<1, genType, defaultp>(Texcoord)).x; + } + + template + GLM_FUNC_QUALIFIER vec mirrorRepeat(vec const& Texcoord) + { + vec const Abs = glm::abs(Texcoord); + vec const Clamp = glm::mod(glm::floor(Abs), vec(2)); + vec const Floor = glm::floor(Abs); + vec const Rest = Abs - Floor; + vec const Mirror = Clamp + Rest; + return mix(Rest, vec(1) - Rest, glm::greaterThanEqual(Mirror, vec(1))); + } + + template + GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord) + { + return mirrorRepeat(vec<1, genType, defaultp>(Texcoord)).x; + } +}//namespace glm diff --git a/dependencies/gli/external/glm/integer.hpp b/dependencies/gli/external/glm/integer.hpp new file mode 100755 index 000000000..670652226 --- /dev/null +++ b/dependencies/gli/external/glm/integer.hpp @@ -0,0 +1,211 @@ +/// @ref core +/// @file glm/integer.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.8 Integer Functions +/// +/// @defgroup core_func_integer Integer functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// These all operate component-wise. The description is per component. +/// The notation [a, b] means the set of bits from bit-number a through bit-number +/// b, inclusive. The lowest-order bit is bit 0. + +#pragma once + +#include "detail/setup.hpp" +#include "detail/qualifier.hpp" +#include "common.hpp" +#include "vector_relational.hpp" + +namespace glm +{ + /// @addtogroup core_func_integer + /// @{ + + /// Adds 32-bit unsigned integer x and y, returning the sum + /// modulo pow(2, 32). The value carry is set to 0 if the sum was + /// less than pow(2, 32), or to 1 otherwise. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL uaddCarry man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec uaddCarry( + vec const& x, + vec const& y, + vec & carry); + + /// Subtracts the 32-bit unsigned integer y from x, returning + /// the difference if non-negative, or pow(2, 32) plus the difference + /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL usubBorrow man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec usubBorrow( + vec const& x, + vec const& y, + vec & borrow); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL umulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL void umulExtended( + vec const& x, + vec const& y, + vec & msb, + vec & lsb); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL imulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL void imulExtended( + vec const& x, + vec const& y, + vec & msb, + vec & lsb); + + /// Extracts bits [offset, offset + bits - 1] from value, + /// returning them in the least significant bits of the result. + /// For unsigned data types, the most significant bits of the + /// result will be set to zero. For signed data types, the + /// most significant bits will be set to the value of bit offset + base - 1. + /// + /// If bits is zero, the result will be zero. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used + /// to store the operand. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL bitfieldExtract man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitfieldExtract( + vec const& Value, + int Offset, + int Bits); + + /// Returns the insertion the bits least-significant bits of insert into base. + /// + /// The result will have bits [offset, offset + bits - 1] taken + /// from bits [0, bits - 1] of insert, and all other bits taken + /// directly from the corresponding bits of base. If bits is + /// zero, the result will simply be base. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used to + /// store the operand. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldInsert man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitfieldInsert( + vec const& Base, + vec const& Insert, + int Offset, + int Bits); + + /// Returns the reversal of the bits of value. + /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + /// where bits is the total number of bits used to represent value. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldReverse man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitfieldReverse(vec const& v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam genType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int bitCount(genType v); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec bitCount(vec const& v); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam genIUType Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findLSB(genIUType x); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec findLSB(vec const& v); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam genIUType Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL int findMSB(genIUType x); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T Signed or unsigned integer scalar types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + GLM_FUNC_DECL vec findMSB(vec const& v); + + /// @} +}//namespace glm + +#include "detail/func_integer.inl" diff --git a/dependencies/gli/external/glm/mat2x2.hpp b/dependencies/gli/external/glm/mat2x2.hpp new file mode 100755 index 000000000..bcfef4ba8 --- /dev/null +++ b/dependencies/gli/external/glm/mat2x2.hpp @@ -0,0 +1,54 @@ +/// @ref core +/// @file glm/mat2x2.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat2x2.hpp" + +namespace glm +{ + /// 2 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2; + + /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2; + + /// 2 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2; + + /// 2 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, lowp> lowp_mat2x2; + + /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, mediump> mediump_mat2x2; + + /// 2 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 2, float, highp> highp_mat2x2; + +}//namespace glm diff --git a/dependencies/gli/external/glm/mat2x3.hpp b/dependencies/gli/external/glm/mat2x3.hpp new file mode 100755 index 000000000..bf0170f4a --- /dev/null +++ b/dependencies/gli/external/glm/mat2x3.hpp @@ -0,0 +1,34 @@ +/// @ref core +/// @file glm/mat2x3.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat2x3.hpp" + +namespace glm +{ + /// 2 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, lowp> lowp_mat2x3; + + /// 2 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, mediump> mediump_mat2x3; + + /// 2 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 3, float, highp> highp_mat2x3; + +}//namespace glm + diff --git a/dependencies/gli/external/glm/mat2x4.hpp b/dependencies/gli/external/glm/mat2x4.hpp new file mode 100755 index 000000000..d7b1491c0 --- /dev/null +++ b/dependencies/gli/external/glm/mat2x4.hpp @@ -0,0 +1,33 @@ +/// @ref core +/// @file glm/mat2x4.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat2x4.hpp" + +namespace glm +{ + /// 2 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, lowp> lowp_mat2x4; + + /// 2 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, mediump> mediump_mat2x4; + + /// 2 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<2, 4, float, highp> highp_mat2x4; + +}//namespace glm diff --git a/dependencies/gli/external/glm/mat3x2.hpp b/dependencies/gli/external/glm/mat3x2.hpp new file mode 100755 index 000000000..70a7b25ec --- /dev/null +++ b/dependencies/gli/external/glm/mat3x2.hpp @@ -0,0 +1,33 @@ +/// @ref core +/// @file glm/mat3x2.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat3x2.hpp" + +namespace glm +{ + /// 3 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, lowp> lowp_mat3x2; + + /// 3 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, mediump> mediump_mat3x2; + + /// 3 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 2, float, highp> highp_mat3x2; + +}//namespace diff --git a/dependencies/gli/external/glm/mat3x3.hpp b/dependencies/gli/external/glm/mat3x3.hpp new file mode 100755 index 000000000..80e02e288 --- /dev/null +++ b/dependencies/gli/external/glm/mat3x3.hpp @@ -0,0 +1,54 @@ +/// @ref core +/// @file glm/mat3x3.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat3x3.hpp" + +namespace glm +{ + /// 3 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3; + + /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3; + + /// 3 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3; + + /// 3 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, lowp> lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, mediump> mediump_mat3x3; + + /// 3 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 3, float, highp> highp_mat3x3; + +}//namespace glm diff --git a/dependencies/gli/external/glm/mat3x4.hpp b/dependencies/gli/external/glm/mat3x4.hpp new file mode 100755 index 000000000..74ab1c437 --- /dev/null +++ b/dependencies/gli/external/glm/mat3x4.hpp @@ -0,0 +1,33 @@ +/// @ref core +/// @file glm/mat3x4.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat3x4.hpp" + +namespace glm +{ + /// 3 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, lowp> lowp_mat3x4; + + /// 3 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, mediump> mediump_mat3x4; + + /// 3 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<3, 4, float, highp> highp_mat3x4; + +}//namespace glm diff --git a/dependencies/gli/external/glm/mat4x2.hpp b/dependencies/gli/external/glm/mat4x2.hpp new file mode 100755 index 000000000..6d64a1f07 --- /dev/null +++ b/dependencies/gli/external/glm/mat4x2.hpp @@ -0,0 +1,33 @@ +/// @ref core +/// @file glm/mat4x2.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat4x2.hpp" + +namespace glm +{ + /// 4 columns of 2 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, lowp> lowp_mat4x2; + + /// 4 columns of 2 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, mediump> mediump_mat4x2; + + /// 4 columns of 2 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 2, float, highp> highp_mat4x2; + +}//namespace glm diff --git a/dependencies/gli/external/glm/mat4x3.hpp b/dependencies/gli/external/glm/mat4x3.hpp new file mode 100755 index 000000000..ee8a80798 --- /dev/null +++ b/dependencies/gli/external/glm/mat4x3.hpp @@ -0,0 +1,33 @@ +/// @ref core +/// @file glm/mat4x3.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat4x3.hpp" + +namespace glm +{ + /// 4 columns of 3 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, lowp> lowp_mat4x3; + + /// 4 columns of 3 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, mediump> mediump_mat4x3; + + /// 4 columns of 3 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 3, float, highp> highp_mat4x3; + +}//namespace glm diff --git a/dependencies/gli/external/glm/mat4x4.hpp b/dependencies/gli/external/glm/mat4x4.hpp new file mode 100755 index 000000000..d1ba41d17 --- /dev/null +++ b/dependencies/gli/external/glm/mat4x4.hpp @@ -0,0 +1,54 @@ +/// @ref core +/// @file glm/mat4x4.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_mat4x4.hpp" + +namespace glm +{ + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4; + + /// 4 columns of 4 components matrix of low qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, lowp> lowp_mat4x4; + + /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, mediump> mediump_mat4x4; + + /// 4 columns of 4 components matrix of high qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef mat<4, 4, float, highp> highp_mat4x4; + +}//namespace glm diff --git a/dependencies/gli/external/glm/matrix.hpp b/dependencies/gli/external/glm/matrix.hpp new file mode 100755 index 000000000..2192027d9 --- /dev/null +++ b/dependencies/gli/external/glm/matrix.hpp @@ -0,0 +1,164 @@ +/// @ref core +/// @file glm/matrix.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// For each of the following built-in matrix functions, there is both a +/// single-qualifier floating point version, where all arguments and return values +/// are single qualifier, and a double-qualifier floating version, where all +/// arguments and return values are double qualifier. Only the single-qualifier +/// floating point version is shown. + +#pragma once + +// Dependencies +#include "detail/qualifier.hpp" +#include "detail/setup.hpp" +#include "detail/type_mat.hpp" +#include "vec2.hpp" +#include "vec3.hpp" +#include "vec4.hpp" +#include "mat2x2.hpp" +#include "mat2x3.hpp" +#include "mat2x4.hpp" +#include "mat3x2.hpp" +#include "mat3x3.hpp" +#include "mat3x4.hpp" +#include "mat4x2.hpp" +#include "mat4x3.hpp" +#include "mat4x4.hpp" + +namespace glm { + namespace detail + { + template + struct outerProduct_trait<2, 2, T, Q> + { + typedef mat<2, 2, T, Q> type; + }; + + template + struct outerProduct_trait<2, 3, T, Q> + { + typedef mat<3, 2, T, Q> type; + }; + + template + struct outerProduct_trait<2, 4, T, Q> + { + typedef mat<4, 2, T, Q> type; + }; + + template + struct outerProduct_trait<3, 2, T, Q> + { + typedef mat<2, 3, T, Q> type; + }; + + template + struct outerProduct_trait<3, 3, T, Q> + { + typedef mat<3, 3, T, Q> type; + }; + + template + struct outerProduct_trait<3, 4, T, Q> + { + typedef mat<4, 3, T, Q> type; + }; + + template + struct outerProduct_trait<4, 2, T, Q> + { + typedef mat<2, 4, T, Q> type; + }; + + template + struct outerProduct_trait<4, 3, T, Q> + { + typedef mat<3, 4, T, Q> type; + }; + + template + struct outerProduct_trait<4, 4, T, Q> + { + typedef mat<4, 4, T, Q> type; + }; + + }//namespace detail + + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL matrixCompMult man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL mat matrixCompMult(mat const& x, mat const& y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL outerProduct man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vec const& c, vec const& r); + + /// Returns the transposed matrix of x + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL transpose man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL typename mat::transpose_type transpose(mat const& x); + + /// Return the determinant of a squared matrix. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL T determinant(mat const& m); + + /// Return the inverse of a squared matrix. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number a column + /// @tparam R Integer between 1 and 4 included that qualify the number a row + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL inverse man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + GLM_FUNC_DECL mat inverse(mat const& m); + + /// @} +}//namespace glm + +#include "detail/func_matrix.inl" diff --git a/dependencies/gli/external/glm/packing.hpp b/dependencies/gli/external/glm/packing.hpp new file mode 100755 index 000000000..b66ff59d6 --- /dev/null +++ b/dependencies/gli/external/glm/packing.hpp @@ -0,0 +1,170 @@ +/// @ref core +/// @file glm/packing.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions +/// @see gtc_packing +/// +/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// These functions do not operate component-wise, rather as described in each case. + +#pragma once + +#include "detail/type_vec2.hpp" +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_func_packing + /// @{ + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v); + + /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + /// Then, the results are packed into the returned 32-bit unsigned integer. + /// + /// The conversion for component c of v to fixed point is done as follows: + /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + /// + /// The first component of the vector will be written to the least significant bits of the output; + /// the last component will be written to the most significant bits. + /// + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm2x16: f / 65535.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p); + + /// Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. + /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + /// Otherwise, the bit- level representation of v is preserved. + /// The first vector component specifies the 32 least significant bits; + /// the second component specifies the 32 most significant bits. + /// + /// @see GLSL packDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL double packDouble2x32(uvec2 const& v); + + /// Returns a two-component unsigned integer vector representation of v. + /// The bit-level representation of v is preserved. + /// The first component of the vector contains the 32 least significant bits of the double; + /// the second component consists the 32 most significant bits. + /// + /// @see GLSL unpackDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uvec2 unpackDouble2x32(double v); + + /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these two 16- bit integers into a 32-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the second component specifies the 16 most-significant bits. + /// + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL uint packHalf2x16(vec2 const& v); + + /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the second component is obtained from the 16 most-significant bits of v. + /// + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + GLM_FUNC_DECL vec2 unpackHalf2x16(uint v); + + /// @} +}//namespace glm + +#include "detail/func_packing.inl" diff --git a/dependencies/gli/external/glm/simd/common.h b/dependencies/gli/external/glm/simd/common.h new file mode 100755 index 000000000..78ff4d23d --- /dev/null +++ b/dependencies/gli/external/glm/simd/common.h @@ -0,0 +1,240 @@ +/// @ref simd +/// @file glm/simd/common.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_add(glm_vec4 a, glm_vec4 b) +{ + return _mm_add_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_add(glm_vec4 a, glm_vec4 b) +{ + return _mm_add_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sub(glm_vec4 a, glm_vec4 b) +{ + return _mm_sub_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sub(glm_vec4 a, glm_vec4 b) +{ + return _mm_sub_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mul(glm_vec4 a, glm_vec4 b) +{ + return _mm_mul_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_mul(glm_vec4 a, glm_vec4 b) +{ + return _mm_mul_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div(glm_vec4 a, glm_vec4 b) +{ + return _mm_div_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_div(glm_vec4 a, glm_vec4 b) +{ + return _mm_div_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_div_lowp(glm_vec4 a, glm_vec4 b) +{ + return glm_vec4_mul(a, _mm_rcp_ps(b)); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_swizzle_xyzw(glm_vec4 a) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0)); +# else + return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0)); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c) +{ +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) + return _mm_fmadd_ss(a, b, c); +# else + return _mm_add_ss(_mm_mul_ss(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fma(glm_vec4 a, glm_vec4 b, glm_vec4 c) +{ +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) + return _mm_fmadd_ps(a, b, c); +# else + return glm_vec4_add(glm_vec4_mul(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_abs(glm_vec4 x) +{ + return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF))); +} + +GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSSE3_BIT + return _mm_sign_epi32(x, x); +# else + glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31); + glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0); + glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x) +{ + glm_vec4 const zro0 = _mm_setzero_ps(); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0); + glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f)); + glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f)); + glm_vec4 const or0 = _mm_or_ps(and0, and1);; + return or0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT); +# else + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_floor_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0); + return sub0; +# endif +} + +/* trunc TODO +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x) +{ + return glm_vec4(); +} +*/ + +//roundEven +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x) +{ + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_ceil_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const add0 = glm_vec4_add(rnd0, and0); + return add0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x) +{ + glm_vec4 const flr0 = glm_vec4_floor(x); + glm_vec4 const sub0 = glm_vec4_sub(x, flr0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y) +{ + glm_vec4 const div0 = glm_vec4_div(x, y); + glm_vec4 const flr0 = glm_vec4_floor(div0); + glm_vec4 const mul0 = glm_vec4_mul(y, flr0); + glm_vec4 const sub0 = glm_vec4_sub(x, mul0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal) +{ + glm_vec4 const min0 = _mm_min_ps(v, maxVal); + glm_vec4 const max0 = _mm_max_ps(min0, minVal); + return max0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a) +{ + glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a); + glm_vec4 const mul0 = glm_vec4_mul(v1, sub0); + glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0); + return mad0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x) +{ + glm_vec4 const cmp = _mm_cmple_ps(x, edge); + return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps(); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) +{ + glm_vec4 const sub0 = glm_vec4_sub(x, edge0); + glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); + glm_vec4 const div0 = glm_vec4_sub(sub0, sub1); + glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f)); + glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0); + glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0); + glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0); + glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2); + return mul2; +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + glm_ivec4 const t3 = _mm_set1_epi32(int(0xFF000000)); // exponent mask + glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent + glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction + glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4); + glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128()); + glm_ivec4 const And = _mm_and_si128(Equal, Nequal); + return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0 +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(int(0xFF000000)))); // exponent is all 1s, fraction is 0 +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/simd/exponential.h b/dependencies/gli/external/glm/simd/exponential.h new file mode 100755 index 000000000..4eb0fb747 --- /dev/null +++ b/dependencies/gli/external/glm/simd/exponential.h @@ -0,0 +1,20 @@ +/// @ref simd +/// @file glm/simd/experimental.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sqrt_lowp(glm_vec4 x) +{ + return _mm_mul_ss(_mm_rsqrt_ss(x), x); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sqrt_lowp(glm_vec4 x) +{ + return _mm_mul_ps(_mm_rsqrt_ps(x), x); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/simd/geometric.h b/dependencies/gli/external/glm/simd/geometric.h new file mode 100755 index 000000000..ca5338724 --- /dev/null +++ b/dependencies/gli/external/glm/simd/geometric.h @@ -0,0 +1,124 @@ +/// @ref simd +/// @file glm/simd/geometric.h + +#pragma once + +#include "common.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2); +GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2); + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x) +{ + glm_vec4 const dot0 = glm_vec4_dot(x, x); + glm_vec4 const sqt0 = _mm_sqrt_ps(dot0); + return sqt0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1) +{ + glm_vec4 const sub0 = _mm_sub_ps(p0, p1); + glm_vec4 const len0 = glm_vec4_length(sub0); + return len0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0); + return hadd1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); + glm_vec4 const add0 = _mm_add_ps(mul0, swp0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); + glm_vec4 const add1 = _mm_add_ps(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const had1 = _mm_hadd_ps(had0, had0); + return had1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0); + glm_vec4 const add0 = _mm_add_ps(mov0, mul0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1); + glm_vec4 const add1 = _mm_add_ss(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2) +{ + glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3); + glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2); + glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v) +{ + glm_vec4 const dot0 = glm_vec4_dot(v, v); + glm_vec4 const isr0 = _mm_rsqrt_ps(dot0); + glm_vec4 const mul0 = _mm_mul_ps(v, isr0); + return mul0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) +{ + glm_vec4 const dot0 = glm_vec4_dot(Nref, I); + glm_vec4 const sgn0 = glm_vec4_sign(dot0); + glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f)); + glm_vec4 const mul1 = _mm_mul_ps(N, mul0); + return mul1; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(N, dot0); + glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f)); + glm_vec4 const sub0 = _mm_sub_ps(I, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(eta, eta); + glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0); + glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0); + glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1); + glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1); + + if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0) + return _mm_set1_ps(0.0f); + + glm_vec4 const sqt0 = _mm_sqrt_ps(mul2); + glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0); + glm_vec4 const mul4 = _mm_mul_ps(mad0, N); + glm_vec4 const mul5 = _mm_mul_ps(eta, I); + glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4); + + return sub2; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/simd/integer.h b/dependencies/gli/external/glm/simd/integer.h new file mode 100755 index 000000000..50fd8248b --- /dev/null +++ b/dependencies/gli/external/glm/simd/integer.h @@ -0,0 +1,115 @@ +/// @ref simd +/// @file glm/simd/integer.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + //Reg1 = _mm_unpacklo_epi64(x, y); + Reg1 = x; + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + Reg1 = _mm_unpacklo_epi64(x, y); + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/simd/matrix.h b/dependencies/gli/external/glm/simd/matrix.h new file mode 100755 index 000000000..4e3c9a2a5 --- /dev/null +++ b/dependencies/gli/external/glm/simd/matrix.h @@ -0,0 +1,1028 @@ +/// @ref simd +/// @file glm/simd/matrix.h + +#pragma once + +#include "geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_mul_ps(in1[0], in2[0]); + out[1] = _mm_mul_ps(in1[1], in2[1]); + out[2] = _mm_mul_ps(in1[2], in2[2]); + out[3] = _mm_mul_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_add_ps(in1[0], in2[0]); + out[1] = _mm_add_ps(in1[1], in2[1]); + out[2] = _mm_add_ps(in1[2], in2[2]); + out[3] = _mm_add_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_sub_ps(in1[0], in2[0]); + out[1] = _mm_sub_ps(in1[1], in2[1]); + out[2] = _mm_sub_ps(in1[2], in2[2]); + out[3] = _mm_sub_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v) +{ + __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0], v0); + __m128 m1 = _mm_mul_ps(m[1], v1); + __m128 m2 = _mm_mul_ps(m[2], v2); + __m128 m3 = _mm_mul_ps(m[3], v3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + return a2; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4]) +{ + __m128 i0 = m[0]; + __m128 i1 = m[1]; + __m128 i2 = m[2]; + __m128 i3 = m[3]; + + __m128 m0 = _mm_mul_ps(v, i0); + __m128 m1 = _mm_mul_ps(v, i1); + __m128 m2 = _mm_mul_ps(v, i2); + __m128 m3 = _mm_mul_ps(v, i3); + + __m128 u0 = _mm_unpacklo_ps(m0, m1); + __m128 u1 = _mm_unpackhi_ps(m0, m1); + __m128 a0 = _mm_add_ps(u0, u1); + + __m128 u2 = _mm_unpacklo_ps(m2, m3); + __m128 u3 = _mm_unpackhi_ps(m2, m3); + __m128 a1 = _mm_add_ps(u2, u3); + + __m128 f0 = _mm_movelh_ps(a0, a1); + __m128 f1 = _mm_movehl_ps(a1, a0); + __m128 f2 = _mm_add_ps(f0, f1); + + return f2; +} + +GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + { + __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[0] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[1] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[2] = a2; + } + + { + //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3)) + __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[3] = a2; + } +} + +GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44); + __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE); + __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44); + __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE); + + out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88); + out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD); + out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88); + out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + return Det0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128( + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2))); + __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0))); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, Q> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0))); + __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1))); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2))); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0))); + __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3))); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add) + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2)); + __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0)); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, Q> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0)); + __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1)); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2)); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); + __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3)); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); + //__m128 Rcp0 = _mm_rcp_ps(Det0); + + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_rcp_ps(Det0); + //__m128 Rcp0 = _mm_div_ps(one, Det0); + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} +/* +GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) +{ + float a = glm::radians(Angle); + float c = cos(a); + float s = sin(a); + + glm::vec4 AxisA(v[0], v[1], v[2], float(0)); + __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x); + __m128 AxisC = detail::sse_nrm_ps(AxisB); + + __m128 Cos0 = _mm_set_ss(c); + __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Sin0 = _mm_set_ss(s); + __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0)); + + // vec<3, T, Q> temp = (valType(1) - c) * axis; + __m128 Temp0 = _mm_sub_ps(one, CosA); + __m128 Temp1 = _mm_mul_ps(Temp0, AxisC); + + //Rotate[0][0] = c + temp[0] * axis[0]; + //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC); + __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0)); + __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0); + __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f); + __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3)); + __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2); + __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3); + + //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + //Rotate[1][1] = c + temp[1] * axis[1]; + //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC); + __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1)); + __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0); + __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f); + __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2)); + __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2); + __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3); + + //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + //Rotate[2][2] = c + temp[2] * axis[2]; + __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC); + __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1)); + __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0); + __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f); + __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1)); + __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2); + __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3); + + __m128 Result[4]; + Result[0] = TmpA4; + Result[1] = TmpB4; + Result[2] = TmpC4; + Result[3] = _mm_set_ps(1, 0, 0, 0); + + //mat<4, 4, valType> Result; + //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + //Result[3] = m[3]; + //return Result; + sse_mul_ps(in, Result, out); +} +*/ +GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const& c, __m128 const& r, __m128 out[4]) +{ + out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0))); + out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1))); + out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2))); + out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3))); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/simd/packing.h b/dependencies/gli/external/glm/simd/packing.h new file mode 100755 index 000000000..609163eb0 --- /dev/null +++ b/dependencies/gli/external/glm/simd/packing.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/packing.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/simd/platform.h b/dependencies/gli/external/glm/simd/platform.h new file mode 100755 index 000000000..b92c9bb6a --- /dev/null +++ b/dependencies/gli/external/glm/simd/platform.h @@ -0,0 +1,389 @@ +/// @ref simd +/// @file glm/simd/platform.h + +#pragma once + +/////////////////////////////////////////////////////////////////////////////////// +// Platform + +#define GLM_PLATFORM_UNKNOWN 0x00000000 +#define GLM_PLATFORM_WINDOWS 0x00010000 +#define GLM_PLATFORM_LINUX 0x00020000 +#define GLM_PLATFORM_APPLE 0x00040000 +//#define GLM_PLATFORM_IOS 0x00080000 +#define GLM_PLATFORM_ANDROID 0x00100000 +#define GLM_PLATFORM_CHROME_NACL 0x00200000 +#define GLM_PLATFORM_UNIX 0x00400000 +#define GLM_PLATFORM_QNXNTO 0x00800000 +#define GLM_PLATFORM_WINCE 0x01000000 +#define GLM_PLATFORM_CYGWIN 0x02000000 + +#ifdef GLM_FORCE_PLATFORM_UNKNOWN +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#elif defined(__CYGWIN__) +# define GLM_PLATFORM GLM_PLATFORM_CYGWIN +#elif defined(__QNXNTO__) +# define GLM_PLATFORM GLM_PLATFORM_QNXNTO +#elif defined(__APPLE__) +# define GLM_PLATFORM GLM_PLATFORM_APPLE +#elif defined(WINCE) +# define GLM_PLATFORM GLM_PLATFORM_WINCE +#elif defined(_WIN32) +# define GLM_PLATFORM GLM_PLATFORM_WINDOWS +#elif defined(__native_client__) +# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL +#elif defined(__ANDROID__) +# define GLM_PLATFORM GLM_PLATFORM_ANDROID +#elif defined(__linux) +# define GLM_PLATFORM GLM_PLATFORM_LINUX +#elif defined(__unix) +# define GLM_PLATFORM GLM_PLATFORM_UNIX +#else +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#endif// + +// Report platform detection +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED) +# define GLM_MESSAGE_PLATFORM_DISPLAYED +# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO) +# pragma message("GLM: QNX platform detected") +//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS) +//# pragma message("GLM: iOS platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE) +# pragma message("GLM: Apple platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE) +# pragma message("GLM: WinCE platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS) +# pragma message("GLM: Windows platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL) +# pragma message("GLM: Native Client detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# pragma message("GLM: Android platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX) +# pragma message("GLM: Linux platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX) +# pragma message("GLM: UNIX platform detected") +# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN) +# pragma message("GLM: platform unknown") +# else +# pragma message("GLM: platform not detected") +# endif +#endif//GLM_MESSAGES + +/////////////////////////////////////////////////////////////////////////////////// +// Compiler + +#define GLM_COMPILER_UNKNOWN 0x00000000 + +// Intel +#define GLM_COMPILER_INTEL 0x00100000 +#define GLM_COMPILER_INTEL14 0x00100040 +#define GLM_COMPILER_INTEL15 0x00100050 +#define GLM_COMPILER_INTEL16 0x00100060 +#define GLM_COMPILER_INTEL17 0x00100070 + +// Visual C++ defines +#define GLM_COMPILER_VC 0x01000000 +#define GLM_COMPILER_VC12 0x010000B0 +#define GLM_COMPILER_VC14 0x010000C0 +#define GLM_COMPILER_VC15 0x010000D0 +#define GLM_COMPILER_VC16 0x010000E0 + +// GCC defines +#define GLM_COMPILER_GCC 0x02000000 +#define GLM_COMPILER_GCC46 0x020000D0 +#define GLM_COMPILER_GCC47 0x020000E0 +#define GLM_COMPILER_GCC48 0x020000F0 +#define GLM_COMPILER_GCC49 0x02000100 +#define GLM_COMPILER_GCC5 0x02000200 +#define GLM_COMPILER_GCC6 0x02000300 +#define GLM_COMPILER_GCC7 0x02000400 +#define GLM_COMPILER_GCC8 0x02000500 + +// CUDA +#define GLM_COMPILER_CUDA 0x10000000 +#define GLM_COMPILER_CUDA70 0x100000A0 +#define GLM_COMPILER_CUDA75 0x100000B0 +#define GLM_COMPILER_CUDA80 0x100000C0 + +// Clang +#define GLM_COMPILER_CLANG 0x20000000 +#define GLM_COMPILER_CLANG34 0x20000050 +#define GLM_COMPILER_CLANG35 0x20000060 +#define GLM_COMPILER_CLANG36 0x20000070 +#define GLM_COMPILER_CLANG37 0x20000080 +#define GLM_COMPILER_CLANG38 0x20000090 +#define GLM_COMPILER_CLANG39 0x200000A0 +#define GLM_COMPILER_CLANG40 0x200000B0 +#define GLM_COMPILER_CLANG41 0x200000C0 +#define GLM_COMPILER_CLANG42 0x200000D0 + +// Build model +#define GLM_MODEL_32 0x00000010 +#define GLM_MODEL_64 0x00000020 + +// Force generic C++ compiler +#ifdef GLM_FORCE_COMPILER_UNKNOWN +# define GLM_COMPILER GLM_COMPILER_UNKNOWN + +#elif defined(__INTEL_COMPILER) +# if (__INTEL_COMPILER < 1400) +# error "GLM requires ICC 2013 SP1 or newer" +# elif __INTEL_COMPILER == 1400 +# define GLM_COMPILER GLM_COMPILER_INTEL14 +# elif __INTEL_COMPILER == 1500 +# define GLM_COMPILER GLM_COMPILER_INTEL15 +# elif __INTEL_COMPILER == 1600 +# define GLM_COMPILER GLM_COMPILER_INTEL16 +# elif __INTEL_COMPILER >= 1700 +# define GLM_COMPILER GLM_COMPILER_INTEL17 +# endif + +// CUDA +#elif defined(__CUDACC__) +# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) +# include // make sure version is defined since nvcc does not define it itself! +# endif +# if CUDA_VERSION < 7000 +# error "GLM requires CUDA 7.0 or higher" +# elif (CUDA_VERSION >= 7000 && CUDA_VERSION < 7500) +# define GLM_COMPILER GLM_COMPILER_CUDA70 +# elif (CUDA_VERSION >= 7500 && CUDA_VERSION < 8000) +# define GLM_COMPILER GLM_COMPILER_CUDA75 +# elif (CUDA_VERSION >= 8000) +# define GLM_COMPILER GLM_COMPILER_CUDA80 +# endif + +// Clang +#elif defined(__clang__) +# if defined(__apple_build_version__) +# if (__clang_major__ < 6) +# error "GLM requires Clang 3.4 / Apple Clang 6.0 or higher" +# elif __clang_major__ == 6 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 6 && __clang_minor__ >= 1 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ >= 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# endif +# else +# if ((__clang_major__ == 3) && (__clang_minor__ < 4)) || (__clang_major__ < 3) +# error "GLM requires Clang 3.4 or higher" +# elif __clang_major__ == 3 && __clang_minor__ == 4 +# define GLM_COMPILER GLM_COMPILER_CLANG34 +# elif __clang_major__ == 3 && __clang_minor__ == 5 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 3 && __clang_minor__ == 6 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ == 3 && __clang_minor__ == 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# elif __clang_major__ == 3 && __clang_minor__ == 8 +# define GLM_COMPILER GLM_COMPILER_CLANG38 +# elif __clang_major__ == 3 && __clang_minor__ >= 9 +# define GLM_COMPILER GLM_COMPILER_CLANG39 +# elif __clang_major__ == 4 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG40 +# elif __clang_major__ == 4 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_CLANG41 +# elif __clang_major__ == 4 && __clang_minor__ >= 2 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# elif __clang_major__ >= 4 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# endif +# endif + +// Visual C++ +#elif defined(_MSC_VER) +# if _MSC_VER < 1800 +# error "GLM requires Visual C++ 12 - 2013 or higher" +# elif _MSC_VER == 1800 +# define GLM_COMPILER GLM_COMPILER_VC12 +# elif _MSC_VER == 1900 +# define GLM_COMPILER GLM_COMPILER_VC14 +# elif _MSC_VER >= 1910 +# define GLM_COMPILER GLM_COMPILER_VC15 +# endif//_MSC_VER + +// G++ +#elif defined(__GNUC__) || defined(__MINGW32__) +# if ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)) || (__GNUC__ < 4) +# error "GLM requires GCC 4.7 or higher" +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC46) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC47) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8) +# define GLM_COMPILER (GLM_COMPILER_GCC48) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9) +# define GLM_COMPILER (GLM_COMPILER_GCC49) +# elif (__GNUC__ == 5) +# define GLM_COMPILER (GLM_COMPILER_GCC5) +# elif (__GNUC__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC6) +# elif (__GNUC__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC7) +# elif (__GNUC__ >= 8) +# define GLM_COMPILER (GLM_COMPILER_GCC8) +# endif + +#else +# define GLM_COMPILER GLM_COMPILER_UNKNOWN +#endif + +#ifndef GLM_COMPILER +# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message." +#endif//GLM_COMPILER + +/////////////////////////////////////////////////////////////////////////////////// +// Instruction sets + +// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2 + +#define GLM_ARCH_X86_BIT 0x00000001 +#define GLM_ARCH_SSE2_BIT 0x00000002 +#define GLM_ARCH_SSE3_BIT 0x00000004 +#define GLM_ARCH_SSSE3_BIT 0x00000008 +#define GLM_ARCH_SSE41_BIT 0x00000010 +#define GLM_ARCH_SSE42_BIT 0x00000020 +#define GLM_ARCH_AVX_BIT 0x00000040 +#define GLM_ARCH_AVX2_BIT 0x00000080 +#define GLM_ARCH_AVX512_BIT 0x00000200 // Skylake subset +#define GLM_ARCH_ARM_BIT 0x00000400 +#define GLM_ARCH_NEON_BIT 0x00000800 +#define GLM_ARCH_MIPS_BIT 0x00010000 +#define GLM_ARCH_PPC_BIT 0x01000000 + +#define GLM_ARCH_PURE (0x00000000) +#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT) +#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_X86) +#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2) +#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3) +#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3) +#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41) +#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) +#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX) +#define GLM_ARCH_AVX512 (GLM_ARCH_AVX512_BIT | GLM_ARCH_AVX2) // Skylake subset +#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT) +#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_ARM) +#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT) +#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT) + +#if defined(GLM_FORCE_PURE) +# define GLM_ARCH GLM_ARCH_PURE +#elif defined(GLM_FORCE_MIPS) +# define GLM_ARCH (GLM_ARCH_MIPS) +#elif defined(GLM_FORCE_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +#elif defined(GLM_FORCE_NEON) +# define GLM_ARCH (GLM_ARCH_NEON) +#elif defined(GLM_FORCE_AVX512) +# define GLM_ARCH (GLM_ARCH_AVX512) +#elif defined(GLM_FORCE_AVX2) +# define GLM_ARCH (GLM_ARCH_AVX2) +#elif defined(GLM_FORCE_AVX) +# define GLM_ARCH (GLM_ARCH_AVX) +#elif defined(GLM_FORCE_SSE42) +# define GLM_ARCH (GLM_ARCH_SSE42) +#elif defined(GLM_FORCE_SSE41) +# define GLM_ARCH (GLM_ARCH_SSE41) +#elif defined(GLM_FORCE_SSSE3) +# define GLM_ARCH (GLM_ARCH_SSSE3) +#elif defined(GLM_FORCE_SSE3) +# define GLM_ARCH (GLM_ARCH_SSE3) +#elif defined(GLM_FORCE_SSE2) +# define GLM_ARCH (GLM_ARCH_SSE2) +#elif (GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX)) +// This is Skylake set of instruction set +# if defined(__AVX512BW__) && defined(__AVX512F__) && defined(__AVX512CD__) && defined(__AVX512VL__) && defined(__AVX512DQ__) +# define GLM_ARCH (GLM_ARCH_AVX512) +# elif defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(__SSE4_2__) +# define GLM_ARCH (GLM_ARCH_SSE42) +# elif defined(__SSE4_1__) +# define GLM_ARCH (GLM_ARCH_SSE41) +# elif defined(__SSSE3__) +# define GLM_ARCH (GLM_ARCH_SSSE3) +# elif defined(__SSE3__) +# define GLM_ARCH (GLM_ARCH_SSE3) +# elif defined(__SSE2__) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(__i386__) || defined(__x86_64__) +# define GLM_ARCH (GLM_ARCH_X86) +# elif defined(__ARM_NEON) +# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON) +# elif defined(__arm__ ) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__mips__ ) +# define GLM_ARCH (GLM_ARCH_MIPS) +# elif defined(__powerpc__ ) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#elif (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)) +# if defined(_M_ARM) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(_M_X64) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(_M_IX86_FP) +# if _M_IX86_FP >= 2 +# define GLM_ARCH (GLM_ARCH_SSE2) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +# elif defined(_M_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_PURE) +# endif +#else +# define GLM_ARCH GLM_ARCH_PURE +#endif + +// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is +// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems. +// To fix, we just explicitly include intrin.h here. +#if defined(__MINGW64__) && (GLM_ARCH != GLM_ARCH_PURE) +# include +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT +# include +#elif GLM_ARCH & GLM_ARCH_AVX_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE42_BIT +# if GLM_COMPILER & GLM_COMPILER_CLANG +# include +# endif +# include +#elif GLM_ARCH & GLM_ARCH_SSE41_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE2_BIT +# include +#endif//GLM_ARCH + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + typedef __m128 glm_vec4; + typedef __m128i glm_ivec4; + typedef __m128i glm_uvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX_BIT + typedef __m256d glm_dvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT + typedef __m256i glm_i64vec4; + typedef __m256i glm_u64vec4; +#endif diff --git a/dependencies/gli/external/glm/simd/trigonometric.h b/dependencies/gli/external/glm/simd/trigonometric.h new file mode 100755 index 000000000..739b796e7 --- /dev/null +++ b/dependencies/gli/external/glm/simd/trigonometric.h @@ -0,0 +1,9 @@ +/// @ref simd +/// @file glm/simd/trigonometric.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/dependencies/gli/external/glm/simd/vector_relational.h b/dependencies/gli/external/glm/simd/vector_relational.h new file mode 100755 index 000000000..f7385e974 --- /dev/null +++ b/dependencies/gli/external/glm/simd/vector_relational.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/vector_relational.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/gli/external/glm/trigonometric.hpp b/dependencies/gli/external/glm/trigonometric.hpp new file mode 100755 index 000000000..2a33d5778 --- /dev/null +++ b/dependencies/gli/external/glm/trigonometric.hpp @@ -0,0 +1,208 @@ +/// @ref core +/// @file glm/trigonometric.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. + +#pragma once + +#include "detail/setup.hpp" +#include "detail/qualifier.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL radians man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec radians(vec const& degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL degrees man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL GLM_CONSTEXPR vec degrees(vec const& radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL sin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec sin(vec const& angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL cos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec cos(vec const& angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL tan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec tan(vec const& angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL asin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec asin(vec const& x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL acos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec acos(vec const& x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec atan(vec const& y, vec const& x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec atan(vec const& y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL sinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec sinh(vec const& angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL cosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec cosh(vec const& angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL tanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec tanh(vec const& angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL asinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec asinh(vec const& x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL acosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec acosh(vec const& x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see GLSL atanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + GLM_FUNC_DECL vec atanh(vec const& x); + + /// @} +}//namespace glm + +#include "detail/func_trigonometric.inl" diff --git a/dependencies/gli/external/glm/vec2.hpp b/dependencies/gli/external/glm/vec2.hpp new file mode 100755 index 000000000..8f5bf6014 --- /dev/null +++ b/dependencies/gli/external/glm/vec2.hpp @@ -0,0 +1,8 @@ +/// @ref core +/// @file glm/vec2.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_vec2.hpp" diff --git a/dependencies/gli/external/glm/vec3.hpp b/dependencies/gli/external/glm/vec3.hpp new file mode 100755 index 000000000..d2aedd1b2 --- /dev/null +++ b/dependencies/gli/external/glm/vec3.hpp @@ -0,0 +1,8 @@ +/// @ref core +/// @file glm/vec3.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_vec3.hpp" diff --git a/dependencies/gli/external/glm/vec4.hpp b/dependencies/gli/external/glm/vec4.hpp new file mode 100755 index 000000000..428b54153 --- /dev/null +++ b/dependencies/gli/external/glm/vec4.hpp @@ -0,0 +1,8 @@ +/// @ref core +/// @file glm/vec4.hpp + +#include "detail/setup.hpp" + +#pragma once + +#include "detail/type_vec4.hpp" diff --git a/dependencies/gli/external/glm/vector_relational.hpp b/dependencies/gli/external/glm/vector_relational.hpp new file mode 100755 index 000000000..3ba696936 --- /dev/null +++ b/dependencies/gli/external/glm/vector_relational.hpp @@ -0,0 +1,119 @@ +/// @ref core +/// @file glm/vector_relational.hpp +/// +/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions +/// +/// @defgroup core_func_vector_relational Vector Relational Functions +/// @ingroup core +/// +/// Include to use these core features. +/// +/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to +/// operate on scalars and produce scalar Boolean results. For vector results, +/// use the following built-in functions. +/// +/// In all cases, the sizes of all the input and return vectors for any particular +/// call must match. + +#pragma once + +#include "detail/qualifier.hpp" +#include "detail/setup.hpp" + +namespace glm +{ + /// @addtogroup core_func_vector_relational + /// @{ + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL lessThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL vec lessThan(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL lessThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL vec lessThanEqual(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL greaterThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL vec greaterThan(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point or integer scalar type. + /// + /// @see GLSL greaterThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL vec greaterThanEqual(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point, integer or bool scalar type. + /// + /// @see GLSL equal man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL vec equal(vec const& x, vec const& y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// @tparam T A floating-point, integer or bool scalar type. + /// + /// @see GLSL notEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL vec notEqual(vec const& x, vec const& y); + + /// Returns true if any component of x is true. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL any man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL bool any(vec const& v); + + /// Returns true if all components of x are true. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL all man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL bool all(vec const& v); + + /// Returns the component-wise logical complement of x. + /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. + /// + /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. + /// + /// @see GLSL not man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + GLM_FUNC_DECL vec not_(vec const& v); + + /// @} +}//namespace glm + +#include "detail/func_vector_relational.inl" diff --git a/dependencies/glm/.appveyor.yml b/dependencies/glm/.appveyor.yml new file mode 100755 index 000000000..aadaf5478 --- /dev/null +++ b/dependencies/glm/.appveyor.yml @@ -0,0 +1,37 @@ +clone_folder: c:\dev\glm-cmake + +os: + - Visual Studio 2013 + - Visual Studio 2015 + - Visual Studio 2017 + +platform: + - x86 + - x86_64 + +build_script: +- cmake --version +- md build_pure_11 +- cd build_pure_11 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake -E time cmake --build . --config Debug +- cmake -E time cmake --build . --config Release +- cd .. +- md build_simd_11 +- cd build_simd_11 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON .. +- cmake -E time cmake --build . --config Debug +- cmake -E time cmake --build . --config Release +- cd .. +- md build_pure_98 +- cd build_pure_98 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake -E time cmake --build . --config Debug +- cmake -E time cmake --build . --config Release +- cd .. +- md build_simd_98 +- cd build_simd_98 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON .. +- cmake -E time cmake --build . --config Debug +- cmake -E time cmake --build . --config Release +- cd .. diff --git a/dependencies/glm/.gitignore b/dependencies/glm/.gitignore new file mode 100755 index 000000000..6f38000d9 --- /dev/null +++ b/dependencies/glm/.gitignore @@ -0,0 +1,57 @@ +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +# CMake +CMakeCache.txt +CMakeFiles +cmake_install.cmake +install_manifest.txt +*.cmake +# ^ May need to add future .cmake files as exceptions + +# Test logs +Testing/* + +# Test input +test/gtc/*.dds + +# Project Files +Makefile +*.cbp +*.user + +# Misc. +*.log + +# local build(s) +build* + +/.vs +/CMakeSettings.json +.DS_Store diff --git a/dependencies/glm/.travis.yml b/dependencies/glm/.travis.yml new file mode 100755 index 000000000..7e0d2c456 --- /dev/null +++ b/dependencies/glm/.travis.yml @@ -0,0 +1,107 @@ +language: cpp + +os: + - linux + - osx + +matrix: + include: + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: + - MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9" + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7" + + - os: linux + addons: + apt: + sources: + - llvm-toolchain-trusty-3.9 + packages: + - clang-3.9 + env: + - MATRIX_EVAL="CC=clang-3.9 && CXX=clang++-3.9" + + - os: linux + addons: + apt: + sources: + - llvm-toolchain-trusty-5.0 + packages: + - clang-5.0 + env: + - MATRIX_EVAL="CC=clang-5.0 && CXX=clang++-5.0" + + + +before_install: + - eval "${MATRIX_EVAL}" + +script: +- cmake --version +- mkdir ./build_pure_11 +- cd ./build_pure_11 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake -E time cmake --build . +- ctest +- cd .. +- mkdir ./build_pure_98 +- cd ./build_pure_98 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake --build . +- ctest +- cd .. +- mkdir ./build_pure_11_debug +- cd ./build_pure_11_debug +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake -E time cmake --build . +- ctest +- cd .. +- mkdir ./build_pure_98_debug +- cd ./build_pure_98_debug +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake -E time cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_11 +- cd ./build_simd_11 +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake -E time cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_98 +- cd ./build_simd_98 +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake -E time cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_11_debug +- cd ./build_simd_11_debug +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake -E time cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_98_debug +- cd ./build_simd_98_debug +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake -E time cmake --build . +- ctest +- cd .. + + + + diff --git a/dependencies/glm/cmake/glm.pc.in b/dependencies/glm/cmake/glm.pc.in new file mode 100755 index 000000000..fc5c7bb7f --- /dev/null +++ b/dependencies/glm/cmake/glm.pc.in @@ -0,0 +1,7 @@ +prefix=@CMAKE_INSTALL_PREFIX@ +includedir=${prefix}/include + +Name: GLM +Description: OpenGL Mathematics +Version: @GLM_VERSION@ +Cflags: -I${includedir} diff --git a/dependencies/glm/cmake/glmBuildConfig.cmake.in b/dependencies/glm/cmake/glmBuildConfig.cmake.in new file mode 100755 index 000000000..1258dea14 --- /dev/null +++ b/dependencies/glm/cmake/glmBuildConfig.cmake.in @@ -0,0 +1,6 @@ +set(GLM_VERSION "@GLM_VERSION@") +set(GLM_INCLUDE_DIRS "@CMAKE_CURRENT_SOURCE_DIR@") + +if (NOT CMAKE_VERSION VERSION_LESS "3.0") + include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake") +endif() diff --git a/dependencies/glm/cmake/glmConfig.cmake.in b/dependencies/glm/cmake/glmConfig.cmake.in new file mode 100755 index 000000000..37d5ad811 --- /dev/null +++ b/dependencies/glm/cmake/glmConfig.cmake.in @@ -0,0 +1,9 @@ +set(GLM_VERSION "@GLM_VERSION@") + +@PACKAGE_INIT@ + +set_and_check(GLM_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_INCLUDEDIR@") + +if (NOT CMAKE_VERSION VERSION_LESS "3.0") + include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake") +endif() diff --git a/dependencies/glm/cmake_uninstall.cmake.in b/dependencies/glm/cmake_uninstall.cmake.in new file mode 100755 index 000000000..d00a51665 --- /dev/null +++ b/dependencies/glm/cmake_uninstall.cmake.in @@ -0,0 +1,26 @@ +if(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") + message(FATAL_ERROR "Cannot find install manifest: @CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") +endif(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") + +if (NOT DEFINED CMAKE_INSTALL_PREFIX) + set (CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@") +endif () + message(${CMAKE_INSTALL_PREFIX}) + +file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) +string(REGEX REPLACE "\n" ";" files "${files}") +foreach(file ${files}) + message(STATUS "Uninstalling $ENV{DESTDIR}${file}") + if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + exec_program( + "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval + ) + if(NOT "${rm_retval}" STREQUAL 0) + message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}") + endif(NOT "${rm_retval}" STREQUAL 0) + else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + message(STATUS "File $ENV{DESTDIR}${file} does not exist.") + endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") +endforeach(file) diff --git a/dependencies/glm/glm/bvec2.hpp b/dependencies/glm/glm/bvec2.hpp new file mode 100755 index 000000000..a9cf604c9 --- /dev/null +++ b/dependencies/glm/glm/bvec2.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/bvec2.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef vec<2, bool, lowp> bvec2; +# elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef vec<2, bool, mediump> bvec2; +# else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 2 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, bool, highp> bvec2; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/bvec2_precision.hpp b/dependencies/glm/glm/bvec2_precision.hpp new file mode 100755 index 000000000..7c1b6919c --- /dev/null +++ b/dependencies/glm/glm/bvec2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/bvec2_precision.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, highp> highp_bvec2; + + /// 2 components vector of medium qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, mediump> mediump_bvec2; + + /// 2 components vector of low qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, bool, lowp> lowp_bvec2; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/bvec3.hpp b/dependencies/glm/glm/bvec3.hpp new file mode 100755 index 000000000..29f4f1cd6 --- /dev/null +++ b/dependencies/glm/glm/bvec3.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/bvec3.hpp + +#pragma once +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef vec<3, bool, lowp> bvec3; +# elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef vec<3, bool, mediump> bvec3; +# else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 3 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, bool, highp> bvec3; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/bvec3_precision.hpp b/dependencies/glm/glm/bvec3_precision.hpp new file mode 100755 index 000000000..571e83591 --- /dev/null +++ b/dependencies/glm/glm/bvec3_precision.hpp @@ -0,0 +1,35 @@ +/// @ref core +/// @file glm/bvec3_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high qualifier bool numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, highp> highp_bvec3; + + /// 3 components vector of medium qualifier bool numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, mediump> mediump_bvec3; + + /// 3 components vector of low qualifier bool numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, bool, lowp> lowp_bvec3; + +/// @} +}//namespace glm diff --git a/dependencies/glm/glm/bvec4.hpp b/dependencies/glm/glm/bvec4.hpp new file mode 100755 index 000000000..3d0a02c62 --- /dev/null +++ b/dependencies/glm/glm/bvec4.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/bvec4.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef vec<4, bool, lowp> bvec4; +# elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef vec<4, bool, mediump> bvec4; +# else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 4 components vector of boolean. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, bool, highp> bvec4; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/bvec4_precision.hpp b/dependencies/glm/glm/bvec4_precision.hpp new file mode 100755 index 000000000..963eee3d9 --- /dev/null +++ b/dependencies/glm/glm/bvec4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/bvec4_precision.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, highp> highp_bvec4; + + /// 4 components vector of medium qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, mediump> mediump_bvec4; + + /// 4 components vector of low qualifier bool numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, bool, lowp> lowp_bvec4; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/detail/compute_common.hpp b/dependencies/glm/glm/detail/compute_common.hpp new file mode 100755 index 000000000..388699127 --- /dev/null +++ b/dependencies/glm/glm/detail/compute_common.hpp @@ -0,0 +1,50 @@ +#pragma once + +#include "setup.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_abs + {}; + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + std::numeric_limits::is_iec559 || std::numeric_limits::is_signed || GLM_CONFIG_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + + return x >= genFIType(0) ? x : -x; + // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; + } + }; + +#if GLM_COMPILER & GLM_COMPILER_CUDA + template<> + struct compute_abs + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x) + { + return fabsf(x); + } + }; +#endif + + template + struct compute_abs + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) + { + GLM_STATIC_ASSERT( + (!std::numeric_limits::is_signed && std::numeric_limits::is_integer) || GLM_CONFIG_UNRESTRICTED_GENTYPE, + "'abs' only accept floating-point and integer scalar or vector inputs"); + return x; + } + }; +}//namespace detail +}//namespace glm diff --git a/dependencies/glm/glm/detail/compute_vector_relational.hpp b/dependencies/glm/glm/detail/compute_vector_relational.hpp new file mode 100755 index 000000000..167b6345d --- /dev/null +++ b/dependencies/glm/glm/detail/compute_vector_relational.hpp @@ -0,0 +1,30 @@ +#pragma once + +//#include "compute_common.hpp" +#include "setup.hpp" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_equal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) + { + return a == b; + } + }; +/* + template + struct compute_equal + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) + { + return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0); + //return std::memcmp(&a, &b, sizeof(T)) == 0; + } + }; +*/ +}//namespace detail +}//namespace glm diff --git a/dependencies/glm/glm/detail/func_common_simd.inl b/dependencies/glm/glm/detail/func_common_simd.inl new file mode 100755 index 000000000..a3482ff4c --- /dev/null +++ b/dependencies/glm/glm/detail/func_common_simd.inl @@ -0,0 +1,231 @@ +/// @ref core +/// @file glm/detail/func_common_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "../simd/common.h" + +#include + +namespace glm{ +namespace detail +{ + template + struct compute_abs_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_abs(v.data); + return result; + } + }; + + template + struct compute_abs_vector<4, int, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) + { + vec<4, int, Q> result; + result.data = glm_ivec4_abs(v.data); + return result; + } + }; + + template + struct compute_floor<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_floor(v.data); + return result; + } + }; + + template + struct compute_ceil<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_ceil(v.data); + return result; + } + }; + + template + struct compute_fract<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_fract(v.data); + return result; + } + }; + + template + struct compute_round<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> result; + result.data = glm_vec4_round(v.data); + return result; + } + }; + + template + struct compute_mod<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) + { + vec<4, float, Q> result; + result.data = glm_vec4_mod(x.data, y.data); + return result; + } + }; + + template + struct compute_min_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + vec<4, float, Q> result; + result.data = _mm_min_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, int32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + vec<4, int32, Q> result; + result.data = _mm_min_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_min_vector<4, uint32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2) + { + vec<4, uint32, Q> result; + result.data = _mm_min_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + vec<4, float, Q> result; + result.data = _mm_max_ps(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, int32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + vec<4, int32, Q> result; + result.data = _mm_max_epi32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_max_vector<4, uint32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2) + { + vec<4, uint32, Q> result; + result.data = _mm_max_epu32(v1.data, v2.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal) + { + vec<4, float, Q> result; + result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, int32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& x, vec<4, int32, Q> const& minVal, vec<4, int32, Q> const& maxVal) + { + vec<4, int32, Q> result; + result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_clamp_vector<4, uint32, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& x, vec<4, uint32, Q> const& minVal, vec<4, uint32, Q> const& maxVal) + { + vec<4, uint32, Q> result; + result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data); + return result; + } + }; + + template + struct compute_mix_vector<4, float, bool, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a) + { + __m128i const Load = _mm_set_epi32(-static_cast(a.w), -static_cast(a.z), -static_cast(a.y), -static_cast(a.x)); + __m128 const Mask = _mm_castsi128_ps(Load); + + vec<4, float, Q> Result; +# if 0 && GLM_ARCH & GLM_ARCH_AVX + Result.data = _mm_blendv_ps(x.data, y.data, Mask); +# else + Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data)); +# endif + return Result; + } + }; +/* FIXME + template + struct compute_step_vector + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x) + { + vec<4, float, Q> Result; + result.data = glm_vec4_step(edge.data, x.data); + return result; + } + }; +*/ + template + struct compute_smoothstep_vector<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/detail/func_exponential_simd.inl b/dependencies/glm/glm/detail/func_exponential_simd.inl new file mode 100755 index 000000000..fb7895172 --- /dev/null +++ b/dependencies/glm/glm/detail/func_exponential_simd.inl @@ -0,0 +1,37 @@ +/// @ref core +/// @file glm/detail/func_exponential_simd.inl + +#include "../simd/exponential.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_sqrt<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> Result; + Result.data = _mm_sqrt_ps(v.data); + return Result; + } + }; + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + struct compute_sqrt<4, float, aligned_lowp, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v) + { + vec<4, float, aligned_lowp> Result; + Result.data = glm_vec4_sqrt_lowp(v.data); + return Result; + } + }; +# endif +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/detail/func_geometric_simd.inl b/dependencies/glm/glm/detail/func_geometric_simd.inl new file mode 100755 index 000000000..e6c8d85f2 --- /dev/null +++ b/dependencies/glm/glm/detail/func_geometric_simd.inl @@ -0,0 +1,99 @@ +/// @ref core +/// @file glm/detail/func_geometric_simd.inl + +#include "../simd/geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_length<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v) + { + return _mm_cvtss_f32(glm_vec4_length(v.data)); + } + }; + + template + struct compute_distance<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1) + { + return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data)); + } + }; + + template + struct compute_dot, float, true> + { + GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template + struct compute_cross + { + GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b) + { + __m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x); + __m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x); + __m128 const xpd0 = glm_vec4_cross(set0, set1); + + vec<4, float, Q> Result; + Result.data = xpd0; + return vec<3, float, Q>(Result); + } + }; + + template + struct compute_normalize<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_normalize(v.data); + return Result; + } + }; + + template + struct compute_faceforward<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data); + return Result; + } + }; + + template + struct compute_reflect<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_reflect(I.data, N.data); + return Result; + } + }; + + template + struct compute_refract<4, float, Q, true> + { + GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta) + { + vec<4, float, Q> Result; + Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta)); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/detail/func_integer_simd.inl b/dependencies/glm/glm/detail/func_integer_simd.inl new file mode 100755 index 000000000..690671a37 --- /dev/null +++ b/dependencies/glm/glm/detail/func_integer_simd.inl @@ -0,0 +1,68 @@ +/// @ref core +/// @file glm/detail/func_integer_simd.inl + +#include "../simd/integer.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ + template + struct compute_bitfieldReverseStep<4, uint32, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); + __m128i const and1 = _mm_and_si128(set0, set1); + __m128i const sft1 = _mm_slli_epi32(and1, Shift); + + __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1)); + __m128i const and2 = _mm_and_si128(set0, set2); + __m128i const sft2 = _mm_srai_epi32(and2, Shift); + + __m128i const or0 = _mm_or_si128(sft1, sft2); + + return or0; + } + }; + + template + struct compute_bitfieldBitCountStep<4, uint32, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v, uint32 Mask, uint32 Shift) + { + __m128i const set0 = v.data; + + __m128i const set1 = _mm_set1_epi32(static_cast(Mask)); + __m128i const and0 = _mm_and_si128(set0, set1); + __m128i const sft0 = _mm_slli_epi32(set0, Shift); + __m128i const and1 = _mm_and_si128(sft0, set1); + __m128i const add0 = _mm_add_epi32(and0, and1); + + return add0; + } + }; +}//namespace detail + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER int bitCount(uint32 x) + { + return _mm_popcnt_u32(x); + } + +# if(GLM_MODEL == GLM_MODEL_64) + template<> + GLM_FUNC_QUALIFIER int bitCount(uint64 x) + { + return static_cast(_mm_popcnt_u64(x)); + } +# endif//GLM_MODEL +# endif//GLM_ARCH + +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/detail/func_matrix_simd.inl b/dependencies/glm/glm/detail/func_matrix_simd.inl new file mode 100755 index 000000000..d87f75e8c --- /dev/null +++ b/dependencies/glm/glm/detail/func_matrix_simd.inl @@ -0,0 +1,95 @@ +/// @ref core +/// @file glm/detail/func_matrix_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#include "type_mat4x4.hpp" +#include "../geometric.hpp" +#include "../simd/matrix.h" +#include + +namespace glm{ +namespace detail +{ + template + struct compute_matrixCompMult<4, 4, float, Q, true> + { + GLM_STATIC_ASSERT(detail::is_aligned::value, "Specialization requires aligned"); + + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y) + { + mat<4, 4, float, Q> Result; + glm_mat4_matrixCompMult( + *static_cast(&x[0].data), + *static_cast(&y[0].data), + *static_cast(&Result[0].data)); + return Result; + } + }; + + template + struct compute_transpose<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) + { + mat<4, 4, float, Q> Result; + glm_mat4_transpose(&m[0].data, &Result[0].data); + return Result; + } + }; + + template + struct compute_determinant<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m) + { + return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data)); + } + }; + + template + struct compute_inverse<4, 4, float, Q, true> + { + GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m) + { + mat<4, 4, float, Q> Result; + glm_mat4_inverse(&m[0].data, &Result[0].data); + return Result; + } + }; +}//namespace detail + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_lowp> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_mediump> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } + + template<> + GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r) + { + __m128 NativeResult[4]; + glm_mat4_outerProduct(c.data, r.data, NativeResult); + mat<4, 4, float, aligned_highp> Result; + std::memcpy(&Result[0], &NativeResult[0], sizeof(Result)); + return Result; + } +# endif +}//namespace glm + +#endif diff --git a/dependencies/glm/glm/detail/func_packing_simd.inl b/dependencies/glm/glm/detail/func_packing_simd.inl new file mode 100755 index 000000000..1d4a5225d --- /dev/null +++ b/dependencies/glm/glm/detail/func_packing_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_packing_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/dependencies/glm/glm/detail/func_trigonometric_simd.inl b/dependencies/glm/glm/detail/func_trigonometric_simd.inl new file mode 100755 index 000000000..e69de29bb diff --git a/dependencies/glm/glm/detail/func_vector_relational_simd.inl b/dependencies/glm/glm/detail/func_vector_relational_simd.inl new file mode 100755 index 000000000..faab59b82 --- /dev/null +++ b/dependencies/glm/glm/detail/func_vector_relational_simd.inl @@ -0,0 +1,9 @@ +/// @ref core +/// @file glm/detail/func_vector_relational_simd.inl + +namespace glm{ +namespace detail +{ + +}//namespace detail +}//namespace glm diff --git a/dependencies/glm/glm/detail/qualifier.hpp b/dependencies/glm/glm/detail/qualifier.hpp new file mode 100755 index 000000000..ce6643482 --- /dev/null +++ b/dependencies/glm/glm/detail/qualifier.hpp @@ -0,0 +1,196 @@ +/// @ref core +/// @file glm/detail/qualifier.hpp + +#pragma once + +#include "setup.hpp" +#include "type_int.hpp" + +namespace glm +{ + /// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp) + enum qualifier + { + packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs + packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance + packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs + aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance + aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance + aligned = aligned_highp, ///< By default aligned qualifier is also high precision +# endif + + highp = packed_highp, ///< By default highp qualifier is also packed + mediump = packed_mediump, ///< By default mediump qualifier is also packed + lowp = packed_lowp, ///< By default lowp qualifier is also packed + packed = packed_highp, ///< By default packed qualifier is also high precision + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES) + defaultp = aligned_highp +# else + defaultp = highp +# endif + }; + + typedef qualifier precision; + + template struct vec; + template struct mat; + +namespace detail +{ + template + struct is_aligned + { + static const bool value = false; + }; + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; + + template<> + struct is_aligned + { + static const bool value = true; + }; +# endif + + template + struct storage + { + typedef struct type { + T data[L]; + } type; + }; + +# if GLM_HAS_ALIGNOF + template + struct storage + { + typedef struct alignas(L * sizeof(T)) type { + T data[L]; + } type; + }; + + template + struct storage<3, T, true> + { + typedef struct alignas(4 * sizeof(T)) type { + T data[4]; + } type; + }; +# endif + +# if GLM_ARCH & GLM_ARCH_SSE2_BIT + template<> + struct storage<4, float, true> + { + typedef glm_f32vec4 type; + }; + + template<> + struct storage<4, int32, true> + { + typedef glm_i32vec4 type; + }; + + template<> + struct storage<4, uint32, true> + { + typedef glm_u32vec4 type; + }; + + template<> + struct storage<2, double, true> + { + typedef glm_f64vec2 type; + }; + + template<> + struct storage<2, int64, true> + { + typedef glm_i64vec2 type; + }; + + template<> + struct storage<2, uint64, true> + { + typedef glm_u64vec2 type; + }; +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX_BIT) + template<> + struct storage<4, double, true> + { + typedef glm_f64vec4 type; + }; +# endif + +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) + template<> + struct storage<4, int64, true> + { + typedef glm_i64vec4 type; + }; + + template<> + struct storage<4, uint64, true> + { + typedef glm_u64vec4 type; + }; +# endif + + enum genTypeEnum + { + GENTYPE_VEC, + GENTYPE_MAT, + GENTYPE_QUAT + }; + + template + struct genTypeTrait + {}; + + template + struct genTypeTrait > + { + static const genTypeEnum GENTYPE = GENTYPE_MAT; + }; + + template + struct init_gentype + { + }; + + template + struct init_gentype + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity() + { + return genType(1, 0, 0, 0); + } + }; + + template + struct init_gentype + { + GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity() + { + return genType(1); + } + }; +}//namespace detail +}//namespace glm diff --git a/dependencies/glm/glm/detail/type_mat4x4_simd.inl b/dependencies/glm/glm/detail/type_mat4x4_simd.inl new file mode 100755 index 000000000..09d0b1f15 --- /dev/null +++ b/dependencies/glm/glm/detail/type_mat4x4_simd.inl @@ -0,0 +1,7 @@ +/// @ref core +/// @file glm/detail/type_mat4x4_sse2.inl + +namespace glm +{ + +}//namespace glm diff --git a/dependencies/glm/glm/detail/type_vec4_simd.inl b/dependencies/glm/glm/detail/type_vec4_simd.inl new file mode 100755 index 000000000..02cf0cfae --- /dev/null +++ b/dependencies/glm/glm/detail/type_vec4_simd.inl @@ -0,0 +1,465 @@ +/// @ref core + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + template + struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const + { + __m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer); + + vec<4, float, Q> Result; +# if GLM_ARCH & GLM_ARCH_AVX_BIT + Result.data = _mm_permute_ps(data, _MM_SHUFFLE(E3, E2, E1, E0)); +# else + Result.data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(E3, E2, E1, E0)); +# endif + return Result; + } + }; + + template + struct _swizzle_base1<4, int32, Q, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, int32, Q> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, int32, Q> Result; + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; + + template + struct _swizzle_base1<4, uint32, Q, E0,E1,E2,E3, true> : public _swizzle_base0 + { + GLM_FUNC_QUALIFIER vec<4, uint32, Q> operator ()() const + { + __m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer); + + vec<4, uint32, Q> Result; + Result.data = _mm_shuffle_epi32(data, _MM_SHUFFLE(E3, E2, E1, E0)); + return Result; + } + }; +# endif// GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR + + template + struct compute_vec4_add + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_add_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_add + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_sub + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_sub_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_sub + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_mul + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_mul_ps(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_mul + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_mul_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_div + { + static vec<4, float, Q> call(vec<4, float, Q> const& a, vec<4, float, Q> const& b) + { + vec<4, float, Q> Result; + Result.data = _mm_div_ps(a.data, b.data); + return Result; + } + }; + + # if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_vec4_div + { + static vec<4, double, Q> call(vec<4, double, Q> const& a, vec<4, double, Q> const& b) + { + vec<4, double, Q> Result; + Result.data = _mm256_div_pd(a.data, b.data); + return Result; + } + }; +# endif + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + struct compute_vec4_div + { + static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& a, vec<4, float, aligned_lowp> const& b) + { + vec<4, float, aligned_lowp> Result; + Result.data = _mm_mul_ps(a.data, _mm_rcp_ps(b.data)); + return Result; + } + }; +# endif + + template + struct compute_vec4_and + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_and_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_and + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_and_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_or + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_or_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_or + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_or_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_xor + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_xor_si128(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_xor + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_xor_si256(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_left + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_sll_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_left + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_sll_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_shift_right + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm_srl_epi32(a.data, b.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_shift_right + { + static vec<4, T, Q> call(vec<4, T, Q> const& a, vec<4, T, Q> const& b) + { + vec<4, T, Q> Result; + Result.data = _mm256_srl_epi64(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_vec4_bitwise_not + { + static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + vec<4, T, Q> Result; + Result.data = _mm_xor_si128(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template + struct compute_vec4_bitwise_not + { + static vec<4, T, Q> call(vec<4, T, Q> const& v) + { + vec<4, T, Q> Result; + Result.data = _mm256_xor_si256(v.data, _mm_set1_epi32(-1)); + return Result; + } + }; +# endif + + template + struct compute_vec4_equal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + return _mm_movemask_ps(_mm_cmpeq_ps(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_equal + { + static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + //return _mm_movemask_epi8(_mm_cmpeq_epi32(v1.data, v2.data)) != 0; + __m128i neq = _mm_xor_si128(v1.data, v2.data); + return _mm_test_all_zeros(neq, neq) == 0; + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) + { + return _mm_movemask_ps(_mm_cmpneq_ps(v1.data, v2.data)) != 0; + } + }; + + template + struct compute_vec4_nequal + { + static bool call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) + { + //return _mm_movemask_epi8(_mm_cmpneq_epi32(v1.data, v2.data)) != 0; + __m128i neq = _mm_xor_si128(v1.data, v2.data); + return _mm_test_all_zeros(neq, neq) != 0; + } + }; +}//namespace detail + +# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _s) : + data(_mm_set1_ps(_s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_lowp>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_mediump>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, double, aligned_highp>::vec(double _s) : + data(_mm256_set1_pd(_s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int32, aligned_lowp>::vec(int32 _s) : + data(_mm_set1_epi32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int32, aligned_mediump>::vec(int32 _s) : + data(_mm_set1_epi32(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int32, aligned_highp>::vec(int32 _s) : + data(_mm_set1_epi32(_s)) + {} + +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int64, aligned_lowp>::vec(int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int64, aligned_mediump>::vec(int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int64, aligned_highp>::vec(int64 _s) : + data(_mm256_set1_epi64x(_s)) + {} +# endif + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(float _x, float _y, float _z, float _w) : + data(_mm_set_ps(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int32, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int32, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, int32, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_set_epi32(_w, _z, _y, _x)) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_lowp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_mediump>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} + + template<> + template<> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<4, float, aligned_highp>::vec(int32 _x, int32 _y, int32 _z, int32 _w) : + data(_mm_cvtepi32_ps(_mm_set_epi32(_w, _z, _y, _x))) + {} +#endif// GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/dvec2.hpp b/dependencies/glm/glm/dvec2.hpp new file mode 100755 index 000000000..cf0626ee6 --- /dev/null +++ b/dependencies/glm/glm/dvec2.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/dvec2.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef vec<2, double, lowp> dvec2; +# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef vec<2, double, mediump> dvec2; +# else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 2 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, double, highp> dvec2; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/dvec2_precision.hpp b/dependencies/glm/glm/dvec2_precision.hpp new file mode 100755 index 000000000..522a071c4 --- /dev/null +++ b/dependencies/glm/glm/dvec2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/dvec2_precision.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, highp> highp_dvec2; + + /// 2 components vector of medium double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, mediump> mediump_dvec2; + + /// 2 components vector of low double-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, double, lowp> lowp_dvec2; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/dvec3.hpp b/dependencies/glm/glm/dvec3.hpp new file mode 100755 index 000000000..943576cdf --- /dev/null +++ b/dependencies/glm/glm/dvec3.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/dvec3.hpp + +#pragma once +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef vec<3, double, lowp> dvec3; +# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef vec<3, double, mediump> dvec3; +# else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 3 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, double, highp> dvec3; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/dvec3_precision.hpp b/dependencies/glm/glm/dvec3_precision.hpp new file mode 100755 index 000000000..2550bb5b3 --- /dev/null +++ b/dependencies/glm/glm/dvec3_precision.hpp @@ -0,0 +1,35 @@ +/// @ref core +/// @file glm/dvec3_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, highp> highp_dvec3; + + /// 3 components vector of medium double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, mediump> mediump_dvec3; + + /// 3 components vector of low double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, double, lowp> lowp_dvec3; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/dvec4.hpp b/dependencies/glm/glm/dvec4.hpp new file mode 100755 index 000000000..76830efb4 --- /dev/null +++ b/dependencies/glm/glm/dvec4.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/dvec4.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef vec<4, double, lowp> dvec4; +# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef vec<4, double, mediump> dvec4; +# else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 4 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, double, highp> dvec4; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/dvec4_precision.hpp b/dependencies/glm/glm/dvec4_precision.hpp new file mode 100755 index 000000000..588d77754 --- /dev/null +++ b/dependencies/glm/glm/dvec4_precision.hpp @@ -0,0 +1,35 @@ +/// @ref core +/// @file glm/dvec4_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, highp> highp_dvec4; + + /// 4 components vector of medium double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, mediump> mediump_dvec4; + + /// 4 components vector of low double-qualifier floating-point numbers. + /// There is no guarantee on the actual qualifier. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, double, lowp> lowp_dvec4; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/bvec1.hpp b/dependencies/glm/glm/ext/bvec1.hpp new file mode 100755 index 000000000..ffedcec1f --- /dev/null +++ b/dependencies/glm/glm/ext/bvec1.hpp @@ -0,0 +1,38 @@ +/// @ref ext_bvec1 +/// @file glm/ext/bvec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_bvec1 GLM_EXT_bvec1 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Expose bvec1 type. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_bvec1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_bvec1 + /// @{ + +# if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef vec<1, bool, lowp> bvec1; +# elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef vec<1, bool, mediump> bvec1; +# else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 1 components vector of boolean. + /// + /// @see ext_bvec1 extension. + typedef vec<1, bool, highp> bvec1; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/bvec1_precision.hpp b/dependencies/glm/glm/ext/bvec1_precision.hpp new file mode 100755 index 000000000..1ec3b8986 --- /dev/null +++ b/dependencies/glm/glm/ext/bvec1_precision.hpp @@ -0,0 +1,42 @@ +/// @ref ext_bvec1_precision +/// @file glm/ext/bvec1_precision.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_bvec1_precision GLM_EXT_bvec1_precision +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Add Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_bvec1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_bvec1_precision + /// @{ + + /// 1 component vector of bool values. + /// + /// @see ext_vec1 + typedef vec<1, bool, highp> highp_bvec1; + + /// 1 component vector of bool values. + /// + /// @see ext_vec1 + typedef vec<1, bool, mediump> mediump_bvec1; + + /// 1 component vector of bool values. + /// + /// @see ext_vec1 + typedef vec<1, bool, lowp> lowp_bvec1; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/dvec1.hpp b/dependencies/glm/glm/ext/dvec1.hpp new file mode 100755 index 000000000..23a66b6c0 --- /dev/null +++ b/dependencies/glm/glm/ext/dvec1.hpp @@ -0,0 +1,38 @@ +/// @ref ext_dvec1 +/// @file glm/ext/dvec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_dvec1 GLM_EXT_dvec1 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Expose dvec1 vector type. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_dvec1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_dvec1 + /// @{ + +# if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef vec<1, double, lowp> dvec1; +# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef vec<1, double, mediump> dvec1; +# else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 1 components vector of double-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<1, double, highp> dvec1; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/dvec1_precision.hpp b/dependencies/glm/glm/ext/dvec1_precision.hpp new file mode 100755 index 000000000..2299f65c5 --- /dev/null +++ b/dependencies/glm/glm/ext/dvec1_precision.hpp @@ -0,0 +1,42 @@ +/// @ref ext_dvec1_precision +/// @file glm/ext/dvec1_precision.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_dvec1_precision GLM_EXT_dvec1_precision +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_dvec1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_dvec1_precision + /// @{ + + /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see ext_dvec1_precision + typedef vec<1, double, highp> highp_dvec1; + + /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see ext_dvec1_precision + typedef vec<1, double, mediump> mediump_dvec1; + + /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see ext_dvec1_precision + typedef vec<1, double, lowp> lowp_dvec1; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/fvec1.hpp b/dependencies/glm/glm/ext/fvec1.hpp new file mode 100755 index 000000000..5d605305c --- /dev/null +++ b/dependencies/glm/glm/ext/fvec1.hpp @@ -0,0 +1,38 @@ +/// @ref ext_vec1 +/// @file glm/ext/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vec1 GLM_EXT_fvec1 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Expose vec1 vector type. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_fvec1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_fvec1 + /// @{ + +# if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef vec<1, float, lowp> vec1; +# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef vec<1, float, mediump> vec1; +# else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 1 components vector of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<1, float, highp> vec1; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/fvec1_precision.hpp b/dependencies/glm/glm/ext/fvec1_precision.hpp new file mode 100755 index 000000000..33af9a514 --- /dev/null +++ b/dependencies/glm/glm/ext/fvec1_precision.hpp @@ -0,0 +1,42 @@ +/// @ref ext_fvec1_precision +/// @file glm/ext/fvec1_precision.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_fvec1_precision GLM_EXT_fvec1_precision +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_fvec1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_fvec1_precision + /// @{ + + /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + /// + /// @see ext_fvec1_precision + typedef vec<1, float, highp> highp_vec1; + + /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see ext_fvec1_precision + typedef vec<1, float, mediump> mediump_vec1; + + /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see ext_fvec1_precision + typedef vec<1, float, lowp> lowp_vec1; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/ivec1.hpp b/dependencies/glm/glm/ext/ivec1.hpp new file mode 100755 index 000000000..fb03ede57 --- /dev/null +++ b/dependencies/glm/glm/ext/ivec1.hpp @@ -0,0 +1,39 @@ +/// @ref ext_ivec1 +/// @file glm/ext/ivec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_ivec1 GLM_EXT_ivec1 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Exposes ivec1 vector type. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_ivec1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_ivec1 + /// @{ + +# if(defined(GLM_PRECISION_LOWP_INT)) + typedef vec<1, int, lowp> ivec1; +# elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef vec<1, int, mediump> ivec1; + #else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector of signed integer numbers. + /// + /// @see ext_ivec1 extension. + typedef vec<1, int, highp> ivec1; +# endif//GLM_PRECISION + + /// @} +}//namespace glm + diff --git a/dependencies/glm/glm/ext/ivec1_precision.hpp b/dependencies/glm/glm/ext/ivec1_precision.hpp new file mode 100755 index 000000000..fbc1fb7ad --- /dev/null +++ b/dependencies/glm/glm/ext/ivec1_precision.hpp @@ -0,0 +1,42 @@ +/// @ref ext_ivec1_precision +/// @file glm/ext/ivec1_precision.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_ivec1_precision GLM_EXT_ivec1_precision +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Add Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_uvec1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_ivec1_precision + /// @{ + + /// 1 component vector of signed integer values. + /// + /// @see ext_ivec1_precision + typedef vec<1, int, highp> highp_ivec1; + + /// 1 component vector of signed integer values. + /// + /// @see ext_ivec1_precision + typedef vec<1, int, mediump> mediump_ivec1; + + /// 1 component vector of signed integer values. + /// + /// @see ext_ivec1_precision + typedef vec<1, int, lowp> lowp_ivec1; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/matrix_relational.hpp b/dependencies/glm/glm/ext/matrix_relational.hpp new file mode 100755 index 000000000..c9976f715 --- /dev/null +++ b/dependencies/glm/glm/ext/matrix_relational.hpp @@ -0,0 +1,103 @@ +/// @ref ext_matrix_relational +/// @file glm/ext/matrix_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vector_relational GLM_EXT_matrix_relational +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Comparison functions for a user defined epsilon values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_matrix_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_matrix_relational + /// @{ + + /// Perform a component-wise equal-to comparison of two matrices. + /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_matrix_relational + template + GLM_FUNC_DECL vec equal(mat const& x, mat const& y); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_matrix_relational + template + GLM_FUNC_DECL vec equal(mat const& x, mat const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_matrix_relational + template + GLM_FUNC_DECL vec equal(mat const& x, mat const& y, vec const& epsilon); + + /// Perform a component-wise not-equal-to comparison of two matrices. + /// Return a boolean vector which components value is True if this expression is satisfied per column of the matrices. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_matrix_relational + template + GLM_FUNC_DECL vec notEqual(mat const& x, mat const& y); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_matrix_relational + template + GLM_FUNC_DECL vec notEqual(mat const& x, mat const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam C Integer between 1 and 4 included that qualify the number of columns of the matrix + /// @tparam R Integer between 1 and 4 included that qualify the number of rows of the matrix + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec notEqual(mat const& x, mat const& y, vec const& epsilon); + + /// @} +}//namespace glm + +#include "matrix_relational.inl" diff --git a/dependencies/glm/glm/ext/matrix_relational.inl b/dependencies/glm/glm/ext/matrix_relational.inl new file mode 100755 index 000000000..eec202747 --- /dev/null +++ b/dependencies/glm/glm/ext/matrix_relational.inl @@ -0,0 +1,88 @@ +/// @ref ext_vector_relational +/// @file glm/ext/vector_relational.inl + +// Dependency: +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../detail/type_vec.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool equal(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) <= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec equal(vec const& x, vec const& y, T epsilon) + { + return equal(x, y, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec equal(vec const& x, vec const& y, vec const& epsilon) + { + return lessThanEqual(abs(x - y), epsilon); + } + + template + GLM_FUNC_QUALIFIER vec equal(mat const& a, mat const& b) + { + return equal(a, b, static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER vec equal(mat const& a, mat const& b, T epsilon) + { + return equal(a, b, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec equal(mat const& a, mat const& b, vec const& epsilon) + { + vec Result; + for(length_t i = 0, n = C; i < n; ++i) + Result[i] = all(equal(a[i], b[i], epsilon[i])); + return Result; + } + + template + GLM_FUNC_QUALIFIER bool notEqual(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) > epsilon; + } + + template + GLM_FUNC_QUALIFIER vec notEqual(vec const& x, vec const& y, T epsilon) + { + return notEqual(x, y, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(vec const& x, vec const& y, vec const& epsilon) + { + return greaterThan(abs(x - y), epsilon); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(mat const& x, mat const& y) + { + return notEqual(x, y, static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(mat const& x, mat const& y, T epsilon) + { + return notEqual(x, y, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(mat const& a, mat const& b, vec const& epsilon) + { + vec Result; + for(length_t i = 0, n = C; i < n; ++i) + Result[i] = any(notEqual(a[i], b[i], epsilon[i])); + return Result; + } +}//namespace glm diff --git a/dependencies/glm/glm/ext/scalar_relational.hpp b/dependencies/glm/glm/ext/scalar_relational.hpp new file mode 100755 index 000000000..a2b314a86 --- /dev/null +++ b/dependencies/glm/glm/ext/scalar_relational.hpp @@ -0,0 +1,46 @@ +/// @ref ext_scalar_relational +/// @file glm/ext/scalar_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vector_relational GLM_EXT_scalar_relational +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Comparison functions for a user defined epsilon values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_scalar_relational extension included") +#endif + +namespace glm +{ + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL bool equal(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL bool notEqual(genType const& x, genType const& y, genType const& epsilon); + + /// @} +}//namespace glm + +#include "scalar_relational.inl" diff --git a/dependencies/glm/glm/ext/scalar_relational.inl b/dependencies/glm/glm/ext/scalar_relational.inl new file mode 100755 index 000000000..0eb17012d --- /dev/null +++ b/dependencies/glm/glm/ext/scalar_relational.inl @@ -0,0 +1,20 @@ +/// @ref ext_scalar_relational +/// @file glm/ext/scalar_relational.inl + +// Dependency: +#include "../common.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool equal(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) <= epsilon; + } + + template + GLM_FUNC_QUALIFIER bool notEqual(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) > epsilon; + } +}//namespace glm diff --git a/dependencies/glm/glm/ext/uvec1.hpp b/dependencies/glm/glm/ext/uvec1.hpp new file mode 100755 index 000000000..711a6dc23 --- /dev/null +++ b/dependencies/glm/glm/ext/uvec1.hpp @@ -0,0 +1,39 @@ +/// @ref ext_uvec1 +/// @file glm/ext/uvec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_uvec1 GLM_EXT_uvec1 +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Exposes uvec1 vector type. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_uvec1 extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_uvec1 + /// @{ + +# if(defined(GLM_PRECISION_LOWP_INT)) + typedef vec<1, uint, lowp> uvec1; +# elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef vec<1, uint, mediump> uvec1; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector of unsigned integer numbers. + /// + /// @see ext_uvec1 extension. + typedef vec<1, uint, highp> uvec1; +# endif//GLM_PRECISION + + /// @} +}//namespace glm + diff --git a/dependencies/glm/glm/ext/uvec1_precision.hpp b/dependencies/glm/glm/ext/uvec1_precision.hpp new file mode 100755 index 000000000..8546119a6 --- /dev/null +++ b/dependencies/glm/glm/ext/uvec1_precision.hpp @@ -0,0 +1,42 @@ +/// @ref ext_uvec1_precision +/// @file glm/ext/uvec1_precision.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_uvec1_precision GLM_EXT_uvec1_precision +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Add Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types. + +#pragma once + +#include "../detail/type_vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_uvec1_precision extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_uvec1_precision + /// @{ + + /// 1 component vector of unsigned integer values. + /// + /// @see ext_vec1 + typedef vec<1, uint, highp> highp_uvec1; + + /// 1 component vector of unsigned integer values. + /// + /// @see ext_vec1 + typedef vec<1, uint, mediump> mediump_uvec1; + + /// 1 component vector of unsigned integer values. + /// + /// @see ext_vec1 + typedef vec<1, uint, lowp> lowp_uvec1; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ext/vec1.hpp b/dependencies/glm/glm/ext/vec1.hpp new file mode 100755 index 000000000..456e59ac7 --- /dev/null +++ b/dependencies/glm/glm/ext/vec1.hpp @@ -0,0 +1,21 @@ +/// @ref core +/// @file glm/vec1.hpp + +#pragma once +#include "bvec1.hpp" +#include "bvec1_precision.hpp" +#include "fvec1.hpp" +#include "fvec1_precision.hpp" +#include "dvec1.hpp" +#include "dvec1_precision.hpp" +#include "ivec1.hpp" +#include "ivec1_precision.hpp" +#include "uvec1.hpp" +#include "uvec1_precision.hpp" + +namespace glm +{ +# if GLM_HAS_TEMPLATE_ALIASES + template using tvec1 = vec<1, T, Q>; +# endif +}//namespace glm diff --git a/dependencies/glm/glm/ext/vector_relational.hpp b/dependencies/glm/glm/ext/vector_relational.hpp new file mode 100755 index 000000000..163247718 --- /dev/null +++ b/dependencies/glm/glm/ext/vector_relational.hpp @@ -0,0 +1,93 @@ +/// @ref ext_vector_relational +/// @file glm/ext/vector_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup ext_vector_relational GLM_EXT_vector_relational +/// @ingroup ext +/// +/// Include to use the features of this extension. +/// +/// Comparison functions for a user defined epsilon values. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_EXT_vector_relational extension included") +#endif + +namespace glm +{ + /// @addtogroup ext_vector_relational + /// @{ + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec equal(vec const& x, vec const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec equal(vec const& x, vec const& y, vec const& epsilon); + + /// Returns the component-wise comparison of |x - y| < epsilon. + /// True if this expression is satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL bool equal(genType const& x, genType const& y, genType const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec notEqual(vec const& x, vec const& y, T epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec notEqual(vec const& x, vec const& y, vec const& epsilon); + + /// Returns the component-wise comparison of |x - y| >= epsilon. + /// True if this expression is not satisfied. + /// + /// @tparam genType Floating-point or integer scalar types + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL bool notEqual(genType const& x, genType const& y, genType const& epsilon); + + /// @} +}//namespace glm + +#include "vector_relational.inl" diff --git a/dependencies/glm/glm/ext/vector_relational.inl b/dependencies/glm/glm/ext/vector_relational.inl new file mode 100755 index 000000000..eec202747 --- /dev/null +++ b/dependencies/glm/glm/ext/vector_relational.inl @@ -0,0 +1,88 @@ +/// @ref ext_vector_relational +/// @file glm/ext/vector_relational.inl + +// Dependency: +#include "../vector_relational.hpp" +#include "../common.hpp" +#include "../detail/type_vec.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER bool equal(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) <= epsilon; + } + + template + GLM_FUNC_QUALIFIER vec equal(vec const& x, vec const& y, T epsilon) + { + return equal(x, y, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec equal(vec const& x, vec const& y, vec const& epsilon) + { + return lessThanEqual(abs(x - y), epsilon); + } + + template + GLM_FUNC_QUALIFIER vec equal(mat const& a, mat const& b) + { + return equal(a, b, static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER vec equal(mat const& a, mat const& b, T epsilon) + { + return equal(a, b, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec equal(mat const& a, mat const& b, vec const& epsilon) + { + vec Result; + for(length_t i = 0, n = C; i < n; ++i) + Result[i] = all(equal(a[i], b[i], epsilon[i])); + return Result; + } + + template + GLM_FUNC_QUALIFIER bool notEqual(genType const& x, genType const& y, genType const& epsilon) + { + return abs(x - y) > epsilon; + } + + template + GLM_FUNC_QUALIFIER vec notEqual(vec const& x, vec const& y, T epsilon) + { + return notEqual(x, y, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(vec const& x, vec const& y, vec const& epsilon) + { + return greaterThan(abs(x - y), epsilon); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(mat const& x, mat const& y) + { + return notEqual(x, y, static_cast(0)); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(mat const& x, mat const& y, T epsilon) + { + return notEqual(x, y, vec(epsilon)); + } + + template + GLM_FUNC_QUALIFIER vec notEqual(mat const& a, mat const& b, vec const& epsilon) + { + vec Result; + for(length_t i = 0, n = C; i < n; ++i) + Result[i] = any(notEqual(a[i], b[i], epsilon[i])); + return Result; + } +}//namespace glm diff --git a/dependencies/glm/glm/fvec2.hpp b/dependencies/glm/glm/fvec2.hpp new file mode 100755 index 000000000..b0e62b981 --- /dev/null +++ b/dependencies/glm/glm/fvec2.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/fvec2.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef vec<2, float, lowp> vec2; +# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef vec<2, float, mediump> vec2; +# else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 2 components vector of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, float, highp> vec2; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/fvec2_precision.hpp b/dependencies/glm/glm/fvec2_precision.hpp new file mode 100755 index 000000000..4d6006f0a --- /dev/null +++ b/dependencies/glm/glm/fvec2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/fvec2_precision.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, highp> highp_vec2; + + /// 2 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, mediump> mediump_vec2; + + /// 2 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, float, lowp> lowp_vec2; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/fvec3.hpp b/dependencies/glm/glm/fvec3.hpp new file mode 100755 index 000000000..34be3f215 --- /dev/null +++ b/dependencies/glm/glm/fvec3.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/fvec3.hpp + +#pragma once +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef vec<3, float, lowp> vec3; +# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef vec<3, float, mediump> vec3; +# else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 3 components vector of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, float, highp> vec3; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/fvec3_precision.hpp b/dependencies/glm/glm/fvec3_precision.hpp new file mode 100755 index 000000000..5c718c174 --- /dev/null +++ b/dependencies/glm/glm/fvec3_precision.hpp @@ -0,0 +1,32 @@ +/// @ref core +/// @file glm/fvec3_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, highp> highp_vec3; + + /// 3 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, mediump> mediump_vec3; + + /// 3 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, float, lowp> lowp_vec3; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/fvec4.hpp b/dependencies/glm/glm/fvec4.hpp new file mode 100755 index 000000000..336833f74 --- /dev/null +++ b/dependencies/glm/glm/fvec4.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/fvec4.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef vec<4, float, lowp> vec4; +# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef vec<4, float, mediump> vec4; +# else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 4 components vector of single-precision floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, float, highp> vec4; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/fvec4_precision.hpp b/dependencies/glm/glm/fvec4_precision.hpp new file mode 100755 index 000000000..4ed8bcd10 --- /dev/null +++ b/dependencies/glm/glm/fvec4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/fvec4_precision.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, highp> highp_vec4; + + /// 4 components vector of medium single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, mediump> mediump_vec4; + + /// 4 components vector of low single-qualifier floating-point numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, float, lowp> lowp_vec4; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/gtc/bitfield.hpp b/dependencies/glm/glm/gtc/bitfield.hpp new file mode 100755 index 000000000..ad79845a5 --- /dev/null +++ b/dependencies/glm/glm/gtc/bitfield.hpp @@ -0,0 +1,265 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.hpp +/// +/// @see core (dependence) +/// @see gtc_bitfield (dependence) +/// +/// @defgroup gtc_bitfield GLM_GTC_bitfield +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#include "../detail/setup.hpp" + +#pragma once + +// Dependencies +#include "../detail/qualifier.hpp" +#include "../detail/type_int.hpp" +#include "../detail/_vectorize.hpp" +#include "type_precision.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_bitfield extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_bitfield + /// @{ + + /// Build a mask of 'count' bits + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType mask(genIUType Bits); + + /// Build a mask of 'count' bits + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec mask(vec const& v); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift); + + /// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateRight(vec const& In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift); + + /// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldRotateLeft(vec const& In, int Shift); + + /// Set to 1 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount); + + /// Set to 1 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount); + + /// Set to 0 a range of bits. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Signed and unsigned integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_bitfield + template + GLM_FUNC_DECL vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave(glm::uint16 x); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave(glm::uint32 x); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of x followed by the first bit of y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); + + /// Interleaves the bits of x and y. + /// The first bit is the first bit of v.x followed by the first bit of v.y. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v); + + /// Deinterleaves the bits of x. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); + + /// Interleaves the bits of x, y and z. + /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); + + /// Interleaves the bits of x, y, z and w. + /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. + /// The other bits are interleaved following the previous sequence. + /// + /// @see gtc_bitfield + GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); + + /// @} +} //namespace glm + +#include "bitfield.inl" diff --git a/dependencies/glm/glm/gtc/bitfield.inl b/dependencies/glm/glm/gtc/bitfield.inl new file mode 100755 index 000000000..3dc6c1ed6 --- /dev/null +++ b/dependencies/glm/glm/gtc/bitfield.inl @@ -0,0 +1,627 @@ +/// @ref gtc_bitfield +/// @file glm/gtc/bitfield.inl + +#include "../simd/integer.h" + +namespace glm{ +namespace detail +{ + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z); + + template + GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w); + + template<> + GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y) + { + glm::uint16 REG1(x); + glm::uint16 REG2(y); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555); + + return REG1 | static_cast(REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x33333333); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x33333333); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x55555555); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x55555555); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x0000FFFF0000FFFFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x00FF00FF00FF00FFull); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x3333333333333333ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x3333333333333333ull); + + REG1 = ((REG1 << 1) | REG1) & static_cast(0x5555555555555555ull); + REG2 = ((REG2 << 1) | REG2) & static_cast(0x5555555555555555ull); + + return REG1 | (REG2 << 1); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0xFF0000FFu); + REG2 = ((REG2 << 16) | REG2) & static_cast(0xFF0000FFu); + REG3 = ((REG3 << 16) | REG3) & static_cast(0xFF0000FFu); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0x0F00F00Fu); + REG2 = ((REG2 << 8) | REG2) & static_cast(0x0F00F00Fu); + REG3 = ((REG3 << 8) | REG3) & static_cast(0x0F00F00Fu); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0xC30C30C3u); + REG2 = ((REG2 << 4) | REG2) & static_cast(0xC30C30C3u); + REG3 = ((REG3 << 4) | REG3) & static_cast(0xC30C30C3u); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x49249249u); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x49249249u); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x49249249u); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + + REG1 = ((REG1 << 32) | REG1) & static_cast(0xFFFF00000000FFFFull); + REG2 = ((REG2 << 32) | REG2) & static_cast(0xFFFF00000000FFFFull); + REG3 = ((REG3 << 32) | REG3) & static_cast(0xFFFF00000000FFFFull); + + REG1 = ((REG1 << 16) | REG1) & static_cast(0x00FF0000FF0000FFull); + REG2 = ((REG2 << 16) | REG2) & static_cast(0x00FF0000FF0000FFull); + REG3 = ((REG3 << 16) | REG3) & static_cast(0x00FF0000FF0000FFull); + + REG1 = ((REG1 << 8) | REG1) & static_cast(0xF00F00F00F00F00Full); + REG2 = ((REG2 << 8) | REG2) & static_cast(0xF00F00F00F00F00Full); + REG3 = ((REG3 << 8) | REG3) & static_cast(0xF00F00F00F00F00Full); + + REG1 = ((REG1 << 4) | REG1) & static_cast(0x30C30C30C30C30C3ull); + REG2 = ((REG2 << 4) | REG2) & static_cast(0x30C30C30C30C30C3ull); + REG3 = ((REG3 << 4) | REG3) & static_cast(0x30C30C30C30C30C3ull); + + REG1 = ((REG1 << 2) | REG1) & static_cast(0x9249249249249249ull); + REG2 = ((REG2 << 2) | REG2) & static_cast(0x9249249249249249ull); + REG3 = ((REG3 << 2) | REG3) & static_cast(0x9249249249249249ull); + + return REG1 | (REG2 << 1) | (REG3 << 2); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w) + { + glm::uint32 REG1(x); + glm::uint32 REG2(y); + glm::uint32 REG3(z); + glm::uint32 REG4(w); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000Fu); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000Fu); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000Fu); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000Fu); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x03030303u); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x03030303u); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x03030303u); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x03030303u); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x11111111u); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x11111111u); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x11111111u); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x11111111u); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } + + template<> + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w) + { + glm::uint64 REG1(x); + glm::uint64 REG2(y); + glm::uint64 REG3(z); + glm::uint64 REG4(w); + + REG1 = ((REG1 << 24) | REG1) & static_cast(0x000000FF000000FFull); + REG2 = ((REG2 << 24) | REG2) & static_cast(0x000000FF000000FFull); + REG3 = ((REG3 << 24) | REG3) & static_cast(0x000000FF000000FFull); + REG4 = ((REG4 << 24) | REG4) & static_cast(0x000000FF000000FFull); + + REG1 = ((REG1 << 12) | REG1) & static_cast(0x000F000F000F000Full); + REG2 = ((REG2 << 12) | REG2) & static_cast(0x000F000F000F000Full); + REG3 = ((REG3 << 12) | REG3) & static_cast(0x000F000F000F000Full); + REG4 = ((REG4 << 12) | REG4) & static_cast(0x000F000F000F000Full); + + REG1 = ((REG1 << 6) | REG1) & static_cast(0x0303030303030303ull); + REG2 = ((REG2 << 6) | REG2) & static_cast(0x0303030303030303ull); + REG3 = ((REG3 << 6) | REG3) & static_cast(0x0303030303030303ull); + REG4 = ((REG4 << 6) | REG4) & static_cast(0x0303030303030303ull); + + REG1 = ((REG1 << 3) | REG1) & static_cast(0x1111111111111111ull); + REG2 = ((REG2 << 3) | REG2) & static_cast(0x1111111111111111ull); + REG3 = ((REG3 << 3) | REG3) & static_cast(0x1111111111111111ull); + REG4 = ((REG4 << 3) | REG4) & static_cast(0x1111111111111111ull); + + return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3); + } +}//namespace detail + + template + GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return Bits >= sizeof(genIUType) * 8 ? ~static_cast(0) : (static_cast(1) << Bits) - static_cast(1); + } + + template + GLM_FUNC_QUALIFIER vec mask(vec const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'mask' accepts only integer values"); + + return detail::functor1::call(mask, v); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateRight(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateRight' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In << static_cast(Shift)) | (In >> static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(genIType) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldRotateLeft(vec const& In, int Shift) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldRotateLeft' accepts only integer values"); + + int const BitSize = static_cast(sizeof(T) * 8); + return (In >> static_cast(Shift)) | (In << static_cast(BitSize - Shift)); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillOne(vec const& Value, int FirstBit, int BitCount) + { + return Value | static_cast(mask(BitCount) << FirstBit); + } + + template + GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + template + GLM_FUNC_QUALIFIER vec bitfieldFillZero(vec const& Value, int FirstBit, int BitCount) + { + return Value & static_cast(~(mask(BitCount) << FirstBit)); + } + + GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y; + + union sign16 + { + int16 i; + uint16 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(u8vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER u8vec2 bitfieldDeinterleave(glm::uint16 x) + { + uint16 REG1(x); + uint16 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x5555); + REG2 = REG2 & static_cast(0x5555); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0xFFFF); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0xFFFF); + + return glm::u8vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(u16vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave(glm::uint32 x) + { + glm::uint32 REG1(x); + glm::uint32 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x55555555); + REG2 = REG2 & static_cast(0x55555555); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x33333333); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x33333333); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF); + + return glm::u16vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y) + { + union sign32 + { + int32 i; + uint32 u; + } sign_x, sign_y; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + result.u = bitfieldInterleave(sign_x.u, sign_y.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y) + { + return detail::bitfieldInterleave(x, y); + } + + GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(u32vec2 const& v) + { + return detail::bitfieldInterleave(v.x, v.y); + } + + GLM_FUNC_QUALIFIER glm::u32vec2 bitfieldDeinterleave(glm::uint64 x) + { + glm::uint64 REG1(x); + glm::uint64 REG2(x >>= 1); + + REG1 = REG1 & static_cast(0x5555555555555555ull); + REG2 = REG2 & static_cast(0x5555555555555555ull); + + REG1 = ((REG1 >> 1) | REG1) & static_cast(0x3333333333333333ull); + REG2 = ((REG2 >> 1) | REG2) & static_cast(0x3333333333333333ull); + + REG1 = ((REG1 >> 2) | REG1) & static_cast(0x0F0F0F0F0F0F0F0Full); + REG2 = ((REG2 >> 2) | REG2) & static_cast(0x0F0F0F0F0F0F0F0Full); + + REG1 = ((REG1 >> 4) | REG1) & static_cast(0x00FF00FF00FF00FFull); + REG2 = ((REG2 >> 4) | REG2) & static_cast(0x00FF00FF00FF00FFull); + + REG1 = ((REG1 >> 8) | REG1) & static_cast(0x0000FFFF0000FFFFull); + REG2 = ((REG2 >> 8) | REG2) & static_cast(0x0000FFFF0000FFFFull); + + REG1 = ((REG1 >> 16) | REG1) & static_cast(0x00000000FFFFFFFFull); + REG2 = ((REG2 >> 16) | REG2) & static_cast(0x00000000FFFFFFFFull); + + return glm::u32vec2(REG1, REG2); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z) + { + union sign16 + { + int32 i; + uint32 u; + } sign_x, sign_y, sign_z; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z) + { + return detail::bitfieldInterleave(x, y, z); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u32vec3 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z); + } + + GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w) + { + union sign8 + { + int8 i; + uint8 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign32 + { + int32 i; + uint32 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec4 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); + } + + GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w) + { + union sign16 + { + int16 i; + uint16 u; + } sign_x, sign_y, sign_z, sign_w; + + union sign64 + { + int64 i; + uint64 u; + } result; + + sign_x.i = x; + sign_y.i = y; + sign_z.i = z; + sign_w.i = w; + result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u); + + return result.i; + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w) + { + return detail::bitfieldInterleave(x, y, z, w); + } + + GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec4 const& v) + { + return detail::bitfieldInterleave(v.x, v.y, v.z, v.w); + } +}//namespace glm diff --git a/dependencies/glm/glm/gtc/color_space.hpp b/dependencies/glm/glm/gtc/color_space.hpp new file mode 100755 index 000000000..cffd9f093 --- /dev/null +++ b/dependencies/glm/glm/gtc/color_space.hpp @@ -0,0 +1,56 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.hpp +/// +/// @see core (dependence) +/// @see gtc_color_space (dependence) +/// +/// @defgroup gtc_color_space GLM_GTC_color_space +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../exponential.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_color_space + /// @{ + + /// Convert a linear color to sRGB color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear); + + /// Convert a linear color to sRGB color using a custom gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertLinearToSRGB(vec const& ColorLinear, T Gamma); + + /// Convert a sRGB color to linear color using a standard gamma correction. + /// IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB); + + /// Convert a sRGB color to linear color using a custom gamma correction. + // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb + template + GLM_FUNC_DECL vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma); + + /// @} +} //namespace glm + +#include "color_space.inl" diff --git a/dependencies/glm/glm/gtc/color_space.inl b/dependencies/glm/glm/gtc/color_space.inl new file mode 100755 index 000000000..53241ac09 --- /dev/null +++ b/dependencies/glm/glm/gtc/color_space.inl @@ -0,0 +1,85 @@ +/// @ref gtc_color_space +/// @file glm/gtc/color_space.inl + +namespace glm{ +namespace detail +{ + template + struct compute_rgbToSrgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorRGB, T GammaCorrection) + { + vec const ClampedColor(clamp(ColorRGB, static_cast(0), static_cast(1))); + + return mix( + pow(ClampedColor, vec(GammaCorrection)) * static_cast(1.055) - static_cast(0.055), + ClampedColor * static_cast(12.92), + lessThan(ClampedColor, vec(static_cast(0.0031308)))); + } + }; + + template + struct compute_rgbToSrgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorRGB, T GammaCorrection) + { + return vec<4, T, Q>(compute_rgbToSrgb<3, T, Q>::call(vec<3, T, Q>(ColorRGB), GammaCorrection), ColorRGB.w); + } + }; + + template + struct compute_srgbToRgb + { + GLM_FUNC_QUALIFIER static vec call(vec const& ColorSRGB, T Gamma) + { + return mix( + pow((ColorSRGB + static_cast(0.055)) * static_cast(0.94786729857819905213270142180095), vec(Gamma)), + ColorSRGB * static_cast(0.07739938080495356037151702786378), + lessThanEqual(ColorSRGB, vec(static_cast(0.04045)))); + } + }; + + template + struct compute_srgbToRgb<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, T, Q> call(vec<4, T, Q> const& ColorSRGB, T Gamma) + { + return vec<4, T, Q>(compute_srgbToRgb<3, T, Q>::call(vec<3, T, Q>(ColorSRGB), Gamma), ColorSRGB.w); + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(0.41666)); + } + + // Based on Ian Taylor http://chilliant.blogspot.fr/2012/08/srgb-approximations-for-hlsl.html + template<> + GLM_FUNC_QUALIFIER vec<3, float, lowp> convertLinearToSRGB(vec<3, float, lowp> const& ColorLinear) + { + vec<3, float, lowp> S1 = sqrt(ColorLinear); + vec<3, float, lowp> S2 = sqrt(S1); + vec<3, float, lowp> S3 = sqrt(S2); + return 0.662002687f * S1 + 0.684122060f * S2 - 0.323583601f * S3 - 0.0225411470f * ColorLinear; + } + + template + GLM_FUNC_QUALIFIER vec convertLinearToSRGB(vec const& ColorLinear, T Gamma) + { + return detail::compute_rgbToSrgb::call(ColorLinear, static_cast(1) / Gamma); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB) + { + return detail::compute_srgbToRgb::call(ColorSRGB, static_cast(2.4)); + } + + template + GLM_FUNC_QUALIFIER vec convertSRGBToLinear(vec const& ColorSRGB, T Gamma) + { + return detail::compute_srgbToRgb::call(ColorSRGB, Gamma); + } +}//namespace glm diff --git a/dependencies/glm/glm/gtc/integer.hpp b/dependencies/glm/glm/gtc/integer.hpp new file mode 100755 index 000000000..4c3f28f65 --- /dev/null +++ b/dependencies/glm/glm/gtc/integer.hpp @@ -0,0 +1,65 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.hpp +/// +/// @see core (dependence) +/// @see gtc_integer (dependence) +/// +/// @defgroup gtc_integer GLM_GTC_integer +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../common.hpp" +#include "../integer.hpp" +#include "../exponential.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_integer + /// @{ + + /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. + /// @see gtc_integer + template + GLM_FUNC_DECL genIUType log2(genIUType x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template + GLM_FUNC_DECL vec iround(vec const& x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// + /// @param x The values of the argument must be greater or equal to zero. + /// @tparam T floating point scalar types. + /// + /// @see GLSL round man page + /// @see gtc_integer + template + GLM_FUNC_DECL vec uround(vec const& x); + + /// @} +} //namespace glm + +#include "integer.inl" diff --git a/dependencies/glm/glm/gtc/integer.inl b/dependencies/glm/glm/gtc/integer.inl new file mode 100755 index 000000000..9d4b61853 --- /dev/null +++ b/dependencies/glm/glm/gtc/integer.inl @@ -0,0 +1,69 @@ +/// @ref gtc_integer +/// @file glm/gtc/integer.inl + +namespace glm{ +namespace detail +{ + template + struct compute_log2 + { + GLM_FUNC_QUALIFIER static vec call(vec const& v) + { + //Equivalent to return findMSB(vec); but save one function call in ASM with VC + //return findMSB(vec); + return vec(detail::compute_findMSB_vec::call(v)); + } + }; + +# if GLM_HAS_BITSCAN_WINDOWS + template + struct compute_log2<4, int, Q, false, Aligned> + { + GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) + { + vec<4, int, Q> Result; + _BitScanReverse(reinterpret_cast(&Result.x), v.x); + _BitScanReverse(reinterpret_cast(&Result.y), v.y); + _BitScanReverse(reinterpret_cast(&Result.z), v.z); + _BitScanReverse(reinterpret_cast(&Result.w), v.w); + return Result; + } + }; +# endif//GLM_HAS_BITSCAN_WINDOWS +}//namespace detail + template + GLM_FUNC_QUALIFIER int iround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER vec iround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'iround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER uint uround(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(static_cast(0.0) <= x); + + return static_cast(x + static_cast(0.5)); + } + + template + GLM_FUNC_QUALIFIER vec uround(vec const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'uround' only accept floating-point inputs"); + assert(all(lessThanEqual(vec(0), x))); + + return vec(x + static_cast(0.5)); + } +}//namespace glm diff --git a/dependencies/glm/glm/gtc/quaternion_simd.inl b/dependencies/glm/glm/gtc/quaternion_simd.inl new file mode 100755 index 000000000..06ca7b7be --- /dev/null +++ b/dependencies/glm/glm/gtc/quaternion_simd.inl @@ -0,0 +1,198 @@ +/// @ref core +/// @file glm/gtc/quaternion_simd.inl + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +namespace glm{ +namespace detail +{ +/* + template + struct compute_quat_mul + { + static tquat call(tquat const& q1, tquat const& q2) + { + // SSE2 STATS: 11 shuffle, 8 mul, 8 add + // SSE4 STATS: 3 shuffle, 4 mul, 4 dpps + + __m128 const mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3))); + __m128 const mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2))); + __m128 const mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1))); + __m128 const mul3 = _mm_mul_ps(q1.Data, q2.Data); + +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + __m128 const add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff); + __m128 const add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff); + __m128 const add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff); + __m128 const add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff); +# else + __m128 const mul4 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f)); + __m128 const add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul4, mul4)); + __m128 const add4 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1)); + + __m128 const mul5 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f)); + __m128 const add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul5, mul5)); + __m128 const add5 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1)); + + __m128 const mul6 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f)); + __m128 const add2 = _mm_add_ps(mul6, _mm_movehl_ps(mul6, mul6)); + __m128 const add6 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1)); + + __m128 const mul7 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)); + __m128 const add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul7, mul7)); + __m128 const add7 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1)); + #endif + + // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than + // the final code below. I'll keep this here for reference - maybe somebody else can do something better... + // + //__m128 xxyy = _mm_shuffle_ps(add4, add5, _MM_SHUFFLE(0, 0, 0, 0)); + //__m128 zzww = _mm_shuffle_ps(add6, add7, _MM_SHUFFLE(0, 0, 0, 0)); + // + //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0)); + + tquat Result; + _mm_store_ss(&Result.x, add4); + _mm_store_ss(&Result.y, add5); + _mm_store_ss(&Result.z, add6); + _mm_store_ss(&Result.w, add7); + return Result; + } + }; +*/ + + template + struct compute_dot, float, true> + { + static GLM_FUNC_QUALIFIER float call(tquat const& x, tquat const& y) + { + return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); + } + }; + + template + struct compute_quat_add + { + static tquat call(tquat const& q, tquat const& p) + { + tquat Result; + Result.data = _mm_add_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_add + { + static tquat call(tquat const& a, tquat const& b) + { + tquat Result; + Result.data = _mm256_add_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_sub + { + static tquat call(tquat const& q, tquat const& p) + { + vec<4, float, Q> Result; + Result.data = _mm_sub_ps(q.data, p.data); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_sub + { + static tquat call(tquat const& a, tquat const& b) + { + tquat Result; + Result.data = _mm256_sub_pd(a.data, b.data); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, float s) + { + vec<4, float, Q> Result; + Result.data = _mm_mul_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_mul_scalar + { + static tquat call(tquat const& q, double s) + { + tquat Result; + Result.data = _mm256_mul_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, float s) + { + vec<4, float, Q> Result; + Result.data = _mm_div_ps(q.data, _mm_set_ps1(s)); + return Result; + } + }; + +# if GLM_ARCH & GLM_ARCH_AVX_BIT + template + struct compute_quat_div_scalar + { + static tquat call(tquat const& q, double s) + { + tquat Result; + Result.data = _mm256_div_pd(q.data, _mm_set_ps1(s)); + return Result; + } + }; +# endif + + template + struct compute_quat_mul_vec4 + { + static vec<4, float, Q> call(tquat const& q, vec<4, float, Q> const& v) + { + __m128 const q_wwww = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 3, 3, 3)); + __m128 const q_swp0 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2)); + + __m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0)); + __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1)); + __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2)); + __m128 uuv = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0)); + + __m128 const two = _mm_set1_ps(2.0f); + uv = _mm_mul_ps(uv, _mm_mul_ps(q_wwww, two)); + uuv = _mm_mul_ps(uuv, two); + + vec<4, float, Q> Result; + Result.data = _mm_add_ps(v.Data, _mm_add_ps(uv, uuv)); + return Result; + } + }; +}//namespace detail +}//namespace glm + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/dependencies/glm/glm/gtc/round.hpp b/dependencies/glm/glm/gtc/round.hpp new file mode 100755 index 000000000..fbbcdeb55 --- /dev/null +++ b/dependencies/glm/glm/gtc/round.hpp @@ -0,0 +1,202 @@ +/// @ref gtc_round +/// @file glm/gtc/round.hpp +/// +/// @see core (dependence) +/// @see gtc_round (dependence) +/// +/// @defgroup gtc_round GLM_GTC_round +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Rounding value to specific boundings + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/_vectorize.hpp" +#include "../vector_relational.hpp" +#include "../common.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_integer extension included") +#endif + +namespace glm +{ + /// @addtogroup gtc_round + /// @{ + + /// Return true if the value is a power of two number. + /// + /// @see gtc_round + template + GLM_FUNC_DECL bool isPowerOfTwo(genIUType v); + + /// Return true if the value is a power of two number. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec isPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just higher the input value, + /// round up to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilPowerOfTwo(vec const& v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v); + + /// Return the power of two number which value is just lower the input value, + /// round down to a power of two. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorPowerOfTwo(vec const& v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @see gtc_round + template + GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v); + + /// Return the power of two number which value is the closet to the input value. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundPowerOfTwo(vec const& v); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @see gtc_round + template + GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec isMultiple(vec const& v, T Multiple); + + /// Return true if the 'Value' is a multiple of 'Multiple'. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec isMultiple(vec const& v, vec const& Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple); + + /// Higher multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec ceilMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec floorMultiple(vec const& v, vec const& Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam genType Floating-point or integer scalar or vector types. + /// + /// @param v Source value to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple); + + /// Lower multiple number of Source. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @param v Source values to which is applied the function + /// @param Multiple Must be a null or positive value + /// + /// @see gtc_round + template + GLM_FUNC_DECL vec roundMultiple(vec const& v, vec const& Multiple); + + /// @} +} //namespace glm + +#include "round.inl" diff --git a/dependencies/glm/glm/gtc/round.inl b/dependencies/glm/glm/gtc/round.inl new file mode 100755 index 000000000..3f06f6ea0 --- /dev/null +++ b/dependencies/glm/glm/gtc/round.inl @@ -0,0 +1,344 @@ +/// @ref gtc_round +/// @file glm/gtc/round.inl + +#include "../integer.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T) + { + return v; + } + }; + + template + struct compute_ceilShift + { + GLM_FUNC_QUALIFIER static vec call(vec const& v, T Shift) + { + return v | (v >> Shift); + } + }; + + template + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vec const Sign(sign(x)); + + vec v(abs(x)); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return (v + static_cast(1)) * Sign; + } + }; + + template + struct compute_ceilPowerOfTwo + { + GLM_FUNC_QUALIFIER static vec call(vec const& x) + { + GLM_STATIC_ASSERT(!std::numeric_limits::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs"); + + vec v(x); + + v = v - static_cast(1); + v = v | (v >> static_cast(1)); + v = v | (v >> static_cast(2)); + v = v | (v >> static_cast(4)); + v = compute_ceilShift= 2>::call(v, 8); + v = compute_ceilShift= 4>::call(v, 16); + v = compute_ceilShift= 8>::call(v, 32); + return v + static_cast(1); + } + }; + + template + struct compute_ceilMultiple{}; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + return Source + (Multiple - std::fmod(Source, Multiple)); + else + return Source + std::fmod(-Source, Multiple); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + }; + + template<> + struct compute_ceilMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source > genType(0)) + { + genType Tmp = Source - genType(1); + return Tmp + (Multiple - (Tmp % Multiple)); + } + else + return Source + (-Source % Multiple); + } + }; + + template + struct compute_floorMultiple{}; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + return Source - std::fmod(Source, Multiple) - Multiple; + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_floorMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template + struct compute_roundMultiple{}; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - std::fmod(Source, Multiple); + else + { + genType Tmp = Source + genType(1); + return Tmp - std::fmod(Tmp, Multiple) - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; + + template<> + struct compute_roundMultiple + { + template + GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple) + { + if(Source >= genType(0)) + return Source - Source % Multiple; + else + { + genType Tmp = Source + genType(1); + return Tmp - Tmp % Multiple - Multiple; + } + } + }; +}//namespace detail + + //////////////// + // isPowerOfTwo + + template + GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value) + { + genType const Result = glm::abs(Value); + return !(Result & (Result - 1)); + } + + template + GLM_FUNC_QUALIFIER vec isPowerOfTwo(vec const& Value) + { + vec const Result(abs(Value)); + return equal(Result & (Result - 1), vec(0)); + } + + ////////////////// + // ceilPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value) + { + return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits::is_signed>::call(vec<1, genType, defaultp>(value)).x; + } + + template + GLM_FUNC_QUALIFIER vec ceilPowerOfTwo(vec const& v) + { + return detail::compute_ceilPowerOfTwo::is_signed>::call(v); + } + + /////////////////// + // floorPowerOfTwo + + template + GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value) + { + return isPowerOfTwo(value) ? value : static_cast(1) << findMSB(value); + } + + template + GLM_FUNC_QUALIFIER vec floorPowerOfTwo(vec const& v) + { + return detail::functor1::call(floorPowerOfTwo, v); + } + + /////////////////// + // roundPowerOfTwo + + template + GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value) + { + if(isPowerOfTwo(value)) + return value; + + genIUType const prev = static_cast(1) << findMSB(value); + genIUType const next = prev << static_cast(1); + return (next - value) < (value - prev) ? next : prev; + } + + template + GLM_FUNC_QUALIFIER vec roundPowerOfTwo(vec const& v) + { + return detail::functor1::call(roundPowerOfTwo, v); + } + + //////////////// + // isMultiple + + template + GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple) + { + return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x; + } + + template + GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, T Multiple) + { + return (Value % Multiple) == vec(0); + } + + template + GLM_FUNC_QUALIFIER vec isMultiple(vec const& Value, vec const& Multiple) + { + return (Value % Multiple) == vec(0); + } + + ////////////////////// + // ceilMultiple + + template + GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple) + { + return detail::compute_ceilMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec ceilMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(ceilMultiple, Source, Multiple); + } + + ////////////////////// + // floorMultiple + + template + GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple) + { + return detail::compute_floorMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec floorMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(floorMultiple, Source, Multiple); + } + + ////////////////////// + // roundMultiple + + template + GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple) + { + return detail::compute_roundMultiple::is_iec559, std::numeric_limits::is_signed>::call(Source, Multiple); + } + + template + GLM_FUNC_QUALIFIER vec roundMultiple(vec const& Source, vec const& Multiple) + { + return detail::functor2::call(roundMultiple, Source, Multiple); + } +}//namespace glm diff --git a/dependencies/glm/glm/gtc/type_aligned.hpp b/dependencies/glm/glm/gtc/type_aligned.hpp new file mode 100755 index 000000000..ccb7b6b0f --- /dev/null +++ b/dependencies/glm/glm/gtc/type_aligned.hpp @@ -0,0 +1,1315 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_type_aligned GLM_GTC_type_aligned +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Aligned types allowing SIMD optimizations of vectors and matrices types + +#pragma once + +#if !GLM_CONFIG_ANONYMOUS_STRUCT +# error "GLM: Aligned gentypes require to enable C++ language extensions." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_type_aligned extension included") +#endif + +#include "../mat4x4.hpp" +#include "../mat4x3.hpp" +#include "../mat4x2.hpp" +#include "../mat3x4.hpp" +#include "../mat3x3.hpp" +#include "../mat3x2.hpp" +#include "../mat2x4.hpp" +#include "../mat2x3.hpp" +#include "../mat2x2.hpp" +#include "../gtc/vec1.hpp" +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" + +namespace glm +{ + /// @addtogroup gtc_type_aligned + /// @{ + + // -- *vec1 -- + + /// 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_highp> aligned_highp_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_mediump> aligned_mediump_vec1; + + /// 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, aligned_lowp> aligned_lowp_vec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_highp> aligned_highp_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1; + + /// 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_highp> aligned_highp_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1; + + /// 1 component vector aligned in memory of signed integer numbers. + typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_highp> aligned_highp_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1; + + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_highp> aligned_highp_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1; + + /// 1 component vector aligned in memory of bool values. + typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, float, packed_highp> packed_highp_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, float, packed_mediump> packed_mediump_vec1; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, float, packed_lowp> packed_lowp_vec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<1, double, packed_highp> packed_highp_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<1, double, packed_mediump> packed_mediump_dvec1; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<1, double, packed_lowp> packed_lowp_dvec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_highp> packed_highp_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_mediump> packed_mediump_ivec1; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef vec<1, int, packed_lowp> packed_lowp_ivec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_highp> packed_highp_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_mediump> packed_mediump_uvec1; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef vec<1, uint, packed_lowp> packed_lowp_uvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_highp> packed_highp_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_mediump> packed_mediump_bvec1; + + /// 1 component vector tightly packed in memory of bool values. + typedef vec<1, bool, packed_lowp> packed_lowp_bvec1; + + // -- *vec2 -- + + /// 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_highp> aligned_highp_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_mediump> aligned_mediump_vec2; + + /// 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, aligned_lowp> aligned_lowp_vec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_highp> aligned_highp_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2; + + /// 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_highp> aligned_highp_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_highp> aligned_highp_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_highp> aligned_highp_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2; + + /// 2 components vector aligned in memory of bool values. + typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, float, packed_highp> packed_highp_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, float, packed_mediump> packed_mediump_vec2; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, float, packed_lowp> packed_lowp_vec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<2, double, packed_highp> packed_highp_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<2, double, packed_mediump> packed_mediump_dvec2; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<2, double, packed_lowp> packed_lowp_dvec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_highp> packed_highp_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_mediump> packed_mediump_ivec2; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef vec<2, int, packed_lowp> packed_lowp_ivec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_highp> packed_highp_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_mediump> packed_mediump_uvec2; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<2, uint, packed_lowp> packed_lowp_uvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_highp> packed_highp_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_mediump> packed_mediump_bvec2; + + /// 2 components vector tightly packed in memory of bool values. + typedef vec<2, bool, packed_lowp> packed_lowp_bvec2; + + // -- *vec3 -- + + /// 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_highp> aligned_highp_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_mediump> aligned_mediump_vec3; + + /// 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, aligned_lowp> aligned_lowp_vec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_highp> aligned_highp_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3; + + /// 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_highp> aligned_highp_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_highp> aligned_highp_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_highp> aligned_highp_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3; + + /// 3 components vector aligned in memory of bool values. + typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, float, packed_highp> packed_highp_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, float, packed_mediump> packed_mediump_vec3; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, float, packed_lowp> packed_lowp_vec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<3, double, packed_highp> packed_highp_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<3, double, packed_mediump> packed_mediump_dvec3; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<3, double, packed_lowp> packed_lowp_dvec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_highp> packed_highp_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_mediump> packed_mediump_ivec3; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef vec<3, int, packed_lowp> packed_lowp_ivec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_highp> packed_highp_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_mediump> packed_mediump_uvec3; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<3, uint, packed_lowp> packed_lowp_uvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_highp> packed_highp_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_mediump> packed_mediump_bvec3; + + /// 3 components vector tightly packed in memory of bool values. + typedef vec<3, bool, packed_lowp> packed_lowp_bvec3; + + // -- *vec4 -- + + /// 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_highp> aligned_highp_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_mediump> aligned_mediump_vec4; + + /// 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, aligned_lowp> aligned_lowp_vec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_highp> aligned_highp_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4; + + /// 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_highp> aligned_highp_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_highp> aligned_highp_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_highp> aligned_highp_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4; + + /// 4 components vector aligned in memory of bool values. + typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, float, packed_highp> packed_highp_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, float, packed_mediump> packed_mediump_vec4; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, float, packed_lowp> packed_lowp_vec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef vec<4, double, packed_highp> packed_highp_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef vec<4, double, packed_mediump> packed_mediump_dvec4; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef vec<4, double, packed_lowp> packed_lowp_dvec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_highp> packed_highp_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_mediump> packed_mediump_ivec4; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef vec<4, int, packed_lowp> packed_lowp_ivec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_highp> packed_highp_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_mediump> packed_mediump_uvec4; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef vec<4, uint, packed_lowp> packed_lowp_uvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_highp> packed_highp_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_mediump> packed_mediump_bvec4; + + /// 4 components vector tightly packed in memory of bool values. + typedef vec<4, bool, packed_lowp> packed_lowp_bvec4; + + // -- *mat2 -- + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_highp> packed_highp_mat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_highp> packed_highp_dmat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2; + + // -- *mat3 -- + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_highp> packed_highp_mat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_highp> packed_highp_dmat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3; + + // -- *mat4 -- + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_highp> packed_highp_mat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_highp> packed_highp_dmat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4; + + // -- *mat2x2 -- + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2; + + /// 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2; + + /// 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2; + + // -- *mat2x3 -- + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3; + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3; + + /// 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3; + + /// 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3; + + // -- *mat2x4 -- + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4; + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4; + + /// 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4; + + /// 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4; + + // -- *mat3x2 -- + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2; + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2; + + /// 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2; + + /// 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2; + + // -- *mat3x3 -- + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3; + + /// 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3; + + /// 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3; + + // -- *mat3x4 -- + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4; + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4; + + /// 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4; + + /// 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4; + + // -- *mat4x2 -- + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2; + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2; + + /// 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2; + + /// 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2; + + // -- *mat4x3 -- + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3; + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3; + + /// 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3; + + /// 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3; + + // -- *mat4x4 -- + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4; + + /// 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4; + + /// 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4; + + // -- default -- + +#if(defined(GLM_PRECISION_LOWP_FLOAT)) + typedef aligned_lowp_vec1 aligned_vec1; + typedef aligned_lowp_vec2 aligned_vec2; + typedef aligned_lowp_vec3 aligned_vec3; + typedef aligned_lowp_vec4 aligned_vec4; + typedef packed_lowp_vec1 packed_vec1; + typedef packed_lowp_vec2 packed_vec2; + typedef packed_lowp_vec3 packed_vec3; + typedef packed_lowp_vec4 packed_vec4; + + typedef aligned_lowp_mat2 aligned_mat2; + typedef aligned_lowp_mat3 aligned_mat3; + typedef aligned_lowp_mat4 aligned_mat4; + typedef packed_lowp_mat2 packed_mat2; + typedef packed_lowp_mat3 packed_mat3; + typedef packed_lowp_mat4 packed_mat4; + + typedef aligned_lowp_mat2x2 aligned_mat2x2; + typedef aligned_lowp_mat2x3 aligned_mat2x3; + typedef aligned_lowp_mat2x4 aligned_mat2x4; + typedef aligned_lowp_mat3x2 aligned_mat3x2; + typedef aligned_lowp_mat3x3 aligned_mat3x3; + typedef aligned_lowp_mat3x4 aligned_mat3x4; + typedef aligned_lowp_mat4x2 aligned_mat4x2; + typedef aligned_lowp_mat4x3 aligned_mat4x3; + typedef aligned_lowp_mat4x4 aligned_mat4x4; + typedef packed_lowp_mat2x2 packed_mat2x2; + typedef packed_lowp_mat2x3 packed_mat2x3; + typedef packed_lowp_mat2x4 packed_mat2x4; + typedef packed_lowp_mat3x2 packed_mat3x2; + typedef packed_lowp_mat3x3 packed_mat3x3; + typedef packed_lowp_mat3x4 packed_mat3x4; + typedef packed_lowp_mat4x2 packed_mat4x2; + typedef packed_lowp_mat4x3 packed_mat4x3; + typedef packed_lowp_mat4x4 packed_mat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) + typedef aligned_mediump_vec1 aligned_vec1; + typedef aligned_mediump_vec2 aligned_vec2; + typedef aligned_mediump_vec3 aligned_vec3; + typedef aligned_mediump_vec4 aligned_vec4; + typedef packed_mediump_vec1 packed_vec1; + typedef packed_mediump_vec2 packed_vec2; + typedef packed_mediump_vec3 packed_vec3; + typedef packed_mediump_vec4 packed_vec4; + + typedef aligned_mediump_mat2 aligned_mat2; + typedef aligned_mediump_mat3 aligned_mat3; + typedef aligned_mediump_mat4 aligned_mat4; + typedef packed_mediump_mat2 packed_mat2; + typedef packed_mediump_mat3 packed_mat3; + typedef packed_mediump_mat4 packed_mat4; + + typedef aligned_mediump_mat2x2 aligned_mat2x2; + typedef aligned_mediump_mat2x3 aligned_mat2x3; + typedef aligned_mediump_mat2x4 aligned_mat2x4; + typedef aligned_mediump_mat3x2 aligned_mat3x2; + typedef aligned_mediump_mat3x3 aligned_mat3x3; + typedef aligned_mediump_mat3x4 aligned_mat3x4; + typedef aligned_mediump_mat4x2 aligned_mat4x2; + typedef aligned_mediump_mat4x3 aligned_mat4x3; + typedef aligned_mediump_mat4x4 aligned_mat4x4; + typedef packed_mediump_mat2x2 packed_mat2x2; + typedef packed_mediump_mat2x3 packed_mat2x3; + typedef packed_mediump_mat2x4 packed_mat2x4; + typedef packed_mediump_mat3x2 packed_mat3x2; + typedef packed_mediump_mat3x3 packed_mat3x3; + typedef packed_mediump_mat3x4 packed_mat3x4; + typedef packed_mediump_mat4x2 packed_mat4x2; + typedef packed_mediump_mat4x3 packed_mat4x3; + typedef packed_mediump_mat4x4 packed_mat4x4; +#else //defined(GLM_PRECISION_HIGHP_FLOAT) + /// 1 component vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec1 aligned_vec1; + + /// 2 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec2 aligned_vec2; + + /// 3 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec3 aligned_vec3; + + /// 4 components vector aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_vec4 aligned_vec4; + + /// 1 component vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec1 packed_vec1; + + /// 2 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec2 packed_vec2; + + /// 3 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec3 packed_vec3; + + /// 4 components vector tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_vec4 packed_vec4; + + /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2 aligned_mat2; + + /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3 aligned_mat3; + + /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4 aligned_mat4; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2 packed_mat2; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3 packed_mat3; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4 packed_mat4; + + /// 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x2 aligned_mat2x2; + + /// 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x3 aligned_mat2x3; + + /// 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat2x4 aligned_mat2x4; + + /// 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x2 aligned_mat3x2; + + /// 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x3 aligned_mat3x3; + + /// 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat3x4 aligned_mat3x4; + + /// 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x2 aligned_mat4x2; + + /// 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x3 aligned_mat4x3; + + /// 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers. + typedef aligned_highp_mat4x4 aligned_mat4x4; + + /// 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x2 packed_mat2x2; + + /// 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x3 packed_mat2x3; + + /// 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat2x4 packed_mat2x4; + + /// 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x2 packed_mat3x2; + + /// 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x3 packed_mat3x3; + + /// 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat3x4 packed_mat3x4; + + /// 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x2 packed_mat4x2; + + /// 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x3 packed_mat4x3; + + /// 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers. + typedef packed_highp_mat4x4 packed_mat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef aligned_lowp_dvec1 aligned_dvec1; + typedef aligned_lowp_dvec2 aligned_dvec2; + typedef aligned_lowp_dvec3 aligned_dvec3; + typedef aligned_lowp_dvec4 aligned_dvec4; + typedef packed_lowp_dvec1 packed_dvec1; + typedef packed_lowp_dvec2 packed_dvec2; + typedef packed_lowp_dvec3 packed_dvec3; + typedef packed_lowp_dvec4 packed_dvec4; + + typedef aligned_lowp_dmat2 aligned_dmat2; + typedef aligned_lowp_dmat3 aligned_dmat3; + typedef aligned_lowp_dmat4 aligned_dmat4; + typedef packed_lowp_dmat2 packed_dmat2; + typedef packed_lowp_dmat3 packed_dmat3; + typedef packed_lowp_dmat4 packed_dmat4; + + typedef aligned_lowp_dmat2x2 aligned_dmat2x2; + typedef aligned_lowp_dmat2x3 aligned_dmat2x3; + typedef aligned_lowp_dmat2x4 aligned_dmat2x4; + typedef aligned_lowp_dmat3x2 aligned_dmat3x2; + typedef aligned_lowp_dmat3x3 aligned_dmat3x3; + typedef aligned_lowp_dmat3x4 aligned_dmat3x4; + typedef aligned_lowp_dmat4x2 aligned_dmat4x2; + typedef aligned_lowp_dmat4x3 aligned_dmat4x3; + typedef aligned_lowp_dmat4x4 aligned_dmat4x4; + typedef packed_lowp_dmat2x2 packed_dmat2x2; + typedef packed_lowp_dmat2x3 packed_dmat2x3; + typedef packed_lowp_dmat2x4 packed_dmat2x4; + typedef packed_lowp_dmat3x2 packed_dmat3x2; + typedef packed_lowp_dmat3x3 packed_dmat3x3; + typedef packed_lowp_dmat3x4 packed_dmat3x4; + typedef packed_lowp_dmat4x2 packed_dmat4x2; + typedef packed_lowp_dmat4x3 packed_dmat4x3; + typedef packed_lowp_dmat4x4 packed_dmat4x4; +#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) + typedef aligned_mediump_dvec1 aligned_dvec1; + typedef aligned_mediump_dvec2 aligned_dvec2; + typedef aligned_mediump_dvec3 aligned_dvec3; + typedef aligned_mediump_dvec4 aligned_dvec4; + typedef packed_mediump_dvec1 packed_dvec1; + typedef packed_mediump_dvec2 packed_dvec2; + typedef packed_mediump_dvec3 packed_dvec3; + typedef packed_mediump_dvec4 packed_dvec4; + + typedef aligned_mediump_dmat2 aligned_dmat2; + typedef aligned_mediump_dmat3 aligned_dmat3; + typedef aligned_mediump_dmat4 aligned_dmat4; + typedef packed_mediump_dmat2 packed_dmat2; + typedef packed_mediump_dmat3 packed_dmat3; + typedef packed_mediump_dmat4 packed_dmat4; + + typedef aligned_mediump_dmat2x2 aligned_dmat2x2; + typedef aligned_mediump_dmat2x3 aligned_dmat2x3; + typedef aligned_mediump_dmat2x4 aligned_dmat2x4; + typedef aligned_mediump_dmat3x2 aligned_dmat3x2; + typedef aligned_mediump_dmat3x3 aligned_dmat3x3; + typedef aligned_mediump_dmat3x4 aligned_dmat3x4; + typedef aligned_mediump_dmat4x2 aligned_dmat4x2; + typedef aligned_mediump_dmat4x3 aligned_dmat4x3; + typedef aligned_mediump_dmat4x4 aligned_dmat4x4; + typedef packed_mediump_dmat2x2 packed_dmat2x2; + typedef packed_mediump_dmat2x3 packed_dmat2x3; + typedef packed_mediump_dmat2x4 packed_dmat2x4; + typedef packed_mediump_dmat3x2 packed_dmat3x2; + typedef packed_mediump_dmat3x3 packed_dmat3x3; + typedef packed_mediump_dmat3x4 packed_dmat3x4; + typedef packed_mediump_dmat4x2 packed_dmat4x2; + typedef packed_mediump_dmat4x3 packed_dmat4x3; + typedef packed_mediump_dmat4x4 packed_dmat4x4; +#else //defined(GLM_PRECISION_HIGHP_DOUBLE) + /// 1 component vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec1 aligned_dvec1; + + /// 2 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec2 aligned_dvec2; + + /// 3 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec3 aligned_dvec3; + + /// 4 components vector aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dvec4 aligned_dvec4; + + /// 1 component vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec1 packed_dvec1; + + /// 2 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec2 packed_dvec2; + + /// 3 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec3 packed_dvec3; + + /// 4 components vector tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dvec4 packed_dvec4; + + /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2 aligned_dmat2; + + /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3 aligned_dmat3; + + /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4 aligned_dmat4; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2 packed_dmat2; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3 packed_dmat3; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4 packed_dmat4; + + /// 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x2 aligned_dmat2x2; + + /// 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x3 aligned_dmat2x3; + + /// 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat2x4 aligned_dmat2x4; + + /// 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x2 aligned_dmat3x2; + + /// 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x3 aligned_dmat3x3; + + /// 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat3x4 aligned_dmat3x4; + + /// 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x2 aligned_dmat4x2; + + /// 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x3 aligned_dmat4x3; + + /// 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers. + typedef aligned_highp_dmat4x4 aligned_dmat4x4; + + /// 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x2 packed_dmat2x2; + + /// 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x3 packed_dmat2x3; + + /// 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat2x4 packed_dmat2x4; + + /// 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x2 packed_dmat3x2; + + /// 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x3 packed_dmat3x3; + + /// 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat3x4 packed_dmat3x4; + + /// 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x2 packed_dmat4x2; + + /// 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x3 packed_dmat4x3; + + /// 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers. + typedef packed_highp_dmat4x4 packed_dmat4x4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_INT)) + typedef aligned_lowp_ivec1 aligned_ivec1; + typedef aligned_lowp_ivec2 aligned_ivec2; + typedef aligned_lowp_ivec3 aligned_ivec3; + typedef aligned_lowp_ivec4 aligned_ivec4; +#elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef aligned_mediump_ivec1 aligned_ivec1; + typedef aligned_mediump_ivec2 aligned_ivec2; + typedef aligned_mediump_ivec3 aligned_ivec3; + typedef aligned_mediump_ivec4 aligned_ivec4; +#else //defined(GLM_PRECISION_HIGHP_INT) + /// 1 component vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec1 aligned_ivec1; + + /// 2 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec2 aligned_ivec2; + + /// 3 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec3 aligned_ivec3; + + /// 4 components vector aligned in memory of signed integer numbers. + typedef aligned_highp_ivec4 aligned_ivec4; + + /// 1 component vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec1 packed_ivec1; + + /// 2 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec2 packed_ivec2; + + /// 3 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec3 packed_ivec3; + + /// 4 components vector tightly packed in memory of signed integer numbers. + typedef packed_highp_ivec4 packed_ivec4; +#endif//GLM_PRECISION + + // -- Unsigned integer definition -- + +#if(defined(GLM_PRECISION_LOWP_UINT)) + typedef aligned_lowp_uvec1 aligned_uvec1; + typedef aligned_lowp_uvec2 aligned_uvec2; + typedef aligned_lowp_uvec3 aligned_uvec3; + typedef aligned_lowp_uvec4 aligned_uvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef aligned_mediump_uvec1 aligned_uvec1; + typedef aligned_mediump_uvec2 aligned_uvec2; + typedef aligned_mediump_uvec3 aligned_uvec3; + typedef aligned_mediump_uvec4 aligned_uvec4; +#else //defined(GLM_PRECISION_HIGHP_UINT) + /// 1 component vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec1 aligned_uvec1; + + /// 2 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec2 aligned_uvec2; + + /// 3 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec3 aligned_uvec3; + + /// 4 components vector aligned in memory of unsigned integer numbers. + typedef aligned_highp_uvec4 aligned_uvec4; + + /// 1 component vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec1 packed_uvec1; + + /// 2 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec2 packed_uvec2; + + /// 3 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec3 packed_uvec3; + + /// 4 components vector tightly packed in memory of unsigned integer numbers. + typedef packed_highp_uvec4 packed_uvec4; +#endif//GLM_PRECISION + +#if(defined(GLM_PRECISION_LOWP_BOOL)) + typedef aligned_lowp_bvec1 aligned_bvec1; + typedef aligned_lowp_bvec2 aligned_bvec2; + typedef aligned_lowp_bvec3 aligned_bvec3; + typedef aligned_lowp_bvec4 aligned_bvec4; +#elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) + typedef aligned_mediump_bvec1 aligned_bvec1; + typedef aligned_mediump_bvec2 aligned_bvec2; + typedef aligned_mediump_bvec3 aligned_bvec3; + typedef aligned_mediump_bvec4 aligned_bvec4; +#else //defined(GLM_PRECISION_HIGHP_BOOL) + /// 1 component vector aligned in memory of bool values. + typedef aligned_highp_bvec1 aligned_bvec1; + + /// 2 components vector aligned in memory of bool values. + typedef aligned_highp_bvec2 aligned_bvec2; + + /// 3 components vector aligned in memory of bool values. + typedef aligned_highp_bvec3 aligned_bvec3; + + /// 4 components vector aligned in memory of bool values. + typedef aligned_highp_bvec4 aligned_bvec4; + + /// 1 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec1 packed_bvec1; + + /// 2 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec2 packed_bvec2; + + /// 3 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec3 packed_bvec3; + + /// 4 components vector tightly packed in memory of bool values. + typedef packed_highp_bvec4 packed_bvec4; +#endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/gtc/vec1.hpp b/dependencies/glm/glm/gtc/vec1.hpp new file mode 100755 index 000000000..a5afafb35 --- /dev/null +++ b/dependencies/glm/glm/gtc/vec1.hpp @@ -0,0 +1,21 @@ +/// @ref gtc_vec1 +/// @file glm/gtc/vec1.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtc_vec1 GLM_GTC_vec1 +/// @ingroup gtc +/// +/// Include to use the features of this extension. +/// +/// Add vec1, ivec1, uvec1 and bvec1 types. + +#pragma once + +// Dependency: +#include "../ext/vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_vec1 extension included") +#endif + diff --git a/dependencies/glm/glm/gtx/color_encoding.hpp b/dependencies/glm/glm/gtx/color_encoding.hpp new file mode 100755 index 000000000..8581b159c --- /dev/null +++ b/dependencies/glm/glm/gtx/color_encoding.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.hpp +/// +/// @see core (dependence) +/// @see gtx_color_encoding (dependence) +/// +/// @defgroup gtx_color_encoding GLM_GTX_color_encoding +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../vec3.hpp" +#include + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTC_color_encoding extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_color_encoding + /// @{ + + /// Convert a linear sRGB color to D65 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a linear sRGB color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a D65 YUV color to linear sRGB. + template + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ); + + /// Convert a D65 YUV color to D50 YUV. + template + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ); + + /// @} +} //namespace glm + +#include "color_encoding.inl" diff --git a/dependencies/glm/glm/gtx/color_encoding.inl b/dependencies/glm/glm/gtx/color_encoding.inl new file mode 100755 index 000000000..8dca67b92 --- /dev/null +++ b/dependencies/glm/glm/gtx/color_encoding.inl @@ -0,0 +1,46 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f); + vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f); + vec<3, T, Q> const O(0.490f, 0.01f, 0.99f); + + return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast(5.650675255693055f); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f); + vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f); + vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f); + + return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f); + vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f); + vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f); + vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f); + vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + +}//namespace glm diff --git a/dependencies/glm/glm/gtx/common.hpp b/dependencies/glm/glm/gtx/common.hpp new file mode 100755 index 000000000..c36f850e0 --- /dev/null +++ b/dependencies/glm/glm/gtx/common.hpp @@ -0,0 +1,76 @@ +/// @ref gtx_common +/// @file glm/gtx/common.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_common GLM_GTX_common +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages + +#pragma once + +// Dependencies: +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_common extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_common + /// @{ + + /// Returns true if x is a denormalized number + /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. + /// This format is less precise but can represent values closer to zero. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x); + + /// Similar to 'mod' but with a different rounding and integer support. + /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)' + /// + /// @see GLSL mod vs HLSL fmod + /// @see GLSL mod man page + template + GLM_FUNC_DECL vec fmod(vec const& v); + + /// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec openBounded(vec const& Value, vec const& Min, vec const& Max); + + /// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template + GLM_FUNC_DECL vec closeBounded(vec const& Value, vec const& Min, vec const& Max); + + /// @} +}//namespace glm + +#include "common.inl" diff --git a/dependencies/glm/glm/gtx/common.inl b/dependencies/glm/glm/gtx/common.inl new file mode 100755 index 000000000..54fade3e0 --- /dev/null +++ b/dependencies/glm/glm/gtx/common.inl @@ -0,0 +1,126 @@ +/// @ref gtx_common +/// @file glm/gtx/common.inl + +#include +#include "../gtc/epsilon.hpp" +#include "../gtc/constants.hpp" + +namespace glm{ +namespace detail +{ + template + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + return detail::functor2::call(std::fmod, a, b); + } + }; + + template + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vec call(vec const& a, vec const& b) + { + return a % b; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER bool isdenormal(T const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::fpclassify(x) == FP_SUBNORMAL; +# else + return epsilonNotEqual(x, static_cast(0), epsilon()) && std::fabs(x) < std::numeric_limits::min(); +# endif + } + + template + GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal + ( + vec<1, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<1, T, Q>::bool_type( + isdenormal(x.x)); + } + + template + GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal + ( + vec<2, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<2, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y)); + } + + template + GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal + ( + vec<3, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<3, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z)); + } + + template + GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal + ( + vec<4, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<4, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z), + isdenormal(x.w)); + } + + // fmod + template + GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) + { + return fmod(vec<1, genType>(x), y).x; + } + + template + GLM_FUNC_QUALIFIER vec fmod(vec const& x, T y) + { + return detail::compute_fmod::is_iec559>::call(x, vec(y)); + } + + template + GLM_FUNC_QUALIFIER vec fmod(vec const& x, vec const& y) + { + return detail::compute_fmod::is_iec559>::call(x, y); + } + + template + GLM_FUNC_QUALIFIER vec openBounded(vec const& Value, vec const& Min, vec const& Max) + { + return greaterThan(Value, Min) && lessThan(Value, Max); + } + + template + GLM_FUNC_QUALIFIER vec closeBounded(vec const& Value, vec const& Min, vec const& Max) + { + return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max); + } +}//namespace glm diff --git a/dependencies/glm/glm/gtx/easing.hpp b/dependencies/glm/glm/gtx/easing.hpp new file mode 100755 index 000000000..5e2201c89 --- /dev/null +++ b/dependencies/glm/glm/gtx/easing.hpp @@ -0,0 +1,221 @@ +/// @ref gtx_easing +/// @file glm/gtx/easing.hpp +/// @author Robert Chisholm +/// +/// @see core (dependence) +/// +/// @defgroup gtx_easing GLM_GTX_easing +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Easing functions for animations and transitons +/// All functions take a parameter x in the range [0.0,1.0] +/// +/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing) + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/type_int.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_easing extension included") +#endif + +namespace glm{ + /// @addtogroup gtx_easing + /// @{ + + /// Modelled after the line y = x + /// @see gtx_easing + template + GLM_FUNC_DECL genType linearInterpolation(genType const & a); + + /// Modelled after the parabola y = x^2 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quadraticEaseIn(genType const & a); + + /// Modelled after the parabola y = -x^2 + 2x + /// @see gtx_easing + template + GLM_FUNC_DECL genType quadraticEaseOut(genType const & a); + + /// Modelled after the piecewise quadratic + /// y = (1/2)((2x)^2) ; [0, 0.5) + /// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a); + + /// Modelled after the cubic y = x^3 + template + GLM_FUNC_DECL genType cubicEaseIn(genType const & a); + + /// Modelled after the cubic y = (x - 1)^3 + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType cubicEaseOut(genType const & a); + + /// Modelled after the piecewise cubic + /// y = (1/2)((2x)^3) ; [0, 0.5) + /// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType cubicEaseInOut(genType const & a); + + /// Modelled after the quartic x^4 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quarticEaseIn(genType const & a); + + /// Modelled after the quartic y = 1 - (x - 1)^4 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quarticEaseOut(genType const & a); + + /// Modelled after the piecewise quartic + /// y = (1/2)((2x)^4) ; [0, 0.5) + /// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType quarticEaseInOut(genType const & a); + + /// Modelled after the quintic y = x^5 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quinticEaseIn(genType const & a); + + /// Modelled after the quintic y = (x - 1)^5 + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType quinticEaseOut(genType const & a); + + /// Modelled after the piecewise quintic + /// y = (1/2)((2x)^5) ; [0, 0.5) + /// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType quinticEaseInOut(genType const & a); + + /// Modelled after quarter-cycle of sine wave + /// @see gtx_easing + template + GLM_FUNC_DECL genType sineEaseIn(genType const & a); + + /// Modelled after quarter-cycle of sine wave (different phase) + /// @see gtx_easing + template + GLM_FUNC_DECL genType sineEaseOut(genType const & a); + + /// Modelled after half sine wave + /// @see gtx_easing + template + GLM_FUNC_DECL genType sineEaseInOut(genType const & a); + + /// Modelled after shifted quadrant IV of unit circle + /// @see gtx_easing + template + GLM_FUNC_DECL genType circularEaseIn(genType const & a); + + /// Modelled after shifted quadrant II of unit circle + /// @see gtx_easing + template + GLM_FUNC_DECL genType circularEaseOut(genType const & a); + + /// Modelled after the piecewise circular function + /// y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) + /// y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType circularEaseInOut(genType const & a); + + /// Modelled after the exponential function y = 2^(10(x - 1)) + /// @see gtx_easing + template + GLM_FUNC_DECL genType exponentialEaseIn(genType const & a); + + /// Modelled after the exponential function y = -2^(-10x) + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType exponentialEaseOut(genType const & a); + + /// Modelled after the piecewise exponential + /// y = (1/2)2^(10(2x - 1)) ; [0,0.5) + /// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a); + + /// Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) + /// @see gtx_easing + template + GLM_FUNC_DECL genType elasticEaseIn(genType const & a); + + /// Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1 + /// @see gtx_easing + template + GLM_FUNC_DECL genType elasticEaseOut(genType const & a); + + /// Modelled after the piecewise exponentially-damped sine wave: + /// y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) + /// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1] + /// @see gtx_easing + template + GLM_FUNC_DECL genType elasticEaseInOut(genType const & a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseIn(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseOut(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseInOut(genType const& a); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template + GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType bounceEaseIn(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType bounceEaseOut(genType const& a); + + /// @see gtx_easing + template + GLM_FUNC_DECL genType bounceEaseInOut(genType const& a); + + /// @} +}//namespace glm + +#include "easing.inl" diff --git a/dependencies/glm/glm/gtx/easing.inl b/dependencies/glm/glm/gtx/easing.inl new file mode 100755 index 000000000..b6d7886f6 --- /dev/null +++ b/dependencies/glm/glm/gtx/easing.inl @@ -0,0 +1,437 @@ +/// @ref gtx_easing +/// @file glm/gtx/easing.inl + +#include + +namespace glm{ + + template + GLM_FUNC_QUALIFIER genType linearInterpolation(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a; + } + + template + GLM_FUNC_QUALIFIER genType quadraticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a; + } + + template + GLM_FUNC_QUALIFIER genType quadraticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return -(a * (a - static_cast(2))); + } + + template + GLM_FUNC_QUALIFIER genType quadraticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(2) * a * a; + } + else + { + return (-static_cast(2) * a * a) + (4 * a) - one(); + } + } + + template + GLM_FUNC_QUALIFIER genType cubicEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a * a; + } + + template + GLM_FUNC_QUALIFIER genType cubicEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType const f = a - one(); + return f * f * f + one(); + } + + template + GLM_FUNC_QUALIFIER genType cubicEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if (a < static_cast(0.5)) + { + return static_cast(4) * a * a * a; + } + else + { + genType const f = ((static_cast(2) * a) - static_cast(2)); + return static_cast(0.5) * f * f * f + one(); + } + } + + template + GLM_FUNC_QUALIFIER genType quarticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a * a * a; + } + + template + GLM_FUNC_QUALIFIER genType quarticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType const f = (a - one()); + return f * f * f * (one() - a) + one(); + } + + template + GLM_FUNC_QUALIFIER genType quarticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(8) * a * a * a * a; + } + else + { + genType const f = (a - one()); + return -static_cast(8) * f * f * f * f + one(); + } + } + + template + GLM_FUNC_QUALIFIER genType quinticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return a * a * a * a * a; + } + + template + GLM_FUNC_QUALIFIER genType quinticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType const f = (a - one()); + return f * f * f * f * f + one(); + } + + template + GLM_FUNC_QUALIFIER genType quinticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(16) * a * a * a * a * a; + } + else + { + genType const f = ((static_cast(2) * a) - static_cast(2)); + return static_cast(0.5) * f * f * f * f * f + one(); + } + } + + template + GLM_FUNC_QUALIFIER genType sineEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return sin((a - one()) * half_pi()) + one(); + } + + template + GLM_FUNC_QUALIFIER genType sineEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return sin(a * half_pi()); + } + + template + GLM_FUNC_QUALIFIER genType sineEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return static_cast(0.5) * (one() - cos(a * pi())); + } + + template + GLM_FUNC_QUALIFIER genType circularEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return one() - sqrt(one() - (a * a)); + } + + template + GLM_FUNC_QUALIFIER genType circularEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return sqrt((static_cast(2) - a) * a); + } + + template + GLM_FUNC_QUALIFIER genType circularEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(0.5) * (one() - std::sqrt(one() - static_cast(4) * (a * a))); + } + else + { + return static_cast(0.5) * (std::sqrt(-((static_cast(2) * a) - static_cast(3)) * ((static_cast(2) * a) - one())) + one()); + } + } + + template + GLM_FUNC_QUALIFIER genType exponentialEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a <= zero()) + return a; + else + { + genType const Complementary = a - one(); + genType const Two = static_cast(2); + + return glm::pow(Two, Complementary * static_cast(10)); + } + } + + template + GLM_FUNC_QUALIFIER genType exponentialEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a >= one()) + return a; + else + { + return one() - glm::pow(static_cast(2), -static_cast(10) * a); + } + } + + template + GLM_FUNC_QUALIFIER genType exponentialEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + return static_cast(0.5) * glm::pow(static_cast(2), (static_cast(20) * a) - static_cast(10)); + else + return -static_cast(0.5) * glm::pow(static_cast(2), (-static_cast(20) * a) + static_cast(10)) + one(); + } + + template + GLM_FUNC_QUALIFIER genType elasticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return std::sin(static_cast(13) * half_pi() * a) * glm::pow(static_cast(2), static_cast(10) * (a - one())); + } + + template + GLM_FUNC_QUALIFIER genType elasticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return std::sin(-static_cast(13) * half_pi() * (a + one())) * glm::pow(static_cast(2), -static_cast(10) * a) + one(); + } + + template + GLM_FUNC_QUALIFIER genType elasticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + return static_cast(0.5) * std::sin(static_cast(13) * half_pi() * (static_cast(2) * a)) * glm::pow(static_cast(2), static_cast(10) * ((static_cast(2) * a) - one())); + else + return static_cast(0.5) * (std::sin(-static_cast(13) * half_pi() * ((static_cast(2) * a - one()) + one())) * glm::pow(static_cast(2), -static_cast(10) * (static_cast(2) * a - one())) + static_cast(2)); + } + + template + GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType z = ((o + one()) * a) - o; + return (a * a * z); + } + + template + GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType n = a - one(); + genType z = ((o + one()) * n) + o; + return (n * n * z) + one(); + } + + template + GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + genType s = o * static_cast(1.525); + genType x = static_cast(0.5); + genType n = a / static_cast(0.5); + + if (n < static_cast(1)) + { + genType z = ((s + static_cast(1)) * n) - s; + genType m = n * n * z; + return x * m; + } + else + { + n -= static_cast(2); + genType z = ((s + static_cast(1)) * n) + s; + genType m = (n*n*z) + static_cast(2); + return x * m; + } + } + + template + GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a) + { + return backEaseIn(a, static_cast(1.70158)); + } + + template + GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a) + { + return backEaseOut(a, static_cast(1.70158)); + } + + template + GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a) + { + return backEaseInOut(a, static_cast(1.70158)); + } + + template + GLM_FUNC_QUALIFIER genType bounceEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(4.0 / 11.0)) + { + return (static_cast(121) * a * a) / static_cast(16); + } + else if(a < static_cast(8.0 / 11.0)) + { + return (static_cast(363.0 / 40.0) * a * a) - (static_cast(99.0 / 10.0) * a) + static_cast(17.0 / 5.0); + } + else if(a < static_cast(9.0 / 10.0)) + { + return (static_cast(4356.0 / 361.0) * a * a) - (static_cast(35442.0 / 1805.0) * a) + static_cast(16061.0 / 1805.0); + } + else + { + return (static_cast(54.0 / 5.0) * a * a) - (static_cast(513.0 / 25.0) * a) + static_cast(268.0 / 25.0); + } + } + + template + GLM_FUNC_QUALIFIER genType bounceEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + return one() - bounceEaseOut(one() - a); + } + + template + GLM_FUNC_QUALIFIER genType bounceEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero()); + assert(a <= one()); + + if(a < static_cast(0.5)) + { + return static_cast(0.5) * (one() - bounceEaseOut(a * static_cast(2))); + } + else + { + return static_cast(0.5) * bounceEaseOut(a * static_cast(2) - one()) + static_cast(0.5); + } + } + +}//namespace glm diff --git a/dependencies/glm/glm/gtx/extended_min_max.hpp b/dependencies/glm/glm/gtx/extended_min_max.hpp new file mode 100755 index 000000000..360131eac --- /dev/null +++ b/dependencies/glm/glm/gtx/extended_min_max.hpp @@ -0,0 +1,226 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Min and max functions for 3 to 4 parameters. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_extented_min_max extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_extended_min_max + /// @{ + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + typename C::T const& y, + typename C::T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + C const& y, + C const& z); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C min( + C const& x, + C const& y, + C const& z, + C const& w); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + typename C::T const& y, + typename C::T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + C const& y, + C const& z); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template class C> + GLM_FUNC_DECL C max( + C const& x, + C const& y, + C const& z, + C const& w); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL genType fmin(genType x, genType y); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& x, T y); + + /// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmin documentation + template + GLM_FUNC_DECL vec fmin(vec const& x, vec const& y); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam genType Floating-point; scalar or vector types. + /// + /// @see gtx_extented_min_max + /// @see std::fmax documentation + template + GLM_FUNC_DECL genType fmax(genType x, genType y); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& x, T y); + + /// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + /// @see std::fmax documentation + template + GLM_FUNC_DECL vec fmax(vec const& x, vec const& y); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL vec fclamp(vec const& x, T minVal, T maxVal); + + /// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see gtx_extented_min_max + template + GLM_FUNC_DECL vec fclamp(vec const& x, vec const& minVal, vec const& maxVal); + + + /// @} +}//namespace glm + +#include "extended_min_max.inl" diff --git a/dependencies/glm/glm/gtx/extended_min_max.inl b/dependencies/glm/glm/gtx/extended_min_max.inl new file mode 100755 index 000000000..33f7127cb --- /dev/null +++ b/dependencies/glm/glm/gtx/extended_min_max.inl @@ -0,0 +1,219 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T min( + T const& x, + T const& y, + T const& z) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + typename C::T const& y, + typename C::T const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + C const& y, + C const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T min + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C min + ( + C const& x, + C const& y, + C const& z, + C const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template + GLM_FUNC_QUALIFIER T max( + T const& x, + T const& y, + T const& z) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + typename C::T const& y, + typename C::T const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + C const& y, + C const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template + GLM_FUNC_QUALIFIER T max + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + typename C::T const& y, + typename C::T const& z, + typename C::T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template class C> + GLM_FUNC_QUALIFIER C max + ( + C const& x, + C const& y, + C const& z, + C const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + // fmin +# if GLM_HAS_CXX11_STL + using std::fmin; +# else + template + GLM_FUNC_QUALIFIER genType fmin(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmin' only accept floating-point input"); + + if (isnan(x)) + return y; + if (isnan(y)) + return x; + + return min(x, y); + } +# endif + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, T b) + { + return detail::functor2::call(fmin, a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec fmin(vec const& a, vec const& b) + { + return detail::functor2::call(fmin, a, b); + } + + // fmax +# if GLM_HAS_CXX11_STL + using std::fmax; +# else + template + GLM_FUNC_QUALIFIER genType fmax(genType x, genType y) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fmax' only accept floating-point input"); + + if (isnan(x)) + return y; + if (isnan(y)) + return x; + + return max(x, y); + } +# endif + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, T b) + { + return detail::functor2::call(fmax, a, vec(b)); + } + + template + GLM_FUNC_QUALIFIER vec fmax(vec const& a, vec const& b) + { + return detail::functor2::call(fmax, a, b); + } + + // fclamp + template + GLM_FUNC_QUALIFIER genType fclamp(genType x, genType minVal, genType maxVal) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'fclamp' only accept floating-point or integer inputs"); + return fmin(fmax(x, minVal), maxVal); + } + + template + GLM_FUNC_QUALIFIER vec fclamp(vec const& x, T minVal, T maxVal) + { + return fmin(fmax(x, vec(minVal)), vec(maxVal)); + } + + template + GLM_FUNC_QUALIFIER vec fclamp(vec const& x, vec const& minVal, vec const& maxVal) + { + return fmin(fmax(x, minVal), maxVal); + } +}//namespace glm diff --git a/dependencies/glm/glm/gtx/exterior_product.hpp b/dependencies/glm/glm/gtx/exterior_product.hpp new file mode 100755 index 000000000..473630e36 --- /dev/null +++ b/dependencies/glm/glm/gtx/exterior_product.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_exterior_product +/// @file glm/gtx/exterior_product.hpp +/// +/// @see core (dependence) +/// @see gtx_exterior_product (dependence) +/// +/// @defgroup gtx_exterior_product GLM_GTX_exterior_product +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_exterior_product extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_exterior_product + /// @{ + + /// Returns the cross product of x and y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see Exterior product + template + GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u); + + /// @} +} //namespace glm + +#include "exterior_product.inl" diff --git a/dependencies/glm/glm/gtx/exterior_product.inl b/dependencies/glm/glm/gtx/exterior_product.inl new file mode 100755 index 000000000..b4b36341f --- /dev/null +++ b/dependencies/glm/glm/gtx/exterior_product.inl @@ -0,0 +1,27 @@ +/// @ref core +/// @file glm/detail/func_geometric.inl + +#include + +namespace glm { +namespace detail +{ + template + struct compute_cross_vec2 + { + GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); + + return v.x * u.y - u.x * v.y; + } + }; +}//namespace detail + + template + GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + return detail::compute_cross_vec2::value>::call(x, y); + } +}//namespace glm + diff --git a/dependencies/glm/glm/gtx/float_notmalize.inl b/dependencies/glm/glm/gtx/float_notmalize.inl new file mode 100755 index 000000000..bceab10e4 --- /dev/null +++ b/dependencies/glm/glm/gtx/float_notmalize.inl @@ -0,0 +1,14 @@ +/// @ref gtx_float_normalize +/// @file glm/gtx/float_normalize.inl + +#include + +namespace glm +{ + template + GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v) + { + return vec(v) / static_cast(std::numeric_limits::max()); + } + +}//namespace glm diff --git a/dependencies/glm/glm/gtx/functions.hpp b/dependencies/glm/glm/gtx/functions.hpp new file mode 100755 index 000000000..6bd746c46 --- /dev/null +++ b/dependencies/glm/glm/gtx/functions.hpp @@ -0,0 +1,52 @@ +/// @ref gtx_functions +/// @file glm/gtx/functions.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_functions GLM_GTX_functions +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// List of useful common functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/type_vec2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_functions extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_functions + /// @{ + + /// 1D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + T x, + T ExpectedValue, + T StandardDeviation); + + /// 2D gauss function + /// + /// @see gtc_epsilon + template + GLM_FUNC_DECL T gauss( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation); + + /// @} +}//namespace glm + +#include "functions.inl" + diff --git a/dependencies/glm/glm/gtx/functions.inl b/dependencies/glm/glm/gtx/functions.inl new file mode 100755 index 000000000..ac1e1129b --- /dev/null +++ b/dependencies/glm/glm/gtx/functions.inl @@ -0,0 +1,31 @@ +/// @ref gtx_functions +/// @file glm/gtx/functions.inl + +#include "../exponential.hpp" + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T gauss + ( + T x, + T ExpectedValue, + T StandardDeviation + ) + { + return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); + } + + template + GLM_FUNC_QUALIFIER T gauss + ( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation + ) + { + vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); + return exp(-(Squared.x + Squared.y)); + } +}//namespace glm + diff --git a/dependencies/glm/glm/gtx/hash.hpp b/dependencies/glm/glm/gtx/hash.hpp new file mode 100755 index 000000000..3196be7ef --- /dev/null +++ b/dependencies/glm/glm/gtx/hash.hpp @@ -0,0 +1,138 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Add std::hash support for glm types + +#pragma once + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#include + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" + +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" + +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if !GLM_HAS_CXX11_STL +# error "GLM_GTX_hash requires C++11 standard library support" +#endif + +namespace std +{ + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const; + }; + + template + struct hash> + { + GLM_FUNC_DECL size_t operator()(glm::tquat const& q) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::tdualquat const& q) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const; + }; + + template + struct hash > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const; + }; +} // namespace std + +#include "hash.inl" diff --git a/dependencies/glm/glm/gtx/hash.inl b/dependencies/glm/glm/gtx/hash.inl new file mode 100755 index 000000000..32e7f123a --- /dev/null +++ b/dependencies/glm/glm/gtx/hash.inl @@ -0,0 +1,185 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.inl +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// @brief Add std::hash support for glm types +/// +/// need to be included to use the features of this extension. + +namespace glm { +namespace detail +{ + GLM_INLINE void hash_combine(size_t &seed, size_t hash) + { + hash += 0x9e3779b9 + (seed << 6) + (seed >> 2); + seed ^= hash; + } +}} + +namespace std +{ + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<1, T, Q> const& v) const + { + hash hasher; + return hasher(v.x); + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<2, T, Q> const& v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<3, T, Q> const& v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::vec<4, T, Q> const& v) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + glm::detail::hash_combine(seed, hasher(v.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tquat const& q) const + { + size_t seed = 0; + hash hasher; + glm::detail::hash_combine(seed, hasher(q.x)); + glm::detail::hash_combine(seed, hasher(q.y)); + glm::detail::hash_combine(seed, hasher(q.z)); + glm::detail::hash_combine(seed, hasher(q.w)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::tdualquat const& q) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(q.real)); + glm::detail::hash_combine(seed, hasher(q.dual)); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 2, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 3, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<2, 4, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 2, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 3, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<3, 4, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 2, T,Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 3, T,Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template + GLM_FUNC_QUALIFIER size_t hash>::operator()(glm::mat<4, 4, T, Q> const& m) const + { + size_t seed = 0; + hash> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } +} diff --git a/dependencies/glm/glm/gtx/matrix_decompose.hpp b/dependencies/glm/glm/gtx/matrix_decompose.hpp new file mode 100755 index 000000000..f8500d0eb --- /dev/null +++ b/dependencies/glm/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Decomposes a model matrix to translations, rotation and scale components + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../geometric.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtc/matrix_transform.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_decompose extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_decompose + /// @{ + + /// Decomposes a model matrix to translations, rotation and scale components + /// @see gtx_matrix_decompose + template + GLM_FUNC_DECL bool decompose( + mat<4, 4, T, Q> const& modelMatrix, + vec<3, T, Q> & scale, tquat & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); + + /// @} +}//namespace glm + +#include "matrix_decompose.inl" diff --git a/dependencies/glm/glm/gtx/matrix_decompose.inl b/dependencies/glm/glm/gtx/matrix_decompose.inl new file mode 100755 index 000000000..02a5accc3 --- /dev/null +++ b/dependencies/glm/glm/gtx/matrix_decompose.inl @@ -0,0 +1,187 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.inl + +#include "../gtc/constants.hpp" +#include "../gtc/epsilon.hpp" + +namespace glm{ +namespace detail +{ + /// Make a linear combination of two vectors and return the result. + // result = (a * ascl) + (b * bscl) + template + GLM_FUNC_QUALIFIER vec<3, T, Q> combine( + vec<3, T, Q> const& a, + vec<3, T, Q> const& b, + T ascl, T bscl) + { + return (a * ascl) + (b * bscl); + } + + template + GLM_FUNC_QUALIFIER vec<3, T, Q> scale(vec<3, T, Q> const& v, T desiredLength) + { + return v * desiredLength / length(v); + } +}//namespace detail + + // Matrix decompose + // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp + // Decomposes the mode matrix to translations,rotation scale components + + template + GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, Q> const& ModelMatrix, vec<3, T, Q> & Scale, tquat & Orientation, vec<3, T, Q> & Translation, vec<3, T, Q> & Skew, vec<4, T, Q> & Perspective) + { + mat<4, 4, T, Q> LocalMatrix(ModelMatrix); + + // Normalize the matrix. + if(epsilonEqual(LocalMatrix[3][3], static_cast(0), epsilon())) + return false; + + for(length_t i = 0; i < 4; ++i) + for(length_t j = 0; j < 4; ++j) + LocalMatrix[i][j] /= LocalMatrix[3][3]; + + // perspectiveMatrix is used to solve for perspective, but it also provides + // an easy way to test for singularity of the upper 3x3 component. + mat<4, 4, T, Q> PerspectiveMatrix(LocalMatrix); + + for(length_t i = 0; i < 3; i++) + PerspectiveMatrix[i][3] = static_cast(0); + PerspectiveMatrix[3][3] = static_cast(1); + + /// TODO: Fixme! + if(epsilonEqual(determinant(PerspectiveMatrix), static_cast(0), epsilon())) + return false; + + // First, isolate perspective. This is the messiest. + if( + epsilonNotEqual(LocalMatrix[0][3], static_cast(0), epsilon()) || + epsilonNotEqual(LocalMatrix[1][3], static_cast(0), epsilon()) || + epsilonNotEqual(LocalMatrix[2][3], static_cast(0), epsilon())) + { + // rightHandSide is the right hand side of the equation. + vec<4, T, Q> RightHandSide; + RightHandSide[0] = LocalMatrix[0][3]; + RightHandSide[1] = LocalMatrix[1][3]; + RightHandSide[2] = LocalMatrix[2][3]; + RightHandSide[3] = LocalMatrix[3][3]; + + // Solve the equation by inverting PerspectiveMatrix and multiplying + // rightHandSide by the inverse. (This is the easiest way, not + // necessarily the best.) + mat<4, 4, T, Q> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix); + mat<4, 4, T, Q> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix); + + Perspective = TransposedInversePerspectiveMatrix * RightHandSide; + // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); + + // Clear the perspective partition + LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast(0); + LocalMatrix[3][3] = static_cast(1); + } + else + { + // No perspective. + Perspective = vec<4, T, Q>(0, 0, 0, 1); + } + + // Next take care of translation (easy). + Translation = vec<3, T, Q>(LocalMatrix[3]); + LocalMatrix[3] = vec<4, T, Q>(0, 0, 0, LocalMatrix[3].w); + + vec<3, T, Q> Row[3], Pdum3; + + // Now get scale and shear. + for(length_t i = 0; i < 3; ++i) + for(length_t j = 0; j < 3; ++j) + Row[i][j] = LocalMatrix[i][j]; + + // Compute X scale factor and normalize first row. + Scale.x = length(Row[0]);// v3Length(Row[0]); + + Row[0] = detail::scale(Row[0], static_cast(1)); + + // Compute XY shear factor and make 2nd row orthogonal to 1st. + Skew.z = dot(Row[0], Row[1]); + Row[1] = detail::combine(Row[1], Row[0], static_cast(1), -Skew.z); + + // Now, compute Y scale and normalize 2nd row. + Scale.y = length(Row[1]); + Row[1] = detail::scale(Row[1], static_cast(1)); + Skew.z /= Scale.y; + + // Compute XZ and YZ shears, orthogonalize 3rd row. + Skew.y = glm::dot(Row[0], Row[2]); + Row[2] = detail::combine(Row[2], Row[0], static_cast(1), -Skew.y); + Skew.x = glm::dot(Row[1], Row[2]); + Row[2] = detail::combine(Row[2], Row[1], static_cast(1), -Skew.x); + + // Next, get Z scale and normalize 3rd row. + Scale.z = length(Row[2]); + Row[2] = detail::scale(Row[2], static_cast(1)); + Skew.y /= Scale.z; + Skew.x /= Scale.z; + + // At this point, the matrix (in rows[]) is orthonormal. + // Check for a coordinate system flip. If the determinant + // is -1, then negate the matrix and the scaling factors. + Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3); + if(dot(Row[0], Pdum3) < 0) + { + for(length_t i = 0; i < 3; i++) + { + Scale[i] *= static_cast(-1); + Row[i] *= static_cast(-1); + } + } + + // Now, get the rotations out, as described in the gem. + + // FIXME - Add the ability to return either quaternions (which are + // easier to recompose with) or Euler angles (rx, ry, rz), which + // are easier for authors to deal with. The latter will only be useful + // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I + // will leave the Euler angle code here for now. + + // ret.rotateY = asin(-Row[0][2]); + // if (cos(ret.rotateY) != 0) { + // ret.rotateX = atan2(Row[1][2], Row[2][2]); + // ret.rotateZ = atan2(Row[0][1], Row[0][0]); + // } else { + // ret.rotateX = atan2(-Row[2][0], Row[1][1]); + // ret.rotateZ = 0; + // } + + int i, j, k = 0; + float root, trace = Row[0].x + Row[1].y + Row[2].z; + if(trace > static_cast(0)) + { + root = sqrt(trace + static_cast(1.0)); + Orientation.w = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation.x = root * (Row[1].z - Row[2].y); + Orientation.y = root * (Row[2].x - Row[0].z); + Orientation.z = root * (Row[0].y - Row[1].x); + } // End if > 0 + else + { + static int Next[3] = {1, 2, 0}; + i = 0; + if(Row[1].y > Row[0].x) i = 1; + if(Row[2].z > Row[i][i]) i = 2; + j = Next[i]; + k = Next[j]; + + root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast(1.0)); + + Orientation[i] = static_cast(0.5) * root; + root = static_cast(0.5) / root; + Orientation[j] = root * (Row[i][j] + Row[j][i]); + Orientation[k] = root * (Row[i][k] + Row[k][i]); + Orientation.w = root * (Row[j][k] - Row[k][j]); + } // End if <= 0 + + return true; + } +}//namespace glm diff --git a/dependencies/glm/glm/gtx/matrix_factorisation.hpp b/dependencies/glm/glm/gtx/matrix_factorisation.hpp new file mode 100755 index 000000000..109eb6431 --- /dev/null +++ b/dependencies/glm/glm/gtx/matrix_factorisation.hpp @@ -0,0 +1,69 @@ +/// @ref gtx_matrix_factorisation +/// @file glm/gtx/matrix_factorisation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions to factor matrices in various forms + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_factorisation extension included") +#endif + +/* +Suggestions: + - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances. + - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc... +*/ + +namespace glm +{ + /// @addtogroup gtx_matrix_factorisation + /// @{ + + /// Flips the matrix rows up and down. + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL mat flipud(mat const& in); + + /// Flips the matrix columns right and left. + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL mat fliplr(mat const& in); + + /// Performs QR factorisation of a matrix. + /// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. + /// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r); + + /// Performs RQ factorisation of a matrix. + /// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. + /// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. + /// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template + GLM_FUNC_DECL void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q); + + /// @} +} + +#include "matrix_factorisation.inl" diff --git a/dependencies/glm/glm/gtx/matrix_factorisation.inl b/dependencies/glm/glm/gtx/matrix_factorisation.inl new file mode 100755 index 000000000..f0d9560c0 --- /dev/null +++ b/dependencies/glm/glm/gtx/matrix_factorisation.inl @@ -0,0 +1,85 @@ +/// @ref gtx_matrix_factorisation +/// @file glm/gtx/matrix_factorisation.inl + +namespace glm +{ + template + GLM_FUNC_QUALIFIER mat flipud(mat const& in) + { + mat tin = transpose(in); + tin = fliplr(tin); + mat out = transpose(tin); + + return out; + } + + template + GLM_FUNC_QUALIFIER mat fliplr(mat const& in) + { + mat out; + for (length_t i = 0; i < C; i++) + { + out[i] = in[(C - i) - 1]; + } + + return out; + } + + template + GLM_FUNC_QUALIFIER void qr_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& q, mat& r) + { + // Uses modified Gram-Schmidt method + // Source: https://en.wikipedia.org/wiki/GramSchmidt_process + // And https://en.wikipedia.org/wiki/QR_decomposition + + //For all the linearly independs columns of the input... + // (there can be no more linearly independents columns than there are rows.) + for (length_t i = 0; i < (C < R ? C : R); i++) + { + //Copy in Q the input's i-th column. + q[i] = in[i]; + + //j = [0,i[ + // Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns. + // Also: Fill the zero elements of R + for (length_t j = 0; j < i; j++) + { + q[i] -= dot(q[i], q[j])*q[j]; + r[j][i] = 0; + } + + //Now, Q i-th column is orthogonal to all the previous columns. Normalize it. + q[i] = normalize(q[i]); + + //j = [i,C[ + //Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input. + for (length_t j = i; j < C; j++) + { + r[j][i] = dot(in[j], q[i]); + } + } + } + + template + GLM_FUNC_QUALIFIER void rq_decompose(mat const& in, mat<(C < R ? C : R), R, T, Q>& r, mat& q) + { + // From https://en.wikipedia.org/wiki/QR_decomposition: + // The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices. + // QR decomposition is GramSchmidt orthogonalization of columns of A, started from the first column. + // RQ decomposition is GramSchmidt orthogonalization of rows of A, started from the last row. + + mat tin = transpose(in); + tin = fliplr(tin); + + mat tr; + mat<(C < R ? C : R), C, T, Q> tq; + qr_decompose(tin, tq, tr); + + tr = fliplr(tr); + r = transpose(tr); + r = fliplr(r); + + tq = fliplr(tq); + q = transpose(tq); + } +} //namespace glm diff --git a/dependencies/glm/glm/gtx/matrix_transform_2d.hpp b/dependencies/glm/glm/gtx/matrix_transform_2d.hpp new file mode 100755 index 000000000..af4cde8ab --- /dev/null +++ b/dependencies/glm/glm/gtx/matrix_transform_2d.hpp @@ -0,0 +1,81 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtx/matrix_transform_2d.hpp +/// @author Miguel Ángel Pérez Martínez +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines functions that generate common 2d transformation matrices. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../vec2.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_transform_2d + /// @{ + + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds a rotation 3 * 3 matrix created from an angle. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param angle Rotation angle expressed in radians. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle); + + /// Builds a scale 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a scale vector. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param y Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y); + + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param x Shear factor. + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x); + + /// @} +}//namespace glm + +#include "matrix_transform_2d.inl" diff --git a/dependencies/glm/glm/gtx/matrix_transform_2d.inl b/dependencies/glm/glm/gtx/matrix_transform_2d.inl new file mode 100755 index 000000000..9ae83d94a --- /dev/null +++ b/dependencies/glm/glm/gtx/matrix_transform_2d.inl @@ -0,0 +1,69 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtc/matrix_transform_2d.inl +/// @author Miguel Ángel Pérez Martínez + +#include "../trigonometric.hpp" + +namespace glm +{ + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result(m); + Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; + return Result; + } + + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + mat<3, 3, T, Q> Result; + Result[0] = m[0] * c + m[1] * s; + Result[1] = m[0] * -s + m[1] * c; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result; + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2]; + return Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y) + { + mat<3, 3, T, Q> Result(1); + Result[0][1] = y; + return m * Result; + } + + template + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x) + { + mat<3, 3, T, Q> Result(1); + Result[1][0] = x; + return m * Result; + } + +}//namespace glm diff --git a/dependencies/glm/glm/gtx/range.hpp b/dependencies/glm/glm/gtx/range.hpp new file mode 100755 index 000000000..38c5713a6 --- /dev/null +++ b/dependencies/glm/glm/gtx/range.hpp @@ -0,0 +1,98 @@ +/// @ref gtx_range +/// @file glm/gtx/range.hpp +/// @author Joshua Moerman +/// +/// @defgroup gtx_range GLM_GTX_range +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines begin and end for vectors and matrices. Useful for range-based for loop. +/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if !GLM_HAS_RANGE_FOR +# error "GLM_GTX_range requires C++11 suppport or 'range for'" +#endif + +#include "../gtc/type_ptr.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtx_range + /// @{ + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4100) // unreferenced formal parameter +# endif + + template + inline length_t components(vec<1, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<2, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<3, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(vec<4, T, Q> const& v) + { + return v.length(); + } + + template + inline length_t components(genType const& m) + { + return m.length() * m[0].length(); + } + + template + inline typename genType::value_type const * begin(genType const& v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type const * end(genType const& v) + { + return begin(v) + components(v); + } + + template + inline typename genType::value_type * begin(genType& v) + { + return value_ptr(v); + } + + template + inline typename genType::value_type * end(genType& v) + { + return begin(v) + components(v); + } + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/gtx/scalar_multiplication.hpp b/dependencies/glm/glm/gtx/scalar_multiplication.hpp new file mode 100755 index 000000000..b73edf676 --- /dev/null +++ b/dependencies/glm/glm/gtx/scalar_multiplication.hpp @@ -0,0 +1,75 @@ +/// @ref gtx +/// @file glm/gtx/scalar_multiplication.hpp +/// @author Joshua Moerman +/// +/// Include to use the features of this extension. +/// +/// Enables scalar multiplication for all types +/// +/// Since GLSL is very strict about types, the following (often used) combinations do not work: +/// double * vec4 +/// int * vec4 +/// vec4 / int +/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) + +#pragma once + +#include "../detail/setup.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) +# error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC" +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include + +namespace glm +{ + template + using return_type_scalar_multiplication = typename std::enable_if< + !std::is_same::value // T may not be a float + && std::is_arithmetic::value, Vec // But it may be an int or double (no vec3 or mat3, ...) + >::type; + +#define GLM_IMPLEMENT_SCAL_MULT(Vec) \ + template \ + return_type_scalar_multiplication \ + operator*(T const& s, Vec rh){ \ + return rh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator*(Vec lh, T const& s){ \ + return lh *= static_cast(s); \ + } \ + \ + template \ + return_type_scalar_multiplication \ + operator/(Vec lh, T const& s){ \ + return lh *= 1.0f / s; \ + } + +GLM_IMPLEMENT_SCAL_MULT(vec2) +GLM_IMPLEMENT_SCAL_MULT(vec3) +GLM_IMPLEMENT_SCAL_MULT(vec4) + +GLM_IMPLEMENT_SCAL_MULT(mat2) +GLM_IMPLEMENT_SCAL_MULT(mat2x3) +GLM_IMPLEMENT_SCAL_MULT(mat2x4) +GLM_IMPLEMENT_SCAL_MULT(mat3x2) +GLM_IMPLEMENT_SCAL_MULT(mat3) +GLM_IMPLEMENT_SCAL_MULT(mat3x4) +GLM_IMPLEMENT_SCAL_MULT(mat4x2) +GLM_IMPLEMENT_SCAL_MULT(mat4x3) +GLM_IMPLEMENT_SCAL_MULT(mat4) + +#undef GLM_IMPLEMENT_SCAL_MULT +} // namespace glm diff --git a/dependencies/glm/glm/gtx/texture.hpp b/dependencies/glm/glm/gtx/texture.hpp new file mode 100755 index 000000000..ee3bf7cec --- /dev/null +++ b/dependencies/glm/glm/gtx/texture.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_texture +/// @file glm/gtx/texture.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_texture GLM_GTX_texture +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Wrapping mode of texture coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" +#include "../gtx/component_wise.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_texture extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_texture + /// @{ + + /// Compute the number of mipmaps levels necessary to create a mipmap complete texture + /// + /// @param Extent Extent of the texture base level mipmap + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + template + T levels(vec const& Extent); + + /// @} +}// namespace glm + +#include "texture.inl" + diff --git a/dependencies/glm/glm/gtx/texture.inl b/dependencies/glm/glm/gtx/texture.inl new file mode 100755 index 000000000..7c124f227 --- /dev/null +++ b/dependencies/glm/glm/gtx/texture.inl @@ -0,0 +1,18 @@ +/// @ref gtx_texture +/// @file glm/gtx/texture.inl + +namespace glm +{ + template + inline T levels(vec const& Extent) + { + return glm::log2(compMax(Extent)) + static_cast(1); + } + + template + inline T levels(T Extent) + { + return vec<1, T, defaultp>(Extent).x; + } +}//namespace glm + diff --git a/dependencies/glm/glm/gtx/type_aligned.hpp b/dependencies/glm/glm/gtx/type_aligned.hpp new file mode 100755 index 000000000..5bb8ea24c --- /dev/null +++ b/dependencies/glm/glm/gtx/type_aligned.hpp @@ -0,0 +1,983 @@ +/// @ref gtx_type_aligned +/// @file glm/gtx/type_aligned.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_type_aligned GLM_GTX_type_aligned +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines aligned types. +/// +/// @ref core_precision defines aligned types. + +#pragma once + +// Dependency: +#include "../gtc/type_precision.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_aligned extension included") +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtx_type_aligned + /// @{ + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1); + + /// Default qualifier 8 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2); + + /// Default qualifier 8 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4); + + /// Default qualifier 8 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4); + + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2); + + /// Default qualifier 16 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4); + + /// Default qualifier 16 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8); + + /// Default qualifier 16 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16); + + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8); + + /// Default qualifier 64 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16); + + /// Default qualifier 64 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32); + + /// Default qualifier 64 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32); + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1); + + /// Default qualifier 8 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2); + + /// Default qualifier 8 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4); + + /// Default qualifier 8 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4); + + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2); + + /// Default qualifier 16 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4); + + /// Default qualifier 16 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8); + + /// Default qualifier 16 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16); + + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8); + + /// Default qualifier 64 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16); + + /// Default qualifier 64 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32); + + /// Default qualifier 64 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32); + + + ////////////////////// + // Float vector types + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4); + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4); + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4); + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8); + +# endif//GLM_FORCE_SINGLE_ONLY + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16); + + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32); + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + ////////////////////// + // Float matrix types + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1 mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 fmat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 fmat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f32mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 f32mat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16); + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1 f64mat1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32); + + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f64 f64mat1x1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32); + + /// Double-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32); + + /// Double-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32); + + /// Double-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32); + + /// Double-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32); + + /// Double-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32); + + /// Double-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + + ////////////////////////// + // Quaternion types + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16); + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16); + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + /// @} +}//namespace glm + +#include "type_aligned.inl" diff --git a/dependencies/glm/glm/gtx/type_aligned.inl b/dependencies/glm/glm/gtx/type_aligned.inl new file mode 100755 index 000000000..83202dff4 --- /dev/null +++ b/dependencies/glm/glm/gtx/type_aligned.inl @@ -0,0 +1,7 @@ +/// @ref gtc_type_aligned +/// @file glm/gtc/type_aligned.inl + +namespace glm +{ + +} diff --git a/dependencies/glm/glm/gtx/type_trait.hpp b/dependencies/glm/glm/gtx/type_trait.hpp new file mode 100755 index 000000000..fc2e776e3 --- /dev/null +++ b/dependencies/glm/glm/gtx/type_trait.hpp @@ -0,0 +1,85 @@ +/// @ref gtx_type_trait +/// @file glm/gtx/type_trait.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_type_trait GLM_GTX_type_trait +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Defines traits for each type. + +#pragma once + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +// Dependency: +#include "../detail/qualifier.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_type_trait extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_type_trait + /// @{ + + template + struct type + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = 0; + static length_t const cols = 0; + static length_t const rows = 0; + }; + + template + struct type > + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = L; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + static length_t const components = C; + static length_t const cols = C; + static length_t const rows = R; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + static length_t const components = 4; + }; + + template + struct type > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + static length_t const components = 8; + }; + + /// @} +}//namespace glm + +#include "type_trait.inl" diff --git a/dependencies/glm/glm/gtx/type_trait.inl b/dependencies/glm/glm/gtx/type_trait.inl new file mode 100755 index 000000000..1cdf33224 --- /dev/null +++ b/dependencies/glm/glm/gtx/type_trait.inl @@ -0,0 +1,62 @@ +/// @ref gtx_type_trait +/// @file glm/gtx/type_trait.inl + +namespace glm +{ + template + bool const type::is_vec; + template + bool const type::is_mat; + template + bool const type::is_quat; + template + length_t const type::components; + template + length_t const type::cols; + template + length_t const type::rows; + + // vec + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; + + // mat + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; + template + length_t const type >::cols; + template + length_t const type >::rows; + + // tquat + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; + + // tdualquat + template + bool const type >::is_vec; + template + bool const type >::is_mat; + template + bool const type >::is_quat; + template + length_t const type >::components; +}//namespace glm diff --git a/dependencies/glm/glm/gtx/vec_swizzle.hpp b/dependencies/glm/glm/gtx/vec_swizzle.hpp new file mode 100755 index 000000000..daebac384 --- /dev/null +++ b/dependencies/glm/glm/gtx/vec_swizzle.hpp @@ -0,0 +1,2778 @@ +/// @ref gtx_vec_swizzle +/// @file glm/gtx/vec_swizzle.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle +/// @ingroup gtx +/// +/// Include to use the features of this extension. +/// +/// Functions to perform swizzle operation. + +#pragma once + +#include "../glm.hpp" + +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + +namespace glm { + // xx + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + // xy + template + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + // xz + template + GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + template + GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + // xw + template + GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.w); + } + + // yx + template + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + // yy + template + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + // yz + template + GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + template + GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + // yw + template + GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.w); + } + + // zx + template + GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + template + GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + // zy + template + GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + template + GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + // zz + template + GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + template + GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + // zw + template + GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.w); + } + + // wx + template + GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.x); + } + + // wy + template + GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.y); + } + + // wz + template + GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.z); + } + + // ww + template + GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.w); + } + + // xxx + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + // xxy + template + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + // xxz + template + GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + // xxw + template + GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.w); + } + + // xyx + template + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + // xyy + template + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + // xyz + template + GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + // xyw + template + GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.w); + } + + // xzx + template + GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + // xzy + template + GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + // xzz + template + GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + // xzw + template + GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.w); + } + + // xwx + template + GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.x); + } + + // xwy + template + GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.y); + } + + // xwz + template + GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.z); + } + + // xww + template + GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.w); + } + + // yxx + template + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + // yxy + template + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + // yxz + template + GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + // yxw + template + GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.w); + } + + // yyx + template + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + // yyy + template + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + // yyz + template + GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + // yyw + template + GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.w); + } + + // yzx + template + GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + // yzy + template + GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + // yzz + template + GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + // yzw + template + GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.w); + } + + // ywx + template + GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.x); + } + + // ywy + template + GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.y); + } + + // ywz + template + GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.z); + } + + // yww + template + GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.w); + } + + // zxx + template + GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + // zxy + template + GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + // zxz + template + GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + // zxw + template + GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.w); + } + + // zyx + template + GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + // zyy + template + GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + // zyz + template + GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + // zyw + template + GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.w); + } + + // zzx + template + GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + // zzy + template + GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + // zzz + template + GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + // zzw + template + GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.w); + } + + // zwx + template + GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.x); + } + + // zwy + template + GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.y); + } + + // zwz + template + GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.z); + } + + // zww + template + GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.w); + } + + // wxx + template + GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.x); + } + + // wxy + template + GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.y); + } + + // wxz + template + GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.z); + } + + // wxw + template + GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.w); + } + + // wyx + template + GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.x); + } + + // wyy + template + GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.y); + } + + // wyz + template + GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.z); + } + + // wyw + template + GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.w); + } + + // wzx + template + GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.x); + } + + // wzy + template + GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.y); + } + + // wzz + template + GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.z); + } + + // wzw + template + GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.w); + } + + // wwx + template + GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.x); + } + + // wwy + template + GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.y); + } + + // wwz + template + GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.z); + } + + // www + template + GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.w); + } + + // xxxx + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + // xxxy + template + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + // xxxz + template + GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + // xxxw + template + GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w); + } + + // xxyx + template + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + // xxyy + template + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + // xxyz + template + GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + // xxyw + template + GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w); + } + + // xxzx + template + GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + // xxzy + template + GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + // xxzz + template + GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + // xxzw + template + GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w); + } + + // xxwx + template + GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x); + } + + // xxwy + template + GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y); + } + + // xxwz + template + GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z); + } + + // xxww + template + GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w); + } + + // xyxx + template + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + // xyxy + template + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + // xyxz + template + GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + // xyxw + template + GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w); + } + + // xyyx + template + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + // xyyy + template + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + // xyyz + template + GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + // xyyw + template + GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w); + } + + // xyzx + template + GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + // xyzy + template + GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + // xyzz + template + GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + // xyzw + template + GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w); + } + + // xywx + template + GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x); + } + + // xywy + template + GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y); + } + + // xywz + template + GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z); + } + + // xyww + template + GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w); + } + + // xzxx + template + GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + // xzxy + template + GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + // xzxz + template + GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + // xzxw + template + GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w); + } + + // xzyx + template + GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + // xzyy + template + GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + // xzyz + template + GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + // xzyw + template + GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w); + } + + // xzzx + template + GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + // xzzy + template + GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + // xzzz + template + GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + // xzzw + template + GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w); + } + + // xzwx + template + GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x); + } + + // xzwy + template + GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y); + } + + // xzwz + template + GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z); + } + + // xzww + template + GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w); + } + + // xwxx + template + GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x); + } + + // xwxy + template + GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y); + } + + // xwxz + template + GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z); + } + + // xwxw + template + GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w); + } + + // xwyx + template + GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x); + } + + // xwyy + template + GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y); + } + + // xwyz + template + GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z); + } + + // xwyw + template + GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w); + } + + // xwzx + template + GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x); + } + + // xwzy + template + GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y); + } + + // xwzz + template + GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z); + } + + // xwzw + template + GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w); + } + + // xwwx + template + GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x); + } + + // xwwy + template + GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y); + } + + // xwwz + template + GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z); + } + + // xwww + template + GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w); + } + + // yxxx + template + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + // yxxy + template + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + // yxxz + template + GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + // yxxw + template + GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w); + } + + // yxyx + template + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + // yxyy + template + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + // yxyz + template + GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + // yxyw + template + GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w); + } + + // yxzx + template + GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + // yxzy + template + GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + // yxzz + template + GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + // yxzw + template + GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w); + } + + // yxwx + template + GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x); + } + + // yxwy + template + GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y); + } + + // yxwz + template + GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z); + } + + // yxww + template + GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w); + } + + // yyxx + template + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + // yyxy + template + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + // yyxz + template + GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + // yyxw + template + GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w); + } + + // yyyx + template + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + // yyyy + template + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + // yyyz + template + GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + // yyyw + template + GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w); + } + + // yyzx + template + GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + // yyzy + template + GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + // yyzz + template + GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + // yyzw + template + GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w); + } + + // yywx + template + GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x); + } + + // yywy + template + GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y); + } + + // yywz + template + GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z); + } + + // yyww + template + GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w); + } + + // yzxx + template + GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + // yzxy + template + GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + // yzxz + template + GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + // yzxw + template + GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w); + } + + // yzyx + template + GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + // yzyy + template + GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + // yzyz + template + GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + // yzyw + template + GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w); + } + + // yzzx + template + GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + // yzzy + template + GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + // yzzz + template + GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + // yzzw + template + GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w); + } + + // yzwx + template + GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x); + } + + // yzwy + template + GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y); + } + + // yzwz + template + GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z); + } + + // yzww + template + GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w); + } + + // ywxx + template + GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x); + } + + // ywxy + template + GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y); + } + + // ywxz + template + GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z); + } + + // ywxw + template + GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w); + } + + // ywyx + template + GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x); + } + + // ywyy + template + GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y); + } + + // ywyz + template + GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z); + } + + // ywyw + template + GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w); + } + + // ywzx + template + GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x); + } + + // ywzy + template + GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y); + } + + // ywzz + template + GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z); + } + + // ywzw + template + GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w); + } + + // ywwx + template + GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x); + } + + // ywwy + template + GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y); + } + + // ywwz + template + GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z); + } + + // ywww + template + GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w); + } + + // zxxx + template + GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + // zxxy + template + GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + // zxxz + template + GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + // zxxw + template + GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w); + } + + // zxyx + template + GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + // zxyy + template + GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + // zxyz + template + GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + // zxyw + template + GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w); + } + + // zxzx + template + GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + // zxzy + template + GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + // zxzz + template + GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + // zxzw + template + GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w); + } + + // zxwx + template + GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x); + } + + // zxwy + template + GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y); + } + + // zxwz + template + GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z); + } + + // zxww + template + GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w); + } + + // zyxx + template + GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + // zyxy + template + GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + // zyxz + template + GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + // zyxw + template + GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w); + } + + // zyyx + template + GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + // zyyy + template + GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + // zyyz + template + GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + // zyyw + template + GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w); + } + + // zyzx + template + GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + // zyzy + template + GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + // zyzz + template + GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + // zyzw + template + GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w); + } + + // zywx + template + GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x); + } + + // zywy + template + GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y); + } + + // zywz + template + GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z); + } + + // zyww + template + GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w); + } + + // zzxx + template + GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + // zzxy + template + GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + // zzxz + template + GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + // zzxw + template + GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w); + } + + // zzyx + template + GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + // zzyy + template + GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + // zzyz + template + GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + // zzyw + template + GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w); + } + + // zzzx + template + GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + // zzzy + template + GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + // zzzz + template + GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + template + GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + // zzzw + template + GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w); + } + + // zzwx + template + GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x); + } + + // zzwy + template + GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y); + } + + // zzwz + template + GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z); + } + + // zzww + template + GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w); + } + + // zwxx + template + GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x); + } + + // zwxy + template + GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y); + } + + // zwxz + template + GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z); + } + + // zwxw + template + GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w); + } + + // zwyx + template + GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x); + } + + // zwyy + template + GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y); + } + + // zwyz + template + GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z); + } + + // zwyw + template + GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w); + } + + // zwzx + template + GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x); + } + + // zwzy + template + GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y); + } + + // zwzz + template + GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z); + } + + // zwzw + template + GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w); + } + + // zwwx + template + GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x); + } + + // zwwy + template + GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y); + } + + // zwwz + template + GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z); + } + + // zwww + template + GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w); + } + + // wxxx + template + GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x); + } + + // wxxy + template + GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y); + } + + // wxxz + template + GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z); + } + + // wxxw + template + GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w); + } + + // wxyx + template + GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x); + } + + // wxyy + template + GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y); + } + + // wxyz + template + GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z); + } + + // wxyw + template + GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w); + } + + // wxzx + template + GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x); + } + + // wxzy + template + GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y); + } + + // wxzz + template + GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z); + } + + // wxzw + template + GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w); + } + + // wxwx + template + GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x); + } + + // wxwy + template + GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y); + } + + // wxwz + template + GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z); + } + + // wxww + template + GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w); + } + + // wyxx + template + GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x); + } + + // wyxy + template + GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y); + } + + // wyxz + template + GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z); + } + + // wyxw + template + GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w); + } + + // wyyx + template + GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x); + } + + // wyyy + template + GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y); + } + + // wyyz + template + GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z); + } + + // wyyw + template + GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w); + } + + // wyzx + template + GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x); + } + + // wyzy + template + GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y); + } + + // wyzz + template + GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z); + } + + // wyzw + template + GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w); + } + + // wywx + template + GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x); + } + + // wywy + template + GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y); + } + + // wywz + template + GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z); + } + + // wyww + template + GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w); + } + + // wzxx + template + GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x); + } + + // wzxy + template + GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y); + } + + // wzxz + template + GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z); + } + + // wzxw + template + GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w); + } + + // wzyx + template + GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x); + } + + // wzyy + template + GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y); + } + + // wzyz + template + GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z); + } + + // wzyw + template + GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w); + } + + // wzzx + template + GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x); + } + + // wzzy + template + GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y); + } + + // wzzz + template + GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z); + } + + // wzzw + template + GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w); + } + + // wzwx + template + GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x); + } + + // wzwy + template + GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y); + } + + // wzwz + template + GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z); + } + + // wzww + template + GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w); + } + + // wwxx + template + GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x); + } + + // wwxy + template + GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y); + } + + // wwxz + template + GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z); + } + + // wwxw + template + GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w); + } + + // wwyx + template + GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x); + } + + // wwyy + template + GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y); + } + + // wwyz + template + GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z); + } + + // wwyw + template + GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w); + } + + // wwzx + template + GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x); + } + + // wwzy + template + GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y); + } + + // wwzz + template + GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z); + } + + // wwzw + template + GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w); + } + + // wwwx + template + GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x); + } + + // wwwy + template + GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y); + } + + // wwwz + template + GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z); + } + + // wwww + template + GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w); + } + +} diff --git a/dependencies/glm/glm/ivec2.hpp b/dependencies/glm/glm/ivec2.hpp new file mode 100755 index 000000000..1b6bb6084 --- /dev/null +++ b/dependencies/glm/glm/ivec2.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/ivec2.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_INT)) + typedef vec<2, int, lowp> ivec2; +# elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef vec<2, int, mediump> ivec2; +# else //defined(GLM_PRECISION_HIGHP_INT) + /// 2 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, int, highp> ivec2; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ivec2_precision.hpp b/dependencies/glm/glm/ivec2_precision.hpp new file mode 100755 index 000000000..b3e5b3c88 --- /dev/null +++ b/dependencies/glm/glm/ivec2_precision.hpp @@ -0,0 +1,32 @@ +/// @ref core +/// @file glm/ivec2_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, highp> highp_ivec2; + + /// 2 components vector of medium qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, mediump> mediump_ivec2; + + /// 2 components vector of low qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, int, lowp> lowp_ivec2; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ivec3.hpp b/dependencies/glm/glm/ivec3.hpp new file mode 100755 index 000000000..29e9c64b4 --- /dev/null +++ b/dependencies/glm/glm/ivec3.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/ivec3.hpp + +#pragma once +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_INT)) + typedef vec<3, int, lowp> ivec3; +# elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef vec<3, int, mediump> ivec3; +# else //defined(GLM_PRECISION_HIGHP_INT) + /// 3 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, int, highp> ivec3; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ivec3_precision.hpp b/dependencies/glm/glm/ivec3_precision.hpp new file mode 100755 index 000000000..e4d20bfa2 --- /dev/null +++ b/dependencies/glm/glm/ivec3_precision.hpp @@ -0,0 +1,32 @@ +/// @ref core +/// @file glm/ivec3_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, highp> highp_ivec3; + + /// 3 components vector of medium qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, mediump> mediump_ivec3; + + /// 3 components vector of low qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, int, lowp> lowp_ivec3; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ivec4.hpp b/dependencies/glm/glm/ivec4.hpp new file mode 100755 index 000000000..ed55b55d4 --- /dev/null +++ b/dependencies/glm/glm/ivec4.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/ivec4.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_INT)) + typedef vec<4, int, lowp> ivec4; +# elif(defined(GLM_PRECISION_MEDIUMP_INT)) + typedef vec<4, int, mediump> ivec4; +# else //defined(GLM_PRECISION_HIGHP_INT) + /// 4 components vector of signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, int, highp> ivec4; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/ivec4_precision.hpp b/dependencies/glm/glm/ivec4_precision.hpp new file mode 100755 index 000000000..fb8e74e31 --- /dev/null +++ b/dependencies/glm/glm/ivec4_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ivec4_precision.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, highp> highp_ivec4; + + /// 4 components vector of medium qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, mediump> mediump_ivec4; + + /// 4 components vector of low qualifier signed integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, int, lowp> lowp_ivec4; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/simd/common.h b/dependencies/glm/glm/simd/common.h new file mode 100755 index 000000000..d07920a3c --- /dev/null +++ b/dependencies/glm/glm/simd/common.h @@ -0,0 +1,240 @@ +/// @ref simd +/// @file glm/simd/common.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_add(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_add_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_add(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_add_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sub(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_sub_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sub(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_sub_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_mul(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_mul_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_mul(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_mul_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_div_ps(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_div(glm_f32vec4 a, glm_f32vec4 b) +{ + return _mm_div_ss(a, b); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_div_lowp(glm_f32vec4 a, glm_f32vec4 b) +{ + return glm_vec4_mul(a, _mm_rcp_ps(b)); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_swizzle_xyzw(glm_f32vec4 a) +{ +# if GLM_ARCH & GLM_ARCH_AVX2_BIT + return _mm_permute_ps(a, _MM_SHUFFLE(3, 2, 1, 0)); +# else + return _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 2, 1, 0)); +# endif +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c) +{ +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) + return _mm_fmadd_ss(a, b, c); +# else + return _mm_add_ss(_mm_mul_ss(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_fma(glm_f32vec4 a, glm_f32vec4 b, glm_f32vec4 c) +{ +# if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && !(GLM_COMPILER & GLM_COMPILER_CLANG) + return _mm_fmadd_ps(a, b, c); +# else + return glm_vec4_add(glm_vec4_mul(a, b), c); +# endif +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_abs(glm_f32vec4 x) +{ + return _mm_and_ps(x, _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF))); +} + +GLM_FUNC_QUALIFIER glm_ivec4 glm_ivec4_abs(glm_ivec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSSE3_BIT + return _mm_sign_epi32(x, x); +# else + glm_ivec4 const sgn0 = _mm_srai_epi32(x, 31); + glm_ivec4 const inv0 = _mm_xor_si128(x, sgn0); + glm_ivec4 const sub0 = _mm_sub_epi32(inv0, sgn0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sign(glm_vec4 x) +{ + glm_vec4 const zro0 = _mm_setzero_ps(); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, zro0); + glm_vec4 const cmp1 = _mm_cmpgt_ps(x, zro0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(-1.0f)); + glm_vec4 const and1 = _mm_and_ps(cmp1, _mm_set1_ps(1.0f)); + glm_vec4 const or0 = _mm_or_ps(and0, and1);; + return or0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_round(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_round_ps(x, _MM_FROUND_TO_NEAREST_INT); +# else + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_floor(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_floor_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmplt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const sub0 = glm_vec4_sub(rnd0, and0); + return sub0; +# endif +} + +/* trunc TODO +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_trunc(glm_vec4 x) +{ + return glm_vec4(); +} +*/ + +//roundEven +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_roundEven(glm_vec4 x) +{ + glm_vec4 const sgn0 = _mm_castsi128_ps(_mm_set1_epi32(int(0x80000000))); + glm_vec4 const and0 = _mm_and_ps(sgn0, x); + glm_vec4 const or0 = _mm_or_ps(and0, _mm_set_ps1(8388608.0f)); + glm_vec4 const add0 = glm_vec4_add(x, or0); + glm_vec4 const sub0 = glm_vec4_sub(add0, or0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_ceil(glm_vec4 x) +{ +# if GLM_ARCH & GLM_ARCH_SSE41_BIT + return _mm_ceil_ps(x); +# else + glm_vec4 const rnd0 = glm_vec4_round(x); + glm_vec4 const cmp0 = _mm_cmpgt_ps(x, rnd0); + glm_vec4 const and0 = _mm_and_ps(cmp0, _mm_set1_ps(1.0f)); + glm_vec4 const add0 = glm_vec4_add(rnd0, and0); + return add0; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_fract(glm_vec4 x) +{ + glm_vec4 const flr0 = glm_vec4_floor(x); + glm_vec4 const sub0 = glm_vec4_sub(x, flr0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mod(glm_vec4 x, glm_vec4 y) +{ + glm_vec4 const div0 = glm_vec4_div(x, y); + glm_vec4 const flr0 = glm_vec4_floor(div0); + glm_vec4 const mul0 = glm_vec4_mul(y, flr0); + glm_vec4 const sub0 = glm_vec4_sub(x, mul0); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_clamp(glm_vec4 v, glm_vec4 minVal, glm_vec4 maxVal) +{ + glm_vec4 const min0 = _mm_min_ps(v, maxVal); + glm_vec4 const max0 = _mm_max_ps(min0, minVal); + return max0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_mix(glm_vec4 v1, glm_vec4 v2, glm_vec4 a) +{ + glm_vec4 const sub0 = glm_vec4_sub(_mm_set1_ps(1.0f), a); + glm_vec4 const mul0 = glm_vec4_mul(v1, sub0); + glm_vec4 const mad0 = glm_vec4_fma(v2, a, mul0); + return mad0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_step(glm_vec4 edge, glm_vec4 x) +{ + glm_vec4 const cmp = _mm_cmple_ps(x, edge); + return _mm_movemask_ps(cmp) == 0 ? _mm_set1_ps(1.0f) : _mm_setzero_ps(); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) +{ + glm_vec4 const sub0 = glm_vec4_sub(x, edge0); + glm_vec4 const sub1 = glm_vec4_sub(edge1, edge0); + glm_vec4 const div0 = glm_vec4_sub(sub0, sub1); + glm_vec4 const clp0 = glm_vec4_clamp(div0, _mm_setzero_ps(), _mm_set1_ps(1.0f)); + glm_vec4 const mul0 = glm_vec4_mul(_mm_set1_ps(2.0f), clp0); + glm_vec4 const sub2 = glm_vec4_sub(_mm_set1_ps(3.0f), mul0); + glm_vec4 const mul1 = glm_vec4_mul(clp0, clp0); + glm_vec4 const mul2 = glm_vec4_mul(mul1, sub2); + return mul2; +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_nan(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + glm_ivec4 const t3 = _mm_set1_epi32(int(0xFF000000)); // exponent mask + glm_ivec4 const t4 = _mm_and_si128(t2, t3); // exponent + glm_ivec4 const t5 = _mm_andnot_si128(t3, t2); // fraction + glm_ivec4 const Equal = _mm_cmpeq_epi32(t3, t4); + glm_ivec4 const Nequal = _mm_cmpeq_epi32(t5, _mm_setzero_si128()); + glm_ivec4 const And = _mm_and_si128(Equal, Nequal); + return _mm_castsi128_ps(And); // exponent = all 1s and fraction != 0 +} + +// Agner Fog method +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_inf(glm_vec4 x) +{ + glm_ivec4 const t1 = _mm_castps_si128(x); // reinterpret as 32-bit integer + glm_ivec4 const t2 = _mm_sll_epi32(t1, _mm_cvtsi32_si128(1)); // shift out sign bit + return _mm_castsi128_ps(_mm_cmpeq_epi32(t2, _mm_set1_epi32(int(0xFF000000)))); // exponent is all 1s, fraction is 0 +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/simd/exponential.h b/dependencies/glm/glm/simd/exponential.h new file mode 100755 index 000000000..bc351d011 --- /dev/null +++ b/dependencies/glm/glm/simd/exponential.h @@ -0,0 +1,20 @@ +/// @ref simd +/// @file glm/simd/experimental.h + +#pragma once + +#include "platform.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sqrt_lowp(glm_f32vec4 x) +{ + return _mm_mul_ss(_mm_rsqrt_ss(x), x); +} + +GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sqrt_lowp(glm_f32vec4 x) +{ + return _mm_mul_ps(_mm_rsqrt_ps(x), x); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/simd/geometric.h b/dependencies/glm/glm/simd/geometric.h new file mode 100755 index 000000000..07d7cbcc4 --- /dev/null +++ b/dependencies/glm/glm/simd/geometric.h @@ -0,0 +1,124 @@ +/// @ref simd +/// @file glm/simd/geometric.h + +#pragma once + +#include "common.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_DECL glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2); +GLM_FUNC_DECL glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2); + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_length(glm_vec4 x) +{ + glm_vec4 const dot0 = glm_vec4_dot(x, x); + glm_vec4 const sqt0 = _mm_sqrt_ps(dot0); + return sqt0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_distance(glm_vec4 p0, glm_vec4 p1) +{ + glm_vec4 const sub0 = _mm_sub_ps(p0, p1); + glm_vec4 const len0 = glm_vec4_length(sub0); + return len0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const hadd0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const hadd1 = _mm_hadd_ps(hadd0, hadd0); + return hadd1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1)); + glm_vec4 const add0 = _mm_add_ps(mul0, swp0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3)); + glm_vec4 const add1 = _mm_add_ps(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_dot(glm_vec4 v1, glm_vec4 v2) +{ +# if GLM_ARCH & GLM_ARCH_AVX_BIT + return _mm_dp_ps(v1, v2, 0xff); +# elif GLM_ARCH & GLM_ARCH_SSE3_BIT + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const had0 = _mm_hadd_ps(mul0, mul0); + glm_vec4 const had1 = _mm_hadd_ps(had0, had0); + return had1; +# else + glm_vec4 const mul0 = _mm_mul_ps(v1, v2); + glm_vec4 const mov0 = _mm_movehl_ps(mul0, mul0); + glm_vec4 const add0 = _mm_add_ps(mov0, mul0); + glm_vec4 const swp1 = _mm_shuffle_ps(add0, add0, 1); + glm_vec4 const add1 = _mm_add_ss(add0, swp1); + return add1; +# endif +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_cross(glm_vec4 v1, glm_vec4 v2) +{ + glm_vec4 const swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1)); + glm_vec4 const swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2)); + glm_vec4 const mul0 = _mm_mul_ps(swp0, swp3); + glm_vec4 const mul1 = _mm_mul_ps(swp1, swp2); + glm_vec4 const sub0 = _mm_sub_ps(mul0, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_normalize(glm_vec4 v) +{ + glm_vec4 const dot0 = glm_vec4_dot(v, v); + glm_vec4 const isr0 = _mm_rsqrt_ps(dot0); + glm_vec4 const mul0 = _mm_mul_ps(v, isr0); + return mul0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_faceforward(glm_vec4 N, glm_vec4 I, glm_vec4 Nref) +{ + glm_vec4 const dot0 = glm_vec4_dot(Nref, I); + glm_vec4 const sgn0 = glm_vec4_sign(dot0); + glm_vec4 const mul0 = _mm_mul_ps(sgn0, _mm_set1_ps(-1.0f)); + glm_vec4 const mul1 = _mm_mul_ps(N, mul0); + return mul1; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_reflect(glm_vec4 I, glm_vec4 N) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(N, dot0); + glm_vec4 const mul1 = _mm_mul_ps(mul0, _mm_set1_ps(2.0f)); + glm_vec4 const sub0 = _mm_sub_ps(I, mul1); + return sub0; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_refract(glm_vec4 I, glm_vec4 N, glm_vec4 eta) +{ + glm_vec4 const dot0 = glm_vec4_dot(N, I); + glm_vec4 const mul0 = _mm_mul_ps(eta, eta); + glm_vec4 const mul1 = _mm_mul_ps(dot0, dot0); + glm_vec4 const sub0 = _mm_sub_ps(_mm_set1_ps(1.0f), mul0); + glm_vec4 const sub1 = _mm_sub_ps(_mm_set1_ps(1.0f), mul1); + glm_vec4 const mul2 = _mm_mul_ps(sub0, sub1); + + if(_mm_movemask_ps(_mm_cmplt_ss(mul2, _mm_set1_ps(0.0f))) == 0) + return _mm_set1_ps(0.0f); + + glm_vec4 const sqt0 = _mm_sqrt_ps(mul2); + glm_vec4 const mad0 = glm_vec4_fma(eta, dot0, sqt0); + glm_vec4 const mul4 = _mm_mul_ps(mad0, N); + glm_vec4 const mul5 = _mm_mul_ps(eta, I); + glm_vec4 const sub2 = _mm_sub_ps(mul5, mul4); + + return sub2; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/simd/integer.h b/dependencies/glm/glm/simd/integer.h new file mode 100755 index 000000000..93814183f --- /dev/null +++ b/dependencies/glm/glm/simd/integer.h @@ -0,0 +1,115 @@ +/// @ref simd +/// @file glm/simd/integer.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave(glm_uvec4 x) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + //Reg1 = _mm_unpacklo_epi64(x, y); + Reg1 = x; + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +GLM_FUNC_QUALIFIER glm_uvec4 glm_i128_interleave2(glm_uvec4 x, glm_uvec4 y) +{ + glm_uvec4 const Mask4 = _mm_set1_epi32(0x0000FFFF); + glm_uvec4 const Mask3 = _mm_set1_epi32(0x00FF00FF); + glm_uvec4 const Mask2 = _mm_set1_epi32(0x0F0F0F0F); + glm_uvec4 const Mask1 = _mm_set1_epi32(0x33333333); + glm_uvec4 const Mask0 = _mm_set1_epi32(0x55555555); + + glm_uvec4 Reg1; + glm_uvec4 Reg2; + + // REG1 = x; + // REG2 = y; + Reg1 = _mm_unpacklo_epi64(x, y); + + //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF); + //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF); + Reg2 = _mm_slli_si128(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask4); + + //REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF); + //REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF); + Reg2 = _mm_slli_si128(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask3); + + //REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F); + //REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F); + Reg2 = _mm_slli_epi32(Reg1, 4); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask2); + + //REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333); + //REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333); + Reg2 = _mm_slli_epi32(Reg1, 2); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask1); + + //REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555); + //REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg1 = _mm_or_si128(Reg2, Reg1); + Reg1 = _mm_and_si128(Reg1, Mask0); + + //return REG1 | (REG2 << 1); + Reg2 = _mm_slli_epi32(Reg1, 1); + Reg2 = _mm_srli_si128(Reg2, 8); + Reg1 = _mm_or_si128(Reg1, Reg2); + + return Reg1; +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/simd/matrix.h b/dependencies/glm/glm/simd/matrix.h new file mode 100755 index 000000000..b6c42ea4c --- /dev/null +++ b/dependencies/glm/glm/simd/matrix.h @@ -0,0 +1,1028 @@ +/// @ref simd +/// @file glm/simd/matrix.h + +#pragma once + +#include "geometric.h" + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +GLM_FUNC_QUALIFIER void glm_mat4_matrixCompMult(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_mul_ps(in1[0], in2[0]); + out[1] = _mm_mul_ps(in1[1], in2[1]); + out[2] = _mm_mul_ps(in1[2], in2[2]); + out[3] = _mm_mul_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_add(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_add_ps(in1[0], in2[0]); + out[1] = _mm_add_ps(in1[1], in2[1]); + out[2] = _mm_add_ps(in1[2], in2[2]); + out[3] = _mm_add_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER void glm_mat4_sub(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + out[0] = _mm_sub_ps(in1[0], in2[0]); + out[1] = _mm_sub_ps(in1[1], in2[1]); + out[2] = _mm_sub_ps(in1[2], in2[2]); + out[3] = _mm_sub_ps(in1[3], in2[3]); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_mul_vec4(glm_vec4 const m[4], glm_vec4 v) +{ + __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(m[0], v0); + __m128 m1 = _mm_mul_ps(m[1], v1); + __m128 m2 = _mm_mul_ps(m[2], v2); + __m128 m3 = _mm_mul_ps(m[3], v3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + return a2; +} + +GLM_FUNC_QUALIFIER __m128 glm_vec4_mul_mat4(glm_vec4 v, glm_vec4 const m[4]) +{ + __m128 i0 = m[0]; + __m128 i1 = m[1]; + __m128 i2 = m[2]; + __m128 i3 = m[3]; + + __m128 m0 = _mm_mul_ps(v, i0); + __m128 m1 = _mm_mul_ps(v, i1); + __m128 m2 = _mm_mul_ps(v, i2); + __m128 m3 = _mm_mul_ps(v, i3); + + __m128 u0 = _mm_unpacklo_ps(m0, m1); + __m128 u1 = _mm_unpackhi_ps(m0, m1); + __m128 a0 = _mm_add_ps(u0, u1); + + __m128 u2 = _mm_unpacklo_ps(m2, m3); + __m128 u3 = _mm_unpackhi_ps(m2, m3); + __m128 a1 = _mm_add_ps(u2, u3); + + __m128 f0 = _mm_movelh_ps(a0, a1); + __m128 f1 = _mm_movehl_ps(a1, a0); + __m128 f2 = _mm_add_ps(f0, f1); + + return f2; +} + +GLM_FUNC_QUALIFIER void glm_mat4_mul(glm_vec4 const in1[4], glm_vec4 const in2[4], glm_vec4 out[4]) +{ + { + __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[0] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[1] = a2; + } + + { + __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[2] = a2; + } + + { + //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3)) + __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 m0 = _mm_mul_ps(in1[0], e0); + __m128 m1 = _mm_mul_ps(in1[1], e1); + __m128 m2 = _mm_mul_ps(in1[2], e2); + __m128 m3 = _mm_mul_ps(in1[3], e3); + + __m128 a0 = _mm_add_ps(m0, m1); + __m128 a1 = _mm_add_ps(m2, m3); + __m128 a2 = _mm_add_ps(a0, a1); + + out[3] = a2; + } +} + +GLM_FUNC_QUALIFIER void glm_mat4_transpose(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44); + __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE); + __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44); + __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE); + + out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88); + out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD); + out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88); + out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_highp(glm_vec4 const in[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + return Det0; +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant_lowp(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128( + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3))); + __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2))); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2))); + __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0))); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, Q> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0))); + __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1))); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2))); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0))); + __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3))); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER glm_vec4 glm_mat4_determinant(glm_vec4 const m[4]) +{ + // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add) + + //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + // First 2 columns + __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 MulA = _mm_mul_ps(Swp2A, Swp3A); + + // Second 2 columns + __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3)); + __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2)); + __m128 MulB = _mm_mul_ps(Swp2B, Swp3B); + + // Columns subtraction + __m128 SubE = _mm_sub_ps(MulA, MulB); + + // Last 2 rows + __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2)); + __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0)); + __m128 MulC = _mm_mul_ps(Swp2C, Swp3C); + __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC); + + //vec<4, T, Q> DetCof( + // + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + // - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + // + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + // - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0)); + __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1)); + __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA); + + __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1)); + __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1]; + __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2)); + __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB); + + __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB); + + __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2)); + __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); + __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3)); + __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC); + + __m128 AddRes = _mm_add_ps(SubRes, MulFacC); + __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f)); + + //return m[0][0] * DetCof[0] + // + m[0][1] * DetCof[1] + // + m[0][2] * DetCof[2] + // + m[0][3] * DetCof[3]; + + return glm_vec4_dot(m[0], DetCof); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_div_ps(_mm_set1_ps(1.0f), Det0); + //__m128 Rcp0 = _mm_rcp_ps(Det0); + + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} + +GLM_FUNC_QUALIFIER void glm_mat4_inverse_lowp(glm_vec4 const in[4], glm_vec4 out[4]) +{ + __m128 Fac0; + { + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + // valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + // valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac0 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac1; + { + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + // valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + // valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac1 = _mm_sub_ps(Mul00, Mul01); + } + + + __m128 Fac2; + { + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + // valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + // valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac2 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac3; + { + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + // valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + // valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac3 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac4; + { + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + // valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + // valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac4 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 Fac5; + { + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + // valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + // valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0)); + + __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0)); + __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1)); + + __m128 Mul00 = _mm_mul_ps(Swp00, Swp01); + __m128 Mul01 = _mm_mul_ps(Swp02, Swp03); + Fac5 = _mm_sub_ps(Mul00, Mul01); + } + + __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); + __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f); + + // m[1][0] + // m[0][0] + // m[0][0] + // m[0][0] + __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][1] + // m[0][1] + // m[0][1] + // m[0][1] + __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1)); + __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][2] + // m[0][2] + // m[0][2] + // m[0][2] + __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2)); + __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0)); + + // m[1][3] + // m[0][3] + // m[0][3] + // m[0][3] + __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3)); + __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0)); + + // col0 + // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]), + // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]), + // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]), + // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]), + __m128 Mul00 = _mm_mul_ps(Vec1, Fac0); + __m128 Mul01 = _mm_mul_ps(Vec2, Fac1); + __m128 Mul02 = _mm_mul_ps(Vec3, Fac2); + __m128 Sub00 = _mm_sub_ps(Mul00, Mul01); + __m128 Add00 = _mm_add_ps(Sub00, Mul02); + __m128 Inv0 = _mm_mul_ps(SignB, Add00); + + // col1 + // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]), + // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]), + // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]), + // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]), + __m128 Mul03 = _mm_mul_ps(Vec0, Fac0); + __m128 Mul04 = _mm_mul_ps(Vec2, Fac3); + __m128 Mul05 = _mm_mul_ps(Vec3, Fac4); + __m128 Sub01 = _mm_sub_ps(Mul03, Mul04); + __m128 Add01 = _mm_add_ps(Sub01, Mul05); + __m128 Inv1 = _mm_mul_ps(SignA, Add01); + + // col2 + // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]), + // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]), + // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]), + // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]), + __m128 Mul06 = _mm_mul_ps(Vec0, Fac1); + __m128 Mul07 = _mm_mul_ps(Vec1, Fac3); + __m128 Mul08 = _mm_mul_ps(Vec3, Fac5); + __m128 Sub02 = _mm_sub_ps(Mul06, Mul07); + __m128 Add02 = _mm_add_ps(Sub02, Mul08); + __m128 Inv2 = _mm_mul_ps(SignB, Add02); + + // col3 + // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]), + // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]), + // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]), + // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3])); + __m128 Mul09 = _mm_mul_ps(Vec0, Fac2); + __m128 Mul10 = _mm_mul_ps(Vec1, Fac4); + __m128 Mul11 = _mm_mul_ps(Vec2, Fac5); + __m128 Sub03 = _mm_sub_ps(Mul09, Mul10); + __m128 Add03 = _mm_add_ps(Sub03, Mul11); + __m128 Inv3 = _mm_mul_ps(SignA, Add03); + + __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0)); + + // valType Determinant = m[0][0] * Inverse[0][0] + // + m[0][1] * Inverse[1][0] + // + m[0][2] * Inverse[2][0] + // + m[0][3] * Inverse[3][0]; + __m128 Det0 = glm_vec4_dot(in[0], Row2); + __m128 Rcp0 = _mm_rcp_ps(Det0); + //__m128 Rcp0 = _mm_div_ps(one, Det0); + // Inverse /= Determinant; + out[0] = _mm_mul_ps(Inv0, Rcp0); + out[1] = _mm_mul_ps(Inv1, Rcp0); + out[2] = _mm_mul_ps(Inv2, Rcp0); + out[3] = _mm_mul_ps(Inv3, Rcp0); +} +/* +GLM_FUNC_QUALIFIER void glm_mat4_rotate(__m128 const in[4], float Angle, float const v[3], __m128 out[4]) +{ + float a = glm::radians(Angle); + float c = cos(a); + float s = sin(a); + + glm::vec4 AxisA(v[0], v[1], v[2], float(0)); + __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x); + __m128 AxisC = detail::sse_nrm_ps(AxisB); + + __m128 Cos0 = _mm_set_ss(c); + __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 Sin0 = _mm_set_ss(s); + __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0)); + + // vec<3, T, Q> temp = (valType(1) - c) * axis; + __m128 Temp0 = _mm_sub_ps(one, CosA); + __m128 Temp1 = _mm_mul_ps(Temp0, AxisC); + + //Rotate[0][0] = c + temp[0] * axis[0]; + //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0)); + __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC); + __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0)); + __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0); + __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f); + __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3)); + __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2); + __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3); + + //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + //Rotate[1][1] = c + temp[1] * axis[1]; + //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1)); + __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC); + __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1)); + __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0); + __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f); + __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2)); + __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2); + __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3); + + //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + //Rotate[2][2] = c + temp[2] * axis[2]; + __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2)); + __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC); + __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1)); + __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0); + __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f); + __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1)); + __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2); + __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3); + + __m128 Result[4]; + Result[0] = TmpA4; + Result[1] = TmpB4; + Result[2] = TmpC4; + Result[3] = _mm_set_ps(1, 0, 0, 0); + + //mat<4, 4, valType> Result; + //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + //Result[3] = m[3]; + //return Result; + sse_mul_ps(in, Result, out); +} +*/ +GLM_FUNC_QUALIFIER void glm_mat4_outerProduct(__m128 const& c, __m128 const& r, __m128 out[4]) +{ + out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0))); + out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1))); + out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2))); + out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3))); +} + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/simd/packing.h b/dependencies/glm/glm/simd/packing.h new file mode 100755 index 000000000..609163eb0 --- /dev/null +++ b/dependencies/glm/glm/simd/packing.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/packing.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/simd/platform.h b/dependencies/glm/glm/simd/platform.h new file mode 100755 index 000000000..eab6c1f48 --- /dev/null +++ b/dependencies/glm/glm/simd/platform.h @@ -0,0 +1,358 @@ +/// @ref simd +/// @file glm/simd/platform.h + +#pragma once + +/////////////////////////////////////////////////////////////////////////////////// +// Platform + +#define GLM_PLATFORM_UNKNOWN 0x00000000 +#define GLM_PLATFORM_WINDOWS 0x00010000 +#define GLM_PLATFORM_LINUX 0x00020000 +#define GLM_PLATFORM_APPLE 0x00040000 +//#define GLM_PLATFORM_IOS 0x00080000 +#define GLM_PLATFORM_ANDROID 0x00100000 +#define GLM_PLATFORM_CHROME_NACL 0x00200000 +#define GLM_PLATFORM_UNIX 0x00400000 +#define GLM_PLATFORM_QNXNTO 0x00800000 +#define GLM_PLATFORM_WINCE 0x01000000 +#define GLM_PLATFORM_CYGWIN 0x02000000 + +#ifdef GLM_FORCE_PLATFORM_UNKNOWN +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#elif defined(__CYGWIN__) +# define GLM_PLATFORM GLM_PLATFORM_CYGWIN +#elif defined(__QNXNTO__) +# define GLM_PLATFORM GLM_PLATFORM_QNXNTO +#elif defined(__APPLE__) +# define GLM_PLATFORM GLM_PLATFORM_APPLE +#elif defined(WINCE) +# define GLM_PLATFORM GLM_PLATFORM_WINCE +#elif defined(_WIN32) +# define GLM_PLATFORM GLM_PLATFORM_WINDOWS +#elif defined(__native_client__) +# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL +#elif defined(__ANDROID__) +# define GLM_PLATFORM GLM_PLATFORM_ANDROID +#elif defined(__linux) +# define GLM_PLATFORM GLM_PLATFORM_LINUX +#elif defined(__unix) +# define GLM_PLATFORM GLM_PLATFORM_UNIX +#else +# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN +#endif// + +/////////////////////////////////////////////////////////////////////////////////// +// Compiler + +#define GLM_COMPILER_UNKNOWN 0x00000000 + +// Intel +#define GLM_COMPILER_INTEL 0x00100000 +#define GLM_COMPILER_INTEL14 0x00100040 +#define GLM_COMPILER_INTEL15 0x00100050 +#define GLM_COMPILER_INTEL16 0x00100060 +#define GLM_COMPILER_INTEL17 0x00100070 + +// Visual C++ defines +#define GLM_COMPILER_VC 0x01000000 +#define GLM_COMPILER_VC12 0x01000001 +#define GLM_COMPILER_VC14 0x01000002 +#define GLM_COMPILER_VC15 0x01000003 +#define GLM_COMPILER_VC15_3 0x01000004 +#define GLM_COMPILER_VC15_5 0x01000005 +#define GLM_COMPILER_VC15_6 0x01000006 +#define GLM_COMPILER_VC15_7 0x01000007 + +// GCC defines +#define GLM_COMPILER_GCC 0x02000000 +#define GLM_COMPILER_GCC46 0x020000D0 +#define GLM_COMPILER_GCC47 0x020000E0 +#define GLM_COMPILER_GCC48 0x020000F0 +#define GLM_COMPILER_GCC49 0x02000100 +#define GLM_COMPILER_GCC5 0x02000200 +#define GLM_COMPILER_GCC6 0x02000300 +#define GLM_COMPILER_GCC7 0x02000400 +#define GLM_COMPILER_GCC8 0x02000500 + +// CUDA +#define GLM_COMPILER_CUDA 0x10000000 +#define GLM_COMPILER_CUDA70 0x100000A0 +#define GLM_COMPILER_CUDA75 0x100000B0 +#define GLM_COMPILER_CUDA80 0x100000C0 + +// Clang +#define GLM_COMPILER_CLANG 0x20000000 +#define GLM_COMPILER_CLANG34 0x20000050 +#define GLM_COMPILER_CLANG35 0x20000060 +#define GLM_COMPILER_CLANG36 0x20000070 +#define GLM_COMPILER_CLANG37 0x20000080 +#define GLM_COMPILER_CLANG38 0x20000090 +#define GLM_COMPILER_CLANG39 0x200000A0 +#define GLM_COMPILER_CLANG40 0x200000B0 +#define GLM_COMPILER_CLANG41 0x200000C0 +#define GLM_COMPILER_CLANG42 0x200000D0 + +// Build model +#define GLM_MODEL_32 0x00000010 +#define GLM_MODEL_64 0x00000020 + +// Force generic C++ compiler +#ifdef GLM_FORCE_COMPILER_UNKNOWN +# define GLM_COMPILER GLM_COMPILER_UNKNOWN + +#elif defined(__INTEL_COMPILER) +# if (__INTEL_COMPILER < 1400) +# error "GLM requires ICC 2013 SP1 or newer" +# elif __INTEL_COMPILER == 1400 +# define GLM_COMPILER GLM_COMPILER_INTEL14 +# elif __INTEL_COMPILER == 1500 +# define GLM_COMPILER GLM_COMPILER_INTEL15 +# elif __INTEL_COMPILER == 1600 +# define GLM_COMPILER GLM_COMPILER_INTEL16 +# elif __INTEL_COMPILER >= 1700 +# define GLM_COMPILER GLM_COMPILER_INTEL17 +# endif + +// CUDA +#elif defined(__CUDACC__) +# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA) +# include // make sure version is defined since nvcc does not define it itself! +# endif +# if CUDA_VERSION < 7000 +# error "GLM requires CUDA 7.0 or higher" +# elif (CUDA_VERSION >= 7000 && CUDA_VERSION < 7500) +# define GLM_COMPILER GLM_COMPILER_CUDA70 +# elif (CUDA_VERSION >= 7500 && CUDA_VERSION < 8000) +# define GLM_COMPILER GLM_COMPILER_CUDA75 +# elif (CUDA_VERSION >= 8000) +# define GLM_COMPILER GLM_COMPILER_CUDA80 +# endif + +// Clang +#elif defined(__clang__) +# if defined(__apple_build_version__) +# if (__clang_major__ < 6) +# error "GLM requires Clang 3.4 / Apple Clang 6.0 or higher" +# elif __clang_major__ == 6 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 6 && __clang_minor__ >= 1 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ >= 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# endif +# else +# if ((__clang_major__ == 3) && (__clang_minor__ < 4)) || (__clang_major__ < 3) +# error "GLM requires Clang 3.4 or higher" +# elif __clang_major__ == 3 && __clang_minor__ == 4 +# define GLM_COMPILER GLM_COMPILER_CLANG34 +# elif __clang_major__ == 3 && __clang_minor__ == 5 +# define GLM_COMPILER GLM_COMPILER_CLANG35 +# elif __clang_major__ == 3 && __clang_minor__ == 6 +# define GLM_COMPILER GLM_COMPILER_CLANG36 +# elif __clang_major__ == 3 && __clang_minor__ == 7 +# define GLM_COMPILER GLM_COMPILER_CLANG37 +# elif __clang_major__ == 3 && __clang_minor__ == 8 +# define GLM_COMPILER GLM_COMPILER_CLANG38 +# elif __clang_major__ == 3 && __clang_minor__ >= 9 +# define GLM_COMPILER GLM_COMPILER_CLANG39 +# elif __clang_major__ == 4 && __clang_minor__ == 0 +# define GLM_COMPILER GLM_COMPILER_CLANG40 +# elif __clang_major__ == 4 && __clang_minor__ == 1 +# define GLM_COMPILER GLM_COMPILER_CLANG41 +# elif __clang_major__ == 4 && __clang_minor__ >= 2 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# elif __clang_major__ >= 4 +# define GLM_COMPILER GLM_COMPILER_CLANG42 +# endif +# endif + +// Visual C++ +#elif defined(_MSC_VER) +# if _MSC_VER < 1800 +# error "GLM requires Visual C++ 12 - 2013 or higher" +# elif _MSC_VER == 1800 +# define GLM_COMPILER GLM_COMPILER_VC12 +# elif _MSC_VER == 1900 +# define GLM_COMPILER GLM_COMPILER_VC14 +# elif _MSC_VER == 1910 +# define GLM_COMPILER GLM_COMPILER_VC15 +# elif _MSC_VER == 1911 +# define GLM_COMPILER GLM_COMPILER_VC15_3 +# elif _MSC_VER == 1912 +# define GLM_COMPILER GLM_COMPILER_VC15_5 +# elif _MSC_VER == 1913 +# define GLM_COMPILER GLM_COMPILER_VC15_6 +# elif _MSC_VER >= 1914 +# define GLM_COMPILER GLM_COMPILER_VC15_7 +# endif//_MSC_VER + +// G++ +#elif defined(__GNUC__) || defined(__MINGW32__) +# if ((__GNUC__ == 4) && (__GNUC_MINOR__ < 6)) || (__GNUC__ < 4) +# error "GLM requires GCC 4.7 or higher" +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC46) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC47) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8) +# define GLM_COMPILER (GLM_COMPILER_GCC48) +# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9) +# define GLM_COMPILER (GLM_COMPILER_GCC49) +# elif (__GNUC__ == 5) +# define GLM_COMPILER (GLM_COMPILER_GCC5) +# elif (__GNUC__ == 6) +# define GLM_COMPILER (GLM_COMPILER_GCC6) +# elif (__GNUC__ == 7) +# define GLM_COMPILER (GLM_COMPILER_GCC7) +# elif (__GNUC__ >= 8) +# define GLM_COMPILER (GLM_COMPILER_GCC8) +# endif + +#else +# define GLM_COMPILER GLM_COMPILER_UNKNOWN +#endif + +#ifndef GLM_COMPILER +# error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message." +#endif//GLM_COMPILER + +/////////////////////////////////////////////////////////////////////////////////// +// Instruction sets + +// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_SSE3 GLM_FORCE_AVX GLM_FORCE_AVX2 GLM_FORCE_AVX2 + +#define GLM_ARCH_MIPS_BIT (0x10000000) +#define GLM_ARCH_PPC_BIT (0x20000000) +#define GLM_ARCH_ARM_BIT (0x40000000) +#define GLM_ARCH_X86_BIT (0x80000000) + +#define GLM_ARCH_SIMD_BIT (0x00001000) + +#define GLM_ARCH_NEON_BIT (0x00000001) +#define GLM_ARCH_SSE_BIT (0x00000002) +#define GLM_ARCH_SSE2_BIT (0x00000004) +#define GLM_ARCH_SSE3_BIT (0x00000008) +#define GLM_ARCH_SSSE3_BIT (0x00000010) +#define GLM_ARCH_SSE41_BIT (0x00000020) +#define GLM_ARCH_SSE42_BIT (0x00000040) +#define GLM_ARCH_AVX_BIT (0x00000080) +#define GLM_ARCH_AVX2_BIT (0x00000100) + +#define GLM_ARCH_UNKNOWED (0) +#define GLM_ARCH_X86 (GLM_ARCH_X86_BIT) +#define GLM_ARCH_SSE (GLM_ARCH_SSE_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_X86) +#define GLM_ARCH_SSE2 (GLM_ARCH_SSE2_BIT | GLM_ARCH_SSE) +#define GLM_ARCH_SSE3 (GLM_ARCH_SSE3_BIT | GLM_ARCH_SSE2) +#define GLM_ARCH_SSSE3 (GLM_ARCH_SSSE3_BIT | GLM_ARCH_SSE3) +#define GLM_ARCH_SSE41 (GLM_ARCH_SSE41_BIT | GLM_ARCH_SSSE3) +#define GLM_ARCH_SSE42 (GLM_ARCH_SSE42_BIT | GLM_ARCH_SSE41) +#define GLM_ARCH_AVX (GLM_ARCH_AVX_BIT | GLM_ARCH_SSE42) +#define GLM_ARCH_AVX2 (GLM_ARCH_AVX2_BIT | GLM_ARCH_AVX) +#define GLM_ARCH_ARM (GLM_ARCH_ARM_BIT) +#define GLM_ARCH_NEON (GLM_ARCH_NEON_BIT | GLM_ARCH_SIMD_BIT | GLM_ARCH_ARM) +#define GLM_ARCH_MIPS (GLM_ARCH_MIPS_BIT) +#define GLM_ARCH_PPC (GLM_ARCH_PPC_BIT) + +#if defined(GLM_FORCE_PURE) || defined(GLM_FORCE_XYZW_ONLY) +# if defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86) || defined(__i386__) +# define GLM_ARCH (GLM_ARCH_X86) +# elif defined(__arm__ ) || defined(_M_ARM) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__powerpc__ ) || defined(_M_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +# elif defined(__mips__ ) +# define GLM_ARCH (GLM_ARCH_MIPS) +# else +# define GLM_ARCH (GLM_ARCH_UNKNOWN) +# endif +#elif defined(GLM_FORCE_NEON) +# define GLM_ARCH (GLM_ARCH_NEON) +#elif defined(GLM_FORCE_AVX2) +# define GLM_ARCH (GLM_ARCH_AVX2) +#elif defined(GLM_FORCE_AVX) +# define GLM_ARCH (GLM_ARCH_AVX) +#elif defined(GLM_FORCE_SSE42) +# define GLM_ARCH (GLM_ARCH_SSE42) +#elif defined(GLM_FORCE_SSE41) +# define GLM_ARCH (GLM_ARCH_SSE41) +#elif defined(GLM_FORCE_SSSE3) +# define GLM_ARCH (GLM_ARCH_SSSE3) +#elif defined(GLM_FORCE_SSE3) +# define GLM_ARCH (GLM_ARCH_SSE3) +#elif defined(GLM_FORCE_SSE2) +# define GLM_ARCH (GLM_ARCH_SSE2) +#elif defined(GLM_FORCE_SSE) +# define GLM_ARCH (GLM_ARCH_SSE) +#else +# if defined(__AVX2__) +# define GLM_ARCH (GLM_ARCH_AVX2) +# elif defined(__AVX__) +# define GLM_ARCH (GLM_ARCH_AVX) +# elif defined(__SSE4_2__) +# define GLM_ARCH (GLM_ARCH_SSE42) +# elif defined(__SSE4_1__) +# define GLM_ARCH (GLM_ARCH_SSE41) +# elif defined(__SSSE3__) +# define GLM_ARCH (GLM_ARCH_SSSE3) +# elif defined(__SSE3__) +# define GLM_ARCH (GLM_ARCH_SSE3) +# elif defined(__SSE2__) || defined(__x86_64__) || defined(_M_X64) || defined(_M_IX86_FP) +# define GLM_ARCH (GLM_ARCH_SSE2) +# elif defined(__i386__) +# define GLM_ARCH (GLM_ARCH_X86) +# elif defined(__ARM_NEON) +# define GLM_ARCH (GLM_ARCH_ARM | GLM_ARCH_NEON) +# elif defined(__arm__ ) || defined(_M_ARM) +# define GLM_ARCH (GLM_ARCH_ARM) +# elif defined(__mips__ ) +# define GLM_ARCH (GLM_ARCH_MIPS) +# elif defined(__powerpc__ ) || defined(_M_PPC) +# define GLM_ARCH (GLM_ARCH_PPC) +# else +# define GLM_ARCH (GLM_ARCH_UNKNOWN) +# endif +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT +# include +#elif GLM_ARCH & GLM_ARCH_AVX_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE42_BIT +# if GLM_COMPILER & GLM_COMPILER_CLANG +# include +# endif +# include +#elif GLM_ARCH & GLM_ARCH_SSE41_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE3_BIT +# include +#elif GLM_ARCH & GLM_ARCH_SSE2_BIT +# include +#endif//GLM_ARCH + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + typedef __m128 glm_f32vec4; + typedef __m128i glm_i32vec4; + typedef __m128i glm_u32vec4; + typedef __m128d glm_f64vec2; + typedef __m128i glm_i64vec2; + typedef __m128i glm_u64vec2; + + typedef glm_f32vec4 glm_vec4; + typedef glm_i32vec4 glm_ivec4; + typedef glm_u32vec4 glm_uvec4; + typedef glm_f64vec2 glm_dvec2; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX_BIT + typedef __m256d glm_f64vec4; + typedef glm_f64vec4 glm_dvec4; +#endif + +#if GLM_ARCH & GLM_ARCH_AVX2_BIT + typedef __m256i glm_i64vec4; + typedef __m256i glm_u64vec4; +#endif diff --git a/dependencies/glm/glm/simd/trigonometric.h b/dependencies/glm/glm/simd/trigonometric.h new file mode 100755 index 000000000..739b796e7 --- /dev/null +++ b/dependencies/glm/glm/simd/trigonometric.h @@ -0,0 +1,9 @@ +/// @ref simd +/// @file glm/simd/trigonometric.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT + diff --git a/dependencies/glm/glm/simd/vector_relational.h b/dependencies/glm/glm/simd/vector_relational.h new file mode 100755 index 000000000..f7385e974 --- /dev/null +++ b/dependencies/glm/glm/simd/vector_relational.h @@ -0,0 +1,8 @@ +/// @ref simd +/// @file glm/simd/vector_relational.h + +#pragma once + +#if GLM_ARCH & GLM_ARCH_SSE2_BIT + +#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT diff --git a/dependencies/glm/glm/uvec2.hpp b/dependencies/glm/glm/uvec2.hpp new file mode 100755 index 000000000..2e13fdd37 --- /dev/null +++ b/dependencies/glm/glm/uvec2.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/uvec2.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_UINT)) + typedef vec<2, uint, lowp> uvec2; +# elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef vec<2, uint, mediump> uvec2; +# else //defined(GLM_PRECISION_HIGHP_UINT) + /// 2 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<2, uint, highp> uvec2; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/uvec2_precision.hpp b/dependencies/glm/glm/uvec2_precision.hpp new file mode 100755 index 000000000..ba72babab --- /dev/null +++ b/dependencies/glm/glm/uvec2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/uvec2_precision.hpp + +#pragma once +#include "detail/type_vec2.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, highp> highp_uvec2; + + /// 2 components vector of medium qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, mediump> mediump_uvec2; + + /// 2 components vector of low qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<2, uint, lowp> lowp_uvec2; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/uvec3.hpp b/dependencies/glm/glm/uvec3.hpp new file mode 100755 index 000000000..7dd36993c --- /dev/null +++ b/dependencies/glm/glm/uvec3.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/uvec3.hpp + +#pragma once +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_UINT)) + typedef vec<3, uint, lowp> uvec3; +# elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef vec<3, uint, mediump> uvec3; +# else //defined(GLM_PRECISION_HIGHP_UINT) + /// 3 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<3, uint, highp> uvec3; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/uvec3_precision.hpp b/dependencies/glm/glm/uvec3_precision.hpp new file mode 100755 index 000000000..17813fbdf --- /dev/null +++ b/dependencies/glm/glm/uvec3_precision.hpp @@ -0,0 +1,32 @@ +/// @ref core +/// @file glm/uvec3_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec3.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, highp> highp_uvec3; + + /// 3 components vector of medium qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, mediump> mediump_uvec3; + + /// 3 components vector of low qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<3, uint, lowp> lowp_uvec3; + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/uvec4.hpp b/dependencies/glm/glm/uvec4.hpp new file mode 100755 index 000000000..8933e2d0d --- /dev/null +++ b/dependencies/glm/glm/uvec4.hpp @@ -0,0 +1,24 @@ +/// @ref core +/// @file glm/uvec4.hpp + +#pragma once +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core + /// @{ + +# if(defined(GLM_PRECISION_LOWP_UINT)) + typedef vec<4, uint, lowp> uvec4; +# elif(defined(GLM_PRECISION_MEDIUMP_UINT)) + typedef vec<4, uint, mediump> uvec4; +# else //defined(GLM_PRECISION_HIGHP_UINT) + /// 4 components vector of unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + typedef vec<4, uint, highp> uvec4; +# endif//GLM_PRECISION + + /// @} +}//namespace glm diff --git a/dependencies/glm/glm/uvec4_precision.hpp b/dependencies/glm/glm/uvec4_precision.hpp new file mode 100755 index 000000000..c7aeee2de --- /dev/null +++ b/dependencies/glm/glm/uvec4_precision.hpp @@ -0,0 +1,32 @@ +/// @ref core +/// @file glm/uvec4_precision.hpp + +#pragma once +#include "detail/setup.hpp" +#include "detail/type_vec4.hpp" + +namespace glm +{ + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, highp> highp_uvec4; + + /// 4 components vector of medium qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, mediump> mediump_uvec4; + + /// 4 components vector of low qualifier unsigned integer numbers. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef vec<4, uint, lowp> lowp_uvec4; + + /// @} +}//namespace glm diff --git a/dependencies/glm/manual.md b/dependencies/glm/manual.md new file mode 100755 index 000000000..2aafcd2f8 --- /dev/null +++ b/dependencies/glm/manual.md @@ -0,0 +1,1378 @@ +![Alt](/doc/manual/logo-mini.png "GLM Logo") + +# GLM 0.9.9 Manual + +![Alt](/doc/manual/g-truc.png "G-Truc Logo") + +--- +## Table of Contents ++ [0. Licenses](#section0) ++ [1. Getting started](#section1) ++ [1.1. Setup](#section1_1) ++ [1.2. Faster compilation](#section1_2) ++ [1.3. Example usage](#section1_3) ++ [1.4. Dependencies](#section1_4) ++ [2. Preprocessor options](#section2) ++ [2.1. GLM\_FORCE\_SWIZZLE: Enable swizzle operators](#section2_1) ++ [2.2. GLM\_FORCE\_SWIZZLE: Enable swizzle functions](#section2_2) ++ [2.3. GLM\_FORCE\_XYZW\_ONLY: Only exposes x, y, z and w components](#section2_3) ++ [2.4. GLM\_FORCE\_MESSAGES: Compile-time message system](#section2_4) ++ [2.5. GLM\_FORCE\_CXX**: C++ language detection](#section2_5) ++ [2.6. SIMD support](#section2_6) ++ [2.7. GLM\_FORCE\_LEFT\_HANDED: Force left handed coordinate system](#section2_7) ++ [2.8. GLM\_FORCE\_DEPTH\_ZERO\_TO\_ONE: Force the use of a clip space between 0 to 1](#section2_8) ++ [2.9. GLM\_PRECISION\_**: genType default precision](#section2_9) ++ [2.10. GLM\_FORCE\_INLINE: Force inline](#section2_10) ++ [2.11. GLM\_FORCE\_SIZE\_T\_LENGTH: Vector and matrix static size type](#section2_11) ++ [2.12. GLM\_FORCE\_EXPLICIT\_CTOR: Requiring explicit conversions](#section2_12) ++ [2.13. GLM\_FORCE\_UNRESTRICTED\_GENTYPE: Removing genType restriction](#section2_13) ++ [2.14. GLM\_FORCE\_SINGLE\_ONLY: Removed explicit 64-bits floating point types](#section2_14) ++ [2.15. GLM\_FORCE\_DEFAULT\_ALIGNED_GENTYPES: Force GLM to use aligned types by default](#section2_15) ++ [2.16. GLM_\FORCE\_PLATFORM\_UNKNOWN: Force GLM to no detect the build platform](#section2_16) ++ [3. Stable extensions](#section3) ++ [3.1. GLM_EXT_matrix_relational](#section3_1) ++ [3.2. GLM_EXT_scalar_relational](#section3_2) ++ [3.3. GLM_EXT_vec1](#section3_3) ++ [3.4. GLM_EXT_vector_relational](#section3_4) ++ [4. Recommended extensions](#section4) ++ [4.1. GLM_GTC_bitfield](#section4_1) ++ [4.2. GLM_GTC_color_space](#section4_2) ++ [4.3. GLM_GTC_constants](#section4_3) ++ [4.4. GLM_GTC_epsilon](#section4_4) ++ [4.5. GLM_GTC_integer](#section4_5) ++ [4.6. GLM_GTC_matrix_access](#section4_6) ++ [4.7. GLM_GTC_matrix_integer](#section4_7) ++ [4.8. GLM_GTC_matrix_inverse](#section4_8) ++ [4.9. GLM_GTC_matrix_transform](#section4_9) ++ [4.10. GLM_GTC_noise](#section4_10) ++ [4.11. GLM_GTC_packing](#section4_11) ++ [4.12. GLM_GTC_quaternion](#section4_12) ++ [4.13. GLM_GTC_random](#section4_13) ++ [4.14. GLM_GTC_reciprocal](#section4_14) ++ [4.15. GLM_GTC_round](#section4_15) ++ [4.16. GLM_GTC_type_alignment](#section4_16) ++ [4.17. GLM_GTC_type_precision](#section4_17) ++ [4.18. GLM_GTC_type_ptr](#section4_18) ++ [4.19. GLM_GTC_ulp](#section4_19) ++ [4.20. GLM_GTC_vec1](#section4_20) ++ [5. OpenGL interoperability](#section5) ++ [5.1. GLM Replacements for deprecated OpenGL functions](#section5_1) ++ [5.2. GLM Replacements for GPU functions](#section5_2) ++ [6. Known issues](#section6) ++ [6.1. Not function](#section6_1) ++ [6.2. Precision qualifiers support](#section6_2) ++ [7. FAQ](#section7) ++ [7.1 Why GLM follows GLSL specification and conventions?](#section7_1) ++ [7.2. Does GLM run GLSL programs?](#section7_2) ++ [7.3. Does a GLSL compiler build GLM codes?](#section7_3) ++ [7.4. Should I use ‘GTX’ extensions?](#section7_4) ++ [7.5. Where can I ask my questions?](#section7_5) ++ [7.6. Where can I find the documentation of extensions?](#section7_6) ++ [7.7. Should I use 'using namespace glm;'?](#section7_7) ++ [7.8. Is GLM fast?](#section7_8) ++ [7.9. When I build with Visual C++ with /w4 warning level, I have warnings...](#section7_9) ++ [7.10. Why some GLM functions can crash because of division by zero?](#section7_10) ++ [7.11. What unit for angles us used in GLM?](#section7_11) ++ [7.12. Windows headers cause build errors...](#section7_12) ++ [7.13. Constant expressions support](#section7_13) ++ [8. Code samples](#section8) ++ [8.1. Compute a triangle normal](#section8_1) ++ [8.2. Matrix transform](#section8_2) ++ [8.3. Vector types](#section8_3) ++ [8.4. Lighting](#section8_4) ++ [9. References](#section9) ++ [9.1. OpenGL specifications](#section9_1) ++ [9.2. External links](#section9_2) ++ [9.3. Projects using GLM](#section9_3) ++ [9.4. Tutorials using GLM](#section9_4) ++ [9.5. Equivalent for other languages](#section9_5) ++ [9.6. Alternatives to GLM](#section9_6) ++ [9.7. Acknowledgements](#section9_7) + +--- +## Licenses + +### The Happy Bunny License (Modified MIT License) + +Copyright (c) 2005 - 2017 G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +Restrictions: By making use of the Software for military purposes, you +choose to make a Bunny unhappy. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage1.png) + +### The MIT License + +Copyright (c) 2005 - 2017 G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +![](https://github.com/g-truc/glm/blob/manual/doc/manual/frontpage2.png) + +--- + +## 1. Getting started +### 1.1. Setup + +GLM is a header-only library, and thus does not need to be compiled. We can use GLM's implementation of GLSL's mathematics functionality by including the `` header. The library can also be installed with CMake, though the details of doing so will differ depending on the target build system. + +Features can also be included individually to shorten compilation times. + +```cpp +#include // vec2, bvec2, dvec2, ivec2 and uvec2 +#include // vec3, bvec3, dvec3, ivec3 and uvec3 +#include // vec4, bvec4, dvec4, ivec4 and uvec4 +#include // mat2, dmat2 +#include // mat2x3, dmat2x3 +#include // mat2x4, dmat2x4 +#include // mat3x2, dmat3x2 +#include // mat3, dmat3 +#include // mat3x4, dmat2 +#include // mat4x2, dmat4x2 +#include // mat4x3, dmat4x3 +#include // mat4, dmat4 +#include // all the GLSL common functions +#include // all the GLSL exponential functions +#include // all the GLSL geometry functions +#include // all the GLSL integer functions +#include // all the GLSL matrix functions +#include // all the GLSL packing functions +#include // all the GLSL trigonometric functions +#include // all the GLSL vector relational functions +``` +### 1.2. Faster compilation + +GLM uses C++ templates heavily, and may significantly increase compilation times for projects that use it. Hence, source files should only include the headers they actually use. + +To reduce compilation time, we can include ``, which forward-declares all types should their definitions not be needed. + +```cpp +// Header file (forward declarations only) +#include + +// At this point, we don't care what exactly makes up a vec2; that won't matter +// until we write this function's implementation. +glm::vec2 functionDeclaration(const glm::vec2& input); +``` + +Precompiled headers will also be helpful, though are not covered by this manual. + +### 1.3. Example usage + + +```cpp +// Include GLM core features +#include +#include +#include +#include + +// Include GLM extensions +#include + +glm::mat4 transform(glm::vec2 const& Orientation, glm::vec3 const& Translate, glm::vec3 const& Up) +{ + glm::mat4 Proj = glm::perspective(glm::radians(45.f), 1.33f, 0.1f, 10.f); + glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.f), Translate); + glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Orientation.y, Up); + glm::mat4 View = glm::rotate(ViewRotateX, Orientation.x, Up); + glm::mat4 Model = glm::mat4(1.0f); + return Proj * View * Model; +} +``` + +### 1.4. Dependencies + +GLM does not depend on external libraries or headers such as ``, [``](http://www.opengl.org/registry/api/GL/glcorearb.h), ``, ``, or ``. + +--- +## 2. Swizzling + +Shader languages like GLSL often feature so-called swizzle expressions, which may be used to freely select and arrange a vector's components. For example, `variable.x`, `variable.xzy` and `variable.zxyy` respectively form a scalar, a 3D vector and a 4D vector. The result of a swizzle expression in GLSL can be either an R-value or an L-value. Swizzle expressions can be written with characters from exactly one of `xyzw` (usually for positions), `rgba` (usually for colors), and `stpq` (usually for texture coordinates). + +```cpp +vec4 A; +vec2 B; + +B.yx = A.wy; +B = A.xx; +vec3 C = A.bgr; +vec3 D = B.rsz; // Invalid, won't compile +``` + +GLM optionally supports some of this functionality via the methods described in the following sections. Swizzling can be enabled by defining `GLM_FORCE_SWIZZLE` before including any GLM header files, or as part of a project's build process. + +*Note that enabling swizzle expressions will massively increase the size of your binaries and the time it takes to compile them!* + +### 2.1. Default C++98 implementation + +When compiling GLM as C++98, R-value swizzle expressions are simulated through member functions of each vector type. + +```cpp +#define GLM_FORCE_SWIZZLE // Or defined when building (e.g. -DGLM_FORCE_SWIZZLE) +#include + +void foo() +{ + glm::vec4 ColorRGBA(1.0f, 0.5f, 0.0f, 1.0f); + glm::vec3 ColorBGR = ColorRGBA.bgr(); + + glm::vec3 PositionA(1.0f, 0.5f, 0.0f, 1.0f); + glm::vec3 PositionB = PositionXYZ.xyz() * 2.0f; + + glm::vec2 TexcoordST(1.0f, 0.5f); + glm::vec4 TexcoordSTPQ = TexcoordST.stst(); +} +``` + +Swizzle operators return a **copy** of the component values, and thus *can't* be used as L-values to change a vector's values. + + +```cpp +#define GLM_FORCE_SWIZZLE +#include + +void foo() +{ + glm::vec3 A(1.0f, 0.5f, 0.0f); + + // No compiler error, but A is not modified. + // An anonymous copy is being modified (and then discarded). + A.bgr() = glm::vec3(2.0f, 1.5f, 1.0f); // A is not modified! +} +``` + +### 2.2. Anonymous union member implementation + +Visual C++ supports, as a _non-standard language extension_, anonymous `struct`s as `union` members. This permits a powerful swizzling implementation that both allows L-value swizzle expressions and GLSL-like syntax. To use this feature, the language extension must be enabled by a supporting compiler and `GLM_FORCE_SWIZZLE` must be `#define`d. + +```cpp +#define GLM_FORCE_SWIZZLE +#include + +// Only guaranteed to work with Visual C++! +// Some compilers that support Microsoft extensions may compile this. +void foo() +{ + glm::vec4 ColorRGBA(1.0f, 0.5f, 0.0f, 1.0f); + + // l-value: + glm::vec4 ColorBGRA = ColorRGBA.bgra; + + // r-value: + ColorRGBA.bgra = ColorRGBA; + + // Both l-value and r-value + ColorRGBA.bgra = ColorRGBA.rgba; +} +``` + +This version returns implementation-specific objects that _implicitly convert_ to their respective vector types. As a consequence of this design, these extra types **can't be directly used** by GLM functions; they must be converted through constructors or `operator()`. + +```cpp +#define GLM_FORCE_SWIZZLE +#include + +using glm::vec4; + +void foo() +{ + vec4 Color(1.0f, 0.5f, 0.0f, 1.0f); + + // Generates compiler errors. Color.rgba is not a vector type. + vec4 ClampedA = glm::clamp(Color.rgba, 0.f, 1.f); // ERROR + + // Explicit conversion through a constructor + vec4 ClampedB = glm::clamp(vec4(Color.rgba), 0.f, 1.f); // OK + + // Explicit conversion through operator() + vec4 ClampedC = glm::clamp(Color.rgba(), 0.f, 1.f); // OK +} +``` + +--- +## 3. Preprocessor options + +### 3.1. GLM\_PRECISION\_**: Default precision + +C++ does not provide a way to implement GLSL default precision selection (as defined in GLSL 4.10 specification section 4.5.3) with GLSL-like syntax. + +```cpp +precision mediump int; +precision highp float; +``` + +To use the default precision functionality, GLM provides some defines that need to added before any include of `glm.hpp`: + +```cpp +#define GLM_PRECISION_MEDIUMP_INT +#define GLM_PRECISION_HIGHP_FLOAT +#include +``` + +Available defines for floating point types (glm::vec\*, glm::mat\*): + +* GLM\_PRECISION\_LOWP\_FLOAT: Low precision +* GLM\_PRECISION\_MEDIUMP\_FLOAT: Medium precision +* GLM\_PRECISION\_HIGHP\_FLOAT: High precision (default) + +Available defines for floating point types (glm::dvec\*, glm::dmat\*): + +* GLM\_PRECISION\_LOWP\_DOUBLE: Low precision +* GLM\_PRECISION\_MEDIUMP\_DOUBLE: Medium precision +* GLM\_PRECISION\_HIGHP\_DOUBLE: High precision (default) + +Available defines for signed integer types (glm::ivec\*): + +* GLM\_PRECISION\_LOWP\_INT: Low precision +* GLM\_PRECISION\_MEDIUMP\_INT: Medium precision +* GLM\_PRECISION\_HIGHP\_INT: High precision (default) + +Available defines for unsigned integer types (glm::uvec\*): + +* GLM\_PRECISION\_LOWP\_UINT: Low precision +* GLM\_PRECISION\_MEDIUMP\_UINT: Medium precision +* GLM\_PRECISION\_HIGHP\_UINT: High precision (default) + +### 3.2. GLM\_FORCE\_MESSAGES: Compile-time message system + +GLM includes a notification system which can display some information at build time: + +* Platform: Windows, Linux, Native Client, QNX, etc. +* Compiler: Visual C++, Clang, GCC, ICC, etc. +* Build model: 32bits or 64 bits +* C++ version : C++98, C++11, MS extensions, etc. +* Architecture: x86, SSE, AVX, etc. +* Included extensions +* etc. + +This system is disabled by default. To enable this system, define GLM\_FORCE\_MESSAGES before any inclusion of <glm/glm.hpp>. The messages are generated only by compiler supporting \#program message and +only once per project build. + +```cpp +#define GLM_FORCE_MESSAGES +#include +``` + +### 3.3. GLM\_FORCE\_CXX**: C++ language detection + +GLM will automatically take advantage of compilers’ language extensions when enabled. To increase cross platform compatibility and to avoid compiler extensions, a programmer can define GLM\_FORCE\_CXX98 before +any inclusion of <glm/glm.hpp> to restrict the language feature set C++98: + +```cpp +#define GLM_FORCE_CXX98 +#include +``` + +For C++11 and C++14, equivalent defines are available: +GLM\_FORCE\_CXX11, GLM\_FORCE\_CXX14. + +```cpp +#define GLM_FORCE_CXX11 +#include + +// If the compiler doesn’t support C++11, compiler errors will happen. +``` + +GLM\_FORCE\_CXX14 overrides GLM\_FORCE\_CXX11 and GLM\_FORCE\_CXX11 +overrides GLM\_FORCE\_CXX98 defines. + +### 3.4. SIMD support + +GLM provides some SIMD optimizations based on [compiler intrinsics](https://msdn.microsoft.com/en-us/library/26td21ds.aspx). +These optimizations will be automatically thanks to compiler arguments. +For example, if a program is compiled with Visual Studio using /arch:AVX, GLM will detect this argument and generate code using AVX instructions automatically when available. + +It’s possible to avoid the instruction set detection by forcing the use of a specific instruction set with one of the fallowing define: +GLM\_FORCE\_SSE2, GLM\_FORCE\_SSE3, GLM\_FORCE\_SSSE3, GLM\_FORCE\_SSE41, GLM\_FORCE\_SSE42, GLM\_FORCE\_AVX, GLM\_FORCE\_AVX2 or GLM\_FORCE\_AVX512. + +The use of intrinsic functions by GLM implementation can be avoided using the define GLM\_FORCE\_PURE before any inclusion of GLM headers. + +```cpp +#define GLM_FORCE_PURE +#include + +// GLM code will be compiled using pure C++ code without any intrinsics +``` + +```cpp +#define GLM_FORCE_AVX2 +#include + +// If the compiler doesn’t support AVX2 instrinsics, compiler errors will happen. +``` + +Additionally, GLM provides a low level SIMD API in glm/simd directory for users who are really interested in writing fast algorithms. + +### 3.5. GLM\_FORCE\_INLINE: Force inline + +To push further the software performance, a programmer can define GLM\_FORCE\_INLINE before any inclusion of <glm/glm.hpp> to force the compiler to inline GLM code. + +```cpp +#define GLM_FORCE_INLINE +#include +``` + +### 3.6. GLM\_FORCE\_SIZE\_T\_LENGTH: Vector and matrix static size + +GLSL supports the member function .length() for all vector and matrix types. + +```cpp +#include + +void foo(vec4 const& v) +{ + int Length = v.length(); + ... +} +``` + +This function returns a int however this function typically interacts with STL size\_t based code. GLM provides GLM\_FORCE\_SIZE\_T\_LENGTH pre-processor option so that member functions length() return a size\_t. + +Additionally, GLM defines the type glm::length\_t to identify length() returned type, independently from GLM\_FORCE\_SIZE\_T\_LENGTH. + +```cpp +#define GLM_FORCE_SIZE_T_LENGTH +#include + +void foo(vec4 const& v) +{ + glm::length_t Length = v.length(); + ... +} +``` + +### 3.7. GLM\_FORCE\_EXPLICIT\_CTOR: Requiring explicit conversions + +GLSL supports implicit conversions of vector and matrix types. For example, an ivec4 can be implicitly converted into vec4. + +Often, this behaviour is not desirable but following the spirit of the library, this behavior is supported in GLM. However, GLM 0.9.6 introduced the define GLM\_FORCE\_EXPLICIT\_CTOR to require explicit +conversion for GLM types. + +```cpp +#include + +void foo() +{ + glm::ivec4 a; + ... + + glm::vec4 b(a); // Explicit conversion, OK + glm::vec4 c = a; // Implicit conversion, OK + ... +} +``` + +With GLM\_FORCE\_EXPLICIT\_CTOR define, implicit conversions are not allowed: + +```cpp +#define GLM_FORCE_EXPLICIT_CTOR +#include + +void foo() +{ + glm::ivec4 a; + { + glm::vec4 b(a); // Explicit conversion, OK + glm::vec4 c = a; // Implicit conversion, ERROR + ... +} +``` + +### 3.8. GLM\_FORCE\_UNRESTRICTED\_GENTYPE: Removing genType restriction + +By default GLM only supports basic types as genType for vector, matrix and quaternion types: + +```cpp +#include + +typedef glm::vec<4, float> my_fvec4; +``` + +GLM 0.9.8 introduced GLM\_FORCE\_UNRESTRICTED\_GENTYPE define to relax this restriction: + +```cpp +#define GLM_FORCE_UNRESTRICTED_GENTYPE +#include + +#include "half.hpp" // Define “half” class with behavior equivalent to “float” + +typedef glm::vec<4, half> my_hvec4; +``` + +However, defining GLM\_FORCE\_UNRESTRICTED\_GENTYPE is not compatible with GLM\_FORCE\_SWIZZLE and will generate a compilation error if both are defined at the same time. + +### 3.9. GLM\_FORCE\_SINGLE\_ONLY: Removed explicit 64-bits floating point types + +Some platforms (Dreamcast) doesn't support double precision floating point values. To compile on such platforms, GCC has the --m4-single-only build argument. When defining GLM\_FORCE\_SINGLE\_ONLY before including GLM headers, GLM releases the requirement of double precision floating point values support. Effectivement, all the float64 types are no longer defined and double behaves like float. + +--- +## 4. Stable extensions + +GLM extends the core GLSL feature set with extensions. These extensions include: quaternion, transformation, spline, matrix inverse, color spaces, etc. + +To include an extension, we only need to include the dedicated header file. Once included, the features are added to the GLM namespace. + +```cpp +#include +#include + +int foo() +{ + glm::vec4 Position = glm::vec4(glm:: vec3(0.0f), 1.0f); + glm::mat4 Model = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f)); + + glm::vec4 Transformed = Model * Position; + ... + + return 0; +} +``` + +When an extension is included, all the dependent core functionalities and extensions will be included as well. + +### 4.1. GLM_GTC_bitfield + +Fast bitfield operations on scalar and vector variables. + +<glm/gtc/bitfield.hpp> need to be included to use these features. + +### 4.2. GLM_GTC_color_space + +Conversion between linear RGB and sRGB color spaces. + +<glm/gtc/color\_space.hpp> need to be included to use these features. + +### 4.3. GLM\_GTC\_constants + +Provide a list of built-in constants. + +<glm/gtc/constants.hpp> need to be included to use these features. + +### 4.4. GLM\_GTC\_epsilon + +Approximate equality comparisons for floating-point numbers, possibly with a user-defined epsilon. + +<glm/gtc/epsilon.hpp> need to be included to use these features. + +### 4.5. GLM\_GTC\_integer + +Integer variants of core GLM functions. + +<glm/gtc/integer.hpp> need to be included to use these features. + +### 4.6. GLM\_GTC\_matrix\_access + +Functions to conveniently access the individual rows or columns of a matrix. + +<glm/gtc/matrix\_access.hpp> need to be included to use these features. + +### 4.7. GLM\_GTC\_matrix\_integer + +Integer matrix types similar to the core floating-point matrices. Some operations (such as inverse and determinant) are not supported. + +<glm/gtc/matrix\_integer.hpp> need to be included to use these features. + +### 4.8. GLM\_GTC\_matrix\_inverse + +Additional matrix inverse functions. + +<glm/gtc/matrix\_inverse.hpp> need to be included to use these features. + +### 4.9. GLM\_GTC\_matrix\_transform + +Matrix transformation functions that follow the OpenGL fixed-function conventions. + +For example, the ***lookAt*** function generates a transformation matrix that projects world coordinates into eye coordinates suitable for projection matrices (e.g. ***perspective***, ***ortho***). See the OpenGL compatibility specifications for more information about the layout of these generated matrices. + +The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the ***lookAt*** function generates a transform from world space into the specific eye space that the +projective matrix functions (***perspective***, ***ortho***, etc) are designed to expect. The OpenGL compatibility specifications define the particular layout of this eye space. + +<glm/gtc/matrix\_transform.hpp> need to be included to use these features. + +### 4.10. GLM\_GTC\_noise + +Define 2D, 3D and 4D procedural noise functions. + +<glm/gtc/noise.hpp> need to be included to use these features. + +![](/doc/manual/noise-simplex1.jpg) + +Figure 4.10.1: glm::simplex(glm::vec2(x / 16.f, y / 16.f)); + +![](/doc/manual/noise-simplex2.jpg) + +Figure 4.10.2: glm::simplex(glm::vec3(x / 16.f, y / 16.f, 0.5f)); + +![](/doc/manual/noise-simplex3.jpg) + +Figure 4.10.3: glm::simplex(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f)); + +![](/doc/manual/noise-perlin1.jpg) + +Figure 4.10.4: glm::perlin(glm::vec2(x / 16.f, y / 16.f)); + +![](/doc/manual/noise-perlin2.jpg) + +Figure 4.10.5: glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f)); + +![](/doc/manual/noise-perlin3.jpg) + +Figure 4.10.6: glm::perlin(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f))); + +![](/doc/manual/noise-perlin4.png) + +Figure 4.10.7: glm::perlin(glm::vec2(x / 16.f, y / 16.f), glm::vec2(2.0f)); + +![](/doc/manual/noise-perlin5.png) + +Figure 4.10.8: glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f), glm::vec3(2.0f)); + +![](/doc/manual/noise-perlin6.png) + +Figure 4.10.9: glm::perlin(glm::vec4(x / 16.f, y / 16.f, glm::vec2(0.5f)), glm::vec4(2.0f)); + +### 4.11. GLM\_GTC\_packing + +Convert scalar and vector types to and from packed formats, saving space at the cost of precision. However, packing a value into a format that it was previously unpacked from is guaranteed to be lossless. + +<glm/gtc/packing.hpp> need to be included to use these features. + +### 4.12. GLM\_GTC\_quaternion + +Quaternions and operations upon thereof. + +<glm/gtc/quaternion.hpp> need to be included to use these features. + +### 4.13. GLM\_GTC\_random + +Probability distributions in up to four dimensions. + +<glm/gtc/random.hpp> need to be included to use these features. + +![](/doc/manual/random-linearrand.png) + +Figure 4.13.1: glm::vec4(glm::linearRand(glm::vec2(-1), glm::vec2(1)), 0, 1); + +![](/doc/manual/random-circularrand.png) + +Figure 4.13.2: glm::vec4(glm::circularRand(1.0f), 0, 1); + +![](/doc/manual/random-sphericalrand.png) + +Figure 4.13.3: glm::vec4(glm::sphericalRand(1.0f), 1); + +![](/doc/manual/random-diskrand.png) + +Figure 4.13.4: glm::vec4(glm::diskRand(1.0f), 0, 1); + +![](/doc/manual/random-ballrand.png) + +Figure 4.13.5: glm::vec4(glm::ballRand(1.0f), 1); + +![](/doc/manual/random-gaussrand.png) + +Figure 4.13.6: glm::vec4(glm::gaussRand(glm::vec3(0), glm::vec3(1)), 1); + +### 4.14. GLM\_GTC\_reciprocal + +Reciprocal trigonometric functions (e.g. secant, cosecant, tangent). + +<glm/gtc/reciprocal.hpp> need to be included to use the features of this extension. + +### 4.15. GLM\_GTC\_round + +Various rounding operations and common special cases thereof. + +<glm/gtc/round.hpp> need to be included to use the features of this extension. + +### 4.16. GLM\_GTC\_type\_aligned + +Aligned vector types. + +<glm/gtc/type\_aligned.hpp> need to be included to use the features of this extension. + +### 4.17. GLM\_GTC\_type\_precision + +Vector and matrix types with defined precisions, e.g. i8vec4, which is a 4D vector of signed 8-bit integers. + +This extension adds defines to set the default precision of each class of types added, in a manner identical to that described in section [Default precision](#section3_1). + +Available defines for signed 8-bit integer types (glm::i8vec\*): + +* GLM\_PRECISION\_LOWP\_INT8: Low precision +* GLM\_PRECISION\_MEDIUMP\_INT8: Medium precision +* GLM\_PRECISION\_HIGHP\_INT8: High precision (default) + +Available defines for unsigned 8-bit integer types (glm::u8vec\*): + +* GLM\_PRECISION\_LOWP\_UINT8: Low precision +* GLM\_PRECISION\_MEDIUMP\_UINT8: Medium precision +* GLM\_PRECISION\_HIGHP\_UINT8: High precision (default) + +Available defines for signed 16-bit integer types (glm::i16vec\*): + +* GLM\_PRECISION\_LOWP\_INT16: Low precision +* GLM\_PRECISION\_MEDIUMP\_INT16: Medium precision +* GLM\_PRECISION\_HIGHP\_INT16: High precision (default) + +Available defines for unsigned 16-bit integer types (glm::u16vec\*): + +* GLM\_PRECISION\_LOWP\_UINT16: Low precision +* GLM\_PRECISION\_MEDIUMP\_UINT16: Medium precision +* GLM\_PRECISION\_HIGHP\_UINT16: High precision (default) + +Available defines for signed 32-bit integer types (glm::i32vec\*): + +* GLM\_PRECISION\_LOWP\_INT32: Low precision +* GLM\_PRECISION\_MEDIUMP\_INT32: Medium precision +* GLM\_PRECISION\_HIGHP\_INT32: High precision (default) + +Available defines for unsigned 32-bit integer types (glm::u32vec\*): + +* GLM\_PRECISION\_LOWP\_UINT32: Low precision +* GLM\_PRECISION\_MEDIUMP\_UINT32: Medium precision +* GLM\_PRECISION\_HIGHP\_UINT32: High precision (default) + +Available defines for signed 64-bit integer types (glm::i64vec\*): + +* GLM\_PRECISION\_LOWP\_INT64: Low precision +* GLM\_PRECISION\_MEDIUMP\_INT64: Medium precision +* GLM\_PRECISION\_HIGHP\_INT64: High precision (default) + +Available defines for unsigned 64-bit integer types (glm::u64vec\*): + +* GLM\_PRECISION\_LOWP\_UINT64: Low precision +* GLM\_PRECISION\_MEDIUMP\_UINT64: Medium precision +* GLM\_PRECISION\_HIGHP\_UINT64: High precision (default) + +Available defines for 32-bit floating-point types (glm::f32vec\*, glm::f32mat\*, glm::f32quat): + +* GLM\_PRECISION\_LOWP\_FLOAT32: Low precision +* GLM\_PRECISION\_MEDIUMP\_FLOAT32: Medium precision +* GLM\_PRECISION\_HIGHP\_FLOAT32: High precision (default) + +Available defines for 64-bit floating-point types (glm::f64vec\*, glm::f64mat\*, glm::f64quat): + +* GLM\_PRECISION\_LOWP\_FLOAT64: Low precision +* GLM\_PRECISION\_MEDIUMP\_FLOAT64: Medium precision +* GLM\_PRECISION\_HIGHP\_FLOAT64: High precision (default) + +<glm/gtc/type\_precision.hpp> need to be included to use the features of this extension. + +### 4.18. GLM\_GTC\_type\_ptr + +Facilitate interactions between pointers to basic types (e.g. float*) and GLM types (e.g. mat4). + +This extension defines an overloaded function, glm::value_ptr, which returns a pointer to the memory layout of any GLM vector or matrix (vec3, mat4, etc.). Matrix types store their values in column-major order. This is useful for uploading data to matrices or for copying data to buffer objects. + +```cpp +// GLM_GTC_type_ptr provides a safe solution: +#include +#include + +void foo() +{ + glm::vec4 v(0.0f); + glm::mat4 m(1.0f); + ... + glVertex3fv(glm::value_ptr(v)) + glLoadMatrixfv(glm::value_ptr(m)); +} + +// Another solution, this one inspired by the STL: +#include + +void foo() +{ + glm::vec4 v(0.0f); + glm::mat4 m(1.0f); + ... + glVertex3fv(&v[0]); + glLoadMatrixfv(&m[0][0]); +} +``` + +*Note: It would be possible to implement [*glVertex3fv*](http://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml)(glm::vec3(0)) in C++ with the appropriate cast operator that would result as an +implicit cast in this example. However cast operators may produce programs running with unexpected behaviours without build error or any form of notification. * + +<glm/gtc/type\_ptr.hpp> need to be included to use these features. + +### 4.19. GLM\_GTC\_ulp + +Measure a function's accuracy given a reference implementation of it. This extension works on floating-point data and provides results in [ULP](http://ljk.imag.fr/membres/Carine.Lucas/TPScilab/JMMuller/ulp-toms.pdf). + +<glm/gtc/ulp.hpp> need to be included to use these features. + +### 4.20. GLM\_GTC\_vec1 + +Add \*vec1 types. + +<glm/gtc/vec1.hpp> need to be included to use these features. + +--- +## 5. OpenGL interoperability + +### 5.1. GLM replacements for deprecated OpenGL functions + +OpenGL 3.1 specification has deprecated some features that have been removed from OpenGL 3.2 core profile specification. GLM provides some replacement functions. + +[***glRotate{f, d}:***](https://www.opengl.org/sdk/docs/man2/xhtml/glRotate.xml) + +```cpp +glm::mat4 glm::rotate(glm::mat4 const& m, float angle, glm::vec3 const& axis); +glm::dmat4 glm::rotate(glm::dmat4 const& m, double angle, glm::dvec3 const& axis); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***glScale{f, d}:***](http://www.opengl.org/sdk/docs/man2/xhtml/glScale.xml) + +```cpp +glm::mat4 glm::scale(glm::mat4 const& m, glm::vec3 const& factors); +glm::dmat4 glm::scale(glm::dmat4 const& m, glm::dvec3 const& factors); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***glTranslate{f, d}:***](https://www.opengl.org/sdk/docs/man2/xhtml/glTranslate.xml) + +```cpp +glm::mat4 glm::translate(glm::mat4 const& m, glm::vec3 const& translation); +glm::dmat4 glm::translate(glm::dmat4 const& m, glm::dvec3 const& translation); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***glLoadIdentity:***](https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml) + +```cpp +glm::mat4(1.0) or glm::mat4(); +glm::dmat4(1.0) or glm::dmat4(); +``` + +From GLM core library: <glm/glm.hpp> + +[***glMultMatrix{f, d}:***](https://www.opengl.org/sdk/docs/man2/xhtml/glMultMatrix.xml) + +```cpp +glm::mat4() * glm::mat4(); +glm::dmat4() * glm::dmat4(); +``` + +From GLM core library: <glm/glm.hpp> + +[***glLoadTransposeMatrix{f, d}:***](https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrix.xml) + +```cpp +glm::transpose(glm::mat4()); +glm::transpose(glm::dmat4()); +``` + +From GLM core library: <glm/glm.hpp> + +[***glMultTransposeMatrix{f, d}:***](https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrix.xml) + +```cpp +glm::mat4() * glm::transpose(glm::mat4()); +glm::dmat4() * glm::transpose(glm::dmat4()); +``` + +From GLM core library: <glm/glm.hpp> + +[***glFrustum:***](http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml) + +```cpp +glm::mat4 glm::frustum(float left, float right, float bottom, float top, float zNear, float zFar); +glm::dmat4 glm::frustum(double left, double right, double bottom, double top, double zNear, double zFar); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***glOrtho:***](https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml) + +```cpp +glm::mat4 glm::ortho(float left, float right, float bottom, float top, float zNear, float zFar); +glm::dmat4 glm::ortho(double left, double right, double bottom, double top, double zNear, double zFar); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +### 5.2. GLM replacements for GLU functions + +[***gluLookAt:***](https://www.opengl.org/sdk/docs/man2/xhtml/gluLookAt.xml) + +```cpp +glm::mat4 glm::lookAt(glm::vec3 const& eye, glm::vec3 const& center, glm::vec3 const& up); +glm::dmat4 glm::lookAt(glm::dvec3 const& eye, glm::dvec3 const& center, glm::dvec3 const& up); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***gluOrtho2D:***](https://www.opengl.org/sdk/docs/man2/xhtml/gluOrtho2D.xml) + +```cpp +glm::mat4 glm::ortho(float left, float right, float bottom, float top); +glm::dmat4 glm::ortho(double left, double right, double bottom, double top); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***gluPerspective:***](https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml) + +```cpp +glm::mat4 perspective(float fovy, float aspect, float zNear, float zFar); +glm::dmat4 perspective(double fovy, double aspect, double zNear, double zFar); +``` + +Note that in GLM, fovy is expressed in radians, not degrees. + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***gluPickMatrix:***](https://www.opengl.org/sdk/docs/man2/xhtml/gluPickMatrix.xml) + +```cpp +glm::mat4 pickMatrix(glm::vec2 const& center, glm::vec2 const& delta, glm::ivec4 const& viewport); +glm::dmat4 pickMatrix(glm::dvec2 const& center, glm::dvec2 const& delta, glm::ivec4 const& viewport); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***gluProject:***](http://www.opengl.org/sdk/docs/man2/xhtml/gluProject.xml) + +```cpp +glm::vec3 project(glm::vec3 const& obj, glm::mat4 const& model, glm::mat4 const& proj, glm::ivec4 const& viewport); +glm::dvec3 project(glm::dvec3 const& obj, glm::dmat4 const& model, glm::dmat4 const& proj, glm::ivec4 const& viewport); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +[***gluUnProject:***](https://www.opengl.org/sdk/docs/man2/xhtml/gluUnProject.xml) + +```cpp +glm::vec3 unProject(glm::vec3 const& win, glm::mat4 const& model, glm::mat4 const& proj, glm::ivec4 const& viewport); +glm::dvec3 unProject(glm::dvec3 const& win, glm::dmat4 const& model, glm::dmat4 const& proj, glm::ivec4 const& viewport); +``` + +From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp> + +--- +## 6. Known issues + +This section reports GLSL features that GLM can't accurately emulate due to language restrictions. + +### 6.1. not function + +The GLSL function 'not' is a keyword in C++. To prevent name collisions and ensure a consistent API, the name not\_ (note the underscore) is used instead. + +### 6.2. Precision qualifiers support + +GLM supports GLSL precision qualifiers through prefixes instead of qualifiers. For example, GLM exposes \verb|lowp_vec4|, \verb|mediump_vec4| and \verb|highp_vec4| as variations of \verb|vec4|. + +Similarly to GLSL, GLM precision qualifiers are used to trade precision of operations in term of [ULPs](http://en.wikipedia.org/wiki/Unit_in_the_last_place) for better performance. By default, all the types use high precision. + +```cpp +// Using precision qualifier in GLSL: + +ivec3 foo(in vec4 v) +{ + highp vec4 a = v; + mediump vec4 b = a; + lowp ivec3 c = ivec3(b); + return c; +} + +// Using precision qualifier in GLM: + +#include + +ivec3 foo(const vec4 & v) +{ + highp_vec4 a = v; + medium_vec4 b = a; + lowp_ivec3 c = glm::ivec3(b); + return c; +} +``` + +The syntax for default precision specifications in GLM differs from that in GLSL; for more information, see section Default Precision . + +--- +## 7. FAQ + +### 7.1 Why GLM follows GLSL specification and conventions? + +Following GLSL conventions is a really strict policy of GLM. It has been designed following the idea that everyone does its own math library with his own conventions. The idea is that brilliant developers (the OpenGL ARB) worked together and agreed to make GLSL. Following GLSL conventions +is a way to find consensus. Moreover, basically when a developer knows GLSL, he knows GLM. + +### 7.2. Does GLM run GLSL program? + +No, GLM is a C++ implementation of a subset of GLSL. + +### 7.3. Does a GLSL compiler build GLM codes? + +No, this is not what GLM attends to do. + +### 7.4. Should I use ‘GTX’ extensions? + +GTX extensions are qualified to be experimental extensions. In GLM this means that these extensions might change from version to version without any restriction. In practice, it doesn’t really change except time to +time. GTC extensions are stabled, tested and perfectly reliable in time. Many GTX extensions extend GTC extensions and provide a way to explore features and implementations and APIs and then are promoted to GTC +extensions. This is fairly the way OpenGL features are developed; through extensions. + +Stating with GLM 0.9.9, to use experimental extensions, an application must define GLM_ENABLE_EXPERIMENTAL. + +### 7.5. Where can I ask my questions? + +A good place is [stackoverflow](http://stackoverflow.com/search?q=GLM) using the GLM tag. + +### 7.6. Where can I find the documentation of extensions? + +The Doxygen generated documentation includes a complete list of all extensions available. Explore this [*API documentation*](http://glm.g-truc.net/html/index.html) to get a complete +view of all GLM capabilities! + +### 7.7. Should I use ‘using namespace glm;’? + +NO! Chances are that if using namespace glm; is called, especially in a header file, name collisions will happen as GLM is based on GLSL which uses common tokens for types and functions. Avoiding using namespace +glm; will a higher compatibility with third party library and SDKs. + +### 7.8. Is GLM fast? + +GLM is mainly designed to be convenient and that's why it is written against the GLSL specification. + +Following the Pareto principle where 20% of the code consumes 80% of the execution time, GLM operates perfectly on the 80% of the code that consumes 20% of the performances. Furthermore, thanks to the lowp, +mediump and highp qualifiers, GLM provides approximations which trade precision for performance. Finally, GLM can automatically produce SIMD optimized code for functions of its implementation. + +However, on performance critical code paths, we should expect that dedicated algorithms should be written to reach peak performance. + +### 7.9. When I build with Visual C++ with /W4 warning level, I have warnings... + +You should not have any warnings even in /W4 mode. However, if you expect such level for your code, then you should ask for the same level to the compiler by at least disabling the Visual C++ language extensions +(/Za) which generates warnings when used. If these extensions are enabled, then GLM will take advantage of them and the compiler will generate warnings. + +### 7.10. Why some GLM functions can crash because of division by zero? + +GLM functions crashing is the result of a domain error. Such behavior follows the precedent set by C and C++'s standard library. For example, it’s a domain error to pass a null vector (all zeroes) to glm::normalize function, or to pass a negative number into std::sqrt. + +### 7.11. What unit for angles is used in GLM? + +GLSL is using radians but GLU is using degrees to express angles. This has caused GLM to use inconsistent units for angles. Starting with GLM 0.9.6, all GLM functions are using radians. For more information, follow +the [link](http://www.g-truc.net/post-0693.html#menu). + +### 7.12. Windows headers cause build errors... + +Some Windows headers define min and max as macros which may cause compatibility with third party libraries such as GLM. +It is highly recommended to [define NOMINMAX](http://stackoverflow.com/questions/4913922/possible-problems-with-nominmax-on-visual-c) before including Windows headers to workaround this issue. +To workaround the incompatibility with these macros, GLM will systematically undef these macros if they are defined. + +### 7.13. Constant expressions support + +GLM has some C++ constant expressions support. However, GLM automatically detects the use of SIMD instruction sets through compiler arguments to populate its implementation with SIMD intrinsics. +Unfortunately, GCC and Clang doesn't support SIMD instrinsics as constant expressions. To allow constant expressions on all vectors and matrices types, define GLM\_FORCE\_PURE before including GLM headers. + +--- +## 8. Code samples + +This series of samples only shows various GLM features without consideration of any sort. + +### 8.1. Compute a triangle normal + +```cpp +#include // vec3 normalize cross + +glm::vec3 computeNormal(glm::vec3 const& a, glm::vec3 const& b, glm::vec3 const& c) +{ + return glm::normalize(glm::cross(c - a, b - a)); +} + +// A much faster but less accurate alternative: +#include // vec3 cross +#include // fastNormalize + +glm::vec3 computeNormal(glm::vec3 const& a, glm::vec3 const& b, glm::vec3 const& c) +{ + return glm::fastNormalize(glm::cross(c - a, b - a)); +} +``` + +### 8.2. Matrix transform + +```cpp +#include // vec3, vec4, ivec4, mat4 +#include // translate, rotate, scale, perspective +#include // value_ptr + +void setUniformMVP(GLuint Location, glm::vec3 const& Translate, glm::vec3 const& Rotate) +{ + glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f); + glm::mat4 ViewTranslate = glm::translate( + glm::mat4(1.0f), Translate); + glm::mat4 ViewRotateX = glm::rotate( + ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + glm::mat4 View = glm::rotate(ViewRotateX, + Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + glm::mat4 Model = glm::scale( + glm::mat4(1.0f), glm::vec3(0.5f)); + glm::mat4 MVP = Projection * View * Model; + glUniformMatrix4fv(Location, 1, GL_FALSE, glm::value_ptr(MVP)); +} +``` + +### 8.3. Vector types + +```cpp +#include // vec2 +#include // hvec2, i8vec2, i32vec2 + +std::size_t const VertexCount = 4; + +// Float quad geometry +std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2); +glm::vec2 const PositionDataF32[VertexCount] = +{ + glm::vec2(-1.0f,-1.0f), + glm::vec2( 1.0f,-1.0f), + glm::vec2( 1.0f, 1.0f), + glm::vec2(-1.0f, 1.0f) +}; + +// Half-float quad geometry +std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::hvec2); +glm::hvec2 const PositionDataF16[VertexCount] = +{ + glm::hvec2(-1.0f, -1.0f), + glm::hvec2( 1.0f, -1.0f), + glm::hvec2( 1.0f, 1.0f), + glm::hvec2(-1.0f, 1.0f) +}; + +// 8 bits signed integer quad geometry +std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2); +glm::i8vec2 const PositionDataI8[VertexCount] = +{ + glm::i8vec2(-1,-1), + glm::i8vec2( 1,-1), + glm::i8vec2( 1, 1), + glm::i8vec2(-1, 1) +}; + +// 32 bits signed integer quad geometry +std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2); +glm::i32vec2 const PositionDataI32[VertexCount] = +{ + glm::i32vec2(-1,-1), + glm::i32vec2( 1,-1), + glm::i32vec2( 1, 1), + glm::i32vec2(-1, 1) +}; +``` + +### 8.4. Lighting + +```cpp +#include // vec3 normalize reflect dot pow +#include // ballRand + +// vecRand3, generate a random and equiprobable normalized vec3 +glm::vec3 lighting(intersection const& Intersection, material const& Material, light const& Light, glm::vec3 const& View) +{ + glm::vec3 Color = glm::vec3(0.0f); + glm::vec3 LightVertor = glm::normalize( + Light.position() - Intersection.globalPosition() + + glm::ballRand(0.0f, Light.inaccuracy()); + + if(!shadow(Intersection.globalPosition(), Light.position(), LightVertor)) + { + float Diffuse = glm::dot(Intersection.normal(), LightVector); + if(Diffuse <= 0.0f) + return Color; + + if(Material.isDiffuse()) + Color += Light.color() * Material.diffuse() * Diffuse; + + if(Material.isSpecular()) + { + glm::vec3 Reflect = glm::reflect(-LightVector, Intersection.normal()); + float Dot = glm::dot(Reflect, View); + float Base = Dot > 0.0f ? Dot : 0.0f; + float Specular = glm::pow(Base, Material.exponent()); + Color += Material.specular() \* Specular; + } + } + + return Color; +} +``` + +--- +## 9. References + +### 9.1. OpenGL specifications + +* OpenGL 4.3 core specification +* [GLSL 4.30 specification](http://www.opengl.org/registry/doc/GLSLangSpec.4.30.7.diff.pdf) +![](media/image21.png){width="2.859722222222222in" height="1.6083333333333334in"}- [*GLU 1.3 specification*](http://www.opengl.org/documentation/specs/glu/glu1_3.pdf) + +### 9.2. External links + +* [GLM on stackoverflow](http://stackoverflow.com/search?q=GLM) + +### 9.3. Projects using GLM + +***[Leo’s Fortune](http://www.leosfortune.com/)*** + +Leo’s Fortune is a platform adventure game where you hunt down the cunning and mysterious thief that stole your gold. Available on PS4, Xbox One, PC, Mac, iOS and Android. + +Beautifully hand-crafted levels bring the story of Leo to life in this epic adventure. + +“I just returned home to find all my gold has been stolen! For some devious purpose, the thief has dropped pieces of my gold like breadcrumbs through the woods.” + +“Despite this pickle of a trap, I am left with no choice but to follow the trail.” + +“Whatever lies ahead, I must recover my fortune.” -Leopold + +![](/doc/manual/references-leosfortune.jpeg) + +![](/doc/manual/references-leosfortune2.jpg) + +[***OpenGL 4.0 Shading Language Cookbook***](http://www.packtpub.com/opengl-4-0-shading-language-cookbook/book?tag=rk/opengl4-abr1/0811) + +A set of recipes that demonstrates a wide of techniques for producing high-quality, real-time 3D graphics with GLSL 4.0, such as: + +* Using GLSL 4.0 to implement lighting and shading techniques. +* Using the new features of GLSL 4.0 including tessellation and geometry shaders. +* Using textures in GLSL as part of a wide variety of techniques from basic texture mapping to deferred shading. + +Simple, easy-to-follow examples with GLSL source code are provided, as well as a basic description of the theory behind each technique. + +![](/doc/manual/references-glsl4book.jpg) + +[***Outerra***](http://outerra.com/) + +A 3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimetre resolution using fractal algorithms. + +![](/doc/manual/references-outerra1.jpg) + +![](/doc/manual/references-outerra2.jpg) + +![](/doc/manual/references-outerra3.jpg) + +![](/doc/manual/references-outerra4.jpg) + +[***Falcor***](https://github.com/NVIDIA/Falcor) + +Real-time rendering research framework by NVIDIA. + +[***Cinder***](https://libcinder.org/) + +Cinder is a free and open source library for professional-quality creative coding in C++. + +Cinder is a C++ library for programming with aesthetic intent - the sort of development often called creative coding. This includes domains like graphics, audio, video, and computational geometry. Cinder is cross-platform, with official support for OS X, Windows, iOS, and WinRT. + +Cinder is production-proven, powerful enough to be the primary tool for professionals, but still suitable for learning and experimentation. Cinder is released under the [2-Clause BSD License](http://opensource.org/licenses/BSD-2-Clause). + +![](/doc/manual/references-cinder.png) + +[***opencloth***](http://code.google.com/p/opencloth/) + +A collection of source codes implementing cloth simulation algorithms in OpenGL. + +Simple, easy-to-follow examples with GLSL source code, as well as a basic description of the theory behind each technique. + +![](/doc/manual/references-opencloth1.png) + +![](/doc/manual/references-opencloth3.png) + +[***LibreOffice***](https://www.libreoffice.org/) + +LibreOffice includes several applications that make it the most powerful Free and Open Source office suite on the market. + +[***Are you using GLM in a project?***](mailto:glm@g-truc.net) + +### 9.4. Tutorials using GLM + +* [Sascha Willems' Vulkan examples](https://github.com/SaschaWillems/Vulkan), Examples and demos for the new Vulkan API +* [VKTS](https://github.com/McNopper/Vulkan) Vulkan examples using VulKan ToolS (VKTS) +* [*The OpenGL Samples Pack*](http://www.g-truc.net/project-0026.html#menu), samples that show how to set up all the different new features +* [*Learning Modern 3D Graphics programming*](http://www.arcsynthesis.org/gltut/), a great OpenGL tutorial using GLM by Jason L. McKesson +* [*Morten Nobel-Jørgensen’s*](http://blog.nobel-joergensen.com/2011/04/02/glm-brilliant-math-library-for-opengl/) review and use an [*OpenGL renderer*](https://github.com/mortennobel/RenderE) +* [*Swiftless’ OpenGL tutorial*](http://www.swiftless.com/opengltuts.html) using GLM by Donald Urquhart +* [*Rastergrid*](http://rastergrid.com/blog/), many technical articles with companion programs using GLM by Daniel Rákos\ +* [*OpenGL Tutorial*](http://www.opengl-tutorial.org), tutorials for OpenGL 3.1 and later +* [*OpenGL Programming on Wikibooks*](http://en.wikibooks.org/wiki/OpenGL_Programming): For beginners who are discovering OpenGL. +* [*3D Game Engine Programming*](http://3dgep.com/): Learning the latest 3D Game Engine Programming techniques. +* [Game Tutorials](http://www.gametutorials.com/opengl-4-matrices-and-glm/), graphics and game programming. +* [open.gl](https://open.gl/), OpenGL tutorial +* [c-jump](http://www.c-jump.com/bcc/common/Talk3/Math/GLM/GLM.html), GLM tutorial +* [Learn OpenGL](http://learnopengl.com/), OpenGL tutorial +* [***Are you using GLM in a tutorial?***](mailto:glm@g-truc.net) + +### 9.5. Equivalent for other languages + +* [*cglm*](https://github.com/recp/cglm): OpenGL Mathematics (glm) for C. +* [*GlmSharp*](https://github.com/Philip-Trettner/GlmSharp): Open-source semi-generated GLM-flavored math library for .NET/C\#. +* [glm-js](https://github.com/humbletim/glm-js): JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces +* [JVM OpenGL Mathematics (GLM)](https://github.com/kotlin-graphics/glm): written in Kotlin, Java compatible +* [JGLM](https://github.com/jroyalty/jglm) - Java OpenGL Mathematics Library +* [SwiftGL Math Library](https://github.com/SwiftGL/Math/blob/master/Sources/glm.swift) GLM for Swift +* [glm-go](https://github.com/jbowtie/glm-go): Simple linear algebra library similar in spirit to GLM +* [openll](https://github.com/Polkm/openll): Lua bindings for OpenGL, GLM, GLFW, OpenAL, SOIL and PhysicsFS +* [glm-rs](https://github.com/dche/glm-rs): GLSL mathematics for Rust programming language +* [glmpython](https://github.com/Queatz/glmpython): GLM math library for Python + +### 9.6. Alternatives to GLM + +* [*CML*](http://cmldev.net/): The CML (Configurable Math Library) is a free C++ math library for games and graphics. +* [*Eigen*](http://eigen.tuxfamily.org/): A more heavy weight math library for general linear algebra in C++. +* [*glhlib*](http://glhlib.sourceforge.net/): A much more than glu C library. +* Are you using or developing an alternative library to GLM? + +### 9.7. Acknowledgements + +GLM is developed and maintained by [*Christophe Riccio*](http://www.g-truc.net) but many contributors have made this project what it is. + +Special thanks to: +* Ashima Arts and Stefan Gustavson for their work on [*webgl-noise*](https://github.com/ashima/webgl-noise) which has been used for GLM noises implementation. +* [*Arthur Winters*](http://athile.net/library/wiki/index.php?title=Athile_Technologies) for the C++11 and Visual C++ swizzle operators implementation and tests. +* Joshua Smith and Christoph Schied for the discussions and the experiments around the swizzle operators implementation issues. +* Guillaume Chevallereau for providing and maintaining the [*nightlight build system*](http://my.cdash.org/index.php?project=GLM). +* Ghenadii Ursachi for GLM\_GTX\_matrix\_interpolation implementation. +* Mathieu Roumillac for providing some implementation ideas. +* [*Grant James*](http://www.zeuscmd.com/) for the implementation of all combination of none-squared matrix products. +* Jesse Talavera-Greenberg for his work on the manual amount other things. +* All the GLM users that have report bugs and hence help GLM to become a great library! diff --git a/dependencies/glm/readme.md b/dependencies/glm/readme.md new file mode 100755 index 000000000..80170091b --- /dev/null +++ b/dependencies/glm/readme.md @@ -0,0 +1,1100 @@ +![glm](/doc/manual/logo-mini.png) + +[OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf). + +*GLM* provides classes and functions designed and implemented with the same naming conventions and functionality than *GLSL* so that anyone who knows *GLSL*, can use *GLM* as well in C++. + +This project isn't limited to *GLSL* features. An extension system, based on the *GLSL* extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc... + +This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library. + +*GLM* is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers: +- [Apple Clang 6.0](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher +- [GCC](http://gcc.gnu.org/) 4.7 and higher +- [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher +- [LLVM](http://llvm.org/) 3.4 and higher +- [Visual C++](http://www.visualstudio.com/) 2013 and higher +- [CUDA](https://developer.nvidia.com/about-cuda) 7.0 and higher (experimental) +- Any C++11 compiler + +For more information about *GLM*, please have a look at the [manual](manual.md) and the [API reference documentation](http://glm.g-truc.net/0.9.8/api/index.html). +The source code and the documentation are licensed under both the [Happy Bunny License (Modified MIT) or the MIT License](manual.md#section0). + +Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net). + +```cpp +#include // glm::vec3 +#include // glm::vec4 +#include // glm::mat4 +#include // glm::translate, glm::rotate, glm::scale, glm::perspective +#include // glm::pi + +glm::mat4 camera(float Translate, glm::vec2 const& Rotate) +{ + glm::mat4 Projection = glm::perspective(glm::pi() * 0.25f, 4.0f / 3.0f, 0.1f, 100.f); + glm::mat4 View = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); + View = glm::rotate(View, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); + View = glm::rotate(View, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); + glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); + return Projection * View * Model; +} +``` + +## [Lastest release](https://github.com/g-truc/glm/releases/latest) + +## Project Health + +| Service | System | Compiler | Status | +| ------- | ------ | -------- | ------ | +| [Travis CI](https://travis-ci.org/g-truc/glm)| MacOSX, Linux 64 bits | Clang 3.4, Clang 3.6, Clang 4.0, GCC 4.9, GCC 7.0 | [![Travis CI](https://travis-ci.org/g-truc/glm.svg?branch=master)](https://travis-ci.org/g-truc/glm) +| [AppVeyor](https://ci.appveyor.com/project/Groovounet/glm)| Windows 32 and 64 | Visual Studio 2013, Visual Studio 2015, Visual Studio 2017 | [![AppVeyor](https://ci.appveyor.com/api/projects/status/32r7s2skrgm9ubva?svg=true)](https://ci.appveyor.com/project/Groovounet/glm) + +## Release notes + +### [GLM 0.9.9.1](https://github.com/g-truc/glm/commits/master) - 2018-0X-XX +#### Features: +- Added bitfieldDeinterleave to GTC_bitfield +- Added missing equal and notEqual with epsilon for quaternion types to GTC_quaternion +- Added EXT_matrix_relational: equal and notEqual with epsilon for matrix types +- Added missing aligned matrix types to GTC_type_aligned +- Added C++17 detection +- Added Visual C++ language standard version detection + +#### Improvements: +- Added missing vec1 based constructors +- Redesigned constexpr support which excludes both SIMD and constexpr #783 +- Added detection of Visual C++ 2017 toolsets +- Added identity functions #765 +- Split headers to improve compilation time #670 + +#### Fixes: +- Fixed build problems due to printf and std::clock_t #778 +- Fixed int mod +- Anonymous unions require C++ language extensions +- Fixed ortho #790 +- Fixed Visual C++ 2013 warnings in vector relational code #782 +- Fixed ICC build errors with constexpr #704 +- Fixed defaulted operator= and constructors #791 +- Fixed invalid conversion from int scalar with vec4 constructor when using SSE instruction +- Fixed infinite loop in random functions when using negative radius values using an assert #739 + +### [GLM 0.9.9.0](https://github.com/g-truc/glm/releases/tag/0.9.9.0) - 2018-05-22 +#### Features: +- Added RGBM encoding in GTC_packing #420 +- Added GTX_color_encoding extension +- Added GTX_vec_swizzle, faster compile time swizzling then swizzle operator #558 +- Added GTX_exterior_product with a vec2 cross implementation #621 +- Added GTX_matrix_factorisation to factor matrices in various forms #654 +- Added [GLM_ENABLE_EXPERIMENTAL](manual.md#section7_4) to enable experimental features. +- Added packing functions for integer vectors #639 +- Added conan packaging configuration #643 #641 +- Added quatLookAt to GTX_quaternion #659 +- Added fmin, fmax and fclamp to GTX_extended_min_max #372 +- Added EXT_vector_relational: extend equal and notEqual to take an epsilon argument +- Added EXT_vector_relational: openBounded and closeBounded +- Added EXT_vec1: *vec1 types +- Added GTX_texture: levels function +- Added spearate functions to use both nagative one and zero near clip plans #680 +- Added GLM_FORCE_SINGLE_ONLY to use GLM on platforms that don't support double #627 +- Added GTX_easing for interpolation functions #761 + +#### Improvements: +- No more default initialization of vector, matrix and quaternion types +- Added lowp variant of GTC_color_space convertLinearToSRGB #419 +- Replaced the manual by a markdown version #458 +- Improved API documentation #668 +- Optimized GTC_packing implementation +- Optimized GTC_noise functions +- Optimized GTC_color_space HSV to RGB conversions +- Optimised GTX_color_space_YCoCg YCoCgR conversions +- Optimized GTX_matrix_interpolation axisAngle function +- Added FAQ 12: Windows headers cause build errors... #557 +- Removed GCC shadow warnings #595 +- Added error for including of different versions of GLM #619 +- Added GLM_FORCE_IGNORE_VERSION to ignore error caused by including different version of GLM #619 +- Reduced warnings when using very strict compilation flags #646 +- length() member functions are constexpr #657 +- Added support of -Weverything with Clang #646 +- Improved exponential funtion test coverage +- Enabled warnings as error with Clang unit tests +- Conan package is an external repository: https://github.com/bincrafters/conan-glm +- Clarify quat_cast documentation, applying on pure rotation matrices #759 + +#### Fixes: +- Removed doxygen references to GTC_half_float which was removed in 0.9.4 +- Fixed glm::decompose #448 +- Fixed intersectRayTriangle #6 +- Fixed dual quaternion != operator #629 +- Fixed usused variable warning in GTX_spline #618 +- Fixed references to GLM_FORCE_RADIANS which was removed #642 +- Fixed glm::fastInverseSqrt to use fast inverse square #640 +- Fixed axisAngle NaN #638 +- Fixed integer pow from GTX_integer with null exponent #658 +- Fixed quat normalize build error #656 +- Fixed Visual C++ 2017.2 warning regarding __has_feature definision #655 +- Fixed documentation warnings +- Fixed GLM_HAS_OPENMP when OpenMP is not enabled +- Fixed Better follow GLSL min and max specification #372 +- Fixed quaternion constructor from two vectors special cases #469 +- Fixed glm::to_string on quaternions wrong components order #681 +- Fixed acsch #698 +- Fixed isnan on CUDA #727 + +#### Deprecation: +- Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler +- Removed GLM_GTX_simd_vec4 extension +- Removed GLM_GTX_simd_mat4 extension +- Removed GLM_GTX_simd_quat extension +- Removed GLM_SWIZZLE, use GLM_FORCE_SWIZZLE instead +- Removed GLM_MESSAGES, use GLM_FORCE_MESSAGES instead +- Removed GLM_DEPTH_ZERO_TO_ONE, use GLM_FORCE_DEPTH_ZERO_TO_ONE instead +- Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead +- Removed GLM_FORCE_NO_CTOR_INIT +- Removed glm::uninitialize + +--- +### [GLM 0.9.8.5](https://github.com/g-truc/glm/releases/tag/0.9.8.5) - 2017-08-16 +#### Features: +- Added Conan package support #647 + +#### Fixes: +- Fixed Clang version detection from source #608 +- Fixed packF3x9_E1x5 exponent packing #614 +- Fixed build error min and max specializations with integer #616 +- Fixed simd_mat4 build error #652 + +--- +### [GLM 0.9.8.4](https://github.com/g-truc/glm/releases/tag/0.9.8.4) - 2017-01-22 +#### Fixes: +- Fixed GTC_packing test failing on GCC x86 due to denorms #212 #577 +- Fixed POPCNT optimization build in Clang #512 +- Fixed intersectRayPlane returns true in parallel case #578 +- Fixed GCC 6.2 compiler warnings #580 +- Fixed GTX_matrix_decompose decompose #582 #448 +- Fixed GCC 4.5 and older build #566 +- Fixed Visual C++ internal error when declaring a global vec type with siwzzle expression enabled #594 +- Fixed GLM_FORCE_CXX11 with Clang and libstlc++ which wasn't using C++11 STL features. #604 + +--- +### [GLM 0.9.8.3](https://github.com/g-truc/glm/releases/tag/0.9.8.3) - 2016-11-12 +#### Improvements: +- Broader support of GLM_FORCE_UNRESTRICTED_GENTYPE #378 + +#### Fixes: +- Fixed Android build error with C++11 compiler but C++98 STL #284 #564 +- Fixed GTX_transform2 shear* functions #403 +- Fixed interaction between GLM_FORCE_UNRESTRICTED_GENTYPE and ortho function #568 +- Fixed bitCount with AVX on 32 bit builds #567 +- Fixed CMake find_package with version specification #572 #573 + +--- +### [GLM 0.9.8.2](https://github.com/g-truc/glm/releases/tag/0.9.8.2) - 2016-11-01 +#### Improvements: +- Added Visual C++ 15 detection +- Added Clang 4.0 detection +- Added warning messages when using GLM_FORCE_CXX** but the compiler + is known to not fully support the requested C++ version #555 +- Refactored GLM_COMPILER_VC values +- Made quat, vec, mat type component length() static #565 + +#### Fixes: +- Fixed Visual C++ constexpr build error #555, #556 + +--- +### [GLM 0.9.8.1](https://github.com/g-truc/glm/releases/tag/0.9.8.1) - 2016-09-25 +#### Improvements: +- Optimized quaternion log function #554 + +#### Fixes: +- Fixed GCC warning filtering, replaced -pedantic by -Wpedantic +- Fixed SIMD faceforward bug. #549 +- Fixed GCC 4.8 with C++11 compilation option #550 +- Fixed Visual Studio aligned type W4 warning #548 +- Fixed packing/unpacking function fixed for 5_6_5 and 5_5_5_1 #552 + +--- +### [GLM 0.9.8.0](https://github.com/g-truc/glm/releases/tag/0.9.8.0) - 2016-09-11 +#### Features: +- Added right and left handed projection and clip control support #447 #415 #119 +- Added compNormalize and compScale functions to GTX_component_wise +- Added packF3x9_E1x5 and unpackF3x9_E1x5 to GTC_packing for RGB9E5 #416 +- Added (un)packHalf to GTC_packing +- Added (un)packUnorm and (un)packSnorm to GTC_packing +- Added 16bit pack and unpack to GTC_packing +- Added 8bit pack and unpack to GTC_packing +- Added missing bvec* && and || operators +- Added iround and uround to GTC_integer, fast round on positive values +- Added raw SIMD API +- Added 'aligned' qualifiers +- Added GTC_type_aligned with aligned *vec* types +- Added GTC_functions extension +- Added quaternion version of isnan and isinf #521 +- Added lowestBitValue to GTX_bit #536 +- Added GLM_FORCE_UNRESTRICTED_GENTYPE allowing non basic genType #543 + +#### Improvements: +- Improved SIMD and swizzle operators interactions with GCC and Clang #474 +- Improved GTC_random linearRand documentation +- Improved GTC_reciprocal documentation +- Improved GLM_FORCE_EXPLICIT_CTOR coverage #481 +- Improved OpenMP support detection for Clang, GCC, ICC and VC +- Improved GTX_wrap for SIMD friendliness +- Added constexpr for *vec*, *mat*, *quat* and *dual_quat* types #493 +- Added NEON instruction set detection +- Added MIPS CPUs detection +- Added PowerPC CPUs detection +- Use Cuda built-in function for abs function implementation with Cuda compiler +- Factorized GLM_COMPILER_LLVM and GLM_COMPILER_APPLE_CLANG into GLM_COMPILER_CLANG +- No more warnings for use of long long +- Added more information to build messages + +#### Fixes: +- Fixed GTX_extended_min_max filename typo #386 +- Fixed intersectRayTriangle to not do any unintentional backface culling +- Fixed long long warnings when using C++98 on GCC and Clang #482 +- Fixed sign with signed integer function on non-x86 architecture +- Fixed strict aliasing warnings #473 +- Fixed missing vec1 overload to length2 and distance2 functions #431 +- Fixed GLM test '/fp:fast' and '/Za' command-line options are incompatible +- Fixed quaterion to mat3 cast function mat3_cast from GTC_quaternion #542 +- Fixed GTX_io for Cuda #547 #546 + +#### Deprecation: +- Removed GLM_FORCE_SIZE_FUNC define +- Deprecated GLM_GTX_simd_vec4 extension +- Deprecated GLM_GTX_simd_mat4 extension +- Deprecated GLM_GTX_simd_quat extension +- Deprecated GLM_SWIZZLE, use GLM_FORCE_SWIZZLE instead +- Deprecated GLM_MESSAGES, use GLM_FORCE_MESSAGES instead + +--- +### [GLM 0.9.7.6](https://github.com/g-truc/glm/releases/tag/0.9.7.6) - 2016-07-16 +#### Improvements: +- Added pkg-config file #509 +- Updated list of compiler versions detected +- Improved C++ 11 STL detection #523 + +#### Fixes: +- Fixed STL for C++11 detection on ICC #510 +- Fixed missing vec1 overload to length2 and distance2 functions #431 +- Fixed long long warnings when using C++98 on GCC and Clang #482 +- Fixed scalar reciprocal functions (GTC_reciprocal) #520 + +--- +### [GLM 0.9.7.5](https://github.com/g-truc/glm/releases/tag/0.9.7.5) - 2016-05-24 +#### Improvements: +- Added Visual C++ Clang toolset detection + +#### Fixes: +- Fixed uaddCarry warning #497 +- Fixed roundPowerOfTwo and floorPowerOfTwo #503 +- Fixed Visual C++ SIMD instruction set automatic detection in 64 bits +- Fixed to_string when used with GLM_FORCE_INLINE #506 +- Fixed GLM_FORCE_INLINE with binary vec4 operators +- Fixed GTX_extended_min_max filename typo #386 +- Fixed intersectRayTriangle to not do any unintentional backface culling + +--- +### [GLM 0.9.7.4](https://github.com/g-truc/glm/releases/tag/0.9.7.4) - 2016-03-19 +#### Fixes: +- Fixed asinh and atanh warning with C++98 STL #484 +- Fixed polar coordinates function latitude #485 +- Fixed outerProduct defintions and operator signatures for mat2x4 and vec4 #475 +- Fixed eulerAngles precision error, returns NaN #451 +- Fixed undefined reference errors #489 +- Fixed missing GLM_PLATFORM_CYGWIN declaration #495 +- Fixed various undefined reference errors #490 + +--- +### [GLM 0.9.7.3](https://github.com/g-truc/glm/releases/tag/0.9.7.3) - 2016-02-21 +#### Improvements: +- Added AVX512 detection + +#### Fixes: +- Fixed CMake policy warning +- Fixed GCC 6.0 detection #477 +- Fixed Clang build on Windows #479 +- Fixed 64 bits constants warnings on GCC #463 + +--- +### [GLM 0.9.7.2](https://github.com/g-truc/glm/releases/tag/0.9.7.2) - 2016-01-03 +#### Fixes: +- Fixed GTC_round floorMultiple/ceilMultiple #412 +- Fixed GTC_packing unpackUnorm3x10_1x2 #414 +- Fixed GTC_matrix_inverse affineInverse #192 +- Fixed ICC on Linux build errors #449 +- Fixed ldexp and frexp compilation errors +- Fixed "Declaration shadows a field" warning #468 +- Fixed 'GLM_COMPILER_VC2005 is not defined' warning #468 +- Fixed various 'X is not defined' warnings #468 +- Fixed missing unary + operator #435 +- Fixed Cygwin build errors when using C++11 #405 + +--- +### [GLM 0.9.7.1](https://github.com/g-truc/glm/releases/tag/0.9.7.1) - 2015-09-07 +#### Improvements: +- Improved constexpr for constant functions coverage #198 +- Added to_string for quat and dual_quat in GTX_string_cast #375 +- Improved overall execution time of unit tests #396 + +#### Fixes: +- Fixed strict alignment warnings #235 #370 +- Fixed link errors on compilers not supported default function #377 +- Fixed compilation warnings in vec4 +- Fixed non-identity quaternions for equal vectors #234 +- Fixed excessive GTX_fast_trigonometry execution time #396 +- Fixed Visual Studio 2015 'hides class member' warnings #394 +- Fixed builtin bitscan never being used #392 +- Removed unused func_noise.* files #398 + +--- +### [GLM 0.9.7.0](https://github.com/g-truc/glm/releases/tag/0.9.7.0) - 2015-08-02 +#### Features: +- Added GTC_color_space: convertLinearToSRGB and convertSRGBToLinear functions +- Added 'fmod' overload to GTX_common with tests #308 +- Left handed perspective and lookAt functions #314 +- Added functions eulerAngleXYZ and extractEulerAngleXYZ #311 +- Added to perform std::hash on GLM types #320 #367 +- Added for texcoord wrapping +- Added static components and precision members to all vector and quat types #350 +- Added .gitignore #349 +- Added support of defaulted functions to GLM types, to use them in unions #366 + +#### Improvements: +- Changed usage of __has_include to support Intel compiler #307 +- Specialized integer implementation of YCoCg-R #310 +- Don't show status message in 'FindGLM' if 'QUIET' option is set. #317 +- Added master branch continuous integration service on Linux 64 #332 +- Clarified manual regarding angle unit in GLM, added FAQ 11 #326 +- Updated list of compiler versions + +#### Fixes: +- Fixed default precision for quat and dual_quat type #312 +- Fixed (u)int64 MSB/LSB handling on BE archs #306 +- Fixed multi-line comment warning in g++. #315 +- Fixed specifier removal by 'std::make_pair<>' #333 +- Fixed perspective fovy argument documentation #327 +- Removed -m64 causing build issues on Linux 32 #331 +- Fixed isfinite with C++98 compilers #343 +- Fixed Intel compiler build error on Linux #354 +- Fixed use of libstdc++ with Clang #351 +- Fixed quaternion pow #346 +- Fixed decompose warnings #373 +- Fixed matrix conversions #371 + +#### Deprecation: +- Removed integer specification for 'mod' in GTC_integer #308 +- Removed GTX_multiple, replaced by GTC_round + +--- +### [GLM 0.9.6.3](https://github.com/g-truc/glm/releases/tag/0.9.6.3) - 2015-02-15 +- Fixed Android doesn't have C++ 11 STL #284 + +--- +### [GLM 0.9.6.2](https://github.com/g-truc/glm/releases/tag/0.9.6.2) - 2015-02-15 +#### Features: +- Added display of GLM version with other GLM_MESSAGES +- Added ARM instruction set detection + +#### Improvements: +- Removed assert for perspective with zFar < zNear #298 +- Added Visual Studio natvis support for vec1, quat and dualqual types +- Cleaned up C++11 feature detections +- Clarify GLM licensing + +#### Fixes: +- Fixed faceforward build #289 +- Fixed conflict with Xlib #define True 1 #293 +- Fixed decompose function VS2010 templating issues #294 +- Fixed mat4x3 = mat2x3 * mat4x2 operator #297 +- Fixed warnings in F2x11_1x10 packing function in GTC_packing #295 +- Fixed Visual Studio natvis support for vec4 #288 +- Fixed GTC_packing *pack*norm*x* build and added tests #292 +- Disabled GTX_scalar_multiplication for GCC, failing to build tests #242 +- Fixed Visual C++ 2015 constexpr errors: Disabled only partial support +- Fixed functions not inlined with Clang #302 +- Fixed memory corruption (undefined behaviour) #303 + +--- +### [GLM 0.9.6.1](https://github.com/g-truc/glm/releases/tag/0.9.6.1) - 2014-12-10 +#### Features: +- Added GLM_LANG_CXX14_FLAG and GLM_LANG_CXX1Z_FLAG language feature flags +- Added C++14 detection + +#### Improvements: +- Clean up GLM_MESSAGES compilation log to report only detected capabilities + +#### Fixes: +- Fixed scalar uaddCarry build error with Cuda #276 +- Fixed C++11 explicit conversion operators detection #282 +- Fixed missing explicit conversion when using integer log2 with *vec1 types +- Fixed 64 bits integer GTX_string_cast to_string on VC 32 bit compiler +- Fixed Android build issue, STL C++11 is not supported by the NDK #284 +- Fixed unsupported _BitScanForward64 and _BitScanReverse64 in VC10 +- Fixed Visual C++ 32 bit build #283 +- Fixed GLM_FORCE_SIZE_FUNC pragma message +- Fixed C++98 only build +- Fixed conflict between GTX_compatibility and GTC_quaternion #286 +- Fixed C++ language restriction using GLM_FORCE_CXX** + +--- +### [GLM 0.9.6.0](https://github.com/g-truc/glm/releases/tag/0.9.6.0) - 2014-11-30 +#### Features: +- Exposed template vector and matrix types in 'glm' namespace #239, #244 +- Added GTX_scalar_multiplication for C++ 11 compiler only #242 +- Added GTX_range for C++ 11 compiler only #240 +- Added closestPointOnLine function for tvec2 to GTX_closest_point #238 +- Added GTC_vec1 extension, *vec1 support to *vec* types +- Updated GTX_associated_min_max with vec1 support +- Added support of precision and integers to linearRand #230 +- Added Integer types support to GTX_string_cast #249 +- Added vec3 slerp #237 +- Added GTX_common with isdenomal #223 +- Added GLM_FORCE_SIZE_FUNC to replace .length() by .size() #245 +- Added GLM_FORCE_NO_CTOR_INIT +- Added 'uninitialize' to explicitly not initialize a GLM type +- Added GTC_bitfield extension, promoted GTX_bit +- Added GTC_integer extension, promoted GTX_bit and GTX_integer +- Added GTC_round extension, promoted GTX_bit +- Added GLM_FORCE_EXPLICIT_CTOR to require explicit type conversions #269 +- Added GTX_type_aligned for aligned vector, matrix and quaternion types + +#### Improvements: +- Rely on C++11 to implement isinf and isnan +- Removed GLM_FORCE_CUDA, Cuda is implicitly detected +- Separated Apple Clang and LLVM compiler detection +- Used pragma once +- Undetected C++ compiler automatically compile with GLM_FORCE_CXX98 and + GLM_FORCE_PURE +- Added not function (from GLSL specification) on VC12 +- Optimized bitfieldReverse and bitCount functions +- Optimized findLSB and findMSB functions. +- Optimized matrix-vector multiple performance with Cuda #257, #258 +- Reduced integer type redifinitions #233 +- Rewrited of GTX_fast_trigonometry #264 #265 +- Made types trivially copyable #263 +- Removed in GLM tests +- Used std features within GLM without redeclaring +- Optimized cot function #272 +- Optimized sign function #272 +- Added explicit cast from quat to mat3 and mat4 #275 + +#### Fixes: +- Fixed std::nextafter not supported with C++11 on Android #217 +- Fixed missing value_type for dual quaternion +- Fixed return type of dual quaternion length +- Fixed infinite loop in isfinite function with GCC #221 +- Fixed Visual Studio 14 compiler warnings +- Fixed implicit conversion from another tvec2 type to another tvec2 #241 +- Fixed lack of consistency of quat and dualquat constructors +- Fixed uaddCarray #253 +- Fixed float comparison warnings #270 + +#### Deprecation: +- Requires Visual Studio 2010, GCC 4.2, Apple Clang 4.0, LLVM 3.0, Cuda 4, ICC 2013 or a C++98 compiler +- Removed degrees for function parameters +- Removed GLM_FORCE_RADIANS, active by default +- Removed VC 2005 / 8 and 2008 / 9 support +- Removed GCC 3.4 to 4.3 support +- Removed LLVM GCC support +- Removed LLVM 2.6 to 3.1 support +- Removed CUDA 3.0 to 3.2 support + +--- +### [GLM 0.9.5.4 - 2014-06-21](https://github.com/g-truc/glm/releases/tag/0.9.5.4) +- Fixed non-utf8 character #196 +- Added FindGLM install for CMake #189 +- Fixed GTX_color_space - saturation #195 +- Fixed glm::isinf and glm::isnan for with Android NDK 9d #191 +- Fixed builtin GLM_ARCH_SSE4 #204 +- Optimized Quaternion vector rotation #205 +- Fixed missing doxygen @endcond tag #211 +- Fixed instruction set detection with Clang #158 +- Fixed orientate3 function #207 +- Fixed lerp when cosTheta is close to 1 in quaternion slerp #210 +- Added GTX_io for io with #144 +- Fixed fastDistance ambiguity #215 +- Fixed tweakedInfinitePerspective #208 and added user-defined epsilon to + tweakedInfinitePerspective +- Fixed std::copy and std::vector with GLM types #214 +- Fixed strict aliasing issues #212, #152 +- Fixed std::nextafter not supported with C++11 on Android #213 +- Fixed corner cases in exp and log functions for quaternions #199 + +--- +### GLM 0.9.5.3 - 2014-04-02 +- Added instruction set auto detection with Visual C++ using _M_IX86_FP - /arch + compiler argument +- Fixed GTX_raw_data code dependency +- Fixed GCC instruction set detection +- Added GLM_GTX_matrix_transform_2d extension (#178, #176) +- Fixed CUDA issues (#169, #168, #183, #182) +- Added support for all extensions but GTX_string_cast to CUDA +- Fixed strict aliasing warnings in GCC 4.8.1 / Android NDK 9c (#152) +- Fixed missing bitfieldInterleave definisions +- Fixed usubBorrow (#171) +- Fixed eulerAngle*** not consistent for right-handed coordinate system (#173) +- Added full tests for eulerAngle*** functions (#173) +- Added workaround for a CUDA compiler bug (#186, #185) + +--- +### GLM 0.9.5.2 - 2014-02-08 +- Fixed initializer list ambiguity (#159, #160) +- Fixed warnings with the Android NDK 9c +- Fixed non power of two matrix products +- Fixed mix function link error +- Fixed SSE code included in GLM tests on "pure" platforms +- Fixed undefined reference to fastInverseSqrt (#161) +- Fixed GLM_FORCE_RADIANS with build error (#165) +- Fix dot product clamp range for vector angle functions. (#163) +- Tentative fix for strict aliasing warning in GCC 4.8.1 / Android NDK 9c (#152) +- Fixed GLM_GTC_constants description brief (#162) + +--- +### GLM 0.9.5.1 - 2014-01-11 +- Fixed angle and orientedAngle that sometimes return NaN values (#145) +- Deprecated degrees for function parameters and display a message +- Added possible static_cast conversion of GLM types (#72) +- Fixed error 'inverse' is not a member of 'glm' from glm::unProject (#146) +- Fixed mismatch between some declarations and definitions +- Fixed inverse link error when using namespace glm; (#147) +- Optimized matrix inverse and division code (#149) +- Added intersectRayPlane function (#153) +- Fixed outerProduct return type (#155) + +--- +### GLM 0.9.5.0 - 2013-12-25 +- Added forward declarations (glm/fwd.hpp) for faster compilations +- Added per feature headers +- Minimized GLM internal dependencies +- Improved Intel Compiler detection +- Added bitfieldInterleave and _mm_bit_interleave_si128 functions +- Added GTX_scalar_relational +- Added GTX_dual_quaternion +- Added rotation function to GTX_quaternion (#22) +- Added precision variation of each type +- Added quaternion comparison functions +- Fixed GTX_multiple for negative value +- Removed GTX_ocl_type extension +- Fixed post increment and decrement operators +- Fixed perspective with zNear == 0 (#71) +- Removed l-value swizzle operators +- Cleaned up compiler detection code for unsupported compilers +- Replaced C cast by C++ casts +- Fixed .length() that should return a int and not a size_t +- Added GLM_FORCE_SIZE_T_LENGTH and glm::length_t +- Removed unnecessary conversions +- Optimized packing and unpacking functions +- Removed the normalization of the up argument of lookAt function (#114) +- Added low precision specializations of inversesqrt +- Fixed ldexp and frexp implementations +- Increased assert coverage +- Increased static_assert coverage +- Replaced GLM traits by STL traits when possible +- Allowed including individual core feature +- Increased unit tests completness +- Added creating of a quaternion from two vectors +- Added C++11 initializer lists +- Fixed umulExtended and imulExtended implementations for vector types (#76) +- Fixed CUDA coverage for GTC extensions +- Added GTX_io extension +- Improved GLM messages enabled when defining GLM_MESSAGES +- Hidden matrix _inverse function implementation detail into private section + +--- +### [GLM 0.9.4.6](https://github.com/g-truc/glm/releases/tag/0.9.4.6) - 2013-09-20 +- Fixed detection to select the last known compiler if newer version #106 +- Fixed is_int and is_uint code duplication with GCC and C++11 #107 +- Fixed test suite build while using Clang in C++11 mode +- Added c++1y mode support in CMake test suite +- Removed ms extension mode to CMake when no using Visual C++ +- Added pedantic mode to CMake test suite for Clang and GCC +- Added use of GCC frontend on Unix for ICC and Visual C++ fronted on Windows + for ICC +- Added compilation errors for unsupported compiler versions +- Fixed glm::orientation with GLM_FORCE_RADIANS defined #112 +- Fixed const ref issue on assignment operator taking a scalar parameter #116 +- Fixed glm::eulerAngleY implementation #117 + +--- +### GLM 0.9.4.5 - 2013-08-12 +- Fixed CUDA support +- Fixed inclusion of intrinsics in "pure" mode #92 +- Fixed language detection on GCC when the C++0x mode isn't enabled #95 +- Fixed issue #97: register is deprecated in C++11 +- Fixed issue #96: CUDA issues +- Added Windows CE detection #92 +- Added missing value_ptr for quaternions #99 + +--- +### GLM 0.9.4.4 - 2013-05-29 +- Fixed slerp when costheta is close to 1 #65 +- Fixed mat4x2 value_type constructor #70 +- Fixed glm.natvis for Visual C++ 12 #82 +- Added assert in inversesqrt to detect division by zero #61 +- Fixed missing swizzle operators #86 +- Fixed CUDA warnings #86 +- Fixed GLM natvis for VC11 #82 +- Fixed GLM_GTX_multiple with negative values #79 +- Fixed glm::perspective when zNear is zero #71 + +--- +### GLM 0.9.4.3 - 2013-03-20 +- Detected qualifier for Clang +- Fixed C++11 mode for GCC, couldn't be enabled without MS extensions +- Fixed squad, intermediate and exp quaternion functions +- Fixed GTX_polar_coordinates euclidean function, takes a vec2 instead of a vec3 +- Clarify the license applying on the manual +- Added a docx copy of the manual +- Fixed GLM_GTX_matrix_interpolation +- Fixed isnan and isinf on Android with Clang +- Autodetected C++ version using __cplusplus value +- Fixed mix for bool and bvec* third parameter + +--- +### GLM 0.9.4.2 - 2013-02-14 +- Fixed compAdd from GTX_component_wise +- Fixed SIMD support for Intel compiler on Windows +- Fixed isnan and isinf for CUDA compiler +- Fixed GLM_FORCE_RADIANS on glm::perspective +- Fixed GCC warnings +- Fixed packDouble2x32 on Xcode +- Fixed mix for vec4 SSE implementation +- Fixed 0x2013 dash character in comments that cause issue in Windows + Japanese mode +- Fixed documentation warnings +- Fixed CUDA warnings + +--- +### GLM 0.9.4.1 - 2012-12-22 +- Improved half support: -0.0 case and implicit conversions +- Fixed Intel Composer Compiler support on Linux +- Fixed interaction between quaternion and euler angles +- Fixed GTC_constants build +- Fixed GTX_multiple +- Fixed quat slerp using mix function when cosTheta close to 1 +- Improved fvec4SIMD and fmat4x4SIMD implementations +- Fixed assert messages +- Added slerp and lerp quaternion functions and tests + +--- +### GLM 0.9.4.0 - 2012-11-18 +- Added Intel Composer Compiler support +- Promoted GTC_espilon extension +- Promoted GTC_ulp extension +- Removed GLM website from the source repository +- Added GLM_FORCE_RADIANS so that all functions takes radians for arguments +- Fixed detection of Clang and LLVM GCC on MacOS X +- Added debugger visualizers for Visual C++ 2012 +- Requires Visual Studio 2005, GCC 4.2, Clang 2.6, Cuda 3, ICC 2013 or a C++98 compiler + +--- +### [GLM 0.9.3.4](https://github.com/g-truc/glm/releases/tag/0.9.3.4) - 2012-06-30 +- Added SSE4 and AVX2 detection. +- Removed VIRTREV_xstream and the incompatibility generated with GCC +- Fixed C++11 compiler option for GCC +- Removed MS language extension option for GCC (not fonctionnal) +- Fixed bitfieldExtract for vector types +- Fixed warnings +- Fixed SSE includes + +--- +### GLM 0.9.3.3 - 2012-05-10 +- Fixed isinf and isnan +- Improved compatibility with Intel compiler +- Added CMake test build options: SIMD, C++11, fast math and MS land ext +- Fixed SIMD mat4 test on GCC +- Fixed perspectiveFov implementation +- Fixed matrixCompMult for none-square matrices +- Fixed namespace issue on stream operators +- Fixed various warnings +- Added VC11 support + +--- +### GLM 0.9.3.2 - 2012-03-15 +- Fixed doxygen documentation +- Fixed Clang version detection +- Fixed simd mat4 /= operator + +--- +### GLM 0.9.3.1 - 2012-01-25 +- Fixed platform detection +- Fixed warnings +- Removed detail code from Doxygen doc + +--- +### GLM 0.9.3.0 - 2012-01-09 +- Added CPP Check project +- Fixed conflict with Windows headers +- Fixed isinf implementation +- Fixed Boost conflict +- Fixed warnings + +--- +### GLM 0.9.3.B - 2011-12-12 +- Added support for Chrone Native Client +- Added epsilon constant +- Removed value_size function from vector types +- Fixed roundEven on GCC +- Improved API documentation +- Fixed modf implementation +- Fixed step function accuracy +- Fixed outerProduct + +--- +### GLM 0.9.3.A - 2011-11-11 +- Improved doxygen documentation +- Added new swizzle operators for C++11 compilers +- Added new swizzle operators declared as functions +- Added GLSL 4.20 length for vector and matrix types +- Promoted GLM_GTC_noise extension: simplex, perlin, periodic noise functions +- Promoted GLM_GTC_random extension: linear, gaussian and various random number +generation distribution +- Added GLM_GTX_constants: provides useful constants +- Added extension versioning +- Removed many unused namespaces +- Fixed half based type contructors +- Added GLSL core noise functions + +--- +### [GLM 0.9.2.7](https://github.com/g-truc/glm/releases/tag/0.9.2.7) - 2011-10-24 +- Added more swizzling constructors +- Added missing none-squared matrix products + +--- +### [GLM 0.9.2.6](https://github.com/g-truc/glm/releases/tag/0.9.2.6) - 2011-10-01 +- Fixed half based type build on old GCC +- Fixed /W4 warnings on Visual C++ +- Fixed some missing l-value swizzle operators + +--- +### GLM 0.9.2.5 - 2011-09-20 +- Fixed floatBitToXint functions +- Fixed pack and unpack functions +- Fixed round functions + +--- +### GLM 0.9.2.4 - 2011-09-03 +- Fixed extensions bugs + +--- +### GLM 0.9.2.3 - 2011-06-08 +- Fixed build issues + +--- +### GLM 0.9.2.2 - 2011-06-02 +- Expend matrix constructors flexibility +- Improved quaternion implementation +- Fixed many warnings across platforms and compilers + +--- +### GLM 0.9.2.1 - 2011-05-24 +- Automatically detect CUDA support +- Improved compiler detection +- Fixed errors and warnings in VC with C++ extensions disabled +- Fixed and tested GLM_GTX_vector_angle +- Fixed and tested GLM_GTX_rotate_vector + +--- +### GLM 0.9.2.0 - 2011-05-09 +- Added CUDA support +- Added CTest test suite +- Added GLM_GTX_ulp extension +- Added GLM_GTX_noise extension +- Added GLM_GTX_matrix_interpolation extension +- Updated quaternion slerp interpolation + +--- +### [GLM 0.9.1.3](https://github.com/g-truc/glm/releases/tag/0.9.1.3) - 2011-05-07 +- Fixed bugs + +--- +### GLM 0.9.1.2 - 2011-04-15 +- Fixed bugs + +--- +### GLM 0.9.1.1 - 2011-03-17 +- Fixed bugs + +--- +### GLM 0.9.1.0 - 2011-03-03 +- Fixed bugs + +--- +### GLM 0.9.1.B - 2011-02-13 +- Updated API documentation +- Improved SIMD implementation +- Fixed Linux build + +--- +### [GLM 0.9.0.8](https://github.com/g-truc/glm/releases/tag/0.9.0.8) - 2011-02-13 +- Added quaternion product operator. +- Clarify that GLM is a header only library. + +--- +### GLM 0.9.1.A - 2011-01-31 +- Added SIMD support +- Added new swizzle functions +- Improved static assert error message with C++0x static_assert +- New setup system +- Reduced branching +- Fixed trunc implementation + +--- +### [GLM 0.9.0.7](https://github.com/g-truc/glm/releases/tag/0.9.0.7) - 2011-01-30 +- Added GLSL 4.10 packing functions +- Added == and != operators for every types. + +--- +### GLM 0.9.0.6 - 2010-12-21 +- Many matrices bugs fixed + +--- +### GLM 0.9.0.5 - 2010-11-01 +- Improved Clang support +- Fixed bugs + +--- +### GLM 0.9.0.4 - 2010-10-04 +- Added autoexp for GLM +- Fixed bugs + +--- +### GLM 0.9.0.3 - 2010-08-26 +- Fixed non-squared matrix operators + +--- +### GLM 0.9.0.2 - 2010-07-08 +- Added GLM_GTX_int_10_10_10_2 +- Fixed bugs + +--- +### GLM 0.9.0.1 - 2010-06-21 +- Fixed extensions errors + +--- +### GLM 0.9.0.0 - 2010-05-25 +- Objective-C support +- Fixed warnings +- Updated documentation + +--- +### GLM 0.9.B.2 - 2010-04-30 +- Git transition +- Removed experimental code from releases +- Fixed bugs + +--- +### GLM 0.9.B.1 - 2010-04-03 +- Based on GLSL 4.00 specification +- Added the new core functions +- Added some implicit conversion support + +--- +### GLM 0.9.A.2 - 2010-02-20 +- Improved some possible errors messages +- Improved declarations and definitions match + +--- +### GLM 0.9.A.1 - 2010-02-09 +- Removed deprecated features +- Internal redesign + +--- +### GLM 0.8.4.4 final - 2010-01-25 +- Fixed warnings + +--- +### GLM 0.8.4.3 final - 2009-11-16 +- Fixed Half float arithmetic +- Fixed setup defines + +--- +### GLM 0.8.4.2 final - 2009-10-19 +- Fixed Half float adds + +--- +### GLM 0.8.4.1 final - 2009-10-05 +- Updated documentation +- Fixed MacOS X build + +--- +### GLM 0.8.4.0 final - 2009-09-16 +- Added GCC 4.4 and VC2010 support +- Added matrix optimizations + +--- +### GLM 0.8.3.5 final - 2009-08-11 +- Fixed bugs + +--- +### GLM 0.8.3.4 final - 2009-08-10 +- Updated GLM according GLSL 1.5 spec +- Fixed bugs + +--- +### GLM 0.8.3.3 final - 2009-06-25 +- Fixed bugs + +--- +### GLM 0.8.3.2 final - 2009-06-04 +- Added GLM_GTC_quaternion +- Added GLM_GTC_type_precision + +--- +### GLM 0.8.3.1 final - 2009-05-21 +- Fixed old extension system. + +--- +### GLM 0.8.3.0 final - 2009-05-06 +- Added stable extensions. +- Added new extension system. + +--- +### GLM 0.8.2.3 final - 2009-04-01 +- Fixed bugs. + +--- +### GLM 0.8.2.2 final - 2009-02-24 +- Fixed bugs. + +--- +### GLM 0.8.2.1 final - 2009-02-13 +- Fixed bugs. + +--- +### GLM 0.8.2 final - 2009-01-21 +- Fixed bugs. + +--- +### GLM 0.8.1 final - 2008-10-30 +- Fixed bugs. + +--- +### GLM 0.8.0 final - 2008-10-23 +- New method to use extension. + +--- +### GLM 0.8.0 beta3 - 2008-10-10 +- Added CMake support for GLM tests. + +--- +### GLM 0.8.0 beta2 - 2008-10-04 +- Improved half scalars and vectors support. + +--- +### GLM 0.8.0 beta1 - 2008-09-26 +- Improved GLSL conformance +- Added GLSL 1.30 support +- Improved API documentation + +--- +### GLM 0.7.6 final - 2008-08-08 +- Improved C++ standard comformance +- Added Static assert for types checking + +--- +### GLM 0.7.5 final - 2008-07-05 +- Added build message system with Visual Studio +- Pedantic build with GCC + +--- +### GLM 0.7.4 final - 2008-06-01 +- Added external dependencies system. + +--- +### GLM 0.7.3 final - 2008-05-24 +- Fixed bugs +- Added new extension group + +--- +### GLM 0.7.2 final - 2008-04-27 +- Updated documentation +- Added preprocessor options + +--- +### GLM 0.7.1 final - 2008-03-24 +- Disabled half on GCC +- Fixed extensions + +--- +### GLM 0.7.0 final - 2008-03-22 +- Changed to MIT license +- Added new documentation + +--- +### GLM 0.6.4 - 2007-12-10 +- Fixed swizzle operators + +--- +### GLM 0.6.3 - 2007-11-05 +- Fixed type data accesses +- Fixed 3DSMax sdk conflict + +--- +### GLM 0.6.2 - 2007-10-08 +- Fixed extension + +--- +### GLM 0.6.1 - 2007-10-07 +- Fixed a namespace error +- Added extensions + +--- +### GLM 0.6.0 : 2007-09-16 +- Added new extension namespace mecanium +- Added Automatic compiler detection + +--- +### GLM 0.5.1 - 2007-02-19 +- Fixed swizzle operators + +--- +### GLM 0.5.0 - 2007-01-06 +- Upgrated to GLSL 1.2 +- Added swizzle operators +- Added setup settings + +--- +### GLM 0.4.1 - 2006-05-22 +- Added OpenGL examples + +--- +### GLM 0.4.0 - 2006-05-17 +- Added missing operators to vec* and mat* +- Added first GLSL 1.2 features +- Fixed windows.h before glm.h when windows.h required + +--- +### GLM 0.3.2 - 2006-04-21 +- Fixed texcoord components access. +- Fixed mat4 and imat4 division operators. + +--- +### GLM 0.3.1 - 2006-03-28 +- Added GCC 4.0 support under MacOS X. +- Added GCC 4.0 and 4.1 support under Linux. +- Added code optimisations. + +--- +### GLM 0.3 - 2006-02-19 +- Improved GLSL type conversion and construction compliance. +- Added experimental extensions. +- Added Doxygen Documentation. +- Added code optimisations. +- Fixed bugs. + +--- +### GLM 0.2 - 2005-05-05 +- Improve adaptative from GLSL. +- Add experimental extensions based on OpenGL extension process. +- Fixe bugs. + +--- +### GLM 0.1 - 2005-02-21 +- Add vec2, vec3, vec4 GLSL types +- Add ivec2, ivec3, ivec4 GLSL types +- Add bvec2, bvec3, bvec4 GLSL types +- Add mat2, mat3, mat4 GLSL types +- Add almost all functions +