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/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _xboxenums_h
#define _xboxenums_h
#include "controllerEnums.h"
/** Enum used to set special LED modes supported by the Xbox controller. */
enum LEDModeEnum {
ROTATING = 0x0A,
FASTBLINK = 0x0B,
SLOWBLINK = 0x0C,
ALTERNATING = 0x0D,
};
/** Used to set the LEDs on the controllers */
const uint8_t XBOX_LEDS[] PROGMEM = {
0x00, // OFF
0x02, // LED1
0x03, // LED2
0x04, // LED3
0x05, // LED4
0x01, // ALL - Used to blink all LEDs
};
/** Buttons on the controllers */
const uint16_t XBOX_BUTTONS[] PROGMEM = {
0x0100, // UP
0x0800, // RIGHT
0x0200, // DOWN
0x0400, // LEFT
0x2000, // BACK
0x1000, // START
0x4000, // L3
0x8000, // R3
0, 0, // Skip L2 and R2 as these are analog buttons
0x0001, // L1
0x0002, // R1
0x0020, // B
0x0010, // A
0x0040, // X
0x0080, // Y
0x0004, // XBOX
0x0008, // SYNC
};
#endif