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Group.cs
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373 lines (312 loc) · 11.9 KB
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using Info.Blockchain.API.BlockExplorer;
using Info.Blockchain.API.Models;
using NBitcoin;
using NBitcoin.RPC;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static NBitcoin.Scripting.OutputDescriptor;
namespace MixerFront
{
public class Group
{
public string SessionId;
private object _lock = new object();
private Dictionary<string, Participant> Particiapnts = new Dictionary<string, Participant>();
public int maxSize = 32;
public static Network SelectedNetwork = Network.Main;
// TODO: make the output type Money?
public decimal GroupOutput; // output requested by user
// hardcoded shit for now?
public int avrgSizeOutput = 65;
public int satsPerByte = 5;
private bool isSigning = false;
private Dictionary<string, TransactionSignature> SigningProgress = new Dictionary<string, TransactionSignature>();
private string ExpectedNextSigner = "";
// TODO: move to options/config
//private Network SelectedNetwork = Network.Main;
public TransactionBuilder txb;
// to complete request the server will poll from SignerIndex to nr of
// participants for signing requests. Once fulfilled it will continue
// to the next until target is reached (or timeout is hit?)
//
private string UnsignedMessage = "";
public string SignedMessage = "";
private int SignerIndex = 0;
public NBitcoin.Transaction CurrentTransaction = null;
public string DebugLog = string.Empty;
public Group(string sessionId, Network net = null)
{
if (net == null)
net = Bitcoin.Instance.Mainnet;
SelectedNetwork = net;
SessionId = sessionId;
}
public Group(string sessionId, decimal amount, Network net)
{
SelectedNetwork = net;
GroupOutput = amount;
SessionId = sessionId;
}
public string GetSignedMessage()
{
if (CurrentTransaction == null)
return null;
if (IsFinishedSigning())
{
if(SignedMessage == "")
SignedMessage = CurrentTransaction.ToHex();
return SignedMessage;
}
return null;
}
public bool AddParticipant(Participant p)
{
lock(_lock)
{
if (Particiapnts.ContainsKey(p.SessionId))
return false;
Particiapnts.Add(p.SessionId, p);
}
return true;
}
public bool RemoveParticipant(Participant p)
{
lock (_lock)
{
if (!Particiapnts.ContainsKey(p.SessionId))
return false;
Particiapnts.Remove(p.SessionId);
}
return true;
}
public bool IsSigning()
{
return isSigning;
}
public bool CanMultiSig()
{
// check if already is signing
if (isSigning)
return false;
// check if group members are ready
lock (_lock)
{
var ps = GetParticipants();
if (ps.Length == 0)
return false;
foreach (var p in ps)
{
if (!p.IsReady())
return false;
}
}
return true;
}
public bool StartMiltiSig()
{
lock (_lock)
{
if(!CanMultiSig())
return false;
isSigning = true;
}
// Start signing
txb = SelectedNetwork.CreateTransactionBuilder();
txb.ShuffleInputs = false;
txb.ShuffleOutputs = false;
// add fixed fee for each output?
//Money txTotalFee = new Money(0);
decimal txTotalFee = 0;
// Random change address, in the unlikely event we DO have change? (should not happen)
var changeaddr = SelectedNetwork.CreateBitcoinAddress("1FeribRHR98Crux3DEZPXzjLBpfmHTHKqJ");
txb.SetChange(changeaddr);
// get unspent coins
var participants = GetParticipants();
var coins = new List<Coin>[participants.Length];
for (int i = 0; i < participants.Length; i++)
{
var p = participants[i];
coins[i] = GetUnspentCoins(p.MainAddress);
// only get one?
participants[i].Coins = coins[i];
// INVALID BALANCE!
if (coins[i].Count == 0)
{
DebugLog += $"No balance found for {participants[i].MainAddress}!\n";
return false;
}
participants[i].RedeemScript = coins[i].FirstOrDefault().ScriptPubKey;
txb.AddCoins(coins[i]);
}
// spend outputs
DebugLog = string.Empty;
for (int i = 0; i < participants.Length; i++)
{
var p = participants[i];
var input = coins[i];
var output = p.GetOutputs();
var currAddr = participants[i].MainAddress;
// add output
decimal total = input.Sum(x => x.Amount);
decimal totalSats = 0;
foreach (var o in output)
{
if (total - o.Value < 0)
{
// underflow!
DebugLog += $"[!] FAILED Sending {o.Value} to {o.Key} (insufficient balance for {currAddr}!)\n";
return false; // abort!?
continue;
}
totalSats += o.Value;
total -= o.Value;
DebugLog += $"[+] Sending {o.Value} to {o.Key}\n";
txb.Send(BitcoinAddress.Create(o.Key, SelectedNetwork), Money.FromUnit(o.Value, MoneyUnit.Satoshi).Satoshi);
}
// TODO: check if below zero or zero!
// return everything that is left to original wallet
decimal userSpill = input.Sum(x => x.Amount) - totalSats;
// NOTE: always user spill!?
//if (userSpill > 0)
{
{
decimal fee = avrgSizeOutput * satsPerByte * (1 + output.Count);
txTotalFee += fee;
userSpill -= fee;
}
if (userSpill < 0)
{
DebugLog += $"[!] FAILED missing {Math.Abs(userSpill)} sats in {currAddr}!\n";
return false;
}
DebugLog += $"[+] Sending user spill {userSpill} to self ({currAddr})\n";
txb.Send(BitcoinAddress.Create(currAddr, SelectedNetwork), Money.FromUnit(userSpill, MoneyUnit.Satoshi).Satoshi);
}
}
//Console.WriteLine(DebugLog);
// Next, have users sign?
txb = txb.SendFees(Money.FromUnit(txTotalFee, MoneyUnit.Satoshi));
var txPrototype = txb.BuildTransaction(false); // no sign
//int size = txb.EstimateSize(txPrototype);
///Money txFee = Money.FromUnit(size * 3, MoneyUnit.Satoshi);
// TODO: subtract fees?
CurrentTransaction = txb.BuildTransaction(false);
// unsigned raw transcation
UnsignedMessage = CurrentTransaction.ToHex();
return true;
}
public string GetFinalUserMessage()
{
return "-------------------------------------------------\n" +
DebugLog +
"-------------------------------------------------\n" +
GetSignedMessage() +
"\n-------------------------------------------------\n";
}
// NOTE: this is unused, but we need soon-ish?
private bool UpdateNextSigner(bool initialize = false)
{
// NOTE: need to check if bot is stuck?
var previousSigner = ExpectedNextSigner;
if (initialize)
{
Participant p = GetParticipants()[0];
// check if bot and skip
ExpectedNextSigner = p.SessionId;
}
else
{
var list = Particiapnts.Keys.ToList();
int nextIndex = list.IndexOf(previousSigner) + 1;
if (Particiapnts.Count() < nextIndex)
return false; // err?
ExpectedNextSigner = list[nextIndex];
}
return true;
}
public string GetUnsignedMessageForParticipant(Participant p)
{
// TODO: filter!
return UnsignedMessage;
}
public Participant[] GetParticipants()
{
lock(_lock)
{
Participant[] result = Particiapnts.Values.ToArray();
return result;
}
}
public Participant GetParticipant(string sessionUser)
{
lock (_lock)
{
if (!Particiapnts.ContainsKey(sessionUser))
return null;
return Particiapnts[sessionUser];
}
}
public bool IsFinishedSigning()
{
lock (_lock)
{
// No signing needed, just make sure transcation is set
return CurrentTransaction != null;
//return SigningProgress.Keys.Count == Particiapnts.Count;
}
}
public bool SignTransaction(Participant p, NBitcoin.Transaction transaction)
{
// TODO: add signing!
return false;
}
//
// helpers
//
public static string ReverseGroupedHex(string hex)
{
if (hex.Length % 2 != 0)
{
hex = " " + hex;
}
int i = 0;
return string.Join(null, string.Join(null, hex.Select(x => i++ % 2 == 1 ? x.ToString() + " " : x.ToString())).Split(' ', StringSplitOptions.RemoveEmptyEntries).Reverse());
}
public static byte[] HexToBytes(string hex)
{
if (hex.Length % 2 != 0)
{
hex = " " + hex;
}
int i = 0;
return string.Join(null, hex.Select(x => i++ % 2 == 1 ? x.ToString() + " " : x.ToString()))
.Split(' ', StringSplitOptions.RemoveEmptyEntries)
.Select(x => byte.Parse(x, System.Globalization.NumberStyles.HexNumber))
.ToArray();
}
public static List<Coin> GetUnspentCoins(string addr)
{
// TODO: Replace BlockchainInfo with RPC Client!
List<Coin> coins = new List<Coin>();
// TODO: convert between addr sizes to base58?
// create intputs based on output
BlockExplorer Exp = new BlockExplorer();
var data = Exp.GetUnspentOutputsAsync(new List<string>() { addr }).Result;
var allUtxos = new List<UnspentOutput>();
allUtxos.AddRange(data);
foreach (var o in allUtxos)
{
string inTxHash = ReverseGroupedHex(o.TransactionHash);
var scriptPubKey = new Script(HexToBytes(o.Script));
var c = new Coin(uint256.Parse(inTxHash), (uint)o.N, Money.FromUnit(o.Value.Satoshis, MoneyUnit.Satoshi), scriptPubKey);
coins.Add(c);
}
return coins;
}
}
}