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Fetch Programming by Demonstration Build Status

TODO: Travis build status and coveralls testing?

This repository is based on PR2 Programming by Demonstration. This version is for the Fetch Robot.

The original PR2 Programming by Demonstration was done by Maya Cakmak and the Human-Centered Robotics Lab at the University of Washington.

System Requirements

This PbD is designed for Ubuntu 14.04 and ROS Indigo.

Installing from Source

Clone this repository and build on the robot:

cd ~/catkin_ws/src
git clone
cd ~/catkin_ws

To make sure all dependencies are installed:

cd ~/catkin_ws
source ~/devel/setup.bash
rosdep update
rosdep install --from-paths src --ignore-src --rosdistro=indigo -y

Making Changes to the Web Interface

To make changes to the web interface, you will want to install all of the web dependencies:

roscd fetch_pbd_interaction
cd web_interface/fetch-pbd-gui

Note that the above adds the following paths to the end of your ~/.bashrc:

export NVM_DIR="/home/USERNAME/.nvm"
[ -s "$NVM_DIR/" ] && . "$NVM_DIR/"  # This loads nvm

You will want to source your ~/.bashrc file again before running the software. Now all of the dependencies are installed. After you make changes to the web interface, to build you can run:

roscd fetch_pbd_interaction
cd web_interface/fetch-pbd-gui

Now when you roslaunch this software it will run using your newly built changes!


Commands on Fetch Robot

Terminal #1

source ~/catkin_ws/devel/setup.bash
roslaunch fetch_pbd_interaction pbd.launch

You can run the backend without the "social gaze" head movements or without the sounds by passing arguments to the launch file:

source ~/catkin_ws/devel/setup.bash
roslaunch fetch_pbd_interaction pbd.launch social_gaze:=false play_sound:=false

You can also pass arguments to the launch file to save your actions to a json file or load them from a json file. This behaviour is a bit complicated. It is recommended that you specify the full path to files or else it will look in your .ros folder. If you specify a from_file then actions will be loaded from that file. They will replace the ones in your session database. Whatever was in your session database will get stored in a timestamped file in your .ros folder (not overwritten). If you specify a to_file then the session you are starting will be saved to that file.

source ~/catkin_ws/devel/setup.bash
roslaunch fetch_pbd_interaction pbd.launch from_file:=/full/path/from.json to_file:=/full/path/to.json

Using the GUI

In your browser go to ROBOT_HOSTNAME:8080 in your browser to use the GUI. There is a "mobile" interface, which is the same but without the visualization. This can be useful for just saving/deleting primitives.

The main page lists all the available actions. Main page You can directly run/copy/delete actions from the main page. Or hit the "Edit" button to see more information on that action.

On the "Current Action" screen, most of the buttons are pretty self-explanatory. You can execute the entire action using the "Run" button at the bottom of the screen. This will execute all of the primitives in the order they appear in the Primitive List. You can click on a specific primitive (either the marker or the list item), to highlight the primitive.

You can show/hide the markers for each primitive by clicking the marker icon for the primitive in the Primitive List.

You can change the order of the primitives by dragging them to a new position in the list.

You can edit the position and orientation of certain primitives by clicking the edit icon or by moving the interactive marker.

You can change the frame that certain primitives are relative to by right-clicking the marker.

You can also change the name of the action.

You can record objects in the environment using the "Record Objects" button. The objects will appear in the viewer. Poses can be relative to these objects in the environment.

Grasping in Fetch PbD

You can now (optionally) run Fetch PbD with a grasp suggestion service. This is a service that takes in a point cloud for an object and returns a PoseArray of possible grasps for that object. Fetch Pbd provides feedback by publishing which grasp was chosen by the user. Any service that adheres to the .srv interface defined by SuggestGrasps.srv and optionally the feedback .msg interface, GraspFeedback.msg, can be used. If you want to start Fetch PbD with a grasp suggestion service:

source ~/catkin_ws/devel/setup.bash
roslaunch fetch_pbd_interaction pbd.launch grasp_suggestion_service:=grasp_service_name grasp_feedback_topic:=grasp_feedback

The grasp_feedback_topic is optional and can be excluded. Then in the interface you can right-click on objects in the scene and add a grasp for that object. Initially a grasp primitive is generated that is just a placeholder and does not specify any poses. To use the grasp suggestion service to generate grasps, you then right click the blue placeholder box and select "Generate grasps". The service will return a list of grasp poses. Fetch PbD sets a pre-grasp that is 15 cm away from the grasp. The first grasp generated is shown and you can switch to other grasp options by right-clicking the grasp marker and selecting one from the list.

Grasps are executed like any other primitve and can be added to actions in combination with other primitives.

Code Interface

You can also access the actions you've programmed through code. You still need to run pbd_backend.launch.

Commands on Fetch

source ~/catkin_ws/devel/setup.bash
rosrun fetch_pbd_interaction

System Overview

Interaction Node

The handles the interaction between speech/GUI and the rest of the system. Changes happen through the update loop in and also through the callbacks from speech/GUI commands. also subscribes to updates from the, which notifies it of changes in objects in the world. Through callbacks and the update loop, hooks in to handles creating actions and primitives and saving them to the database.

Arm Control Node

The is how the robot's arm is controlled to execute actions/primitives. It provides a lower level service interface to move the arm. The interaction node interacts with this through the interface in

World Node

The handles the robot's perception of the world. Other nodes ask the world node about the state of the world and can both send and subscribe to updates to the world. Its main function is to provide a list of objects currently in the scene.

Social Gaze Node

The handles the movements of the robot's head. This is also controlled through the interface. The sounds are also provided through this interface.


Programming by Demonstration for Fetch





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